ONE BAR HEAVY ATTACK SOLO BUILD
Last updated: Update 48 - 7th February 2026
This build is capable of soloing most Veteran dungeons that don’t have a specific mechanic that requires multiple people. It’s also capable of soloing some Hard Mode dungeons, and with some adjustments even the more difficult ones.
SUBCLASSING
Combination
Sorcerer - Storm Calling
Nightblade - Assassination
Necromancer - Grave Lord
Base Class
This build doesn't use any class set or class script so the base class can be either Sorcerer, Nightblade or Necromancer
Defensive Combination
Sorcerer - Storm Calling
Sorcerer - Daedric Summoning
Nightblade - Assassination
This combination does less damage but provides more survivability, thanks to having access to
Hardened Ward and being able to backbar
Bound Aegis for passives bonuses. However it can only be used if your base class is Sorcerer
SKILL SETUPS
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar | Back Bar |
|---|---|
| Slot 1: Ulfsild's Contingency | Slot 1: Concealed Weapon |
| Slot 2: Grave Lord's Sacrifice | |
| Slot 3: Hurricane | |
| Slot 4: Elemental Blockade | |
| Slot 5: Elemental Susceptibility | |
| Ultimate: Soul Harvest |
Ulfsild's Contingency (
Shock,
Lingering Torment,
Force) - your source of crucial Empower buff, which increases damage done by Heavy Attack by 70%. Since
Ulfsild's Contingency is a Mages Guild skill, it will trigger the
Might of the Guild passive, which grants you Empower for 10 seconds. It also deals decent damage in an AoE and grants you Minor Force buff, increasing your Critical Damage by 10%.
Ulfsild's Contingency is delayed until the next skill cast but whenever it's needed you can activate it early by bashing your enemy. If you cast this ability as you're finishing your Heavy Attack, the Empower you gain from it will start working just in time to boost the final tick of that Heavy Attack you just finished
Grave Lord’s Sacrifice - this ability will provide a 15% bonus to the channeled part of your Heavy Attack and trigger
Death Knell and
Dismember passives
Hurricane - your source of Major Resolve which is a crucial defensive buff. It also deals decent damage and grants Weapon and Spell Damage through the
Expert Mage passive.
Elemental Blockade - a 15 second groud DoT. Concussed enemies standing inside of your Lightning
Elemental Blockade will get debuffed with Off Balance which causes them to take 70% more damage from Heavy Attacks. Off Balance lasts 7 seconds and then the enemy receives 15 seconds of Off Balance immunity
Elemental Susceptibility - an ability which debuffs the enemy with Major Breach for 30 seconds, reducing their armor by 5948. It also procs Burning, Concussed and Chilled status effects every 7.5 seconds, which deal decent damage. Concussed is also required to proc Off Balance with your
Elemental Blockade and it inherently provides 4 seconds of Minor Vulnerability when it procs, increasing enemies' damage taken by 5%. Chilled inherently provides 4 seconds of Minor Maim which reduces enemies' damage done by 5%.
Soul Harvest - a cheap ultimate that increases target's damage taken from you by 20%. Having it slotted will also cause you to regain 10 Ultimate whenever you deal a final blow against an enemy.
Concealed Weapon - This skill will passively grant you Minor Expedition while slotted on your backbar, which is a buff you're already getting from
Hurricane, but
Concealed Weapon can help fill the gaps when
Hurricane runs out. It's mostly irrelevant but also free.
All skills of the base setup are crucial so slotting situational skills will always come with a massive trade-off. The skill that has to be replaced if you need situational skills is
Hurricane. It means you'll be losing a very important Major Resolve buff, but it's the only way as removing any of the other skills makes the damage of this build fall apart.
Resolving Vigor - a burst heal which you'll need in fights with invulnerability phases where you can't heal with
Ring of the Pale Order,
Reaving Blows or
Critical Surge
Ulfsild's Contingency (
Shock,
Gladiator's Tenacity,
Force) - a different combination which uses
Gladiator's Tenacity script instead of
Lingering Torment, which trades the DoT for an 8% damage reduction. Use it in more difficult fights.
Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight. Whenever you have to slot this Ultimate you can also backbar
Soul Harvest so you can still benefit from its passive part which grants you Ultimate when killing enemies
Ball of Lightning - an ability that teleports you forward. Use it in fights where you need more mobility or in fights where this teleport allows you to invalidate some mechanic
Priority List
I don't use a static rotation so this is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
- 1.
Ulfsild's Contingency if you have no Empower or it has less than 2 seconds remaining - 2.
Elemental Susceptibility - 3.
Elemental Blockade if Off Balance is ready - 7.
Grave Lord’s Sacrifice (you can recast this one when it's at 4 seconds remaining) - 5.
Hurricane - 4.
Soul Harvest - 6.
Elemental Blockade if Off Balance is on cooldown - 8.
Ulfsild's Contingency
Pre-buff
These abilities can be pre-cast before entering combat
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup you should use when using the
Oakensoul Ring
| Front Bar |
|---|
| Slot 1: Merciless Resolve |
| Slot 2: Grave Lord's Sacrifice |
| Slot 3: Critical Surge |
| Slot 4: Unstable Wall of Elements |
| Slot 5: Elemental Susceptibility |
| Ultimate: Soul Harvest |
WHAT CHANGES:
Merciless Resolve replaces
Ulfsild's Contingency
Critical Surge replaces
Hurricane
Elemental Blockade changes morph to
Unstable Wall of Elements so you can use it as spammable in place of
Ulfsild's Contingency- You can't backbar
Concealed Weapon anymore
ADDITIONAL INFO:
- In this setup, the skill that gets replaced by situational skills is either
Merciless Resolve or
Critical Surge in very easy fights
PASSIVES
Some trees are only needed when using situational skills, for example Fighters Guild provides nothing without
Silver Leash and Psijic Order provides nothing without
Precognition
It lists more than 3 Class Skill lines because there were different options to choose in Subclassing, but you obviously only need to look at passives from the Skill Lines you chose
Class
Weapon
Armor
Guild
Racial
Craft
Class - Storm Calling
Capacitor - High Priority
Energized - High Priority
Amplitude - High Priority
Expert Mage - High Priority
GEAR
Base Setup
A base setup that is meant for Overland content and will work for most situations. It should be your starting point when making situational setups
Default setup
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Medium | |||
![]() Chest |
Heavy | |||
![]() Hands |
Medium | |||
![]() Belt |
Light | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Lightning Staff |
Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present
Noble Duelist - a set with a stronger 5-piece bonus than
Order’s Wrath. The only reason
Order’s Wrath ends up being stronger for Overland is because it can be crafted in any weight, while
Noble Duelist is forced into Light.
Noble Duelist becomes stronger than
Order’s Wrath in Instanced content where enemies have more armor and thus the penetration from Light armor isn't wasted
Oakensoul Ring - alternative to
Ring of the Pale Order. Does slightly more damage but has much worse survivability. It can be more convenient for most fights because it removes the need to prebuff most skills, but don't use it against difficult World Bosses and anything above their level
Gear that is easier to obtain and can be used while you work towards the best gear
Crafted:
All of these are tradable and can be bought from other players
Only listing a single alternative because one of the sets from Base Setup,
Order’s Wrath, is also a crafted set
No Overland, Dungeon or Trial gear is listed as the Crafted options are superior.
