STAMINA BOW SUBCLASS SOLO GUIDE
Last updated: Update 47 - 21st August 2025
This build is capable of soloing every Veteran dungeon that doesn’t have a specific mechanic that requires multiple people. It’s also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.
In this guide I’ll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.
SUBCLASSING
Combination
Nightblade - Assassination
Warden - Animal Companions
Sorcerer - Storm Calling
This build uses Nightblade's Assassination, Warden's Animal Companions and Sorcerer's Storm Calling skill lines. Your base class does not matter.
Assassination provides a lot of Critical Chance and Critical Damage with its passives and grants us access to extremely strong skills like
Merciless Resolve and
Soul Harvest
Animal Companions skill line is crucial because in a Bow/Bow build we do not have access to
Elemental Susceptibility and
Elemental Blockade so we need a different source of Major Breach and Minor Breach, and that source will be the
Deep Fissure skill from Animal Companions skill line. It also grants us access to
Bull Netch which grants a damage boost, sustain and purges debuffs.
Storm Calling is a skill line with decent passives that's also going to give us access to the Major Resolve buff through the
Hurricane skil.
SKILL SETUPS
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar | Back Bar |
|---|---|
| Slot 1: Focused Aim | Slot 1: Hurricane |
| Slot 2: Deep Fissure | Slot 2: Poison Injection |
| Slot 3: Merciless Resolve | Slot 3: Bull Netch |
| Slot 4: Killer's Blade | Slot 4: Endless Hail |
| Slot 5: Bird of Prey | Slot 5: Barbed Trap |
| Ultimate: Soul Harvest | Ultimate: Shooting Star |
Focused Aim - a ranged spammable with massive range that applies Sundered status effect
Deep Fissure - deals a lot of damage per cast, provides around 9,000 penetration by debuffing enemies with both Major and Minor Breach and provides 5% Critical Damage through the
Advanced Species passive
Merciless Resolve - an ability that will cause your Light Attacks to generate stacks. You can spend 5 stacks to fire a powerful arrow that also heals you if you're in Melee range. It also grants you Major Savagery and Prophecy
Killer’s Blade - an execute you should switch to when your enemy is below 30% Max Health
Bird of Prey - passively provides Minor Berserk which increases your damage done by 5%. It also provides 5% Critical Damage through the
Advanced Species passive and it can be used for a movement speed burst and snare removal
Soul Harvest - a cheap ultimate that increases target's damage taken from you by 20%. This is the ultimate you should use in Single Target fights. Having it slotted will also cause you to regain 10 Ultimate whenever you deal a final blow against an enemy
Hurricane - a skill that deals a lot of damage per cast and grants you Major Resolve buff increasing your armor by 5948
Poison Injection - a strong DoT which deals increased damage against low health enemies
Bull Netch - provides a lot of Stamina sustain, a 5% damage boost, constantly purges debuffs and provides 5% Critical Damage through the
Advanced Species passive
Endless Hail - a ground DoT which will apply your
Weapon Damage enchantment
Barbed Trap - a DoT that will also apply Hemorrhage status effect at the start and grant you Minor Force buff, increasing your Critical Damage by 10%
Shooting Star - a powerful ultimate that deals damage in an AoE and grants you Ultimate for each enemy hit with the initial blast, up to 6 enemies. Use it in AoE fights or when you start fights with high amount of Ultimate stored up
Poison Injection is the first skill that has to go when you need to slot something situational, unless the situational skill specifically says that it's replacing something else. If it has to be a frontbarred skill then the first skill that has to go is
Killer’s Blade
Critical Surge - a very strong self heal. It can also be used as your main source of healing before you obtain the
Ring of the Pale Order Mythic
Resolving Vigor - use it for more difficult fights where the pressure is constant and thus you need the Minor Resolve. It can also be used in fights with invulnerability phases where you can't heal with
Ring of the Pale Order,
Reaving Blows or
Critical Surge
Soul Burst (
Bleed,
Lingering Torment,
Courage) - AoE DoT which grants you Minor Courage, increasing your Weapon and Spell Damage by 215. Use it in fights where you need more AoE damage.
Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
Ulfsild's Contingency (
Bleed,
Gladiator's Tenacity,
Force ) - a replacement for
Barbed Trap in fights where you need more damage mitigation. It's a delayed AoE damage that also grants you 8% damage reduction for 8 seconds and Minor Force for 22 seconds, which increases your Critical Damage by 10%. You should recast it every 8 seconds when under pressure and every 22 seconds otherwise
Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the
Magicka Aid passive, which increases Magicka Recovery by 10%
Acid Spray - a decent AoE DoT for when you need more AoE damage
Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
Priority List
I don't use a static rotation so this is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
- Use
Bull Netch - Use
Deep Fissure - Use
Endless Hail - Use
Barbed Trap - Use
Hurricane - Use
Poison Injection - If it's an AoE fight or you're starting at or close to 200 Ultimate, use
Shooting Star - If it's a Single Target fight, use
Soul Harvest - If enemy is below 15% HP, use
Killer’s Blade - If you're at 9 stacks and the enemy is above 15% HP, use
Merciless Resolve - If enemy is below 30% HP, use
Killer’s Blade - Use
Focused Aim
Pre-buff
These abilities can be pre-cast before entering combat
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup for dealing with trash packs
| Front Bar | Back Bar |
|---|---|
| Slot 1: Focused Aim | Slot 1: Hurricane |
| Slot 2: Deep Fissure | Slot 2: Silver Leash |
| Slot 3: Merciless Resolve | Slot 3: Bull Netch |
| Slot 4: Acid Spray | Slot 4: Endless Hail |
| Slot 5: Bird of Prey | Slot 5: Ulfsild's Contingency |
| Ultimate: Soul Harvest | Ultimate: Shooting Star |
EXPLANATION:
Acid Spray replaces
Killer’s Blade because it can be used as an AoE spammable
Ulfsild's Contingency replaces
Barbed Trap because it deals damage in an AoE while also providing Minor Force
Silver Leash replaces
Poison Injection because it allows you to stack enemies
A setup with lots of damage mitigation for bosses that hit very hard
| Front Bar | Back Bar |
|---|---|
| Slot 1: Focused Aim | Slot 1: Hurricane |
| Slot 2: Deep Fissure | Slot 2: Critical Surge |
| Slot 3: Merciless Resolve | Slot 3: Bull Netch |
| Slot 4: Revealing Flare | Slot 4: Endless Hail |
| Slot 5: Bird of Prey | Slot 5: Ulfsild's Contingency |
| Ultimate: Soul Harvest | Ultimate: Shooting Star |
EXPLANATION:
Revealing Flare replaces
Killer’s Blade, because it grants 10% damage mitigation
Ulfsild's Contingency replaces
Barbed Trap, because it grants 8% damage mitigation while also providing Minor Force
Critical Surge replaces
Poison Injection because it provides a lot of HPS
A setup I've used when fighting Orzun the Foul-Smelling and Rinaerus the Rancid in the Scalecaller Peak dungeon
| Front Bar | Back Bar |
|---|---|
| Slot 1: Focused Aim | Slot 1: Hurricane |
| Slot 2: Deep Fissure | Slot 2: Poison Injection |
| Slot 3: Merciless Resolve | Slot 3: Bull Netch |
| Slot 4: Acid Spray | Slot 4: Endless Hail |
| Slot 5: Bird of Prey | Slot 5: Barbed Trap |
| Ultimate: Soul Harvest | Ultimate: Shooting Star |
EXPLANATION:
Acid Spray replaces
Killer’s Blade so you can damage both Ogres and Skeevers
A setup I've used when fighting Zaan the Scalecaller in the Scalecaller Peak dungeon
| Front Bar | Back Bar |
|---|---|
| Slot 1: Focused Aim | Slot 1: Hurricane |
| Slot 2: Deep Fissure | Slot 2: Poison Injection |
| Slot 3: Merciless Resolve | Slot 3: Bull Netch |
| Slot 4: Killer's Blade | Slot 4: Endless Hail |
| Slot 5: Bird of Prey | Slot 5: Barbed Trap |
| Ultimate: Precognition | Ultimate: Soul Harvest |
EXPLANATION:
Precognition replaces
Shooting Star so you can get out of the Inferno's Hold mechanic
A setup I've used when fighting Domihaus the Bloody-Horned in the Falkreath Hold dungeon
| Front Bar | Back Bar |
|---|---|
| Slot 1: Focused Aim | Slot 1: Hurricane |
| Slot 2: Deep Fissure | Slot 2: Soul Burst |
