Last updated: Update 44 - 24th December 2024
This build is capable of soloing every Veteran dungeon that doesn’t have a specific mechanic that requires multiple people. It’s also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.
In this guide I’ll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Difficult refers to soloing 4-man content such as dungeons.
Front Bar | Back Bar |
---|---|
Slot 1: Concealed Weapon | Slot 1: Siphoning Attacks |
Slot 2: Impale | Slot 2: Shadowy Disguise |
Slot 3: Relentless Focus | Slot 3: Elemental Susceptibility |
Slot 4: Traveling Knife | Slot 4: Elemental Blockade |
Slot 5: Power Extraction | Slot 5: Resolving Vigor |
Ultimate: Soul Harvest | Ultimate: Shooting Star |
This is the crafted gear setup you can start with.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
Head |
Claw of the Forest Wraith | Medium | Training /Divines | Magicka |
Shoulders |
Claw of the Forest Wraith | Medium | Training /Divines | Magicka |
Chest |
Order's Wrath | Heavy | Training /Reinforced | Magicka |
Hands |
Order's Wrath | Light | Training /Divines | Magicka |
Belt |
Order's Wrath | Light | Training /Divines | Magicka |
Legs |
Order's Wrath | Medium | Training /Divines | Magicka |
Boots |
Order's Wrath | Light | Training /Divines | Magicka |
Necklace |
Claw of the Forest Wraith | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Claw of the Forest Wraith | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Claw of the Forest Wraith | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Assasin's Guile | Dagger | Nirnhoned | Absorb Stamina |
Frontbar Off Hand |
Assasin's Guile | Dagger | Charged | Poison |
Backbar Main Hand |
Assasin's Guile | Ice Staff | Infused | Weapon Damage |
This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions. You can also use it for easier dungeons.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
Head |
Slimecraw | Medium | Divines | Magicka |
Shoulders |
Tzogvin's Warband | Medium | Divines | Magicka |
Chest |
Tzogvin's Warband | Medium | Divines | Magicka |
Hands |
Whorl of the Depths | Light | Divines | Magicka |
Belt |
Whorl of the Depths | Light | Divines | Magicka |
Legs |
Tzogvin's Warband | Medium | Divines | Magicka |
Boots |
Whorl of the Depths | Light | Divines | Magicka |
Necklace |
Whorl of the Depths | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Whorl of the Depths | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Tzogvin's Warband | Dagger | Nirnhoned | Absorb Stamina |
Frontbar Off Hand |
Tzogvin's Warband | Dagger | Charged | Poison |
Backbar Main Hand |
Crushing Wall | Ice Staff | Infused | Weapon Damage |
This is my suggested setup for soloing difficult 4-man dungeons.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
Head |
Roksa the Warped | Medium | Divines /Well-Fitted | Magicka |
Shoulders |
Roksa the Warped | Medium | Divines /Well-Fitted | Magicka |
Chest |
Armor of the Trainee | Heavy | Reinforced | Magicka |
Hands |
Vestment of Olorime | Light | Divines /Well-Fitted | Magicka |
Belt |
Vestment of Olorime | Light | Divines /Well-Fitted | Magicka |
Legs |
Ansuul's Torment | Medium | Divines /Well-Fitted | Magicka |
Boots |
Vestment of Olorime | Light | Divines /Well-Fitted | Magicka |
Necklace |
Ansuul's Torment | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Ansuul's Torment | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Ansuul's Torment | Dagger | Nirnhoned | Absorb Stamina |
Frontbar Off Hand |
Ansuul's Torment | Dagger | Charged | Poison |
Backbar Main Hand |
Vestment of Olorime | Ice Staff | Infused | Weapon Damage |
Warfare
Fitness
When it comes to solo PvE, you need both damage and survivability so pretty much all races have useful racials.
The best race for dealing damage is Khajiit. While the Critical Damage from Feline Ambush can sometimes be wasted due to Critical Damage being capped at 125%, it will never happen in solo content, because there will be no tanks or healers providing you with the Major Force buff.
The best race for survivability is Nord. The Rugged racial will provide around 6% damage mitigation.
HEALTH
0
STAMINA
0
MAGICKA
64
For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you’ll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you’ll need 64 Health.
You should use the Clockwork Citrus Filet. If you need a cheaper alternative, Witchmother's Potent Brew provides only slightly lower stats.
Other decent foods:
Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina, Restore Magicka). They'll greatly improve you sustain. You can craft them by combining Columbine, Bugloss and Mountain's Flower.
There are better potions but they're extremely expensive. Heroism potions (Heroism, Restore Stamina, Restore Magicka) can provide a 100% uptime on Minor Heroism buff which generates ultimate, but they're extremely expensive because they're crafted by combining Dragon Rheum, Dragon's Blood and Columbine.
In situations where you need more damage mitigation and you can spare some sustain, you can instead use the Armor potions, which will increase your armor by 5280. You can craft them by combining Bugloss, Mountain's Flower and Mudcrab Chitin.
Here you can see this build tackling Veteran dungeons