LEP SECLUSA DUNGEON GUIDE
Table of contents
SELECT DIFFICULTY
SELECT DIFFICULTY
Last updated: Update 45 - 14th March 2025
Lep Seclusa is a dungeon located in eastern part of West Weald. It has 3 regular bosses each with its own Hard Mode banner and 3 bosses which dont have Hard Modes and which are supposed to be skippable, but one of them is bugged so only 2 of them are skippable.
LEWIN FREY
Normal: 2,946,975 Health
Veteran: 4,736,815 Health
SPARKS
Cleaving attacks
Lewin's light attacks sometimes cleave in front of him
WHAT TO DO
Keep him turned away from the group
CONDUIT
AoE sticking to player
Lewin teleports away and puts an AoE on a random player that deals damage to them and people around them
WHAT TO DO
Don't stack with other group members
THUNDER THRALL
Teleports to tank
If the tank is far away from Lewin, he will close the distance by teleporting onto the tank and dealing damage in an AoE which can be blocked
WHAT TO DO
Block, dodge roll or get out
OVERCHARGE
AoE knockback and damage reduction
Lewin causes a blast around himself which knocks back if not blocked and then stays in Lightning Form which reduces his damage taken
WHAT TO DO
Block, dodge roll or get out
SHOCKING SPLIT
Travelling AoEs
Lewin spawns 2 Lightning Clones that teleport around the arena, shooting out 4 AoEs on each teleport. These AoEs stun and you can't break free from that stun
WHAT TO DO
Avoid the AoEs
GARVIN THE TRACKER
Normal: 3,367,972 Health
Veteran: 5,954,854 Health
Hard Mode: 8,932,282 Health
WHIRLWIND
Heavy Attack
Heavy attack with a 1.4 second windup
Heavy attack with a 1.4 second windup that applies a Healing Absorb effect
VETERAN
Applies a Healing Absorb effect
WHAT TO DO
Block or dodge roll
Block or dodge roll, outheal the Healing Absorb
NOXIOUS BOULDER
AoE travelling in line
Garvin will aim for a short moment and then launch Noxious Boulder in tank's direction. The boulder stuns everyone it travels through unless they're blocking and explodes upon touching terrain, creating an AoE on the ground
Noxious Boulder will also one-shot unenraged Monstrous Dunerippers if it touches them
WHAT TO DO
Aim Noxious Boulder at Monstrous Dunerippers, or simply aim it away from the group if no Dunerippers are up
MONSTROUS DUNERIPPER
Adds
At 50% a Monstrous Duneripper spawns on the side of the arena. It is not aggro-ed at the beginning and will simply patrol the area. It will enrage as soon as you enter combat with it.
At 70% and 40% HP a Monstrous Duneripper spawns on the side of the arena. They are not aggro-ed at the beginning and will simply patrol the area. They will enrage as soon as you enter combat with them.
At 80%, 50% and 40% HP a Monstrous Duneripper spawns on the side of the arena. They are not aggro-ed at the beginning and will simply patrol the area. They will enrage as soon as you enter combat with them.
