Hyperioxes
Hyperioxes
Home Solo Strongest One Bar Subclass Solo

Strongest One Bar Subclass Solo Build - ESO Guide

Solo One Bar Stamina Subclass Warden Nightblade Arcanist
Up to date for: Update 46 - 18th June 2025
Last changed: Update 46 - 18th June 2025

This build is capable of soloing every Veteran dungeon that doesn't have a specific mechanic that requires multiple people. It's also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.

In this guide I'll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.

Advertisement

Subclassing

Animal Companions
Warden
Assassination
Nightblade
Herald of the Tome
Arcanist

This build doesn't use any class set or class script so the base class can be either Nightblade, Warden or Arcanist

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Cephaliarch's Flail Pragmatic Fatecarver Inspired Scholarship Deep Fissure Bull Netch Soul Harvest
Inspired Scholarship Relentless Focus Soul Harvest
Front Bar Back Bar
Slot 1: Cephaliarch's Flail Slot 1: Inspired Scholarship
Slot 2: Pragmatic Fatecarver Slot 2: Relentless Focus
Slot 3: Inspired Scholarship
Slot 4: Deep Fissure
Slot 5: Bull Netch
Ultimate: Soul Harvest Ultimate: Soul Harvest
  • Cephaliarch's Flail - an AoE spammable that generates Crux, heals you if you hit any enemy and increases the damage enemies take from you by 5%. It will also trigger the Splintered Secrets passive, increasing your penetration by 1240
  • Pragmatic Fatecarver - extremely powerful Crux spender that deals full damage in AoE, has massive range of 22 meters and grants you a big damage shield while you channel it. It will also trigger the Splintered Secrets passive, increasing your penetration by 1240
  • Inspired Scholarship - an ability that deals lots of damage and ensures you'll have at least 1 Crux when your beam ends. It will also trigger the Splintered Secrets passive, increasing your penetration by 1240. Having it also on the backbar doesn't matter in the base setup, but it can be useful if you replace the frontbar Inspired Scholarship with another ability
  • Deep Fissure - deals a lot of damage per cast, applies crucial Major and Minor Breach debuffs and provides 5% Critical Damage through the Advanced Species passive
  • Bull Netch - provides a lot of Stamina sustain, a 5% damage boost, constantly purges debuffs and provides 5% Critical Damage through the Advanced Species passive
  • Soul Harvest - a cheap ultimate that increases target's damage taken from you by 20%. You need it on your frontbar to trigger passives of the Assassination skill line. Having it slotted will also cause you to regain 10 Ultimate whenever you deal a final blow against an enemy. Having it also on the backbar doesn't matter in the base setup, but it can be useful if you replace the frontbar Soul Harvest with another ultimate
  • Relentless Focus - an ability that will passively grant you 400 Weapon and Spell Damage if you're not using Oakensoul Ring

Bull Netch is the first skill that has to go when you need to slot something situational, unless the situational skill specifically says that it's replacing something else

  • Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the Magicka Aid passive, which increases Magicka Recovery by 10%
  • Wield Soul (Flame, Lingering Torment, Resolve) - a 10 second DoT that provides Major Resolve which increases your armor by 5948. Better defensive option than Revealing Flare in Single Target fights. You'll also have better Stamina sustain with this compared to Revealing Flare because it's a Magicka ability that has to be used every 10 seconds. It's mostly useless if you're already getting Major Resolve from Oakensoul Ring
  • Resolving Vigor - a strong 5 second Heal over Time. Use it in fights where bosses have immunity phases during which you can't heal through Ring of the Pale Order or Reaving Blows
  • Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
  • Piercing Mark - replacement for Deep Fissure when you're replacing Soul Harvest with Precognition. It's a worse source of Major Breach but you need a Nightblade ability on frontbar to trigger passives of the Assassination skill line

