Last updated: Update 46 - 28th June May 2025
This is a roleplay build where I'm not always choosing the most optimal option
This build is capable of soloing every Veteran dungeon that doesn’t have a specific mechanic that requires multiple people. It’s also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.
In this guide I’ll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.
Subclassing isn't mandatory and the build includes pure class skill setups
Combination
Nightblade - Assassination
Nightblade - Shadow
Necromancer - Grave Lord
In this build, I’m trying to stick with the Nightblade theme, which is why we subclass the Siphoning skill line into Necromancer’s Grave Lord. By slotting just Skeletal Archer, we activate Grave Lord's passives and gain a ton of power with absolutely minimal impact on gameplay.
If you're looking for the most powerful Subclass combination that doesn't care about keeping the Nightblade theme, you should look at this build instead
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
Front Bar | Back Bar |
---|---|
Slot 1: Surprise Attack | Slot 1: Soul Burst |
Slot 2: Killer's Blade | Slot 2: Dark Shade |
Slot 3: Merciless Resolve | Slot 3: Elemental Susceptibility |
Slot 4: Skeletal Archer | Slot 4: Elemental Blockade |
Slot 5: Shadowy Disguise | Slot 5: Barbed Trap |
Ultimate: Soul Harvest | Ultimate: Shooting Star |
Soul Burst -
Bleed,
Lingering Torment,
Courage. Use
Twisting Path instead if you don't have access to Scribing
Soul Burst and
Dark Shade are the first skills that have to go when you need to slot something situational, unless the situational skill specifically says that it's replacing something else. If it has to be a frontbarred skill then the first skill that has to go is
Killer’s Blade
Priority List
I don't use a static rotation so this is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
Pre-buff
These abilities can be pre-cast before entering combat
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup with lots of damage mitigation for bosses that hit very hard
Front Bar | Back Bar |
---|---|
Slot 1: Surprise Attack | Slot 1: Soul Burst |
Slot 2: Revealing Flare | Slot 2: Dark Shade |
Slot 3: Merciless Resolve | Slot 3: Elemental Susceptibility |
Slot 4: Skeletal Archer | Slot 4: Elemental Blockade |
Slot 5: Shadowy Disguise | Slot 5: Ulfsild's Contingency |
Ultimate: Soul Harvest | Ultimate: Shooting Star |
The only passive you specifically have to skip is Tri Focus
Class - Assassination
Master Assassin - High Priority
Executioner - High Priority
Pressure Points - High Priority
Hemorrhage - High Priority
There is no "Full-Damage" gear setup, because giving up Pale Order was providing very minimal DPS increase (either by switching it to Velothi or a Monster Set like Selene), which was then being immediately lost by having to switch Wrathful Strikes to Reaving Blows, resulting in a setup with similar DPS but way worse survivability
Example of a beginner setup made with just crafted gear.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
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Medium | ![]() ![]() |
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![]() Shoulders |
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Medium | ![]() ![]() |
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![]() Chest |
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Heavy | ![]() ![]() |
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![]() Hands |
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Medium | ![]() ![]() |
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![]() Belt |
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Light | ![]() ![]() |
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![]() Legs |
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Medium | ![]() ![]() |
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![]() Boots |
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Medium | ![]() ![]() |
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![]() Necklace |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
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![]() Frontbar Main Hand |
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Dagger | ![]() |
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![]() Frontbar Off Hand |
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Mace | ![]() |
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![]() Backbar Main Hand |
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Ice Staff | ![]() |
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The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like Ring of the Pale Order you can start using them immediately
If you want to Solo some difficult content without Ring of the Pale Order you'll have to switch to Bloodthirst or add
Reaving Blows to your CP setup
The weight distribution of the setup from the table is 1 Heavy 5 Medium 1 Light so that you can start leveling up all your armor skill lines. Once you transition to Regular setup you'll be using 6 Medium 1 Light most of the time, switching to 1 Heavy 5 Medium 1 Light only against more difficult fights
You don't need to start with crafted gear, simply pick 2 sets from the Alternative section that are easiest for you to obtain
The strongest gear combination without any trial gear is Order’s Wrath combined with
Tide-Born Wildstalker
Gear that might be easier to obtain and can be used while you work towards the best gear
Dungeon gear isn't always an upgrade to Crafted/Overland gear. It's listed in case you already own some of it
Crafted:
All of these are tradable and can be bought from other players
Overland:
All of these are tradable and can be bought from other players
Dungeons:
