Last updated: Update 44 - 25th January 2025
This build is capable of soloing every Veteran dungeon that doesn’t have a specific mechanic that requires multiple people. It’s also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.
In this guide I’ll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.
Front Bar | Back Bar |
---|---|
Slot 1: Ulfsild's Contingency | Slot 1: Ice Fortress |
Slot 2: Deep Fissure | Slot 2: Lotus Blossom |
Slot 3: Bull Netch | Slot 3: Elemental Susceptibility |
Slot 4: Screaming Cliff Racer | Slot 4: Elemental Blockade |
Slot 5: Banner Bearer | Slot 5: Banner Bearer |
Ultimate: Wild Guardian | Ultimate: Wild Guardian |
This is the crafted gear setup you can start with.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
Head |
New Moon Acolyte | Medium | Training /Divines | Magicka |
Shoulders |
New Moon Acolyte | Medium | Training /Divines | Magicka |
Chest |
Order's Wrath | Heavy | Training /Reinforced | Magicka |
Hands |
Order's Wrath | Light | Training /Divines | Magicka |
Belt |
Order's Wrath | Light | Training /Divines | Magicka |
Legs |
Order's Wrath | Medium | Training /Divines | Magicka |
Boots |
Order's Wrath | Light | Training /Divines | Magicka |
Necklace |
New Moon Acolyte | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
New Moon Acolyte | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
New Moon Acolyte | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Assasin's Guile | Lightning Staff | Precise | Absorb Stamina |
Backbar Main Hand |
Assasin's Guile | Lightning Staff | Infused | Weapon Damage |
This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
Head |
Anthelmir's Construct | Medium | Divines | Magicka |
Shoulders |
Anthelmir's Construct | Medium | Divines | Magicka |
Chest |
Sergeant's Mail | Heavy | Reinforced | Magicka |
Hands |
Noble Duelist | Light | Divines | Magicka |
Belt |
Noble Duelist | Light | Divines | Magicka |
Legs |
Armor of the Trainee | Medium | Divines | Magicka |
Boots |
Noble Duelist | Light | Divines | Magicka |
Necklace |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Sergeant's Mail | Lightning Staff | Precise | Absorb Stamina |
Backbar Main Hand |
Noble Duelist | Lightning Staff | Infused | Weapon Damage |
This is my suggested setup for soloing extremely difficult fights in dungeons.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
Head |
Anthelmir's Construct | Medium | Divines /Well-Fitted | Magicka |
Shoulders |
Anthelmir's Construct | Medium | Divines /Well-Fitted | Magicka |
Chest |
Sergeant's Mail | Heavy | Reinforced | Magicka |
Hands |
Vestment of Olorime | Light | Divines /Well-Fitted | Magicka |
Belt |
Vestment of Olorime | Light | Divines /Well-Fitted | Magicka |
Legs |
Armor of the Trainee | Medium | Divines /Well-Fitted | Magicka |
Boots |
Vestment of Olorime | Light | Divines /Well-Fitted | Magicka |
Necklace |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Sergeant's Mail | Lightning Staff | Precise | Absorb Stamina |
Backbar Main Hand |
Vestment of Olorime | Lightning Staff | Infused | Weapon Damage |
Warfare
Fitness
When it comes to solo PvE, you need both damage and survivability so pretty much all races have useful racials.
The best race for dealing damage is Khajiit. While the Critical Damage from Feline Ambush can sometimes be wasted due to Critical Damage being capped at 125%, it will never happen in solo content, because there will be no tanks or healers providing you with the Major Force buff.
The best race for survivability is Nord. The Rugged racial will provide around 6% damage mitigation.
HEALTH
0
STAMINA
0
MAGICKA
64
For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you’ll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you’ll need 64 Health.
You should use the Artaeum Pickled Fish Bowl. If you need a cheaper alternative, Solitude Salmon-Millet Soup provides only slightly lower stats.
Other decent foods:
Since your sustain is being taken care of by the fact that Heavy Attacks restore resources, you can instead use the Armor potions, which will increase your armor by 5280. You can craft them by combining Bugloss, Mountain's Flower and Mudcrab Chitin.
In fights where you need to dodge roll a lot you can use Tri-Stat potions instead. You can craft them by combining Columbine, Bugloss and Mountain's Flower.
Heroism potions are an expensive alternative to Tri-Stat potions. They provide Minor Heroism on top of the sustain. They're crafted by combining Dragon Rheum, Dragon's Blood and Columbine.
Here you can see this build tackling Veteran dungeons
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