Hyperioxes
Hyperioxes

Magicka Dragonknight Solo Build - ESO Guide

Solo Two Bar Magicka Pure Class Dragonknight
Up to date for: Update 51 - 6th October 2026
Last changed: Update 51 - 6th October 2026

Pure Class Magicka Dragonknight (MagDK) Solo Build for ESO Update 51, carried by , a reworked Deep Breath that restores resources based on your missing resources. It's completely broken and lets you use and Medium armor with absolutely no sustain issues.

Both Stamina Dragonknight and Magicka Dragonknight use , but Magicka Dragonknight has an easier time keeping it up since the skill costs Magicka. It's the strongest solo build in ESO Update 51.

Capable of soloing every Veteran dungeon that doesn't have a mechanic requiring multiple people, including Veteran Red Petal Bastion, Veteran Hard Mode Trifecta March of Sacrifices and Veteran Hard Mode Moon Hunter Keep. Also cleared Normal Trials and Night Market bosses solo. It parses 78.7k DPS on the 6 million dummy.

Works for all kinds of solo content - overland at any Challenge Difficulty up to Vestige, World Bosses, Maelstrom Arena, Vateshran Hollows, early arcs in Infinite Archive, and Veteran Dungeon soloing.

Simulated DPS is up by 3.9% compared to U50.

Skills

  • now costs 3240 Magicka instead of being free
  • now restores 12% of missing Stamina and Magicka per tick, down from 15%
  • now grants only , which provides both Weapon and Spell Critical Chance
  • now grants only , which provides both Weapon and Spell Damage

Dragonknight

  • now stacks up to 12 times instead of 10, generates a stack every 4 seconds instead of 5 at maximum rank, and loses a stack after 6 seconds without generating another
  • also uses the higher stack cap and new decay behavior
  • grants , which now increases both Weapon and Spell Damage

Gear

  • now grants a stack of when it activates, up to once every 10 seconds
  • now works in Overland

Consumables

  • now uses the Essence of Spell Protection name and updated icon
  • and potions replace Heroism potions
Article ESO Update 51 PTS Patch Notes & Changes ESO Update 51 PTS patch notes covering buff hybridization, class and weapon changes, Werewolf, item sets, Solo Dungeons, and undocumented changes.

Simulated Parse Tables

I built a simulator that takes the current setup from the guide and plays it through the listed rotation. It uses the listed gear, skills, Champion Points, race, Mundus, food, potions, target armor and target health. It tracks skill casts, light attacks, DoT ticks, cooldowns, execute scaling, crits and status effect rolls. It assumes 100% of light attacks hit and a 0.025 second weave average.

Every comparison table in this guide is the average of 10 deterministic sims, with the dummy's health spread between 5.55 and 6.45 million HP. A single sim can be off by up to 1.2%, because the result depends on when the killing hit lands. The Base Setup with the Instanced (Medium) gear is treated as the default.

For comparison tables I keep the setup identical and change one thing at a time. That makes the tables better for comparing options than random dummy parses, where one run can get better crits, different status effects or a better execute window.

All simulated parses include bash weaving, because the build has insanely good Stamina sustain.

Base Setup

Run DPS
Deterministic sim (5.55-6.45m average)
75.1k DPS
Real 6m CMX parse
78.7k DPS
100 random 6m sims
Lowest 72.4k DPS
Highest 79.1k DPS

Full Damage Setup

Run DPS
Deterministic sim (5.55-6.45m average)
77.4k DPS
100 random 6m sims
Lowest 75.7k DPS
Highest 80.2k DPS
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Class Mastery

Class Masteries are a system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.

Situational

Dragonknight Class Mastery

Resolute Defense

You are as unyielding as a mountain.

Each second you remain Bracing, you increase the amount of damage you block by 6%, up to 5 times.

Blocking damage has a 20% chance to restore 500 Stamina. This effect can occur once every block cost.

Notes

Replaces in fights where you have to block a lot. Though without Wildfire Embers, becomes better than .

Not worth it

Dragonknight Class Mastery

Booming Voice

Let your voice echo across the peaks.

Activating rank 2 of now also grants 5 Health, Magicka, and Stamina Recovery for every Ultimate spent for 10 seconds after a delay of 15 seconds.

Notes

Not useful for this setup.

Dragonknight Class Mastery

Lead From the Front

Let others be swept along in the wake of your flame.

