NECROMANCER SOLO GUIDE
Last updated: Update 44 - 15th February 2025
This build is capable of soloing every Veteran dungeon that doesn’t have a specific mechanic that requires multiple people. It’s also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.
In this guide I’ll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.
SKILL SETUPS
| Front Bar | Back Bar |
|---|---|
| Slot 1: Detonating Siphon | Slot 1: Summoner's Armor |
| Slot 2: Grave Lord's Sacrifice | Slot 2: Barbed Trap |
| Slot 3: Venom Skull | Slot 3: Elemental Susceptibility |
| Slot 4: Avid Boneyard | Slot 4: Elemental Blockade |
| Slot 5: Skeletal Archer | Slot 5: Soul Burst |
| Ultimate: Pestilent Colossus | Ultimate: Shooting Star |
Soul Burst -
Flame,
Lingering Torment,
Courage.
Use
Scalding Rune instead if you
don't have access to Scribing.
- All frontbar skills are from the Grave Lord skill line in order to boost
Corpseburster
and
Death Knell passive
Detonating Siphon - an ability
that consumes a corpse to form a tether between it and you, which deals damage over 20
seconds and grants you Major Savagery and Prophecy. When the ability ends or is reactivated
the corpse explodes dealing additional damage. Use it whenever there's a corpse available to
trigger
Corpseburster
Grave Lord's Sacrifice - an
ability that summons a skeleton that will charge at you after 2.5 seconds, creating a corpse
and granting you a 20 second buff that increases your damage done with Necromancer abilities
and DoTs by 15%. It will also cause your empowered
Venom Skull casts to generate a
corpse
Venom Skull - a spammable that
will deal more damage every 3rd Necromancer ability cast and thanks to
Grave Lord's Sacrifice this
empowered cast will also create a corpse
Avid Boneyard - a ground DoT
that applies Minor Vulnerability to all enemies inside of it, increasing their damage taken
by 5%. It also grants you the Grave Robber synergy which you can use yourself. It can
consume a corpse to deal more damage, which will also proc
Corpseburster
Skeletal Archer - an ability
that summons an archer to attack your enemies, grants you Major Brutality and Sorcery for 20
seconds, which increase your Weapon and Spell Damage by 20%, and triggers the
Undead Confederate passive. It
creates a corpse when it expires.
Pestilent Colossus - an
ultimate that we won't be using, but we'll keep it slotted on our frontbar to boost
Corpseburster
and
Death Knell passive
Summoner’s Armor - an ability
that will grant you Major and Minor Resolve, increasing your armor by 8922, and reduces the
cost of your
Grave Lord's Sacrifice and
Skeletal Archer by 15%. It also
triggers the
Disdain Harm passive, which
reduces your damage taken from DoTs by 15%. It will also create a corpse when it expires
Barbed Trap - a DoT that will
also apply Hemorrhage status effect at the start and grant you Minor Force buff, increasing
your Critical Damage by 10%
Elemental Susceptibility - an
extremely loaded ability that does a multitude of things. It’s completely free to cast so
it'll help you sustain. It applies Major Breach, which reduces enemies’ armor by 5948 which
is a massive damage increase. It also applies Burning, Chilled and Concussed status effects
at the beginning and then every 7.5 seconds. All of these Status Effects deal decent damage,
but Concussed will also apply Minor Vulnerability for 4 seconds, increasing enemies’ damage
taken by 5%. Chilled will also apply Minor Maim for 4 seconds, reducing enemies’ damage done
by 5% and it will also apply Minor Brittle for 4 seconds if you were on your Ice Staff bar
while the Chilled effect procced, which is always going to happen at the beginning when you
cast
Elemental Susceptibility. Minor
Brittle increase Critical Damage taken by 10%. The Chilled proc will also synergise with our
Elemental Blockade
Elemental Blockade - this
ability will constantly apply your
Weapon Damage enchantment. It
will also constantly apply Minor Breach to enemies who are Chilled, and they’ll be Chilled
thanks to
Elemental Susceptibility
Soul Burst - an AoE DoT that
also grants you the Minor Courage buff, which increases your Weapon and Spell Damage by 215
Shooting Star - a powerful
ultimate that deals AoE damage, leaves a ground DoT behind and restores 12 Ultimate for each
enemy hit with the initial hit
Resolving Vigor - you can use
it instead of
Soul Burst for more difficult
fights where you need the heal over time
GEAR
This is the crafted gear setup you can start with.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Medium | |||
![]() Chest |
Heavy | |||
![]() Hands |
Medium | |||
![]() Belt |
Light | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Dagger | |||
![]() Frontbar Off Hand |
Mace | |||
![]() Backbar Main Hand |
Ice Staff |
ADDITIONAL INFO:
- Use Daggers instead of Dagger and Mace if you don't plan on using this gear setup for any instanced content (Dungeons, Arenas)
- For Ranged build, replace Dagger and Mace with a Bow of the same set with
Precise trait and
Absorb Stamina enchant
- Use
Training
traits if you're still leveling. If you're already max level and have enough Champion Points you can instead
use
Divines and
Reinforced on the
chest piece
This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Medium | |||
![]() Chest |
Medium | |||
![]() Hands |
Medium | |||
![]() Belt |
Light | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Dagger | |||
![]() Frontbar Off Hand |
Dagger | |||
![]() Backbar Main Hand |
Inferno Staff |
ADDITIONAL INFO:
- For Ranged build, replace Daggers with a Bow of the same set with
Precise trait and
Absorb Stamina enchant
Order’s Wrath
is an extremely powerful set despite being crafted so it's a good replacement for
Ansuul’s Torment if you don't have access to it
Velothi Ur-Mage’s Amulet
can give you much more DPS at the cost of survivability. You can use it instead of
Ring of the Pale Order
when doing easier content.
