Hyperioxes
Subclassing Guide

ELEMENTALIST PVE DPS BUILD

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Elementalist PvE DPS


Last updated: Update 46 - 29th July 2025

This is a roleplay build where I'm not always choosing the most optimal option

Elementalist DPS build which combines Fire, Ice and Lightning themes to deal a lot of damage. It is intended for Group content, not Solo.

This build also provides group support at all times, it increases everyone’s chance to inflict Status Effects by 100% thanks to the Status Knife and it increases enemies’ Flame damage taken by 6%. I will also include a gear setup using Alkosh and Zen’s Redress, if you want to fulfill the Zenkosh support role.


SUBCLASSING


Combination

Dragonknight - Ardent Flame

Dragonknight - Ardent Flame

Warden - Winter's Embrace

Warden - Winter's Embrace

Sorcerer - Storm Calling

Sorcerer - Storm Calling

Base Class

This build can use either Dragonknight, Warden or Sorcerer as your base class.


SKILL SETUPS


Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Molten Whip Burning Embers Hurricane Traveling Knife Barbed Trap Power Overload
Flames of Oblivion Arctic Blast Engulfing Flames Stampede Winters Revenge Standard of Might
Front Bar Back Bar
Slot 1: Molten Whip Slot 1: Flames of Oblivion
Slot 2: Burning Embers Slot 2: Arctic Blast
Slot 3: Hurricane Slot 3: Engulfing Flames
Slot 4: Traveling Knife Slot 4: Stampede
Slot 5: Barbed Trap Slot 5: Winter's Revenge
Ultimate: Power Overload Ultimate: Standard of Might
INFO arrow_down
SITUATIONAL arrow_down
ROTATION arrow_down

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup for trash packs

Molten Whip Engulfing Flames Hurricane Ulfsilds Contingency Whirling Blades Power Overload
Flames of Oblivion Arctic Blast Proximity Detonation Stampede Winters Revenge Northern Storm
Front Bar Back Bar
Slot 1: Molten Whip Slot 1: Flames of Oblivion
Slot 2: Engulfing Flames Slot 2: Arctic Blast
Slot 3: Hurricane Slot 3: Proximity Detonation
Slot 4: Ulfsild's Contingency Slot 4: Stampede
Slot 5: Whirling Blades Slot 5: Winter's Revenge
Ultimate: Power Overload Ultimate: Northern Storm

EXPLANATION:


PASSIVES

There are no passives you need to skip with this build

  • Class
  • Weapon
  • Armor
  • Guild
  • Racial
  • Craft

Class - Ardent Flame

CombustionCombustion - High Priority

WarmthWarmth - High Priority

Searing HeatSearing Heat - High Priority

World in RuinWorld in Ruin - High Priority


GEAR


Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Default setup

Gear Slot Set Weight/Type Trait Enchantment
Head

Head

ZaanZaan Light DivinesDivines MagickaMagicka
Shoulders

Shoulders

ZaanZaan Light DivinesDivines MagickaMagicka
Chest

Chest

Slivers of the Null ArcaSlivers of the Null Arca Medium DivinesDivines MagickaMagicka
Hands

Hands

Runecarver's BlazeRunecarver's Blaze Light DivinesDivines MagickaMagicka
Belt

Belt

Runecarver's BlazeRunecarver's Blaze Light DivinesDivines MagickaMagicka
Legs

Legs

Slivers of the Null ArcaSlivers of the Null Arca Medium DivinesDivines MagickaMagicka
Feet

Boots

Runecarver's BlazeRunecarver's Blaze Light DivinesDivines MagickaMagicka
Neck

Necklace

Slivers of the Null ArcaSlivers of the Null Arca Jewelry BloodthirstyBloodthirsty Increase Magical HarmIncrease Magical Harm
Ring

Ring

Runecarver's BlazeRunecarver's Blaze Jewelry BloodthirstyBloodthirsty Increase Magical HarmIncrease Magical Harm
Ring

Ring

Runecarver's BlazeRunecarver's Blaze Jewelry BloodthirstyBloodthirsty Increase Magical HarmIncrease Magical Harm
Mainhand

Frontbar Main Hand

Slivers of the Null ArcaSlivers of the Null Arca Dagger ChargedCharged PoisonPoison
Mainhand

Frontbar Off Hand

Slivers of the Null ArcaSlivers of the Null Arca Dagger ChargedCharged FlameFlame
Mainhand

Backbar Main Hand

Merciless ChargeMerciless Charge Greatsword InfusedInfused Weapon DamageWeapon Damage

When choosing different situational sets you should usually replace Slivers of Null ArcaSlivers of Null Arca and ZaanZaan. Runecarver’s BlazeRunecarver’s Blaze is very strong in both Single Target and AoE fights so most of the times there's no point in replacing it.

