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Magicka Templar Solo Build - ESO Guide

Solo Two Bar Magicka Pure Class Templar
Up to date for: Update 49 - 4th April 2026
Last changed: Update 49 - 4th April 2026

If you want to look at this build in Update 50, check the Magicka Templar U50 Build.

Magicka Templar (MagPlar) Solo Build for ESO, carried by Puncturing Sweep, an AoE spammable that heals you for 25% of the damage done. Radiant Glory is also a powerful execute that heals, so you get a ton of healing from your abilities.

Compared to other pure class and subclass solo builds, it's below other options when soloing the most difficult stuff (Veteran Hard Mode DLC Dungeons) and operated by a very good player. But it's extremely good for the average player because of how much free healing the kit provides, making it one of the most comfortable solo builds in ESO Update 49.

Capable of soloing Veteran Hard Mode March of Sacrifices. Also soloed an Elsweyr Dragon and a West Weald Minotaur Raid Party. Parses 57.4k in the regular setup and 50.8k in the tanky setup.

Looking for something simpler? Check out the One Bar Magicka Templar Solo Build which can also solo Veteran Hard Mode dungeons with a single skill bar.

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Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Puncturing Sweep Radiant Glory Power of the Light Deadly Cloak Ulfsild's Contingency Flawless Dawnbreaker
Channeled Focus Luminous Shards Elemental Susceptibility Elemental Blockade Solar Barrage Shooting Star
Front Bar Back Bar
Slot 1: Puncturing Sweep Slot 1: Channeled Focus
Slot 2: Radiant Glory Slot 2: Luminous Shards
Slot 3: Power of the Light Slot 3: Elemental Susceptibility
Slot 4: Deadly Cloak Slot 4: Elemental Blockade
Slot 5: Ulfsild's Contingency Slot 5: Solar Barrage
Ultimate: Flawless Dawnbreaker Ultimate: Shooting Star
  • Puncturing Sweep - a spammable that will heal you for 25% of the damage done and deals full damage in an AoE
  • Radiant Glory - an execute to which you should switch when your enemy is roughly at 25% HP. It'll heal you for 15% of the damage done
  • Power of the Light - an ability that deals a lot of damage and applies the Sunder status effect. Sunder applies Minor Breach and grants you 100 Weapon and Spell Damage for 4 seconds. Power of the Light is also going to proc the Illuminate passive, granting you Minor Sorcery for 20 seconds, which increases your Spell Damage by 10%
  • Deadly Cloak - this ability deals damage around every 2 seconds for 20 seconds and grants you Major Evasion for the duration, reducing your AoE damage taken by 20%. It's crucial because you need another Stamina ability to reduce the strain on your Magicka pool
  • Ulfsild's Contingency (Bleed, Lingering Torment, Force) - 22 second DoT which also grants you Minor Force, increasing your Critical Damage by 10%
  • Flawless Dawnbreaker - an ultimate we'll keep slotted to activate the Slayer and Banish the Wicked passives which increase Weapon and Spell Damage by 3% and generate Ultimate on kills. You can also use it towards the end of the fight if it's obvious you won't get enough Ultimate for another Shooting Star
  • Channeled Focus - an ability that places a rune on the ground and grants you Major Resolve for 25 seconds, which is an extremely important defensive buff. It's also going to restore your Magicka and heal you for 2% of your Max Health every second, which increases to 6% if you're standing inside of the rune
  • Luminous Shards - a 10 second ground DoT which will grant you a synergy which restores 3960 Stamina and Magicka when used
  • Elemental Susceptibility - an extremely strong ability that does a multitude of things. It's completely free to cast so it'll help you sustain. It applies Major Breach, which reduces enemies' armor by 5948 which is a massive damage increase. It also applies Burning, Chilled and Concussed status effects at the beginning and then every 7.5 seconds. All of these Status Effects deal decent damage, but Concussed will also apply Minor Vulnerability for 4 seconds, increasing enemies' damage taken by 5%. Chilled will also apply Minor Maim for 4 seconds, reducing enemies' damage done by 5% and it will also apply Minor Brittle for 4 seconds if you were on your Ice Staff bar while the Chilled effect procced, and Ice Staff will be part of the Instanced gear setup. Minor Brittle increase Critical Damage taken by 10%. The Chilled proc will also synergise with our Elemental Blockade
  • Elemental Blockade - this ability will constantly apply your Weapon Damage enchantment. If it's the Ice version, it will also constantly apply Minor Breach to enemies who are Chilled, and they'll be Chilled thanks to Elemental Susceptibility
  • Solar Barrage - a 22 second DoT effect which deals damage around you and increases your damage done with class abilities by 5%
  • Shooting Star - an ultimate that deals damage in an AoE, leaves a ground DoT and grants you Ultimate for each enemy hit with the initial blast

