Breath Dragonknight DPS
Update 50
Stamina Dragonknight DPS
Update 50
One Bar Breath Dragonknight DPS
Update 50
One Bar Stamina Dragonknight DPS Build - ESO Guide
This build focuses on using
Lethal Arrow which is extremely powerful on a Dragonknight because of the
World in Ruin and
Combustion passives, one of which straight up boosts Lethal Arrow's damage by 5% and the other one boosts the damage of the Poisoned status effect which
Lethal Arrow is guaranteed to apply by 40%.
Works in normal and veteran dungeons, trials, hard modes, Dragonstar Arena, and Blackrose Prison.
Skill Setups
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
A skill setup that combines Single Target and AoE capabilities. It won't be perfect for any fight, but it's what you should use if you don't want to ever swap your skills
| Front Bar |
|---|
| Slot 1: Lethal Arrow |
| Slot 2: Acid Spray |
| Slot 3: Eruption |
| Slot 4: Engulfing Flames |
| Slot 5: Flames of Oblivion |
| Ultimate: Standard of Might |
Lethal Arrow - an extremely
powerful spammable that synergizes extremely well with Dragonknight's passives because it
deals increased damage thanks to the
World in Ruin passive and the
Poisoned status effect it applies deals increased damage thanks to the
Combustion passive
Acid Spray - a decent AoE DoT
that becomes your spammable when you need to damage multiple enemies
Eruption - a ground DoT that
also deals direct damage at the beginning, up to once every 10 seconds. It's crucial for
proccing the
Mountain’s Blessing passive
which will grant you and your group the unique Minor Brutality buff, increasing everyone's
Weapon Damage by 10%
Engulfing Flames - a decent DoT
that's going to increase enemies' Flame damage taken by 6%
Flames of Oblivion - an ability
that deals lots of damage per cast
Standard of Might - extremely
powerful ultimate that deals damage over time, increases all of your damage done and
decreases all of your damage taken
Resolving Vigor - a self-heal
you'll need for some fights depending on mechanics you're assigned to deal with (for example
if you're assigned to Reef Hearts in Reef Guardian fight). Replace
Engulfing Flames with it
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
AoE focused skill setup for dealing with trash packs
| Front Bar |
|---|
| Slot 1: Acid Spray |
| Slot 2: Burning Talons |
| Slot 3: Eruption |
| Slot 4: Engulfing Flames |
| Slot 5: Flames of Oblivion |
| Ultimate: Standard of Might |
Acid Spray - a decent AoE DoT
that's also your spammable
Burning Talons - a very strong
short AoE DoT that also grants your allies the Ignite synergy
Eruption - a ground DoT that
also deals direct damage at the beginning, up to once every 10 seconds. It's crucial for
proccing the
Mountain’s Blessing passive
which will grant you and your group the unique Minor Brutality buff, increasing everyone's
Weapon Damage by 10%
Engulfing Flames - a decent DoT
that's going to increase enemies' Flame damage taken by 6%
Flames of Oblivion - an ability
that deals lots of damage per cast
Standard of Might - extremely
powerful ultimate that deals damage over time, increases all of your damage done and
decreases all of your damage taken
Single Target focused setup with a bit of AoE damage for dealing with bosses
| Front Bar |
|---|
| Slot 1: Lethal Arrow |
| Slot 2: Venomous Claw |
| Slot 3: Eruption |
| Slot 4: Engulfing Flames |
| Slot 5: Flames of Oblivion |
| Ultimate: Standard of Might |
Lethal Arrow - an extremely
powerful spammable that synergizes extremely well with Dragonknight's passives because it
deals increased damage thanks to the
World in Ruin passive and the
Poisoned status effect it applies deals increased damage thanks to the
Combustion passive
Venomous Claw - a strong DoT
that is also guaranteed to proc the Poisoned status effect
Eruption - a ground DoT that
also deals direct damage at the beginning, up to once every 10 seconds. It's crucial for
proccing the
Mountain’s Blessing passive
which will grant you and your group the unique Minor Brutality buff, increasing everyone's
Weapon Damage by 10%
Engulfing Flames - a decent DoT
that's going to increase enemies' Flame damage taken by 6%
Flames of Oblivion - an ability
that deals lots of damage per cast
Standard of Might - extremely
powerful ultimate that deals damage over time, increases all of your damage done and
decreases all of your damage taken
Resolving Vigor - a self-heal
you'll need for some fights depending on mechanics you're assigned to deal with (for example
if you're assigned to Reef Hearts in Reef Guardian fight). Replace
Engulfing Flames with it
Acid Spray - for boss fights
that require more AoE replace
Venomous Claw with
Acid Spray, which is an AoE DoT
that can also be used as a spammable
A skill setup for parsing on a dummy. Parse gear setup doesn't use
Oakensoul Ring
so it can utilise backbarred
Molten Whip for additional passive Weapon and Spell
Damage
| Front Bar | Back Bar |
|---|---|
| Slot 1: Lethal Arrow | Slot 1: Molten Whip |
| Slot 2: Venomous Claw | |
| Slot 3: Eruption | |
| Slot 4: Barbed Trap | |
| Slot 5: Flames of Oblivion | |
| Ultimate: Standard of Might |
Lethal Arrow - an extremely
powerful spammable that synergizes extremely well with Dragonknight's passives because it
deals increased damage thanks to the
World in Ruin passive and the
Poisoned status effect it applies deals increased damage thanks to the
Combustion passive
Venomous Claw - a strong DoT
that is also guaranteed to proc the Poisoned status effect. It's also going to grant you a
stack of
Molten Whip
Eruption - a ground DoT that
also deals direct damage at the beginning, up to once every 10 seconds. It's crucial for
proccing the
Mountain’s Blessing passive
which will grant you the unique Minor Brutality buff, increasing your Weapon Damage by 10%
Barbed Trap - a DoT that will
also apply Hemorrhage status effect at the start and grant you Minor Force buff, increasing
your Critical Damage by 10%. It will also trigger the
Slayer passive
Flames of Oblivion - an ability
that deals lots of damage per cast. It's also going to grant you a stack of
Molten Whip
Standard of Might - extremely
powerful ultimate that deals damage over time, increases all of your damage done and
decreases all of your damage taken. It's also going to grant you a stack of
Molten Whip
Molten Whip - an ability you
can keep slotted on your backbar to gain its passive benefits. It will grant you 300 Weapon
and Spell Damage as it will be procced by
Venomous Claw,
Burning Embers and
Standard of Might
Passives
There are no passives you need to skip with this build, you should get all of them.
