Last updated: Update 47 - 6th October 2025
This build is capable of soloing every Veteran dungeon that doesn’t have a specific mechanic that requires multiple people. It’s also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.
In this guide I’ll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.
In this build, I'm making 2 suboptimal choices for the sake of Theme
From that point, the build always chooses the strongest option
Subclassing isn't mandatory and the build includes pure class skill setups
Combination
Dragonknight - Ardent Flame
Dragonknight - Earthen Heart
Sorcerer - Storm Calling
In this build, I’m trying to stick with the playstyle Stamina Dragonknight had before Subclassing, which is why we will only subclass the Draconic Power skill line into Sorcerer’s Storm Calling. While there are skill lines that would provide more power, such as Herald of the Tome, these skill lines would require us to completely change our playstyle by for example focusing on Beam or Runeblades. Storm Calling provides a lot of power with very little change in gameplay, allowing us to preserve the "Dragonknight" theme.
If you're looking for the most powerful Subclass combination that doesn't care about keeping the Dragonknight theme, you should look at this build instead
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
Front Bar | Back Bar |
---|---|
Slot 1: Bloodthirst | Slot 1: Soul Burst |
Slot 2: Venomous Claw | Slot 2: Eruption |
Slot 3: Traveling Knife | Slot 3: Elemental Susceptibility |
Slot 4: Barbed Trap | Slot 4: Elemental Blockade |
Slot 5: Hurricane | Slot 5: Flames of Oblivion |
Ultimate: Power Overload | Ultimate: Standard of Might |
Soul Burst and
Venomous Claw are the first
skills that have to go when you need to slot something situational, unless the situational skill
specifically says that it's replacing something else
Priority List
I don't use a static rotation so this is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
Pre-buff
These abilities can be pre-cast before entering combat
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup with lots of damage mitigation for bosses that hit very hard
Front Bar | Back Bar |
---|---|
Slot 1: Bloodthirst | Slot 1: Flames of Oblivion |
Slot 2: Revealing Flare | Slot 2: Eruption |
Slot 3: Venomous Claw | Slot 3: Elemental Susceptibility |
Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
Slot 5: Hurricane | Slot 5: Critical Surge |
Ultimate: Temporal Guard | Ultimate: Standard of Might |
The only passive you specifically have to skip is Tri Focus
Class - Ardent Flame
Combustion - High Priority
Warmth - High Priority
Searing Heat - High Priority
World in Ruin - High Priority
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
Default setup
Gear Slot | Set | Weight/Type | Trait | Enchantment |
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Light | ![]() |
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![]() Shoulders |
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Medium | ![]() |
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![]() Chest |
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Medium | ![]() |
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![]() Hands |
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Medium | ![]() |
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![]() Belt |
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Medium | ![]() |
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![]() Legs |
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Medium | ![]() |
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![]() Boots |
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Medium | ![]() |
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![]() Necklace |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
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![]() Frontbar Main Hand |
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Dagger | ![]() |
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![]() Frontbar Off Hand |
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Mace | ![]() |
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![]() Backbar Main Hand |
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Ice Staff | ![]() |
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If you want to switch to a situational set it's best to replace Ansuul’s Torment, especially since most good situational sets also provide Minor Slayer.
Essence Thief provides a lot of sustain so replacing it only makes sense in fights where you can't retrieve the
Essence Thief pool, like for example in any Dragon fight. Without
Essence Thief you might have to heavy attack once or twice before
Standard of Might will replenish your Stamina with
Battle Roar
For example, a default setup for trash packs would replace Ansuul's Torment with
Sul-Xan’s Torment
Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present
Gear that is easier to obtain and can be used while you work towards the best gear
Crafted:
All of these are tradable and can be bought from other players
No Overland, Dungeon or Trial gear is listed as the Crafted options are superior.
