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Werewolf DPS Build - ESO Guide

DPS Nightblade Templar Arcanist Necromancer Dragonknight Sorcerer Warden Subclass Stamina One Bar
Up to date for: Update 49 - 9th April 2026
Last changed: Update 47 - 20th September 2025

Werewolf DPS Build for ESO. Subclassing lets Werewolf benefit from class passives that continue to work in wolf form - Storm Calling, Aedric Spear and Assassination all have passives that stay active, which is a massive damage boost over pure class Werewolf. Works with any base class, with specific subclass combinations for each.

Werewolf is much more powerful when played with other Werewolves because of the Call of the Pack skill icon - ESOCall of the Pack passive. Without Werewolf teammates you're forced to use the weaker Pack Leader skill icon - ESOPack Leader ultimate morph to keep up your transformation, and the DPS ceiling drops from 130k to 118k.

Looking for a Solo Werewolf build? Check out the Solo Werewolf Build.

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Subclassing

Storm Calling skill line - ESO
Storm Calling
Sorcerer
Aedric Spear skill line - ESO
Aedric Spear
Templar
Assassination skill line - ESO
Assassination
Nightblade

This combination can be used when you have either Sorcerer, Nightblade or Templar as your base class.

Storm Calling contains 3 passives which continue to work in Werewolf form - CapacitorCapacitor, EnergizedEnergized and AmplitudeAmplitude

Aedric Spear contains 2 passives which continue to work in Werewolf form - Burning LightBurning Light and Balanced WarriorBalanced Warrior

Assassination contains 2 passives which continue to work in Werewolf form - Master AssassinMaster Assassin and ExecutionerExecutioner

Storm Calling skill line - ESO
Storm Calling
Sorcerer
Aedric Spear skill line - ESO
Aedric Spear
Templar
Herald of the Tome skill line - ESO
Herald of the Tome
Arcanist

Use this combination when your base class is Arcanist. The Harnessed QuintessenceHarnessed Quintessence passive continues to work in Werewolf form.

Storm Calling skill line - ESO
Storm Calling
Sorcerer
Aedric Spear skill line - ESO
Aedric Spear
Templar
Winter's Embrace skill line - ESO
Winter's Embrace
Warden

Use this combination when your base class is Warden. The Glacial PresenceGlacial Presence and Piercing ColdPiercing Cold passives continue to work in Werewolf form and you can capitalize on them by using a Frost enchant. It's an extremely small bonus but Animal Companions skill line has no passives that work in Werewolf form. Green Balance can be used for additional 10% Max Health from MaturationMaturation, but this buff will usually be applied by the healer anyway.

Storm Calling skill line - ESO
Storm Calling
Sorcerer
Aedric Spear skill line - ESO
Aedric Spear
Templar
Earthen Heart skill line - ESO
Earthen Heart
Dragonknight

Use this combination when your base class is Dragonknight. The LandslideLandslide and Blessing at the PeakBlessing at the Peak passives continue to work in Werewolf form. Heart of StoneHeart of Stone is also nice though it's just defensive.

Storm Calling skill line - ESO
Storm Calling
Sorcerer
Aedric Spear skill line - ESO
Aedric Spear
Templar
Grave Lord skill line - ESO
Grave Lord
Necromancer

Use this combination when your base class is Necromancer. The Rapid RotRapid Rot passive continues to work in Werewolf form. Bone Tyrant is another decent option because the Last GaspLast Gasp passive continues to work in Werewolf form and grants 2412 Max Health.

