STAMINA NIGHTBLADE SUBCLASS SOLO GUIDE
Last updated: Update 47 - 21st August 2025
This is a roleplay build where I'm not always choosing the most optimal option
This build is capable of soloing every Veteran dungeon that doesnt have a specific mechanic that requires multiple people. Its also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.
In this guide Ill be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.
SUBCLASSING
Subclassing isn't mandatory and the build includes pure class skill setups
Combination
Nightblade - Assassination
Nightblade - Shadow
Necromancer - Grave Lord
In this build, I’m trying to stick with the Nightblade theme, which is why we subclass the Siphoning skill line into Necromancer’s Grave Lord. By slotting just
Skeletal Archer, we activate Grave Lord's passives and gain a ton of power with absolutely minimal impact on gameplay.
If you're looking for the most powerful Subclass combination that doesn't care about keeping the Nightblade theme, you should look at this build instead
SKILL SETUPS
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar | Back Bar |
|---|---|
| Slot 1: Surprise Attack | Slot 1: Soul Burst |
| Slot 2: Killer's Blade | Slot 2: Dark Shade |
| Slot 3: Merciless Resolve | Slot 3: Elemental Susceptibility |
| Slot 4: Skeletal Archer | Slot 4: Elemental Blockade |
| Slot 5: Shadowy Disguise | Slot 5: Barbed Trap |
| Ultimate: Soul Harvest | Ultimate: Shooting Star |
Soul Burst -
Bleed,
Lingering Torment,
Courage. Use
Twisting Path instead if you don't have access to Scribing
Flame - use it instead of
Bleed when you need more Stamina sustain, at the cost of Magicka sustain. It can be especially useful when using the Regular or Ranged setups, but when using the Difficult setup you should keep using
Bleed, as that setup trades
Barbed Trap for
Ulfsild's Contingency, so you wouldn't sustain it with a Magicka-costing
Soul Burst
Surprise Attack - a very strong spammable which applies the Sundered status effect and is guaranteed to be a Critical Strike, up to once every 3 seconds
Killer’s Blade - an execute you should switch to when your enemy is below 30% Max Health
Merciless Resolve - an ability that will cause your Light Attacks to generate stacks which increase your Weapon and Spell Damage. You can spend 5 stacks to fire a powerful arrow that also heals you if you're in Melee range. Stop using the active ability once your enemy is below 25% Max Health
Skeletal Archer - an ability that summons a Skeletal Archer which attacks your enemies for 20 seconds. It also grants you Major Brutality and Major Sorcery for the duration, increasing your Weapon and Spell Damage by 20%. Getting Major Brutality from an ability allows you to use different potions. We need this ability on frontbar to trigger passives of the Grave Lord skill line, which will grant us a lot of penetration thanks to
Dismember passive and increase our Critical Chance in execute thanks to
Death Knell
Shadowy Disguise - an ability that will increase your damage by 10% for 10 seconds after being cast. It will also passively grant you Major Savagery which increases your critical chance by 12%. It will also grant you Major Resolve thanks to the
Shadow Barrier passive. When timed correctly, you can use this ability to dodge heavy attacks
Soul Harvest - a cheap ultimate that increases target's damage taken from you by 20%. This is the ultimate you should use in Single Target fights. Having it slotted will also cause you to regain 10 Ultimate whenever you deal a final blow against an enemy
Soul Burst - an AoE DoT which grants you Minor Courage, increasing your Weapon and Spell Damage by 215
Dark Shade - an ability that deals constant AoE damage and applies Minor Maim, reducing enemies' damage done by 5%
Elemental Susceptibility - an extremely loaded ability that does a multitude of things. It’s completely free to cast so it'll help you sustain. It applies Major Breach, which reduces enemies’ armor by 5948 which is a massive damage increase. It also applies Burning, Chilled and Concussed status effects at the beginning and then every 7.5 seconds. All of these Status Effects deal decent damage, but Concussed will also apply Minor Vulnerability for 4 seconds, increasing enemies’ damage taken by 5%. Chilled will also apply Minor Maim for 4 seconds, reducing enemies’ damage done by 5% and it will also apply Minor Brittle for 4 seconds if you were on your Ice Staff bar while the Chilled effect procced, which is always going to happen at the beginning when you cast
