Hyperioxes
Hyperioxes
Home Healer DPS Healer Hybrid

DPS Healer Build

Healer Two Bar Stamina Subclass Warden Templar Nightblade Arcanist
Up to date for: Update 49 - 21st April 2026
Last changed: Update 48 - 1st December 2025

This Healer/DPS hybrid build is designed for safely queueing with random teammates in Veteran Dungeons. It maintains around 25k HPS while providing the most important healer buffs, reaches 61k DPS on a trial dummy while actively healing, and goes up to 80k DPS when not casting heals.

It's made for Veteran Dungeon random queues and can handle most Hard Modes, even though for some of them a proper healer build would've been more convenient.

Advertisement

Subclassing

Herald of the Tome skill line - ESO
Herald of the Tome
Arcanist
Green Balance skill line - ESO
Green Balance
Warden
Aedric Spear skill line - ESO
Aedric Spear
Templar

This build doesn't use any class set or class script so the base class can be either Arcanist, Warden or Templar

If your base class is Nightblade, you can still use this build by changing the Aedric Spear skill line to Nightblade's Assassination

Herald of the Tome skill line - ESO
Herald of the Tome
Arcanist
Green Balance skill line - ESO
Green Balance
Warden
Assassination skill line - ESO
Assassination
Nightblade

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Cephaliarch's Flail Pragmatic Fatecarver Recuperative Treatise Budding Seeds Camouflaged Hunter Crescent Sweep
Energy Orb Overflowing Altar Soul Burst Elemental Blockade Echoing Vigor The Languid Eye
Front Bar Back Bar
Slot 1: Cephaliarch's Flail Slot 1: Energy Orb
Slot 2: Pragmatic Fatecarver Slot 2: Overflowing Altar
Slot 3: Recuperative Treatise Slot 3: Soul Burst
Slot 4: Budding Seeds Slot 4: Elemental Blockade
Slot 5: Camouflaged Hunter Slot 5: Echoing Vigor
Ultimate: Crescent Sweep Ultimate: The Languid Eye
INFO
  • Cephaliarch's FlailCephaliarch's Flail - an AoE spammable that generates Crux, heals you if you hit any enemy and increases the damage enemies take from you by 5%
  • Pragmatic FatecarverPragmatic Fatecarver - extremely powerful Crux spender that deals full damage in AoE, has massive range of 22 meters and grants you a big damage shield while you channel it.
  • Recuperative TreatiseRecuperative Treatise - an ability that deals decent damage, ensures you'll have at least 1 Crux when your beam ends and improves your sustain.
  • Budding SeedsBudding Seeds - extremely strong and cheap AoE HoT, which can also be recast to be used as a direct heal when needed. It will improve your sustain by proccing the Nature's GiftNature's Gift passive.
  • Camouflaged HunterCamouflaged Hunter - this ability will grant you the Minor Berserk buff which increases your damage done by 5% for 5 seconds after you deal Critical Damage from enemy's flank, which has a very wide radius. It will also trigger the SlayerSlayer passive, increasing your Weapon and Spell Damage by 3%.
  • Crescent SweepCrescent Sweep - an ultimate which is slotted only to proc the Piercing SpearPiercing Spear passive which increases Critical Damage by 12%. You should only cast it when the battle is about to end, otherwise The Languid EyeThe Languid Eye is far superior.
  • Energy OrbEnergy Orb - strong AoE HoT which provides crucial Combustion synergy to your teammates, which restores 3960 of dominant resource up to once every 20 seconds
  • Overflowing AltarOverflowing Altar - this ability applies Minor Lifesteal to all nearby enemies, causing you and your allies to restore 660 Health per second when damaging them. It also provides the Blood Feast synergy which restores 65% Maximum Health to the user
  • Soul BurstSoul Burst (HealingHealing, Sage's RemedySage's Remedy, CourageCourage) - an AoE burst heal which applies a 10 second HoT and grants everyone Minor Courage for 20 seconds, increasing Weapon and Spell Damage by 215
  • Elemental BlockadeElemental Blockade - this ability will constantly proc our Weapon Damage enchant. It will also apply Off Balance to enemies who have the Concussed status effect already applied to them
  • Echoing VigorEchoing Vigor - extremely strong AoE HoT which is going to proc the Powerful AssaultPowerful Assault set
  • The Languid EyeThe Languid Eye - an Ultimate which deals damage in a small AoE over 6 seconds which can be moved by pressing the ability again (it's off Global Cooldown).
SITUATIONAL

Whenever you need to slot situational skills, replace Soul BurstSoul Burst. For situational Ultimates, replace The Languid EyeThe Languid Eye

