WEREWOLF SUBCLASS PVE DPS BUILD

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Werewolf Subclass PvE DPS


Last updated: Update 47 - 20th September 2025

Werewolf is much more powerful when played with other Werewolves, because of the Call of the Pack passive. Without Werewolf teammates you’re forced to use the weaker Pack Leader ultimate morph in order to keep up your Werewolf transformation and with this ultimate the DPS ceiling is 118k instead of 130k.


SUBCLASSING


Strongest Combination

Sorcerer - Storm Calling

Templar - Aedric Spear

Nightblade - Assassination

This combination can be used when you have either Sorcerer, Nightblade or Templar as your base class.

Storm Calling contains 3 passives which continue to work in Werewolf form - Capacitor, Energized and Amplitude

Aedric Spear contains 2 passives which continue to work in Werewolf form - Burning Light and Balanced Warrior

Assassination contains 2 passives which continue to work in Werewolf form - Master Assassin and Executioner


Arcanist base class variant

Sorcerer - Storm Calling

Templar - Aedric Spear

Arcanist - Herald of the Tome

Use this combination when your base class is Arcanist. The Harnessed Quintessence passive continues to work in Werewolf form.


Warden base class variant

Sorcerer - Storm Calling

Templar - Aedric Spear

Warden - Winter's Embrace

Use this combination when your base class is Warden. The Glacial Presence and Piercing Cold passives continue to work in Werewolf form and you can capitalize on them by using a Frost enchant. It's an extremely small bonus but Animal Companions skill line has no passives that work in Werewolf form. Green Balance can be used for additonal 10% Max Health from Maturation, but this buff will usually be applied by the healer anyway.


Dragonknight base class variant

Sorcerer - Storm Calling

Templar - Aedric Spear

Dragonknight - Ardent Flame

Use this combination when your base class is Dragonknight. The Combustion and World in Ruin passives continue to work in Werewolf form.


Necromancer base class variant

Sorcerer - Storm Calling

Templar - Aedric Spear

Necromancer - Grave Lord

Use this combination when your base class is Necromancer. The Rapid Rot passive continues to work in Werewolf form. Bone Tyrant is another decent option because the Last Gasp passive continues to work in Werewolf form and grants 2412 Max Health.


SKILL SETUPS


Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Front Bar
Slot 1: Brutal Pounce
Slot 2: Hircine's Rage
Slot 3: Ferocious Roar
Slot 4: Howl of Despair
Slot 5: Claws of Anguish
Ultimate: Pack Leader
INFO arrow_down
SITUATIONAL arrow_down
ROTATION arrow_down

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup you should use when you have other Werewolves in your group

Front Bar
Slot 1: Brutal Pounce
Slot 2: Hircine's Rage
Slot 3: Ferocious Roar
Slot 4: Howl of Despair
Slot 5: Claws of Anguish
Ultimate: Werewolf Berserker

EXPLANATION:


PASSIVES

There are no passives you need to skip with this build

  • Class
  • Armor
  • Guild
  • Racial
  • Craft

Class - Storm Calling

Capacitor - High Priority

Energized - High Priority

Amplitude - High Priority

Expert Mage - Not needed


GEAR


Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Default setup

Gear Slot Set Weight/Type Trait Enchantment

Head

Selene Light Divines Stamina

Shoulders

Selene Medium Divines Stamina

Chest

Ansuul's Torment Medium Divines Stamina

Hands

Ansuul's Torment Medium Divines Stamina

Belt

Ansuul's Torment Medium Divines Stamina

Legs

Ansuul's Torment Medium Divines Stamina

Boots

Ansuul's Torment Medium Divines Stamina

Necklace

Berserking Warrior Jewelry Bloodthirsty Increase Physical Harm

Ring

Berserking Warrior Jewelry Bloodthirsty Increase Physical Harm

Ring

Berserking Warrior Jewelry Bloodthirsty Increase Physical Harm

Frontbar Main Hand

Berserking Warrior Any 1-handed Weapon Charged Flame

Frontbar Off Hand

Berserking Warrior Any 1-handed Weapon Charged Poison

When choosing different situational sets they should replace Ansuul, because all of the listed situational sets also provide Minor Slayer.

