ONE BAR STAMINA DRAGONKNIGHT PVE DPS BUILD
Last updated: Update 44 - 5th March 2025
This build focuses on using
Lethal Arrow which is extremely
powerful on a Dragonknight because of the
World in Ruin and
Combustion passives, one of which
straight up boosts Lethal Arrow’s damage by 5% and the other one boosts the damage of the
Poisoned
status effect which
Lethal Arrow is guaranteed to apply
by
40%.
SKILL SETUPS
A skill setup that combines Single Target and AoE capabilities. It won't be perfect for any fight, but it's what you should use if you don't want to ever swap your skills
| Front Bar |
|---|
| Slot 1: Lethal Arrow |
| Slot 2: Acid Spray |
| Slot 3: Eruption |
| Slot 4: Engulfing Flames |
| Slot 5: Flames of Oblivion |
| Ultimate: Standard of Might |
Lethal Arrow - an extremely
powerful spammable that synergizes extremely well with Dragonknight's passives because it
deals increased damage thanks to the
World in Ruin passive and the
Poisoned status effect it applies deals increased damage thanks to the
Combustion passive
Acid Spray - a decent AoE DoT
that becomes your spammable when you need to damage multiple enemies
Eruption - a ground DoT that
also deals direct damage at the beginning, up to once every 10 seconds. It's crucial for
proccing the
Mountain’s Blessing passive
which will grant you and your group the unique Minor Brutality buff, increasing everyone's
Weapon Damage by 10%
Engulfing Flames - a decent DoT
that's going to increase enemies' Flame damage taken by 6%
Flames of Oblivion - an ability
that deals lots of damage per cast
Standard of Might - extremely
powerful ultimate that deals damage over time, increases all of your damage done and
decreases all of your damage taken
Resolving Vigor - a self-heal
you'll need for some fights depending on mechanics you're assigned to deal with (for example
if you're assigned to Reef Hearts in Reef Guardian fight). Replace
Engulfing Flames with it
PASSIVES
There are no passives you need to skip with this build, you should get all of them.
GEAR
Default setup for dungeons and trials
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Light | |||
![]() Chest |
Medium | |||
![]() Hands |
Medium | |||
![]() Belt |
Medium | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Bow |
When choosing different sets, at least one of your sets has to be Medium weight. When choosing a Light set, use it on Weapon, Jewelry and the Shoulder or Head piece, so you end up with 6 Medium/1 Light combination. Keep in mind that Crafted sets and Monster sets come in all weights
For example, a default setup for trash packs would replace
Arms of Relequen with
Sul-Xan’s Torment
How to choose which set to replace:
Arms of Relequen - extremely powerful but
Single Target focused, so you won't want to use it in AoE fights. It's also less optimal in Single
Target fights where you constantly have to switch targets, which means you can't keep up
Relequen stacks
Ansuul’s Torment - less powerful than
Relequen, but extremely reliable. There is
no fight in the game that invalidates
Ansuul. It can also gain slight edge in
fights where you can interrupt your enemies
Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present
Sul-Xan’s Torment - the best set
for trash packs and for bosses that regularly spawn smaller adds
Highland Sentinel - the strongest
set if you are able to stand still in a certain encounter
Roar of Alkosh - a support set that
allows you to provide 6000 penetration for your team, as long as they provide you with at least
1 synergy every 10 seconds. It's extremely beneficial to have at least 1
Alkosh
user in trial groups. Using
Alkosh in dungeons will also allow
you to keep using
The Thief Mundus even if your tank
doesn't use any penetration sets
Gear that is easier to obtain and can be used while you work towards the best gear
Crafted:
All of these are tradable and can be bought from other players
Overland:
All of these are tradable and can be bought from other players
Mother’s Sorrow (Light) - Deshaan
Back-Alley Gourmand (Light) - Galen
and Y'ffelon
Dragonguard Elite (Medium) -
Southern Elsweyr
Dungeons:
Tzogvin’s Warband (Medium) -
Frostvault
Pillar of Nirn (Medium) - Falkreath
Hold
Essence Thief (Medium) - White-Gold
Tower
Leviathan
(Medium) - Crypt of Heart 1 & 2
Setup for parsing on the practice dummy
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Light | |||
![]() Chest |
Medium | |||
![]() Hands |
Medium | |||
![]() Belt |
Medium | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Bow |
CHAMPION POINTS
Warfare
Master-at-Arms (6%
Direct
Damage)
Deadly Aim (6% Single
Target Damage)
Fighting Finesse (8%
Critical Damage and Healing)
Wrathful Strikes (205
Weapon and Spell Damage added to damaging skills)
Fitness
Boundless Vitality
(1400
Max Health)
Sustained by Suffering
(150
Health, Stamina and Magicka Recovery when debuffed)
Rejuvenation (90
Health,
Stamina and Magicka Recovery)
Fortified (1731 armor)
ADDITIONAL INFO:
- Replace
Deadly Aim with
Biting Aura in AoE fights
- In fights with lots of adds
Siphoning Spells and
Bloody Renewal can be stronger
than
Rejuvenation and
Sustained by Suffering
RACE
The difference between best and worst race is about 5% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.
Best race for 12-man content - Dark Elf
Best race for 4-man content - Khajiit
Other decent options: Orc, High Elf, Wood Elf, Imperial, Redguard
MUNDUS
Most of the time you should use
The Thief Mundus,
which
increases your Critical Chance
In 4-man dungeons, you'll most likely need to use
The Lover Mundus,
which
increases your penetration. It won't be needed if your tank is using penetration sets like
Crimson Oath's Rive,
but in the end it's more optimal for the tank to brings sets that boost other stats like
Weapon
Damage (
Powerful Assault,
Vestments of Olorime), Critical
Damage (
Lucent Echoes), or provide
important debuffs (
Turning Tide) while you bring
the
penetration yourself, especially since the penetration provided by the tank could end up
wasted
if other Damage Dealers in your group are Light Armor users (
Concentration passive) or
Arcanists
(
Splintered Secrets passive)
For dummy parsing,
The Warrior Mundus is the best
because you're already getting enough Critical Chance from
Highland Sentinel
ATTRIBUTES
HEALTH
0
STAMINA
64
MAGICKA
0
You should always put all 64 attribute points into Stamina
FOOD
Braised Rabbit with Spring Vegetables
- Max Health, Max Stamina. Use it for most of regular content
Artaeum Takeaway Broth -
Max
Health, Max Stamina, Stamina Recovery. You'll have to use it to sustain if your group
isn't
providing the Combustion synergy from
Energy Orb or
Mystic Orb, or if you can't
sustain for any other reason.
Dubious Camoran Throne is a
cheaper alternative
Lava Foot Soup-and-Saltrice
-
Max Stamina, Stamina Recovery. Use it for practice dummy parsing
POTIONS
Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina,
Restore
Magicka). They'll greatly improve your sustain. You can craft them by combining
Columbine,
Bugloss
and
Mountain's Flower.
Whenever you're not using the
Oakensoul Ring, you should
use
the Weapon Power potions (Increase Weapon Power, Weapon Critical, Restore Stamina), as
they'll provide you with Major Brutality. If you know that your tank is using
Igneous Weapons you can go
back
to Tri-Stat potions. You can craft Weapon Power potions by combining
Blessed Thistle,
Dragonthorn
and
Wormwood.
PARSE
Combat Metrics screenshot of the 109k parse
Recording of the 109k parse
THANKS FOR READING
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