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Magicka Templar Solo Build - ESO Guide

Solo Templar Pure Class Magicka Two Bar
Up to date for: Update 49 - 4th April 2026
Last changed: Update 49 - 4th April 2026

Magicka Templar (MagPlar) Solo Build for ESO, carried by Puncturing Sweep skill icon - ESOPuncturing Sweep, an AoE spammable that heals you for 25% of the damage done. Radiant Glory skill icon - ESORadiant Glory is also a powerful execute that heals, so you get a ton of healing from your abilities.

Compared to other pure class and subclass solo builds, it's below other options when soloing the most difficult stuff (Veteran Hard Mode DLC Dungeons) and operated by a very good player. But it's extremely good for the average player because of how much free healing the kit provides, making it one of the most comfortable solo builds in ESO Update 49.

Capable of soloing Veteran Hard Mode March of Sacrifices. Also soloed an Elsweyr Dragon and a West Weald Minotaur Raid Party. Parses 57.4k in the regular setup and 50.8k in the tanky setup.

Looking for something simpler? Check out the One Bar Magicka Templar Solo Build which can also solo Veteran Hard Mode dungeons with a single skill bar.

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Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Puncturing Sweep Radiant Glory Power of the Light Deadly Cloak Ulfsild's Contingency Flawless Dawnbreaker
Channeled Focus Luminous Shards Elemental Susceptibility Elemental Blockade Solar Barrage Shooting Star
Front Bar Back Bar
Slot 1: Puncturing Sweep Slot 1: Channeled Focus
Slot 2: Radiant Glory Slot 2: Luminous Shards
Slot 3: Power of the Light Slot 3: Elemental Susceptibility
Slot 4: Deadly Cloak Slot 4: Elemental Blockade
Slot 5: Ulfsild's Contingency Slot 5: Solar Barrage
Ultimate: Flawless Dawnbreaker Ultimate: Shooting Star
INFO
  • Puncturing SweepPuncturing Sweep - a spammable that will heal you for 25% of the damage done and deals full damage in an AoE
  • Radiant GloryRadiant Glory - an execute to which you should switch when your enemy is roughly at 25% HP. It'll heal you for 15% of the damage done
  • Power of the LightPower of the Light - an ability that deals a lot of damage and applies the Sunder status effect. Sunder applies Minor Breach and grants you 100 Weapon and Spell Damage for 4 seconds. Power of the LightPower of the Light is also going to proc the IlluminateIlluminate passive, granting you Minor Sorcery for 20 seconds, which increases your Spell Damage by 10%
  • Deadly CloakDeadly Cloak - this ability deals damage around every 2 seconds for 20 seconds and grants you Major Evasion for the duration, reducing your AoE damage taken by 20%. It's crucial because you need another Stamina ability to reduce the strain on your Magicka pool
  • Ulfsild's ContingencyUlfsild's Contingency (BleedBleed, Lingering TormentLingering Torment, ForceForce) - 22 second DoT which also grants you Minor Force, increasing your Critical Damage by 10%
  • Flawless DawnbreakerFlawless Dawnbreaker - an ultimate we'll keep slotted to activate the SlayerSlayer and Banish the WickedBanish the Wicked passives which increase Weapon and Spell Damage by 3% and generate Ultimate on kills. You can also use it towards the end of the fight if it's obvious you won't get enough Ultimate for another Shooting StarShooting Star
  • Channeled FocusChanneled Focus - an ability that places a rune on the ground and grants you Major Resolve for 25 seconds, which is an extremely important defensive buff. It's also going to restore your Magicka and heal you for 2% of your Max Health every second, which increases to 6% if you're standing inside of the rune
  • Luminous ShardsLuminous Shards - a 10 second ground DoT which will grant you a synergy which restores 3960 Stamina and Magicka when used
  • Elemental SusceptibilityElemental Susceptibility - an extremely strong ability that does a multitude of things. It's completely free to cast so it'll help you sustain. It applies Major Breach, which reduces enemies' armor by 5948 which is a massive damage increase. It also applies Burning, Chilled and Concussed status effects at the beginning and then every 7.5 seconds. All of these Status Effects deal decent damage, but Concussed will also apply Minor Vulnerability for 4 seconds, increasing enemies' damage taken by 5%. Chilled will also apply Minor Maim for 4 seconds, reducing enemies' damage done by 5% and it will also apply Minor Brittle for 4 seconds if you were on your Ice Staff bar while the Chilled effect procced, and Ice Staff will be part of the Instanced gear setup. Minor Brittle increase Critical Damage taken by 10%. The Chilled proc will also synergise with our Elemental BlockadeElemental Blockade
  • Elemental BlockadeElemental Blockade - this ability will constantly apply your Weapon DamageWeapon Damage enchantment. If it's the Ice version, it will also constantly apply Minor Breach to enemies who are Chilled, and they'll be Chilled thanks to Elemental SusceptibilityElemental Susceptibility
  • Solar BarrageSolar Barrage - a 22 second DoT effect which deals damage around you and increases your damage done with class abilities by 5%
  • Shooting StarShooting Star - a powerful ultimate that deals damage in an AoE and grants you Ultimate for each enemy hit with the initial blast
SITUATIONAL

