Strongest One Bar Subclass Solo Build - ESO Guide
This build is capable of soloing every Veteran dungeon that doesn't have a specific mechanic that requires multiple people. It's also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.
In this guide I'll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.
Subclassing
Combination
Base Class
This build doesn't use any class set or class script so the base class can be either Nightblade, Warden or Arcanist
Skill Setups
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's Flail | Slot 1: Inspired Scholarship |
| Slot 2: Pragmatic Fatecarver | Slot 2: Relentless Focus |
| Slot 3: Inspired Scholarship | |
| Slot 4: Deep Fissure | |
| Slot 5: Bull Netch | |
| Ultimate: Soul Harvest | Ultimate: Soul Harvest |
Cephaliarch's Flail - an AoE spammable that generates Crux, heals you if you hit any enemy and increases the damage enemies take from you by 5%. It will also trigger the
Splintered Secrets passive, increasing your penetration by 1240
Pragmatic Fatecarver - extremely powerful Crux spender that deals full damage in AoE, has massive range of 22 meters and grants you a big damage shield while you channel it. It will also trigger the
Splintered Secrets passive, increasing your penetration by 1240
Inspired Scholarship - an ability that deals lots of damage and ensures you'll have at least 1 Crux when your beam ends. It will also trigger the
Splintered Secrets passive, increasing your penetration by 1240. Having it also on the backbar doesn't matter in the base setup, but it can be useful if you replace the frontbar
Inspired Scholarship with another ability
Deep Fissure - deals a lot of damage per cast, applies crucial Major and Minor Breach debuffs and provides 5% Critical Damage through the
Advanced Species passive
Bull Netch - gives Stamina back over time, grants Major Brutality and Major Sorcery, and every 5 seconds either removes one negative effect or, if none is removed, increases your damage done by 5% for 5 seconds. It also provides 5% Critical Damage through the
Advanced Species passive.
Soul Harvest - a cheap ultimate that increases target's damage taken from you by 20%. You need it on your frontbar to trigger passives of the Assassination skill line. Having it slotted will also cause you to regain 10 Ultimate whenever you deal a final blow against an enemy. Having it also on the backbar doesn't matter in the base setup, but it can be useful if you replace the frontbar
Soul Harvest with another ultimate
Relentless Focus - an ability that will passively grant you 400 Weapon and Spell Damage if you're not using
Oakensoul Ring
Bull Netch is the first skill that has to go when you need to slot something situational, unless the situational skill specifically says that it's replacing something else
Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the
Magicka Aid passive, which increases Magicka Recovery by 10%
Wield Soul (
Flame
,
Lingering Torment
,
Resolve
) - a 10 second DoT that provides Major Resolve which increases your armor by 5948. Better defensive option than
Revealing Flare in Single Target fights. You'll also have better Stamina sustain with this compared to
Revealing Flare because it's a Magicka ability that has to be used every 10 seconds. It's mostly useless if you're already getting Major Resolve from
Oakensoul Ring
Resolving Vigor - a strong 5 second Heal over Time. Use it in fights where bosses have immunity phases during which you can't heal through
Ring of the Pale Order or
Reaving Blows
Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
Piercing Mark - replacement for
Deep Fissure when you're replacing
Soul Harvest with
Precognition. It's a worse source of Major Breach but you need a Nightblade ability on frontbar to trigger passives of the Assassination skill line
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
- 1. Use
Deep Fissure - 2. Use
Inspired Scholarship - 3. Use
Bull Netch - 4. If not at 3 Crux, use
Cephaliarch's Flail - 5. Use
Soul Harvest - 6. If at 3 Crux, use
Pragmatic Fatecarver
Pre-buff
These abilities can be pre-cast before entering combat
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's Flail | Slot 1: Inspired Scholarship |
| Slot 2: Pragmatic Fatecarver | Slot 2: Relentless Focus |
| Slot 3: Inspired Scholarship | |
| Slot 4: Deep Fissure | |
| Slot 5: Revealing Flare | |
| Ultimate: Soul Harvest | Ultimate: Soul Harvest |
What Changes
Changes compared to the Base Setup
Revealing Flare replaces
Bull Netch as it provides 10% damage mitigation. This might cause Stamina sustain issues which you should solve by changing food to
Orzorga's Tripe Trifle Pocket and/or slotting
Bloody Renewal. It shouldn't cause sustain issues if you have racials that provide Stamina sustain.
