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Heavy Attack Subclass Solo Build - ESO Guide

Solo Two Bar Magicka Heavy Attack Subclass Dragonknight Warden Sorcerer Templar Nightblade Necromancer Arcanist
Up to date for: Update 48 - 22nd December 2025
Last changed: Update 48 - 22nd December 2025

This build is capable of soloing every Veteran dungeon that doesn't have a specific mechanic that requires multiple people. It's also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.

In this guide I'll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.

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Subclassing

This build can used by any class. The strongest combination can be used by characters who have either Sorcerer, Necromancer or Nightblade as their base class, but as a Necromancer you can utilize the Necromancer Class Mastery script on Banner Bearer which grants increased Maximum Resources, making it the best base class, though by a very small margin. In fact, DPS wise the Necromancer Class Mastery is equal to Cavalier's Charge, which is what other base classes are going to use, it's only better because it provides Maximum Resources which improve your survivability.

Storm Calling
Sorcerer
Grave Lord
Necromancer
Assassination
Nightblade

This combination can be used when you have either Sorcerer, Necromancer or Nightblade as your base class.

Storm Calling
Sorcerer
Grave Lord
Necromancer
Aedric Spear
Templar

Use this combination when your base class is Templar

Storm Calling
Sorcerer
Grave Lord
Necromancer
Animal Companions
Warden

Use this combination when your base class is Warden

Storm Calling
Sorcerer
Grave Lord
Necromancer
Ardent Flame
Dragonknight

Use this combination when your base class is Dragonknight

Storm Calling
Sorcerer
Grave Lord
Necromancer
Herald of the Tome
Arcanist

Use this combination when your base class is Arcanist

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Ulfsilds Contingency Hurricane Critical Surge Detonating Siphon Banner Bearer Soul Harvest
Grave Lords Sacrifice Soul Burst Elemental Susceptibility Elemental Blockade Banner Bearer Shooting Star
Front Bar Back Bar
Slot 1: Ulfsild's Contingency Slot 1: Grave Lord's Sacrifice
Slot 2: Hurricane Slot 2: Soul Burst
Slot 3: Critical Surge Slot 3: Elemental Susceptibility
Slot 4: Detonating Siphon Slot 4: Elemental Blockade
Slot 5: Banner Bearer Slot 5: Banner Bearer
Ultimate: Soul Harvest Ultimate: Shooting Star
  • Ulfsild's Contingency - your source of crucial Empower buff, which increases damage done by Heavy Attack by 70%. Since Ulfsild's Contingency is a Mages Guild skill, it will trigger the Might of the Guild passive, which grants you Empower for 10 seconds. It also deals decent damage in an AoE and grants you Minor Force buff, increasing your Critical Damage by 10%. Ulfsild's Contingency is delayed until the next skill cast but whenever it's needed you can activate it early by bashing your enemy. If you cast this ability as you're finishing your Heavy Attack, the Empower you gain from it will start working just in time to boost the final tick of that Heavy Attack you just finished. Use Gladiator's Tenacity instead of Lingering Torment when you need more damage mitigation
  • Hurricane - an ability which provides a crucial Major Resolve buff which provides 5948 armor and it deals very good damage. It also grants you a 15% movement speed buff during its duration
  • Critical Surge - your source of Major Brutality and Sorcery that will also heal you for 3300 whenever you deal critical damage, up to once every second. The heal itself can also be a critical heal
  • Detonating Siphon - your source of Major Savagery and Major Prophecy which also deals decent damage and increases your damage done by 3% while slotted. You need it slotted on your frontbar to trigger passives of the Grave Lord skill line. You need a corpse to activate it but you'll get it from Grave Lord's Sacrifice
  • Banner Bearer (Magic, Class Mastery, Berserk) - increases your Magical damage done by 6%, provides either Weapon and Spell Damage or maximum resources depending on your 2nd script and provides Minor Berserk, increasing your damage done by 5%. It also severely decreases your sustain but it's not an issue on a Heavy Attack build. Use Mitigation instead of Magic when you need more damage mitigation. Use Cavalier's Charge instead of Class Mastery if your base class isn't Necromancer. Use Warmage's Defense instead of Class Mastery if your base class isn't Necromancer and it's a more difficult fight
  • Soul Harvest - a cheap ultimate that increases target's damage taken from you by 20%. This is the ultimate you should use in Single Target fights. You need it on your frontbar to trigger passives of the Assassination skill line. Having it slotted will also cause you to regain 10 Ultimate whenever you deal a final blow against an enemy
  • Grave Lord's Sacrifice - this ability will provide a 15% bonus to the channeled part of your Heavy Attack. It will also generate the corpse you'll need for Detonating Siphon
  • Soul Burst (Shock, Lingering Torment, Courage) - an AoE DoT which grants you Minor Courage, increasing your Weapon and Spell Damage by 215
  • Elemental Susceptibility - an extremely loaded ability that does a multitude of things. It's completely free to cast so it'll help you sustain. It applies Major Breach, which reduces enemies' armor by 5948 which is a massive damage increase. It also applies Burning, Chilled and Concussed status effects at the beginning and then every 7.5 seconds. All of these Status Effects deal decent damage, but Concussed will also apply Minor Vulnerability for 4 seconds, increasing enemies' damage taken by 5%. Chilled will also apply Minor Maim for 4 seconds, reducing enemies' damage done by 5%. The Concussed proc will also synergise with our Elemental Blockade
  • Elemental Blockade - this ability will constantly apply your Weapon Damage enchantment. It will also constantly apply Off Balance to enemies who are Concussed, and they'll be Concussed thanks to Elemental Susceptibility. Enemies who are Off Balance take 70% increased damage from Heavy Attacks
  • Shooting Star - a powerful ultimate that deals damage in an AoE and grants you Ultimate for each enemy hit with the initial blast. Use it in AoE fights or when you start fights with high amount of Ultimate stored up