Deadly CloakDeadly Cloak and Solar BarrageSolar Barrage are the first skills that have to go if you need to slot situational, unless the situational skill specifically says it's replacing something else

  • Resolving VigorResolving Vigor - use it for fights where there's a lot of damage happening in a short burst. The HoT from Resolving VigorResolving Vigor is short but very strong, so casting it at the right time can help you survive such mechanics. The Minor Resolve it provides will also reduce all of your damage taken. It can also be used in fights with invulnerability phases where you can't heal with Ring of the Pale OrderRing of the Pale Order, Puncturing SweepPuncturing Sweep and Radiant GloryRadiant Glory
  • Silver LeashSilver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
  • Razor CaltropsRazor Caltrops - a source of AoE Major Breach which can be used instead of Elemental SusceptibilityElemental Susceptibility in AoE fights
  • Ulfsild's ContingencyUlfsild's Contingency (BleedBleed, Gladiator's TenacityGladiator's Tenacity, ForceForce) - a different script combination which trades the DoT from Lingering TormentLingering Torment for the mitigation from Gladiator's TenacityGladiator's Tenacity. Use it in fights where you need more damage mitigation.
  • Revealing FlareRevealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the Magicka AidMagicka Aid passive, which increases Magicka Recovery by 10%
  • Race Against TimeRace Against Time - snare removal which will be crucial for some fights. It replaces Ulfsild's ContingencyUlfsild's Contingency because it also provides Minor Force
  • Ritual of RetributionRitual of Retribution - a decent ground DoT which cleanses 2 debuffs when cast. It wasn't strong enough to make it into Regular setup but it becomes worth it whenever a fight has some important debuff you need to cleanse
  • Barbed TrapBarbed Trap - an alternative source of Minor Force which can replace Ulfsild's ContingencyUlfsild's Contingency. It does more damage, but because of the Stamina cost it becomes unsustainable in fights where you have to dodge roll and/or block anything
  • Wield SoulWield Soul (ShockShock, Druid's ResurgenceDruid's Resurgence, MaimMaim) - a spammable which replaces Puncturing SweepPuncturing Sweep in fights where you have to stay at range
  • Soul BurstSoul Burst (BleedBleed, Lingering TormentLingering Torment, CourageCourage) - a 20 second AoE DoT which grants you Minor Courage, which increases your Weapon and Spell Damage by 215. It becomes crucial in Ranged setup, because that setup cannot use Deadly CloakDeadly Cloak, so it needs another Stamina ability to reduce the strain on Magicka pool
  • Consuming TrapConsuming Trap - a very weak DoT which replenishes your resources when the affected target dies, it can provide you with a lot of sustain in fights which constantly spawn weak adds
  • PrecognitionPrecognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
ROTATION

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh

Pre-buff

These abilities can be pre-cast before entering combat

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup for dealing with trash packs

Puncturing Sweep Radiant Glory Power of the Light Silver Leash Ulfsild's Contingency Flawless Dawnbreaker
Channeled Focus Luminous Shards Razor Caltrops Elemental Blockade Solar Barrage Shooting Star
Front Bar Back Bar
Slot 1: Puncturing Sweep Slot 1: Channeled Focus
Slot 2: Radiant Glory Slot 2: Luminous Shards
Slot 3: Power of the Light Slot 3: Razor Caltrops
Slot 4: Silver Leash Slot 4: Elemental Blockade
Slot 5: Ulfsild's Contingency Slot 5: Solar Barrage
Ultimate: Flawless Dawnbreaker Ultimate: Shooting Star

