Last updated: Update 49 on PTS - 28th February 2026
Tooltips of new abilities and passives will be wrong until 9th of March, which is when Update 49 launches
A Pure Class Dragonknight Tank build for Dungeons and Trials
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups. It prioritizes survivability over group damage.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Hearth and Home |
| Slot 2: Trample | Slot 2: Wield Soul |
| Slot 3: Earthshield Mantle | Slot 3: Elemental Susceptibility |
| Slot 4: Soul of Flame | Slot 4: Elemental Blockade |
| Slot 5: Blood of the Elder Dragon | Slot 5: Ulfsild's Contingency |
| Ultimate: Temporal Guard | Ultimate: Standard of Might |
If you need to slot something situational, replace
Trample if it's a difficult fight,
Soul of Flame if you don't need the sustain, or
Blood of the Elder Dragon if you don't need the self-heal and someone else provides Minor Courage. You can also replace
Hearth and Home if the fight is too mobile for you to properly utilize it
Why no Inner Rage in the Regular setup?
The synergy from Inner Rage taunt is extremely strong but because of the way it works it always turns out extremely weak in Group Finder runs. The way it works is, instead of granting the synergy to 11 people and disappearing once 3 people use it, it first selects 3 people and only those 3 people have the option to use the synergy at all. And if one of those 3 people don't use it, it will never pass onto the remaining players, no matter how many times you recast your Inner Rage. Which is why, 3 clueless players not pressing their synergy in a Group Finder run are enough to completely "clog" your Inner Rage. Which is why I decided to go with Shield Throw taunt as a default option.
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup for trash packs in Dungeons
| Front Bar | Back Bar |
|---|---|
| Slot 1: Inner Rage | Slot 1: Razor Caltrops |
| Slot 2: Power Slam | Slot 2: Wield Soul |
| Slot 3: Earthshield Mantle | Slot 3: Pulsar |
| Slot 4: Soul of Flame | Slot 4: Elemental Blockade |
| Slot 5: Blood of the Elder Dragon | Slot 5: Ulfsild's Contingency |
| Ultimate: Temporal Guard | Ultimate: Standard of Might |
The only passive you specifically have to skip is
Tri Focus
Some trees are only needed when using situational skills, for example Support provides nothing without
Revealing Flare or
Reviving Barrier
Class - Ardent Flame
Combustion - High Priority
Traumatic Burns - High Priority
Fan the Flames - High Priority
A Soul Ablaze - High Priority
Base Setup
A base setup, the item sets shown are intended for Dungeons specifically, but the weights, traits and enchants shown are meant for any boss fight
Most support sets provide similar DPS increase, the most important thing is making sure your sets don't overlap with other Tank's and Healers' sets, though you can overlap sets which provide imperfect uptimes like
Saxhleel's Champion or
Archdruid Devyric
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Light | |||
![]() Chest |
Heavy | |||
![]() Hands |
Heavy | |||
![]() Belt |
Heavy | |||
![]() Legs |
Heavy | |||
![]() Boots |
Heavy | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Any 1-handed weapon | |||
![]() Frontbar Off Hand |
Shield | |||
![]() Backbar Main Hand |
Ice Staff |
Gear that can be better than the setup from the table in specific situations
Alternative gear that can also be used and might be easier to obtain
It lists all useful gear, even sets that are already in the gear table and Situational tab
Crafted:
All of these are tradable and can be bought from other players
Overland:
All of these are tradable and can be bought from other players
PvP:
All of these are tradable and can be bought from other players
Dungeons:
Trials:
Monster Sets:
Body:
Jewelry:
Weapons:
Other Setups
Starting setup if you only have access to crafted gear
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Light | |||
![]() Chest |
Heavy | |||
![]() Hands |
Heavy | |||
![]() Belt |
Heavy | |||
![]() Legs |
Heavy | |||
![]() Boots |
Heavy | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Any 1-handed weapon | |||
![]() Frontbar Off Hand |
Shield | |||
![]() Backbar Main Hand |
Ice Staff |
Setup if you don't have access to Trial gear
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Light | |||
![]() Chest |
Heavy | |||
![]() Hands |
Heavy | |||
![]() Belt |
Heavy | |||
![]() Legs |
Heavy | |||