When you want to slot something situational you have to remove Detonating Siphon, move Grave Lord's Sacrifice to frontbar and then change the Berserk script on your Banner Bearer to Savagery and Prophecy

  • Resolving Vigor - use it for more difficult fights where the pressure is constant and thus you need the Minor Resolve. It can also be used as your main source of healing before you obtain the Ring of the Pale Order Mythic or in fights with invulnerability phases where you can't heal with Ring of the Pale Order
  • Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
  • Mystic Siphon - other morph of Detonating Siphon which increases your recoveries, use it in fights where you need more sustain. Due to Shock damage bonuses from Magic Banner Bearer and Energized passive it's only slightly behind Detonating Siphon in damage
  • Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the Magicka Aid passive, which increases Magicka Recovery by 10%
  • Wield Soul (Damage Shield, Druid's Resurgence, Vitality) - a strong damage shield that restores your Stamina and grants you Major Vitality, increasing your healing received and strength of damage shields by 12%
  • Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
  • Ball of Lightning - an ability that teleports you forward. Use it in fights where you need more mobility or in fights where this teleport allows you to invalidate some mechanic

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh

Pre-buff

These abilities can be pre-cast before entering combat

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup with lots of damage mitigation for bosses that hit very hard

Ulfsilds Contingency Revealing Flare Wield Soul Grave Lords Sacrifice Banner Bearer Soul Harvest
Critical Surge Soul Burst Elemental Susceptibility Elemental Blockade Banner Bearer Shooting Star
Front Bar Back Bar
Slot 1: Ulfsild's Contingency Slot 1: Critical Surge
Slot 2: Revealing Flare Slot 2: Soul Burst
Slot 3: Wield Soul Slot 3: Elemental Susceptibility
Slot 4: Grave Lord's Sacrifice Slot 4: Elemental Blockade
Slot 5: Banner Bearer Slot 5: Banner Bearer
Ultimate: Soul Harvest Ultimate: Shooting Star

What Changes

Changes compared to the Base Setup



Passives

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Storm Calling

CapacitorCapacitor - Medium Priority

EnergizedEnergized - High Priority

AmplitudeAmplitude - High Priority

Expert MageExpert Mage - High Priority

Gear

Regular Setup



This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.

Final Setups



Example of a beginner setup made with just crafted gear.

The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like Ring of the Pale Order you can start using them immediately

You don't need to start with crafted gear, simply pick 2 sets from the Alternative section that are easiest for you to obtain

Gear that might be easier to obtain and can be used while you work towards the best gear

Dungeon gear isn't always an upgrade to Crafted/Overland gear. It's listed in case you already own some of it

Crafted:

All of these are tradable and can be bought from other players

Overland:

All of these are tradable and can be bought from other players

PvP:

All of these are tradable and can be bought from other players

Dungeons:

  • Use Training traits if you're still leveling. If you're already max level and have enough Champion Points you can instead use Divines and Reinforced on the chest piece
 
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Champion Points

WarfareWarfare
Weapons Expert
20% Light and Heavy Attack Damage
Deadly Aim
6% Single Target Damage
Fighting Finesse
8% Critical Damage and Healing
Wrathful Strikes
205 Weapon and Spell Damage
More Mitigation
When soloing extremely difficult dungeons you should replace Wrathful Strikes and Fighting Finesse with 2 of the 4 mitigation CPs (Ironclad, Duelist's Rebuff, Enduring Resolve, Unassailable)
Priority Adds
Exploiter can be better than Wrathful Strikes if a certain fight requires you to quickly kill some priority adds (like for example Aurorans in Symphony of Blades fight in Depths of Malathar dungeon)
FitnessFitness
Boundless Vitality
1400 Max Health
Fortified
1731 armor
Celerity
10% Movement Speed
Rejuvenation
90 Health, Stamina and Magicka Recovery
Wield Soul
Replace Rejuvenation with Bastion when using Wield Soul
Craft Craft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively

Khajiit
Best for Damage
Khajiit
Why pick this
The strongest race for solo damage. Critical Damage is one of the most valuable stats in Solo play and Khajiits get 12% of it from Feline Ambush passive.
Feline Ambush Feline Ambush 12% Critical Damage
Lunar Blessings Lunar Blessings 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery
Nord
Best for Survivability
Nord
Why pick this
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. Rugged provides around 5-7% damage mitigation (depending on your current armor), making difficult content much easier without sacrificing much damage.
Rugged Rugged 2600 armor
Stalwart Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Resist Frost Resist Frost 1000 Max Health, 4620 Frost Resistance

Mundus

The Thief
Default
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use most of the time. It increases your Critical Chance
The Lady
Difficult Content
The Lady
2744 Armor (4489 with 7 Divines)
When to use
Consider switching for extremely difficult dungeons. It increases your Armor

Attributes

For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you'll need 64 Health.

