Last updated: Update 46 - 26th June May 2025
This build is capable of soloing every Veteran dungeon that doesn’t have a specific mechanic that requires multiple people. It’s also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.
In this guide I’ll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.
Combination
Dragonknight - Ardent Flame
Warden - Winter's Embrace
Sorcerer - Storm Calling
Base Class
This build can use either Dragonknight, Warden or Sorcerer as your base class. There are differences between base classes because we can use the Class Mastery script on
Banner Bearer, but the differences are very small. Dragonknight 's
Class Mastery grants Weapon and Spell Damage and damage reduction, Warden 's
Class Mastery grants sustain and Crowd Control, and on a Sorcerer you can simply use the
Cavalier's Charge script instead of
Class Mastery, which grants Weapon and Spell Damage.
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
Front Bar | Back Bar |
---|---|
Slot 1: Ulfsild's Contingency | Slot 1: Soul Burst |
Slot 2: Hurricane | Slot 2: Flames of Oblivion |
Slot 3: Critical Surge | Slot 3: Elemental Susceptibility |
Slot 4: Arctic Blast | Slot 4: Elemental Blockade |
Slot 5: Banner Bearer | Slot 5: Banner Bearer |
Ultimate: Energy Overload | Ultimate: Standard of Might |
Ulfsild's Contingency -
Frost,
Lingering Torment,
Force
Banner Bearer -
Magic,
Class Mastery,
Berserk
Soul Burst is the first skill that has to go when you need to slot something situational, unless the situational skill specifically says that it's replacing something else
Priority List
I don't use a static rotation so this is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
Pre-buff
These abilities can be pre-cast before entering combat
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup with lots of damage mitigation for bosses that hit very hard
Front Bar | Back Bar |
---|---|
Slot 1: Ulfsild's Contingency | Slot 1: Critical Surge |
Slot 2: Hurricane | Slot 2: Flames of Oblivion |
Slot 3: Wield Soul | Slot 3: Elemental Susceptibility |
Slot 4: Revealing Flare | Slot 4: Elemental Blockade |
Slot 5: Banner Bearer | Slot 5: Banner Bearer |
Ultimate: Temporal Guard | Ultimate: Standard of Might |
Class - Ardent Flame
Combustion - High Priority
Warmth - Medium Priority
Searing Heat - High Priority
World in Ruin - High Priority
Example of a beginner setup made with just crafted gear.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
![]() Head |
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Medium |
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![]() Shoulders |
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Medium |
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![]() Chest |
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Heavy |
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![]() Hands |
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Light |
![]() ![]() |
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![]() Belt |
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Light |
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![]() Legs |
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Medium |
![]() ![]() |
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![]() Boots |
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Light |
![]() ![]() |
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![]() Necklace |
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Jewelry |
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![]() Ring |
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Jewelry |
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![]() Ring |
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Jewelry |
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![]() Frontbar Main Hand |
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Lightning Staff |
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![]() Backbar Main Hand |
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Lightning Staff |
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The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like Ring of the Pale Order you can start using them immediately
You don't need to start with crafted gear, simply pick 2 sets from the Alternative section that are easiest for you to obtain
Gear that might be easier to obtain and can be used while you work towards the best gear
Dungeon gear isn't always an upgrade to Crafted/Overland gear. It's listed in case you already own some of it
Crafted:
All of these are tradable and can be bought from other players
Overland:
All of these are tradable and can be bought from other players
PvP:
All of these are tradable and can be bought from other players
Dungeons:
This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
![]() Head |
![]() |
Medium |
![]() |
![]() |
![]() Shoulders |
![]() |
Medium |
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![]() Chest |
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Heavy |
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![]() Hands |
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Light |
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![]() Belt |
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Light |
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![]() Legs |
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Medium |
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![]() Boots |
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Light |
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![]() Necklace |
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Jewelry |
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![]() Ring |
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Jewelry |
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![]() |
![]() Ring |
![]() |
Jewelry |
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![]() Frontbar Main Hand |
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Lightning Staff |
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![]() Backbar Main Hand |
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Lightning Staff |
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This is my suggested setup for soloing extremely difficult fights in dungeons.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
![]() Head |
![]() |
Medium |
![]() ![]() |
![]() |
![]() Shoulders |
![]() |
Medium |
![]() ![]() |
![]() |
![]() Chest |
![]() |
Heavy |
![]() |
![]() |
![]() Hands |
![]() |
Light |
![]() ![]() |
![]() |
![]() Belt |
![]() |
Light |
![]() ![]() |
![]() |
![]() Legs |
![]() |
Medium |
![]() ![]() |
![]() |
![]() Boots |
![]() |
Light |
![]() ![]() |
![]() |
![]() Necklace |
![]() |
Jewelry |
![]() |
![]() |
![]() Ring |
![]() |
Jewelry |
![]() |
![]() |
![]() Ring |
![]() |
Jewelry |
![]() |
![]() |
![]() Frontbar Main Hand |
![]() |
Lightning Staff |
![]() |
![]() |
![]() Backbar Main Hand |
![]() |
Lightning Staff |
![]() |
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Warfare
Fitness
When it comes to solo PvE, you need both damage and survivability so pretty much all races have useful racials.
The best race for dealing damage is Khajiit. While the Critical Damage from Feline Ambush can sometimes be wasted due to Critical Damage being capped at 125%, it will never happen in solo content, because there will be no tanks or healers providing you with the Major Force buff.
The best race for survivability is Nord. The Rugged racial will provide around 6% damage mitigation.
HEALTH
0
STAMINA
0
MAGICKA
64
For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you’ll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you’ll need 64 Health.
You should use the Artaeum Pickled Fish Bowl. If you need a cheaper alternative,
Solitude Salmon-Millet Soup provides only slightly lower stats.
Other decent foods:
Since your sustain is being taken care of by the fact that Heavy Attacks restore resources, you can instead use the Armor potions, which will increase your armor by 5280. You can craft them by combiningBugloss,
Mountain's Flower and
Mudcrab Chitin.
50.4k on the 6mil dummy using Regular setup
Recording of the 50.4k parse
Here you can see this build tackling Veteran dungeons
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