Gear
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
Default setup for dungeons and trials
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head
|
Medium | |||
Shoulders
|
Light | |||
Chest
|
Medium | |||
Hands
|
Medium | |||
Belt
|
Medium | |||
Legs
|
Medium | |||
Boots
|
Medium | |||
Necklace
|
Jewelry | |||
Ring
|
Jewelry | |||
Ring
|
Jewelry | |||
Frontbar Main Hand
|
Bow |
When choosing different sets, at least one of your sets has to be Medium weight. When choosing a Light set, use it on Weapon, Jewelry and the Shoulder or Head piece, so you end up with 6 Medium/1 Light combination. Keep in mind that Crafted sets and Monster sets come in all weights
For example, a default setup for trash packs would replace
Arms of Relequen with
Sul-Xan's Torment
How to choose which set to replace:
Arms of Relequen - extremely powerful but
Single Target focused, so you won't want to use it in AoE fights. It's also less optimal in Single
Target fights where you constantly have to switch targets, which means you can't keep up
Relequen stacks
Ansuul’s Torment - less powerful than
Relequen, but extremely reliable. There is
no fight in the game that invalidates
Ansuul. It can also gain slight edge in
fights where you can interrupt your enemies
Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present
Sul-Xan's Torment - the best set
for trash packs and for bosses that regularly spawn smaller adds
Highland Sentinel - the strongest
set if you are able to stand still in a certain encounter
Roar of Alkosh - a support set that
allows you to provide 6000 penetration for your team, as long as they provide you with at least
1 synergy every 10 seconds. It's extremely beneficial to have at least 1
Alkosh
user in trial groups. Using
Alkosh in dungeons will also allow
you to keep using
The Thief Mundus even if your tank
doesn't use any penetration sets
Gear that is easier to obtain and can be used while you work towards the best gear
Crafted:
All of these are tradable and can be bought from other players
Overland:
All of these are tradable and can be bought from other players
Mother’s Sorrow (Light) - Deshaan
Back-Alley Gourmand (Light) - Galen
and Y'ffelon
Dragonguard Elite (Medium) -
Southern Elsweyr
Dungeons:
Tzogvin’s Warband (Medium) -
Frostvault
Pillar of Nirn (Medium) - Falkreath
Hold
Essence Thief (Medium) - White-Gold
Tower
Leviathan
(Medium) - Crypt of Heart 1 & 2
Final Setups
A few examples of final setups you could end up with after applying situational rules to the base setup
Setup for parsing on the practice dummy
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head
|
Medium | |||
Shoulders
|
Light | |||
Chest
|
Medium | |||
Hands
|
Medium | |||
Belt
|
Medium | |||
Legs
|
Medium | |||
Boots
|
Medium | |||
Necklace
|
Jewelry | |||
Ring
|
Jewelry | |||
Ring
|
Jewelry | |||
Frontbar Main Hand
|
Bow |
Champion Points
Race
The difference between best and worst race is about 5% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.
Other decent options
Mundus
-
DefaultThe Thief
5.53% Critical Chance(9.04% with 7
Divines)
Use most of the time -
InstancedThe Lover
2744 Penetration(4489 with 7
Divines)
Use in 4-man dungeons if your group is not providing enough penetration -
ParseThe Warrior
238 Weapon Damage(389 with 7
Divines)
Use for dummy parsing when Highland Sentinel already gives enough Critical Chance
Attributes
You should always put all 64 attribute points into Stamina.
Food
-
DefaultBraised Rabbit with Spring Vegetables
Max Health +5,395 Max Stamina +4,936Use for most content. -
SustainArtaeum Takeaway Broth
Max Health +3,326 Max Stamina +3,080 Health Recovery +406 Stamina Recovery +338Use when you need more sustain.Cheaper alternative
Dubious Camoran Throne
Difference Max Health +3,094 −232 Max Stamina +2,856 −224 Health Recovery — −406 Stamina Recovery +315 −23 -
Full DamageHearty Garlic Corn Chowder
Max Stamina +6,048Max Stamina only. Use for parsing or content where you can get away without Max Health. -
SustainLava Foot Soup-and-Saltrice
Max Stamina +4,936 Stamina Recovery +493Use when you need Stamina Recovery without Max Health.
Potions
-
DefaultTri-Stat Potion
Restore Health Restore Stamina Restore MagickaMost of the time you should use Tri-Stat potions for the extra resources and healing. -
DefaultWeapon Power Potion
Restore Stamina
Major Brutality
Major Savagery
Use the Weapon Power potions. They'll improve your Stamina sustain and provide Major Brutality.
Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand