Be as the landslide. Let nothing stop you.
Improves your passive to increase the potency of your damage done, healing done, and damage shield strength by 1% per stack.
Pure Class Magicka Dragonknight (MagDK) Solo Build for ESO Update 51, carried by
Soul of Flame, a reworked Deep Breath that restores resources based on your missing resources. It's completely broken and lets you use
armor potions and Medium armor with absolutely no sustain issues.
Both Stamina Dragonknight and Magicka Dragonknight use
Soul of Flame, but Magicka Dragonknight has an easier time keeping it up since the skill costs Magicka. It's the strongest solo build in ESO Update 51.
Capable of soloing every Veteran dungeon that doesn't have a mechanic requiring multiple people, including Veteran Red Petal Bastion, Veteran Hard Mode Trifecta March of Sacrifices and Veteran Hard Mode Moon Hunter Keep. Also cleared Normal Trials and Night Market bosses solo. It parses 78.7k DPS on the 6 million dummy.
Works for all kinds of solo content - overland at any Challenge Difficulty up to Vestige, World Bosses, Maelstrom Arena, Vateshran Hollows, early arcs in Infinite Archive, and Veteran Dungeon soloing.
Simulated DPS is up by 3.9% compared to U50.
Skills
Dragonknight
Gear
Consumables
I built a simulator that takes the current setup from the guide and plays it through the listed rotation. It uses the listed gear, skills, Champion Points, race, Mundus, food, potions, target armor and target health. It tracks skill casts, light attacks, DoT ticks, cooldowns, execute scaling, crits and status effect rolls. It assumes 100% of light attacks hit and a 0.025 second weave average.
Every comparison table in this guide is the average of 10 deterministic sims, with the dummy's health spread between 5.55 and 6.45 million HP. A single sim can be off by up to 1.2%, because the result depends on when the killing hit lands. The Base Setup with the Instanced (Medium) gear is treated as the default.
For comparison tables I keep the setup identical and change one thing at a time. That makes the tables better for comparing options than random dummy parses, where one run can get better crits, different status effects or a better execute window.
All simulated parses include bash weaving, because the build has insanely good Stamina sustain.
| Run | DPS |
|---|---|
| Deterministic sim (5.55-6.45m average) |
75.1k DPS
|
| Real 6m CMX parse |
78.7k DPS
|
| 100 random 6m sims |
Lowest 72.4k DPS
Highest 79.1k DPS
|
| Run | DPS |
|---|---|
| Deterministic sim (5.55-6.45m average) |
77.4k DPS
|
| 100 random 6m sims |
Lowest 75.7k DPS
Highest 80.2k DPS
|
Class Masteries are a system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.
Be as the landslide. Let nothing stop you.
Improves your passive to increase the potency of your damage done, healing done, and damage shield strength by 1% per stack.
Simply the best damage option. It also improves your healing.
Fire forged within can never be extinguished. Fan the flames.
When your Dragonknight damage over time effects end, you apply Wildfire Embers to the target, dealing Flame Damage over 12 seconds. This effect stacks up to 12 times and increases in damage by 25% per stack.
| Total Coefficient | 7.01% Max Stamina/Magicka + 73.95% Weapon/Spell Damage | ||
|---|---|---|---|
| Tick Rate | Every 2s (6 ticks) | ||
| Status Chance | 3% | ||
| Tags | FlameSingle TargetDoT | ||
Simply the best damage option.
You are as unyielding as a mountain.
Each second you remain Bracing, you increase the amount of damage you block by 6%, up to 5 times.
Blocking damage has a 20% chance to restore 500 Stamina. This effect can occur once every block cost.
Replaces
Wildfire Embers in fights where you have to block a lot. Though without Wildfire Embers,
Tzogvin's Warband becomes better than
Pyrebrand.
Let your voice echo across the peaks.
Activating rank 2 of now also grants 5 Health, Magicka, and Stamina Recovery for every Ultimate spent for 10 seconds after a delay of 15 seconds.
Not useful for this setup.
Let others be swept along in the wake of your flame.
Activating rank 2 of grants you and group members within 28 meters of you and for 1 second per 15 Ultimate spent, increasing damage done and reducing damage taken by 10%.
Not useful for this setup.
