BLACKROSE PRISON LEVELING GUIDE

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Blackrose Prison


Last updated: Update 46 - 21st June May 2025

The Blackrose Prison Method is an extremely fast leveling strategy fit for more experienced players. It is not suitable for new characters or inexperienced players, as the difficulty and execution demands are high. However, for seasoned players, it offers unmatched EXP per hour, making it ideal for leveling Champion Points, skill lines, and individual skills. Outside of Writ turn-ins, which effectively convert gold into EXP, this is the fastest EXP farming method in the game.

PROS

  • Extremely fast leveling speed
  • Low cost once set up
  • Only needs to be prepared once per account

CONS

  • High difficulty
  • Requires setup in advance
  • Not accessible to fresh characters
  • Requires Murkmire DLC

EXP BREAKDOWN

The Blackrose Prison method yields 26,902 EXP per round. However, clear time varies greatly depending on player skill. For this breakdown, we'll assume an average clear loop (kill adds, die, and respawn) takes 75 seconds. This results in 48 rounds per hour, totaling 1,291,296 base EXP per hour.

With a 3.56 multiplier applied (accounting for XP buffs), this becomes 4,597,013 EXP per hour. Faster clears can push this as high as 5,746,267 EXP per hour.

During a Double EXP event, the multiplier increases to 4.56. This results in 5,892,309 EXP per hour at an average clear speed. With faster execution, this can reach up to 7,130,313 EXP per hour.


PREPARATION

Everything you need to prepare before starting your Blackrose Prison loops, including gear, skills, and consumables, to make sure you get the most EXP with the least downtime.



Exp Modifiers

The biggest EXP boost comes from either EXP Scrolls or Ambrosia. You can’t use both at once. Ambrosia is a crafted alternative to scrolls but lasts for less time. Scrolls aren’t worth buying, so only use them if you have extras from daily rewards. Otherwise, get Ambrosia.

Base Ambrosia lasts 30 minutes, but the Provisioning skill line’s Connoisseur passive can extend it up to 50 minutes. Note that the Rationer CP does not affect Ambrosia duration.

EXP bonuses from these come in 50%, 100%, or 150%. The 150% Ambrosia can be expensive, but the 100% version is cheap and affordable for everyone.

The Training trait on armor and weapons grants 86% bonus EXP from kills when applied to all gear pieces. With the Heartland Conqueror set, this increases to 95%. However, the extra 9% is additive and only raises total EXP from kills from 456% to 465%. This is less than a 2% increase, making faster killing gear a better choice.

Being in a group grants you a 10% bonus for EXP from kills, and as long as the group doesn't go above 2 people you don't get any EXP penalty from it

There is also 100% bonus from an active EXP event.

There is also 10% from the Ring of Mara and 1% from the High Elf Highborn racial passive, but these are either impractical or negligible, so they are ignored here.

Assuming you use a 150% Ambrosia or scroll, full Training gear without Heartland Conqueror, and are in a group with no active EXP event, your total EXP modifier from kills is 3.56 times.

With an active EXP event, it increases to 4.56 times.



Skills

Recommended skill setup

Front Bar Back Bar
Slot 1: Pulsar Slot 1: Elemental Blockade
Slot 2: Free Slot Slot 2: Razor Caltrops
Slot 3: Free Slot Slot 3: Critical Surge
Slot 4: Free Slot Slot 4: Silver Leash
Slot 5: Free Slot Slot 5: Balance
Ultimate: Free Slot Ultimate: Elemental Rage

Fill the 4 front bar slots plus your front bar Ultimate slot with the skills you want to level. Having skills equipped from a skill line increases how fast that skill line gains experience.

SKILLS arrow_down

Tip

Sometimes the skills you're leveling can be actually useful which can add some variety to the rotation



Gear

Recommended gear setup

Gear Slot Set Weight/Type Trait Enchantment

Head

Slimecraw Light Training Stamina /Magicka

Shoulders

Mora's Whispers Light Training Stamina /Magicka

Chest

Pelinal's Wrath Medium Training Stamina /Magicka

Hands

Pelinal's Wrath Light Training Stamina /Magicka

Belt

Pelinal's Wrath Light Training Stamina /Magicka

Legs

Pelinal's Wrath Light Training Stamina /Magicka

Boots

Pelinal's Wrath Light Training Stamina /Magicka

Necklace

Macabre Vintage Jewelry Bloodthirsty Increase Physical Harm /Increase Magical Harm

Ring

Macabre Vintage Jewelry Bloodthirsty Increase Physical Harm /Increase Magical Harm

Ring

Macabre Vintage Jewelry Bloodthirsty Increase Physical Harm /Increase Magical Harm

Frontbar Main Hand

Macabre Vintage Lightning Staff Training Flame

Backbar Main Hand

Crushing Wall Lightning Staff Infused Weapon Damage
SETS arrow_down
ADDITIONAL INFO arrow_down


Champion Points

Recommended Champion Point setup

Warfare

Fitness



Mundus

Use The Lover mundus, which increases armor penetration by 2744



Attributes

Put either 64 points into Stamina or 64 points into Magicka. The Sustain Sigil will take care of our sustain so you can choose either resource, as long as you commit to one of them.



Food



Potions

Use the Weapon Power potions (Increase Weapon Power, Weapon Critical, Restore Stamina). They'll provide you with Major Savagery and if you're not using Critical Surge also with Major Brutality. You can craft them by combining Blessed Thistle, Dragonthorn and Wormwood.

If you're using the Dark Magic skill line, you can get a tiny bit more Critical Chance by using Spell Power potions (Increase Spell Power, Spell Critical, Restore Magicka). They'll provide Major Prophecy instead of Major Savagery, which are usually functionally the same thing, but Major Savagery wouldn't stack with the Minor Prophecy you get from Exploitation passive from the Dark Magic skill line. You can craft them by combining Lady's Smock, Namira's Rot and Corn Flower.


GAMEPLAY


The Blackrose Prison leveling method involves repeatedly resetting the second round of the first arena on Normal difficulty. This round features many low-health enemies that die quickly and grant high experience. You clear all the small enemies but leave the Imperial Dread Knight alive. Once it’s the only one left, you spam Balance to lower your health, allowing Pelinal's Wrath to kill you and reset the round. The method is convenient and gives you time during the reset to swap out frontbar skills you're leveling.

List of steps

Map of Steps

Tip

Yellow circle marks the location of the Healing Sigil which you should use if you don't have access to Critical Surge


FAQ

IS IT BETTER IN A GROUP? arrow_down

THANKS FOR READING

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