One Bar Stamina Warden Solo Build - ESO Guide
This build is capable of soloing every Veteran dungeon that doesn't have a specific mechanic that requires multiple people. It's also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.
In this guide I'll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.
Skill Setups
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar |
|---|
| Slot 1: Bloodthirst |
| Slot 2: Deep Fissure |
| Slot 3: Arctic Blast |
| Slot 4: Barbed Trap |
| Slot 5: Wield Soul |
| Ultimate: Wild Guardian |
- Wield Soul - Frost , Lingering Torment , Resolve . Use Ice Fortress instead if you don't have access to Scribing. You can change the Frost script to Bleed when you need more Magicka sustain.
- Bloodthirst - a spammable that will heal you for 33% of the damage done
- Deep Fissure - a delayed AoE hit which applies Major and Minor Breach debuffs, reducing enemies armor by 8922. It's also going to trigger the Advanced Species passive, increasing our Critical Damage by 4%
- Arctic Blast - a 20 second DoT around you which will deal a lot of damage by proccing the Chilled status effect. It can also be used as a self-heal if there are no enemies around you
- Barbed Trap - a DoT that will also apply Hemorrhage status effect at the start and grant you Minor Force buff, increasing your Critical Damage by 10%. It will also trigger the Slayer passive
- Wield Soul - a DoT which provides a crucial Major Resolve buff, which increases your armor by 5948
- Wild Guardian - a free ultimate that summons a permanent Bear pet, that deals decent damage to your enemies. While the Bear is summoned, you can activate this ability for 75 Ultimate to command the Bear to maul an enemy. Deals 100% more damage to enemies below 25% Health. It's also going to trigger the Advanced Species passive, increasing our Critical Damage by 4%
Arctic Blast is the first skill that has to go when you need to slot something situational, unless the situational skill specifically says that it's replacing something else
- Resolving Vigor - use it for more difficult fights where the pressure is constant and thus you need the Minor Resolve. It can also be used as your main source of healing before you obtain the Ring of the Pale Order Mythic or in fights with invulnerability phases where you can't heal with Ring of the Pale Order
- Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
- Ulfsild's Contingency ( Frost , Gladiator's Tenacity , Force ) - a replacement for Barbed Trap in fights where you need more damage mitigation. It's a delayed AoE damage that also grants you 8% damage reduction for 8 seconds and Minor Force for 22 seconds, which increases your Critical Damage by 10%. You should recast it every 8 seconds when under pressure and every 22 seconds otherwise. Having it slotted on your frontbar will also trigger the Magicka Controller passive which will slightly improve your magicka sustain. Since you're switching a Stamina skill to a Magicka one, you should also switch the Frost script on your Wield Soul to Bleed to turn it into a Stamina ability to balance your sustain
- Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the Magicka Aid passive, which increases Magicka Recovery by 10%
- Bull Netch - a purge that provides a lot of sustain, a bit of damage and Major Brutality and Sorcery (which you're already getting from potions). Use it in fights where you need to purge an important debuff or when you need more Stamina sustain
- Whirling Blades - an AoE spammable which is a good replacement for Bloodthirst if you want to get through trash packs faster, or if you need lots of AoE damage for some boss fight
- Lethal Arrow - a ranged spammable which replaces Bloodthirst when you switch to a ranged setup
- Acid Spray - a ranged AoE DoT, use it in ranged fights where you need more AoE damage
- Bird of Prey - snare removal which also provides a movement speed boost and passive Minor Berserk. Use it in fights where you need to kite the enemy and/or where you need to get rid of a slow effect
- Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.
