Hyperioxes
Hyperioxes
Home DPS Frost DPS

Frost DPS Build - ESO Guide

DPS Two Bar Magicka Subclass Warden Nightblade Arcanist
Up to date for: Update 49 - 10th April 2026
Last changed: Update 48 - 6th December 2025
This is a thematic build where the most optimal option is not always chosen

Frost DPS Build for ESO, a thematic build where almost every ability deals Frost damage. It's not the strongest DPS option but it's competitive at 125k and you're playing a full ice mage.

Not as strong as the meta options but 125k is enough for all Veteran content in the game. If you want to play a Frost build that can actually pull its weight in Trials, this is it. Base class can be Arcanist, Warden or Nightblade.

Advertisement

Subclassing

Winter's Embrace skill line - ESO
Winter's Embrace
Warden
Herald of the Tome skill line - ESO
Herald of the Tome
Arcanist
Assassination skill line - ESO
Assassination
Nightblade

This build can use either Warden, Arcanist or Nightblade as your base class

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Base setup for the Frost DPS build

Soul Burst Grimoire Fightersguild Tentacular Dread Deadly Cloak Ulfsild's Contingency Soul Harvest
Winters Revenge Arctic Blast Barbed Trap Stampede Recuperative Treatise Northern Storm
Front Bar Back Bar
Slot 1: Wield Soul Slot 1: Winter's Revenge
Slot 2: Torchbearer Slot 2: Arctic Blast
Slot 3: Tentacular Dread Slot 3: Barbed Trap
Slot 4: Deadly Cloak Slot 4: Stampede
Slot 5: Ulfsild's Contingency Slot 5: Recuperative Treatise
Ultimate: Soul Harvest Ultimate: Northern Storm
INFO
  • Wield SoulWield Soul (FrostFrost, Druid's ResurgenceDruid's Resurgence, Savagery and ProphecySavagery and Prophecy) - a spammable which restores 600 Stamina and Magicka with each use which will be crucial for our sustain. Since it's a single target Frost ability, it has a pretty high base chance (10%) to proc the Chilled status effect. It also provides Major Savagery and Prophecy, allowing us to use Tri-Stat potions
  • TorchbearerTorchbearer (FrostFrost, Lingering TormentLingering Torment, HeroismHeroism) - a 2 second channel during which you deal AoE damage in a cone 3 times and apply a very weak DoT. It becomes your main spammable when out of Magicka. It also provides Minor Heroism, increasing Ultimate generation.
  • Tentacular DreadTentacular Dread - a Crux spender which deals Frost damage and increases enemies' damage taken from you. Since you're only generating Crux with Recuperative TreatiseRecuperative Treatise, it will never go above 1 so the damage taken increase won't go above 7%
  • Deadly CloakDeadly Cloak - this ability deals damage around every 2 seconds for 20 seconds and grants you Major Evasion for the duration, reducing your AoE damage taken by 20%. It's crucial because you need another Stamina ability to reduce the strain on your Magicka pool
  • Ulfsild's ContingencyUlfsild's Contingency (FrostFrost, Lingering TormentLingering Torment, Intellect and EnduranceIntellect and Endurance) - deals damage in an AoE, applies a 22 second DoT and grants you Minor Intellect and Endurance, increasing your Stamina and Magicka recoveries by 15%. This is your spammable when you need more AoE damage. It's delayed until the next ability but you can trigger it early by simply bashing your enemy.
  • Soul HarvestSoul Harvest - a cheap ultimate that increases target's damage taken from you by 20%. Having it slotted will also cause you to regain 10 Ultimate whenever you deal a final blow against an enemy
  • Winter's RevengeWinter's Revenge - a ground DoT with increased chance to proc Chilled
  • Arctic BlastArctic Blast - deals damage around you instantly and then every 2 seconds for 20 seconds. Has increased chance to proc Chilled
  • Barbed TrapBarbed Trap - a DoT that will also apply Hemorrhage status effect at the start and grant you Minor Force buff, increasing your Critical Damage by 10%
  • StampedeStampede - a gap closer which leaves a ground DoT under your target which will constantly proc your Weapon Damage enchantment and increase your Direct Damage done thanks to Merciless ChargeMerciless Charge set
  • Recuperative TreatiseRecuperative Treatise - an ability that improves your sustain, deals decent damage and ensures you'll have at least 1 Crux for your Tentacular DreadTentacular Dread
  • Northern StormNorthern Storm - a powerful ultimate that deals damage in an AoE, increases your damage done and grants you and your allies Major Protection, reducing your damage taken by 10%
SITUATIONAL

Whenever you need to slot situational skills, replace Deadly CloakDeadly Cloak unless stated otherwise

ROTATION

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh

When you use a Destruction Staff on your frontbar, you usually want to fit a Heavy Attack into each Off Balance window. How often you need to do it depends on your sustain, since teammates who provide a lot of it can let you skip Heavy Attacks entirely.

