STAMINA DRAGONKNIGHT SUBCLASS SOLO GUIDE

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Stamina Dragonknight


Last updated: Update 47 - 6th October 2025

This build is capable of soloing every Veteran dungeon that doesn’t have a specific mechanic that requires multiple people. It’s also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.

In this guide I’ll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.


THEME


In this build, I'm making 2 suboptimal choices for the sake of Theme

  • sticking with at least 2 Dragonknight skill lines
  • not using spammables from other Class skill lines

From that point, the build always chooses the strongest option


SUBCLASSING


Subclassing isn't mandatory and the build includes pure class skill setups

Combination

Dragonknight - Ardent Flame

Dragonknight - Earthen Heart

Sorcerer - Storm Calling

In this build, I’m trying to stick with the playstyle Stamina Dragonknight had before Subclassing, which is why we will only subclass the Draconic Power skill line into Sorcerer’s Storm Calling. While there are skill lines that would provide more power, such as Herald of the Tome, these skill lines would require us to completely change our playstyle by for example focusing on Beam or Runeblades. Storm Calling provides a lot of power with very little change in gameplay, allowing us to preserve the "Dragonknight" theme.

If you're looking for the most powerful Subclass combination that doesn't care about keeping the Dragonknight theme, you should look at this build instead


SKILL SETUPS


Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Front Bar Back Bar
Slot 1: Bloodthirst Slot 1: Soul Burst
Slot 2: Venomous Claw Slot 2: Eruption
Slot 3: Traveling Knife Slot 3: Elemental Susceptibility
Slot 4: Barbed Trap Slot 4: Elemental Blockade
Slot 5: Hurricane Slot 5: Flames of Oblivion
Ultimate: Power Overload Ultimate: Standard of Might
INFO arrow_down
SITUATIONAL arrow_down
ROTATION arrow_down

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup with lots of damage mitigation for bosses that hit very hard

Front Bar Back Bar
Slot 1: Bloodthirst Slot 1: Flames of Oblivion
Slot 2: Revealing Flare Slot 2: Eruption
Slot 3: Venomous Claw Slot 3: Elemental Susceptibility
Slot 4: Ulfsild's Contingency Slot 4: Elemental Blockade
Slot 5: Hurricane Slot 5: Critical Surge
Ultimate: Temporal Guard Ultimate: Standard of Might

PASSIVES

The only passive you specifically have to skip is Tri Focus

  • Class
  • Weapon
  • Armor
  • Guild
  • Alliance War
  • Racial
  • Craft

Class - Ardent Flame

Combustion - High Priority

Warmth - High Priority

Searing Heat - High Priority

World in Ruin - High Priority


GEAR


Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Default setup

Gear Slot Set Weight/Type Trait Enchantment

Head

Slimecraw Light Divines Stamina

Shoulders

Essence Thief Medium Divines Stamina

Chest

Ansuul's Torment Medium Divines Stamina

Hands

Ansuul's Torment Medium Divines Stamina

Belt

Ansuul's Torment Medium Divines Stamina

Legs

Ansuul's Torment Medium Divines Stamina

Boots

Ansuul's Torment Medium Divines Stamina

Necklace

Essence Thief Jewelry Bloodthirsty Increase Physical Harm

Ring

Essence Thief Jewelry Bloodthirsty Increase Physical Harm

Ring

Ring of the Pale Order Jewelry Bloodthirsty Increase Physical Harm

Frontbar Main Hand

Essence Thief Dagger Charged Absorb Stamina

Frontbar Off Hand

Essence Thief Mace Charged Absorb Magicka

Backbar Main Hand

Crushing Wall Ice Staff Infused Weapon Damage

If you want to switch to a situational set it's best to replace Ansuul’s Torment, especially since most good situational sets also provide Minor Slayer. Essence Thief provides a lot of sustain so replacing it only makes sense in fights where you can't retrieve the Essence Thief pool, like for example in any Dragon fight. Without Essence Thief you might have to heavy attack once or twice before Standard of Might will replenish your Stamina with Battle Roar