SITUATIONAL arrow_down
ALTERNATIVE arrow_down
ADDITIONAL INFO arrow_down

Final Setups

A few examples of final setups you could end up with after applying situational rules to the base setup

This is the crafted gear setup you can start with

Gear Slot Set Weight/Type Trait Enchantment

Head

Assassins's Guile Light Divines Stamina

Shoulders

Assassins's Guile Medium Divines Stamina

Chest

Order's Wrath Medium Divines Stamina

Hands

Order's Wrath Medium Divines Stamina

Belt

Order's Wrath Medium Divines Stamina

Legs

Order's Wrath Medium Divines Stamina

Boots

Order's Wrath Medium Divines Stamina

Necklace

Tide-Born Wildstalker Jewelry Bloodthirsty Increase Physical Harm

Ring

Tide-Born Wildstalker Jewelry Bloodthirsty Increase Physical Harm

Ring

Tide-Born Wildstalker Jewelry Bloodthirsty Increase Physical Harm

Frontbar Main Hand

Tide-Born Wildstalker Any 1-handed Weapon Charged Flame

Frontbar Off Hand

Tide-Born Wildstalker Any 1-handed Weapon Charged Poison

CHAMPION POINTS

Warfare

Fitness


RACE

The difference between best and worst race is about 5% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.

Best race for 12-man content - Dark Elf

Best race for 4-man content - Khajiit

Other decent options: Orc, High Elf, Wood Elf, Imperial, Redguard


MUNDUS

You should use The Thief Mundus, which increases your Critical Chance


ATTRIBUTES

HEALTH

0

STAMINA

64

MAGICKA

0

You should always put all 64 attribute points into Stamina


FOOD

  • Braised Rabbit with Spring Vegetables - Max Health, Max Stamina. The safe option, but you'll most likely have to Heavy Attack during Off Balance to sustain it.
  • Lava Foot Soup-and-Saltrice - Max Stamina, Stamina Recovery. Risky option, which you can use if you know the fight well. With the additional Stamina Recovery you won't have to spend as much time Heavy Attacking.

POTIONS

Since you passively get Major Brutality/Sorcery from Hircine’s Rage and Major Savagery/Prophecy from Ferocious Roar, the only effect you absolutely need on your potions is Restore Stamina. Out of all the alchemy combinations you can make with Restore Stamina, the one that increases physical resistance is the most useful one. You can craft them by combining Blessed Thistle, Mountain Flower and Beetle Scuttle.

Another effect you can squeeze into potions with the Restore Stamina effect is Restore Health. However this causes the potions to be much more expensive to craft. On top of that, you have to use these potions on cooldown because you need the Stamina, which means you can't save the heal for when you actually need it, and the passive Health Recovery increase is basically meaningless because Health Recovery is a weak and redundant stat which barely does any healing. Because of that I recommend the cheaper potions as the default option, but if you don't mind the cost you can use the ones with Health Restore. You can craft them by combining Columbine, Mountain Flower and Beetle Scuttle.


PARSE

Combat Metrics screenshot of the 130k parse

Recording of the 130k parse

OTHER PARSES

Pack Leader - 118.1k DPS


GAMEPLAY

Logs of Veteran Trials and Dungeons I've finished using this build

Veteran Kyne's Aegis - https://www.esologs.com/reports/a2PTAQwyrRq46DXC

Veteran Hard Mode Maw of Lorkhaj - https://www.esologs.com/reports/cw4aYd9QZqPtxC3K

Veteran Hard Mode Imperial City Prison - https://www.esologs.com/reports/VmhHZTK4WznNRxGP


THANKS FOR READING

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