This is a simplified guide which skips a lot of nuance and is intended for beginners or players who don't intend to tackle extremely hard content. Every fight in ESO is situational and ideal skill/gear setup is different for almost every boss. This guide is a compromise where I'll be showing you a single skill setup and very few gear setups that might not be perfect for every single situation, but they'll be at the very least good enough for every situation, and won't overwhelm new players with lots of information.
Last updated: Update 44 - 18th December 2024
Templars have access to a decent amount of healing over time abilities such as Extended Ritual and Restoring Focus, and because both of these are effects placed on the ground, Templars are better at non-mobile fights where they can stand their ground, otherwise they’ll be forced to recast these abilities frequently as they move. They also have a access to Radiant Ward - a damage shield whose base scaling is already decent compared to other classes’ damage shields, because it shields you for 30% of your max health, and then on top of that it comes with an additional gimmick, because the shield’s strength grows by 20% for each nearby enemy, which makes survival extremely easy when you’re outnumbered. The Restoring Spirit passive reduces the cost of all their abilities which includes ultimates, which means that Templars can slightly more frequently cast ultimates such as Aggressive Horn to support their group. To top it all off, the Sacred Ground passive grants them 10% block mitigation, which is a very important stat for tanks that is hard to obtain from other sources.
Offensively they provide the unique Minor Sorcery buff which increases group's spell damage by 10%. They also provide the Purify synergy, which purges all negative effects when used, but that's more important - it's not a single use synergy, after you place your Extended Ritual on the ground every single one of your teammates can use Purify, which makes it extremely good when there's a Damage Dealer in your group wearing the Alkosh item set.
Front Bar | Back Bar |
---|---|
Slot 1: Shield Throw | Slot 1: Restoring Focus |
Slot 2: Living Dark | Slot 2: Wield Soul |
Slot 3: Radiant Ward | Slot 3: Elemental Susceptibility |
Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
Slot 5: Honor the Dead | Slot 5: Resolving Vigor |
Ultimate: Replenishing Barrier | Ultimate: Aggressive Horn |
This is the crafted gear setup you can start with. You do not need to start with a crafted setup and you can move on straight to the setup from dungeons, because Normal difficulty dungeons are easy enough to clear while wearing random gear pieces you pick up from questing. This crafted setup is for people who are anxious about tanking and need a "stepping stone" setup even though it isn't really needed.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
Head |
Druid's Braid | Medium | Reinforced | Magicka |
Shoulders |
Druid's Braid | Light | Sturdy /Divines | Health |
Chest |
Wretched Vitality | Heavy | Reinforced | Health |
Hands |
Wretched Vitality | Heavy | Sturdy /Divines | Stamina |
Belt |
Wretched Vitality | Heavy | Sturdy /Divines | Magicka |
Legs |
Wretched Vitality | Heavy | Reinforced | Stamina |
Boots |
Wretched Vitality | Heavy | Reinforced | Health |
Necklace |
Druid's Braid | Jewelry | Harmony /Infused | Reduce Magicka Cost/Reduce Block Cost |
Ring |
Druid's Braid | Jewelry | Harmony /Infused | Reduce Magicka Cost |
Ring |
Druid's Braid | Jewelry | Harmony /Infused | Reduce Magicka Cost |
Frontbar Main Hand |
Druid's Braid | Any 1-handed weapon | Decisive | Hardening |
Frontbar Off Hand |
Druid's Braid | Shield | Sturdy /Divines | Stamina/Tri-Stat |
Backbar Main Hand |
Druid's Braid | Ice Staff | Infused | Crusher |
These are the best sets you can get from easy content, only the Tremorscale requires you to finish the content on Veteran difficulty but Volenfell is a base game dungeon so it’s extremely easy even in the Veteran difficulty.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
Head |
Tremorscale | Medium | Reinforced | Magicka/Tri-Stat |
Shoulders |
Tremorscale | Light | Divines /Sturdy | Health/Tri-Stat |
Chest |
Turning Tide | Heavy | Reinforced | Health/Tri-Stat |
Hands |
Turning Tide | Heavy | Divines /Sturdy | Stamina/Tri-Stat |
Belt |
Turning Tide | Heavy | Divines /Sturdy | Magicka/Tri-Stat |
Legs |
Turning Tide | Heavy | Reinforced | Stamina/Tri-Stat |
Boots |
Turning Tide | Heavy | Reinforced | Health/Tri-Stat |
Necklace |
Crimson Oath's Rive | Jewelry | Harmony /Infused | Reduce Magicka Cost/Reduce Block Cost |
Ring |
Crimson Oath's Rive | Jewelry | Harmony /Infused | Reduce Magicka Cost |
Ring |
Crimson Oath's Rive | Jewelry | Harmony /Infused | Reduce Magicka Cost |
Frontbar Main Hand |
Armor of the Trainee | Any 1-handed weapon | Decisive | Hardening |
Frontbar Off Hand |
Druid's Braid | Shield | Divines /Sturdy | Stamina/Tri-Stat |
Backbar Main Hand |
Crimson Oath's Rive | Ice Staff | Infused | Crusher |
This is my suggested setup for dungeons. Since you can't fit in that many support sets in 4-man content, any combination of support sets will perform well.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