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar | Back Bar |
|---|---|
| Slot 1: Molten WhipMorph of Lava Whip | Slot 1: Shatterspike MantleMorph of Earthspike Mantle |
| Slot 2: Searing ClawMorph of Searing Strike | Slot 2: IncinerateMorph of Inferno |
| Slot 3: Disintegrating DragonfireMorph of Dragonfire Breath | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Soul of FlameMorph of Core of Flame | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Ulfsild's Contingency | Slot 5: Igneous WeaponsMorph of Molten Weapons |
| Ultimate: Take FlightMorph of Dragon Leap | Ultimate: Standard of MightMorph of Dragonknight Standard |
Ulfsild's Contingency is the first skill that has to go if you need to slot something situational, unless the situational skill specifically says it's replacing something else. If it's a difficult fight where you need all the mitigation you can get, then the skill that has to go is
Disintegrating Dragonfire, or
Searing Claw if you need a lot of AoE damage for that fight.
| Rotation | Simulated Parse | Damage Change |
|---|---|---|
| Priority List |
75.1k DPS
|
Baseline |
| Static Rotation |
71.1k DPS
|
-5.2% |
Priority List
Use
Standard of Might when you start the fight with a lot of Ultimate stored up. Otherwise, use
Take Flight when it's ready.
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
Static Rotation
This might be easier for some players, but it is weaker than the priority list.
Use
Standard of Might when you start the fight with a lot of Ultimate stored up. Otherwise, use
Take Flight when it's ready.
Igneous Weapons stays outside this repeating Static Rotation because it lasts 60 seconds. Refresh it separately when Major Brutality runs out.
Pre-buff
These abilities can be pre-cast before entering combat
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup for trash packs
| Front Bar | Back Bar |
|---|---|
| Slot 1: Molten WhipMorph of Lava Whip | Slot 1: Shatterspike MantleMorph of Earthspike Mantle |
| Slot 2: Chains of DominanceMorph of Chains of Flame | Slot 2: IncinerateMorph of Inferno |
| Slot 3: Disintegrating DragonfireMorph of Dragonfire Breath | Slot 3: Soul Burst |
| Slot 4: Soul of FlameMorph of Core of Flame | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Ulfsild's Contingency | Slot 5: Igneous WeaponsMorph of Molten Weapons |
| Ultimate: Take FlightMorph of Dragon Leap | Ultimate: Standard of MightMorph of Dragonknight Standard |
A setup which trades survivability for more damage
| Front Bar | Back Bar |
|---|---|
| Slot 1: Molten WhipMorph of Lava Whip | Slot 1: Shatterspike MantleMorph of Earthspike Mantle |
| Slot 2: Searing ClawMorph of Searing Strike | Slot 2: IncinerateMorph of Inferno |
| Slot 3: Disintegrating DragonfireMorph of Dragonfire Breath | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Soul of FlameMorph of Core of Flame | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Burning TalonsMorph of Dark Talons | Slot 5: Igneous WeaponsMorph of Molten Weapons |
| Ultimate: Take FlightMorph of Dragon Leap | Ultimate: Standard of MightMorph of Dragonknight Standard |
A setup which trades damage for more survivability. Use it against harder boss fights or if you simply want a tankier build and don't mind fights taking longer
| Front Bar | Back Bar |
|---|---|
| Slot 1: Molten WhipMorph of Lava Whip | Slot 1: Shatterspike MantleMorph of Earthspike Mantle |
| Slot 2: Searing ClawMorph of Searing Strike | Slot 2: IncinerateMorph of Inferno |
| Slot 3: Revealing FlareBase Skill | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Soul of FlameMorph of Core of Flame | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Ulfsild's Contingency | Slot 5: Igneous WeaponsMorph of Molten Weapons |
| Ultimate: Take FlightMorph of Dragon Leap | Ultimate: Standard of MightMorph of Dragonknight Standard |
| Setup | Simulated Parse | Damage Change |
|---|---|---|
| Full Damage |
77.4k DPS
|
+3.1% |
| Base |
75.1k DPS
|
Baseline |
| Tanky |
69.2k DPS
|
-7.8% |
The only passive you specifically have to skip is
Tri Focus.
