 
        This is a simplified guide which skips a lot of nuance and is intended for beginners or players who don't intend to tackle extremely hard content. Every fight in ESO is situational and ideal skill/gear setup is different for almost every boss. This guide is a compromise where I'll be showing you a single skill setup and very few gear setups that might not be perfect for every single situation, but they'll be at the very least good enough for every situation, and won't overwhelm new players with lots of information.
Last updated: Update 44 - 18th December 2024
                        Sorcerers have one of the best damage shields out of all classes, second only to Arcanists. The
                         Hardened Ward
                        will shield you for 44.3% of your max HP while most other damage shields in the game scale to
                        roughly 31% of max HP. If you do not have a pet summoned at the moment of casting it, and most
                        of
                        the time you won’t, it will also heal you for 10% of max HP, which makes it super easy to
                        survive.
                        You have access to
Hardened Ward
                        will shield you for 44.3% of your max HP while most other damage shields in the game scale to
                        roughly 31% of max HP. If you do not have a pet summoned at the moment of casting it, and most
                        of
                        the time you won’t, it will also heal you for 10% of max HP, which makes it super easy to
                        survive.
                        You have access to
                         Dark Deal
                        which allows you to trade magicka for stamina, it has a 1s channel time during which you cannot
                        block so it can be dangerous, but if you know a certain fight well and you know the time windows
                        during which it’s safe to not hold block, proper use of
Dark Deal
                        which allows you to trade magicka for stamina, it has a 1s channel time during which you cannot
                        block so it can be dangerous, but if you know a certain fight well and you know the time windows
                        during which it’s safe to not hold block, proper use of
                         Dark Deal
                        will make managing stamina trivial. You also have access to
Dark Deal
                        will make managing stamina trivial. You also have access to
                         Bolt Escape. It will allow you to
                        teleport around, making Sorcerer great for more mobile fights.
Bolt Escape. It will allow you to
                        teleport around, making Sorcerer great for more mobile fights.
In terms of supporting the group, you have access to the
                         Summon Charged Atronach
                        ultimate, which allows one of your teammates to use a synergy that grants everyone around them
                        Major
                        Berserk, increasing their damage done by 10% and it’s a very rare buff with few other sources.
                        The
                        Atronach will also constantly apply the Concussed status effect, which applies Minor
                        Vulnerability,
                        which increases enemies damage taken by 5% and can be used in combination with Lightning
Summon Charged Atronach
                        ultimate, which allows one of your teammates to use a synergy that grants everyone around them
                        Major
                        Berserk, increasing their damage done by 10% and it’s a very rare buff with few other sources.
                        The
                        Atronach will also constantly apply the Concussed status effect, which applies Minor
                        Vulnerability,
                        which increases enemies damage taken by 5% and can be used in combination with Lightning
                         Elemental Blockade
                        to also provide Off-Balance, which can trigger the
Elemental Blockade
                        to also provide Off-Balance, which can trigger the
                         Exploiter
                        Champion Point. You’ll be able to use
Exploiter
                        Champion Point. You’ll be able to use
                         Summon Charged Atronach
                        or any other ultimate more frequently, thanks to the
Summon Charged Atronach
                        or any other ultimate more frequently, thanks to the
                         Power Stone
                        passive, which reduces the cost of your ultimates by 15%. You also have access to the unique
Power Stone
                        passive, which reduces the cost of your ultimates by 15%. You also have access to the unique
                         Minor Prophecy
                        buff, which increases crit chance of everyone in your group by 6% and it’s unique to Sorcerers
                        although Nightblades have access to an almost identical buff, and they do not stack. You also
                        have
                        access to a unique 1000 penetration debuff thanks to
Minor Prophecy
                        buff, which increases crit chance of everyone in your group by 6% and it’s unique to Sorcerers
                        although Nightblades have access to an almost identical buff, and they do not stack. You also
                        have
                        access to a unique 1000 penetration debuff thanks to
                         Crystal Weapon.
