Last updated: Update 46 - 21st July 2025
This build is intended for random runs in the Group Finder or basically any run where you’re playing with random players. You can make better specialized setups once you know your group and know what Trial you’re going up against, but these setups are the best default options for random runs. So, if your raid leader in your core group wants you to run something different, they’re most likely right.
Combination
Dragonknight - Earthen Heart
Warden - Winter's Embrace
Necromancer - Grave Lord
Base Class
This build doesn't use any class set or class script so the base class can be either Dragonknight, Warden or Necromancer
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
Switching skills for trash packs isn't worth it unless you're using gear-swap addons, but switching skills for more difficult fights is something you should do regardless
Front Bar | Back Bar |
---|---|
Slot 1: Shield Throw | Slot 1: Expansive Frost Cloak |
Slot 2: Trample | Slot 2: Wield Soul |
Slot 3: Stone Giant | Slot 3: Elemental Susceptibility |
Slot 4: Soul Burst | Slot 4: Elemental Blockade |
Slot 5: Polar Wind | Slot 5: Ulfsild's Contingency |
Ultimate: Temporal Guard | Ultimate: Glacial Colossus |
Soul Burst is the first skill that has to go when you need to slot something situational, unless the situational skill specifically says that it's replacing something else
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup with lots of damage mitigation for bosses that hit very hard
Front Bar | Back Bar |
---|---|
Slot 1: Shield Throw | Slot 1: Expansive Frost Cloak |
Slot 2: Revealing Flare | Slot 2: Wield Soul |
Slot 3: Igneous Shield | Slot 3: Elemental Susceptibility |
Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
Slot 5: Polar Wind | Slot 5: Resolving Vigor |
Ultimate: Temporal Guard | Ultimate: Glacial Colossus |
Class - Earthen Heart
Eternal Mountain - Medium Priority
Battle Roar - High Priority
Mountain's Blessing - High Priority
Helping Hands - High Priority
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
![]() Head |
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Medium | ![]() ![]() |
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![]() Shoulders |
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Light | ![]() ![]() |
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![]() Chest |
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Heavy | ![]() |
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![]() Hands |
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Heavy | ![]() ![]() |
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![]() Belt |
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Heavy | ![]() ![]() |
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![]() Legs |
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Heavy | ![]() |
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![]() Boots |
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Heavy | ![]() |
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![]() Necklace |
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Jewelry | ![]() ![]() |
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![]() Ring |
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Jewelry | ![]() ![]() |
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![]() Ring |
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Jewelry | ![]() ![]() |
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![]() Frontbar Main Hand |
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Any 1-handed weapon | ![]() |
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![]() Frontbar Off Hand |
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Shield | ![]() ![]() |
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![]() Backbar Main Hand |
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Ice Staff | ![]() |
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Alternative gear that can also be used and might be easier to obtain
It lists all useful gear, even sets that are already in the gear table
Crafted:
All of these are tradable and can be bought from other players
Overland:
All of these are tradable and can be bought from other players
PvP:
All of these are tradable and can be bought from other players
Dungeons:
Trials:
Body:
Jewelry:
Weapons:
Final Setups
A few examples of final setups you could end up with after applying situational rules to the base setup
Starting setup if you only have access to crafted gear
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
![]() Head |
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Medium | ![]() ![]() |
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![]() Shoulders |
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Light | ![]() ![]() |
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![]() Chest |
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Heavy | ![]() |
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![]() Hands |
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Heavy | ![]() ![]() |
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![]() Belt |
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Heavy | ![]() ![]() |
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![]() Legs |
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Heavy | ![]() |
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![]() Boots |
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Heavy | ![]() |
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![]() Necklace |
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Jewelry | ![]() ![]() |
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![]() Ring |
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Jewelry | ![]() ![]() |
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![]() Ring |
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Jewelry | ![]() ![]() |
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![]() Frontbar Main Hand |
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Any 1-handed weapon | ![]() |
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![]() Frontbar Off Hand |