A setup you should use when switching out
Ring of the Pale Order for
Oakensoul Ring
| Front Bar |
|---|
| Slot 1: Cephaliarch's Flail |
| Slot 2: Pragmatic Fatecarver |
| Slot 3: Inspired Scholarship |
| Slot 4: Deep Fissure |
| Slot 5: Bull Netch |
| Ultimate: Soul Harvest |
What Changes
Changes compared to the Base Setup
Oakensoul Ring provides Major Resolve so
Wield Soul is no longer needed and it's being replaced with
Bull Netch
Passives
Class
Weapon
Armor
Guild
Alliance War
Racial
Craft
Class - Animal Companions
Bond with Nature - Low Priority
Savage Beast - Medium Priority
Flourish - High Priority
Advanced Species - High Priority
Class - Assassination
Master Assassin - High Priority
Executioner - High Priority
Pressure Points - High Priority
Hemorrhage - High Priority
Class - Herald of the Tome
Fated Fortune - High Priority
Harnessed Quintessence - High Priority
Psychic Lesion - High Priority
Splintered Secrets - High Priority
Weapon - Dual Wield
The tooltips for
Focused Killer and
Ruffian are misleading. They also buff Light and Heavy Attacks.
Focused Killer - Low Priority
Ambidextrous - High Priority
Controlled Fury - Not Needed
Ruffian - Low Priority
Twin Blade and Blunt - High Priority
Armor - Light Armor
Grace - Low Priority
Evocation - Low Priority
Spell Warding - Low Priority
Prodigy - High Priority
Concentration - High Priority
Armor - Medium Armor
Dexterity - High Priority
Wind Walker - Low Priority
Improved Sneak - Not needed
Agility - High Priority
Athletics - Low Priority
Armor - Heavy Armor
Resolve - Medium Priority
Constitution - Low Priority
Juggernaut - Medium Priority
Revitalize - Low Priority
Rapid Mending - Low Priority
Alliance War - Support
Magicka Aid - Medium Priority
Combat Medic - Not needed
Battle Resurrection - Not needed
Race - Your race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency - Not needed
Keen Eye: Reagents - Not needed
Medicinal Use - High Priority
Chemistry - Not needed
Laboratory Use - Not needed
Snakeblood - Not needed
Gear
Base Setup
This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head
|
|
Medium | |
|
Shoulders
|
|
Medium | |
|
Chest
|
|
Medium | |
|
Hands
|
|
Medium | |
|
Belt
|
|
Light | |
|
Legs
|
|
Medium | |
|
Boots
|
|
Medium | |
|
Necklace
|
|
Jewelry | |
|
Ring
|
|
Jewelry | |
|
Ring
|
|
Jewelry | |
|
Frontbar Main Hand
|
|
Dagger | |
|
Frontbar Off Hand
|
|
Dagger | |
|
If you want to switch to a situational set it's best to replace
Ansuul's Torment
if the situational set you're getting has a Minor Slayer line, and replace
Tide-Born Wildstalker
otherwise. When replacing
Tide-Born Wildstalker
with a Medium armor set, change your
Slimecraw
head-piece to Light armor type.
For example, a default setup for trash packs would replace
Ansuul's Torment
with
Sul-Xan's Torment
The strongest gear combination without any trial gear is
Order's Wrath
combined with
Tide-Born Wildstalker
Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present
-
Sul-Xan's Torment
- the best set for trash packs and for bosses that regularly spawn smaller adds
Final Setups
Other gear setups for getting started or maximizing damage
Example of a beginner setup made with just crafted gear.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head
|
|
Medium | |
|
Shoulders
|
|
Medium | |
|
Chest
|
|
Heavy | |
|
Hands
|
|
Medium | |
|
Belt
|
|
Light | |
|
Legs
|
|
Medium | |
|
Boots
|
|
Medium | |
|
Necklace
|
|
Jewelry | |
|
Ring
|
|
Jewelry | |
|
Ring
|
|
Jewelry | |
|
Frontbar Main Hand
|
|
Dagger | |
|
Frontbar Off Hand
|
|
Mace | |
|
The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like
Ring of the Pale Order
you can start using them immediately
If you want to Solo some difficult content without
Ring of the Pale Order
you'll have to add
Reaving Blows
to your setup, but for the easier stuff the healing from
Cephaliarch's Flail and shielding from
Pragmatic Fatecarver will be enough
The weight distribution of the setup from the table is 1 Heavy 5 Medium 1 Light so that you can start leveling up all your armor skill lines. Once you transition to Regular setup you'll be using 6 Medium 1 Light most of the time, switching to 1 Heavy 5 Medium 1 Light only against more difficult fights
You don't need to start with crafted gear, simply pick 2 sets from the Alternative section that are easiest for you to obtain
The strongest gear combination without any trial gear is
Order's Wrath
combined with
Tide-Born Wildstalker
Gear that might be easier to obtain and can be used while you work towards the best gear