Activating rank 2 of grants you and group members within 28 meters of you and for 1 second per 15 Ultimate spent, increasing damage done and reducing damage taken by 10%.

Notes

Not useful for this setup.

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Front Bar Back Bar
Slot 1: Molten WhipMorph of Lava Whip Slot 1: Shatterspike MantleMorph of Earthspike Mantle
Slot 2: Searing ClawMorph of Searing Strike Slot 2: IncinerateMorph of Inferno
Slot 3: Disintegrating DragonfireMorph of Dragonfire Breath Slot 3: Elemental SusceptibilityMorph of Weakness to Elements
Slot 4: Soul of FlameMorph of Core of Flame Slot 4: Elemental BlockadeMorph of Wall of Elements
Slot 5: Ulfsild's Contingency Slot 5: Igneous WeaponsMorph of Molten Weapons
Ultimate: Take FlightMorph of Dragon Leap Ultimate: Standard of MightMorph of Dragonknight Standard
  • - a spammable which grants you a stack of Seething Fury whenever you use another Dragonknight ability while in combat. Seething Fury lasts 10 seconds and increases damage of your next by 33% per stack, stacking up to 3 times.
  • - deals direct damage and applies a 10 second DoT which deals 10% more damage every 2 seconds. The initial hit is guaranteed to proc Burning status effect.
  • - deals direct damage in a cone in front of you and applies a 10 second DoT to all enemies hit and debuffs them with Major Breach, reducing their armor by 5948
  • - interrupts enemies around you, restores 12% missing Stamina and Magicka every 2 seconds over 4 seconds (ticks 3 times) and deals damage in an AoE at the end
  • (, , ) - a 22 second DoT which will also grant you Minor Resolve, increasing your armor by 2974. Having it slotted will also increase your Max Magicka and Magicka Recovery through passive. This is also your AoE spammable
  • - a cheap ultimate which deals damage, stuns enemies and grants you a 20% Damage Done against Monsters buff for 15 seconds
  • - your source of Major Resolve which also applies a 20 second DoT to enemies around you and grants you a buff which adds 100 damage to all of your damage ticks
  • - an ability which releases a fiery wave around you on cast and then every 5 seconds for 15 seconds. It has increased base chance to proc Burning status effect. Having it slotted passively grants you Major Savagery.
  • - an extremely strong ability that does a multitude of things. It applies Major Breach, which reduces enemies' armor by 5948 which is a massive damage increase. It also applies Burning, Chilled and Concussed status effects at the beginning and then every 7.5 seconds. All of these Status Effects deal decent damage, but Concussed will also apply Minor Vulnerability for 4 seconds, increasing enemies' damage taken by 5%. Chilled will also apply Minor Maim for 4 seconds, reducing enemies' damage done by 5% and it will also apply Minor Brittle for 4 seconds if you were on your Ice Staff bar while the Chilled effect procced. Minor Brittle increase Critical Damage taken by 10%. The Chilled proc will also synergise with our
  • - this ability will constantly apply your enchantment. If it's the Ice version, it will also constantly apply Minor Breach to enemies who are Chilled, and they'll be Chilled thanks to
  • - a 60 second buff which grants you Major Brutality and causes your Light Attacks to deal additional damage up to once every 2 seconds.
  • - an ultimate which calls down a standard which increases your Weapon and Spell Damage by 600, increases your damage done by 15% and reduces your damage taken by 25%. Use it when you start the fight with a lot of Ultimate stored up. Otherwise, use when it's ready. It can also be used to survive difficult mechanics thanks to the 25% damage reduction

is the first skill that has to go if you need to slot something situational, unless the situational skill specifically says it's replacing something else. If it's a difficult fight where you need all the mitigation you can get, then the skill that has to go is , or if you need a lot of AoE damage for that fight.