| Slot 3: Merciless Resolve | Slot 3: Bull Netch |
| Slot 4: Acid Spray | Slot 4: Endless Hail |
| Slot 5: Bird of Prey | Slot 5: Barbed Trap |
| Ultimate: Soul Harvest | Ultimate: Shooting Star |
EXPLANATION:
Acid Spray replaces
Killer’s Blade to help with cleaving down the Atronachs
Soul Burst replaces
Poison Injection to help with cleaving down the Atronachs
PASSIVES
Class
Weapon
Armor
Guild
Alliance War
Racial
Craft
Class - Assassination
Master Assassin - High Priority
Executioner - High Priority
Pressure Points - High Priority
Hemorrhage - High Priority
GEAR
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
Default setup
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Medium | |||
![]() Chest |
Medium | |||
![]() Hands |
Medium | |||
![]() Belt |
Light | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Bow | |||
![]() Backbar Main Hand |
Bow |
If you want to switch to a situational set it's best to replace
Ansuul’s Torment if the situational set you're getting has a Minor Slayer line, and replace
Tide-Born Wildstalker otherwise. When replacing
Tide-Born Wildstalker with a Medium armor set, change your
Slimecraw head-piece to Light armor type.
For example, a default setup for trash packs would replace
Ansuul's Torment with
Sul-Xan’s Torment
Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present
Sul-Xan’s Torment - the best set for trash packs and for bosses that regularly spawn smaller adds
Order’s Wrath - better than
Ansuul’s Torment in Overland content where you don't benefit from the Minor Slayer and penetration bonus lines
Vestments of Olorime - provides 430 Weapon and Spell Damage, 5% damage reduction from Minor Aegis and can be back-barred without losing anything, allowing for much more flexibility with gear. It's the ideal set for more difficult fights
Roksa the Warped - a monster set which provides a lot of sustain. You'll only have space for it when back-barring
Vestments of Olorime
Armor of the Trainee - 1 piece bonus of this set provides 1454 max health. It also comes in any weight so we can use it on the chest piece, which combined with the
Reinforced trait will provide a lot of armor
Gear that is easier to obtain and can be used while you work towards the best gear
Crafted:
All of these are tradable and can be bought from other players
No Overland, Dungeon or Trial gear is listed as the Crafted options are superior.
Final Setups
A few examples of final setups you could end up with after applying situational rules to the base setup
This is the crafted gear setup you can start with
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Medium | |||
![]() Chest |
Heavy / Medium | |||
![]() Hands |
Medium | |||
![]() Belt |
Light | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Bow | |||
![]() Backbar Main Hand |
Bow |
The weight distribution of the setup from the table is 1 Heavy 5 Medium 1 Light so that you can start leveling up all your armor skill lines. Once you transition to Regular setup you'll be using 6 Medium 1 Light most of the time, switching to 1 Heavy 5 Medium 1 Light only against more difficult fights
The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like
Ring of the Pale Order you can start using them immediately
If you want to Solo some difficult content without
Ring of the Pale Order you'll have to switch to
Critical Surge or add
Reaving Blows to your CP setup
ADDITIONAL INFO:
This is a setup you should use if you have no access to any Trial gear
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Medium | |||
![]() Chest |
Medium | |||
![]() Hands |
Medium | |||
![]() Belt |
Light | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Bow | |||
![]() Backbar Main Hand |
Bow |
ADDITIONAL INFO:
Ansuul’s Torment gets replaced by
Order’s Wrath
This is the ideal setup for trash packs
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Medium | |||
![]() Chest |
Medium | |||
![]() Hands |
Medium | |||
![]() Belt |
Light | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Bow | |||