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Brutal Pounce Hircines Rage Ferocious Roar Howl of Despair Claws of Anguish Pack Leader
Front Bar Back Bar
Slot 1: Brutal Pounce
Slot 2: Hircine's Rage
Slot 3: Ferocious Roar
Slot 4: Howl of Despair
Slot 5: Claws of Anguish
Ultimate: Pack Leader
INFO
  • Brutal PounceBrutal Pounce - 1st part of this ability is a pounce which deals direct damage in an AoE at your destination and applies Hemorrhaging status effect to all targets. For up to 5 seconds after using the pounce, you can use the 2nd part of this ability which swipes in front of you, dealing no direct damage but applying a 10 second DoT which deals more damage based on missing health. Each enemy hit by the 2nd part of this ability grants you 100 Weapon and Spell Damage for 10 seconds, stacking up to 6 times. You have to keep up this Weapon Damage buff, which is why you'll have to refresh the DoT before it runs out. Try to use the pounce early so you have the swipe ready when your buff is about to run out.
  • Hircine's RageHircine's Rage - a self-heal which grants you 3000 Stamina, Major Berserk and increases your damage taken by 5% if used at full health. Major Berserk increases your damage done by 10%. It also passively grants you Major Brutality and Sorcery while slotted.
  • Ferocious RoarFerocious Roar - an ability which you won't be using, but you have to choose this morph because the other one causes your Heavy Attacks to taunt enemies. It applies the Off Balance and Terrified debuffs to enemies around you and increases the speed of your Heavy Attacks by 33% for 10 seconds. However this is implemented very poorly and will break your animations unless you limit yourself to only Heavy Attacking during that time, which isn't worth it. It also passively grants you Major Savagery and Prophecy, increasing your Critical Chance by 12%.
  • Howl of DespairHowl of Despair - a spammable which deals 10% more damage to enemies who are Terrified. Terrified can be applied by Ferocious RoarFerocious Roar, however it isn't worth keeping up. You could still potentially benefit from another Werewolf using their Roar. It also provides a Feeding Frenzy synergy which grants Empower and Minor Force for 20 seconds, which can be used by yourself. Empower increases the damage of your Heavy Attacks by 70% and Minor Force increases your Critical Damage by 10%.
  • Claws of AnguishClaws of Anguish - AoE attack which deals direct damage and applies a 20 second DoT to all enemies hit. This is your AoE spammable. The initial attack and every tick of the DoT (which ticks every 2 seconds) applies the Diseased status effect.
  • Pack LeaderPack Leader - this morph of the Werewolf ultimate summons 2 direwolves to fight at your side. These direwolves count for the Call of the PackCall of the Pack passive, allowing you to keep up your Werewolf transformation if you are the only Werewolf player in your group. This morph also reduces your damage taken by 10% and grants your entire group Minor Courage which is roughly a 4% damage increase, but it can also be applied by supports, or even by DDs using the Banner Bearer.
SITUATIONAL

Skills that can replace skills from the base setup in specific situations

  • Werewolf BerserkerWerewolf Berserker - this is the morph you should be using when playing with other Werewolf players, who will count for your Call of the PackCall of the Pack passive. This morph causes your Light Attacks to apply a bleed and causes your Heavy Attacks to deal damage in an AoE
ROTATION

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh

  • 1. Keep up the Weapon Damage from Brutal PounceBrutal Pounce. You can use the pounce (1st part of the ability) when there's around 5 seconds left on the buff so that you have the swipe (2nd part of the ability) ready to go when the buff is about to expire
  • 2. Hircine's RageHircine's Rage
  • 3. Claws of AnguishClaws of Anguish
  • 4. Howl of DespairHowl of Despair spammable

Pre-buff

These abilities can be pre-cast before entering combat

Other tips

  • In AoE fights, spam Claws of AnguishClaws of Anguish instead of Howl of DespairHowl of Despair. In long AoE fights, you still have to cast it once every 20 seconds to get the Feeding Frenzy synergy, or more than once if someone steals the synergy from you.
  • Thanks to the Empower buff from Howl of DespairHowl of Despair, Heavy Attacking during the Off Balance debuff isn't that big of a DPS loss, which is why you should sprinkle in a few Heavy Attacks if your rotation allows it, as it restores a lot of Stamina. For example, during the 130k parse on the dummy which took 2 minutes and 41 seconds I have Heavy Attacked twice.