As long as they're not in combat (and thus not enraged), you can one-shot them by making Garvin hit them with Noxious Boulder. Enraged Dunerippers still take some damage from Boulders, so it's worth to continue directing them at them
While you're supposed to kill them with the Noxious Boulder, it's still possible to survive them if you accidentally pull them. They have a conal attack, a Heavy Attack which puts a massive Bleed and they can burrow underground and emerge at your position
At 30% HP Garvin will let out a scream which fears everyone around him and pulls and enrages all remaining Monstrous Dunerippers
VETERAN
Dunerippers spawn at 70% and 40%
HARD MODE
Dunerippers spawn at 80%, 50% and 40%
WHAT TO DO
Direct Noxious Boulders at Duneripper, don't pull Duneripper
Direct Noxious Boulders at Dunerippers, don't pull Dunerippers, slow down DPS after 40% HP so you can Boulder the 40% Duneripper before Garvin screams at 30% HP
VANISHING POWDER
Teleports away
Garvin teleports away and sets up traps which immobilize you if you step over them
WHAT TO DO
Don't interrupt him, the traps he's placing while channeling are extremely irrelevant so let him waste time on it
PIERCING DERVISH
Cone in front and behind the boss
Garvin deals damage, applies a DoT and a Healing Absorb towards the tank and in opposite direction. If the tank moves to the side trying to avoid it, Garvin will change the direction of this ability, always trying to shoot it at the tank
WHAT TO DO
DPS and Healers stand to the sides of Garvin to avoid the damage, Tank dont turn Garvin to the sides to make it easier for other group members to avoid it
VENOM ERUPTION
Arena-wide damage
After a 3 second delay, Garvin starts dealing massive damage to players in his line of sight over 6 seconds
WHAT TO DO
Hide behind rocks to break line of sight
SUMMON ADDS
Adds
At certain HP thresholds Garvin summons 3 types of adds:
Deserter Storm Mage summoned at 75%. They can channel to electrify water in the area, channel an AoE attack on one of the players and summon lightning AoEs that keep spawning on players' locations
Deserter Storm Mage summoned at 95% and 50% HP. They can channel to electrify water in the area, channel an AoE attack on one of the players and summon lightning AoEs that keep spawning on players' locations
Deserter Storm Mage summoned at 95%, 65% and 35% HP. They can channel to electrify water in the area, channel an AoE attack on one of the players and summon lightning AoEs that keep spawning on players' locations
Deserter Flame Archer summoned at 50%. They can channel a conal attack, channel a rapid fire attack and spawn Volley AoEs that keep spawning on players' locations
Deserter Flame Archer summoned at 80% and 35% HP. They can channel a conal attack, channel a rapid fire attack and spawn Volley AoEs that keep spawning on players' locations
Deserter Flame Archer summoned at 85%, 55% and 30% HP. They can channel a conal attack, channel a rapid fire attack and spawn Volley AoEs that keep spawning on players' locations
Deserter Infuser summoned at 25% HP. They can channel to heal and enrage all adds, including Garvin, and channel a shield on other adds
Deserter Infuser summoned at 65% and 20% HP. They can channel to heal and enrage all adds, including Garvin, and channel a shield on other adds
Deserter Infuser summoned at 75%, 45% and 25% HP. They can channel to heal and enrage all adds, including Garvin, and channel a shield on other adds
VETERAN
Deserter Storm Mages spawn at 95% and 50%, Deserter Flame Archers spawn at 80% and 35%, Deserter Infusers spawn at 65% and 20%
HARD MODE
Deserter Storm Mages spawn at 95%, 65% and 35%, Deserter Flame Archers spawn at 85%, 55% and 30%, Deserter Infusers spawn at 75%, 45% and 25%
WHAT TO DO
Start focusing Adds instead of Garvin if you're getting overwhelmed, interrupt Infusers
WILD SPORES
Group-wide DoT
Garvin puts a hard hitting 8 second DoT on everyone, which ticks 17 times over its duration
WHAT TO DO
Outheal the DoT
RICOCHET
Link between players
VETERAN
Garvin puts Ricochet on 2 players for 10 seconds. If the 2 players are within line of sight of each other while this effect ends, they will take damage equal to 75% of their Max HP as Oblivion damage