Crystal Weapon.
| Front Bar | Back Bar | 
|---|---|
| Slot 1: Shield Throw | Slot 1: Boundless Storm | 
| Slot 2: Soul Burst | Slot 2: Wield Soul | 
| Slot 3: Vibrant Shroud | Slot 3: Elemental Susceptibility | 
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade | 
| Slot 5: Hardened Ward | Slot 5: Resolving Vigor | 
| Ultimate: Temporal Guard | Ultimate: Summon Charged Atronach | 
 Taunt,
Taunt,  Sage's Remedy and
Sage's Remedy and  Vitality
                                combination on your
Vitality
                                combination on your  Shield Throw
Shield Throw Pierce Armor instead of
Pierce Armor instead of
                                 Shield Throw and
Shield Throw and  Destructive Clench instead
                                of
Destructive Clench instead
                                of
                                 Elemental Susceptibility if
                                you
                                don't have access to Scribing
Elemental Susceptibility if
                                you
                                don't have access to Scribing
                             Aggressive Horn instead of
Aggressive Horn instead of
                                 Summon Charged Atronach if
                                you're playing without a healer (1 Tank, 3 Damage Dealers group comp)
Summon Charged Atronach if
                                you're playing without a healer (1 Tank, 3 Damage Dealers group comp)
                             Damage Shield,
Damage Shield,
                                 Crusader's Defiance
                                and
Crusader's Defiance
                                and
                                 Courage
                                combination on your
Courage
                                combination on your
                                 Soul Burst
Soul Burst
                             Damage Shield,
Damage Shield,  Gladiator's Tenacity and
Gladiator's Tenacity and
                                 Intellect and Endurance
                                combination on your
Intellect and Endurance
                                combination on your  Ulfsild's Contingency
Ulfsild's Contingency Dark Deal,
Dark Deal,  Defensive Stance,
Defensive Stance,  Revealing Flare or
Revealing Flare or  Heroic Slash instead of
Heroic Slash instead of
                                 Soul Burst if you don't
                                have
                                access to Scribing
Soul Burst if you don't
                                have
                                access to Scribing
                             Crystal Weapon,
Crystal Weapon,  Defensive Stance,
Defensive Stance,  Revealing Flare or
Revealing Flare or  Heroic Slash instead of
Heroic Slash instead of
                                 Ulfsild's Contingency if
                                you
                                don't have access to Scribing
Ulfsild's Contingency if
                                you
                                don't have access to Scribing
                             Pull,
Pull,  Druid's Resurgence and
Druid's Resurgence and
                                 Cowardice
                                combination on your
Cowardice
                                combination on your  Wield Soul
Wield Soul Silver Leash instead of
Silver Leash instead of
                                 Wield Soul if you don't
                                have
                                access to Scribing
Wield Soul if you don't
                                have
                                access to Scribing
                             Crushing Shock
                                for fights that require ranged interrupts, such as Thurvokun in Fang Lair dungeon or
                                Ansuul
                                in Sanity's Edge trial
Crushing Shock
                                for fights that require ranged interrupts, such as Thurvokun in Fang Lair dungeon or
                                Ansuul
                                in Sanity's Edge trial
                             Bound Aegis
                                for fights that require lots of block mitigation, such as Archdruid Devyric in Earthen
                                Root
                                Enclave dungeon or Xalvakka in Rockgrove trial.
Bound Aegis
                                for fights that require lots of block mitigation, such as Archdruid Devyric in Earthen
                                Root
                                Enclave dungeon or Xalvakka in Rockgrove trial.
                            This is the crafted gear setup you can start with. You do not need to start with a crafted setup and you can move on straight to the setup from dungeons, because Normal difficulty dungeons are easy enough to clear while wearing random gear pieces you pick up from questing. This crafted setup is for people who are anxious about tanking and need a "stepping stone" setup even though it isn't really needed.