![]() Backbar Main Hand |
Bow |
ADDITIONAL INFO:
Ansuul’s Torment gets replaced by
Sul-Xan’s Torment
This is my suggested setup for soloing extremely difficult fights in dungeons.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Medium | |||
![]() Chest |
Heavy | |||
![]() Hands |
Medium | |||
![]() Belt |
Light | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Bow | |||
![]() Backbar Main Hand |
Bow |
ADDITIONAL INFO:
Ansuul’s Torment is now front-barred instead of being fully on body
Tide-Born Wildstalker and
Thunderous Volley get replaced by back-barred
Vestments of Olorime- This creates space for adding a Monster Set -
Roksa the Warped, and 1 piece
Armor of the Trainee on your chest slot, with Heavy armor weight and
Reinforced trait - You can change some (or all) of the
Stamina enchants to
Health ones for extremely hard hitting bosses
CHAMPION POINTS
Warfare
Master-at-Arms (6% Direct Damage)
Deadly Aim (6% Single Target Damage)
Fighting Finesse (8% Critical Damage and Healing)
Wrathful Strikes (205 Weapon and Spell Damage added to damaging skills)
Fitness
Boundless Vitality (1400 Max Health)
Bloody Renewal (1500 Stamina on kills)
Rejuvenation (90 Health, Stamina and Magicka Recovery)
Fortified (1731 armor)
ADDITIONAL INFO:
- When soloing extremely difficult dungeons you should replace
Wrathful Strikes and
Fighting Finesse with 2 of the 4 mitigation CPs (
Ironclad,
Duelist’s Rebuff,
Enduring Resolve,
Unassailable) - Use
Bracing Anchor in fights where you have to block a lot attacks and where you don't have to move that much - Use
Celerity in fights where you have to move a lot
Reaving Blows is another decent Blue CP for when you need more HPS
RACE
When it comes to solo PvE, you need both damage and survivability so pretty much all races have useful racials.
The best race for dealing damage is Khajiit. While the Critical Damage from
Feline Ambush can sometimes be wasted due to Critical Damage being capped at 125%, it will never happen in solo content, because there will be no tanks or healers providing you with the Major Force buff.
The best race for survivability is Nord. The
Rugged racial will provide around 6% damage mitigation.
MUNDUS
ATTRIBUTES
HEALTH
0
STAMINA
64
MAGICKA
0
For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you’ll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you’ll need 64 Health.
FOOD
Your sustain can vary greatly because it's impacted by your armor weight composition, your race and how much blocking/dodge rolling you're required to do in a certain fight. Choose the food with more Stamina Recovery if you can't sustain
Garlic Cod with Potato Crust - Max Health, Max Stamina. The default option
Orzorga's Tripe Trifle Pocket - Max Health, Stamina Recovery. Use it when you need more Stamina Recovery
Orzorga's Smoked Bear Haunch - Maximum Health, Stamina Recovery and Magicka Recovery. Use it when you can't sustain your Magicka skills.
Jewels of Misrule is a cheaper alternative
POTIONS
Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina, Restore Magicka). They'll greatly improve your sustain. You can craft them by combining
Columbine,
Bugloss and
Mountain's Flower.
There are better potions but they're expensive. Heroism potions (Heroism, Restore Stamina, Restore Magicka) can provide a 100% uptime on Minor Heroism buff which generates ultimate, but they're extremely expensive because they're crafted by combining
Dragon Rheum,
Dragon's Blood and
Columbine.
PARSE
70.9k on the 6mil dummy using Regular setup
Recording of the 69.2k parse (Update 46)
OTHER PARSES
Crafted - 67.6k DPS (Update 46)
GAMEPLAY
Here you can see this build tackling Veteran dungeons
THANKS FOR READING
If you've enjoyed this guide and want to support me, you can do so through Patreon. Your support will help me produce more guides.
CHANGELOG
Update 47 - 21st August 2025
- Changed Camouflaged Hunter to Bird of Prey
- Updated regular parse