What Changes

Passives

The only passive you specifically have to skip is Tri FocusTri Focus

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Aedric Spear

Piercing SpearPiercing Spear - High Priority

Spear WallSpear Wall - High Priority

Burning LightBurning Light - High Priority

Balanced WarriorBalanced Warrior - High Priority

Gear

Base Setup

A base setup that is meant for Overland content and will work for most situations. It should be your starting point when making situational setups

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Gear Slot Set Weight/Type Trait Enchantment
HeadHead SlimecrawSlimecraw Light DivinesDivines MagickaMagicka
ShouldersShoulders Order's WrathOrder's Wrath Light DivinesDivines MagickaMagicka
ChestChest Deadly StrikeDeadly Strike Medium DivinesDivines MagickaMagicka
HandsHands Order's WrathOrder's Wrath Light DivinesDivines MagickaMagicka
BeltBelt Order's WrathOrder's Wrath Light DivinesDivines MagickaMagicka
LegsLegs Order's WrathOrder's Wrath Medium DivinesDivines MagickaMagicka
FeetBoots Order's WrathOrder's Wrath Light DivinesDivines MagickaMagicka
NeckNecklace Deadly StrikeDeadly Strike Jewelry BloodthirstyBloodthirsty Increase Magical HarmIncrease Magical Harm
RingRing Deadly StrikeDeadly Strike Jewelry BloodthirstyBloodthirsty Increase Magical HarmIncrease Magical Harm
RingRing Ring of the Pale OrderRing of the Pale Order Jewelry BloodthirstyBloodthirsty Increase Magical HarmIncrease Magical Harm
MainhandFrontbar Main Hand Deadly StrikeDeadly Strike Dagger NirnhonedNirnhoned PoisonPoison
OffhandFrontbar Off Hand Deadly StrikeDeadly Strike Dagger ChargedCharged Absorb MagickaAbsorb Magicka
MainhandBackbar Main Hand Crushing WallCrushing Wall Inferno Staff InfusedInfused Weapon DamageWeapon Damage
Situational

Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present

  • Sul-Xan's TormentSul-Xan's Torment - the best set for trash packs and for bosses that regularly spawn smaller adds
  • Whorl of the DepthsWhorl of the Depths - a strong proc set which pulls ahead of Order's WrathOrder's Wrath in Instanced content where you can utilise its 3-piece Minor Slayer bonus
  • Vestments of OlorimeVestments of Olorime - provides 430 Weapon and Spell Damage, 5% damage reduction from Minor Aegis and can be back-barred without losing anything, allowing for much more flexibility with gear. It's the ideal set for more difficult fights
  • Roksa the WarpedRoksa the Warped - a monster set which provides a lot of sustain. You'll only have space for it when back-barring Vestments of OlorimeVestments of Olorime
  • Armor of the TraineeArmor of the Trainee - 1 piece bonus of this set provides 1454 max health. It also comes in any weight so we can use it on the chest piece, which combined with the ReinforcedReinforced trait will provide a lot of armor
Alternative

Gear that is easier to obtain and can be used while you work towards the best gear

Crafted

All of these are tradable and can be bought from other players

Only listing a single alternative because one of the sets from Base Setup, Order's WrathOrder's Wrath, is also a crafted set

No Overland, Dungeon or Trial gear is listed as the Crafted options are superior.

Additional Info

Additional tips

  • For Ranged fights, replace the Daggers with either a Bow or a Lightning Staff with PrecisePrecise trait (SharpenedSharpened for Instanced content) and PoisonPoison enchant. Both Bow and Lightning Staff parsed extremely close to each other, with Bow pulling only very slightly ahead

Final Setups

A few examples of final setups you could end up with after applying situational rules to the base setup

This is the crafted gear setup you can start with

The weight distribution of the setup from the table is 1 Heavy 5 Medium 1 Light so that you can start leveling up all your armor skill lines. Once you transition to Regular setup you'll be using 2 Medium 5 Light most of the time, switching to 1 Heavy 5 Medium 1 Light only against more difficult fights

The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like Ring of the Pale OrderRing of the Pale Order you can start using them immediately

Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.

