MAGICKA DRAGONKNIGHT SOLO GUIDE

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Magicka Dragonknight


Last updated: Update 49 on PTS - 21st February 2026

Tooltips of new abilities and passives will be wrong until 9th of March, which is when Update 49 launches

This build is capable of soloing every Veteran dungeon that doesn’t have a specific mechanic that requires multiple people. It’s also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.


SKILL SETUPS


Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Front Bar Back Bar
Slot 1: Molten Whip Slot 1: Shatterspike Mantle
Slot 2: Searing Claw Slot 2: Incinerate
Slot 3: Disintegrating Dragonfire Slot 3: Elemental Susceptibility
Slot 4: Soul of Flame Slot 4: Elemental Blockade
Slot 5: Ulfsild's Contingency Slot 5: Igneous Weapons
Ultimate: Take Flight Ultimate: Standard of Might
INFO arrow_down
SITUATIONAL arrow_down
ROTATION arrow_down

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup for trash packs

Front Bar Back Bar
Slot 1: Molten Whip Slot 1: Shatterspike Mantle
Slot 2: Searing Claw Slot 2: Incinerate
Slot 3: Disintegrating Dragonfire Slot 3: Soul Burst
Slot 4: Soul of Flame Slot 4: Elemental Blockade
Slot 5: Ulfsild's Contingency Slot 5: Igneous Weapons
Ultimate: Take Flight Ultimate: Standard of Might

WHAT CHANGES:


PASSIVES

The only passive you specifically have to skip is Tri Focus, but it's only important when using an Ice Staff

Some trees are only needed when using situational skills, for example Psijic Order provides nothing without Precognition

  • Class
  • Weapon
  • Armor
  • Guild
  • Alliance War
  • Racial
  • Craft

Class - Ardent Flame

Combustion - High Priority

Traumatic Burns - High Priority

Fan the Flames - High Priority

A Soul Ablaze - High Priority


GEAR


Base Setup

A base setup that is meant for Overland content and will work for most situations. It should be your starting point when making situational setups

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Different Weapon Types

If you want to use a different frontbar weapon type make sure its trait is Charged and the enchant is Poison. You can find parses done with an Inferno Staff, Lightning Staff and a Greatsword in the Parses section. They're roughly a 2.18% damage loss compared to Daggers

Gear Slot Set Weight/Type Trait Enchantment

Head

Slimecraw Medium Divines Magicka

Shoulders

Order's Wrath Medium Divines Magicka

Chest

Tzogvin's Warband Medium Divines Magicka

Hands

Order's Wrath Medium Divines Magicka

Belt

Order's Wrath Light Divines Magicka

Legs

Order's Wrath Medium Divines Magicka

Boots

Order's Wrath Medium Divines Magicka

Necklace

Tzogvin's Warband Jewelry Bloodthirsty Increase Physical Harm

Ring

Tzogvin's Warband Jewelry Bloodthirsty Increase Physical Harm

Ring

Ring of the Pale Order Jewelry Bloodthirsty Increase Physical Harm

Frontbar Main Hand

Tzogvin's Warband Dagger Charged Poison

Frontbar Off Hand

Tzogvin's Warband Dagger Charged Absorb Stamina

Backbar Main Hand

Crushing Wall Inferno Staff Infused Weapon Damage
SITUATIONAL arrow_down
ALTERNATIVE arrow_down

Final Setups

A few examples of final setups you could end up with after applying situational rules to the base setup

This is the crafted gear setup you can start with

Gear Slot Set Weight/Type Trait Enchantment

Head

Highland Sentinel Medium Divines Magicka

Shoulders

Order's Wrath Medium Divines Magicka

Chest

Tide-Born Wildstalker Medium Divines Magicka

Hands

Order's Wrath Medium Divines Magicka

Belt

Order's Wrath Light Divines Magicka

Legs

Order's Wrath Medium Divines Magicka

Boots

Order's Wrath Medium Divines Magicka

Necklace

Tide-Born Wildstalker Jewelry Bloodthirsty Increase Physical Harm

Ring

Tide-Born Wildstalker Jewelry Bloodthirsty Increase Physical Harm

Ring

Highland Sentinel Jewelry Bloodthirsty Increase Physical Harm

Frontbar Main Hand

Tide-Born Wildstalker Dagger Charged Poison

Frontbar Off Hand

Tide-Born Wildstalker Dagger Charged Absorb Stamina

Backbar Main Hand

Tide-Born Wildstalker Inferno Staff Infused Weapon Damage

The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like Ring of the Pale Order you can start using them immediately


CHAMPION POINTS

Warfare

Fitness

ADDITIONAL INFO:


RACE

When it comes to solo PvE, you need both damage and survivability so pretty much all races have useful racials.

The best race for dealing damage is Khajiit. While the Critical Damage from Feline Ambush can sometimes be wasted due to Critical Damage being capped at 125%, it will never happen in solo content, because there will be no tanks or healers providing you with the Major Force buff.

The best race for survivability is Nord. The Rugged racial will provide around 6% damage mitigation.


MUNDUS

Most of the time you should use The Thief Mundus, which increases your Critical Chance.

When using the Medium Armor Instanced setup you have to switch your Mundus to The Lover, which increases your penetration

For extremely difficult dungeons you should consider switching to The Lady Mundus, which increases your Armor. Though keep in mind that if you're a Nord using Medium Armor, Ulfsild's Contingency and Armor Potions, you'll already be at the armor cap and won't benefit from The Lady


ATTRIBUTES

HEALTH

0

STAMINA

0

MAGICKA

64

For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you’ll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you’ll need 64 Health.


FOOD

Your sustain is completely trivialized by Soul of Flame, so you don't need any recoveries from your food

  • Bewitched Sugar Skulls - Max Health, Max Stamina, Max Magicka. The default option. Having higher Maximum Stamina means you'll restore even more Stamina through Soul of Flame, so it's a better default option despite providing less Maximum Health and Maximum Magicka
  • Artaeum Pickled Fish Bowl - Max Health, Max Magicka. Slightly more Max Health and slightly better damage, but will cause Stamina issues in any fight which requires constant Dodge Rolling and Blocking. Solitude Salmon-Millet Soup is a cheaper alternative

POTIONS

Most of the time you should use Armor potions. They'll provide you with 5280 armor and you don't need sustain from your potions thanks to Soul of Flame. You can craft them by combining Bugloss, Mountain's Flower and Mudcrab Chitin.

Heroism potions (Heroism, Restore Stamina, Restore Magicka) can provide 100% uptime on Minor Heroism, so they're the best option if going for pure damage, but it's a small DPS gain and a decent nerf to your survivability. On top of that, they're extremely expensive because they're crafted by combining Dragon Rheum,Dragon's Blood andColumbine.


PARSE

72.9k on the 6mil dummy using Full DPS setup

Recording of the 72.9k parse

OTHER PARSES

Food changed to Bewitched Sugar Skulls - 72.2k DPS


GAMEPLAY

Here you can see this build tackling Veteran dungeons and other content

Solo Veteran Hard Mode Fang Lair

Log - https://www.esologs.com/reports/zQCqVaTANDZfLP3r?fight=24

Solo Veteran Hard Mode Scalecaller Peak

Solo Veteran Scrivener's Hall

Solo The Prime Cataloger World Boss

Log - https://www.esologs.com/reports/zQCqVaTANDZfLP3r?fight=23

Solo Night Market Bosses


THANKS FOR READING

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