Some trees are only needed when using situational skills, for example Psijic Order provides nothing without
Precognition
Class
Weapon
Armor
Guild
Alliance War
Racial
Craft
Class - Ardent Flame
Combustion - High Priority
Traumatic Burns - High Priority
Fan the Flames - High Priority
A Soul Ablaze - High Priority
Class - Draconic Power
Burnished Scales - High Priority
World in Ruin - High Priority
Elder Dragon - High Priority
The Storm Voice - High Priority
Class - Earthen Heart
Heart of Stone - High Priority
Landslide - High Priority
Blessing at the Peak - High Priority
Mountain Giant - High Priority
Weapon - Dual Wield
The tooltips for
Focused Killer and
Ruffian are misleading. They also buff Light and Heavy Attacks.
Focused Killer - High Priority
Ambidextrous - High Priority
Controlled Fury - High Priority ?
Ruffian - Medium Priority
Twin Blade and Blunt - High Priority
Weapon - Destruction Staff
Tri Focus - Do Not Unlock
Penetrating Magic - Low Priority
Elemental Force - Medium Priority
Ancient Knowledge - Medium Priority
Destruction Expert - Low Priority
Armor - Light Armor
Grace - Low Priority
Evocation - High Priority
Spell Warding - High Priority
Prodigy - High Priority
Concentration - High Priority
Armor - Medium Armor
Dexterity - High Priority
Wind Walker - High Priority
Improved Sneak - Not needed
Agility - High Priority
Athletics - High Priority
Guild - Mages Guild
Persuasive Will - Not needed
Mage Adept - High Priority
Everlasting Magic - High Priority
Magicka Controller - High Priority
Might of the Guild - Low Priority
Guild - Undaunted
Undaunted Command - High Priority
Undaunted Mettle - High Priority
Guild - Psijic Order
Clairvoyance - Low Priority
Spell Orb - Not needed
Concentrated Barrier - Low Priority
Deliberation - Not needed
Alliance War - Support
Magicka Aid - Medium Priority
Combat Medic - Not needed
Battle Resurrection - Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency - Not needed
Keen Eye: Reagents - Not needed
Medicinal Use - High Priority
Chemistry - Not needed
Laboratory Use - Not needed
Snakeblood - Not needed
Overland (Base) is your starting point and works for most situations. Crafted (Beginner) is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor, in Medium (more survivability) or Light (more damage).
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Medium | |||
Chest |
Medium | |||
Hands |
Medium | |||
Belt |
Light | |||
Legs |
Medium | |||
Boots |
Medium | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Dagger | |||
Frontbar Off Hand |
Dagger | |||
Backbar Main Hand |
Ice Staff |
Fallback Gear
If you don't have it, use in order
If you don't have it, use in order
For
Tzogvin's Warband, replace the Whorl weapons and jewelry, use a Medium Tzogvin chest and a Light
Pyrebrand belt.
Alternative (same bonus)
This is the crafted gear setup you can start with. Start with the Crafted (Beginner) setup if you are missing dungeon, trial, arena, or mythic pieces.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Medium | |||
Chest |
Medium | |||
Hands |
Medium | |||
Belt |
Light | |||
Legs |
Medium | |||
Boots |
Medium | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Dagger | |||
Frontbar Off Hand |
Dagger | |||
Backbar Main Hand |
Inferno Staff |
The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like
Ring of the Pale Order you can start using them immediately
This is a setup you should use in Instanced content (Arenas and Dungeons). Enemies in instanced content have 18,200 armor, while Overland enemies have only 9,100, so this setup will need much more penetration.
Medium Armor ends up dealing less damage than Light Armor in Instanced content since Light Armor provides penetration through
Concentration, but the difference is small (1.1%) and Medium Armor provides more armor, improves Stamina sustain, reduces Dodge Roll cost and doesn't increase your block cost the way Light Armor does through its penalties.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Medium | |||
Chest |
Medium | |||
Hands |
Medium | |||
Belt |
Light | |||
Legs |
Medium | |||
Boots |
Medium | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Dagger | |||
Frontbar Off Hand |
Dagger | |||
Backbar Main Hand |
Ice Staff |
Fallback Gear
If you don't have it, use in order
If you don't have it, use in order
For
Tzogvin's Warband, replace the Whorl weapons and jewelry, use a Medium Tzogvin chest and a Light
Pyrebrand belt.
Alternatives
Changes compared to the Overland setup
This is a setup you should use in Instanced content (Arenas and Dungeons). Enemies in instanced content have 18,200 armor, while Overland enemies have only 9,100, so this setup will need much more penetration.