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Champion Points

WarfareWarfare
Master-at-Arms
6% Direct Damage
Because more than 60% of your damage is Direct
Deadly Aim
6% Single Target Damage
Because more than 60% of your damage is Single Target
Fighting Finesse
8% Critical Damage and Healing
Next strongest CP damage-wise
Wrathful Strikes
205 Weapon and Spell Damage
Next strongest CP damage-wise
More Mitigation
Replace Wrathful StrikesWrathful Strikes + Fighting FinesseFighting Finesse with 2 mitigation CPs: IroncladIronclad, Duelist's RebuffDuelist's Rebuff, Enduring ResolveEnduring Resolve, or UnassailableUnassailable (depending on the type of damage the Boss deals to you)
More Healing
Reaving BlowsReaving Blows is a decent Champion Point if you need more HPS
FitnessFitness
Boundless Vitality
1400 Max Health
Survivability
Siphoning Spells
1500 Magicka on kills
Sustain
Rejuvenation
90 Health, Magicka and Stamina Recovery
Sustain
Fortified
1731 Armor
Survivability
Block Mitigation
Use Bracing AnchorBracing Anchor in fights where you block a lot and don't have to move much
Movement Speed
Use CelerityCelerity in fights where you have to move a lot
Sustain in fights with lots of adds
Use Bloody RenewalBloody Renewal along Siphoning SpellsSiphoning Spells in fights with lots of adds
Craft Craft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively

Khajiit
Best for Damage
Khajiit
Why pick this
The strongest race for solo damage. Critical Damage is one of the most valuable stats in Solo play and Khajiits get 12% of it from Feline AmbushFeline Ambush passive.
Feline Ambush Feline Ambush 12% Critical Damage
Nimble Nimble 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery
Nord
Best for Survivability
Nord
Why pick this
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. RuggedRugged provides around 5-7% damage mitigation (depending on your current armor), making difficult content significantly more forgiving without sacrificing much damage.
Rugged Rugged 2600 armor
Stalwart Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Reveler Reveler 1000 Max Health, 4620 Frost Resistance

Mundus

The Thief
Default
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use most of the time. It increases your Critical Chance
The Lady
Difficult Content
The Lady
2744 Armor (4489 with 7 Divines)
When to use
Consider switching for extremely difficult dungeons. It increases your Armor

Attributes

For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you'll need 64 Health.

Health
0
Stamina
0
Magicka
64
All points into Magicka. Use it for most content
Health
32
Stamina
0
Magicka
32
Split evenly between Health and Magicka. Use this whenever you start to struggle
Health
64
Stamina
0
Magicka
0
All points into Health. Use this for very difficult fights

Food

Your sustain can vary greatly because it's impacted by your armor weight composition, your race and how much blocking/dodge rolling you're required to do in a certain fight. Choose the food with more recoveries if you can't sustain

Max Health Max Magicka
The default option. Solitude Salmon-Millet SoupSolitude Salmon-Millet Soup is a cheaper alternative.
Max Health Magicka Recovery
Use it when you need more Magicka Recovery.
Max Health Stamina Recovery Magicka Recovery
Use it when you can't sustain your Magicka skills and also need more Stamina Recovery for blocking or dodge rolling. Jewels of MisruleJewels of Misrule is a cheaper alternative.

Potions

Spell Power Potion
Default Spell Power Potion
Restore Magicka Major Sorcery Major Prophecy

Use the Spell Power potions (Increase Spell Power, Spell Critical, Restore Magicka). They'll provide Major Sorcery and Major Prophecy which are crucial buffs.

Parses

All parses are recorded on the 6 million Target Dummy

Regular Setup
57,489DPS
Target: 6mil Skeleton Dummy
Patch: Update 48

Using Regular setup

CMX Parse
Magicka Templar Solo CMX Parse - Regular Setup - ESO
CMX Setup
Magicka Templar Solo CMX Setup - Regular Setup - ESO
Recording
Parse recording
Tanky Setup
50,806DPS
Target: 6mil Skeleton Dummy
Patch: Update 48

Using Tanky skill setup

CMX Parse
Magicka Templar Solo CMX Parse - Tanky Setup - ESO
CMX Setup
Magicka Templar Solo CMX Setup - Tanky Setup - ESO