Final Setups
A few examples of final setups you could end up with after applying situational rules to the base setup
This is the crafted gear setup you can start with
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Medium | |||
![]() Chest |
Heavy | |||
![]() Hands |
Medium | |||
![]() Belt |
Light | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Lightning Staff |
The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like
Ring of the Pale Order you can start using them immediately
This is a setup you should in Instanced content (Arenas and Dungeons). Enemies in instanced content have 18,200 armor, while Overland enemies have only 9,100, so this setup will need much more penetration.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Light | |||
![]() Chest |
Heavy | |||
![]() Hands |
Light | |||
![]() Belt |
Light | |||
![]() Legs |
Light | |||
![]() Boots |
Light | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Lightning Staff |
EXPLANATION:
Noble Duelist replaces
Order’s Wrath, because you'll need Light armor to get enough penetration through
Concentration passive, and with the same armor weight
Noble Duelist is simply stronger than
Order’s Wrath
This is the setup with
Oakensoul Ring
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Medium | |||
![]() Chest |
Heavy | |||
![]() Hands |
Medium | |||
![]() Belt |
Light | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Lightning Staff |
ADDITIONAL INFO:
- If you intend to use this setup in Instanced content you should apply the same changes as the ones shown in the Instanced setup
CHAMPION POINTS
Warfare
Weapons Expert (20% Light and Heavy Attack damage)
Deadly Aim (6% Single Target Damage)
Fighting Finesse (8% Critical Damage and Healing)
Wrathful Strikes (205 Weapon and Spell Damage added to damaging skills)
Fitness
Boundless Vitality (1400 Max Health)
Rejuvenation (90 Health, Stamina and Stamina Recovery)
Fortified (1731 armor)
Celerity (10% Movement Speed)
ADDITIONAL INFO:
- When soloing extremely difficult dungeons you should replace
Wrathful Strikes and
Fighting Finesse with 2 of the 4 mitigation CPs (
Ironclad,
Duelist’s Rebuff,
Enduring Resolve,
Unassailable )
Reaving Blows is another decent Blue CP for when you need more HPS. It should be used when using
Oakensoul Ring to make up for lack of
Ring of the Pale Order, but in more difficult fights where you need even more HPS it can be used alongside
Ring of the Pale Order- Use
Bracing Anchor in fights where you have to block a lot attacks and where you don't have to move that much
Bloody Renewal is ideal for fights which require a lot of blocking and/or dodge rolling and have a lot of adds for you to kill- You can use
Bastion whenever you switch to the Daedric Summoning setup to boost its
Hardened Ward
RACE
When it comes to solo PvE, you need both damage and survivability so pretty much all races have useful racials.
The best race for dealing damage is Khajiit. While the Critical Damage from
Feline Ambush can sometimes be wasted due to Critical Damage being capped at 125%, it will never happen in solo content, because there will be no tanks or healers providing you with the Major Force buff.
The best race for survivability is Nord. The
Rugged racial will provide around 6% damage mitigation.
MUNDUS
Most of the time you should use
The Thief Mundus, which increases your Critical Chance.
When using the Daedric Summoning setup in Instanced content specifically, you should use
The Lover Mundus, which increases your Penetration.
For extremely difficult dungeons you should consider switching to
The Lady Mundus, which increases your Armor.
ATTRIBUTES
HEALTH
0
STAMINA
0
MAGICKA
64
For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you’ll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you’ll need 64 Health.
FOOD
You should use the
Artaeum Pickled Fish Bowl. If you need a cheaper alternative,
Solitude Salmon-Millet Soup provides only slightly lower stats.
Other decent foods:
Orzorga's Tripe Trifle Pocket provides Stamina Recovery at the cost of Maximum Magicka. It will lower your damage, but it’s very useful for fights where you have to dodge roll a lot.
POTIONS
Use the Spell Power potions (Increase Spell Power, Spell Critical, Restore Magicka). They'll provide Major Sorcery buff which is crucial. You can craft them by combining
Lady's Smock,
Namira's Rot and
Corn Flower.
When using
Oakensoul Ring, you should instead use the Armor potions, which will increase your armor by 5280. You can craft them by combining
Bugloss,
Mountain's Flower and
Mudcrab Chitin.
PARSE
51.4k on the 6mil dummy using Regular setup
Recording of the 51.4k parse
OTHER PARSES
Oakensoul - 55.5k DPS
A setup with Ring of the Pale Order changed to Oakensoul and Wrathful Strikes changed to Reaving Blows
GAMEPLAY
Here you can see this build tackling Veteran dungeons
THANKS FOR READING
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