Garvin puts Ricochet on 2 players for 6 seconds. If the 2 players are within line of sight of each other while this effect ends, they will die
HARD MODE
Ricochet lasts 6 seconds instead of 10 and failing Ricochet one-shots instead of dealing damage equal to 75% of Max HP
WHAT TO DO
Break line of sight with the other group member
SIEGE MASTER MALTHORAS
Normal: 3,367,972 Health
Veteran: 5,413,503 Health
SIEGE
Siege
Before you begin the fight, you have to fetch Ballista Parts to repair Ballistas and destroy Malthoras's 4 Siege Weapons
WHAT TO DO
Fix Ballista and shoot at Malthoras
CALL SCOUTS
Adds
At 50% HP Malthoras summons a wave of adds. The adds don't have any special mechanics
WHAT TO DO
Kill the adds
VOLLEY
AoE spawning at player
Malthoras targets a player and spawns Volley AoEs at their location
WHAT TO DO
Keep moving
DIRECTED VOLLEY
Conal AoE
Malthoras targets a player and shoots a volley of arrows in their direction
WHAT TO DO
Block or dodge roll
QUAKESHOT
Traveling AoEs that bounce off walls
Malthoras shoots out 3 projectiles in the tank's direction, which stagger you if you're not blocking. They also bounce off of walls
WHAT TO DO
Block
SHATTERING STOMP
AoE stagger
Malthoras stomps and staggers everyone around him
WHAT TO DO
Get out of the AoE
TRUE SHOT
Interruptible heavy hit
Malthoras channels for a long time and then shoots a heavy hitting arrow at one of the players
WHAT TO DO
Interrupt or dodge roll
VANISHING POWDER
Teleports away
Malthoras teleports away
WHAT TO DO
Chase after him
FIRE BOMB
AoEs
Malthoras throws fire bombs at players, spawning AoEs at their locations
WHAT TO DO
Get out of the AoEs
NORIWEN
Normal: 5,051,957 Health
Veteran: 11,368,356 Health
Hard Mode: 18,189,370 Health
BRAND
Heavy Attack
Heavy Attack with a 1.8 second windup which enrages Noriwen if you dodge roll it
WHAT TO DO
Block
CHARGE AWAY
Movement
Noriwen periodically charges away
WHAT TO DO
Follow her
CHAIN PULL
Chains tank and puts massive DoT
If the tank is standing away from her melee range she will simply chain them in, applying a massive purgable DoT
WHAT TO DO
Keep up with Noriwen or purge or outheal the DoT
BLAST POWDER
AoEs
Noriwen throws fiery AoEs at a random non-tank player
WHAT TO DO
Move out of AoEs
WING GUST
AoEs
Alcunar swipes his wings, creating 3 lightning AoEs that travel through the arena. Touching these applies a DoT
Alcunar swipes his wings, creating 3 lightning AoEs that travel through the arena. Touching these applies a DoT that deals damage in an AoE around you
HARD MODE
The DoT deals damage in an AoE around you
WHAT TO DO
Avoid the AoEs
ALCUNAR
Phases
At 70% Noriwen charges to Alcunar and stays there until 50%. Alcunar will peck and swipe at players, staggering them if not blocked
She does the same thing at 20% and stays there until the end of the fight
WHAT TO DO
Block Alcunar's attacks
GRYPHON BOMBERS
AoEs
Gryphon Bombers dive through the area, staggering you if they hit you unless you're blocking
Starting from 50% HP, some of them will drop fiery bombs instead of diving
WHAT TO DO
Avoid them
FLAME GRYPHONS
Adds
At 50% HP Noriwen spawns 2 Flame Gryphons and leaves the arena. She comes back when both of them are dead or after 80 seconds
At 40% HP Noriwen spawns 2 Flame Gryphons and you have to fight them at the same time as Noriwen
Flame Gryphons have a conal attack, a charge which shoots out fiery AoEs and they can shoot a massive Fiery Cyclone in tank's direction which can be deadly to DPS and Healers
WHAT TO DO
Focus them, avoid their AoEs
FLAMEDANCER AJIM-REI
Normal: 3,157,473 Health
Veteran: 4,734,105 Health
INCINERATING PRANCE
Heavy Attack
Heavy attack with a 1.7 second windup
Heavy attack with a 1.7 second windup, that applies a Healing Absorb
VETERAN
Applies a Healing Absorb
WHAT TO DO
Block or dodge roll
BLAZING SHALK
Adds
Shalks leave Burning Ground behind. Standing inside Burning Ground puts a DoT on you that deals damage in an AoE
Ajim-Rei starts the fight with 1 Shalk. She has a special move which summons 1 Shalk, but she also summons 1 Shalk whenever casting Firestorm Waltz and Heat Wave
Ajim-Rei starts the fight with 1 Shalk. She has a special move which summons 2 Shalks, but she also summons 1 Shalk whenever casting Firestorm Waltz and Heat Wave
VETERAN
The special move summons 2 Shalks instead of 1
WHAT TO DO
Kill the Shalks, avoid the Burning Ground
