TANK GUIDES
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IMMORTAL DRAGONKNIGHT TANK IMMORTAL DRAGONKNIGHT SOLOOTHER
CLASS TIER LIST SETSLast updated: Update 44
Front Bar | Back Bar |
---|---|
Slot 1: Trample | Slot 1: Torchbearer |
Slot 2: Soul Burst | Slot 2: Wield Soul |
Slot 3: Elemental Explosion | Slot 3: Hardened Armor |
Slot 4: Exhilarating Drain | Slot 4: Stampede |
Slot 5: Elemental Susceptibility | Slot 5: Simmering Frenzy |
Ultimate: Magma Shell | Ultimate: Flawless Dawnbreaker |
Front Bar | Back Bar |
---|---|
Slot 1: Trample | Slot 1: Engulfing Flames |
Slot 2: Torchbearer | Slot 2: Wield Soul |
Slot 3: Camouflaged Hunter | Slot 3: Coagulating Blood |
Slot 4: Exhilarating Drain | Slot 4: Stampede |
Slot 5: Elemental Susceptibility | Slot 5: Simmering Frenzy |
Ultimate: Magma Shell | Ultimate: Flawless Dawnbreaker |
Focused Efforts
Focused Efforts
Odds seem to be going your way. Chance to apply a status effect increased by 12.5% and damage done by status effects increased by 500% per stack.
, but it'll be worth it for the 6% Flame Damage increase to boost your Burning Status Effects, Scorching Support Vision, and Verses like Fire Orb or Flame Aura if you get them.Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
Head |
Baron Zaudrus | Medium | Divines | Tri-Stat |
Shoulders |
Baron Zaudrus | Medium | Divines | Tri-Stat |
Chest |
Elf Bane | Heavy | Divines | Tri-Stat |
Hands |
Elf Bane | Heavy | Divines | Tri-Stat |
Belt |
Armor of the Trainee | Medium | Divines | Tri-Stat |
Legs |
Elf Bane | Heavy | Divines | Tri-Stat |
Boots |
Elf Bane | Heavy | Divines | Tri-Stat |
Necklace |
Elf Bane | Jewelry | Infused | Potion Duration |
Ring |
Ring of the Pale Order | Jewelry | Infused | Potion Duration |
Ring |
Blessing of the Potentates | Jewelry | Infused | Potion Duration |
Frontbar Main Hand |
Blessing of the Potentates | Inferno Staff | Decisive | Poison |
Frontbar Main Hand |
Merciless Charge | Greatsword | Infused | Weapon Damage |
Warfare
Fitness
Imperial is the best race for this specific build, due to their Red Diamond passive which reduces Magma Shell's cost from 149 down to 141, which saves 8 Ultimate per Magma Shell. Nords are 2nd best, their Stalwart passive will generate either 5 or 10 Ultimate per Magma Shell depending on the timing, which makes them slightly worse because reliability is much more important.
You might want to start with The Atronach Mundus which increases your Magicka Recovery by 310 and causes your armor pieces with the Divines trait to increase it by another 28. After you get enough of various sustain Visions (or instantly if you feel like your sustain is good enough) you can switch to The Thief, which increases your Critical Strike rating by 1333 and causes your armor pieces with the Divines trait to increase it by another 121.
HEALTH
64
STAMINA
0
MAGICKA
0
You should start with 64 points into Health so you can survive those short periods without Magma Shell which will be inevitable at the beginning as you won't have any Boundless Potential Visions. Later on you can switch to 64 Stamina to deal more damage.
The best food is Orzorga's Smoked Bear Haunch, however it's extremely expensive so you should use Jewels of Misrule instead, it provides only slightly lower stats than Orzorga's Smoked Bear Haunch while being significantly cheaper. Eventually with enough sustain Visions you can switch to Bravil's Best Beet Risotto to increase your damage with the Max Stamina.
