Last updated: Update 48 - 12th January 2026
This build is capable of soloing every Veteran dungeon that doesn’t have a specific mechanic that requires multiple people. It’s also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar | Back Bar |
|---|---|
| Slot 1: Puncturing Sweep | Slot 1: Channeled Focus |
| Slot 2: Radiant Glory | Slot 2: Luminous Shards |
| Slot 3: Power of the Light | Slot 3: Elemental Susceptibility |
| Slot 4: Deadly Cloak | Slot 4: Elemental Blockade |
| Slot 5: Ulfsild's Contingency | Slot 5: Solar Barrage |
| Ultimate: Flawless Dawnbreaker | Ultimate: Shooting Star |
Deadly Cloak and
Solar Barrage are the first skills that have to go if you need to slot situational, unless the situational skill specifically says it's replacing something else
Priority List
I don't use a static rotation so this is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
Pre-buff
These abilities can be pre-cast before entering combat
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup which trades damage for more survivability. Use it against harder boss fights or if you simply want a tankier build and don't mind fights taking longer
| Front Bar | Back Bar |
|---|---|
| Slot 1: Puncturing Sweep | Slot 1: Channeled Focus |
| Slot 2: Radiant Glory | Slot 2: Luminous Shards |
| Slot 3: Power of the Light | Slot 3: Elemental Susceptibility |
| Slot 4: Revealing Flare | Slot 4: Elemental Blockade |
| Slot 5: Ulfsild's Contingency | Slot 5: Resolving Vigor |
| Ultimate: Flawless Dawnbreaker | Ultimate: Shooting Star |
The only passive you specifically have to skip is
Tri Focus
Class - Aedric Spear
Piercing Spear - High Priority
Spear Wall - High Priority
Burning Light - High Priority
Balanced Warrior - High Priority
Base Setup
A base setup that is meant for Overland content and will work for most situations. It should be your starting point when making situational setups
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Light | |||
![]() Shoulders |
Light | |||
![]() Chest |
Medium | |||
![]() Hands |
Light | |||
![]() Belt |
Light | |||
![]() Legs |
Medium | |||
![]() Boots |
Light | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Dagger | |||
![]() Frontbar Off Hand |
Dagger | |||
![]() Backbar Main Hand |
Inferno Staff |
Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present
Gear that is easier to obtain and can be used while you work towards the best gear
Crafted:
All of these are tradable and can be bought from other players
Only listing a single alternative because one of the sets from Base Setup,
Order’s Wrath, is also a crafted set
No Overland, Dungeon or Trial gear is listed as the Crafted options are superior.
Final Setups
A few examples of final setups you could end up with after applying situational rules to the base setup
This is the crafted gear setup you can start with
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Light | |||
![]() Shoulders |
Light | |||
![]() Chest |
Heavy | |||
![]() Hands |
Light | |||
![]() Belt |
Light | |||
![]() Legs |
Medium | |||
![]() Boots |
Light | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Dagger | |||
![]() Frontbar Off Hand |
Dagger | |||
![]() Backbar Main Hand |
Inferno Staff |
The weight distribution of the setup from the table is 1 Heavy 5 Medium 1 Light so that you can start leveling up all your armor skill lines. Once you transition to Regular setup you'll be using 2 Medium 5 Light most of the time, switching to 1 Heavy 5 Medium 1 Light only against more difficult fights
The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like
Ring of the Pale Order you can start using them immediately
This is a setup you should in Instanced content (Arenas and Dungeons). Enemies in instanced content have 18,200 armor, while Overland enemies have only 9,100, so this setup will need much more penetration.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Light | |||
![]() Shoulders |
Light | |||
![]() Chest |
Medium | |||
![]() Hands |
Light | |||
![]() Belt |
Light | |||
![]() Legs |
Light | |||
![]() Boots |
Light | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Mace | |||
![]() Frontbar Off Hand |
Mace | |||
![]() Backbar Main Hand |
Ice Staff |
This is my suggested setup for soloing extremely difficult fights in dungeons. Unlike the "Tanky" skill setup which can be used for both difficult and easy stuff, this "Tanky" gear setup only makes sense in Instanced content because it focuses on utilizing Minor Aegis, Minor Slayer and on getting additional sustain from
Roksa the Warped which is mostly useful only in super difficult fights where you have to dodge roll a lot
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Light | |||
![]() Chest |
Heavy | |||
![]() Hands |
Light | |||
![]() Belt |
Light | |||
![]() Legs |
Light | |||
![]() Boots |
Light | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Mace | |||
![]() Frontbar Off Hand |
Mace | |||
![]() Backbar Main Hand |
Ice Staff |
Warfare
Fitness
When it comes to solo PvE, you need both damage and survivability so pretty much all races have useful racials.
The best race for dealing damage is Khajiit. While the Critical Damage from
Feline Ambush can sometimes be wasted due to Critical Damage being capped at 125%, it will never happen in solo content, because there will be no tanks or healers providing you with the Major Force buff.
The best race for survivability is Nord. The
Rugged racial will provide around 6% damage mitigation.
HEALTH
0
STAMINA
0
MAGICKA
64
For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you’ll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you’ll need 64 Health.
Your sustain can vary greatly because it's impacted by your armor weight composition, your race and how much blocking/dodge rolling you're required to do in a certain fight. Choose the food with more recoveries if you can't sustain
Use the Spell Power potions (Increase Spell Power, Spell Critical, Restore Magicka). They'll provide Major Sorcery and Major Prophecy which are crucial buffs. You can craft them by combining
Lady's Smock,
Namira's Rot and
Corn Flower.
57.4k on the 6mil dummy using Regular setup
Recording of the 57.4k parse
Tanky Skill Setup - 50.8k DPS
Here you can see this build tackling Veteran dungeons and other content
Solo West Weald Minotaur Raid Party
Log - https://www.esologs.com/reports/F1zRABxfpnvLY7Zr?fight=107&start=736148848&end=736519390
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