| Gear Slot | Set | Weight/Type | Trait | Enchantment | 
|---|---|---|---|---|
|  Head |  Druid's Braid | Medium |  Reinforced | Magicka | 
|  Shoulders |  Druid's Braid | Light |  Sturdy /  Divines | Health | 
|  Chest |  Wretched Vitality | Heavy |  Reinforced | Health | 
|  Hands |  Wretched Vitality | Heavy |  Sturdy /  Divines | Stamina | 
|  Belt |  Wretched Vitality | Heavy |  Sturdy /  Divines | Magicka | 
|  Legs |  Wretched Vitality | Heavy |  Reinforced | Stamina | 
|  Boots |  Wretched Vitality | Heavy |  Reinforced | Health | 
|  Necklace |  Druid's Braid | Jewelry |  Harmony /  Infused | Reduce Magicka Cost/Reduce Block Cost | 
|  Ring |  Druid's Braid | Jewelry |  Harmony /  Infused |  Reduce Magicka Cost | 
|  Ring |  Druid's Braid | Jewelry |  Harmony /  Infused |  Reduce Magicka Cost | 
|  Frontbar Main Hand |  Druid's Braid | Any 1-handed weapon |  Decisive |  Hardening | 
|  Frontbar Off Hand |  Druid's Braid | Shield |  Sturdy /  Divines | Stamina/Tri-Stat | 
|  Backbar Main Hand |  Druid's Braid | Ice Staff |  Infused |  Crusher | 
 Fortified Brass or
Fortified Brass or  Senchal Defender
                                (this one is from Overland, not crafted) can be better than
Senchal Defender
                                (this one is from Overland, not crafted) can be better than  Druid's Braid, but
Druid's Braid, but  Druid's Braid
                                has the benefit of not becoming mostly useless when you stop wearing 5 pieces of it, and
                                it's important because I can't know what content you're going to farm first. Are you
                                going
                                to get a Monster Set first and replace head and shoulder slots? Or are you replacing
                                weapons
                                and jewelry first? With
Druid's Braid
                                has the benefit of not becoming mostly useless when you stop wearing 5 pieces of it, and
                                it's important because I can't know what content you're going to farm first. Are you
                                going
                                to get a Monster Set first and replace head and shoulder slots? Or are you replacing
                                weapons
                                and jewelry first? With  Druid's Braid it doesn't
                                matter, because it's slowly losing effectiveness piece by piece. The
Druid's Braid it doesn't
                                matter, because it's slowly losing effectiveness piece by piece. The  Druid's Braid
                                shield will also stay relevant for you even past your beginner phase.
Druid's Braid
                                shield will also stay relevant for you even past your beginner phase.
                            These are the best sets you can get from easy content, only the  Tremorscale
                            requires you to finish the content on Veteran difficulty but Volenfell is a base game
                            dungeon so
                            it’s extremely easy even in the Veteran difficulty.
Tremorscale
                            requires you to finish the content on Veteran difficulty but Volenfell is a base game
                            dungeon so
                            it’s extremely easy even in the Veteran difficulty.
| Gear Slot | Set | Weight/Type | Trait | Enchantment | 
|---|---|---|---|---|
|  Head |  Tremorscale | Medium |  Reinforced | Magicka/Tri-Stat | 
|  Shoulders |  Tremorscale | Light |  Divines
                                    /  Sturdy | Health/Tri-Stat | 
|  Chest |  Turning Tide | Heavy |  Reinforced | Health/Tri-Stat | 
|  Hands |  Turning Tide | Heavy |  Divines
                                    /  Sturdy | Stamina/Tri-Stat | 
|  Belt |  Turning Tide | Heavy |  Divines
                                    /  Sturdy | Magicka/Tri-Stat | 
|  Legs |  Turning Tide | Heavy |  Reinforced | Stamina/Tri-Stat | 
|  Boots |  Turning Tide | Heavy |  Reinforced | Health/Tri-Stat | 
|  Necklace |  Crimson Oath's Rive | Jewelry |  Harmony /  Infused | Reduce Magicka Cost/Reduce Block Cost | 
|  Ring |  Crimson Oath's Rive | Jewelry |  Harmony /  Infused |  Reduce Magicka Cost | 
|  Ring |  Crimson Oath's Rive | Jewelry |  Harmony /  Infused |  Reduce Magicka Cost | 
|  Frontbar Main Hand |  Armor of the Trainee | Any 1-handed weapon |  Decisive |  Hardening | 
|  Frontbar Off Hand |  Druid's Braid | Shield |  Divines
                                    /  Sturdy | Stamina/Tri-Stat | 
|  Backbar Main Hand |  Crimson Oath's Rive | Ice Staff |  Infused |  Crusher | 
 Armor of the Trainee and 1
                                piece of
Armor of the Trainee and 1
                                piece of  Druid's Braid with
Druid's Braid with  Puncturing Remedy if you
                                don't
                                have access to Scribing and are using
Puncturing Remedy if you
                                don't
                                have access to Scribing and are using  Pierce Armor instead of
Pierce Armor instead of
                                 Shield Throw
Shield Throw Turning Tide drops from
                                Normal
                                or Veteran Shipwright’s Regret
Turning Tide drops from
                                Normal
                                or Veteran Shipwright’s Regret
                             Crimson Oath's Rive drops
                                from
                                Normal or Veteran The Dread Cellar
Crimson Oath's Rive drops
                                from
                                Normal or Veteran The Dread Cellar
                             Puncturing Remedy drops
                                from
                                Normal or Veteran Dragonstar Arena
Puncturing Remedy drops
                                from
                                Normal or Veteran Dragonstar Arena
                             Tremorscale drops from
                                Veteran
                                Volenfell
Tremorscale drops from
                                Veteran
                                Volenfell
                             Tremorscale
                                and
Tremorscale
                                and  Turning Tide
                                will stay relevant past your beginner phase, so if you can afford Tri-Stat enchants you
                                should go for it.