Elemental Susceptibility. Minor Brittle increase Critical Damage taken by 10%. The Chilled proc will also synergise with our
Elemental Blockade
Elemental Blockade - this ability will constantly apply your
Weapon Damage enchantment. It will also constantly apply Minor Breach to enemies who are Chilled, and they’ll be Chilled thanks to
Elemental Susceptibility
Barbed Trap - a DoT that will also apply Hemorrhage status effect at the start and grant you Minor Force buff, increasing your Critical Damage by 10%
Shooting Star - a powerful ultimate that deals damage in an AoE and grants you Ultimate for each enemy hit with the initial blast. Use it in AoE fights or when you start fights with high amount of Ultimate stored up
Soul Burst and
Dark Shade are the first skills that have to go when you need to slot something situational, unless the situational skill specifically says that it's replacing something else. If it has to be a frontbarred skill then the first skill that has to go is
Killer’s Blade
Bloodthirst - a spammable which heals you for 33% of the damage it does. Use it instead of
Surprise Attack in more difficult fights
Lethal Arrow - ranged spammable that can be used instead of
Surprise Attack in fights where you need to stay at range
Whirling Blades - AoE spammable than can be used instead of
Surprise Attack if you want to get through trash packs faster, or if you need lots of AoE damage for some boss fight
Resolving Vigor - use it for more difficult fights where the pressure is constant and thus you need the Minor Resolve. It can also be used as your main source of healing before you obtain the
Ring of the Pale Order Mythic or in fights with invulnerability phases where you can't heal with
Ring of the Pale Order
Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
Unnerving Boneyard - a source of AoE Major Breach which can replace
Elemental Susceptibility in AoE fights
Ulfsild's Contingency (
Bleed,
Gladiator's Tenacity,
Force ) - a replacement for
Barbed Trap in fights where you need more damage mitigation. It's a delayed AoE damage that also grants you 8% damage reduction for 8 seconds and Minor Force for 22 seconds, which increases your Critical Damage by 10%. You should recast it every 8 seconds when under pressure and every 22 seconds otherwise
Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the
Magicka Aid passive, which increases Magicka Recovery by 10%
Acid Spray - a decent AoE DoT for when you need more AoE damage in the Ranged setup
Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
Priority List
I don't use a static rotation so this is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
- Use
Elemental Susceptibility - Use
Elemental Blockade - Use
Skeletal Archer - Use
Shadowy Disguise - Use
Barbed Trap - Use
Dark Shade - Use
Soul Burst - If it's an AoE fight or you're starting at or close to 200 Ultimate, use
Shooting Star - If it's a Single Target fight, use
Soul Harvest - If enemy is below 25% HP, use
Killer’s Blade - If you're at 9 stacks and the enemy is above 25% HP, use
Merciless Resolve. If your
Soul Harvest is about to run out you should use it at 5 stacks instead, in order to fit 3
Merciless Resolve casts during the
Soul Harvest debuff - If enemy is below 30% HP, use
Killer’s Blade - Use
Surprise Attack
Pre-buff
These abilities can be pre-cast before entering combat
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup for dealing with trash packs
| Front Bar | Back Bar |
|---|---|
| Slot 1: Whirling Blades | Slot 1: Soul Burst |
| Slot 2: Silver Leash | Slot 2: Dark Shade |
| Slot 3: Merciless Resolve | Slot 3: Unnerving Boneyard |
| Slot 4: Skeletal Archer | Slot 4: Elemental Blockade |
| Slot 5: Shadowy Disguise | Slot 5: Ulfsild's Contingency |
| Ultimate: Soul Harvest | Ultimate: Shooting Star |
EXPLANATION:
Whirling Blades replaces
Surprise Attack, so you can deal more AoE damage
Silver Leash replaces
Killer’s Blade so you can chain enemies and cleave them down faster
