ONE BAR STAMINA DRAGONKNIGHT SOLO GUIDE
Last updated: Update 44 - 17th February 2025
This build is capable of soloing every Veteran dungeon that doesnt have a specific mechanic that requires multiple people. Its also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.
In this guide Ill be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.
SKILL SETUPS
| Front Bar | Back Bar |
|---|---|
| Slot 1: Bloodthirst | Slot 1: Molten Whip |
| Slot 2: Burning Embers | |
| Slot 3: Noxious Breath | |
| Slot 4: Eruption | |
| Slot 5: Volatile Armor | |
| Ultimate: Standard of Might |
- Bloodthirst - a spammable that will heal you for 33% of the damage done
- Burning Embers - a DoT that will heal you for 100% of its damage done. It applies the Burning status effect at the beginning which will also proc the Combustion passive if it's off cooldown. It's also going to grant you a stack of Molten Whip. You'll have to recast it early if your Molten Whip is about to run out
- Noxious Breath - an AoE DoT that applies crucial Major Breach debuff, which reduces enemies' armor by 5948 and is crucial for any non-overland content. It will also grant you a stack of Molten Whip. You'll have to recast it early if your Molten Whip is about to run out
- Eruption - a ground DoT that also deals direct damage at the beginning, up to once every 10 seconds. It's crucial for proccing the Mountain’s Blessing passive which will grant you the unique Minor Brutality buff, increasing your Weapon Damage by 10%
- Volatile Armor - your source of Major Resolve which is a crucial defensive buff. It also deals decent damage
- Standard of Might - extremely powerful ultimate that deals damage over time, increases all of your damage done and decreases all of your damage taken. It will also grant you a stack of Molten Whip
- Molten Whip - an ability you can keep slotted on your backbar to gain its passive benefits. It will grant you 300 Weapon and Spell Damage as it will be procced by Noxious Breath, Burning Embers and Standard of Might. If it's about to expire while all your abilities are up, recast either Burning Embers or Noxious Breath early, whichever is closer to expiring
- Simmering Frenzy - depending on how much you dislike barswapping, you can use Simmering Frenzy which goes on your backbar and only has to be activated once at the start of the fight
- Rapid Strikes - deals more damage and is cheaper than Bloodthirst, you can switch to it when doing trivial content
PASSIVES
There are no passives you need to skip with this build, you should get all of them.
VAMPIRISM
Becoming a Vampire can allow you to use Simmering Frenzy if you don't mind switching to your backbar once per fight
GEAR
This is the crafted gear setup you can start with.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Hunding's Rage | Medium | Training /Divines | Stamina |
![]() Shoulders |
Hunding's Rage | Medium | Training /Divines | Stamina |
![]() Chest |
Order's Wrath | Heavy | Training /Reinforced | Stamina |
![]() Hands |
Order's Wrath | Medium | Training /Divines | Stamina |
![]() Belt |
Order's Wrath | Light | Training /Divines | Stamina |
![]() Legs |
Order's Wrath | Medium | Training /Divines | Stamina |
![]() Boots |
Order's Wrath | Medium | Training /Divines | Stamina |
![]() Necklace |
Hunding's Rage | Jewelry | Bloodthirsty | Increase Physical Harm |
![]() Ring |
Hunding's Rage | Jewelry | Bloodthirsty | Increase Physical Harm |
![]() Ring |
Hunding's Rage | Jewelry | Bloodthirsty | Increase Physical Harm |
![]() Frontbar Main Hand |
Assassin's Guile | Mace | Charged | Absorb Stamina |
![]() Frontbar Off Hand |
Assassin's Guile | Mace | Charged | Shock |
ADDITIONAL INFO:
- Use Daggers instead of Maces if you don't plan on using this gear setup for any instanced content (Dungeons, Arenas)
- Use Training traits if you're still leveling. If you're already max level and have enough Champion Points you can instead use Divines and Reinforced on the chest piece
This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Slimecraw | Light | Divines | Stamina |
![]() Shoulders |
Essence Thief | Medium | Divines | Stamina |
![]() Chest |
Ansuul's Torment | Medium | Divines | Stamina |
![]() Hands |
Ansuul's Torment | Medium | Divines | Stamina |
![]() Belt |
Ansuul's Torment | Medium | Divines | Stamina |
![]() Legs |
Ansuul's Torment | Medium | Divines | Stamina |
![]() Boots |
Ansuul's Torment | Medium | Divines | Stamina |
![]() Necklace |
Essence Thief | Jewelry | Bloodthirsty | Increase Physical Harm |
![]() Ring |
Essence Thief | Jewelry | Bloodthirsty | Increase Physical Harm |
![]() Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
![]() Frontbar Main Hand |
Essence Thief | Dagger | Charged | Absorb Stamina |
![]() Frontbar Off Hand |
Essence Thief | Mace | Charged | Shock |
ADDITIONAL INFO:
- Alternative Sets: Tzogvin’s Warband, Order’s Wrath
- Change Essence Thief to one of the alternative sets in fights where its proc spawns in inaccessible places (for example any Dragon fight)
CHAMPION POINTS
Warfare
- Master-at-Arms (6% Direct Damage)
- Deadly Aim (6% Single Target Damage)
- Fighting Finesse (8% Critical Damage and Healing)
- Wrathful Strikes (205 Weapon and Spell Damage added to damaging skills)
Fitness
- Boundless Vitality (1400 Max Health)
- Sustained by Suffering (150 Health, Stamina and Magicka Recovery when debuffed)
- Rejuvenation (90 Health, Stamina and Magicka Recovery)
- Fortified (1731 armor)
ADDITIONAL INFO:
- When soloing extremely difficult dungeons you should replace Wrathful Strikes and Fighting Finesse with 2 of the 4 mitigation CPs (Ironclad, Duelists Rebuff, Enduring Resolve, Unassailable)
- In fights with lots of adds Siphoning Spells and Bloody Renewal can be stronger than Rejuvenation and Sustained by Suffering
RACE
When it comes to solo PvE, you need both damage and survivability so pretty much all races have useful racials.
The best race for dealing damage is Khajiit. While the Critical Damage from Feline Ambush can sometimes be wasted due to Critical Damage being capped at 125%, it will never happen in solo content, because there will be no tanks or healers providing you with the Major Force buff.
The best race for survivability is Nord. The Rugged racial will provide around 6% damage mitigation.
MUNDUS
ATTRIBUTES
HEALTH
0
STAMINA
64
MAGICKA
0
For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content youll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff youll need 64 Health.
FOOD
Most of the time you should use the Orzorga's Tripe Trifle Pocket.
Other decent foods:
- Artaeum Takeaway Broth - it will increase your Max Stamina at the cost of a bit of Max Health and Stamina Recovery. The Max Stamina will increase your DPS and you can get away with using it when doing easier content.
POTIONS
Use the Weapon Power potions (Increase Weapon Power, Weapon Critical, Restore Stamina). They'll greatly improve your sustain and provide Major Brutality and Major Savagery which are crucial. You can craft them by combining Blessed Thistle, Dragonthorn and Wormwood.
GAMEPLAY
Here you can see this build tackling Veteran dungeons
Veteran Hard Mode Falkreath Hold at 7:16 timestamp
THANKS FOR READING
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