Priority List

Pre-buff

These abilities can be pre-cast before entering combat

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

Example of a setup you can use for trash packs

Camouflaged Hunter Grimoire Fightersguild Tentacular Dread Trample Ulfsild's Contingency Soul Harvest
Winters Revenge Arctic Blast Proximity Detonation Stampede Recuperative Treatise Northern Storm
Front Bar Back Bar
Slot 1: Camouflaged Hunter Slot 1: Winter's Revenge
Slot 2: Torchbearer Slot 2: Arctic Blast
Slot 3: Tentacular Dread Slot 3: Proximity Detonation
Slot 4: Trample Slot 4: Stampede
Slot 5: Ulfsild's Contingency Slot 5: Recuperative Treatise
Ultimate: Soul Harvest Ultimate: Northern Storm

What Changes

Changes compared to the Base Setup

Passives

There are no passives you need to skip with this build, unless you're using an Ice Staff

Class

Weapon

Armor

Guild

Racial

Craft

Class - Winter's Embrace

Glacial PresenceGlacial Presence - High Priority

Frozen ArmorFrozen Armor - Medium Priority

Icy AuraIcy Aura - Low Priority

Piercing ColdPiercing Cold - High Priority

Gear

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Default setup

Gear Slot Set Weight/Type Trait Enchantment
HeadHead IceheartIceheart Medium DivinesDivines MagickaMagicka
ShouldersShoulders IceheartIceheart Light DivinesDivines MagickaMagicka
ChestChest Whorl of the DepthsWhorl of the Depths Light DivinesDivines MagickaMagicka
HandsHands Whorl of the DepthsWhorl of the Depths Light DivinesDivines MagickaMagicka
BeltBelt Whorl of the DepthsWhorl of the Depths Light DivinesDivines MagickaMagicka
LegsLegs Whorl of the DepthsWhorl of the Depths Light DivinesDivines MagickaMagicka
FeetBoots Whorl of the DepthsWhorl of the Depths Light DivinesDivines MagickaMagicka
NeckNecklace FrostbiteFrostbite Jewelry InfusedInfused Increase Magical HarmIncrease Magical Harm
RingRing FrostbiteFrostbite Jewelry InfusedInfused Increase Magical HarmIncrease Magical Harm
RingRing FrostbiteFrostbite Jewelry InfusedInfused Increase Magical HarmIncrease Magical Harm
MainhandFrontbar Main Hand FrostbiteFrostbite Dagger ChargedCharged FlameFlame
MainhandFrontbar Off Hand FrostbiteFrostbite Dagger ChargedCharged PoisonPoison
MainhandBackbar Main Hand Merciless ChargeMerciless Charge Greatsword InfusedInfused FrostFrost
SITUATIONAL

Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present

ALTERNATIVE

Gear that is easier to obtain and can be used while you work towards the best gear

Crafted:

All of these are tradable and can be bought from other players

No Overland, Dungeon or Trial gear is listed as the Crafted options are superior.

ADDITIONAL INFO

Additional tips

  • Use Weapon Damage enchant instead of Frost for trash and AoE fights

Final Setups

A few examples of final setups you could end up with after applying situational rules to the base setup

This is the crafted gear setup you can start with

Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.

Advertisement

Champion Points

WarfareWarfare
Master-at-Arms
6% Direct Damage
Because more than 60% of your damage is Direct
Deadly Aim
6% Single Target
Because more than 60% of your damage is Single Target
Wrathful Strikes
205 Weapon and Spell Damage
Damage
Fighting Finesse
8% Critical Damage and Healing
Damage
Critical Damage Cap
Replace Fighting FinesseFighting Finesse with ExploiterExploiter if your supports are providing enough Critical Damage for you to reach the 125% cap without Fighting FinesseFighting Finesse
FitnessFitness
Boundless Vitality
1400 Max Health
Survivability
Fortified
1731 Armor
Survivability
Siphoning Spells
1500 Magicka on kills
Sustain
Rejuvenation
90 Health, Stamina and Magicka Recovery
Sustain
Movement Speed
You can use CelerityCelerity in fights where you need more movement speed. Replace the Champion Point which is least useful for that fight, for example replace Siphoning SpellsSiphoning Spells if a certain fight has no adds you could kill for Magicka
CraftCraft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

The difference between best and worst race is about 5% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.