- Use Wield Soul
- Use Wild Guardian
- Use Deep Fissure
- Use Barbed Trap
- Use Arctic Blast
- Use Bloodthirst
Pre-buff
These abilities can be pre-cast before entering combat
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup if you want to get through trash packs faster
| Front Bar |
|---|
| Slot 1: Whirling Blades |
| Slot 2: Deep Fissure |
| Slot 3: Arctic Blast |
| Slot 4: Barbed Trap |
| Slot 5: Wield Soul |
| Ultimate: Wild Guardian |
A setup for ranged fights
| Front Bar |
|---|
| Slot 1: Lethal Arrow |
| Slot 2: Deep Fissure |
| Slot 3: Bull Netch |
| Slot 4: Barbed Trap |
| Slot 5: Wield Soul |
| Ultimate: Wild Guardian |
What Changes
Changes compared to the Base Setup
- Lethal Arrow replaces Bloodthirst
- Bull Netch replaces Arctic Blast
A setup with lots of damage mitigation for bosses that hit very hard
| Front Bar |
|---|
| Slot 1: Bloodthirst |
| Slot 2: Deep Fissure |
| Slot 3: Revealing Flare |
| Slot 4: Ulfsild's Contingency |
| Slot 5: Wield Soul |
| Ultimate: Wild Guardian |
What Changes
Changes compared to the Base Setup
- Revealing Flare replaces Arctic Blast
- Ulfsild's Contingency replaces Barbed Trap
A setup I've used when fighting Hakgrym the Howler in the Unhallowed Grave dungeon
| Front Bar |
|---|
| Slot 1: Bloodthirst |
| Slot 2: Deep Fissure |
| Slot 3: Bull Netch |
| Slot 4: Ulfsild's Contingency |
| Slot 5: Wield Soul |
| Ultimate: Wild Guardian |
What Changes
Changes compared to the Base Setup
- Hakgrym hits extremely hard so Ulfsild's Contingency replaces Barbed Trap
- While normally this would be the type of fight where you'd want to use Revealing Flare , Hakgrym's DoT can be purged which makes Bull Netch the superior choice for replacing Arctic Blast
A setup I've used when fighting Aghaedh of the Solstice in the March of Sacrifices dungeon
| Front Bar |
|---|
| Slot 1: Whirling Blades |
| Slot 2: Deep Fissure |
| Slot 3: Bull Netch |
| Slot 4: Ulfsild's Contingency |
| Slot 5: Wield Soul |
| Ultimate: Wild Guardian |
What Changes
Changes compared to the Base Setup
- This fight requires a lot of AoE damage to deal with the Lurchers so Whirling Blades replaces Bloodthirst and Ulfsild's Contingency replaces Barbed Trap
- This fight requires a lot of dodge rolling so Bull Netch is crucial
A setup I've used when fighting Balorgh in the March of Sacrifices dungeon
| Front Bar |
|---|
| Slot 1: Lethal Arrow |
| Slot 2: Deep Fissure |
| Slot 3: Bull Netch |
| Slot 4: Bird of Prey |
| Slot 5: Acid Spray |
| Ultimate: Wild Guardian |
What Changes
Changes compared to the Base Setup
- To survive this fight you have to kite, which is why it's a ranged setup with a Bow instead of Dual Wield and Lethal Arrow instead of Bloodthirst
- Bull Netch helps with sustaining dodge rolling and sprinting
- Bird of Prey removes various snares and allows you to outrun and outrange the breath attack
- Acid Spray allows you to shoot stranglers which are untargetable with skills like Lethal Arrow due to the fog. It also provides you with the AoE damage necessary to deal with the wolves
Passives
Class - Animal Companions
Bond with Nature - Medium Priority
Savage Beast - Medium Priority
Flourish - High Priority
Advanced Species - High Priority
Class - Green Balance
Accelerated Growth - Low Priority
Nature's Gift - Low Priority
Emerald Moss - Low Priority
Maturation - High Priority
Class - Winter's Embrace
Glacial Presence - High Priority
Frozen Armor - High Priority
Icy Aura - Low Priority
Piercing Cold - High Priority
Weapon - Dual Wield
Slaughter - High Priority
Dual Wield Expert - High Priority
Controlled Fury - High Priority
Ruffian - Medium Priority
Twin Blade and Blunt - High Priority
Weapon - Bow
Vinedusk Training - High Priority
Accuracy - High Priority
Ranged - High Priority
Hawk Eye - High Priority
Hasty Retreat - Low Priority
Armor - Light Armor
Grace - Low Priority
Evocation - Low Priority
Spell Warding - Low Priority
Prodigy - High Priority
Concentration - High Priority
Armor - Medium Armor
Dexterity - High Priority
Wind Walker - Low Priority
Improved Sneak - Not needed
Agility - High Priority
Athletics - Low Priority
Armor - Heavy Armor
Resolve - Medium Priority
Constitution - Low Priority
Juggernaut - Medium Priority
Revitalize - Low Priority
Rapid Mending - Low Priority
Guild - Fighters Guild
Intimidating Presence - Medium Priority
Slayer - High Priority
Banish the Wicked - Medium Priority
Skilled Tracker - Medium Priority
Bounty Hunter - Not needed
Guild - Mages Guild
Persuasive Will - Not needed
Mage Adept - Low Priority
Everlasting Magic - Medium Priority
Magicka Controller - Low Priority
Might of the Guild - Low Priority
Guild - Psijic Order
Clairvoyance - Low Priority
Spell Orb - Not needed
Concentrated Barrier - Low Priority
Deliberation - Not needed
Alliance War - Support
Magicka Aid - Medium Priority
Combat Medic - Not needed
Battle Resurrection - Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency - Not needed
Keen Eye: Reagents - Not needed
Medicinal Use - High Priority
Chemistry - Not needed
Laboratory Use - Not needed
Snakeblood - Not needed
Gear
Base Setup
This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Light | Divines | Stamina |
Shoulders |
Essence Thief | Medium | Divines | Stamina |
Chest |
Ansuul's Torment | Medium | Divines | Stamina |
Hands |
Ansuul's Torment | Medium | Divines | Stamina |
Belt |
Ansuul's Torment | Medium | Divines | Stamina |
Legs |
Ansuul's Torment | Medium | Divines | Stamina |
Boots |
Ansuul's Torment | Medium | Divines | Stamina |
Necklace |
Essence Thief | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Essence Thief | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Essence Thief | Dagger | Charged | Shock |
Frontbar Off Hand |
Essence Thief | Mace | Charged | Absorb Magicka |
If you want to switch to a situational set it's best to replace Ansuul's Torment , especially since most good situational sets also provide Minor Slayer. Essence Thief provides a lot of sustain so replacing it only makes sense in fights where you can't retrieve the Essence Thief pool, like for example in any Dragon fight. Without Essence Thief you might have to heavy attack every now and then.
