ELEMENTALIST HEAVY ATTACK SUBCLASS SOLO GUIDE

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Elementalist Heavy Attack Subclass


Last updated: Update 46 - 26th June May 2025

This build is capable of soloing every Veteran dungeon that doesn’t have a specific mechanic that requires multiple people. It’s also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.

In this guide I’ll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.


SUBCLASSING


Combination

Dragonknight - Ardent Flame

Warden - Winter's Embrace

Sorcerer - Storm Calling

Base Class

This build can use either Dragonknight, Warden or Sorcerer as your base class. There are differences between base classes because we can use the Class Mastery script on Banner Bearer, but the differences are very small. Dragonknight 's Class Mastery grants Weapon and Spell Damage and damage reduction, Warden 's Class Mastery grants sustain and Crowd Control, and on a Sorcerer you can simply use the Cavalier's Charge script instead of Class Mastery, which grants Weapon and Spell Damage.


SKILL SETUPS


Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Front Bar Back Bar
Slot 1: Ulfsild's Contingency Slot 1: Soul Burst
Slot 2: Hurricane Slot 2: Flames of Oblivion
Slot 3: Critical Surge Slot 3: Elemental Susceptibility
Slot 4: Arctic Blast Slot 4: Elemental Blockade
Slot 5: Banner Bearer Slot 5: Banner Bearer
Ultimate: Energy Overload Ultimate: Standard of Might
SCRIBING arrow_down
INFO arrow_down
SITUATIONAL arrow_down
ROTATION arrow_down

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup with lots of damage mitigation for bosses that hit very hard

Front Bar Back Bar
Slot 1: Ulfsild's Contingency Slot 1: Critical Surge
Slot 2: Hurricane Slot 2: Flames of Oblivion
Slot 3: Wield Soul Slot 3: Elemental Susceptibility
Slot 4: Revealing Flare Slot 4: Elemental Blockade
Slot 5: Banner Bearer Slot 5: Banner Bearer
Ultimate: Temporal Guard Ultimate: Standard of Might

EXPLANATION:


PASSIVES

  • Class
  • Weapon
  • Armor
  • Guild
  • Alliance War
  • Racial
  • Craft

Class - Ardent Flame

Combustion - High Priority

Warmth - Medium Priority

Searing Heat - High Priority

World in Ruin - High Priority


GEAR

This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.

Gear Slot Set Weight/Type Trait Enchantment

Head

Ilambris Medium Divines Magicka

Shoulders

Ilambris Medium Divines Magicka

Chest

Sergeant's Mail Heavy Reinforced Magicka

Hands

Noble Duelist Light Divines Magicka

Belt

Noble Duelist Light Divines Magicka

Legs

Armor of the Trainee Medium Divines Magicka

Boots

Noble Duelist Light Divines Magicka

Necklace

Sergeant's Mail Jewelry Bloodthirsty Increase Physical Harm

Ring

Sergeant's Mail Jewelry Bloodthirsty Increase Physical Harm

Ring

Ring of the Pale Order Jewelry Bloodthirsty Increase Physical Harm

Frontbar Main Hand

Sergeant's Mail Lightning Staff Precise Absorb Stamina

Backbar Main Hand

Noble Duelist Lightning Staff Infused Weapon Damage
ADDITIONAL INFO arrow_down

CHAMPION POINTS

Warfare

Fitness

ADDITIONAL INFO:


RACE

When it comes to solo PvE, you need both damage and survivability so pretty much all races have useful racials.

The best race for dealing damage is Khajiit. While the Critical Damage from Feline Ambush can sometimes be wasted due to Critical Damage being capped at 125%, it will never happen in solo content, because there will be no tanks or healers providing you with the Major Force buff.

The best race for survivability is Nord. The Rugged racial will provide around 6% damage mitigation.


MUNDUS

For overland content you should use The Thief Mundus, which increases your Critical Chance.

For instanced content you should use The Lover Mundus, which increases your Penetration.


ATTRIBUTES

HEALTH

0

STAMINA

0

MAGICKA

64

For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you’ll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you’ll need 64 Health.


FOOD

You should use the Artaeum Pickled Fish Bowl. If you need a cheaper alternative, Solitude Salmon-Millet Soup provides only slightly lower stats.

Other decent foods:

  • Orzorga's Tripe Trifle Pocket provides Stamina Recovery at the cost of Maximum Magicka. It will lower your damage, but it’s very useful for fights where you have to dodge roll a lot.
  • Orzorga's Smoked Bear Haunch provides Magicka and Stamina Recovery at the cost of Maximum Magicka. It will lower your damage, but it’s very useful for fights where you have to both dodge roll a lot and spam your Wield Soul damage shield.

POTIONS

Since your sustain is being taken care of by the fact that Heavy Attacks restore resources, you can instead use the Armor potions, which will increase your armor by 5280. You can craft them by combiningBugloss,Mountain's Flower andMudcrab Chitin.


PARSE

50.4k on the 6mil dummy using Regular setup

Recording of the 50.4k parse


GAMEPLAY

Here you can see this build tackling Veteran dungeons

Solo Veteran Shipwright's Regret

Log - https://www.esologs.com/reports/kyZjBKmCYnDJr76A?fight=1


THANKS FOR READING

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