The base setup uses 2 Medium and 5 Light armor pieces. You can gain more DPS from using more Medium armor but it'll cause sustain issues so you'll have to get additional sustain from for example changing food. You might also already have bonus sustain from certain racials, like for example from being a Breton

For example, a default setup for trash packs would replace Slivers of Null ArcaSlivers of Null Arca with Sul-Xan’s TormentSul-Xan’s Torment and Zaan with Velothi Ur-Mage’s AmuletVelothi Ur-Mage’s Amulet

SITUATIONAL arrow_down
ALTERNATIVE arrow_down

Final Setups

A few examples of final setups you could end up with after applying situational rules to the base setup

This is the crafted gear setup you can start with

Gear Slot Set Weight/Type Trait Enchantment
Head

Head

Assassin's GuileAssassin's Guile Light TrainingTraining/ DivinesDivines MagickaMagicka
Shoulders

Shoulders

Assassin's GuileAssassin's Guile Light TrainingTraining/ DivinesDivines MagickaMagicka
Chest

Chest

Order's WrathOrder's Wrath Medium TrainingTraining/ DivinesDivines MagickaMagicka
Hands

Hands

Order's WrathOrder's Wrath Light TrainingTraining/ DivinesDivines MagickaMagicka
Belt

Belt

Order's WrathOrder's Wrath Light TrainingTraining/ DivinesDivines MagickaMagicka
Legs

Legs

Order's WrathOrder's Wrath Light TrainingTraining/ DivinesDivines MagickaMagicka
Feet

Boots

Order's WrathOrder's Wrath Light TrainingTraining/ DivinesDivines MagickaMagicka
Neck

Necklace

Tide-Born WildstalkerTide-Born Wildstalker Jewelry BloodthirstyBloodthirsty Increase Magical HarmIncrease Magical Harm
Ring

Ring

Tide-Born WildstalkerTide-Born Wildstalker Jewelry BloodthirstyBloodthirsty Increase Magical HarmIncrease Magical Harm
Ring

Ring

Tide-Born WildstalkerTide-Born Wildstalker Jewelry BloodthirstyBloodthirsty Increase Magical HarmIncrease Magical Harm
Mainhand

Frontbar Main Hand

Tide-Born WildstalkerTide-Born Wildstalker Dagger ChargedCharged PoisonPoison
Offhand

Frontbar Off Hand

Tide-Born WildstalkerTide-Born Wildstalker Dagger ChargedCharged FlameFlame
Mainhand

Backbar Main Hand

Tide-Born WildstalkerTide-Born Wildstalker Greatsword InfusedInfused Weapon DamageWeapon Damage

ADDITIONAL INFO:

  • Use TrainingTraining traits if you're still leveling. If you're already max level and have enough Champion Points you can instead use DivinesDivines

CHAMPION POINTS

Warfare

Fitness

ADDITIONAL INFO:


RACE

The difference between best and worst race is about 5% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.

Best race for 12-man content - High Elf, Dark Elf

Best race for 4-man content - Khajiit

Other decent options: Orc, Breton


MUNDUS

Use The ThiefThe Thief Mundus, which increases your Critical Chance


ATTRIBUTES

HEALTH

0

STAMINA

0

MAGICKA

64

You should always put all 64 attribute points into Magicka


FOOD

Your sustain can vary greatly because it's impacted by your armor weight composition, your race, the amount of synergies provided by your teammates, or even by the fact whether you're debuffed in a certain fight. Choose the food with more Magicka Recovery if you can't sustain


With Max HP - for most content:


Without Max HP - for parsing or content where you know you can get away with it:


POTIONS

Tri-Stat Potion

Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina, Restore Magicka). They'll greatly improve your sustain. You can craft them by combining ColumbineColumbine, BuglossBugloss and Mountain's FlowerMountain's Flower.

Heroism Potion

There are better potions but they're extremely expensive. Heroism potions (Heroism, Restore Stamina, Restore Magicka) can provide a 100% uptime on Minor Heroism buff which generates ultimate, but they're expensive because they're crafted by combining Dragon RheumDragon Rheum, Dragon's BloodDragon's Blood and ColumbineColumbine.


PARSE

Combat Metrics screenshot of the 125k parse

CMX Screenshot CMX Screenshot

Recording of a 132k parse with Highland

OTHER PARSES

Highland - 132.3k DPS

CMX Screenshot CMX Screenshot

GAMEPLAY

Logs of Veteran Trials I've finished using this build



THANKS FOR READING

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