For example, a default setup for trash packs would replace Ansuul's Torment with Sul-Xan's Torment
Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present
- Sul-Xan's Torment - the best set for trash packs and for bosses that regularly spawn smaller adds
- Arms of Relequen - best for easier Single Target fights. Does a lot of Single Target damage, but this damage doesn't heal you through Ring of the Pale Order
- Berserking Warrior - replacement for Essence Thief for fights where you can't retrieve the pool. It's a Heavy set, so your weight distribution will change from 6 Medium 1 Light to 1 Heavy 5 Medium 1 Light. The one body armor piece should ideally be on the Chest gear slot as it provides the most armor. You can also use the Reinforced trait instead of Divines on that chest piece if you want more survivability.
Final Setup
This is the crafted gear setup you can start with.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Threads of War | Medium | Training / Divines | Stamina |
Shoulders |
Threads of War | Medium | Training / Divines | Stamina |
Chest |
Order's Wrath | Heavy | Training / Reinforced | Stamina |
Hands |
Order's Wrath | Medium | Training / Divines | Stamina |
Belt |
Order's Wrath | Light | Training / Divines | Stamina |
Legs |
Order's Wrath | Medium | Training / Divines | Stamina |
Boots |
Order's Wrath | Medium | Training / Divines | Stamina |
Necklace |
Threads of War | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Threads of War | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Threads of War | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Assassin's Guile | Mace | Charged | Shock |
Frontbar Off Hand |
Assassin's Guile | Mace | Charged | Absorb Magicka |
The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like Ring of the Pale Order you can start using them immediately
If you want to Solo some difficult content without Ring of the Pale Order you'll have to add Resolving Vigor to your skill setup, but for the easier stuff the healing from Bloodthirst will be enough
The weight distribution of the setup from the table is 1 Heavy 5 Medium 1 Light so that you can start leveling up all your armor skill lines. Once you transition to Regular setup you'll be using 6 Medium 1 Light most of the time, switching to 1 Heavy 5 Medium 1 Light only against more difficult fights
You don't need to start with crafted gear, simply pick 2 sets from the Alternative section that are easiest for you to obtain
Gear that is easier to obtain and can be used while you work towards the best gear
Crafted:
All of these are tradable and can be bought from other players
Overland:
All of these are tradable and can be bought from other players
- Mother's Sorrow (Light) - Deshaan
- Back-Alley Gourmand (Light) - Galen and Y'ffelon
- Dragonguard Elite (Medium) - Southern Elsweyr
Dungeons:
- Tzogvin's Warband (Medium) - Frostvault
- Pillar of Nirn (Medium) - Falkreath Hold
- Leviathan (Medium) - Crypt of Heart 1 & 2
- For Ranged build, replace two one-handed weapons with a bow of the same set with Precise trait and Shock enchant
- Use Training traits if you're still leveling. If you're already max level and have enough Champion Points you can instead use Divines and Reinforced on the chest piece
- For overland content, you don't need as much penetration so you can replace Maces with Daggers
Champion Points
Race
For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively
Mundus
Attributes
For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you'll need 64 Health.
Food
Potions
Use the Weapon Power potions (Increase Weapon Power, Weapon Critical, Restore Stamina). They'll greatly improve your sustain and provide Major Brutality and Major Savagery which are crucial.
Parses
All parses are recorded on the 6 million Target Dummy
Gameplay
FAQ
No, you don't need a different setup. Use the Regular skill and gear setups from this guide for both Maelstrom Arena and Vateshran Hollows.
THANKS FOR READING
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Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand
Frontbar Off Hand