Unnerving Boneyard replaces
Elemental Susceptibility so you can debuff huge groups of enemies with Major Breach
Ulfsild's Contingency replaces
Barbed Trap because it deals damage in an AoE
A setup you should use in Ranged fights
| Front Bar | Back Bar |
|---|---|
| Slot 1: Lethal Arrow | Slot 1: Soul Burst |
| Slot 2: Killer's Blade | Slot 2: Dark Shade |
| Slot 3: Merciless Resolve | Slot 3: Elemental Susceptibility |
| Slot 4: Skeletal Archer | Slot 4: Elemental Blockade |
| Slot 5: Shadowy Disguise | Slot 5: Barbed Trap |
| Ultimate: Soul Harvest | Ultimate: Shooting Star |
EXPLANATION:
Lethal Arrow replaces
Surprise Attack, so you can damage enemies at range
A setup with lots of damage mitigation for bosses that hit very hard
| Front Bar | Back Bar |
|---|---|
| Slot 1: Bloodthirst | Slot 1: Soul Burst |
| Slot 2: Revealing Flare | Slot 2: Dark Shade |
| Slot 3: Merciless Resolve | Slot 3: Elemental Susceptibility |
| Slot 4: Skeletal Archer | Slot 4: Elemental Blockade |
| Slot 5: Shadowy Disguise | Slot 5: Ulfsild's Contingency |
| Ultimate: Soul Harvest | Ultimate: Shooting Star |
EXPLANATION:
Bloodthirst replaces
Surprise Attack, so you can heal a lot more
Revealing Flare replaces
Killer’s Blade because it provides 10% damage mitigation
Ulfsild's Contingency replaces
Barbed Trap because it also provides Minor Force and 8% damage mitigation on top of that
A setup you should use when not using Subclassing
| Front Bar | Back Bar |
|---|---|
| Slot 1: Surprise Attack | Slot 1: Siphoning Attacks |
| Slot 2: Killer's Blade | Slot 2: Dark Shade |
| Slot 3: Merciless Resolve | Slot 3: Elemental Susceptibility |
| Slot 4: Debilitate | Slot 4: Elemental Blockade |
| Slot 5: Shadowy Disguise | Slot 5: Barbed Trap |
| Ultimate: Soul Harvest | Ultimate: Shooting Star |
EXPLANATION:
Debilitate replaces
Skeletal Archer, because it's a decent DoT that will also trigger
Magicka Flood passive
Siphoning Attacks replaces
Soul Burst, because without Subclassing you'll have to use Weapon Power potions instead of Tri-Stat/Heroism, so you'll need additional sustain from
Siphoning Attacks to sustain
A setup I've used when fighting Oxblood the Depraved in the Cauldron dungeon
| Front Bar | Back Bar |
|---|---|
| Slot 1: Lethal Arrow | Slot 1: Soul Burst |
| Slot 2: Revealing Flare | Slot 2: Dark Shade |
| Slot 3: Merciless Resolve | Slot 3: Elemental Susceptibility |
| Slot 4: Skeletal Archer | Slot 4: Elemental Blockade |
| Slot 5: Shadowy Disguise | Slot 5: Ulfsild's Contingency |
| Ultimate: Soul Harvest | Ultimate: Shooting Star |
EXPLANATION:
Lethal Arrow replaces
Surprise Attack, so you can kill the slimes before they reach Oxblood
Revealing Flare replaces
Killer’s Blade because Oxblood hits really hard
Ulfsild's Contingency replaces
Barbed Trap because Oxblood hits really hard
A setup I've used when fighting Baron Zaudrus in the Cauldron dungeon
| Front Bar | Back Bar |
|---|---|
| Slot 1: Whirling Blades | Slot 1: Soul Burst |
| Slot 2: Revealing Flare | Slot 2: Dark Shade |
| Slot 3: Merciless Resolve | Slot 3: Unnerving Boneyard |
| Slot 4: Skeletal Archer | Slot 4: Elemental Blockade |
| Slot 5: Shadowy Disguise | Slot 5: Ulfild's Contingency |
| Ultimate: Soul Harvest | Ultimate: Shooting Star |
EXPLANATION:
Whirling Blades replaces
Surprise Attack because it's an AoE fight
Revealing Flare replaces
Killer’s Blade because you need the additional damage mitigation
Unnerving Boneyard replaces
Elemental Susceptibility because it's an AoE fight
Ulfsild's Contingency replaces
Barbed Trap because it's an AoE fight and because you need the additional damage mitigation
A setup I've used when fighting Icestalker in the Frostvault dungeon
| Front Bar | Back Bar |
|---|---|
| Slot 1: Lethal Arrow | Slot 1: Soul Burst |
| Slot 2: Acid Spray | Slot 2: Dark Shade |
| Slot 3: Merciless Resolve | Slot 3: Elemental Susceptibility |
| Slot 4: Skeletal Archer | Slot 4: Elemental Blockade |
| Slot 5: Shadowy Disguise | Slot 5: Ulfild's Contingency |
| Ultimate: Soul Harvest | Ultimate: Shooting Star |
EXPLANATION:
Lethal Arrow replaces
Surprise Attack, because you can't stay in melee range or you'll get stunlocked by Icestalker
Acid Spray replaces
Killer’s Blade to help with cleaving down Ice Wraiths
