ONE BAR STAMINA WARDEN SOLO GUIDE
Last updated: Update 45 - 16th May 2025
This build is capable of soloing every Veteran dungeon that doesnt have a specific mechanic that requires multiple people. Its also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.
In this guide Ill be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.
SKILL SETUPS
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar |
|---|
| Slot 1: Bloodthirst |
| Slot 2: Deep Fissure |
| Slot 3: Arctic Blast |
| Slot 4: Barbed Trap |
| Slot 5: Wield Soul |
| Ultimate: Wild Guardian |
Wield Soul -
Frost,
Lingering Torment,
Resolve.
Use
Ice Fortress instead if you
don't have access to Scribing. You can change the
Frost script to
Bleed when you need more
Magicka sustain.
Bloodthirst - a spammable that
will heal you for 33% of the damage done
Deep Fissure - a delayed AoE
hit which applies Major and Minor Breach debuffs, reducing enemies armor by 8922. It's also
going to trigger the
Advanced Species passive,
increasing our Critical Damage by 4%
Arctic Blast - a 20 second DoT
around you which will deal a lot of damage by proccing the Chilled status effect. It can
also be used as a self-heal if there are no enemies around you
Barbed Trap - a DoT that will
also apply Hemorrhage status effect at the start and grant you Minor Force buff, increasing
your Critical Damage by 10%. It will also trigger the
Slayer passive
Wield Soul - a DoT which
provides a crucial Major Resolve buff, which increases your armor by 5948
Wild Guardian - a free ultimate
that summons a permanent Bear pet, that deals decent damage to your enemies. While the Bear
is summoned, you can activate this ability for 75 Ultimate to command the Bear to maul an
enemy. Deals 100% more damage to enemies below 25% Health. It's also going to trigger the
Advanced Species passive,
increasing our Critical Damage by 4%
Arctic Blast is the first skill
that has to go when you need to slot something situational, unless the situational skill
specifically says that it's replacing something else
Resolving Vigor - use it for
more difficult fights where the pressure is constant and thus you need the Minor Resolve. It
can also be used as your main source of healing before you obtain the
Ring of the Pale Order Mythic
or in fights with invulnerability phases where you can't heal with
Ring of the Pale Order
Silver Leash - a chain ability
that you can slot in trash packs to stack enemies and get through them faster
Ulfsild's Contingency (
Frost,
Gladiator's Tenacity,
Force)
- a replacement for
Barbed Trap in fights where you
need more damage mitigation. It's a delayed AoE damage that also grants you 8% damage
reduction for 8 seconds and Minor Force for 22 seconds, which increases your Critical Damage
by 10%. You should recast it every 8 seconds when under pressure and every 22 seconds
otherwise. Having it slotted on your frontbar will also trigger the
Magicka Controller passive
which will slightly improve your magicka sustain. Since you're switching a Stamina skill to
a Magicka one, you should also switch the
Frost script on your
Wield Soul to
Bleed to turn it into a Stamina
ability to balance your sustain
Revealing Flare - slot it for
more difficult fights where you need more damage mitigation. It's a skill that passively
grants Major Protection, reducing your damage taken by 10%. It will also trigger the
Magicka Aid passive, which
increases Magicka Recovery by 10%
Bull Netch - a purge that
provides a lot of sustain, a bit of damage and Major Brutality and Sorcery (which you're
already getting from potions). Use it in fights where you need to purge an important debuff
or when you need more Stamina sustain
Whirling Blades - an AoE
spammable which is a good replacement for
Bloodthirst if you want to get
through trash packs faster, or if you need lots of AoE damage for some boss fight
Lethal Arrow - a ranged
spammable which replaces
Bloodthirst when you switch to
a ranged setup
Acid Spray - a ranged AoE DoT,
use it in ranged fights where you need more AoE damage
Bird of Prey - snare removal
which also provides a movement speed boost and passive Minor Berserk. Use it in fights where
you need to kite the enemy and/or where you need to get rid of a slow effect
Precognition - an ultimate that
breaks you out of some otherwise unavoidable stuns, you'll need it to get around some
mechanics which are otherwise impossible or very difficult to solo, like for example
Inferno's Hold in Zaan the Scalecaller fight
Priority List
I don't use a static rotation so this is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
- Use
Wield Soul - Use
Wild Guardian - Use
Deep Fissure - Use
Barbed Trap - Use
Arctic Blast - Use
Bloodthirst
Pre-buff
These abilities can be pre-cast before entering combat
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup if you want to get through trash packs faster
| Front Bar |
|---|
| Slot 1: Whirling Blades |
| Slot 2: Deep Fissure |
| Slot 3: Arctic Blast |