FIRESTORM WALTZ
Interruptible group-wide damage
Spawns a Fiery Clone that channels and shoots fireballs at random players until interrupted. Also simultaneously spawns a Shalk
WHAT TO DO
Interrupt the clone
IMMINENT ERUPTION
Interruptible big damage
Ajim-Rei teleports away and channels an ability. If not interrupted, she deals big damage to every player in an AoE after a short delay
WHAT TO DO
Interrupt, make sure you're full HP before the explosion goes off if you've failed to interrupt
SWEEPING FIRESTARTER
AoE
Ajim-Rei targets a random player and shoots 3 fiery lines their way which apply a DoT that deals damage in an AoE around you
WHAT TO DO
Avoid the lines
HEAT WAVE
Cone
Ajim-Rei spawns an untargetable clone that deals damage in a cone towards a random player. Also simultaneously spawns a Shalk
WHAT TO DO
Move away from the clone, don't point it at your group
ORPHEON THE TACTICIAN
Normal: 4,209,965 Health
Veteran: 12,829,988 Health
Hard Mode: 20,527,982 Health
REALITY FRACTURE
Heavy Attack
Heavy attack with a 2.4 second windup that cannot be dodge rolled. Also deals damage in a circle around the tank
WHAT TO DO
Block, DPS and Healers stay away from the tank
QUICK STRIKE
Cleave
Orpheon's light attacks cleave in a cone in front of him
Orpheon's light attacks cleave in a cone in front of him and drain Stamina and Magicka with each attack, equal to 3% of the target's Max Stamina and Max Magicka
Orpheon's light attacks cleave in a cone in front of him and drain Stamina and Magicka with each attack, equal to 5% of the target's Max Stamina and Max Magicka
VETERAN
Quick Strikes drain 3% of Max Stamina and Magicka
HARD MODE
Quick Strikes drain 5% of Max Stamina and Magicka instead of 3%
WHAT TO DO
DPS and Healers stay away from the tank
ARCANE PLANEMELD
Area denial
Area is restricted by Arcane Planemeld, which deals ramping up damage to players standing inside of it. If Orpheon stands inside of Planemeld it renders him untargetable and allows him to cast Forbidden Knowledge
At certain HP thresholds, the accessible area starts moving to one of the sides. When it reaches the side, Orpheon teleports away and begins the Add Phase.
At 80% HP the area moves from Center to Right
At 50% HP the area moves from Right to Left
At 30% HP the area moves from Left to Right
Past 20% HP the area will keep moving between the sides until the end of the fight
VETERAN
The accessible area is smaller
HARD MODE
The accessible area is even smaller than in Veteran
WHAT TO DO
Stay in the safe area between Planemelds
ADD PHASE
Add Phase
After the Planemeld finishes moving at 80%, 50% and 30% HP, Orpheon teleports away and summon 1 big and 3 small adds
The big add is either Arcane Hulk or Arcane Wraith. They both have Heavy Attacks and AoE that should be avoided by DPS and Healers but can be simply blocked by Tanks
The small adds don't have any important mechanics, but they should be chained in by the Tank
WHAT TO DO
Avoid the big add's AoEs, kill the adds
FORBIDDEN KNOWLEDGE
Group-wide damage
Orpheon launches 11 runeblades at each group member. A well timed dodge roll allows you to avoid majority of them. They cannot be blocked
Orpheon can only cast this while standing inside Planemeld, which is why the Tank should make sure he stays out of it while Planemeld is moving
WHAT TO DO
Dodge roll, try to keep Orpheon out of Planemeld while moving
ABYSSAL REACH
AoE
Tentacle AoEs spawn randomly and deal damage and knock players back
WHAT TO DO
Block, dodge roll or move away
ABYSSAL CONJURATION
Adds
Orpheon summons tentacles at 2 players' locations. These perform AoE attacks which deal damage and knock players back
WHAT TO DO
Block the AoEs, kill tentacles
ALCUNAR
AoEs
During add phases and during the 20-0% HP phase, Alcunar will peck and swipe at players, staggering them if not blocked
WHAT TO DO
Block Alcunar's attacks
WING GUST
AoEs
Alcunar swipes his wings, creating 3 lightning AoEs that travel through the arena. Touching these applies a DoT
Alcunar swipes his wings, creating 3 lightning AoEs that travel through the arena. Touching these applies a DoT that deals damage in an AoE around you
HARD MODE
The DoT deals damage in an AoE around you
WHAT TO DO
Avoid the AoEs
THANKS FOR READING
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