WARDEN SOLO GUIDE
Last updated: Update 44 - 20th February 2025
This build is capable of soloing every Veteran dungeon that doesn’t have a specific mechanic that requires multiple people. It’s also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.
In this guide I’ll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.
SKILL SETUPS
| Front Bar | Back Bar |
|---|---|
| Slot 1: Wield Soul | Slot 1: Lotus Blossom |
| Slot 2: Subterranean Assault | Slot 2: Winter's Revenge |
| Slot 3: Blue Betty | Slot 3: Elemental Susceptibility |
| Slot 4: Barbed Trap | Slot 4: Elemental Blockade |
| Slot 5: Bird of Prey | Slot 5: Soul Burst |
| Ultimate: Wild Guardian | Ultimate: Wild Guardian |
Wield Soul -
Frost,
Druid’s Resurgence,
Resolve.
Use
Arterial Burst (if you're
a
Vampire) or
Screaming Cliff Racer if you
don't have access to Scribing
Soul Burst -
Bleed,
Lingering Torment,
Courage.
Use
Ice Fortress instead if you
don't have access to Scribing.
Wield Soul - a spammable which
will restore 600 Stamina and Magicka with each cast which will be crucial for sustaining
with a Warden. It's also going to be our source of Major Resolve, which increases armor by
5948 and is a very important defensive buff
Subterranean Assault - a
delayed ability that will deal decent damage in an AoE in front of you. The fact that it's a
Stamina ability that has to be re-activated every 6 seconds is going to massively help with
sustaining our Magicka. It's also going to trigger the
Advanced Species passive,
increasing our Critical Damage by 4%
Blue Betty - an ability that
grants us Major Brutality and Sorcery, sustain, 5% damage buff and it automatically cleanses
debuffs every 5 seconds. You can recast it early if you need to cleanse an important debuff.
It's also going to trigger the
Advanced Species passive,
increasing our Critical Damage by 4%
Barbed Trap - a DoT that will
also apply Hemorrhage status effect at the start and grant you Minor Force buff, increasing
your Critical Damage by 10%. It will also trigger the
Slayer passive
Bird of Prey - an ability that
will passively grant you Minor Berserk, increasing your damage done by 5%. Whenever it's
needed, you can also activate it to gain 30% movement speed boost and immunity to slows and
immobilizations for 4 seconds. It's also going to trigger the
Advanced Species passive,
increasing our Critical Damage by 4%
Wild Guardian - a free ultimate
that has to be double-barred that summons a permanent Bear pet, that deals decent damage to
your enemies. While the Bear is summoned, you can activate this ability for 75 Ultimate to
command the Bear to maul an enemy. Deals 100% more damage to enemies below 25% Health. It's
also going to trigger the
Advanced Species passive,
increasing our Critical Damage by 4%
Lotus Blossom - an ability that
will provide an important Major Savagery/Prophecy buff and some passive healing whenever you
Light or Heavy Attack
Winter’s Revenge - a ground DoT
that deals massive damage when you count in the Chilled procs, triggered thanks to this
skill's increased innate chance to proc status effects
Elemental Susceptibility - an
extremely loaded ability that does a multitude of things. It’s completely free to cast so
it'll help you sustain. It applies Major Breach, which reduces enemies’ armor by 5948 which
is a massive damage increase. It also applies Burning, Chilled and Concussed status effects
at the beginning and then every 7.5 seconds. All of these Status Effects deal decent damage,
but Concussed will also apply Minor Vulnerability for 4 seconds, increasing enemies’ damage
taken by 5%. Chilled will also apply Minor Maim for 4 seconds, reducing enemies’ damage done
by 5% and it will also apply Minor Brittle for 4 seconds if you were on your Ice Staff bar
while the Chilled effect procced, which is always going to happen at the beginning when you
cast
Elemental Susceptibility. Minor
Brittle increase Critical Damage taken by 10%. The Chilled proc will also synergise with our
Elemental Blockade
Elemental Blockade - this
ability will constantly apply your
Weapon Damage enchantment. It
will also constantly apply Minor Breach to enemies who are Chilled, and they’ll be Chilled
thanks to
Elemental Susceptibility
Soul Burst - an AoE DoT that
will grant your Minor Courage buff, increasing your Weapon and Spell Damage by 215. It will
help you sustain Magicka, because it costs Stamina
Simmering Frenzy - you can
replace
Lotus Blossom with it for
extremely easy fights. You'll also have to switch from Tri-Stat potions to Spell Power
potions, to get your Major Prophecy back
Resolving Vigor - you can use
it instead of
Soul Burst for more difficult
fights where you need the additional mitigation from Minor Resolve and the heal over time
Living Trellis - you can use it
instead of
Soul Burst for more difficult
fights where you're getting hit very frequently or where you need a healing ability you can
spam under big pressure
PASSIVES
You should get all passives except for
Tri Focus.
VAMPIRISM
Vampirism allows us to use
Simmering Frenzy which is a
good
situational skill for easy fights. We have to stay on
Stage 1 in order to be able to
sustain.
