NIGHTBLADE SOLO GUIDE

Home > Solo >

Nightblade Solo


Last updated: Update 44 - 18th January 2025

This build is capable of soloing every Veteran dungeon that doesn’t have a specific mechanic that requires multiple people. It’s also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.

In this guide I’ll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.


SKILL SETUPS


Front Bar Back Bar
Slot 1: Concealed Weapon Slot 1: Siphoning Attacks
Slot 2: Impale Slot 2: Shadowy Disguise
Slot 3: Relentless Focus Slot 3: Elemental Susceptibility
Slot 4: Barbed Trap Slot 4: Elemental Blockade
Slot 5: Debiliate Slot 5: Dark Shade
Ultimate: Soul Harvest Ultimate: Shooting Star

INFO:

  • Concealed Weapon - a strong spammable that will deal 10% increased damage thanks to Shadowy Disguise
  • Impale - an execute you should switch to when your enemy is below 25% Max Health
  • Relentless Focus - an ability that will cause your Light Attacks to generate stacks which increase your Weapon and Spell Damage. At 5 stacks you can use this ability to spend the stacks to fire a powerful arrow that also heals you if you're in Melee range. Stop using the active ability once your enemy is below 25% Max Health
  • Barbed Trap - a DoT that will also apply Hemorrhage status effect at the start and grant you Minor Force buff, increasing your Critical Damage by 10%. It will also trigger the Slayer passive
  • Debilitate - a DoT that has an increased change to proc the Overcharged status effect. Overcharged deals a tiny bit of damage and applies Minor Magickasteal for 4 seconds, so it'll help you sustain. It will also trigger the Magicka Flood passive
  • Soul Harvest - a cheap ultimate that increases target's damage taken from you by 20%. Having it slotted will also cause you to regain 10 Ultimate whenever you deal a final blow against an enemy
  • Siphoning Attacks - this ability will passively heal you improve your sustain, and when things go wrong you can use it to regain resources
  • Shadowy Disguise - an ability that will increase your damage by 10% for 10 seconds after being cast. On top of that It will also increase the damage of your Concealed Weapon by another 10%. If you're a Vampire it will also trigger the Strike from the Shadows passive. It will also passively grant you Major Savagery which increases your critical chance by 12%. You are already getting Major Prophecy from your potions, but this one won't stack with the unique Minor Savagery you're getting from being a Nightblade. When timed correctly, you can use this ability to dodge heavy attacks
  • Elemental Susceptibility - an extremely loaded ability that does a multitude of things. It’s completely free to cast so it'll helps you sustain. It applies Major Breach, which reduces enemies’ armor by 5948 which is a massive damage increase. It also applies Burning, Chilled and Concussed status effects at the beginning and then every 7.5 seconds. All of these Status Effects deal decent damage, but Concussed will also apply Minor Vulnerability for 4 seconds, increasing enemies’ damage taken by 5%. Chilled will also apply Minor Maim for 4 seconds, reducing enemies’ damage done by 5% and it will also apply Minor Brittle for 4 seconds if you were on your Ice Staff bar while the Chilled effect procced, which is always going to happen at the beginning when you cast Elemental Susceptibility. Minor Brittle increase Critical Damage taken by 10%. The Chilled proc will also synergise with our Elemental Blockade
  • Elemental Blockade - this ability will constantly apply your Weapon Damage enchantment. It will also constantly apply Minor Breach to enemies who are Chilled, and they’ll be Chilled thanks to Elemental Susceptibility
  • Dark Shade - an ability that deals constant AoE damage and applies Minor Maim, reducing enemies' damage done by 5%
  • Shooting Star - an expensive ultimate you should use instead of Soul Harvest when you start a fight with high amount of ultimate or when facing multiple enemies

SITUATIONAL:


PASSIVES

You should get all passives except for Tri Focus.


GEAR

This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.