Ulfsild's Contingency replaces
Barbed Trap because the AoE damage helps with cleaving down Ice Wraiths
A setup I've used when fighting Warlord Tzogvin in the Frostvault dungeon
| Front Bar | Back Bar |
|---|---|
| Slot 1: Bloodthirst | Slot 1: Resolving Vigor |
| Slot 2: Killer's Blade | Slot 2: Dark Shade |
| Slot 3: Merciless Resolve | Slot 3: Elemental Susceptibility |
| Slot 4: Skeletal Archer | Slot 4: Elemental Blockade |
| Slot 5: Shadowy Disguise | Slot 5: Barbed Trap |
| Ultimate: Soul Harvest | Ultimate: Shooting Star |
EXPLANATION:
Bloodthirst replaces
Surprise Attack, because you need it to outheal the Bleed
Resolving Vigor replaces
Soul Burst because you won't be able to outheal the Bleed with
Bloodthirst and
Ring of the Pale Order while Tzogvin jumps up in the air
PASSIVES
The only passive you specifically have to skip is
Tri Focus
Class
Weapon
Armor
Guild
Alliance War
Racial
Craft
Class - Assassination
Master Assassin - High Priority
Executioner - High Priority
Pressure Points - High Priority
Hemorrhage - High Priority
GEAR
There is no "Full-Damage" gear setup, because giving up Pale Order was providing very minimal DPS increase (either by switching it to Velothi or a Monster Set like Selene), which was then being immediately lost by having to switch Wrathful Strikes to Reaving Blows, resulting in a setup with similar DPS but way worse survivability
Example of a beginner setup made with just crafted gear.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Medium | |||
![]() Chest |
Heavy | |||
![]() Hands |
Medium | |||
![]() Belt |
Light | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Dagger | |||
![]() Frontbar Off Hand |
Mace | |||
![]() Backbar Main Hand |
Ice Staff |
The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like
Ring of the Pale Order you can start using them immediately
If you want to Solo some difficult content without
Ring of the Pale Order you'll have to switch to
Bloodthirst or add
Reaving Blows to your CP setup
The weight distribution of the setup from the table is 1 Heavy 5 Medium 1 Light so that you can start leveling up all your armor skill lines. Once you transition to Regular setup you'll be using 6 Medium 1 Light most of the time, switching to 1 Heavy 5 Medium 1 Light only against more difficult fights
You don't need to start with crafted gear, simply pick 2 sets from the Alternative section that are easiest for you to obtain
The strongest gear combination without any trial gear is
Order’s Wrath combined with
Tide-Born Wildstalker
Gear that might be easier to obtain and can be used while you work towards the best gear
Dungeon gear isn't always an upgrade to Crafted/Overland gear. It's listed in case you already own some of it
Crafted:
All of these are tradable and can be bought from other players
Overland:
All of these are tradable and can be bought from other players
Mother’s Sorrow (Light) - Deshaan
Back-Alley Gourmand (Light) - Galen and Y'ffelon
Dragonguard Elite (Medium) - Southern Elsweyr
Dungeons:
Tzogvin’s Warband (Medium) - Frostvault
Pillar of Nirn (Medium) - Falkreath Hold
Essence Thief (Medium) - White-Gold Tower
Leviathan (Medium) - Crypt of Heart 1 & 2
- Use
Training traits if you're still leveling. If you're already max level and have enough Champion Points you can instead use
Divines and
Reinforced on the chest piece - For Ranged build, replace One Handed Weapons with a Bow of the same set with
Precise trait and
Absorb Stamina enchant - For overland content, you don't need as much penetration so you can replace Maces with Daggers
- For overland content, you don't need as much penetration so you can replace Ice Staff with Inferno Staff
This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Medium | |||
![]() Chest |
Medium | |||
![]() Hands |
Medium | |||
![]() Belt |
Light | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Dagger | |||
![]() Frontbar Off Hand |
Dagger | |||
![]() Backbar Main Hand |
Ice Staff |
If you want to switch to a situational set it's best to replace
Ansuul’s Torment if the situational set you're getting has a Minor Slayer line, and replace
Tide-Born Wildstalker otherwise. When replacing
Tide-Born Wildstalker with a Medium armor set, change your
Slimecraw head-piece to Light armor type.