![]() Boots |
Heavy | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Any 1-handed weapon | |||
![]() Frontbar Off Hand |
Shield | |||
![]() Backbar Main Hand |
Ice Staff |
Setup for trash packs, the item sets shown are intended for Dungeons specifically, but the weights, traits and enchants shown are meant for any trash
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Light | |||
![]() Chest |
Heavy | |||
![]() Hands |
Heavy | |||
![]() Belt |
Heavy | |||
![]() Legs |
Heavy | |||
![]() Boots |
Heavy | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Any 1-handed weapon | |||
![]() Frontbar Off Hand |
Shield | |||
![]() Backbar Main Hand |
Ice Staff |
A Trash setup for Trials could look like this. Unlike Dungeon trash setup, it doesn't switch away from Ultimate sets because Trial trash packs can be difficult so it's worth spending Ultimate on them
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Light | |||
![]() Chest |
Heavy | |||
![]() Hands |
Heavy | |||
![]() Belt |
Heavy | |||
![]() Legs |
Heavy | |||
![]() Boots |
Heavy | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Any 1-handed weapon | |||
![]() Frontbar Off Hand |
Shield | |||
![]() Backbar Main Hand |
Ice Staff |
Setups for tanking Trials
These are just 2 examples of setups the 2 Tanks could use in a PUG Trial run. If you're in a more organized team, the gear your Raid Lead wants you to wear takes priority
Setup 1
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Light | |||
![]() Chest |
Heavy | |||
![]() Hands |
Heavy | |||
![]() Belt |
Heavy | |||
![]() Legs |
Heavy | |||
![]() Boots |
Heavy | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Any 1-handed weapon | |||
![]() Frontbar Off Hand |
Shield | |||
![]() Backbar Main Hand |
Ice Staff |
Setup 2
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Light | |||
![]() Chest |
Heavy | |||
![]() Hands |
Heavy | |||
![]() Belt |
Heavy | |||
![]() Legs |
Heavy | |||
![]() Boots |
Heavy | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Any 1-handed weapon | |||
![]() Frontbar Off Hand |
Shield | |||
![]() Backbar Main Hand |
Ice Staff |
Use these Champion Points as default for Trash and Boss fights respectively. Further below you'll find a list of all useful CPs with explanation on when to use them instead of the defaults.
Warfare
Fitness
All useful Champion Points to choose from
Nord is by far the best race for tanking, due to the increased armor from
Rugged and ulti generation from
Stalwart. You can complete any content on any race, you'll just have to work slightly harder with other races, and you'll have to adjust your build and get more armor from somewhere else (for example by using
The Lady as your Mundus rather than
The Atronach).
The best Mundus is
The Atronach which increases your Magicka Recovery by 310 and causes your armor pieces with the Divines trait to increase it by another 28.
If you're struggling with reaching the armor cap (33,000), then
The Lady can also be a decent choice. It increases your Armor by 2744.
HEALTH
64
STAMINA
0
MAGICKA
0
Majority of the times you should put all your points into Health. However you need your Max Stamina to be higher than your Max Magicka, because the
Combustion synergy restores your dominant resource and you want it to be Stamina. Because of that, you might have to put some attribute points into Stamina if you have passives (such as for example the
Gift of Magnus racial) or item set bonuses (such as for example 1-piece bonus of
Encratis's Behemoth ) that increase your Max Magicka. Put just enough points to make your Max Stamina higher than your Max Magicka, and then put the rest into Health.
The best food is
Orzorga's Smoked Bear Haunch, however it's extremely expensive so you should use
Jewels of Misrule instead, it provides only slightly lower stats than
Orzorga's Smoked Bear Haunch while being significantly cheaper.
Other decent foods:
Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina, Restore Magicka). They'll greatly improve your sustain. You can craft them by combining
Columbine,
Bugloss and
Mountain's Flower.
When not using
Hearth and Home, you could instead get your Minor Heroism from Heroism potions (Heroism, Restore Stamina, Restore Magicka), but they're expensive because they're crafted by combining
Dragon Rheum,
Dragon's Blood and
Columbine.
Here you can see this build in action
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