Last updated: Update 46 - 21st June May 2025
The Blackrose Prison Method is an extremely fast leveling strategy fit for more experienced players. It is not suitable for new characters or inexperienced players, as the difficulty and execution demands are high. However, for seasoned players, it offers unmatched EXP per hour, making it ideal for leveling Champion Points, skill lines, and individual skills. Outside of Writ turn-ins, which effectively convert gold into EXP, this is the fastest EXP farming method in the game.
The Blackrose Prison method yields 26,902 EXP per round. However, clear time varies greatly depending on player skill. For this breakdown, we'll assume an average clear loop (kill adds, die, and respawn) takes 75 seconds. This results in 48 rounds per hour, totaling 1,291,296 base EXP per hour.
With a 3.56 multiplier applied (accounting for XP buffs), this becomes 4,597,013 EXP per hour. Faster clears can push this as high as 5,746,267 EXP per hour.
During a Double EXP event, the multiplier increases to 4.56. This results in 5,892,309 EXP per hour at an average clear speed. With faster execution, this can reach up to 7,130,313 EXP per hour.
Everything you need to prepare before starting your Blackrose Prison loops, including gear, skills, and consumables, to make sure you get the most EXP with the least downtime.
The biggest EXP boost comes from either EXP Scrolls or Ambrosia. You can’t use both at once. Ambrosia is a crafted alternative to scrolls but lasts for less time. Scrolls aren’t worth buying, so only use them if you have extras from daily rewards. Otherwise, get Ambrosia.
Base Ambrosia lasts 30 minutes, but the Provisioning skill line’s Connoisseur passive can extend it up to 50 minutes. Note that the
Rationer CP does not affect Ambrosia duration.
EXP bonuses from these come in 50%, 100%, or 150%. The 150% Ambrosia can be expensive, but the 100% version is cheap and affordable for everyone.
The Training trait on armor and weapons grants 86% bonus EXP from kills when applied to all gear pieces. With the
Heartland Conqueror set, this increases to 95%. However, the extra 9% is additive and only raises total EXP from kills from 456% to 465%. This is less than a 2% increase, making faster killing gear a better choice.
Being in a group grants you a 10% bonus for EXP from kills, and as long as the group doesn't go above 2 people you don't get any EXP penalty from it
There is also 100% bonus from an active EXP event.
There is also 10% from the Ring of Mara and 1% from the High Elf Highborn racial passive, but these are either impractical or negligible, so they are ignored here.
Assuming you use a 150% Ambrosia or scroll, full Training gear without Heartland Conqueror, and are in a group with no active EXP event, your total EXP modifier from kills is 3.56 times.
With an active EXP event, it increases to 4.56 times.
Recommended skill setup
Front Bar | Back Bar |
---|---|
Slot 1: Pulsar | Slot 1: Elemental Blockade |
Slot 2: Free Slot | Slot 2: Razor Caltrops |
Slot 3: Free Slot | Slot 3: Critical Surge |
Slot 4: Free Slot | Slot 4: Silver Leash |
Slot 5: Free Slot | Slot 5: Balance |
Ultimate: Free Slot | Ultimate: Elemental Rage |
Fill the 4 front bar slots plus your front bar Ultimate slot with the skills you want to level. Having skills equipped from a skill line increases how fast that skill line gains experience.
Tip
Sometimes the skills you're leveling can be actually useful which can add some variety to the rotation
Recommended gear setup
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
![]() Head |
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Light | ![]() |
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![]() Shoulders |
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Light | ![]() |
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![]() Chest |
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Medium | ![]() |
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![]() Hands |
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Light | ![]() |
![]() ![]() |
![]() Belt |
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Light | ![]() |
![]() ![]() |
![]() Legs |
![]() |
Light | ![]() |
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![]() Boots |
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Light | ![]() |
![]() ![]() |
![]() Necklace |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
![]() ![]() |
![]() Ring |
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Jewelry | ![]() |
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![]() Frontbar Main Hand |
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Lightning Staff | ![]() |
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![]() Backbar Main Hand |
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Lightning Staff | ![]() |
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Recommended Champion Point setup
Warfare
Fitness
Use The Lover mundus, which increases armor penetration by 2744
Put either 64 points into Stamina or 64 points into Magicka. The Sustain Sigil will take care of our sustain so you can choose either resource, as long as you commit to one of them.
Use the Weapon Power potions (Increase Weapon Power, Weapon Critical, Restore Stamina).
They'll provide you with Major Savagery and if you're not using Critical Surge also with Major Brutality.
You can craft them by combining
Blessed Thistle,
Dragonthorn
and
Wormwood.
If you're using the Dark Magic skill line, you can get a tiny bit more Critical Chance by using Spell Power potions (Increase Spell Power, Spell Critical, Restore Magicka).
They'll
provide Major Prophecy instead of Major Savagery, which are usually functionally the same thing, but Major Savagery wouldn't stack with the Minor Prophecy you get from Exploitation passive from the Dark Magic skill line. You can craft them by
combining
Lady's Smock,
Namira's Rot
and
Corn Flower.
The Blackrose Prison leveling method involves repeatedly resetting the second round of the first arena on Normal difficulty. This round features many low-health enemies that die quickly and grant high experience. You clear all the small enemies but leave the Imperial Dread Knight alive. Once it’s the only one left, you spam Balance to lower your health, allowing
Pelinal's Wrath to kill you and reset the round. The method is convenient and gives you time during the reset to swap out frontbar skills you're leveling.
List of steps
Tip
Yellow circle marks the location of the Healing Sigil which you should use if you don't have access to Critical Surge
In a group of 2, yes. You gain a 10% bonus to experience from kills. You can complete rounds faster than when solo, without suffering any experience penalty.
In a group of 3 or more, no. While you can finish rounds faster, you'll get hit with an exp penalty.
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