  • - use it for fights where there's a lot of damage happening in a short burst. The HoT from is short but very strong, so casting it at the right time can help you survive such mechanics. It can also be used in fights with invulnerability phases where you can't heal with or
  • - a replacement for which does more damage but doesn't provide the armor buff, and just like , it can be used as AoE spammable
  • - a chain ability that you can use to stack enemies. Use it in trash packs or in boss fights with adds that have to be chained. It also applies Major Cowardice which can be useful against hard hitting bosses. It isn't worth slotting just for the Major Cowardice alone, but if you already slotted it to deal with the adds you might as well use it on the boss
  • - a gap closer which can be useful in fights where you have to move around a lot
  • (, , ) - an 8 meter AoE pull with a 2 second delay which will debuff your enemies with Minor Breach and grant you Weapon and Spell Damage based on number of enemies hit
  • (, , ) - a different script combination which trades the DoT from for the mitigation from . Use it in fights where you need more damage mitigation
  • - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the passive, which increases Magicka Recovery by 10%
  • - an ability which provides Major Evasion, which reduces your AoE damage taken by 20%. Use it in fights with lots of AoE damage
  • - the other morph of which doesn't deal more damage with time, but instead heals you on cast and every time the DoT ticks. Use it if you need more healing
  • - the other morph of which costs only Magicka instead of both Magicka and Stamina. Use it in fights where you have to block and dodge roll a lot, so you can save all your Stamina for that
  • replaces . Use if you want more healing and do not need the interrupt. About a 1.1% DPS loss in simulation compared to
  • - an extremely situational ability which can be useful in fights with lots of projectile damage. It also provides Minor Protection for 20 seconds after casting
  • - the other morph of which should be used in fights where you need to remove snares
  • - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
  • - an ultimate that limits any damage you take to 6% of your max HP for 10 seconds, useful in fights with infrequent hard hitting mechanics
  • - a decent damage shield which also reduces the next instance of damage you take by 10% and heals you after the shield ends. It has a similar use case to , but it costs Magicka instead of Stamina, and damage shields will perform better than healing in some fights, where you need to prepare for a bigger hit. You can't reliably use it in fights with friendly NPCs, as it can just target them instead
Rotation Simulated Parse Damage Change
Priority List
75.1k DPS
Baseline
Static Rotation
71.1k DPS
-5.2%

Priority List

Use when you start the fight with a lot of Ultimate stored up. Otherwise, use when it's ready.

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh

  • 1.
  • 2.
  • 3.
  • 4. if it's at 3 stacks
  • 5.
  • 6. every 16 seconds
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.

Pre-buff

These abilities can be pre-cast before entering combat

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup for trash packs

Front Bar Back Bar
Slot 1: Molten WhipMorph of Lava Whip Slot 1: Shatterspike MantleMorph of Earthspike Mantle
Slot 2: Chains of DominanceMorph of Chains of Flame Slot 2: IncinerateMorph of Inferno
Slot 3: Disintegrating DragonfireMorph of Dragonfire Breath Slot 3: Soul Burst
Slot 4: Soul of FlameMorph of Core of Flame Slot 4: Elemental BlockadeMorph of Wall of Elements
Slot 5: Ulfsild's Contingency Slot 5: Igneous WeaponsMorph of Molten Weapons
Ultimate: Take FlightMorph of Dragon Leap Ultimate: Standard of MightMorph of Dragonknight Standard

What Changes

  • replaces
  • replaces

Skill Setup Comparison

Setup Simulated Parse Damage Change
Full Damage
77.4k DPS
+3.1%
Base
75.1k DPS
Baseline
Tanky
69.2k DPS
-7.8%

Passives

The only passive you specifically have to skip is .

Some trees are only needed when using situational skills, for example Psijic Order provides nothing without

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Ardent Flame

Combustion - High Priority

Traumatic Burns - High Priority

Fan the Flames - High Priority

A Soul Ablaze - High Priority

Gear

Overland (Base) is your starting point and works for most situations. Crafted (Beginner) is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor, in Medium (more survivability) or Light (more damage).

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Gear Slot Set Weight/Type Trait Enchantment
HeadHead Medium
ShouldersShoulders Medium
ChestChest Medium
HandsHands Medium
BeltBelt Light
LegsLegs Medium
FeetBoots Medium
NeckNecklace Jewelry
RingRing Jewelry
RingRing Jewelry
MainhandFrontbar Main Hand Dagger
OffhandFrontbar Off Hand Dagger
MainhandBackbar Main Hand Ice Staff
Look here You don't need the Trial gear. The Dungeon set is about 3.0% less damage, while the Crafted set is about 4.2% less damage.
(Dungeon)
About 3.0% less damage
(Crafted)
About 4.2% less damage
Body
Pyrebrand - Class Set (Infinite Archive)

If you don't have it, use in order

  1. - Dungeon Set (Frostvault)
  2. - Crafted
  3. - Crafted
Belt, Weapons and Jewelry
Whorl of the Depths - Trial Set (Dreadsail Reef)

If you don't have it, use in order

  1. - Dungeon Set (Frostvault)
  2. - Crafted
  3. - Crafted

For , replace the Whorl weapons and jewelry, use a Medium Tzogvin chest and a Light belt.