Turning Tide
                                will stay relevant past your beginner phase, so if you can afford Tri-Stat enchants you
                                should go for it.
                            This is my suggested setup for dungeons. Since you can't fit in that many support sets in 4-man content, any combination of support sets will perform well.
| Gear Slot | Set | Weight/Type | Trait | Enchantment | 
|---|---|---|---|---|
|  Head |  Archdruid Devyric | Medium |  Reinforced |  Tri-Stat | 
|  Shoulders |  Archdruid Devyric | Light |  Divines
                                    /  Sturdy |  Tri-Stat | 
|  Chest |  Lucent Echoes | Heavy |  Reinforced |  Tri-Stat | 
|  Hands |  Lucent Echoes | Heavy |  Divines
                                    /  Sturdy |  Tri-Stat | 
|  Belt |  Lucent Echoes | Heavy |  Divines
                                    /  Sturdy |  Tri-Stat | 
|  Legs |  Lucent Echoes | Heavy |  Reinforced |  Tri-Stat | 
|  Boots |  Lucent Echoes | Heavy |  Reinforced |  Tri-Stat | 
|  Necklace |  Saxhleel's Champion | Jewelry |  Harmony /  Infused |  Reduce Magicka Cost | 
|  Ring |  Saxhleel's Champion | Jewelry |  Harmony /  Infused |  Reduce Magicka Cost | 
|  Ring |  Saxhleel's Champion | Jewelry |  Harmony /  Infused |  Reduce Magicka Cost | 
|  Frontbar Main Hand |  Armor of the Trainee | Any 1-handed weapon |  Decisive |  Hardening | 
|  Frontbar Off Hand |  Druid's Braid | Shield |  Divines
                                    /  Sturdy |  Tri-Stat | 
|  Backbar Main Hand |  Saxhleel's Champion | Ice Staff |  Infused |  Crusher | 
 Armor of the Trainee and 1
                                piece of
Armor of the Trainee and 1
                                piece of  Druid's Braid with
Druid's Braid with  Puncturing Remedy if you
                                don't
                                have access to Scribing and are using
Puncturing Remedy if you
                                don't
                                have access to Scribing and are using  Pierce Armor instead of
Pierce Armor instead of
                                 Shield Throw
Shield Throw Vestments of Olorime
                                instead of
Vestments of Olorime
                                instead of
                                 Saxhleel's Champion if
                                you're
                                playing without a healer (1 Tank, 3 Damage Dealers group comp)
Saxhleel's Champion if
                                you're
                                playing without a healer (1 Tank, 3 Damage Dealers group comp)
                             Turning Tide is a decent
                                alternative for
Turning Tide is a decent
                                alternative for  Lucent Echoes
Lucent Echoes Powerful Assault is a
                                decent
                                alternative for
Powerful Assault is a
                                decent
                                alternative for  Saxhleel's Champion
Saxhleel's Champion War Machine is a decent
                                alternative for
War Machine is a decent
                                alternative for  Saxhleel's Champion
Saxhleel's Champion Crimson Oath's Rive is a
                                decent
                                alternative for either
Crimson Oath's Rive is a
                                decent
                                alternative for either  Lucent Echoes or
Lucent Echoes or  Saxhleel's Champion, but it
                                will be useless for Damage Dealers who already brought enough armor penetration on their
                                own
Saxhleel's Champion, but it
                                will be useless for Damage Dealers who already brought enough armor penetration on their
                                own
                            This is my suggested setup for main tanking trials.