  • Soul HarvestSoul Harvest - replacement for Crescent SweepCrescent Sweep for when you're using Assassination instead of Aedric Spear
  • Crushing ShockCrushing Shock - a ranged interrupt which you'll need for some fights
  • Aggressive HornAggressive Horn - an offensive support Ultimate which grants everyone a 10% Max Resource buff for 30 seconds and Major Force for 10 seconds. The Max Resource buff translates into roughly a 2% damage increase while the Major Force is roughly an 8% damage increase. Use it if your random teammates turn out to be good, because then this Ultimate will be more effective than dealing damage yourself with The Languid EyeThe Languid Eye
  • Reviving BarrierReviving Barrier - a defensive support Ultimate which can help your team survive
ROTATION

I don't use a static rotation so this is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh

It's impossible to give a definite ruleset of when to keep up your heals. Echoing VigorEchoing Vigor is something you should keep up at all times, because it procs Powerful AssaultPowerful Assault. Soul BurstSoul Burst should be cast at least every 20 seconds for the Minor Courage, but you don't need to keep up the 10 second HoT if there's no damage pressure. Energy OrbEnergy Orb has to be cast at least once every 20 seconds for the Combustion synergy.

Priority List

Pre-buff

These abilities can be pre-cast before entering combat

Passives

There are no passives you need to skip with this build

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Herald of the Tome

Fated FortuneFated Fortune - High Priority

Harnessed QuintessenceHarnessed Quintessence - High Priority

Psychic LesionPsychic Lesion - High Priority

Splintered SecretsSplintered Secrets - High Priority

Gear

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Default setup

Gear Slot Set Weight/Type Trait Enchantment
HeadHead NerienethNerieneth Medium DivinesDivines StaminaStamina
ShouldersShoulders NerienethNerieneth Medium DivinesDivines StaminaStamina
ChestChest Powerful AssaultPowerful Assault Medium DivinesDivines StaminaStamina
HandsHands Powerful AssaultPowerful Assault Medium DivinesDivines StaminaStamina
BeltBelt Spell Power CureSpell Power Cure Light DivinesDivines StaminaStamina
LegsLegs Powerful AssaultPowerful Assault Medium DivinesDivines StaminaStamina
FeetBoots Powerful AssaultPowerful Assault Medium DivinesDivines StaminaStamina
NeckNecklace Velothi Ur-Mage's AmuletVelothi Ur-Mage's Amulet Jewelry InfusedInfused Increase Magical HarmIncrease Magical Harm
RingRing Spell Power CureSpell Power Cure Jewelry InfusedInfused Increase Magical HarmIncrease Magical Harm
RingRing Spell Power CureSpell Power Cure Jewelry InfusedInfused Increase Magical HarmIncrease Magical Harm
MainhandFrontbar Main Hand Spell Power CureSpell Power Cure Dagger NirnhonedNirnhoned FlameFlame
MainhandFrontbar Off Hand Spell Power CureSpell Power Cure Dagger PrecisePrecise PoisonPoison
MainhandBackbar Main Hand Powerful AssaultPowerful Assault Lightning Staff InfusedInfused Weapon DamageWeapon Damage
Alternative

Other Monster Sets you could use instead of Nerien'ethNerien'eth if you want to lean even more into Support rather than Damage

  • Ozezan the InfernoOzezan the Inferno - grants your teammates 4272 Armor and Minor Vitality, increasing their Healing Received and strength of Damage Shields by 6%. The armor should provide roughly 9% damage mitigation
  • The BlindThe Blind - provides lots of Damage Shields and the 1-piece bonus of it is Critical Chance which will boost both our DPS and Heals
  • Symphony of BladesSymphony of Blades - grants your teammates sustain. However, due to the nature of random queue, most people will balance the sustain of their builds without SymphonySymphony in mind, because they can't know for certain that their Healer will run it. Because of that, using SymphonySymphony in random queue is usually pointless
Additional Info

Additional tips

  • You can use Shock enchant instead of Poison or Flame if you want to provide the Concussed status effect yourself. Concussed is needed to proc Off Balance with Lightning Elemental BlockadeElemental Blockade, but it should usually be provided by the tank, or by the DDs if they're doing Shock damage
Advertisement

Champion Points

WarfareWarfare
Master-at-Arms
6% Direct Damage
Because more than 60% of your damage is Direct
Biting Aura
6% AoE Damage
Because more than 60% of your damage is AoE
Wrathful Strikes
205 Weapon and Spell Damage
Next strongest CP damage-wise
Fighting Finesse
8% Critical Damage and Healing
Next strongest CP damage-wise
FitnessFitness
Boundless Vitality
1400 Max Health
Survivability
Fortified
1731 armor
Survivability
Celerity
10% Movement Speed
Mobility
Rejuvenation
90 Health, Stamina and Magicka Recovery
Sustain
CraftCraft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

The difference between best and worst race is about 5% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.