Monster Helm
Slimecraw - Monster Set (Wayrest Sewers I)

Alternative (same bonus)

  1. - Direfrost Keep
  2. - Scalecaller Peak
  3. - Moongrave Fane
  4. - Stone Garden
  5. - Bedlam Veil
  6. - Night Market

Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.

Tool Penetration Calculator Check your total armor penetration in ESO and see exactly how much DPS you're losing. Find out if you've hit the penetration cap for the type of content you're doing.

Gear Set Comparisons

Damage comparison for the set options.

All of these use . Light Armor setups use the Mundus and Medium Armor setups use the Mundus.

Weapons + Jewelry

Compares + X weapons and jewelry set in Light armor with the Mundus.

Source
Set Source Simulated Parse Damage Change
Trial - Sanity's Edge
Interrupt 79.5k DPS
No Interrupt 73.5k DPS
+4.8% -3.1%
Trial - Rockgrove
Soul 77.5k DPS
No Soul 71.9k DPS
+2.1% -5.2%
Trial - Dreadsail Reef
75.9k DPS
Baseline
Trial - Lucent Citadel
75.3k DPS
-0.7%
Dungeon - Unhallowed Grave
73.4k DPS
-3.2%
Dungeon - Frostvault
73.2k DPS
-3.6%
Crafted
3 Stacks 72.6k DPS
0 Stacks 70.9k DPS
-4.3% -6.6%
Crafted
72.4k DPS
-4.6%
Crafted
72.3k DPS
-4.7%
PvP - Cyrodiil
71.8k DPS
-5.3%
Dungeon - Falkreath Hold
71.6k DPS
-5.6%
Crafted
71.2k DPS
-6.2%
Overland - Deshaan
71.1k DPS
-6.3%
Crafted
70.6k DPS
-6.9%

Front Bar Weapons

Daggers are the default weapon.

Front Bar Weapon Simulated Parse Damage Change
Dual Wield Daggers
75.1k DPS
Baseline
Bow
73.7k DPS
-1.8%
Greatsword
73.2k DPS
-2.5%
Lightning Staff
72.9k DPS
-2.9%
Inferno Staff
72.8k DPS
-3.0%
Ice Staff
70.9k DPS
-5.6%
One Handed and Shield
70.0k DPS
-6.8%
Restoration Staff
69.9k DPS
-6.9%

Only the front bar weapon changes. Daggers use and . Every one-weapon option uses a weapon. One Handed and Shield uses a one handed weapon plus a shield.

Situational Swaps

Alternative setups for different goals and content types

  • Use in fights where you can interrupt something at least once every 30 seconds.
  • Use in fights where you can kill an add every 30 seconds.
  • In fights where you have to block a lot, use instead of .

Additional Tips

  • You can change some (or all) of the enchants to ones for extremely hard hitting bosses
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Champion Points

Unlock Order

Warfare
6% Direct Damage
Because more than 60% of your damage is Direct
6% Single Target Damage
Because more than 60% of your damage is Single Target
8% Critical Damage and Healing
Next strongest CP damage-wise
205 Weapon and Spell Damage
Next strongest CP damage-wise
More Mitigation
Replace + with 2 mitigation CPs: , , , or (depending on the type of damage the Boss deals to you)
More Healing
is a decent Champion Point if you need more HPS
Fitness
1400 Max Health
Survivability
1731 Armor
Survivability
90 Health, Magicka and Stamina Recovery
Sustain
10% Movement Speed
Movement
Block Mitigation
Use in fights where you block a lot and can afford to move slower
Dodge Rolling
Use in fights where you need to dodge roll a lot
Sustain in fights with lots of adds
Use if you need more Stamina in fights with lots of adds
Craft
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
The Craft tree is non-combat utility. Steed's Blessing is the only slottable that matters for group content, giving you extra movement speed between fights.

Race

For solo you need both damage and survivability, so every race brings something to the table. I use Nord because in difficult solo content the armor racial is worth the DPS trade-off. If you want to use a different race, the table shows comparison between their DPS.

