WEREWOLF SUBCLASS PVE DPS BUILD
Last updated: Update 47 - 20th September 2025
Werewolf is much more powerful when played with other Werewolves, because of the
Call of the Pack passive. Without Werewolf teammates youre forced to use the weaker
Pack Leader ultimate morph in order to keep up your Werewolf transformation and with this ultimate the DPS ceiling is 118k instead of 130k.
SUBCLASSING
Strongest Combination
Sorcerer - Storm Calling
Templar - Aedric Spear
Nightblade - Assassination
This combination can be used when you have either Sorcerer, Nightblade or Templar as your base class.
Storm Calling contains 3 passives which continue to work in Werewolf form -
Capacitor,
Energized and
Amplitude
Aedric Spear contains 2 passives which continue to work in Werewolf form -
Burning Light and
Balanced Warrior
Assassination contains 2 passives which continue to work in Werewolf form -
Master Assassin and
Executioner
Arcanist base class variant
Sorcerer - Storm Calling
Templar - Aedric Spear
Arcanist - Herald of the Tome
Use this combination when your base class is Arcanist. The
Harnessed Quintessence passive continues to work in Werewolf form.
Warden base class variant
Sorcerer - Storm Calling
Templar - Aedric Spear
Warden - Winter's Embrace
Use this combination when your base class is Warden. The
Glacial Presence and
Piercing Cold passives continue to work in Werewolf form and you can capitalize on them by using a Frost enchant. It's an extremely small bonus but Animal Companions skill line has no passives that work in Werewolf form. Green Balance can be used for additonal 10% Max Health from
Maturation, but this buff will usually be applied by the healer anyway.
Dragonknight base class variant
Sorcerer - Storm Calling
Templar - Aedric Spear
Dragonknight - Ardent Flame
Use this combination when your base class is Dragonknight. The
Combustion and
World in Ruin passives continue to work in Werewolf form.
Necromancer base class variant
Sorcerer - Storm Calling
Templar - Aedric Spear
Necromancer - Grave Lord
Use this combination when your base class is Necromancer. The
Rapid Rot passive continues to work in Werewolf form. Bone Tyrant is another decent option because the
Last Gasp passive continues to work in Werewolf form and grants 2412 Max Health.
SKILL SETUPS
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar |
|---|
| Slot 1: Brutal Pounce |
| Slot 2: Hircine's Rage |
| Slot 3: Ferocious Roar |
| Slot 4: Howl of Despair |
| Slot 5: Claws of Anguish |
| Ultimate: Pack Leader |
Brutal Pounce - 1st part of this ability is a pounce which deals direct damage in an AoE at your destination and applies Hemorrhaging status effect to all targets. For up to 5 seconds after using the pounce, you can use the 2nd part of this ability which swipes in front of you, dealing no direct damage but applying a 10 second DoT which deals more damage based on missing health. Each enemy hit by the 2nd part of this ability grants you 100 Weapon and Spell Damage for 10 seconds, stacking up to 6 times. You have to keep up this Weapon Damage buff, which is why you'll have to refresh the DoT before it runs out. Try to use the pounce early so you have the swipe ready when your buff is about to run out.
Hircine’s Rage - a self-heal which grants you 3000 Stamina, Major Berserk and increases your damage taken by 5% if used at full health. Major Berserk increases your damage done by 10%. It also passively grants you Major Brutality and Sorcery while slotted.
Ferocious Roar - an ability which you won't be using, but you have to choose this morph because the other one causes your Heavy Attacks to taunt enemies. It applies the Off Balance and Terrified debuffs to enemies around you and increases the speed of your Heavy Attacks by 33% for 10 seconds. However this is implemented very poorly and will break your animations unless you limit yourself to only Heavy Attacking during that time, which isn't worth it. It also passively grants you Major Savagery and Prophecy, increasing your Critical Chance by 12%.
Howl of Despair - a spammable which deals 10% more damage to enemies who are Terrified. Terrified can be applied by
Ferocious Roar, however it isn't worth keeping up. You could still potentially benefit from another Werewolf using their Roar. It also provides a Feeding Frenzy synergy which grants Empower and Minor Force for 20 seconds, which can be used by yourself. Empower increases the damage of your Heavy Attacks by 70% and Minor Force increases your Critical Damage by 10%.
Claws of Anguish - AoE attack which deals direct damage and applies a 20 second DoT to all enemies hit. This is your AoE spammable. The initial attack and every tick of the DoT (which ticks every 2 seconds) applies the Diseased status effect.
Pack Leader - this morph of the Werewolf ultimate summons 2 direwolves to fight at your side. These direwolves count for the
Call of the Pack passive, allowing you to keep up your Werewolf transformation if you are the only Werewolf player in your group. This morph also reduces your damage taken by 10% and grants your entire group Minor Courage which is roughly a 4% damage increase, but it can also by applied by supports, or even by DDs using the Banner Bearer.
Werewolf Berserker - this is the morph you should be using when playing with other Werewolf players, who will count for your
Call of the Pack passive. This morph causes your Light Attacks to apply a bleed and causes your Heavy Attacks to deal damage in an AoE
Priority List
I don't use a static rotation so this is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
- Keep up the Weapon Damage from
Brutal Pounce. You can use the pounce (1st part of the ability) when there's around 5 seconds left on the buff so that you have the swipe (2nd part of the ability) ready to go when the buff is about to expire - Use
Hircine’s Rage - Use
Claws of Anguish - Spam
Howl of Despair
Pre-buff
These abilities can be pre-cast before entering combat
Other tips
- In AoE fights, spam
Claws of Anguish instead of
Howl of Despair. In long AoE fights, you still have to cast it once every 20 seconds to get the Feeding Frenzy synergy, or more than once if someone steals the synergy from you. - Thanks to the Empower buff from
Howl of Despair, Heavy Attacking during the Off Balance debuff isn't that big of a DPS loss, which is why you should sprinkle in a few Heavy Attacks if your rotation allows it, as it restores a lot of Stamina. For example, during the 130k parse on the dummy which took 2 minutes and 41 seconds I have Heavy Attacked twice.