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Shield | ![]() ![]() |
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![]() Backbar Main Hand |
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Ice Staff | ![]() |
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Setup if you only have access to dungeon gear
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
![]() Head |
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Medium | ![]() ![]() |
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![]() Shoulders |
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Light | ![]() ![]() |
![]() |
![]() Chest |
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Heavy | ![]() |
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![]() Hands |
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Heavy | ![]() ![]() |
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![]() Belt |
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Heavy | ![]() ![]() |
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![]() Legs |
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Heavy | ![]() |
![]() |
![]() Boots |
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Heavy | ![]() |
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![]() Necklace |
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Jewelry | ![]() ![]() |
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![]() Ring |
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Jewelry | ![]() ![]() |
![]() |
![]() Ring |
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Jewelry | ![]() ![]() |
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![]() Frontbar Main Hand |
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Any 1-handed weapon | ![]() |
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![]() Frontbar Off Hand |
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Shield | ![]() ![]() |
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![]() Backbar Main Hand |
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Ice Staff | ![]() |
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Trash setup you can quickly switch to if you're using gear-swap addons
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
![]() Head |
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Medium | ![]() ![]() |
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![]() Shoulders |
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Light | ![]() ![]() |
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![]() Chest |
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Heavy | ![]() |
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![]() Hands |
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Heavy | ![]() ![]() |
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![]() Belt |
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Heavy | ![]() ![]() |
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![]() Legs |
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Heavy | ![]() |
![]() |
![]() Boots |
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Heavy | ![]() |
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![]() Necklace |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
![]() |
![]() Ring |
![]() |
Jewelry | ![]() |
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![]() Frontbar Main Hand |
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Any 1-handed weapon | ![]() |
![]() |
![]() Frontbar Off Hand |
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Shield | ![]() ![]() |
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![]() Backbar Main Hand |
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Ice Staff | ![]() |
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Use these Champion Points as default for Trash and Boss fights respectively. Further below you'll find a list of all useful CPs with explanation on when to use them instead of the defaults.
Warfare
Fitness
All useful Champion Points to choose from
Nord is by far the best race for tanking, due to the increased armor from
Rugged and ulti generation from
Stalwart. You can complete any content on any race, you'll just have to work slightly harder with other races, and you'll have to adjust your build and get more armor from somewhere else (for example by using
The Lady as your Mundus rather than
The Atronach).
The best Mundus isThe Atronach which increases your Magicka Recovery by 310 and causes your armor pieces with the Divines trait to increase it by another 28.
If you're struggling with reaching the armor cap (33,000), thenThe Lady can also be a decent choice. It increases your Armor by 2744.
HEALTH
64
STAMINA
0
MAGICKA
0
Majority of the times you should put all your points into Health. However you need your Max Stamina to be higher than your Max Magicka, because theCombustion synergy restores your dominant resource and you want it to be Stamina. Because of that, you might have to put some attribute points into Stamina if you have passives (such as for example the
Gift of Magnus racial) or item set bonuses (such as for example 1-piece bonus of
Encratis's Behemoth ) that increase your Max Magicka. Put just enough points to make your Max Stamina higher than your Max Magicka, and then put the rest into Health.
The best food isOrzorga's Smoked Bear Haunch, however it's extremely expensive so you should use
Jewels of Misrule instead, it provides only slightly lower stats than
Orzorga's Smoked Bear Haunch while being significantly cheaper.
Other decent foods:
Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina, Restore Magicka). They'll greatly improve you sustain. You can craft them by combiningColumbine,
Bugloss and
Mountain's Flower.
There are better potions but they're expensive. Heroism potions (Heroism, Restore Stamina, Restore Magicka) can provide a 100% uptime on Minor Heroism buff which generates ultimate, but they're expensive because they're crafted by combiningDragon Rheum,
Dragon's Blood and
Columbine.
Logs
Veteran Hel Ra Citadel and Veteran Rockgrove - https://www.esologs.com/reports/GtgbdQmBKFcxqrR3
Veteran Rockgrove - https://www.esologs.com/reports/QYWBpkKghtZTxv67
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