Health
0
Stamina
0
Magicka
64
All points into Magicka. Use it for most content
Health
32
Stamina
0
Magicka
32
Split evenly between Health and Magicka. Use this whenever you start to struggle
Health
64
Stamina
0
Magicka
0
All points into Health. Use this for very difficult fights

Food

Max Health Max Magicka
The default option. Solitude Salmon-Millet Soup provides only slightly lower stats.
Orzorga's Red Frothgar
Rakkhat's Voidmantle
Max Health Magicka Recovery
Provides Magicka Recovery at the cost of Maximum Magicka. You'll need it to sustain Rakkhat's Voidmantle.
Max Health Max Magicka Stamina Recovery
Provides Stamina Recovery at the cost of Maximum Magicka. It will lower your damage, but it's very useful for fights where you have to dodge roll a lot.
Max Health Stamina Recovery Magicka Recovery
Provides Magicka and Stamina Recovery at the cost of Maximum Magicka. It will lower your damage, but it's very useful for fights where you have to both dodge roll a lot and spam your Wield Soul damage shield.

Potions

Armor Potion
Default Armor Potion
Restore Health +5280 Armor

Since your sustain is being taken care of by the fact that Heavy Attacks restore resources, you can instead use the Armor potions, which will increase your armor by 5280.

Tri-Stat Potion
Situational Tri-Stat Potion
Restore Health Restore Stamina Restore Magicka

In fights where you need to dodge roll a lot or when you're using Rakkhat's Voidmantle you should use Tri-Stat potions instead.

Heroism Potion
Expensive Heroism Potion
Minor Heroism Restore Stamina Restore Magicka

Heroism potions are an expensive alternative to Tri-Stat potions. They provide Minor Heroism on top of the sustain.

Parses

All parses are recorded on the 6 million Target Dummy

Regular Setup
62.4k DPS
Templar
60k DPS
Warden
58.5k DPS
Dragonknight
59.5k DPS
Arcanist
62.9k DPS
Regular Setup
62.4kDPS
6mil Skeleton Dummy
Patch
Update 48
Armor
1 Heavy / 3 Light / 3 Medium
Gear Setup
Regular
Skill Setup
Regular
Potion
Armor Potion
Mundus
The Thief
Race
Nord
Regular parse using Regular setup.
CMX Parse
Heavy Attack Subclass Solo CMX parse - Regular setup
CMX Setup
Heavy Attack Subclass Solo CMX setup - Regular setup
Recording of the 62.4k parse
Parse recording
Templar
60kDPS
6mil Skeleton Dummy
Patch
Update 48
Gear Setup
Regular
Skill Setup
Templar
Potion
Armor Potion
Mundus
The Thief
Race
Nord
CMX Parse
Heavy Attack Subclass Solo CMX parse - Templar
CMX Setup
Heavy Attack Subclass Solo CMX setup - Templar
Warden
58.5kDPS
6mil Skeleton Dummy
Patch
Update 48
Gear Setup
Regular
Skill Setup
Warden
Potion
Armor Potion
Mundus
The Thief
Race
Nord
CMX Parse
Heavy Attack Subclass Solo CMX parse - Warden
CMX Setup
Heavy Attack Subclass Solo CMX setup - Warden
Dragonknight
59.5kDPS
6mil Skeleton Dummy
Patch
Update 48
Gear Setup
Regular
Skill Setup
Dragonknight
Potion
Armor Potion
Mundus
The Thief
Race
Nord
CMX Parse
Heavy Attack Subclass Solo CMX parse - Dragonknight
CMX Setup
Heavy Attack Subclass Solo CMX setup - Dragonknight
Arcanist
62.9kDPS
6mil Skeleton Dummy
Patch
Update 48
Gear Setup
Regular
Skill Setup
Arcanist
Potion
Heroism Potion
Mundus
The Thief
Race
Nord
CMX Parse
Heavy Attack Subclass Solo CMX parse - Arcanist
CMX Setup
Heavy Attack Subclass Solo CMX setup - Arcanist

Gameplay

Black Gem Foundry
Dungeon
Naj-Caldeesh
Dungeon
Stone Garden
Dungeon
Black Gem Foundry
DungeonVeteran
Naj-Caldeesh
DungeonVeteran
Stone Garden
DungeonVeteran

FAQ

No, you don't need a different setup. Use the base skills and the Regular gear setup from this guide for both Maelstrom Arena and Vateshran Hollows.



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