Nord
Nord
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. provides around 5-7% damage mitigation depending on your current armor, making difficult content easier to survive without sacrificing much damage.
Rugged 2600 armor
Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Resist Frost 1000 Max Health, 4620 Frost Resistance
Race Simulated Parse Damage Change
High Elf
78.0k DPS
+3.9%
Dark Elf
77.9k DPS
+3.8%
Khajiit
77.2k DPS
+2.9%
Orc
77.2k DPS
+2.8%
Breton
76.0k DPS
+1.3%
Argonian
75.3k DPS
+0.4%
Wood Elf
75.2k DPS
+0.2%
Nord
75.1k DPS
Baseline
Redguard
75.0k DPS
-0.1%
Imperial
75.0k DPS
-0.1%

Mundus

  • Default

    5.53% Critical Chance(9.04% with 7 )
    Use in all Overland content and most situations. It increases Critical Chance
  • Instanced

    2744 Penetration(4489 with 7 )
    Switch when using the Medium Armor Instanced setup. Provides penetration to compensate for the higher armor of Instanced enemies
  • Difficult Content

    2744 Armor(4489 with 7 )
    Consider for extremely difficult dungeons, though Nord using Medium Armor with Ulfsild's Contingency and Armor Potions is already at the armor cap

Attributes

For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you'll need 64 Health.

Health
0
Stamina
0
Magicka
64
All points into Magicka. Use it for most content
Health
32
Stamina
0
Magicka
32
Split evenly between Health and Magicka. Use this whenever you start to struggle
Health
64
Stamina
0
Magicka
0
All points into Health. Use this for very difficult fights
Attributes Simulated Parse Damage Change
64 Magicka
75.1k DPS
Baseline
32 Health / 32 Magicka
73.5k DPS
-2.1%
64 Health
71.8k DPS
-4.3%

As you can see, the damage loss from changing attributes is minimal, but you gain up to 7808 Health, so change attributes whenever you struggle with some harder enemy.

Food

Your sustain is completely trivialized by , so you don't need any recoveries from your food.

  • Default

    Max Health +4,620 Max Stamina +4,250 Max Magicka +4,250 Health Recovery +462
    The default option. Having higher Maximum Stamina means you'll restore even more Stamina through , so it's a better default option despite providing less Maximum Health and Maximum Magicka.
  • Full Damage

    Max Health +5,414 Max Magicka +4,938
    Slightly more Max Health and slightly better damage, but will cause Stamina issues in any fight which requires constant Dodge Rolling and Blocking.
    Cheaper alternative
    Difference Max Health +5,395 −19 Max Magicka +4,936 −2
Setup Simulated Parse Damage Change
75.1k DPS
Baseline
75.3k DPS
+0.3%

Potions

Your sustain is completely trivialized by , so you don't need any recovery from your potions. Use Armor Potions as your default.

  • Default

    Restore Health
    Armor Potions are the default because the amount of Armor they provide is huge compared to the other bonuses you can get from potions. Relative to the usual trade-off between Armor and other stats, the Armor bonus from potions is disproportionately large. They'll provide you with 5280 armor and you don't need sustain from your potions thanks to .
  • Full Damage (Cheap)

    Restore Magicka
    Magicka Force potions give you 15.7 second , so they're the cheap option if going for pure damage, but it's a decent nerf to your survivability.
  • Full Damage (Expensive)

    Restore Magicka
    Heroism Force potions give the same effects as Magicka Force potions plus 100% uptime on , so they're the best option if going for pure damage. They're expensive though.

Parses

All parses are recorded on the 6 million Target Dummy

Regular Setup
78,682 DPS
Regular Setup
78,682DPS
6mil Skeleton Dummy
Patch
Update 51
Armor
6 Medium / 1 Light
Gear Setup
Instanced (Medium)
Skill Setup
Regular
Potion
Food
Mundus
Race
Nord
CMX Parse
Magicka Dragonknight Solo CMX parse - Regular setup
CMX Setup
Magicka Dragonknight Solo CMX setup - Regular setup
Recording
Parse recording