This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
![]() Head |
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Medium | ![]() |
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![]() Shoulders |
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Medium | ![]() |
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![]() Chest |
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Medium | ![]() |
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![]() Hands |
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Medium | ![]() |
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![]() Belt |
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Light | ![]() |
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![]() Legs |
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Medium | ![]() |
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![]() Boots |
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Medium | ![]() |
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![]() Necklace |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
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![]() Frontbar Main Hand |
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Dagger | ![]() |
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![]() Frontbar Off Hand |
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Dagger | ![]() |
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![]() Backbar Main Hand |
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Ice Staff | ![]() |
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If you want to switch to a situational set it's best to replace Ansuul’s Torment if the situational set you're getting has a Minor Slayer line, and replace
Tide-Born Wildstalker otherwise. When replacing
Tide-Born Wildstalker with a Medium armor set, change your
Slimecraw head-piece to Light armor type.
For example, a default setup for trash packs would replace Ansuul's Torment with
Sul-Xan’s Torment
The strongest gear combination without any trial gear is Order’s Wrath combined with
Tide-Born Wildstalker
Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present
This is my suggested setup for soloing extremely difficult fights in dungeons.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
![]() Head |
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Medium | ![]() ![]() |
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![]() Shoulders |
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Medium | ![]() ![]() |
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![]() Chest |
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Heavy | ![]() |
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![]() Hands |
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Medium | ![]() ![]() |
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![]() Belt |
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Light | ![]() ![]() |
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![]() Legs |
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Medium | ![]() ![]() |
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![]() Boots |
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Medium | ![]() ![]() |
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![]() Necklace |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
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![]() Frontbar Main Hand |
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Dagger | ![]() |
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![]() Frontbar Off Hand |
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Dagger | ![]() |
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![]() Backbar Main Hand |
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Ice Staff | ![]() |
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Warfare
Fitness
When it comes to solo PvE, you need both damage and survivability so pretty much all races have useful racials.
The best race for dealing damage is Khajiit. While the Critical Damage from Feline Ambush can sometimes be wasted due to Critical Damage being capped at 125%, it will never happen in solo content, because there will be no tanks or healers providing you with the Major Force buff.
The best race for survivability is Nord. The Rugged racial will provide around 6% damage mitigation.
When Subclassing into Grave Lord, you should use The Shadow Mundus, which increases your Critical Damage.
When not utilising Subclassing, you should use The Lover Mundus for instanced content, and
The Shadow for Overland content.
For extremely difficult dungeons you should consider switching to The Lady Mundus, which increases your Armor.
HEALTH
0
STAMINA
64
MAGICKA
0
For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you’ll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you’ll need 64 Health.
Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina, Restore Magicka). They'll greatly improve you sustain. You can craft them by combiningColumbine,
Bugloss and
Mountain's Flower.
There are better potions but they're expensive. Heroism potions (Heroism, Restore Stamina, Restore Magicka) can provide a 100% uptime on Minor Heroism buff which generates ultimate, but they're extremely expensive because they're crafted by combiningDragon Rheum,
Dragon's Blood and
Columbine.
If you're not utilising Subclassing, you should use the Weapon Power potions (Increase Weapon Power, Weapon Critical, Restore Stamina) instead.
They'll provide you with Major Brutality.
You can craft them by combining
Blessed Thistle,
Dragonthorn
and
Wormwood.
67.8k on the 6mil dummy using Regular setup
Recording of the 67.8k parse
Ranged - 66.6k DPS
Here you can see this build tackling Veteran dungeons
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