High Elf
Best for 12-Man
High Elf
Why pick this
Provides Max Magicka and Weapon/Spell Damage. In Trials that's usually stronger than Khajiit's Critical Damage racial, because with 4 supports your team will (usually) provide enough Critical Damage buffs for you to reach the cap regardless
Spell Recharge Spell Recharge ≈104 lower resource per second, 5% less damage taken while channeling
Syrabane's Boon Syrabane's Boon 2000 Max Magicka
Elemental Talent Elemental Talent 258 Weapon & Spell Damage
Dark Elf
Best for 12-Man
Dark Elf
Why pick this
Provides Max Magicka and Weapon/Spell Damage. In Trials that's usually stronger than Khajiit's Critical Damage racial, because with 4 supports your team will (usually) provide enough Critical Damage buffs for you to reach the cap regardless
Dynamic Dynamic 1910 Max Stamina & Magicka
Resist Flame Resist Flame 4620 Flame Resistance
Ruination Ruination 258 Weapon & Spell Damage
Khajiit
Best for 4-Man
Khajiit
Why pick this
Khajiit's Critical Damage is more valuable than High Elf/Dark Elf's Weapon/Spell Damage in 4-man content, because it's unlikely your two supports (or in many cases a single support) will be able to provide enough Critical Damage buffs for you to reach the 125% Critical Damage cap
Feline Ambush Feline Ambush 12% Critical Damage
Nimble Nimble 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery

Other decent options

Orc
Orc
Brawny Brawny 1000 Max Stamina
Unflinching Rage Unflinching Rage 1000 Max Health, ≈531 Healing per Second
Swift Warrior Swift Warrior 258 Weapon & Spell Damage, -12% Sprint Cost, +10% Sprint Speed
Breton
Breton
Gift of Magnus Gift of Magnus 2000 Max Magicka
Spell Attunement Spell Attunement 2310 Spell Resistance (doubled when Burning, Concussed or Chilled), 130 Magicka Recovery
Magicka Mastery Magicka Mastery -7% Magicka Cost

Mundus

The Thief
Default
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use in all content

Attributes

You should always put all 64 attribute points into Magicka

Health 0
Stamina 0
Magicka 64

Put all 64 points into Magicka for maximum damage

Food

Use a Max Health + Max Magicka food for most content. Switch to a Max Magicka food for dummy parsing.

Max Health Max Magicka
Use for most content. Solitude Salmon-Millet SoupSolitude Salmon-Millet Soup is a cheaper alternative.
Tomato Garlic Chutney
Full Damage
Max Magicka
Max Magicka only. Use for parsing or content where you can get away without Max Health. Ghastly Eye BowlGhastly Eye Bowl adds Magicka Recovery if needed, at the cost of some of the Max Magicka.

Potions

Tri-Stat Potion
Default Tri-Stat Potion
Restore Health Restore Stamina Restore Magicka

Most of the time you should use Tri-Stat potions. They'll greatly improve your sustain.

Heroism Potion
Situational Heroism Potion
Minor Heroism Restore Stamina Restore Magicka

Heroism potions provide 100% uptime on Minor Heroism which generates Ultimate, but they're extremely expensive.

Parses

All parses are recorded on the 21 million Target Dummy

Regular
125,122 DPS
Inferno Staff
122,909 DPS
Ice Staff
117,143 DPS
Regular
125,122DPS
21mil Iron Atronach
Patch
Update 48
Armor
Light
Gear Setup
Base
Skill Setup
Base
Potion
Tri-Stat Potion
Mundus
The Thief
Race
Dark Elf
Base gear setup and base skill setup
CMX Parse
CMX Parse - Regular
CMX Setup
CMX Setup - Regular
Recording
Parse recording
Inferno Staff
122,909DPS
21mil Iron Atronach
Patch
Update 48
Armor
Light
Gear Setup
Destruction Staff
Skill Setup
Destruction Staff
Potion
Heroism Potion
Mundus
The Thief
Race
Dark Elf
Destruction Staff setup with Inferno Staff on frontbar instead of Dual Wield
CMX Parse
CMX Parse - Inferno Staff
CMX Setup
CMX Setup - Inferno Staff
Recording
Parse recording
Ice Staff
117,143DPS
21mil Iron Atronach
Patch
Update 48
Armor
Light
Gear Setup
Destruction Staff
Skill Setup
Destruction Staff
Potion
Heroism Potion
Mundus
The Thief
Race
Dark Elf
Destruction Staff setup with Ice Staff on frontbar for full Frost thematic commitment
CMX Parse
CMX Parse - Ice Staff
CMX Setup
CMX Setup - Ice Staff
Recording
Parse recording

Gameplay

ESO Logs of Veteran Trials and Dungeons cleared using this build

Scalecaller Peak
Dungeon
Stone Garden
Dungeon
Lucent Citadel
Trial
Kyne's Aegis
Trial
Scalecaller Peak
Dungeon Veteran Hard Mode
Stone Garden
Dungeon Veteran Hard Mode
Lucent Citadel
Trial Veteran
Kyne's Aegis
Trial Veteran

FAQ

Is Frost damage Magic damage in ESO?

Frost damage is classified as Magical damage in ESO. The Magical damage category includes Magic, Flame, Frost and Shock.

What is the best race for a Frost DPS build in ESO?

High Elf and Dark Elf are the best races for Frost DPS in 12-man Trials, and Khajiit is the best for 4-man Dungeons. The difference between best and worst race is about 5% - see the Race section for more details.



THANKS FOR READING

Patreon

If you've enjoyed this guide and want to support me, you can do so through Patreon. Your support will help me produce more guides.