ONE BAR MAGICKA NIGHTBLADE SOLO GUIDE
Last updated: Update 44 - 1st March 2025
This build is capable of soloing every Veteran dungeon that doesnt have a specific mechanic that requires multiple people. Its also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.
In this guide Ill be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.
SKILL SETUPS
| Front Bar | Back Bar |
|---|---|
| Slot 1: Concealed Weapon | Slot 1: Siphoning Attacks |
| Slot 2: Impale | Slot 2: Relentless Focus |
| Slot 3: Wield Soul | |
| Slot 4: Barbed Trap | |
| Slot 5: Shadowy Disguise | |
| Ultimate: Soul Harvest |
Wield Soul -
Physical,
Lingering Torment,
Breach.
Use
Razor Caltrops instead if you
don't have access to Scribing
Concealed Weapon - a strong
spammable that will deal 10% increased damage thanks to
Shadowy Disguise
Impale - an execute you should
switch to when your enemy is below 25% Max Health
Wield Soul - a DoT that will
also apply the Major Breach debuff, which reduces enemies' armor by 5948 and is crucial for
any non-overland content. Since it's a Stamina ability that has to be re-cast every 10
seconds, it's going to improve our Magicka sustain by a lot
Barbed Trap - a DoT that will
also apply Hemorrhage status effect at the start and grant you Minor Force buff, increasing
your Critical Damage by 10%. It will also trigger the
Slayer passive
Shadowy Disguise - an ability
that will increase your damage by 10% for 10 seconds after being cast. On top of that It
will also increase the damage of your
Concealed Weapon by another
10%. It will also passively grant you Major Savagery which increases your critical chance by
12%. You are already getting Major Prophecy from your potions, but this one won't stack with
the unique
Minor Savagery you're getting
from being a Nightblade. When timed correctly, you can use this ability to dodge heavy
attacks. This ability is also your source of Major Resolve thanks to the
Shadow Barrier passive
Soul Harvest - a cheap ultimate
that increases target's damage taken from you by 20%. Having it slotted will also cause you
to regain 10 Ultimate whenever you deal a final blow against an enemy
Relentless Focus - an ability
you can keep slotted on your backbar to gain its passive benefits. It will passively grant
you 400 Weapon and Spell Damage
Siphoning Attacks - an ability
you can keep slotted on your backbar to gain its passive benefits. It will passively cause
you to restore Health, Stamina and Magicka when you deal damage, up to once every second
Simmering Frenzy - depending on
how much you dislike barswapping, you can use
Simmering Frenzy which goes on
your backbar and only has to be activated once at the start of the fight
Traveling Knife - for overland
content where you don't need the Major Breach from
Wield Soul you can replace it
with
Traveling Knife with the
Poison,
Lingering Torment and
Berserk
combination on it
Blood Craze - overland
alternative for
Wield Soul if you don't have
access to Scribing
Resolving Vigor - a very strong
heal over time that also provides the Minor Resolve buff, which reduces your damage taken.
Usually
Ring of the Pale Order will
outheal all of the damage you take, but
Resolving Vigor can be very
useful in fights where enemies have phases where they become invulnerable or take reduced
damage, meaning you can't heal yourself properly with
Ring of the Pale Order just by
doing damage
Consuming Trap - an extremely
weak DoT, but it can greatly improve your sustain in fights with lots of weak adds
PASSIVES
There are no passives you need to skip with this build, you should get all of them.