This is my suggested setup for soloing extremely difficult fights in dungeons.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Medium | |||
![]() Chest |
Heavy | |||
![]() Hands |
Medium | |||
![]() Belt |
Light | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Dagger | |||
![]() Frontbar Off Hand |
Mace | |||
![]() Backbar Main Hand |
Ice Staff |
ADDITIONAL INFO:
CHAMPION POINTS
Warfare
Master-at-Arms (6%
Direct
Damage)
Biting Aura (6% AoE
Damage)
Fighting Finesse (8%
Critical Damage and Healing)
Wrathful Strikes (205
Weapon and Spell Damage added to damaging skills)
Fitness
Boundless Vitality
(1400
Max Health)
Sustained by Suffering
(150
Health, Stamina and Magicka Recovery when debuffed)
Rejuvenation (90
Health,
Stamina and Magicka Recovery)
Fortified (1731 armor)
ADDITIONAL INFO:
- When soloing extremely difficult dungeons you should replace
Wrathful Strikes and
Fighting Finesse with 2 of the
4
mitigation CPs (
Ironclad,
Duelist’s Rebuff,
Enduring Resolve,
Unassailable)
- In fights with lots of adds
Siphoning Spells and
Bloody Renewal can be stronger
than
Rejuvenation and
Sustained by Suffering
RACE
When it comes to solo PvE, you need both damage and survivability so pretty much all races have useful racials.
The best race for dealing damage is Khajiit. While the Critical Damage from
Feline Ambush can sometimes be
wasted due to Critical Damage being capped at 125%, it will never happen in solo content,
because there will be no tanks or healers providing you with the Major Force buff.
The best race for survivability is Nord. The
Rugged racial will provide
around
6% damage mitigation.
MUNDUS
For overland content you should use
The Shadow Mundus,
which
increases your Critical Damage.
For instanced content you should use
The Lover Mundus,
which
increases your Penetration.
For extremely difficult dungeons you should consider switching to
The Lady
Mundus, which increases your Armor.
ATTRIBUTES
HEALTH
0
STAMINA
64
MAGICKA
0
For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you’ll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you’ll need 64 Health.
FOOD
Most of the time you should use the
Orzorga's Smoked Bear Haunch.
Jewels of Misrule is a cheaper
alternative that provides only slightly lower stats.
Other decent foods:
Braised Rabbit with Spring Vegetables
- it will increase your Max Stamina at the cost of Recoveries. The Max Stamina will
increase
your DPS. Use it if your sustain is good enough without
Orzorga's Smoked Bear Haunch.
POTIONS
Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina,
Restore
Magicka). They'll greatly improve your sustain. You can craft them by combining
Columbine,
Bugloss
and
Mountain's Flower.
You should instead use the Spell Power potions (Increase Spell Power, Spell Critical,
Restore Magicka) when you switch to the Difficult skill setup. That's because this setup
gets rid of
Skeletal Archer in order to
fit
in
Revealing Flare, so you'll
need
to get Major Sorcery from your potions instead. You can craft them by combining
Lady's Smock,
Namira's Rot
and
Corn Flower.
There are better potions but they're extremely expensive. Heroism potions (Heroism,
Restore
Stamina, Restore Magicka) can provide a 100% uptime on Minor Heroism buff which
generates
ultimate, but they're extremely expensive because they're crafted by combining
Dragon Rheum,
Dragon's Blood
and
Columbine.
In situations where you need more damage mitigation
and
you can spare some sustain, you can instead use the Armor potions, which will increase
your
armor by 5280. You can craft them by combining
Bugloss,
Mountain's Flower
and
Mudcrab Chitin.
GAMEPLAY
Here you can see this build tackling Veteran dungeons
THANKS FOR READING
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CHANGELOG
15th February 2025
Gear - Beginner
- 2 Daggers -> 1 Dagger 1 Mace
Gear - Difficult
- 2 Daggers -> 1 Dagger 1 Mace
14th February 2025
Skill Setups - Difficult
- Skeletal Archer -> Revealing Flare
Food
- Orzorga’s Smoked Bear Haunch changed to main food
- Jewels of Misrule added as alternative
- Braised Rabbit with Spring Vegetables added as alternative
- Artaeum Takeaway Broth removed
- Orzorga's Tripe Trifle Pocket removed
Potions
- Spell Power potion added as the main choice for Difficult skill setup










