SORCERER TANK GUIDE
This is a simplified guide which skips a lot of nuance and is intended for beginners or players who don't intend to tackle extremely hard content. Every fight in ESO is situational and ideal skill/gear setup is different for almost every boss. This guide is a compromise where I'll be showing you a single skill setup and very few gear setups that might not be perfect for every single situation, but they'll be at the very least good enough for every situation, and won't overwhelm new players with lots of information.
Last updated: Update 44 - 18th December 2024
Sorcerers have one of the best damage shields out of all classes, second only to Arcanists. The Hardened Ward will shield you for 44.3% of your max HP while most other damage shields in the game scale to roughly 31% of max HP. If you do not have a pet summoned at the moment of casting it, and most of the time you wont, it will also heal you for 10% of max HP, which makes it super easy to survive. You have access to Dark Deal which allows you to trade magicka for stamina, it has a 1s channel time during which you cannot block so it can be dangerous, but if you know a certain fight well and you know the time windows during which its safe to not hold block, proper use of Dark Deal will make managing stamina trivial. You also have access to Bolt Escape. It will allow you to teleport around, making Sorcerer great for more mobile fights.
In terms of supporting the group, you have access to the Summon Charged Atronach ultimate, which allows one of your teammates to use a synergy that grants everyone around them Major Berserk, increasing their damage done by 10% and its a very rare buff with few other sources. The Atronach will also constantly apply the Concussed status effect, which applies Minor Vulnerability, which increases enemies damage taken by 5% and can be used in combination with Lightning Elemental Blockade to also provide Off-Balance, which can trigger the Exploiter Champion Point. Youll be able to use Summon Charged Atronach or any other ultimate more frequently, thanks to the Power Stone passive, which reduces the cost of your ultimates by 15%. You also have access to the unique Minor Prophecy buff, which increases crit chance of everyone in your group by 6% and its unique to Sorcerers although Nightblades have access to an almost identical buff, and they do not stack. You also have access to a unique 1000 penetration debuff thanks to Crystal Weapon.
SKILL SETUPS
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Boundless Storm |
| Slot 2: Soul Burst | Slot 2: Wield Soul |
| Slot 3: Vibrant Shroud | Slot 3: Elemental Susceptibility |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Hardened Ward | Slot 5: Resolving Vigor |
| Ultimate: Temporal Guard | Ultimate: Summon Charged Atronach |
ADDITIONAL INFO:
- Use the Taunt, Sage's Remedy and Vitality combination on your Shield Throw
- Use Pierce Armor instead of Shield Throw and Destructive Clench instead of Elemental Susceptibility if you don't have access to Scribing
- Use Aggressive Horn instead of Summon Charged Atronach if you're playing without a healer (1 Tank, 3 Damage Dealers group comp)
- Use the Damage Shield, Crusader's Defiance and Courage combination on your Soul Burst
- Use the Damage Shield, Gladiator's Tenacity and Intellect and Endurance combination on your Ulfsild's Contingency
- Use Dark Deal, Defensive Stance, Revealing Flare or Heroic Slash instead of Soul Burst if you don't have access to Scribing
- Use Crystal Weapon, Defensive Stance, Revealing Flare or Heroic Slash instead of Ulfsild's Contingency if you don't have access to Scribing
- Use the Pull, Druid's Resurgence and Cowardice combination on your Wield Soul
- Use Silver Leash instead of Wield Soul if you don't have access to Scribing
- You will have to slot Crushing Shock for fights that require ranged interrupts, such as Thurvokun in Fang Lair dungeon or Ansuul in Sanity's Edge trial
- You will have to slot Bound Aegis for fights that require lots of block mitigation, such as Archdruid Devyric in Earthen Root Enclave dungeon or Xalvakka in Rockgrove trial.
