Last updated: Update 44 - 16th January 2025
This build is capable of soloing every Veteran dungeon that doesn’t have a specific mechanic that requires multiple people. It’s also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.
In this guide I’ll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.
Front Bar | Back Bar |
---|---|
Slot 1: Puncturing Sweep | Slot 1: Channeled Focus |
Slot 2: Radiant Glory | Slot 2: Ritual of Retribution |
Slot 3: Power of the Light | Slot 3: Elemental Susceptibility |
Slot 4: Barbed Trap | Slot 4: Elemental Blockade |
Slot 5: Blazing Spear | Slot 5: Solar Barrage |
Ultimate: Flawless Dawnbreaker | Ultimate: Shooting Star |
This is the crafted gear setup you can start with.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
Head |
Claw of the Forest Wraith | Light | Training /Divines | Magicka |
Shoulders |
Claw of the Forest Wraith | Light | Training /Divines | Magicka |
Chest |
Order's Wrath | Heavy | Training /Reinforced | Magicka |
Hands |
Order's Wrath | Light | Training /Divines | Magicka |
Belt |
Order's Wrath | Light | Training /Divines | Magicka |
Legs |
Order's Wrath | Medium | Training /Divines | Magicka |
Boots |
Order's Wrath | Light | Training /Divines | Magicka |
Necklace |
Claw of the Forest Wraith | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Claw of the Forest Wraith | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Claw of the Forest Wraith | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Assasin's Guile | Mace | Nirnhoned | Poison |
Frontbar Off Hand |
Assasin's Guile | Mace | Precise | Flame |
Backbar Main Hand |
Assasin's Guile | Ice Staff | Infused | Weapon Damage |
This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
Head |
Slimecraw | Light | Divines | Magicka |
Shoulders |
Whorl of the Depths | Light | Divines | Magicka |
Chest |
Deadly Strike | Medium | Divines | Magicka |
Hands |
Whorl of the Depths | Light | Divines | Magicka |
Belt |
Whorl of the Depths | Light | Divines | Magicka |
Legs |
Whorl of the Depths | Light | Divines | Magicka |
Boots |
Whorl of the Depths | Light | Divines | Magicka |
Necklace |
Deadly Strike | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Deadly Strike | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Deadly Strike | Mace | Nirnhoned | Poison |
Frontbar Off Hand |
Deadly Strike | Mace | Precise | Flame |
Backbar Main Hand |
Crushing Wall | Ice Staff | Infused | Weapon Damage |
This is my suggested setup for soloing extremely difficult fights in dungeons.
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
Head |
Roksa the Warped | Light | Divines /Well-Fitted | Magicka |
Shoulders |
Roksa the Warped | Light | Divines /Well-Fitted | Magicka |
Chest |
Armor of the Trainee | Heavy | Reinforced | Magicka |
Hands |
Vestment of Olorime | Light | Divines /Well-Fitted | Magicka |
Belt |
Vestment of Olorime | Light | Divines /Well-Fitted | Magicka |
Legs |
Ansuul's Torment | Medium | Divines /Well-Fitted | Magicka |
Boots |
Vestment of Olorime | Light | Divines /Well-Fitted | Magicka |
Necklace |
Ansuul's Torment | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Ansuul's Torment | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Ansuul's Torment | Mace | Nirnhoned | Poison |
Frontbar Off Hand |
Ansuul's Torment | Dagger | Precise | Flame |
Backbar Main Hand |
Vestment of Olorime | Ice Staff | Infused | Weapon Damage |
Warfare
Fitness
When it comes to solo PvE, you need both damage and survivability so pretty much all races have useful racials.
The best race for dealing damage is Khajiit. While the Critical Damage from Feline Ambush can sometimes be wasted due to Critical Damage being capped at 125%, it will never happen in solo content, because there will be no tanks or healers providing you with the Major Force buff.
The best race for survivability is Nord. The Rugged racial will provide around 6% damage mitigation.
HEALTH
0
STAMINA
0
MAGICKA
64
For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you’ll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you’ll need 64 Health.
You'll have to use the Orzorga's Red Frothgar in order to sustain.
Other decent foods:
Use the Spell Power potions (Increase Spell Power, Spell Critical, Restore Magicka). They'll greatly improve your and provide Major Sorcery and Major Prophecy which are crucial. You can craft them by combining Lady's Smock, Namira's Rot and Corn Flower.
Here you can see this build tackling Veteran dungeons
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