Deadly Cloak and Solar Barrage are the first skills that have to go if you need to slot situational, unless the situational skill specifically says it's replacing something else

  • Resolving Vigor - use it for fights where there's a lot of damage happening in a short burst. The HoT from Resolving Vigor is short but very strong, so casting it at the right time can help you survive such mechanics. The Minor Resolve it provides will also reduce all of your damage taken. It can also be used in fights with invulnerability phases where you can't heal with Ring of the Pale Order, Puncturing Sweep and Radiant Glory
  • Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
  • Razor Caltrops - a source of AoE Major Breach which can be used instead of Elemental Susceptibility in AoE fights
  • Ulfsild's Contingency (Bleed, Gladiator's Tenacity, Force) - a different script combination which trades the DoT from Lingering Torment for the mitigation from Gladiator's Tenacity. Use it in fights where you need more damage mitigation.
  • Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the Magicka Aid passive, which increases Magicka Recovery by 10%
  • Race Against Time - snare removal which will be crucial for some fights. It replaces Ulfsild's Contingency because it also provides Minor Force
  • Ritual of Retribution - a decent ground DoT which cleanses 2 debuffs when cast. It wasn't strong enough to make it into Regular setup but it becomes worth it whenever a fight has some important debuff you need to cleanse
  • Barbed Trap - an alternative source of Minor Force which can replace Ulfsild's Contingency. It does more damage, but because of the Stamina cost it becomes unsustainable in fights where you have to dodge roll and/or block anything
  • Wield Soul (Shock, Druid's Resurgence, Maim) - a spammable which replaces Puncturing Sweep in fights where you have to stay at range
  • Soul Burst (Bleed, Lingering Torment, Courage) - a 20 second AoE DoT which grants you Minor Courage, which increases your Weapon and Spell Damage by 215. It becomes crucial in Ranged setup, because that setup cannot use Deadly Cloak, so it needs another Stamina ability to reduce the strain on Magicka pool
  • Consuming Trap - a very weak DoT which replenishes your resources when the affected target dies, it can provide you with a lot of sustain in fights which constantly spawn weak adds
  • Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh

Pre-buff

These abilities can be pre-cast before entering combat

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup for dealing with trash packs

Puncturing Sweep Radiant Glory Power of the Light Silver Leash Ulfsild's Contingency Flawless Dawnbreaker
Channeled Focus Luminous Shards Razor Caltrops Elemental Blockade Solar Barrage Shooting Star
Front Bar Back Bar
Slot 1: Puncturing Sweep Slot 1: Channeled Focus
Slot 2: Radiant Glory Slot 2: Luminous Shards
Slot 3: Power of the Light Slot 3: Razor Caltrops
Slot 4: Silver Leash Slot 4: Elemental Blockade
Slot 5: Ulfsild's Contingency Slot 5: Solar Barrage
Ultimate: Flawless Dawnbreaker Ultimate: Shooting Star

What Changes

Passives

The only passive you specifically have to skip is Tri Focus

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Aedric Spear

Piercing SpearPiercing Spear - High Priority

Spear WallSpear Wall - High Priority

Burning LightBurning Light - High Priority

Balanced WarriorBalanced Warrior - High Priority

Gear

Base Setup

A base setup that is meant for Overland content and will work for most situations. It should be your starting point when making situational setups

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Gear Slot Set Weight/Type Trait Enchantment
HeadHead Slimecraw Light Divines Magicka
ShouldersShoulders Order's Wrath Light Divines Magicka
ChestChest Deadly Strike Medium Divines Magicka
HandsHands Order's Wrath Light Divines Magicka
BeltBelt Order's Wrath Light Divines Magicka
LegsLegs Order's Wrath Medium Divines Magicka
FeetBoots Order's Wrath Light Divines Magicka
NeckNecklace Deadly Strike Jewelry Bloodthirsty Increase Magical Harm
RingRing Deadly Strike Jewelry Bloodthirsty Increase Magical Harm
RingRing Ring of the Pale Order Jewelry Bloodthirsty Increase Magical Harm
MainhandFrontbar Main Hand Deadly Strike Dagger Nirnhoned Poison
OffhandFrontbar Off Hand Deadly Strike Dagger Charged Absorb Magicka
MainhandBackbar Main Hand Crushing Wall Inferno Staff Infused Weapon Damage

Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present

  • Sul-Xan's Torment - the best set for trash packs and for bosses that regularly spawn smaller adds
  • Whorl of the Depths - a strong proc set which pulls ahead of Order's Wrath in Instanced content where you can utilise its 3-piece Minor Slayer bonus
  • Vestments of Olorime - provides 430 Weapon and Spell Damage, 5% damage reduction from Minor Aegis and can be back-barred without losing anything, allowing for much more flexibility with gear. It's the ideal set for more difficult fights
  • Roksa the Warped - a monster set which provides a lot of sustain. You'll only have space for it when back-barring Vestments of Olorime
  • Armor of the Trainee - 1 piece bonus of this set provides 1454 max health. It also comes in any weight so we can use it on the chest piece, which combined with the Reinforced trait will provide a lot of armor

Gear that is easier to obtain and can be used while you work towards the best gear

Crafted

All of these are tradable and can be bought from other players

Only listing a single alternative because one of the sets from Base Setup, Order's Wrath, is also a crafted set

No Overland, Dungeon or Trial gear is listed as the Crafted options are superior.

Additional tips

  • For Ranged fights, replace the Daggers with either a Bow or a Lightning Staff with Precise trait (Sharpened for Instanced content) and Poison enchant. Both Bow and Lightning Staff parsed extremely close to each other, with Bow pulling only very slightly ahead

Final Setups

A few examples of final setups you could end up with after applying situational rules to the base setup

This is the crafted gear setup you can start with

The weight distribution of the setup from the table is 1 Heavy 5 Medium 1 Light so that you can start leveling up all your armor skill lines. Once you transition to Regular setup you'll be using 2 Medium 5 Light most of the time, switching to 1 Heavy 5 Medium 1 Light only against more difficult fights

The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like Ring of the Pale Order you can start using them immediately

Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.

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Champion Points

WarfareWarfare
Master-at-Arms
6% Direct Damage
Because more than 60% of your damage is Direct
Deadly Aim
6% Single Target Damage
Because more than 60% of your damage is Single Target
Fighting Finesse
8% Critical Damage and Healing
Next strongest CP damage-wise
Wrathful Strikes
205 Weapon and Spell Damage
Next strongest CP damage-wise
More Mitigation
Replace Wrathful Strikes + Fighting Finesse with 2 mitigation CPs: Ironclad, Duelist's Rebuff, Enduring Resolve, or Unassailable (depending on the type of damage the Boss deals to you)
More Healing
Reaving Blows is a decent Champion Point if you need more HPS
FitnessFitness
Boundless Vitality
1400 Max Health
Survivability
Siphoning Spells
1500 Magicka on kills
Sustain
Rejuvenation
90 Health, Magicka and Stamina Recovery
Sustain
Fortified
1731 Armor
Survivability
Block Mitigation
Use Bracing Anchor in fights where you block a lot and don't have to move much
Movement Speed
Use Celerity in fights where you have to move a lot
Sustain in fights with lots of adds
Use Bloody Renewal along Siphoning Spells in fights with lots of adds
Craft Craft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

For solo you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively

Khajiit
Best for Damage
Khajiit
Why pick this
The strongest race for solo damage. Critical Damage is one of the most valuable stats in Solo play and Khajiits get 12% of it from Feline Ambush passive.
Feline Ambush Feline Ambush 12% Critical Damage
Lunar Blessings Lunar Blessings 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery
Nord
Best for Survivability
Nord
Why pick this
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. Rugged provides around 5-7% damage mitigation (depending on your current armor), making difficult content significantly more forgiving without sacrificing much damage.
Rugged Rugged 2600 armor
Stalwart Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Resist Frost Resist Frost 1000 Max Health, 4620 Frost Resistance

Mundus

The Thief
Default
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use most of the time. It increases your Critical Chance
The Lady
Difficult Content
The Lady
2744 Armor (4489 with 7 Divines)
When to use
Consider switching for extremely difficult dungeons. It increases your Armor

Attributes

For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you'll need 64 Health.

Health
0
Stamina
0
Magicka
64
All points into Magicka. Use it for most content
Health
32
Stamina
0
Magicka
32
Split evenly between Health and Magicka. Use this whenever you start to struggle
Health
64
Stamina
0
Magicka
0
All points into Health. Use this for very difficult fights

Food

Your sustain can vary greatly because it's impacted by your armor weight composition, your race and how much blocking/dodge rolling you're required to do in a certain fight. Choose the food with more recoveries if you can't sustain

Max Health Max Magicka
The default option. Solitude Salmon-Millet Soup is a cheaper alternative.
Max Health Magicka Recovery
Use it when you need more Magicka Recovery.
Max Health Stamina Recovery Magicka Recovery
Use it when you can't sustain your Magicka skills and also need more Stamina Recovery for blocking or dodge rolling. Jewels of Misrule is a cheaper alternative.

Potions

Spell Power Potion
Default Spell Power Potion
Restore Magicka Major Sorcery Major Prophecy

Use the Spell Power potions (Increase Spell Power, Spell Critical, Restore Magicka). They'll provide Major Sorcery and Major Prophecy which are crucial buffs.