| Slot 4: Barbed Trap |
| Slot 5: Wield Soul |
| Ultimate: Wild Guardian |
A setup for ranged fights
| Front Bar |
|---|
| Slot 1: Lethal Arrow |
| Slot 2: Deep Fissure |
| Slot 3: Bull Netch |
| Slot 4: Barbed Trap |
| Slot 5: Wield Soul |
| Ultimate: Wild Guardian |
A setup with lots of damage mitigation for bosses that hit very hard
| Front Bar |
|---|
| Slot 1: Bloodthirst |
| Slot 2: Deep Fissure |
| Slot 3: Revealing Flare |
| Slot 4: Ulfsild's Contingency |
| Slot 5: Wield Soul |
| Ultimate: Wild Guardian |
A setup I've used when fighting Hakgrym the Howler in the Unhallowed Grave dungeon
| Front Bar |
|---|
| Slot 1: Bloodthirst |
| Slot 2: Deep Fissure |
| Slot 3: Bull Netch |
| Slot 4: Ulfsild's Contingency |
| Slot 5: Wield Soul |
| Ultimate: Wild Guardian |
EXPLANATION:
- Hakgrym hits extremely hard so
Ulfsild's Contingency replaces
Barbed Trap - While normally this would be the type of fight where you'd want to use
Revealing Flare, Hakgrym's DoT can be
purged which makes
Bull Netch the superior choice for
replacing
Arctic Blast
A setup I've used when fighting Aghaedh of the Solstice in the March of Sacrifices dungeon
| Front Bar |
|---|
| Slot 1: Whirling Blades |
| Slot 2: Deep Fissure |
| Slot 3: Bull Netch |
| Slot 4: Ulfsild's Contingency |
| Slot 5: Wield Soul |
| Ultimate: Wild Guardian |
EXPLANATION:
- This fight requires a lot of AoE damage to deal with the Lurchers so
Whirling Blades replaces
Bloodthirst and
Ulfsild's Contingency replaces
Barbed Trap - This fight requires a lot of dodge rolling so
Bull Netch is crucial
A setup I've used when fighting Balorgh in the March of Sacrifices dungeon
| Front Bar |
|---|
| Slot 1: Lethal Arrow |
| Slot 2: Deep Fissure |
| Slot 3: Bull Netch |
| Slot 4: Bird of Prey |
| Slot 5: Acid Spray |
| Ultimate: Wild Guardian |
EXPLANATION:
- To survive this fight you have to kite, which is why it's a ranged setup with a Bow instead
of Dual Wield and
Lethal Arrow instead of
Bloodthirst
Bull Netch helps with sustaining dodge
rolling and sprinting
Bird of Prey removes various snares and
allows you to outrun and outrange the breath attack
Acid Spray allows you to shoot stranglers
which are untargetable with skills like
Lethal Arrow due to the fog. It also
provides you with the AoE damage necessary to deal with the wolves
PASSIVES
Class
Weapon
Armor
Guild
Alliance War
Racial
Craft
Class - Animal Companions
Bond with Nature - Medium Priority
Savage Beast - Medium Priority
Flourish - High Priority
Advanced Species - High Priority
GEAR
Example of a beginner setup made with just crafted gear.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Medium | |||
![]() Chest |
Heavy | |||
![]() Hands |
Medium | |||
![]() Belt |
Light | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Mace | |||
![]() Frontbar Off Hand |
Mace |
The setup in the table uses only crafted gear, but if you already own parts of the Regular
setup like
Ring of the Pale Order
you can start using them immediately
If you want to Solo some difficult content without
Ring of the Pale Order you'll have to
add
Resolving Vigor to your skill setup, but for
the easier stuff the healing from
Bloodthirst will be enough
The weight distribution of the setup from the table is 1 Heavy 5 Medium 1 Light so that you can start leveling up all your armor skill lines. Once you transition to Regular setup you'll be using 6 Medium 1 Light most of the time, switching to 1 Heavy 5 Medium 1 Light only against more difficult fights
You don't need to start with crafted gear, simply pick 2 sets from the Alternative section that are easiest for you to obtain
Gear that is easier to obtain and can be used while you work towards the best gear
Crafted:
All of these are tradable and can be bought from other players
Overland:
All of these are tradable and can be bought from other players
Mother’s Sorrow (Light) - Deshaan
Back-Alley Gourmand (Light) - Galen
and Y'ffelon
Dragonguard Elite (Medium) -
Southern Elsweyr
Dungeons:
Tzogvin’s Warband (Medium) -
Frostvault
Pillar of Nirn (Medium) - Falkreath
Hold
Leviathan
(Medium) - Crypt of Heart 1 & 2
- For Ranged build, replace two one-handed weapons with a bow of the same set with
Precise
trait and
Shock enchant
- Use
Training traits if you're still
leveling. If you're already max level and have enough Champion Points you can instead use
Divines
and
Reinforced
on the chest piece
- For overland content, you don't need as much penetration so you can replace Maces with Daggers
This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Light | |||
![]() Shoulders |
Medium | |||
![]() Chest |
Medium | |||
![]() Hands |
Medium | |||
![]() Belt |
Medium | |||
![]() Legs |
Medium | |||
![]() Boots |
Medium | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Dagger | |||
![]() Frontbar Off Hand |
Mace |
If you want to switch to a situational set it's best to replace
Ansuul’s Torment, especially since most good
situational sets also provide Minor Slayer.