| Gear Slot | Set | Weight/Type | Trait | Enchantment | 
|---|---|---|---|---|
|  Head |  Archdruid Devyric | Medium |  Reinforced |  Tri-Stat | 
|  Shoulders |  Archdruid Devyric | Light |  Divines
                                    /  Sturdy |  Tri-Stat | 
|  Chest |  Pearlescent Ward | Heavy |  Reinforced |  Tri-Stat | 
|  Hands |  Pearlescent Ward | Heavy |  Divines
                                    /  Sturdy |  Tri-Stat | 
|  Belt |  Pearlescent Ward | Heavy |  Divines
                                    /  Sturdy |  Tri-Stat | 
|  Legs |  Pearlescent Ward | Heavy |  Reinforced |  Tri-Stat | 
|  Boots |  Pearlescent Ward | Heavy |  Reinforced |  Tri-Stat | 
|  Necklace |  Crimson Oath's Rive | Jewelry |  Harmony /  Infused |  Reduce Magicka Cost | 
|  Ring |  Crimson Oath's Rive | Jewelry |  Harmony /  Infused |  Reduce Magicka Cost | 
|  Ring |  Crimson Oath's Rive | Jewelry |  Harmony /  Infused |  Reduce Magicka Cost | 
|  Frontbar Main Hand |  Armor of the Trainee | Any 1-handed weapon |  Decisive |  Hardening | 
|  Frontbar Off Hand |  Druid's Braid | Shield |  Divines
                                    /  Sturdy |  Tri-Stat | 
|  Backbar Main Hand |  Crimson Oath's Rive | Ice Staff |  Infused |  Crusher | 
 Armor of the Trainee and 1
                                piece of
Armor of the Trainee and 1
                                piece of  Druid's Braid with
Druid's Braid with  Puncturing Remedy if you
                                don't
                                have access to Scribing and are using
Puncturing Remedy if you
                                don't
                                have access to Scribing and are using  Pierce Armor instead of
Pierce Armor instead of
                                 Shield Throw
Shield Throw Crimson Oath's Rive has 2
                                bonus
                                armor lines which together will grant you 2974 additional armor. This might allow you
                                shift
                                armor in other parts of your build, like for example switching off of
Crimson Oath's Rive has 2
                                bonus
                                armor lines which together will grant you 2974 additional armor. This might allow you
                                shift
                                armor in other parts of your build, like for example switching off of  The Lady Mundus
                                or
                                changing
The Lady Mundus
                                or
                                changing  Fortified or
Fortified or  Bulwark Champion points to
                                something different.
Bulwark Champion points to
                                something different.
                             Crimson Oath's Rive will be
                                rendered useless if a Damage Dealer in your group is wearing
Crimson Oath's Rive will be
                                rendered useless if a Damage Dealer in your group is wearing
                                 Alkosh,
                                but it's very unlikely you'll find a Damage Dealer wearing a support set in a random PUG
                                group
Alkosh,
                                but it's very unlikely you'll find a Damage Dealer wearing a support set in a random PUG
                                group
                            This is my suggested setup for off tanking trials.