Light Armor allows you to continue using
The Thief Mundus even in Instanced content, thanks to
Concentration passive. It ends up dealing more damage than the Medium Armor Instanced setup, but it has worse survivability.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Light | |||
Shoulders |
Light | |||
Chest |
Medium | |||
Hands |
Light | |||
Belt |
Light | |||
Legs |
Light | |||
Boots |
Light | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Dagger | |||
Frontbar Off Hand |
Dagger | |||
Backbar Main Hand |
Ice Staff |
Fallback Gear
If you don't have it, use in order
If you don't have it, use in order
For
Tzogvin's Warband, replace the Whorl weapons and jewelry, use a Medium Tzogvin chest and a Light
Pyrebrand belt.
Alternatives
Changes compared to the Overland setup
Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.
Damage comparison for the set options.
Instanced Enemy - 18,200 Armor
All of these use
Valkyn Skoria. Light Armor setups use the
Thief Mundus and Medium Armor setups use the
Lover Mundus.
Body (Medium)
Compares
Whorl of the Depths + X Medium Armor with the
Lover Mundus.
| Body Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| |
Trial - Sanity's Edge |
Interrupt 75.8k DPS
No Interrupt 69.9k DPS
|
+1.0%
-6.9%
|
| |
Class Set - Infinite Archive |
75.1k DPS
|
Baseline |
| |
Dungeon - Frostvault |
71.7k DPS
|
-4.5% |
| |
Crafted |
70.4k DPS
|
-6.2% |
| |
Crafted |
3 Stacks 70.2k DPS
0 Stacks 67.9k DPS
|
-6.5%
-9.6%
|
| |
Trial - Lucent Citadel |
69.9k DPS
|
-6.9% |
| |
Dungeon - Unhallowed Grave |
69.8k DPS
|
-7.1% |
| |
Crafted |
69.3k DPS
|
-7.7% |
| |
PvP - Cyrodiil |
68.6k DPS
|
-8.7% |
| |
Dungeon - Falkreath Hold |
68.0k DPS
|
-9.4% |
| |
Crafted |
67.8k DPS
|
-9.7% |
| |
Crafted |
67.2k DPS
|
-10.5% |
Body (Light)
Compares
Whorl of the Depths + X Light Armor with the
Thief Mundus.
| Body Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| |
Class Set - Infinite Archive |
75.9k DPS
|
Baseline |
| |
Crafted |
71.4k DPS
|
-5.9% |
| |
Crafted |
3 Stacks 70.4k DPS
0 Stacks 68.3k DPS
|
-7.2%
-9.9%
|
| |
Crafted |
70.4k DPS
|
-7.2% |
| |
Overland - Deshaan |
68.9k DPS
|
-9.2% |
| |
Crafted |
68.7k DPS
|
-9.5% |
| |
Crafted |
68.1k DPS
|
-10.2% |
Weapons + Jewelry
Compares
Pyrebrand + X weapons and jewelry set in Light armor with the
Thief Mundus.
| Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| |
Trial - Sanity's Edge |
Interrupt 79.5k DPS
No Interrupt 73.5k DPS
|
+4.8%
-3.1%
|
| |
Trial - Rockgrove |
Soul 77.5k DPS
No Soul 71.9k DPS
|
+2.1%
-5.2%
|
| |
Trial - Dreadsail Reef |
75.9k DPS
|
Baseline |
| |
Trial - Lucent Citadel |
75.3k DPS
|
-0.7% |
| |
Dungeon - Unhallowed Grave |
73.4k DPS
|
-3.2% |
| |
Dungeon - Frostvault |
73.2k DPS
|
-3.6% |
| |
Crafted |
3 Stacks 72.6k DPS
0 Stacks 70.9k DPS
|
-4.3%
-6.6%
|
| |
Crafted |
72.4k DPS
|
-4.6% |
| |
Crafted |
72.3k DPS
|
-4.7% |
| |
PvP - Cyrodiil |
71.8k DPS
|
-5.3% |
| |
Dungeon - Falkreath Hold |
71.6k DPS
|
-5.6% |
| |
Crafted |
71.2k DPS
|
-6.2% |
| |
Overland - Deshaan |
71.1k DPS
|
-6.3% |
| |
Crafted |
70.6k DPS
|
-6.9% |
Overland Enemy - 9,100 Armor
All of these use
Slimecraw with the
Thief Mundus.