GEAR
This is the crafted gear setup you can start with.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Light | |||
![]() Shoulders |
Light | |||
![]() Chest |
Heavy | |||
![]() Hands |
Light | |||
![]() Belt |
Light | |||
![]() Legs |
Medium | |||
![]() Boots |
Light | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Mace | |||
![]() Frontbar Off Hand |
Mace | |||
![]() Backbar Main Hand |
Ice Staff |
ADDITIONAL INFO:
- For Ranged build, replace Maces with a Bow of the same set with
Sharpened
trait and
Absorb Stamina enchant
- Use
Training
traits if you're still leveling. If you're already max level and have enough Champion Points you can instead
use
Divines and
Reinforced on the
chest piece
This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Light | |||
![]() Shoulders |
Light | |||
![]() Chest |
Medium | |||
![]() Hands |
Light | |||
![]() Belt |
Light | |||
![]() Legs |
Light | |||
![]() Boots |
Light | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Dagger | |||
![]() Frontbar Off Hand |
Dagger | |||
![]() Backbar Main Hand |
Ice Staff |
ADDITIONAL INFO:
- For Ranged build, replace Daggers with a Bow of the same set with
Precise trait and
Absorb Stamina enchant
Order’s Wrath
is an extremely powerful set despite being crafted so it's a good replacement for
Ansuul’s Torment if you don't have access to it
Whorl of the Depths is a decent replacement for
Aerie's Cry when you need more AoE damage. If
you do use it, you'll have to use switch one of your Daggers to a Mace to make up for lost penetration.
Velothi Ur-Mage’s Amuletcan give you much more DPS at the cost of survivability. You can use it instead of
Ring of the Pale Orderwhen doing easier content.
This is my suggested setup for soloing extremely difficult fights in dungeons.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Light | |||
![]() Shoulders |
Light | |||
![]() Chest |
Heavy | |||
![]() Hands |
Light | |||
![]() Belt |
Light | |||
![]() Legs |
Medium | |||
![]() Boots |
Light | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Dagger | |||
![]() Frontbar Off Hand |
Mace | |||
![]() Backbar Main Hand |
Ice Staff |
ADDITIONAL INFO:
Order’s Wrath
is an extremely powerful set despite being crafted so it's a good replacement for
Ansuul’s Torment if you don't have access to it
- You can change some (or all) of the
Magicka enchants to
Health ones for extremely hard
hitting bosses
CHAMPION POINTS
Warfare
Master-at-Arms (6%
Direct
Damage)
Deadly Aim (6% Single
Target Damage)
Fighting Finesse (8%
Critical Damage and Healing)
Wrathful Strikes (205
Weapon and Spell Damage added to damaging skills)
Fitness
Boundless Vitality
(1400
Max Health)
Sustained by Suffering(150Health, Stamina and Magicka Recovery when debuffed)
Rejuvenation (90
Health,
Stamina and Magicka Recovery)
Fortified (1731 armor)
ADDITIONAL INFO:
- When soloing extremely difficult dungeons you should replace
Wrathful Strikes and
Fighting Finesse with 2 of the
4
mitigation CPs (
Ironclad,
Duelist’s Rebuff,
Enduring Resolve,
Unassailable)
- In fights with lots of adds
Siphoning Spells and
Bloody Renewal can be stronger
than
Rejuvenation and
Sustained by Suffering
RACE
When it comes to solo PvE, you need both damage and survivability so pretty much all races have useful racials.
The best race for dealing damage is Khajiit. While the Critical Damage from
Feline Ambush can sometimes be
wasted due to Critical Damage being capped at 125%, it will never happen in solo content,
because there will be no tanks or healers providing you with the Major Force buff.
The best race for survivability is Nord. The
Rugged racial will provide
around
6% damage mitigation.
MUNDUS
ATTRIBUTES
HEALTH
0
STAMINA
0
MAGICKA
64
For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you’ll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you’ll need 64 Health.
FOOD
You'll have to use the
Orzorga's Red Frothgar in order
to
sustain.
Other decent foods:
Clockwork Citrus Filet - if
your sustain is good enough you can use this food instead, which compared to
Orzorga's Red Frothgar will
lower your Magicka Recovery and Max Health but it will grant you additional Max Magicka
which will increase your damage
Orzorga's Smoked Bear Haunch
-
if a certain fight requires much more blocking and/or dodge rolling you can use this
food
instead, which compared to
Orzorga's Red Frothgar will
lower your Magicka Recovery and Max Health but it will grant you additional Stamina
Recovery
POTIONS
Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina,
Restore
Magicka). They'll greatly improve your sustain. You can craft them by combining
Columbine,
Bugloss
and
Mountain's Flower.
Use the Spell Power potions (Increase Spell Power, Spell Critical, Restore Magicka)
whenever
you remove
Lotus Blossom from your
skill
setup. You can craft them by combining
Lady's Smock,
Namira's Rot
and
Corn Flower.
There are better potions but they're extremely expensive. Heroism potions (Heroism,
Restore
Stamina, Restore Magicka) can provide a 100% uptime on Minor Heroism buff which
generates
ultimate, but they're extremely expensive because they're crafted by combining
Dragon Rheum,
Dragon's Blood
and
Columbine.
In situations where you need more damage mitigation
and
you can spare some sustain, you can instead use the Armor potions, which will increase
your
armor by 5280. You can craft them by combining
Bugloss,
Mountain's Flower
and
Mudcrab Chitin.
GAMEPLAY
Here you can see this build tackling Veteran dungeons
Veteran Hard Mode Scalecaller Peak at 11:33 timestamp
THANKS FOR READING
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CHANGELOG
8th February 2025
Gear - Beginner
- Threads of War -> Law of Julianos