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh

Pre-buff

These abilities can be pre-cast before entering combat

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

Cephaliarch's Flail Pragmatic Fatecarver Inspired Scholarship Deep Fissure Revealing Flare Soul Harvest
Inspired Scholarship Relentless Focus Soul Harvest
Front Bar Back Bar
Slot 1: Cephaliarch's Flail Slot 1: Inspired Scholarship
Slot 2: Pragmatic Fatecarver Slot 2: Relentless Focus
Slot 3: Inspired Scholarship
Slot 4: Deep Fissure
Slot 5: Revealing Flare
Ultimate: Soul Harvest Ultimate: Soul Harvest

What Changes

Changes compared to the Base Setup

Passives

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Animal Companions

Bond with NatureBond with Nature - Low Priority

Savage BeastSavage Beast - Medium Priority

FlourishFlourish - High Priority

Advanced SpeciesAdvanced Species - High Priority

Gear

Base Setup

This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.

If you want to switch to a situational set it's best to replace Ansuul's Torment if the situational set you're getting has a Minor Slayer line, and replace Tide-Born Wildstalker otherwise. When replacing Tide-Born Wildstalker with a Medium armor set, change your Slimecraw head-piece to Light armor type.

For example, a default setup for trash packs would replace Ansuul's Torment with Sul-Xan's Torment

The strongest gear combination without any trial gear is Order's Wrath combined with Tide-Born Wildstalker

Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present

  • Sul-Xan's Torment - the best set for trash packs and for bosses that regularly spawn smaller adds

Final Setups

Other gear setups for getting started or maximizing damage

Example of a beginner setup made with just crafted gear.

The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like Ring of the Pale Order you can start using them immediately

If you want to Solo some difficult content without Ring of the Pale Order you'll have to add Reaving Blows to your setup, but for the easier stuff the healing from Cephaliarch's Flail and shielding from Pragmatic Fatecarver will be enough

The weight distribution of the setup from the table is 1 Heavy 5 Medium 1 Light so that you can start leveling up all your armor skill lines. Once you transition to Regular setup you'll be using 6 Medium 1 Light most of the time, switching to 1 Heavy 5 Medium 1 Light only against more difficult fights

You don't need to start with crafted gear, simply pick 2 sets from the Alternative section that are easiest for you to obtain

The strongest gear combination without any trial gear is Order's Wrath combined with Tide-Born Wildstalker

Gear that might be easier to obtain and can be used while you work towards the best gear

Dungeon gear isn't always an upgrade to Crafted/Overland gear. It's listed in case you already own some of it

Crafted

All of these are tradable and can be bought from other players

Overland

All of these are tradable and can be bought from other players

PvP

All of these are tradable and can be bought from other players

Dungeons

  • Use Training traits if you're still leveling. If you're already max level and have enough Champion Points you can instead use Divines and Reinforced on the chest piece
  • For overland content, you don't need as much penetration so you can replace Maces with Daggers
Advertisement

Champion Points

WarfareWarfare
Master-at-Arms
6% Direct Damage
Biting Aura
6% AoE Damage
Fighting Finesse
8% Critical Damage and Healing
Wrathful Strikes
205 Weapon and Spell Damage added to damaging skills
More Mitigation
When soloing extremely difficult dungeons you should replace Wrathful Strikes and Fighting Finesse with 2 of the 4 mitigation CPs (Ironclad, Duelist's Rebuff, Enduring Resolve, Unassailable)
Full Damage Setup
When using the Full Damage setup you'll have to replace Wrathful Strikes with Reaving Blows in most fights
FitnessFitness
Boundless Vitality
1400 Max Health
Bastion
15% stronger damage shields
Rejuvenation
90 Health, Stamina and Magicka Recovery
Fortified
1731 armor
Sustain in fights with lots of adds
In fights with lots of adds Bloody Renewal can be stronger than Rejuvenation. It can also replace Bastion if you need lots of sustain
Block Mitigation
Use Bracing Anchor in fights where you have to block a lot attacks and where you don't have to move that much
Movement Speed
Use Celerity in fights where you have to move a lot
Craft Craft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