Body
Compares
Whorl of the Depths + X Medium Armor with the
Thief Mundus.
| Body Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| |
Trial - Sanity's Edge |
Interrupt 80.8k DPS
No Interrupt 74.9k DPS
|
+1.3%
-6.0%
|
| |
Class Set - Infinite Archive |
79.7k DPS
|
Baseline |
| |
Trial - Lucent Citadel |
77.1k DPS
|
-3.2% |
| |
Dungeon - Frostvault |
76.8k DPS
|
-3.6% |
| |
Dungeon - Unhallowed Grave |
76.4k DPS
|
-4.1% |
| |
Crafted |
3 Stacks 76.4k DPS
0 Stacks 74.3k DPS
|
-4.1%
-6.8%
|
| |
Crafted |
76.1k DPS
|
-4.5% |
| |
Crafted |
75.3k DPS
|
-5.5% |
| |
PvP - Cyrodiil |
75.2k DPS
|
-5.6% |
| |
Dungeon - Falkreath Hold |
74.7k DPS
|
-6.2% |
| |
Crafted |
74.3k DPS
|
-6.8% |
| |
Crafted |
73.9k DPS
|
-7.2% |
Weapons + Jewelry
Compares
Pyrebrand + X weapons and jewelry set in Medium armor with the
Thief Mundus.
| Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| |
Trial - Sanity's Edge |
Interrupt 83.6k DPS
No Interrupt 77.4k DPS
|
+4.9%
-2.9%
|
| |
Trial - Rockgrove |
Soul 81.8k DPS
No Soul 75.9k DPS
|
+2.6%
-4.7%
|
| |
Trial - Dreadsail Reef |
79.7k DPS
|
Baseline |
| |
Trial - Lucent Citadel |
79.5k DPS
|
-0.2% |
| |
Dungeon - Unhallowed Grave |
77.3k DPS
|
-2.9% |
| |
Dungeon - Frostvault |
77.3k DPS
|
-3.0% |
| |
Crafted |
3 Stacks 77.1k DPS
0 Stacks 75.1k DPS
|
-3.3%
-5.8%
|
| |
Crafted |
76.3k DPS
|
-4.2% |
| |
Crafted |
76.3k DPS
|
-4.3% |
| |
PvP - Cyrodiil |
75.8k DPS
|
-4.9% |
| |
Dungeon - Falkreath Hold |
75.4k DPS
|
-5.3% |
| |
Overland - Deshaan |
75.2k DPS
|
-5.6% |
| |
Crafted |
75.2k DPS
|
-5.6% |
| |
Crafted |
74.7k DPS
|
-6.3% |
Daggers are the default weapon.
| Front Bar Weapon | Simulated Parse | Damage Change |
|---|---|---|
| Dual Wield Daggers |
75.1k DPS
|
Baseline |
| Bow |
73.7k DPS
|
-1.8% |
| Greatsword |
73.2k DPS
|
-2.5% |
| Lightning Staff |
72.9k DPS
|
-2.9% |
| Inferno Staff |
72.8k DPS
|
-3.0% |
| Ice Staff |
70.9k DPS
|
-5.6% |
| One Handed and Shield |
70.0k DPS
|
-6.8% |
| Restoration Staff |
69.9k DPS
|
-6.9% |
Only the front bar weapon changes. Daggers use
Charged
Poison and
Charged
Absorb Stamina. Every one-weapon option uses a
Charged
Poison weapon. One Handed and Shield uses a
Charged
Poison one handed weapon plus a
Divines
Stamina shield.