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup you should use when you have other Werewolves in your group
| Front Bar |
|---|
| Slot 1: Brutal Pounce |
| Slot 2: Hircine's Rage |
| Slot 3: Ferocious Roar |
| Slot 4: Howl of Despair |
| Slot 5: Claws of Anguish |
| Ultimate: Werewolf Berserker |
EXPLANATION:
Werewolf Berserker replaces
Pack Leader
PASSIVES
There are no passives you need to skip with this build
Class
Armor
Guild
Racial
Craft
Class - Storm Calling
Capacitor - High Priority
Energized - High Priority
Amplitude - High Priority
Expert Mage - Not needed
GEAR
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
Default setup
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Light | |||
![]() Shoulders |
Medium | |||
![]() Chest |
Medium | |||
![]() Hands |
Medium | |||
![]() Belt |
Medium | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Any 1-handed Weapon | |||
![]() Frontbar Off Hand |
Any 1-handed Weapon |
When choosing different situational sets they should replace Ansuul, because all of the listed situational sets also provide Minor Slayer.
Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present
Sul-Xan’s Torment - the best set for trash packs and for bosses that regularly spawn smaller adds
Slivers of Null Arca - the best set for Single Target damage
Gear that is easier to obtain and can be used while you work towards the best gear
Crafted:
All of these are tradable and can be bought from other players
No Overland, Dungeon or Trial gear is listed as the Crafted options are superior.
Additional tips
- You can replace Poison enchant with Frost if you're a Warden using the Winter's Embrace skill line
Final Setups
A few examples of final setups you could end up with after applying situational rules to the base setup
This is the crafted gear setup you can start with
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Light | |||
![]() Shoulders |
Medium | |||
![]() Chest |
Medium | |||
![]() Hands |
Medium | |||
![]() Belt |
Medium | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Any 1-handed Weapon | |||
![]() Frontbar Off Hand |
Any 1-handed Weapon |
This is a setup you should use if you don't have access to any Trial gear
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Light | |||
![]() Shoulders |
Medium | |||
![]() Chest |
Medium | |||
![]() Hands |
Medium | |||
![]() Belt |
Medium | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Any 1-handed Weapon | |||
![]() Frontbar Off Hand |
Any 1-handed Weapon |
The best setup for Single Target damage
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Light | |||
![]() Shoulders |
Medium | |||
![]() Chest |
Medium | |||
![]() Hands |
Medium | |||
![]() Belt |
Medium | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Any 1-handed Weapon | |||
![]() Frontbar Off Hand |
Any 1-handed Weapon |
CHAMPION POINTS
Warfare
Master-at-Arms (6% Direct Damage)
Deadly Aim (6% Single Target Damage)
Wrathful-Strikes (205 Weapon and Spell Damage)
Fighting Finesse (8% Critical Damage and Healing)
Fitness
Boundless Vitality (1400 Max Health)
Fortified (1731 armor)
Celerity (10% Movement Speed)
Rejuvenation (90 Health, Stamina and Magicka Recovery)
RACE
The difference between best and worst race is about 5% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.
Best race for 12-man content - Dark Elf
Best race for 4-man content - Khajiit
Other decent options: Orc, High Elf, Wood Elf, Imperial, Redguard
MUNDUS
You should use
The Thief Mundus, which increases your Critical Chance
ATTRIBUTES
HEALTH
0
STAMINA
64
MAGICKA
0
You should always put all 64 attribute points into Stamina
FOOD
Braised Rabbit with Spring Vegetables - Max Health, Max Stamina. The safe option, but you'll most likely have to Heavy Attack during Off Balance to sustain it.
Lava Foot Soup-and-Saltrice - Max Stamina, Stamina Recovery. Risky option, which you can use if you know the fight well. With the additional Stamina Recovery you won't have to spend as much time Heavy Attacking.
POTIONS
Since you passively get Major Brutality/Sorcery from
Hircines Rage and Major Savagery/Prophecy from
Ferocious Roar, the only effect you absolutely need on your potions is Restore Stamina. Out of all the alchemy combinations you can make with Restore Stamina, the one that increases physical resistance is the most useful one. You can craft them by combining Blessed Thistle, Mountain Flower and Beetle Scuttle.
Another effect you can squeeze into potions with the Restore Stamina effect is Restore Health. However this causes the potions to be much more expensive to craft. On top of that, you have to use these potions on cooldown because you need the Stamina, which means you can't save the heal for when you actually need it, and the passive Health Recovery increase is basically meaningless because Health Recovery is a weak and redundant stat which barely does any healing. Because of that I recommend the cheaper potions as the default option, but if you don't mind the cost you can use the ones with Health Restore. You can craft them by combining Columbine, Mountain Flower and Beetle Scuttle.
PARSE
Combat Metrics screenshot of the 130k parse
Recording of the 130k parse
OTHER PARSES
Pack Leader - 118.1k DPS
GAMEPLAY
Logs of Veteran Trials and Dungeons I've finished using this build
Veteran Kyne's Aegis - https://www.esologs.com/reports/a2PTAQwyrRq46DXC
Veteran Hard Mode Maw of Lorkhaj - https://www.esologs.com/reports/cw4aYd9QZqPtxC3K
Veteran Hard Mode Imperial City Prison - https://www.esologs.com/reports/VmhHZTK4WznNRxGP
THANKS FOR READING
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