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup you should use when you have other Werewolves in your group

Brutal Pounce Hircines Rage Ferocious Roar Howl of Despair Claws of Anguish Werewolf Berserker
Front Bar Back Bar
Slot 1: Brutal Pounce
Slot 2: Hircine's Rage
Slot 3: Ferocious Roar
Slot 4: Howl of Despair
Slot 5: Claws of Anguish
Ultimate: Werewolf Berserker

What Changes

Changes compared to the Base Setup

Passives

There are no passives you need to skip with this build

Class

Armor

Guild

Racial

Craft

Class - Storm Calling

CapacitorCapacitor - High Priority

EnergizedEnergized - High Priority

AmplitudeAmplitude - High Priority

Expert MageExpert Mage - Not needed

Gear

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Default setup

Gear Slot Set Weight/Type Trait Enchantment
HeadHead SeleneSelene Light DivinesDivines StaminaStamina
ShouldersShoulders SeleneSelene Medium DivinesDivines StaminaStamina
ChestChest Ansuul's TormentAnsuul's Torment Medium DivinesDivines StaminaStamina
HandsHands Ansuul's TormentAnsuul's Torment Medium DivinesDivines StaminaStamina
BeltBelt Ansuul's TormentAnsuul's Torment Medium DivinesDivines StaminaStamina
LegsLegs Ansuul's TormentAnsuul's Torment Medium DivinesDivines StaminaStamina
FeetBoots Ansuul's TormentAnsuul's Torment Medium DivinesDivines StaminaStamina
NeckNecklace Berserking WarriorBerserking Warrior Jewelry BloodthirstyBloodthirsty Increase Physical HarmIncrease Physical Harm
RingRing Berserking WarriorBerserking Warrior Jewelry BloodthirstyBloodthirsty Increase Physical HarmIncrease Physical Harm
RingRing Berserking WarriorBerserking Warrior Jewelry BloodthirstyBloodthirsty Increase Physical HarmIncrease Physical Harm
MainhandFrontbar Main Hand Berserking WarriorBerserking Warrior Any 1-handed Weapon ChargedCharged FlameFlame
MainhandFrontbar Off Hand Berserking WarriorBerserking Warrior Any 1-handed Weapon ChargedCharged PoisonPoison

When choosing different situational sets they should replace Ansuul, because all of the listed situational sets also provide Minor Slayer.

Situational

Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present

Alternative

Gear that is easier to obtain and can be used while you work towards the best gear

Crafted

All of these are tradable and can be bought from other players

No Overland, Dungeon or Trial gear is listed as the Crafted options are superior.

Additional Info

Additional tips

  • You can replace Poison enchant with Frost if you're a Warden using the Winter's Embrace skill line

Final Setups

A few examples of final setups you could end up with after applying situational rules to the base setup

This is the crafted gear setup you can start with

Gear Slot Set Weight/Type Trait Enchantment
HeadHead Assassin's GuileAssassin's Guile Light DivinesDivines StaminaStamina
ShouldersShoulders Assassin's GuileAssassin's Guile Medium DivinesDivines StaminaStamina
ChestChest Order's WrathOrder's Wrath Medium DivinesDivines StaminaStamina
HandsHands Order's WrathOrder's Wrath Medium DivinesDivines StaminaStamina
BeltBelt Order's WrathOrder's Wrath Medium DivinesDivines StaminaStamina
LegsLegs Order's WrathOrder's Wrath Medium DivinesDivines StaminaStamina
FeetBoots Order's WrathOrder's Wrath Medium DivinesDivines StaminaStamina
NeckNecklace Tide-Born WildstalkerTide-Born Wildstalker Jewelry BloodthirstyBloodthirsty Increase Physical HarmIncrease Physical Harm
RingRing Tide-Born WildstalkerTide-Born Wildstalker Jewelry BloodthirstyBloodthirsty Increase Physical HarmIncrease Physical Harm
RingRing Tide-Born WildstalkerTide-Born Wildstalker Jewelry BloodthirstyBloodthirsty Increase Physical HarmIncrease Physical Harm
MainhandFrontbar Main Hand Tide-Born WildstalkerTide-Born Wildstalker Any 1-handed Weapon ChargedCharged FlameFlame
MainhandFrontbar Off Hand Tide-Born WildstalkerTide-Born Wildstalker Any 1-handed Weapon ChargedCharged PoisonPoison

Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.