For example, a default setup for trash packs would replace
Ansuul's Torment with
Sul-Xan’s Torment
The strongest gear combination without any trial gear is
Order’s Wrath combined with
Tide-Born Wildstalker
Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present
Sul-Xan’s Torment - the best set for trash packs and for bosses that regularly spawn smaller adds
Order’s Wrath - better than
Ansuul’s Torment in Overland content where you don't benefit from the Minor Slayer and penetration bonus lines
- For Ranged build, replace One Handed Weapons with a Bow of the same set with
Precise trait and
Absorb Stamina enchant - For overland content, you don't need as much penetration so you can replace Ice Staff with Inferno Staff
This is my suggested setup for soloing extremely difficult fights in dungeons.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Medium | |||
![]() Chest |
Heavy | |||
![]() Hands |
Medium | |||
![]() Belt |
Light | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Dagger | |||
![]() Frontbar Off Hand |
Dagger | |||
![]() Backbar Main Hand |
Ice Staff |
- For Ranged build, replace One Handed Weapons with a Bow of the same set with
Precise trait and
Absorb Stamina enchant - You can change some (or all) of the
Stamina enchants to
Health ones for extremely hard hitting bosses
CHAMPION POINTS
Warfare
Master-at-Arms (6% Direct Damage)
Deadly Aim (6% Single Target Damage)
Fighting Finesse (8% Critical Damage and Healing)
Wrathful Strikes (205 Weapon and Spell Damage added to damaging skills)
Fitness
Boundless Vitality (1400 Max Health)
Bloody Renewal (1500 Stamina on kills)
Rejuvenation (90 Health, Stamina and Magicka Recovery)
Fortified (1731 armor)
ADDITIONAL INFO:
- When soloing extremely difficult dungeons you should replace
Wrathful Strikes and
Fighting Finesse with 2 of the 4 mitigation CPs (
Ironclad,
Duelists Rebuff,
Enduring Resolve,
Unassailable ) - Use
Bracing Anchor in fights where you have to block a lot attacks and where you don't have to move that much - Use
Celerity in fights where you have to move a lot
Reaving Blows is another decent Blue CP for when you need more HPS
RACE
When it comes to solo PvE, you need both damage and survivability so pretty much all races have useful racials.
The best race for dealing damage is Khajiit. While the Critical Damage from
Feline Ambush can sometimes be wasted due to Critical Damage being capped at 125%, it will never happen in solo content, because there will be no tanks or healers providing you with the Major Force buff.
The best race for survivability is Nord. The
Rugged racial will provide around 6% damage mitigation.
MUNDUS
When Subclassing into Grave Lord, you should use
The Shadow Mundus, which increases your Critical Damage.
When not utilising Subclassing, you should use
The Lover Mundus for instanced content, and
The Shadow for Overland content.
For extremely difficult dungeons you should consider switching to
The Lady Mundus, which increases your Armor.
ATTRIBUTES
HEALTH
0
STAMINA
64
MAGICKA
0
For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content youll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff youll need 64 Health.
FOOD
Orzorga's Smoked Bear Haunch - provides Maximum Health, Stamina Recovery and Magicka Recovery.
Jewels of Misrule is a cheaper alternative
POTIONS
Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina, Restore Magicka). They'll greatly improve your sustain. You can craft them by combining
Columbine,
Bugloss and
Mountain's Flower.
There are better potions but they're expensive. Heroism potions (Heroism, Restore Stamina, Restore Magicka) can provide a 100% uptime on Minor Heroism buff which generates ultimate, but they're extremely expensive because they're crafted by combining
Dragon Rheum,
Dragon's Blood and
Columbine.
If you're not utilising Subclassing, you should use the Weapon Power potions (Increase Weapon Power, Weapon Critical, Restore Stamina) instead.
They'll provide you with Major Brutality.
You can craft them by combining
Blessed Thistle,
Dragonthorn
and
Wormwood.
PARSE
64.2k on the 6mil dummy using Regular setup
Recording of the 67.8k parse (Update 46)
OTHER PARSES
Ranged - 66.6k DPS (Update 46)
GAMEPLAY
Here you can see this build tackling Veteran dungeons
THANKS FOR READING
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