Alternative setups for different goals and content types
Content-Specific Swaps
For solo you need both damage and survivability, so every race brings something to the table. I use Nord because in difficult solo content the armor racial is worth the DPS trade-off. If you want to use a different race, the table shows comparison between their DPS.
| Race | Simulated Parse | Damage Change |
|---|---|---|
| High Elf |
78.0k DPS
|
+3.9% |
| Dark Elf |
77.9k DPS
|
+3.8% |
| Khajiit |
77.2k DPS
|
+2.9% |
| Orc |
77.2k DPS
|
+2.8% |
| Breton |
76.0k DPS
|
+1.3% |
| Argonian |
75.3k DPS
|
+0.4% |
| Wood Elf |
75.2k DPS
|
+0.2% |
| Nord |
75.1k DPS
|
Baseline |
| Redguard |
75.0k DPS
|
-0.1% |
| Imperial |
75.0k DPS
|
-0.1% |
For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you'll need 64 Health.
| Attributes | Simulated Parse | Damage Change |
|---|---|---|
| 64 Magicka |
75.1k DPS
|
Baseline |
| 32 Health / 32 Magicka |
73.5k DPS
|
-2.1% |
| 64 Health |
71.8k DPS
|
-4.3% |
As you can see, the damage loss from changing attributes is minimal, but you gain up to 7808 Health, so change attributes whenever you struggle with some harder enemy.
Your sustain is completely trivialized by
Soul of Flame, so you don't need any recoveries from your food.
| Setup | Simulated Parse | Damage Change |
|---|---|---|
| |
75.1k DPS
|
Baseline |
| |
75.3k DPS
|
+0.3% |
Your sustain is completely trivialized by
Soul of Flame,
so you don't need any recovery from your potions.
Use Armor Potions as your default.
All parses are recorded on the 6 million Target Dummy
| Slot | Style | Dyes |
|---|---|---|
| Head |
Thalmor Black
Thalmor Black
Legate's Black
|
|
| Shoulders |
Thalmor Black
|
|
| Chest |
Thalmor Black
Thalmor Black
Thalmor Black
|
|
| Hands |
Thalmor Black
Thalmor Black
Thalmor Black
|
|
| Belt |
Thalmor Black
|
|
| Legs |
Thalmor Black
Thalmor Black
Thalmor Black
|
|
| Feet |
Thalmor Black
Thalmor Black
Thalmor Black
|
|
| Frontbar Main Hand |
Thalmor Black
Legate's Black
Legate's Black
|
|
| Frontbar Off Hand |
Thalmor Black
Legate's Black
Legate's Black
|
|
| Backbar Main Hand |
Thalmor Black
Thalmor Black
Thalmor Black
|
|
| Slot | Collectible |
|---|---|
| Skin |
Yes, Magicka Dragonknight is the strongest solo build in ESO Update 51.
Soul of Flame makes sustain a non-issue, letting you run Medium armor and armor potions while still having resources to spare.
Yes, but barely. Magicka and Stamina Dragonknight play almost identically for solo, and Magicka just edges ahead because
Soul of Flame is a little easier to sustain on a Magicka build. The gap is small enough that there's no wrong pick.
Every Veteran dungeon that doesn't have a mechanic requiring multiple people, including Veteran Hard Mode Fang Lair, Veteran Hard Mode Scalecaller Peak and Veteran Scrivener's Hall. Also Normal Trials and Night Market bosses solo.
Yes, for Infinite Archive Arcs 1-4. Those arcs are still close enough to normal solo PvE content that a standard solo build works well, and you usually will not have enough important Visions yet to build around them. Some effects become more valuable in Infinite Archive, especially enemy Weapon and Spell Damage reductions, but you do not need a dedicated deep-IA build for Arcs 1-4.
For deep Infinite Archive runs, such as Arc 10+, this is not the right type of build. Deep IA setups have to change heavily around the Visions earned during that run, so they are usually built very differently from standard solo builds.
MagDK means Magicka Dragonknight, a Dragonknight build that runs Magicka as its main resource instead of Stamina.
Yes, you can replace the Dual Wield Daggers with other weapons. In the simulation, Bow loses 1.8% DPS, Greatsword 2.5%, Lightning Staff 2.9%, Inferno Staff 3.0%, Ice Staff 5.6%, One Handed and Shield 6.8%, and Restoration Staff 6.9%. This build doesn't use any Dual Wield skills on the frontbar, so you won't need to change any skills when switching. This guide includes simulated comparisons for all of these weapons. Replacing the backbar weapon is a lot more troublesome, because
Elemental Susceptibility is an extremely powerful skill for solo.
Yes, you can use this build at any Challenge Difficulty, including Vestige. Mobs hit a lot harder and you do less damage on the higher tiers, so fights take longer, but the build itself doesn't change.
No, you don't need a different setup. Use the base skills and one of the Instanced gear setups from this guide for both Maelstrom Arena and Vateshran Hollows.