For example, a default setup for trash packs would replace Ansuul's Torment with Sul-Xan’s Torment

SITUATIONAL arrow_down
ALTERNATIVE arrow_down
ADDITIONAL INFO arrow_down

Final Setups

A few examples of final setups you could end up with after applying situational rules to the base setup

This is the crafted gear setup you can start with

Gear Slot Set Weight/Type Trait Enchantment

Head

Tide-Born Wildstalker Medium Training/ Divines Stamina

Shoulders

Tide-Born Wildstalker Medium Training/ Divines Stamina

Chest

Order's Wrath Heavy / Medium Training/ Reinforced Stamina

Hands

Order's Wrath Medium Training/ Divines Stamina

Belt

Order's Wrath Light Training/ Divines Stamina

Legs

Order's Wrath Medium Training/ Divines Stamina

Boots

Order's Wrath Medium Training/ Divines Stamina

Necklace

Tide-Born Wildstalker Jewelry Bloodthirsty Increase Physical Harm

Ring

Tide-Born Wildstalker Jewelry Bloodthirsty Increase Physical Harm

Ring

Tide-Born Wildstalker Jewelry Bloodthirsty Increase Physical Harm

Frontbar Main Hand

Assassin's Guile Dagger Charged Absorb Stamina

Frontbar Off Hand

Assassin's Guile Mace Charged Absorb Magicka

Backbar Main Hand

Assassin's Guile Ice Staff Infused Weapon Damage

The weight distribution of the setup from the table is 1 Heavy 5 Medium 1 Light so that you can start leveling up all your armor skill lines. Once you transition to Regular setup you'll be using 6 Medium 1 Light most of the time, switching to 1 Heavy 5 Medium 1 Light only against more difficult fights

The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like Ring of the Pale Order you can start using them immediately

ADDITIONAL INFO:

  • Use Training traits if you're still leveling. If you're already max level and have enough Champion Points you can instead use Divines

CHAMPION POINTS

Warfare

Fitness

ADDITIONAL INFO:


RACE

When it comes to solo PvE, you need both damage and survivability so pretty much all races have useful racials.

The best race for dealing damage is Khajiit. While the Critical Damage from Feline Ambush can sometimes be wasted due to Critical Damage being capped at 125%, it will never happen in solo content, because there will be no tanks or healers providing you with the Major Force buff.

The best race for survivability is Nord. The Rugged racial will provide around 6% damage mitigation.


MUNDUS

For overland content you should use The Thief Mundus, which increases your Critical Chance.

For instanced content you should use The Lover Mundus, which increases your Penetration.

For extremely difficult dungeons you should consider switching to The Lady Mundus, which increases your Armor.


ATTRIBUTES

HEALTH

0

STAMINA

64

MAGICKA

0

For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you’ll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you’ll need 64 Health.


FOOD

  • Braised Rabbit with Spring Vegetables - Max Health, Max Stamina. Use it for most of regular content
  • Artaeum Takeaway Broth - Max Health, Max Stamina, Stamina Recovery. Use it if you need a bit more Stamina Recovery in fights which require more blocking or dodge rolling, or if you can't sustain for any other reason. Dubious Camoran Throne is a cheaper alternative
  • Orzorga's Tripe Trifle Pocket - Max Health, Stamina Recovery. Use it if you need a lot more Stamina Recovery in fights which require more blocking or dodge rolling, or if you can't sustain for any other reason

PARSE

57.8k on the 6mil dummy using Regular setup

Recording of the 57.8k parse

OTHER PARSES

Ranged - 56.3k DPS


GAMEPLAY

Here you can see this build tackling Veteran dungeons

Solo Veteran Shipwright's Regret (older build version)

Log - https://www.esologs.com/reports/VLBJyY2XaMZwRvkC

Solo Veteran Hard Mode Falkreath Hold (older build version)

Log - https://www.esologs.com/reports/wVC4867prJzd2YRx


THANKS FOR READING

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