Head |
Archdruid Devyric | Medium | Reinforced | Tri-Stat |
Shoulders |
Archdruid Devyric | Light | Divines /Sturdy | Tri-Stat |
Chest |
Lucent Echoes | Heavy | Reinforced | Tri-Stat |
Hands |
Lucent Echoes | Heavy | Divines /Sturdy | Tri-Stat |
Belt |
Lucent Echoes | Heavy | Divines /Sturdy | Tri-Stat |
Legs |
Lucent Echoes | Heavy | Reinforced | Tri-Stat |
Boots |
Lucent Echoes | Heavy | Reinforced | Tri-Stat |
Necklace |
Powerful Assault | Jewelry | Harmony /Infused | Reduce Magicka Cost |
Ring |
Powerful Assault | Jewelry | Harmony /Infused | Reduce Magicka Cost |
Ring |
Powerful Assault | Jewelry | Harmony /Infused | Reduce Magicka Cost |
Frontbar Main Hand |
Armor of the Trainee | Any 1-handed weapon | Decisive | Hardening |
Frontbar Off Hand |
Druid's Braid | Shield | Divines /Sturdy | Tri-Stat |
Backbar Main Hand |
Powerful Assault | Ice Staff | Infused | Crusher |
This is my suggested setup for main tanking trials.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
Head |
Archdruid Devyric | Medium | Reinforced | Tri-Stat |
Shoulders |
Archdruid Devyric | Light | Divines /Sturdy | Tri-Stat |
Chest |
Pearlescent Ward | Heavy | Reinforced | Tri-Stat |
Hands |
Pearlescent Ward | Heavy | Divines /Sturdy | Tri-Stat |
Belt |
Pearlescent Ward | Heavy | Divines /Sturdy | Tri-Stat |
Legs |
Pearlescent Ward | Heavy | Reinforced | Tri-Stat |
Boots |
Pearlescent Ward | Heavy | Reinforced | Tri-Stat |
Necklace |
Crimson Oath's Rive | Jewelry | Harmony /Infused | Reduce Magicka Cost |
Ring |
Crimson Oath's Rive | Jewelry | Harmony /Infused | Reduce Magicka Cost |
Ring |
Crimson Oath's Rive | Jewelry | Harmony /Infused | Reduce Magicka Cost |
Frontbar Main Hand |
Armor of the Trainee | Any 1-handed weapon | Decisive | Hardening |
Frontbar Off Hand |
Druid's Braid | Shield | Divines /Sturdy | Tri-Stat |
Backbar Main Hand |
Crimson Oath's Rive | Ice Staff | Infused | Crusher |
This is my suggested setup for off tanking trials.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
Head |
Magma Incarnate | Medium | Reinforced | Tri-Stat |
Shoulders |
Spaulder of Ruin | Light | Divines /Sturdy | Tri-Stat |
Chest |
Saxhleel's Champion | Heavy | Reinforced | Tri-Stat |
Hands |
Saxhleel's Champion | Heavy | Divines /Sturdy | Tri-Stat |
Belt |
Saxhleel's Champion | Heavy | Divines /Sturdy | Tri-Stat |
Legs |
Saxhleel's Champion | Heavy | Reinforced | Tri-Stat |
Boots |
Saxhleel's Champion | Heavy | Reinforced | Tri-Stat |
Necklace |
Powerful Assault | Jewelry | Harmony /Infused | Reduce Magicka Cost |
Ring |
Powerful Assault | Jewelry | Harmony /Infused | Reduce Magicka Cost |
Ring |
Powerful Assault | Jewelry | Harmony /Infused | Reduce Magicka Cost |
Frontbar Main Hand |
Armor of the Trainee | Any 1-handed weapon | Decisive | Hardening |
Frontbar Off Hand |
Druid's Braid | Shield | Divines /Sturdy | Tri-Stat |
Backbar Main Hand |
Powerful Assault | Ice Staff | Infused | Crusher |
Warfare
Fitness
Nord is by far the best race for tanking, due to the increased armor from Rugged and ulti generation from Stalwart. You can complete any content on any race, you'll just have to work slightly harder with other races, and you'll have to adjust your build and get more armor from somewhere else (for example by using The Lady as your Mundus rather than The Atronach).
The best Mundus is The Atronach which increases your Magicka Recovery by 310 and causes your armor pieces with the Divines trait to increase it by another 28.
If you're struggling with reaching the armor cap (33,000), then The Lady can also be a decent choice. It increases your Armor by 2744.
HEALTH
64
STAMINA
0
MAGICKA
0
Majority of the times you should put all your points into Health. However you need your Max Stamina to be higher than your Max Magicka, because the Combustion synergy restores your dominant resource and you want it to be Stamina. Because of that, you might have to put some attribute points into Stamina if you have passives (such as for example the Gift of Magnus racial) or item set bonuses (such as for example 1-piece bonus of Encratis's Behemoth) that increase your Max Magicka. Put just enough points to make your Max Stamina higher than your Max Magicka, and then put the rest into Health.
The best food is Orzorga's Smoked Bear Haunch, however it's extremely expensive so you should use Jewels of Misrule instead, it provides only slightly lower stats than Orzorga's Smoked Bear Haunch while being significantly cheaper.
Other decent foods:
Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina, Restore Magicka). They'll greatly improve you sustain. You can craft them by combining Columbine, Bugloss and Mountain's Flower.
There are better potions but they're extremely expensive so they're only worth using when you're tryharding for the most difficult achievments, such as trial trifectas. Heroism potions (Heroism, Restore Stamina, Restore Magicka) can provide a 100% uptime on Minor Heroism buff which generates ultimate, but they're extremely expensive because they're crafted by combining Dragon Rheum, Dragon's Blood and Columbine.