GEAR
This is the crafted gear setup you can start with. You do not need to start with a crafted setup and you can move on straight to the setup from dungeons, because Normal difficulty dungeons are easy enough to clear while wearing random gear pieces you pick up from questing. This crafted setup is for people who are anxious about tanking and need a "stepping stone" setup even though it isn't really needed.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Druid's Braid | Medium | Reinforced | Magicka |
![]() Shoulders |
Druid's Braid | Light | Sturdy /Divines | Health |
![]() Chest |
Wretched Vitality | Heavy | Reinforced | Health |
![]() Hands |
Wretched Vitality | Heavy | Sturdy /Divines | Stamina |
![]() Belt |
Wretched Vitality | Heavy | Sturdy /Divines | Magicka |
![]() Legs |
Wretched Vitality | Heavy | Reinforced | Stamina |
![]() Boots |
Wretched Vitality | Heavy | Reinforced | Health |
![]() Necklace |
Druid's Braid | Jewelry | Harmony /Infused | Reduce Magicka Cost/Reduce Block Cost |
![]() Ring |
Druid's Braid | Jewelry | Harmony /Infused | Reduce Magicka Cost |
![]() Ring |
Druid's Braid | Jewelry | Harmony /Infused | Reduce Magicka Cost |
![]() Frontbar Main Hand |
Druid's Braid | Any 1-handed weapon | Decisive | Hardening |
![]() Frontbar Off Hand |
Druid's Braid | Shield | Sturdy /Divines | Stamina/Tri-Stat |
![]() Backbar Main Hand |
Druid's Braid | Ice Staff | Infused | Crusher |
ADDITIONAL INFO:
- Sets like Fortified Brass or Senchal Defender (this one is from Overland, not crafted) can be better than Druid's Braid, but Druid's Braid has the benefit of not becoming mostly useless when you stop wearing 5 pieces of it, and it's important because I can't know what content you're going to farm first. Are you going to get a Monster Set first and replace head and shoulder slots? Or are you replacing weapons and jewelry first? With Druid's Braid it doesn't matter, because it's slowly losing effectiveness piece by piece. The Druid's Braid shield will also stay relevant for you even past your beginner phase.
These are the best sets you can get from easy content, only the Tremorscale requires you to finish the content on Veteran difficulty but Volenfell is a base game dungeon so its extremely easy even in the Veteran difficulty.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Tremorscale | Medium | Reinforced | Magicka/Tri-Stat |
![]() Shoulders |
Tremorscale | Light | Divines /Sturdy | Health/Tri-Stat |
![]() Chest |
Turning Tide | Heavy | Reinforced | Health/Tri-Stat |
![]() Hands |
Turning Tide | Heavy | Divines /Sturdy | Stamina/Tri-Stat |
![]() Belt |
Turning Tide | Heavy | Divines /Sturdy | Magicka/Tri-Stat |
![]() Legs |
Turning Tide | Heavy | Reinforced | Stamina/Tri-Stat |
![]() Boots |
Turning Tide | Heavy | Reinforced | Health/Tri-Stat |
![]() Necklace |
Crimson Oath's Rive | Jewelry | Harmony /Infused | Reduce Magicka Cost/Reduce Block Cost |
![]() Ring |
Crimson Oath's Rive | Jewelry | Harmony /Infused | Reduce Magicka Cost |
![]() Ring |
Crimson Oath's Rive | Jewelry | Harmony /Infused | Reduce Magicka Cost |
![]() Frontbar Main Hand |
Armor of the Trainee | Any 1-handed weapon | Decisive | Hardening |
![]() Frontbar Off Hand |
Druid's Braid | Shield | Divines /Sturdy | Stamina/Tri-Stat |
![]() Backbar Main Hand |
Crimson Oath's Rive | Ice Staff | Infused | Crusher |
ADDITIONAL INFO:
- Replace 1 piece of Armor of the Trainee and 1 piece of Druid's Braid with Puncturing Remedy if you don't have access to Scribing and are using Pierce Armor instead of Shield Throw
- Turning Tide drops from Normal or Veteran Shipwrights Regret
- Crimson Oath's Rive drops from Normal or Veteran The Dread Cellar
- Puncturing Remedy drops from Normal or Veteran Dragonstar Arena
- Tremorscale drops from Veteran Volenfell
- Tri-Stat enchants are better than single stat ones, but they're extremely expensive. The reason I listed them here but not in the Crafted setup is because Tremorscale and Turning Tide will stay relevant past your beginner phase, so if you can afford Tri-Stat enchants you should go for it.