Dungeon gear isn't always an upgrade to Crafted/Overland gear. It's listed in case you already own some of it
Crafted
All of these are tradable and can be bought from other players
Overland
All of these are tradable and can be bought from other players
-
Mother's Sorrow
(Light) - Deshaan -
Back-Alley Gourmand
(Light) - Galen and Y'ffelon -
Dragonguard Elite
(Medium) - Southern Elsweyr
PvP
All of these are tradable and can be bought from other players
-
Deadly Strike
(Medium) - Bruma Elite Gear Vendor
Dungeons
-
Tzogvin's Warband
(Medium) - Frostvault -
Pillar of Nirn
(Medium) - Falkreath Hold -
Essence Thief
(Medium) - White-Gold Tower -
Leviathan
(Medium) - Crypt of Heart 1 & 2
- Use
Training
traits if you're still leveling. If you're already max level and have enough Champion Points you can instead use
Divines
and
Reinforced
on the chest piece - For overland content, you don't need as much penetration so you can replace Maces with Daggers
Setup for maximizing damage in fights that don't hit very hard. It also has better sustain and damage mitigation so sometimes it can be straight up safer than the
Ring of the Pale Order
setup, especially in fights with lots of adds where
Reaving Blows
hitting multiple targets will heal you enough. To give you an example, it was superior to the Regular
Ring of the Pale Order
setup in the Hard Mode Thurvokuun fight
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head
|
|
Medium | |
|
Shoulders
|
|
Medium | |
|
Chest
|
|
Medium | |
|
Hands
|
|
Medium | |
|
Belt
|
|
Light | |
|
Legs
|
|
Medium | |
|
Boots
|
|
Medium | |
|
Necklace
|
|
Jewelry | |
|
Ring
|
|
Jewelry | |
|
Ring
|
|
Jewelry | |
|
Frontbar Main Hand
|
|
Dagger | |
|
Frontbar Off Hand
|
|
Dagger | |
|
Since this setup doesn't use
Ring of the Pale Order
it will need
Reaving Blows
to survive most fights
- In terms of DPS,
Velothi Ur-Mage's Amulet
is similar to
Oakensoul Ring
in Single Target DPS and a decent amount stronger in AoE DPS, but you'd be losing out on the sustain and mitigation from
Oakensoul Ring
. It's an option for AoE fights with a DPS check. In the Gameplay section, I've used
Velothi Ur-Mage's Amulet
instead of
Oakensoul Ring
against the 2nd boss of Veteran Fang Lair in order to kill the boss before the Cadaverous Senche-Tiger's Death Grip mechanic
Champion Points
Race
For solo you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively
Mundus
-
DefaultThe Thief
5.53% Critical Chance(9.04% with 7
Divines)
Use most of the time. It increases your Critical Chance -
Difficult ContentThe Lady
2744 Armor(4489 with 7
Divines)
Consider switching for extremely difficult dungeons. It increases your Armor
Attributes
For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you'll need 64 Health.
Food
-
DefaultBraised Rabbit with Spring Vegetables
Max Health +5,395 Max Stamina +4,936Use it as your default food -
SustainOrzorga's Tripe Trifle Pocket
Max Health +5,395 Stamina Recovery +493Use it if you can't sustain the Max Stamina food
Potions
-
DefaultWeapon Power Potion
Restore Stamina
Major Brutality
Major Savagery
Use the Weapon Power potions (Increase Weapon Power, Weapon Critical, Restore Stamina). They'll greatly improve your sustain and provide the Major Savagery buff which is crucial. -
ExpensiveImmovable Stamina Potion
Restore Stamina
Major Savagery
Immovability
Immovable Stamina potions (Restore Stamina, Weapon Critical, Unstoppable) are much more expensive than Weapon Power potions, but can provide a very slight edge, as they can make you CC immune for a short time. -
Full DamageStamina Armor Potion
Restore Health Restore Stamina
Physical Resistance
When using the Full Damage setup you should instead use Stamina Armor (Restore Health, Restore Stamina, Physical Resistance) potions, because
Oakensoul Ring
will already provide Major Savagery. -
SituationalArmor Potion
Restore Health
Spell Resistance
Physical Resistance
Another option when using
Oakensoul Ring
are potions which provide both resistances (Restore Health, Physical Resistance, Spell Resistance). You can use them in fights which deal a decent amount of Magical damage, but you'll most likely have to get additional Stamina sustain from another source like food, CP or racial.
Parses
All parses are recorded on the 6 million Target Dummy
Gameplay
FAQ
No, you don't need a different setup. Use the Regular skill and gear setups from this guide for both Maelstrom Arena and Vateshran Hollows.
Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand
Frontbar Off Hand