Parses

All parses are recorded on the 6 million Target Dummy

Regular Setup
57,489 DPS
Tanky Setup
50,806 DPS
Regular Setup
57,489DPS
6mil Skeleton Dummy
Patch
Update 48
Armor
6 Light / 1 Medium
Gear Setup
Regular
Skill Setup
Regular
Potion
Spell Power Potion
Mundus
The Thief
Race
Nord
Using Regular setup
CMX Parse
Magicka Templar Solo CMX Parse - Regular Setup - ESO
CMX Setup
Magicka Templar Solo CMX Setup - Regular Setup - ESO
Recording
Parse recording
Tanky Setup
50,806DPS
6mil Skeleton Dummy
Patch
Update 48
Armor
6 Light / 1 Medium
Gear Setup
Regular
Skill Setup
Tanky
Potion
Spell Power Potion
Mundus
The Thief
Race
Nord
Using Tanky skill setup
CMX Parse
Magicka Templar Solo CMX Parse - Tanky Setup - ESO
CMX Setup
Magicka Templar Solo CMX Setup - Tanky Setup - ESO

Gameplay

March of Sacrifices
Dungeon
Elsweyr Dragon
World Event
West Weald Minotaur
Wandering Boss
Oakenclaw
World Boss
March of Sacrifices
Dungeon Veteran Hard Mode
Elsweyr Dragon
World Event
West Weald Minotaur
Wandering Boss
Oakenclaw
World Boss

Fashion

Outfit
Magicka Templar fashion screenshot
Slot Style Dyes
Head Lucent Sentinel HelmLucent Sentinel Helm
Divine Gold
Thalmor Black
Thalmor Black
Shoulders Lucent Sentinel PauldronsLucent Sentinel Pauldrons
Divine Gold
Chest Ancient Daedric JerkinAncient Daedric Jerkin
Thalmor Black
Divine Gold
Fire Drake's Flame
Hands Online:Annihilarch%27S_Chosen_StyleAnnihilarch's Chosen Gauntlets
Divine Gold
Thalmor Black
Thalmor Black
Belt Meridian GirdleMeridian Girdle
Divine Gold
Legs Nighthollow GreavesNighthollow Greaves
Divine Gold
Thalmor Black
Thalmor Black
Feet Online:Annihilarch%27S_Chosen_StyleAnnihilarch's Chosen Sabatons
Divine Gold
Thalmor Black
Thalmor Black
Frontbar Main Hand Ancestral High Elf SwordAncestral High Elf Sword
Julianos White
Divine Gold
Fire Drake's Flame
Frontbar Off Hand Ancestral High Elf SwordAncestral High Elf Sword
Julianos White
Divine Gold
Fire Drake's Flame
Backbar Main Hand Symphony of Blades StaffSymphony of Blades Staff
Divine Gold
Thalmor Black
Divine Gold
Magicka Templar fashion screenshot
Collectibles
Slot Collectible
Personality Deadlands FirewalkerDeadlands Firewalker

FAQ

It's decent, Magicka Templar is one of the most comfortable solo classes in ESO thanks to Puncturing Sweep healing for 25% of damage done and Radiant Glory healing during execute phase. It falls off when Soloing Veteran Hard Mode DLC Dungeons, but it's a perfect choice for less tryhard gameplay.

The best gear for a Magicka Templar Solo build in ESO is Deadly Strike with Order's Wrath, Slimecraw monster set, Ring of the Pale Order, and a Perfected Crushing Wall backbar staff. For instanced content, swap Order's Wrath to Whorl of the Depths for Minor Slayer.

Khajiit is the best race for damage thanks to 12% Critical Damage from Feline Ambush, which won't be wasted in solo content. Nord is the best race for survivability, providing around 5-7% damage mitigation through the Rugged racial passive.

Yes, you can replace the Dual Wield Daggers with other weapons. Greatsword, Lightning Staff and Bow will cause the smallest DPS loss (≈2%), then Inferno (≈4%), and then support-oriented weapons (Ice Staff, One Handed and Shield) will cause bigger DPS loss (≈7%). You will also have to replace Deadly Cloak with some situational ability, or with an ability from one of the weapons you swapped to (for example Carve when switching to Greatsword). Replacing backbar weapon is a lot more troublesome, because Elemental Susceptibility is extremely powerful skill for Solo.

Yes, this Magicka Templar build can solo every Veteran Dungeon that doesn't require multiple people for a specific mechanic. It can also solo most Hard Mode Dungeons, including Veteran Hard Mode March of Sacrifices.

No, you don't need a different setup. Use the base skills and the Instanced gear setup from this guide for both Maelstrom Arena and Vateshran Hollows.



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