This is my suggested setup for dungeons. Since you can't fit in that many support sets in 4-man content, any combination of support sets will perform well.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Archdruid Devyric | Medium | Reinforced | Tri-Stat |
![]() Shoulders |
Archdruid Devyric | Light | Divines /Sturdy | Tri-Stat |
![]() Chest |
Lucent Echoes | Heavy | Reinforced | Tri-Stat |
![]() Hands |
Lucent Echoes | Heavy | Divines /Sturdy | Tri-Stat |
![]() Belt |
Lucent Echoes | Heavy | Divines /Sturdy | Tri-Stat |
![]() Legs |
Lucent Echoes | Heavy | Reinforced | Tri-Stat |
![]() Boots |
Lucent Echoes | Heavy | Reinforced | Tri-Stat |
![]() Necklace |
Saxhleel's Champion | Jewelry | Harmony /Infused | Reduce Magicka Cost |
![]() Ring |
Saxhleel's Champion | Jewelry | Harmony /Infused | Reduce Magicka Cost |
![]() Ring |
Saxhleel's Champion | Jewelry | Harmony /Infused | Reduce Magicka Cost |
![]() Frontbar Main Hand |
Armor of the Trainee | Any 1-handed weapon | Decisive | Hardening |
![]() Frontbar Off Hand |
Druid's Braid | Shield | Divines /Sturdy | Tri-Stat |
![]() Backbar Main Hand |
Saxhleel's Champion | Ice Staff | Infused | Crusher |
ADDITIONAL INFO:
- Replace 1 piece of Armor of the Trainee and 1 piece of Druid's Braid with Puncturing Remedy if you don't have access to Scribing and are using Pierce Armor instead of Shield Throw
- Use Vestments of Olorime instead of Saxhleel's Champion if you're playing without a healer (1 Tank, 3 Damage Dealers group comp)
- Turning Tide is a decent alternative for Lucent Echoes
- Powerful Assault is a decent alternative for Saxhleel's Champion
- War Machine is a decent alternative for Saxhleel's Champion
- Crimson Oath's Rive is a decent alternative for either Lucent Echoes or Saxhleel's Champion, but it will be useless for Damage Dealers who already brought enough armor penetration on their own
This is my suggested setup for main tanking trials.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Archdruid Devyric | Medium | Reinforced | Tri-Stat |
![]() Shoulders |
Archdruid Devyric | Light | Divines /Sturdy | Tri-Stat |
![]() Chest |
Pearlescent Ward | Heavy | Reinforced | Tri-Stat |
![]() Hands |
Pearlescent Ward | Heavy | Divines /Sturdy | Tri-Stat |
![]() Belt |
Pearlescent Ward | Heavy | Divines /Sturdy | Tri-Stat |
![]() Legs |
Pearlescent Ward | Heavy | Reinforced | Tri-Stat |
![]() Boots |
Pearlescent Ward | Heavy | Reinforced | Tri-Stat |
![]() Necklace |
Crimson Oath's Rive | Jewelry | Harmony /Infused | Reduce Magicka Cost |
![]() Ring |
Crimson Oath's Rive | Jewelry | Harmony /Infused | Reduce Magicka Cost |
![]() Ring |
Crimson Oath's Rive | Jewelry | Harmony /Infused | Reduce Magicka Cost |
![]() Frontbar Main Hand |
Armor of the Trainee | Any 1-handed weapon | Decisive | Hardening |
![]() Frontbar Off Hand |
Druid's Braid | Shield | Divines /Sturdy | Tri-Stat |
![]() Backbar Main Hand |
Crimson Oath's Rive | Ice Staff | Infused | Crusher |
ADDITIONAL INFO:
- Replace 1 piece of Armor of the Trainee and 1 piece of Druid's Braid with Puncturing Remedy if you don't have access to Scribing and are using Pierce Armor instead of Shield Throw
- This setup is a recommendation for random PUG groups. In an organized trial, always listen to what the raid lead wants you to wear, rather than what I'm showing here
- Crimson Oath's Rive has 2 bonus armor lines which together will grant you 2974 additional armor. This might allow you shift armor in other parts of your build, like for example switching off of The Lady Mundus or changing Fortified or Bulwark Champion points to something different.