Additional tips
Final Setups
A few examples of final setups you could end up with after applying situational rules to the base setup
This is the crafted gear setup you can start with
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
![]() Head |
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Medium | ![]() ![]() |
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![]() Shoulders |
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Medium | ![]() ![]() |
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![]() Chest |
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Heavy / Medium | ![]() ![]() |
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![]() Hands |
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Medium | ![]() ![]() |
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![]() Belt |
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Light | ![]() ![]() |
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![]() Legs |
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Medium | ![]() ![]() |
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![]() Boots |
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Medium | ![]() ![]() |
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![]() Necklace |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
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![]() Frontbar Main Hand |
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Dagger | ![]() |
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![]() Frontbar Off Hand |
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Mace | ![]() |
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![]() Backbar Main Hand |
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Ice Staff | ![]() |
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The weight distribution of the setup from the table is 1 Heavy 5 Medium 1 Light so that you can start leveling up all your armor skill lines. Once you transition to Regular setup you'll be using 6 Medium 1 Light most of the time, switching to 1 Heavy 5 Medium 1 Light only against more difficult fights
The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like Ring of the Pale Order you can start using them immediately
This is a setup you should use if you have no access to any Trial gear
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
![]() Head |
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Medium | ![]() |
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![]() Shoulders |
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Medium | ![]() |
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![]() Chest |
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Medium | ![]() |
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![]() Hands |
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Medium | ![]() |
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![]() Belt |
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Light | ![]() |
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![]() Legs |
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Medium | ![]() |
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![]() Boots |
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Medium | ![]() |
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![]() Necklace |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
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![]() Frontbar Main Hand |
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Dagger | ![]() |
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![]() Frontbar Off Hand |
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Mace | ![]() |
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![]() Backbar Main Hand |
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Ice Staff | ![]() |
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This is the ideal setup for trash packs
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
![]() Head |
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Light | ![]() |
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![]() Shoulders |
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Medium | ![]() |
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![]() Chest |
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Medium | ![]() |
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![]() Hands |
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Medium | ![]() |
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![]() Belt |
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Medium | ![]() |
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![]() Legs |
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Medium | ![]() |
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![]() Boots |
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Medium | ![]() |
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![]() Necklace |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
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![]() Frontbar Main Hand |
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Dagger | ![]() |
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![]() Frontbar Off Hand |
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Mace | ![]() |
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![]() Backbar Main Hand |
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Ice Staff | ![]() |
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This is my suggested setup for soloing extremely difficult fights in dungeons.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
![]() Head |
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Medium | ![]() ![]() |
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![]() Shoulders |
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Medium | ![]() ![]() |
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![]() Chest |
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Heavy | ![]() |
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![]() Hands |
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Medium | ![]() ![]() |
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![]() Belt |
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Light | ![]() ![]() |
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![]() Legs |
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Medium | ![]() ![]() |
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![]() Boots |
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Medium | ![]() ![]() |
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![]() Necklace |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
![]() |
![]() Ring |
![]() |
Jewelry | ![]() |
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![]() Frontbar Main Hand |
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Dagger | ![]() |
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![]() Frontbar Off Hand |
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Mace | ![]() |
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![]() Backbar Main Hand |
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Ice Staff | ![]() |
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Warfare
Fitness
When it comes to solo PvE, you need both damage and survivability so pretty much all races have useful racials.
The best race for dealing damage is Khajiit. While the Critical Damage from Feline Ambush can sometimes be wasted due to Critical Damage being capped at 125%, it will never happen in solo content, because there will be no tanks or healers providing you with the Major Force buff.
The best race for survivability is Nord. The Rugged racial will provide around 6% damage mitigation.
HEALTH
0
STAMINA
64
MAGICKA
0
For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you’ll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you’ll need 64 Health.
57.8k on the 6mil dummy using Regular setup
Recording of the 57.8k parse
Ranged - 56.3k DPS
Here you can see this build tackling Veteran dungeons
Solo Veteran Shipwright's Regret (older build version)
Solo Veteran Hard Mode Falkreath Hold (older build version)
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