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Champion Points

WarfareWarfare
Master-at-Arms
6% Direct Damage
Because more than 60% of your damage is Direct
Deadly Aim
6% Single Target Damage
Because more than 60% of your damage is Single Target
Wrathful Strikes
205 Weapon and Spell Damage
Next strongest CP damage-wise
Fighting Finesse
8% Critical Damage and Healing
Next strongest CP damage-wise
FitnessFitness
Boundless Vitality
1400 Max Health
Survivability
Fortified
1731 Armor
Survivability
Celerity
10% Movement Speed
Movement Speed
Rejuvenation
90 Health, Stamina and Magicka Recovery
Sustain
Craft Craft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

The difference between best and worst race is about 5% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.

Dark Elf
Best for 12-Man
Dark Elf
Why pick this
Provides Max Stamina and Weapon/Spell Damage. In Trials that's usually stronger than Khajiit's Critical Damage racial, because with 4 supports your team will (usually) provide enough Critical Damage buffs for you to reach the cap regardless
Dynamic Dynamic 1910 Max Stamina & Magicka
Resist Flame Resist Flame 4620 Flame Resistance
Ruination Ruination 258 Weapon & Spell Damage
Khajiit
Best for 4-Man
Khajiit
Why pick this
Khajiit's Critical Damage is more valuable than Dark Elf's Weapon/Spell Damage in 4-man content, because it's unlikely your two supports (or in many cases a single support) will be able to provide enough Critical Damage buffs for you to reach the 125% Critical Damage cap
Feline Ambush Feline Ambush 12% Critical Damage
Nimble Nimble 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery

Other decent options

Orc
Orc
Brawny Brawny 1000 Max Stamina
Unflinching Rage Unflinching Rage 1000 Max Health, ≈531 Healing per Second
Swift Warrior Swift Warrior 258 Weapon & Spell Damage, -12% Sprint Cost, +10% Sprint Speed
High Elf
High Elf
Spell Recharge Spell Recharge ≈104 lower resource per second, 5% less damage taken while channeling
Syrabane's Boon Syrabane's Boon 2000 Max Magicka
Elemental Talent Elemental Talent 258 Weapon & Spell Damage
Wood Elf
Wood Elf
Hunter's Eye Hunter's Eye 950 Penetration, 5% Movement Speed
Y'ffre's Endurance Y'ffre's Endurance 258 Stamina Recovery
Resist Affliction Resist Affliction 2000 Max Stamina, 2310 Poison and Disease Resistance
Imperial
Imperial
Tough Tough 2000 Max Health
Imperial Mettle Imperial Mettle 2000 Max Stamina
Red Diamond Red Diamond Reduce cost of all abilities by 6%
Redguard
Redguard
Martial Training Martial Training 8% Reduced Weapon Skill Cost, 15% Reduced effectiveness of snares
Conditioning Conditioning 2000 Max Stamina
Adrenaline Rush Adrenaline Rush 201 Stamina per second

Mundus

The Thief
Default
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use in all content

Attributes

You should always put all 64 attribute points into Stamina.

Health
0
Stamina
64
Magicka
0
All points into Stamina

Food

Werewolf's sustain is really bad, so you can gain a lot from using a sustain food which doesn't provide Max Health. It can be risky, but the Pack LeaderPack Leader morph provides 10% unique damage mitigation, which can offset this.