Use potions with Crowd Control Immunity and Major Savagery. They're crafted by combining Namira's Rot, Wormwood and Dragonthorn. With the Infused Potion Duration enchants on your jewelry these will provide 32.7 second of Crowd Control Immunity which then gets boosted by the Hardened Champion Point to 37.6 seconds, which means that with 4 Quickened Tincture Visions you'll be able to be permanently Immune to Crowd Control, and before that you'll only have small windows during which you'll have to watch out for heavy attacks and other stuns.
Boundless Potential
Your Ultimate costs less! Ultimate Cost reduced by 3% per stack.
Boundless Potential is crucial for reducing the cost of your Magma Shell. It'll allow you to spend more GCDs casting damaging skills like Trample, Elemental Explosion and Elemental Susceptibility instead of channeling Exhilarating Drain just so you can survive.
Utility Vision
Focused Efforts
Odds seem to be going your way. Chance to apply a status effect increased by 12.5% and damage done by status effects increased by 500% per stack.
Focused Effort is going to absurdly boost your damage, eventually with 5 of these you'll be able to reach 800k DPS even in this tanky setup.
Offensive Vision
Extended Favor
Your major and minor effects last longer. Major and Minor effect duration increased by 62.5% per stack.
Extended Favor boosts lots of crucial buffs. It buffs the Major Heroism from Trample, Minor Heroism from Torchbearer, Major Cowardice from Wield Soul and Minor Cowardice from Elemental Explosion. The difference in how easy it is to keep Magma Shell with and without this Vision is very noticeable. It will also allow you to prebuff Igneous Weapons and Channeled Acceleration for longer.
Utility Vision
Attuned Enhancements
Your weapon enchantments are more effective! Weapon enchant effectiveness increased by 75% per stack.
Each stack of this Vision will boost your Weapon Damage enchant by 339, which will boost your damage by a decent amount.
Utility Vision
Archival Intelligence
Your magic recovery rate grows. Magicka Recovery increased by 31.25%.
This Vision provides a decent boost to your Magicka sustain which eventually allows you to shift your stats in other places (like for example changing The Atronach Mundus to The Thief).
Utility Vision
Prickly Retort
Redirect blows back at their attacker! Enemies within 15 meters that deal direct damage to you are dealt 1200 Physical Damage. Damage is increased by 20% per stack.
This Vision procs Ring of the Pale Order and has a massive chance to proc the Sundered Status Effect so it deals decent damage. The Sundered will also apply Minor Breach allowing you to fully penetrate enemies' armor with just this and Elemental Susceptibility. Proccing Sundered will also grant you 100 Weapon and Spell Damage.
Defensive Vision
Scorching Support
Lava gathers where you stand! Every 15s during combat you have a 50% chance to place a lava pool at your feet. The lava pool deals (5% of your Higher Resource + 100% of your Weapon or Spell Damage) Flame Damage every 0.5 seconds and applies a 62.5% snare to enemies within 5 meters.
This Vision simply deals massive damage.
Utility Vision
Quickened Tinctures
Your potions are more readily available! The cooldown of Potions is reduced by 2 seconds per stack.
With 4 of these Visions you'll be able to be permanently Immune to Crowd Control, as the base potion cooldown is 45 seconds, and the CC Immunity granted by your potions lasts 37.6 seconds.
Utility Vision
Adaptive Conqueror
Your strength rises! For every 60 Ultimate you have, you deal 3% increased damage. When you reach 500 Ultimate, your damage is increased by another 5%. In addition, Ultimate costs are increased by 8% per stack.
Since this Vision increases Ultimate costs it would completely break our build by making us unable to keep up Magma Shell, so we cannot pick it up.
Offensive Vision
Lasting Harm
Your damage over time effects last longer! Damage over time effect duration increased by 12.5% per stack.
Even though boosting the duration of DoTs would be very nice for us, this Vision will break our Exhilarating Drain skill, so we cannot pick it up.
Offensive Vision
Realmshapers have an attack where they slam the ground, sending out blue waves in all directions. The reason these are dangerous is they deal oblivion damage which bypasses Magma Shell, so you have to side step or dodge roll them, otherwise these will one shot you.
Big thanks to Jacob Nordhoff, this guide was improved thanks to him showing the build he used in his Arc 45 run.