For solo you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively

Khajiit
Best for Damage
Khajiit
Why pick this
The strongest race for solo damage. Critical Damage is one of the most valuable stats in Solo play and Khajiits get 12% of it from Feline Ambush passive.
Feline Ambush Feline Ambush 12% Critical Damage
Lunar Blessings Lunar Blessings 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery
Nord
Best for Survivability
Nord
Why pick this
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. Rugged provides around 5-7% damage mitigation (depending on your current armor), making difficult content significantly more forgiving without sacrificing much damage.
Rugged Rugged 2600 armor
Stalwart Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Resist Frost Resist Frost 1000 Max Health, 4620 Frost Resistance

Mundus

The Thief
Default
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use most of the time. It increases your Critical Chance
The Lady
Difficult Content
The Lady
2744 Armor (4489 with 7 Divines)
When to use
Consider switching for extremely difficult dungeons. It increases your Armor

Attributes

For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you'll need 64 Health.

Health
0
Stamina
64
Magicka
0
All points into Stamina. Use it for most content
Health
32
Stamina
32
Magicka
0
Split evenly between Health and Stamina. Use this whenever you start to struggle
Health
64
Stamina
0
Magicka
0
All points into Health. Use this for very difficult fights

Food

Max Health Max Stamina
Use it as your default food
Max Health Stamina Recovery
Use it if you can't sustain the Max Stamina food

Potions

Weapon Power Potion
Default Weapon Power Potion
Restore Stamina Major Brutality Major Savagery

Use the Weapon Power potions (Increase Weapon Power, Weapon Critical, Restore Stamina). They'll greatly improve your sustain and provide the Major Savagery buff which is crucial.

Stamina Immovable Potion
Expensive Immovable Stamina Potion
Restore Stamina Weapon Critical Unstoppable

Immovable Stamina potions (Restore Stamina, Weapon Critical, Unstoppable) are much more expensive than Weapon Power potions, but can provide a very slight edge, as they can make you CC immune for a short time.

Stamina Armor Potion
Full Damage Stamina Armor Potion
Restore Health Restore Stamina Physical Resistance

When using the Full Damage setup you should instead use Stamina Armor (Restore Health, Restore Stamina, Physical Resistance) potions, because Oakensoul Ring will already provide Major Savagery.

Armor Potion
Situational Armor Potion
Restore Health Physical Resistance Spell Resistance

Another option when using Oakensoul Ring are potions which provide both resistances (Restore Health, Physical Resistance, Spell Resistance). You can use them in fights which deal a decent amount of Magical damage, but you'll most likely have to get additional Stamina sustain from another source like food, CP or racial.

Parses

All parses are recorded on the 6 million Target Dummy

Regular Setup
58k DPS
Full Damage
62.3k DPS
Regular Setup
58kDPS
6mil Skeleton Dummy
Patch
Update 46
Armor
1 Light / 6 Medium
Gear Setup
Regular
Skill Setup
Regular
Potion
Essence of Weapon Power
Mundus
The Thief
Race
Nord
58k on the 6mil dummy using Regular setup
CMX Parse
Strongest One Bar Subclass Solo CMX parse - Regular setup
CMX Setup
Strongest One Bar Subclass Solo CMX setup - Regular setup
Recording of the 58k parse
Parse recording
Full Damage
62.3kDPS
6mil Skeleton Dummy
Patch
Update 46
Armor
1 Light / 6 Medium
Gear Setup
Full Damage
Skill Setup
Full Damage
Potion
Essence of Weapon Power
Mundus
The Thief
Race
Nord
CMX Parse
Strongest One Bar Subclass Solo CMX parse - Full Damage setup
CMX Setup
Strongest One Bar Subclass Solo CMX setup - Full Damage setup

Gameplay

Oathsworn Pit
Dungeon
Fang Lair
Dungeon
Oathsworn Pit
Dungeon Veteran
Fang Lair
Dungeon Veteran Hard Mode

FAQ

No, you don't need a different setup. Use the Regular skill and gear setups from this guide for both Maelstrom Arena and Vateshran Hollows.



THANKS FOR READING

Patreon

If you've enjoyed this guide and want to support me, you can do so through Patreon. Your support will help me produce more guides.