Max Health Max Stamina
The safe option, but you'll most likely have to Heavy Attack during Off Balance to sustain it.
Max Stamina Stamina Recovery
Risky option, which you can use if you know the fight well. With the additional Stamina Recovery you won't have to spend as much time Heavy Attacking.

Potions

You passively get Major Brutality/Sorcery from Hircine's RageHircine's Rage and Major Savagery/Prophecy from Ferocious RoarFerocious Roar, so your potions only need to provide Restore Stamina.

Stamina Armor Potion
Default Stamina Armor Potion
Restore Stamina Physical Resistance

Since you passively get Major Brutality/Sorcery from Hircines RageHircine's Rage and Major Savagery/Prophecy from Ferocious RoarFerocious Roar, the only effect you absolutely need on your potions is Restore Stamina. Out of all the alchemy combinations you can make with Restore Stamina, the one that increases physical resistance is the most useful one.

Stamina Armor Health Potion
Situational Stamina Armor Health Potion
Restore Stamina Restore Health Physical Resistance

Another effect you can squeeze into potions with the Restore Stamina effect is Restore Health. However this causes the potions to be much more expensive to craft. On top of that, you have to use these potions on cooldown because you need the Stamina, which means you can't save the heal for when you actually need it, and the passive Health Recovery increase is basically meaningless because Health Recovery is a weak and redundant stat which barely does any healing. Because of that I recommend the cheaper potions as the default option, but if you don't mind the cost you can use the ones with Health Restore.

Parses

All parses are recorded on the 21 million Target Dummy

Werewolf Berserker
130,131 DPS
Pack Leader
118,101 DPS
Werewolf Berserker
130,131DPS
21mil Iron Atronach
Patch
Update 47
Armor
Medium
Gear Setup
Single Target
Skill Setup
In a Pack
Potion
Stamina Armor Potion
Mundus
The Thief
Race
Dark Elf
Parse using Werewolf BerserkerWerewolf Berserker ultimate. Pack LeaderPack Leader is more practical in actual content unless you have other Werewolves in your group
CMX Parse
CMX Parse - Werewolf Berserker
CMX Setup
CMX Setup - Werewolf Berserker
Recording
Parse recording
Pack Leader
118,101DPS
21mil Iron Atronach
Patch
Update 47
Armor
Medium
Gear Setup
Single Target
Skill Setup
Base
Potion
Stamina Armor Potion
Mundus
The Thief
Race
Dark Elf
Parse using Pack LeaderPack Leader ultimate
CMX Parse
CMX Parse - Pack Leader
CMX Setup
CMX Setup - Pack Leader

Gameplay

ESO Logs of Veteran Trials and Dungeons cleared using this build

Kyne's Aegis
Trial
Maw of Lorkhaj
Trial
Imperial City Prison
Dungeon
Kyne's Aegis
Trial Veteran
Maw of Lorkhaj
Trial Veteran Hard Mode
Imperial City Prison
Dungeon Veteran Hard Mode

FAQ

What is the best class for Werewolf in ESO?

Sorcerer, Nightblade and Templar are the best base classes because they can subclass into the strongest combination (Storm CallingStorm Calling, Aedric SpearAedric Spear and AssassinationAssassination) at the same time. Other classes are locked into weaker combinations because they can only replace 2 of their 3 class skill lines.

What is the best subclass for Werewolf in ESO?

The strongest subclass combination is Storm CallingStorm Calling, Aedric SpearAedric Spear and AssassinationAssassination. All three skill lines have passives that continue to work in Werewolf form, which is a huge damage boost over pure class Werewolf.

What are the downsides of Werewolf in ESO?

Werewolf locks you into 5 Werewolf abilities with no access to class skills once you transform, so you can't slot situational skills that some fights need. You also need other Werewolves in your group to use the stronger Werewolf BerserkerWerewolf Berserker ultimate - without them you're stuck with Pack LeaderPack Leader and the DPS ceiling drops from 130k to 118k.

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