| Gear Slot | Set | Weight/Type | Trait | Enchantment | 
|---|---|---|---|---|
|  Head |  Magma Incarnate | Medium |  Reinforced |  Tri-Stat | 
|  Shoulders |  Spaulder of Ruin | Light |  Divines
                                    /  Sturdy |  Tri-Stat | 
|  Chest |  Saxhleel's Champion | Heavy |  Reinforced |  Tri-Stat | 
|  Hands |  Saxhleel's Champion | Heavy |  Divines
                                    /  Sturdy |  Tri-Stat | 
|  Belt |  Saxhleel's Champion | Heavy |  Divines
                                    /  Sturdy |  Tri-Stat | 
|  Legs |  Saxhleel's Champion | Heavy |  Reinforced |  Tri-Stat | 
|  Boots |  Saxhleel's Champion | Heavy |  Reinforced |  Tri-Stat | 
|  Necklace |  Powerful Assault | Jewelry |  Harmony /  Infused |  Reduce Magicka Cost | 
|  Ring |  Powerful Assault | Jewelry |  Harmony /  Infused |  Reduce Magicka Cost | 
|  Ring |  Powerful Assault | Jewelry |  Harmony /  Infused |  Reduce Magicka Cost | 
|  Frontbar Main Hand |  Armor of the Trainee | Any 1-handed weapon |  Decisive |  Hardening | 
|  Frontbar Off Hand |  Druid's Braid | Shield |  Divines
                                    /  Sturdy |  Tri-Stat | 
|  Backbar Main Hand |  Powerful Assault | Ice Staff |  Infused |  Crusher | 
 Armor of the Trainee and 1
                                piece of
Armor of the Trainee and 1
                                piece of  Druid's Braid with
Druid's Braid with  Puncturing Remedy if you
                                don't
                                have access to Scribing and are using
Puncturing Remedy if you
                                don't
                                have access to Scribing and are using  Pierce Armor instead of
Pierce Armor instead of
                                 Shield Throw
Shield ThrowWarfare
 Ironclad (6% Direct
                                    Damage
                                    Reduction)
Ironclad (6% Direct
                                    Damage
                                    Reduction)
                                 Duelist's Rebuff (6% ST
                                    Damage Reduction)
Duelist's Rebuff (6% ST
                                    Damage Reduction)
                                 Enduring Resolve (6%
                                    DoT
                                    Damage Reduction)
Enduring Resolve (6%
                                    DoT
                                    Damage Reduction)
                                 Bulwark (1900 Armor)
Bulwark (1900 Armor)
                                Fitness
 Boundless Vitality
                                    (1400
                                    Max Health)
Boundless Vitality
                                    (1400
                                    Max Health)
                                 Bastion (15% stronger
                                    damage shields)
Bastion (15% stronger
                                    damage shields)
                                 Fortified (1731 Armor)
Fortified (1731 Armor)
                                 Bracing Anchor (20%
                                    Block
                                    Mitigation, 16% Movement Speed Penalty)
Bracing Anchor (20%
                                    Block
                                    Mitigation, 16% Movement Speed Penalty)
                                 Nord
                            with fully golded out gear, proper traits and wearing
Nord
                            with fully golded out gear, proper traits and wearing  Crimson Oath's Rive you will be
                            over the armor cap with these Champion Points, so you can replace
Crimson Oath's Rive you will be
                            over the armor cap with these Champion Points, so you can replace
                             Bulwark
                            and/or
Bulwark
                            and/or
                             Fortified. You could replace
                            them
                            with for example
Fortified. You could replace
                            them
                            with for example
                             Focused Mending,
Focused Mending,
                             Unassailable,
Unassailable,
                             Rejuvenation,
Rejuvenation,
                             Shield Master,
Shield Master,
                             Sustained by Suffering
                            or
Sustained by Suffering
                            or
                             Ward Master
Ward Master
                         Nord
                            is
                            by far the best race for tanking, due to the increased armor from
Nord
                            is
                            by far the best race for tanking, due to the increased armor from
                             Rugged
                            and ulti generation from
Rugged
                            and ulti generation from
                             Stalwart. You can complete any
                            content on any race, you'll just have to work slightly harder with other races, and you'll
                            have
                            to adjust your build and get more armor from somewhere else (for example by using
Stalwart. You can complete any
                            content on any race, you'll just have to work slightly harder with other races, and you'll
                            have
                            to adjust your build and get more armor from somewhere else (for example by using
                             The Lady
                            as your Mundus rather than
The Lady
                            as your Mundus rather than
                             The Atronach).
The Atronach).
                        
The best Mundus is
                             The Atronach
                            which increases your Magicka Recovery by 310 and causes your armor pieces with the Divines
                            trait
                            to increase it by another 28.
The Atronach
                            which increases your Magicka Recovery by 310 and causes your armor pieces with the Divines
                            trait
                            to increase it by another 28.
If you're struggling with reaching the armor cap (33,000), then
                             The Lady
                            can also be a decent choice. It increases your Armor by 2744.
The Lady
                            can also be a decent choice. It increases your Armor by 2744.