Gear Slot Set Weight/Type Trait Enchantment

Head

Slimecraw Light Divines Magicka

Shoulders

Whorl of the Depths Light Divines Magicka

Chest

Ansuul's Torment Medium Divines Magicka

Hands

Whorl of the Depths Light Divines Magicka

Belt

Whorl of the Depths Light Divines Magicka

Legs

Whorl of the Depths Light Divines Magicka

Boots

Whorl of the Depths Light Divines Magicka

Necklace

Ansuul's Torment Jewelry Bloodthirsty Increase Magical Harm

Ring

Ansuul's Torment Jewelry Bloodthirsty Increase Magical Harm

Ring

Ring of the Pale Order Jewelry Bloodthirsty Increase Magical Harm

Frontbar Main Hand

Ansuul's Torment Dagger Nirnhoned Absorb Stamina

Frontbar Off Hand

Ansuul's Torment Mace Charged Poison

Backbar Main Hand

Crushing Wall Ice Staff Infused Weapon Damage

ADDITIONAL INFO:


CHAMPION POINTS

Warfare

Fitness

ADDITIONAL INFO:


RACE

When it comes to solo PvE, you need both damage and survivability so pretty much all races have useful racials.

The best race for dealing damage is Khajiit. While the Critical Damage from Feline Ambush can sometimes be wasted due to Critical Damage being capped at 125%, it will never happen in solo content, because there will be no tanks or healers providing you with the Major Force buff.

The best race for survivability is Nord. The Rugged racial will provide around 6% damage mitigation.


MUNDUS

You should use The Shadow Mundus, which increases your Critical Damage.

For extremely difficult dungeons you should consider switching to The Lady Mundus, which increases your Armor.


ATTRIBUTES

HEALTH

0

STAMINA

0

MAGICKA

64

For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you’ll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you’ll need 64 Health.


FOOD

You'll have to use the Orzorga's Red Frothgar in order to sustain.

Other decent foods:

  • Clockwork Citrus Filet - if your sustain is good enough you can use this food instead, which compared to Orzorga's Red Frothgar will lower your Magicka Recovery and Max Health but it will grant you additional Max Magicka which will increase your damage
  • Orzorga's Smoked Bear Haunch - if a certain fight requires much more blocking and/or dodge rolling you can use this food instead, which compared to Orzorga's Red Frothgar will lower your Magicka Recovery and Max Health but it will grant you additional Stamina Recovery

POTIONS

Use the Spell Power potions (Increase Spell Power, Spell Critical, Restore Magicka). They'll greatly improve your and provide Major Sorcery and Major Prophecy which are crucial. You can craft them by combining Lady's Smock, Namira's Rot and Corn Flower.

In situations where you need more damage mitigation and you can spare some sustain, you can instead use the Armor potions, which will increase your armor by 5280, however you'll need to fit a source of Major Brutality (such as Power Extraction or some scribed skill) into your setup. You can craft them by combining Bugloss, Mountain's Flower and Mudcrab Chitin.


GAMEPLAY

Here you can see this build tackling Veteran dungeons


THANKS FOR READING

If you've enjoyed this guide and want to support me, you can do so through Patreon. Your support will help me produce more guides.


CHANGELOG

18th January 2025

Skill Setups - Regular (Melee)

  • Traveling Knife -> Barbed Trap
  • Power Extraction -> Debilitate
  • Resolving Vigor -> Dark Shade

Skill Setups - Regular (Ranged)

  • Wield Soul -> Poison Injection
  • Resolving Vigor -> Debilitate

Skill Setups - Difficult

  • Power Extraction -> Revealing Flare

Gear - Beginner

  • 1 Heavy / 3 Medium / 3 Light -> 1 Heavy / 1 Medium / 5 Light
  • 2 Daggers -> 2 Maces

Gear - Regular

  • 4 Medium / 3 Light -> 1 Medium / 6 Light
  • 2 Daggers -> 1 Dagger 1 Mace
  • Main Medium Set - Tzogvin -> Ansuul
  • Tzogvin added as alternative Medium Set

Gear - Difficult

  • 1 Heavy / 3 Medium / 3 Light -> 1 Heavy / 1 Medium / 5 Light
  • 2 Daggers -> 1 Dagger 1 Mace

Mundus

  • Overland - Thief -> Shadow
  • Instanced - Lover -> Shadow

Food

  • Red Frothgar changed from alternative to main food
  • Clockwork Citrus Fillet changed from main food to alternative
  • Orzorga’s Smoked Bear Haunch added as alternative

Potions

  • Tri-Stat/Heroism -> Spell Power
  • Armor - added condition about adding Major Brutality to skills