Khajiit
Best for Dungeons
Khajiit
Why pick this
Since this build should only be used in 4-man content, Khajiit is the best race for it thanks to its Critical Damage buffs
Feline Ambush Feline Ambush 12% Critical Damage
Nimble Nimble 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery
Dark Elf
Second Best
Dark Elf
Why pick this
Dark Elf's Max Resources and Weapon/Spell Damage usually make it better than Khajiit, but that's only in 12-man content. This build should only be used in 4-man content, so Dark Elf is second best here
Dynamic Dynamic 1910 Max Stamina & Magicka
Resist Flame Resist Flame 4620 Flame Resistance
Ruination Ruination 258 Weapon & Spell Damage

Other decent options

Orc
Orc
Brawny Brawny 1000 Max Stamina
Unflinching Rage Unflinching Rage 1000 Max Health, ≈531 Healing per Second
Swift Warrior Swift Warrior 258 Weapon & Spell Damage, -12% Sprint Cost, +10% Sprint Speed
High Elf
High Elf
Spell Recharge Spell Recharge ≈104 lower resource per second, 5% less damage taken while channeling
Syrabane's Boon Syrabane's Boon 2000 Max Magicka
Elemental Talent Elemental Talent 258 Weapon & Spell Damage
Wood Elf
Wood Elf
Hunter's Eye Hunter's Eye 950 Penetration, 5% Movement Speed
Y'ffre's Endurance Y'ffre's Endurance 258 Stamina Recovery
Resist Affliction Resist Affliction 2000 Max Stamina, 2310 Poison and Disease Resistance
Imperial
Imperial
Tough Tough 2000 Max Health
Imperial Mettle Imperial Mettle 2000 Max Stamina
Red Diamond Red Diamond Reduce cost of all abilities by 6%
Redguard
Redguard
Martial Training Martial Training 8% Reduced Weapon Skill Cost, 15% Reduced effectiveness of snares
Conditioning Conditioning 2000 Max Stamina
Adrenaline Rush Adrenaline Rush 201 Stamina per second

Mundus

The Thief
Default
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use in all content

Attributes

You should always put all 64 attribute points into Stamina

Health
0
Stamina
64
Magicka
0
All points into Stamina

Food

Max Health Stamina Recovery Magicka Recovery
You'll need both Stamina and Magicka Recoveries to sustain both the damage skills and healing skills. Jewels of MisruleJewels of Misrule is a cheaper alternative.

Potions

Tri-Stat Potion
Default Tri-Stat Potion
Restore Health Restore Stamina Restore Magicka

Use Tri-Stat potions (Restore Health, Restore Stamina, Restore Magicka). They'll greatly improve your sustain.

Parses

With Heals
61k DPS
Without Heals
80k DPS
With Heals
61kDPS
21mil Iron Atronach
Patch
Update 48
Armor
6 Medium / 1 Light
Gear Setup
Base
Skill Setup
Base
Potion
Tri-Stat Potion
Mundus
The Thief
Race
Dark Elf
Keeping up all heals except for Soul Burst
CMX Parse
DPS Healer CMX Parse - With Heals
CMX Setup
DPS Healer CMX Setup - With Heals
Recording
Parse recording
Without Heals
80kDPS
21mil Iron Atronach
Patch
Update 48
Armor
6 Medium / 1 Light
Gear Setup
Base
Skill Setup
Base
Potion
Tri-Stat Potion
Mundus
The Thief
Race
Dark Elf
Without keeping up Heals
CMX Parse
DPS Healer CMX Parse - Without Heals
CMX Setup
DPS Healer CMX Setup - Without Heals
Recording
Parse recording

Gameplay

Logs of Veteran Dungeons (Dungeon Finder random queue)

Exiled Redoubt
Dungeon
Naj-Caldeesh
Dungeon
Fang Lair
Dungeon
Scrivener's Hall
Dungeon
Bal Sunnar
Dungeon
Exiled Redoubt
Dungeon Veteran Hard Mode
Naj-Caldeesh
Dungeon Veteran
Fang Lair
Dungeon Veteran
Scrivener's Hall
Dungeon Veteran
Bal Sunnar
Dungeon Veteran

You can find more runs in this spreadsheet

Advertisement


THANKS FOR READING

Patreon

If you've enjoyed this guide and want to support me, you can do so through Patreon. Your support will help me produce more guides.