HEALTH
64
STAMINA
0
MAGICKA
0
Majority of the times you should put all your points into Health. However you need your Max
                            Stamina to be higher than your Max Magicka, because the
                             Combustion
                            synergy restores your dominant resource and you want it to be Stamina. Because of that, you
                            might have to put some attribute points into Stamina if you have passives (such as for
                            example
                            the
Combustion
                            synergy restores your dominant resource and you want it to be Stamina. Because of that, you
                            might have to put some attribute points into Stamina if you have passives (such as for
                            example
                            the
                             Gift of Magnus
                            racial) or item set bonuses (such as for example 1-piece bonus of
Gift of Magnus
                            racial) or item set bonuses (such as for example 1-piece bonus of
                             Encratis's Behemoth)
                            that increase your Max Magicka. Put just enough points to make your Max Stamina higher than
                            your
                            Max Magicka, and then put the rest into Health.
Encratis's Behemoth)
                            that increase your Max Magicka. Put just enough points to make your Max Stamina higher than
                            your
                            Max Magicka, and then put the rest into Health.
The best food is
                             Orzorga's Smoked Bear Haunch,
                            however it's extremely expensive so you should use
Orzorga's Smoked Bear Haunch,
                            however it's extremely expensive so you should use
                             Jewels of Misrule
                            instead, it provides only slightly lower stats than
Jewels of Misrule
                            instead, it provides only slightly lower stats than
                             Orzorga's Smoked Bear Haunch
                            while being significantly cheaper.
Orzorga's Smoked Bear Haunch
                            while being significantly cheaper.
Other decent foods:
 Orzorga's Red Frothgar
                                - provides more Max Health and Magicka Recovery at the cost of providing no Stamina
                                Recovery
                                at all. Stamina Recovery doesn't work while blocking so it can be a decent option if
                                you're
                                permablocking
Orzorga's Red Frothgar
                                - provides more Max Health and Magicka Recovery at the cost of providing no Stamina
                                Recovery
                                at all. Stamina Recovery doesn't work while blocking so it can be a decent option if
                                you're
                                permablocking
                             Bewitched Sugar Skulls
                                - provides maximum resources instead of recoveries, can be decent for fights where you
                                need
                                to block for a very long time during a very specific period but the pressure is
                                non-existent
                                outside of that specific period so you can recuperate stamina by heavy attacking freely,
                                for
                                example Roksa the Warped boss in Bal Sunnar dungeon. The increased maximum resources
                                will
                                also increase the scaling of some of your healing abilities, such as
Bewitched Sugar Skulls
                                - provides maximum resources instead of recoveries, can be decent for fights where you
                                need
                                to block for a very long time during a very specific period but the pressure is
                                non-existent
                                outside of that specific period so you can recuperate stamina by heavy attacking freely,
                                for
                                example Roksa the Warped boss in Bal Sunnar dungeon. The increased maximum resources
                                will
                                also increase the scaling of some of your healing abilities, such as  Vibrant Shroud or
Vibrant Shroud or  Resolving Vigor
Resolving Vigor
                             Candied Jester's Coin
                                - provides only Max Stamina and Magicka Recovery, can be decent when you want to reduce
                                your
                                Max Health during a specific phase of a fight. For example, in Cloudrest you can eat it
                                right as the execute phase starts, because Maximum Health becomes a detriment due to the
                                Baneful Mark mechanic
Candied Jester's Coin
                                - provides only Max Stamina and Magicka Recovery, can be decent when you want to reduce
                                your
                                Max Health during a specific phase of a fight. For example, in Cloudrest you can eat it
                                right as the execute phase starts, because Maximum Health becomes a detriment due to the
                                Baneful Mark mechanic
                             
                            
                                Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina,
                                Restore
                                Magicka). They'll greatly improve you sustain. You can craft them by combining
                                 Columbine,
Columbine,
                                 Bugloss
                                and
Bugloss
                                and
                                 Mountain's Flower.
Mountain's Flower.
                            
 
                            
                                There are better potions but they're extremely expensive so they're only worth using
                                when
                                you're tryharding for the most difficult achievments, such as trial trifectas. Heroism
                                potions (Heroism, Restore Stamina, Restore Magicka) can provide a 100% uptime on Minor
                                Heroism buff which generates ultimate, but they're extremely expensive because they're
                                crafted by combining
                                 Dragon Rheum,
Dragon Rheum,
                                 Dragon's Blood
                                and
Dragon's Blood
                                and
                                 Columbine.
Columbine.
                            
 
                    If you've enjoyed this guide and want to support me, you can do so through Patreon. Your support will help me produce more guides.