Gameplay

Here you can see this build tackling Veteran dungeons and other content

March of Sacrifices
Dungeon
Elsweyr Dragon
World Event
West Weald Minotaur
Wandering Boss
Oakenclaw
World Boss
March of Sacrifices
Dungeon Veteran Hard Mode
Elsweyr Dragon
World Event
West Weald Minotaur
Wandering Boss
Oakenclaw
World Boss

Fashion

Outfit
Magicka Templar fashion screenshot
Slot Style Dyes
Head Lucent Sentinel HelmLucent Sentinel Helm
Divine Gold
Thalmor Black
Thalmor Black
Shoulders Lucent Sentinel PauldronsLucent Sentinel Pauldrons
Divine Gold
Chest Ancient Daedric JerkinAncient Daedric Jerkin
Thalmor Black
Divine Gold
Fire Drake's Flame
Hands Online:Annihilarch%27S_Chosen_StyleAnnihilarch's Chosen Gauntlets
Divine Gold
Thalmor Black
Thalmor Black
Belt Meridian GirdleMeridian Girdle
Divine Gold
Legs Nighthollow GreavesNighthollow Greaves
Divine Gold
Thalmor Black
Thalmor Black
Feet Online:Annihilarch%27S_Chosen_StyleAnnihilarch's Chosen Sabatons
Divine Gold
Thalmor Black
Thalmor Black
Frontbar Main Hand Ancestral High Elf SwordAncestral High Elf Sword
Julianos White
Divine Gold
Fire Drake's Flame
Frontbar Off Hand Ancestral High Elf SwordAncestral High Elf Sword
Julianos White
Divine Gold
Fire Drake's Flame
Backbar Main Hand Symphony of Blades StaffSymphony of Blades Staff
Divine Gold
Thalmor Black
Divine Gold
Magicka Templar fashion screenshot
Collectibles
Slot Collectible
Personality Deadlands FirewalkerDeadlands Firewalker

FAQ

Is Magicka Templar good for solo in ESO?

It's decent, Magicka Templar is one of the most comfortable solo classes in ESO thanks to Puncturing Sweep skill icon - ESOPuncturing Sweep healing for 25% of damage done and Radiant Glory skill icon - ESORadiant Glory healing during execute phase. It falls off when Soloing Veteran Hard Mode DLC Dungeons, but it's a perfect choice for less tryhard gameplay.

What is the best gear for Magicka Templar Solo in ESO?

The best gear for a Magicka Templar Solo build in ESO is Deadly Strike gear set - ESODeadly Strike with Order's Wrath gear set - ESOOrder's Wrath, Slimecraw gear set - ESOSlimecraw monster set, Ring of the Pale Order gear set - ESORing of the Pale Order, and a Perfected Crushing Wall gear set - ESOPerfected Crushing Wall backbar staff. For instanced content, swap Order's Wrath gear set - ESOOrder's Wrath to Whorl of the Depths gear set - ESOWhorl of the Depths for Minor Slayer.

What is the best race for Magicka Templar Solo in ESO?

Khajiit is the best race for damage thanks to 12% Critical Damage from Feline AmbushFeline Ambush, which won't be wasted in solo content. Nord is the best race for survivability, providing around 5-7% damage mitigation through the RuggedRugged racial passive.

Can I use a different weapon?

Yes, you can replace the Dual Wield Daggers with other weapons. Greatsword, Lightning Staff and Bow will cause the smallest DPS loss (≈2%), then Inferno (≈4%), and then support-oriented weapons (Ice Staff, One Handed and Shield) will cause bigger DPS loss (≈7%). You will also have to replace Deadly Cloak skill icon - ESODeadly Cloak with some situational ability, or with an ability from one of the weapons you swapped to (for example Carve skill icon - ESOCarve when switching to Greatsword). Replacing backbar weapon is a lot more troublesome, because Elemental Susceptibility skill icon - ESOElemental Susceptibility is extremely powerful skill for Solo.

Can you solo Veteran Dungeons as a Templar in ESO?

Yes, this Magicka Templar build can solo every Veteran Dungeon that doesn't require multiple people for a specific mechanic. It can also solo most Hard Mode Dungeons, including Veteran Hard Mode March of Sacrifices.

Do I need a different setup for Maelstrom Arena and Vateshran Hollows?

No, you don't need a different setup. Use the base skills and the Instanced gear setup from this guide for both Maelstrom Arena and Vateshran Hollows.

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