Essence Thief
provides a lot of sustain so replacing it only makes sense in fights where you can't retrieve the
Essence Thief pool,
like for example in any Dragon fight. Without
Essence Thief
you might have to heavy attack every now and then.
For example, a default setup for trash packs would replace
Ansuul's Torment with
Sul-Xan’s Torment
Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present
Sul-Xan’s Torment - the best set
for trash packs and for bosses that regularly spawn smaller adds
Arms of Relequen - best for easier
Single Target fights. Does a lot of Single Target damage, but this damage doesn't heal you
through
Ring of the Pale Order
Berserking Warrior - replacement
for
Essence Thief
for fights where you can't retrieve the pool. It's a Heavy set, so your weight distribution will
change from 6 Medium 1 Light to 1 Heavy 5 Medium 1 Light. The one body armor piece should
ideally be on the Chest gear slot as it provides the most armor. You can also use the
Reinforced
trait instead of
Divines on that chest piece if you
want more survivability.
CHAMPION POINTS
Warfare
Master-at-Arms (6%
Direct
Damage)
Deadly Aim (6% Single
Target Damage)
Fighting Finesse (8%
Critical Damage and Healing)
Wrathful Strikes (205
Weapon and Spell Damage added to damaging skills)
Fitness
Boundless Vitality
(1400
Max Health)
Sustained by Suffering
(150
Health, Stamina and Magicka Recovery when debuffed)
Rejuvenation (90
Health,
Stamina and Magicka Recovery)
Fortified (1731 armor)
ADDITIONAL INFO:
- When soloing extremely difficult dungeons you should replace
Wrathful Strikes and
Fighting Finesse with 2 of the
4
mitigation CPs (
Ironclad,
Duelists Rebuff,
Enduring Resolve,
Unassailable)
- In fights with lots of adds
Siphoning Spells and
Bloody Renewal can be stronger
than
Rejuvenation and
Sustained by Suffering - Use
Bracing Anchor in fights where
you
have to block a lot attacks and where you don't have to move that much
- Use
Celerity in fights where you
have
to move a lot
RACE
When it comes to solo PvE, you need both damage and survivability so pretty much all races have useful racials.
The best race for dealing damage is Khajiit. While the Critical Damage from
Feline Ambush can sometimes be
wasted due to Critical Damage being capped at 125%, it will never happen in solo content,
because there will be no tanks or healers providing you with the Major Force buff.
The best race for survivability is Nord. The
Rugged racial will provide
around
6% damage mitigation.
MUNDUS
ATTRIBUTES
HEALTH
0
STAMINA
64
MAGICKA
0
For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content youll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff youll need 64 Health.
FOOD
Orzorga's Smoked Bear Haunch
- Max Health, Stamina Recovery, Magicka Recovery. You'll need it to sustain.
Jewels of Misrule is a
cheaper alternative
POTIONS
Use the Weapon Power potions (Increase Weapon Power, Weapon Critical, Restore Stamina).
They'll greatly improve your sustain and provide Major Brutality and Major Savagery
which
are crucial. You can craft them by combining
Blessed Thistle,
Dragonthorn
and
Wormwood.
PARSE
44.1k on the 6mil dummy using Regular setup
Recording of the 44.1k parse
OTHER PARSES
Ranged - 41.1k DPS
GAMEPLAY
Here you can see this build tackling Veteran dungeons
THANKS FOR READING
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