VAMPIRISM
Becoming a
Vampire can allow you to use
Simmering Frenzy if you don't
mind
switching to your backbar once per fight
GEAR
This is the crafted gear setup you can start with.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Light | |||
![]() Shoulders |
Light | |||
![]() Chest |
Heavy | |||
![]() Hands |
Light | |||
![]() Belt |
Light | |||
![]() Legs |
Medium | |||
![]() Boots |
Light | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Mace | |||
![]() Frontbar Off Hand |
Mace |
ADDITIONAL INFO:
- Use Daggers instead of Maces if you don't plan on using this gear setup for any instanced content (Dungeons, Arenas)
- For Ranged build, replace Maces/Daggers with a Bow of the same set with
Sharpened (for
instanced content) or
Precise
(for overland content) trait and
Absorb Stamina enchant
- Use
Training
traits if you're still leveling. If you're already max level and have enough Champion Points you can instead
use
Divines and
Reinforced on the
chest piece
This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Light | |||
![]() Shoulders |
Light | |||
![]() Chest |
Medium | |||
![]() Hands |
Light | |||
![]() Belt |
Light | |||
![]() Legs |
Light | |||
![]() Boots |
Light | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Dagger | |||
![]() Frontbar Off Hand |
Mace |
ADDITIONAL INFO:
- Use Daggers instead of Dagger/Mace if you don't plan on using this gear setup for any instanced content (Dungeons, Arenas)
- For Ranged build, replace Maces/Daggers with a Bow of the same set with
Precise trait and
Absorb Stamina enchant
- Alternative Sets:
Tzogvin’s Warband,
Order’s Wrath,
Claw of the Forest Wraith - You can change your
Slimecraw
head piece to Heavy weight for more difficult encounters
CHAMPION POINTS
Warfare
Master-at-Arms (6%
Direct
Damage)
Deadly Aim (6% Single
Target Damage)
Fighting Finesse (8%
Critical Damage and Healing)
Wrathful Strikes (205
Weapon and Spell Damage added to damaging skills)
Fitness
Boundless Vitality
(1400
Max Health)
Sustained by Suffering
(150
Health, Stamina and Magicka Recovery when debuffed)
Rejuvenation (90
Health,
Stamina and Magicka Recovery)
Fortified (1731 armor)
ADDITIONAL INFO:
- When soloing extremely difficult dungeons you should replace
Wrathful Strikes and
Fighting Finesse with 2 of the
4
mitigation CPs (
Ironclad,
Duelists Rebuff,
Enduring Resolve,
Unassailable)
- In fights with lots of adds
Siphoning Spells and
Bloody Renewal can be stronger
than
Rejuvenation and
Sustained by Suffering
RACE
When it comes to solo PvE, you need both damage and survivability so pretty much all races have useful racials.
The best race for dealing damage is Khajiit. While the Critical Damage from
Feline Ambush can sometimes be
wasted due to Critical Damage being capped at 125%, it will never happen in solo content,
because there will be no tanks or healers providing you with the Major Force buff.
The best race for survivability is Nord. The
Rugged racial will provide
around
6% damage mitigation.
MUNDUS
You should use
The Shadow Mundus, which
increases
your Critical Damage.
For extremely difficult dungeons you should consider switching to
The Lady
Mundus, which increases your Armor.
ATTRIBUTES
HEALTH
0
STAMINA
0
MAGICKA
64
For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content youll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff youll need 64 Health.
FOOD
You'll have to use the
Orzorga's Red Frothgar in order
to
sustain.
Other decent foods:
Clockwork Citrus Filet - if
your sustain is good enough you can use this food instead, which compared to
Orzorga's Red Frothgar will
lower your Magicka Recovery and Max Health but it will grant you additional Max Magicka
which will increase your damage
Orzorga's Smoked Bear Haunch
-
if a certain fight requires much more blocking and/or dodge rolling you can use this
food
instead, which compared to
Orzorga's Red Frothgar will
lower your Magicka Recovery and Max Health but it will grant you additional Stamina
Recovery.
Jewels of Misrule is a much
cheaper alternative version of this food
POTIONS
Use the Spell Power potions (Increase Spell Power, Spell Critical, Restore Magicka).
They'll
greatly improve your sustain and provide Major Sorcery and Major Prophecy which are
crucial.
You can craft them by combining
Lady's Smock,
Namira's Rot
and
Corn Flower.
GAMEPLAY
Here you can see this build tackling Veteran dungeons
Veteran Shipwright's Regret at 9:22 timestamp
THANKS FOR READING
If you've enjoyed this guide and want to support me, you can do so through Patreon. Your support will help me produce more guides.