Gameplay

Moon Hunter Keep
Dungeon · Solo 3
March of Sacrifices
Dungeon · Solo 3
March of Sacrifices
Dungeon
Moon Hunter Keep
Dungeon
Fang Lair
Dungeon
Scalecaller Peak
Dungeon
Scrivener's Hall
Dungeon
Normal Trials
Trial
Oakenclaw
World Boss
The Prime Cataloger
World Boss
Dragon
World Event
Night Market Bosses
Miscellaneous
Moon Hunter Keep
Dungeon Solo 3
March of Sacrifices
Dungeon Solo 3
March of Sacrifices
Dungeon Veteran Hard Mode Trifecta
Moon Hunter Keep
Dungeon Veteran Hard Mode
Fang Lair
Dungeon Veteran Hard Mode
Scalecaller Peak
Dungeon Veteran Hard Mode
Scrivener's Hall
Dungeon Veteran
Normal Trials
Trial Normal
Oakenclaw
World Boss
The Prime Cataloger
World Boss
Dragon
World Event
Night Market Bosses
Miscellaneous

Fashion

Outfit
Magicka Dragonknight fashion screenshot
Slot Style Dyes
Head Online:Annihilarch%27S_Chosen_StyleAnnihilarch's Chosen Helmet
Thalmor Black
Thalmor Black
Legate's Black
Shoulders Online:Annihilarch%27S_Chosen_StyleAnnihilarch's Chosen Pauldrons
Thalmor Black
Chest Scorianite Gladiator JackScorianite Gladiator Jack
Thalmor Black
Thalmor Black
Thalmor Black
Hands Online:Annihilarch%27S_Chosen_StyleAnnihilarch's Chosen Gauntlets
Thalmor Black
Thalmor Black
Thalmor Black
Belt Online:Annihilarch%27S_Chosen_StyleAnnihilarch's Chosen Girdle
Thalmor Black
Legs Online:Annihilarch%27S_Chosen_StyleAnnihilarch's Chosen Greaves
Thalmor Black
Thalmor Black
Thalmor Black
Feet Online:Annihilarch%27S_Chosen_StyleAnnihilarch's Chosen Sabatons
Thalmor Black
Thalmor Black
Thalmor Black
Frontbar Main Hand Ilambris SwordIlambris Sword
Thalmor Black
Legate's Black
Legate's Black
Frontbar Off Hand Ilambris SwordIlambris Sword
Thalmor Black
Legate's Black
Legate's Black
Backbar Main Hand Online:Annihilarch%27S_Chosen_StyleAnnihilarch's Chosen Staff
Thalmor Black
Thalmor Black
Thalmor Black
Magicka Dragonknight fashion screenshot
Collectibles
Slot Collectible
Skin Deadlands ScorcherDeadlands Scorcher

FAQ

Yes, Magicka Dragonknight is the strongest solo build in ESO Update 51. makes sustain a non-issue, letting you run Medium armor and armor potions while still having resources to spare.

Yes, but barely. Magicka and Stamina Dragonknight play almost identically for solo, and Magicka just edges ahead because is a little easier to sustain on a Magicka build. The gap is small enough that there's no wrong pick.

Every Veteran dungeon that doesn't have a mechanic requiring multiple people, including Veteran Hard Mode Fang Lair, Veteran Hard Mode Scalecaller Peak and Veteran Scrivener's Hall. Also Normal Trials and Night Market bosses solo.

Yes, for Infinite Archive Arcs 1-4. Those arcs are still close enough to normal solo PvE content that a standard solo build works well, and you usually will not have enough important Visions yet to build around them. Some effects become more valuable in Infinite Archive, especially enemy Weapon and Spell Damage reductions, but you do not need a dedicated deep-IA build for Arcs 1-4.

For deep Infinite Archive runs, such as Arc 10+, this is not the right type of build. Deep IA setups have to change heavily around the Visions earned during that run, so they are usually built very differently from standard solo builds.

MagDK means Magicka Dragonknight, a Dragonknight build that runs Magicka as its main resource instead of Stamina.

Yes, you can replace the Dual Wield Daggers with other weapons. In the simulation, Bow loses 1.8% DPS, Greatsword 2.5%, Lightning Staff 2.9%, Inferno Staff 3.0%, Ice Staff 5.6%, One Handed and Shield 6.8%, and Restoration Staff 6.9%. This build doesn't use any Dual Wield skills on the frontbar, so you won't need to change any skills when switching. This guide includes simulated comparisons for all of these weapons. Replacing the backbar weapon is a lot more troublesome, because is an extremely powerful skill for solo.

Yes, you can use this build at any Challenge Difficulty, including Vestige. Mobs hit a lot harder and you do less damage on the higher tiers, so fights take longer, but the build itself doesn't change.

No, you don't need a different setup. Use the base skills and one of the Instanced gear setups from this guide for both Maelstrom Arena and Vateshran Hollows.



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