- Crimson Oath's Rive will be rendered useless if a Damage Dealer in your group is wearing Alkosh, but it's very unlikely you'll find a Damage Dealer wearing a support set in a random PUG group
This is my suggested setup for off tanking trials.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Magma Incarnate | Medium | Reinforced | Tri-Stat |
![]() Shoulders |
Spaulder of Ruin | Light | Divines /Sturdy | Tri-Stat |
![]() Chest |
Saxhleel's Champion | Heavy | Reinforced | Tri-Stat |
![]() Hands |
Saxhleel's Champion | Heavy | Divines /Sturdy | Tri-Stat |
![]() Belt |
Saxhleel's Champion | Heavy | Divines /Sturdy | Tri-Stat |
![]() Legs |
Saxhleel's Champion | Heavy | Reinforced | Tri-Stat |
![]() Boots |
Saxhleel's Champion | Heavy | Reinforced | Tri-Stat |
![]() Necklace |
Powerful Assault | Jewelry | Harmony /Infused | Reduce Magicka Cost |
![]() Ring |
Powerful Assault | Jewelry | Harmony /Infused | Reduce Magicka Cost |
![]() Ring |
Powerful Assault | Jewelry | Harmony /Infused | Reduce Magicka Cost |
![]() Frontbar Main Hand |
Armor of the Trainee | Any 1-handed weapon | Decisive | Hardening |
![]() Frontbar Off Hand |
Druid's Braid | Shield | Divines /Sturdy | Tri-Stat |
![]() Backbar Main Hand |
Powerful Assault | Ice Staff | Infused | Crusher |
ADDITIONAL INFO:
- Replace 1 piece of Armor of the Trainee and 1 piece of Druid's Braid with Puncturing Remedy if you don't have access to Scribing and are using Pierce Armor instead of Shield Throw
- This setup is a recommendation for random PUG groups. In an organized trial, always listen to what the raid lead wants you to wear, rather than what I'm showing here
CHAMPION POINTS
Warfare
- Ironclad (6% Direct Damage Reduction)
- Duelist's Rebuff (6% ST Damage Reduction)
- Enduring Resolve (6% DoT Damage Reduction)
- Bulwark (1900 Armor)
Fitness
- Boundless Vitality (1400 Max Health)
- Bastion (15% stronger damage shields)
- Fortified (1731 Armor)
- Bracing Anchor (20% Block Mitigation, 16% Movement Speed Penalty)
ADDITIONAL INFO:
- If you're a Nord with fully golded out gear, proper traits and wearing Crimson Oath's Rive you will be over the armor cap with these Champion Points, so you can replace Bulwark and/or Fortified. You could replace them with for example Focused Mending, Unassailable, Rejuvenation, Shield Master, Sustained by Suffering or Ward Master
RACE
Nord is by far the best race for tanking, due to the increased armor from Rugged and ulti generation from Stalwart. You can complete any content on any race, you'll just have to work slightly harder with other races, and you'll have to adjust your build and get more armor from somewhere else (for example by using The Lady as your Mundus rather than The Atronach).
MUNDUS
The best Mundus is The Atronach which increases your Magicka Recovery by 310 and causes your armor pieces with the Divines trait to increase it by another 28.
If you're struggling with reaching the armor cap (33,000), then The Lady can also be a decent choice. It increases your Armor by 2744.
ATTRIBUTES
HEALTH
64
STAMINA
0
MAGICKA
0
Majority of the times you should put all your points into Health. However you need your Max Stamina to be higher than your Max Magicka, because the Combustion synergy restores your dominant resource and you want it to be Stamina. Because of that, you might have to put some attribute points into Stamina if you have passives (such as for example the Gift of Magnus racial) or item set bonuses (such as for example 1-piece bonus of Encratis's Behemoth) that increase your Max Magicka. Put just enough points to make your Max Stamina higher than your Max Magicka, and then put the rest into Health.
FOOD
The best food is Orzorga's Smoked Bear Haunch, however it's extremely expensive so you should use Jewels of Misrule instead, it provides only slightly lower stats than Orzorga's Smoked Bear Haunch while being significantly cheaper.
Other decent foods:
- Orzorga's Red Frothgar - provides more Max Health and Magicka Recovery at the cost of providing no Stamina Recovery at all. Stamina Recovery doesn't work while blocking so it can be a decent option if you're permablocking
- Bewitched Sugar Skulls - provides maximum resources instead of recoveries, can be decent for fights where you need to block for a very long time during a very specific period but the pressure is non-existent outside of that specific period so you can recuperate stamina by heavy attacking freely, for example Roksa the Warped boss in Bal Sunnar dungeon. The increased maximum resources will also increase the scaling of some of your healing abilities, such as Vibrant Shroud or Resolving Vigor
- Candied Jester's Coin - provides only Max Stamina and Magicka Recovery, can be decent when you want to reduce your Max Health during a specific phase of a fight. For example, in Cloudrest you can eat it right as the execute phase starts, because Maximum Health becomes a detriment due to the Baneful Mark mechanic
POTIONS
Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina, Restore Magicka). They'll greatly improve your sustain. You can craft them by combining Columbine, Bugloss and Mountain's Flower.
There are better potions but they're extremely expensive so they're only worth using when you're tryharding for the most difficult achievments, such as trial trifectas. Heroism potions (Heroism, Restore Stamina, Restore Magicka) can provide a 100% uptime on Minor Heroism buff which generates ultimate, but they're extremely expensive because they're crafted by combining Dragon Rheum, Dragon's Blood and Columbine.
THANKS FOR READING
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The Lady