Last updated: Update 46 - 29th July 2025
This is a roleplay build where I'm not always choosing the most optimal option
Elementalist DPS build which combines Fire, Ice and Lightning themes to deal a lot of damage. It is intended for Group content, not Solo.
This build also provides group support at all times, it increases everyone’s chance to inflict Status Effects by 100% thanks to the Status Knife and it increases enemies’ Flame damage taken by 6%. I will also include a gear setup using Alkosh and Zen’s Redress, if you want to fulfill the Zenkosh support role.
Combination
Dragonknight - Ardent Flame
Warden - Winter's Embrace
Sorcerer - Storm Calling
Base Class
This build can use either Dragonknight, Warden or Sorcerer as your base class.
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
Front Bar | Back Bar |
---|---|
Slot 1: Molten Whip | Slot 1: Flames of Oblivion |
Slot 2: Burning Embers | Slot 2: Arctic Blast |
Slot 3: Hurricane | Slot 3: Engulfing Flames |
Slot 4: Traveling Knife | Slot 4: Stampede |
Slot 5: Barbed Trap | Slot 5: Winter's Revenge |
Ultimate: Power Overload | Ultimate: Standard of Might |
Burning Embers is the first skill that has to go when you need to slot something situational, unless the situational skill specifically says that it's replacing something else, or unless you need the heal from
Burning Embers.
Winter’s Revenge is the second skill that has to go
Priority List
I don't use a static rotation so this is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
Pre-buff
These abilities can be pre-cast before entering combat
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup for trash packs
Front Bar | Back Bar |
---|---|
Slot 1: Molten Whip | Slot 1: Flames of Oblivion |
Slot 2: Engulfing Flames | Slot 2: Arctic Blast |
Slot 3: Hurricane | Slot 3: Proximity Detonation |
Slot 4: Ulfsild's Contingency | Slot 4: Stampede |
Slot 5: Whirling Blades | Slot 5: Winter's Revenge |
Ultimate: Power Overload | Ultimate: Northern Storm |
There are no passives you need to skip with this build
Class - Ardent Flame
Combustion - High Priority
Warmth - High Priority
Searing Heat - High Priority
World in Ruin - High Priority
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
Default setup
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
![]() Head |
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Light | ![]() |
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![]() Shoulders |
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Light | ![]() |
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![]() Chest |
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Medium | ![]() |
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![]() Hands |
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Light | ![]() |
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![]() Belt |
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Light | ![]() |
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![]() Legs |
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Medium | ![]() |
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![]() Boots |
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Light | ![]() |
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![]() Necklace |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
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![]() Frontbar Main Hand |
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Dagger | ![]() |
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![]() Frontbar Off Hand |
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Dagger | ![]() |
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![]() Backbar Main Hand |
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Greatsword | ![]() |
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When choosing different situational sets you should usually replace Slivers of Null Arca and
Zaan.
Runecarver’s Blaze is very strong in both Single Target and AoE fights so most of the times there's no point in replacing it.
The base setup uses 2 Medium and 5 Light armor pieces. You can gain more DPS from using more Medium armor but it'll cause sustain issues so you'll have to get additional sustain from for example changing food. You might also already have bonus sustain from certain racials, like for example from being a Breton
For example, a default setup for trash packs would replace Slivers of Null Arca with
Sul-Xan’s Torment and Zaan with
Velothi Ur-Mage’s Amulet
Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present
Gear that is easier to obtain and can be used while you work towards the best gear
Crafted:
All of these are tradable and can be bought from other players
No Overland, Dungeon or Trial gear is listed as the Crafted options are superior.
Final Setups
A few examples of final setups you could end up with after applying situational rules to the base setup
This is the crafted gear setup you can start with
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
![]() Head |
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Light | ![]() ![]() |
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![]() Shoulders |
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Light | ![]() ![]() |
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![]() Chest |
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Medium | ![]() ![]() |
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![]() Hands |
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Light | ![]() ![]() |
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![]() Belt |
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Light | ![]() ![]() |
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![]() Legs |
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Light | ![]() ![]() |
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![]() Boots |
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Light | ![]() ![]() |
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![]() Necklace |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
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![]() Frontbar Main Hand |
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Dagger | ![]() |
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![]() Frontbar Off Hand |
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Dagger | ![]() |
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![]() Backbar Main Hand |
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Greatsword | ![]() |
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This is a setup you should use if you have no access to any Trial gear
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
![]() Head |
![]() |
Medium | ![]() |
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![]() Shoulders |
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Light | ![]() |
![]() |
![]() Chest |
![]() |
Medium | ![]() |
![]() |
![]() Hands |
![]() |
Light | ![]() |
![]() |
![]() Belt |
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Light | ![]() |
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![]() Legs |
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Medium | ![]() |
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![]() Boots |
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Light | ![]() |
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![]() Necklace |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
![]() |
![]() Ring |
![]() |
Jewelry | ![]() |
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![]() Frontbar Main Hand |
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Dagger | ![]() |
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![]() Frontbar Off Hand |
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Dagger | ![]() |
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![]() Backbar Main Hand |
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Greatsword | ![]() |
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This is a more universal setup which will do well in any fight, whether it's AoE or Single Target focused. Use it if you don't want to ever adjust your gear for specific fights
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
![]() Head |
![]() |
Medium | ![]() |
![]() |
![]() Shoulders |
![]() |
Light | ![]() |
![]() |
![]() Chest |
![]() |
Medium | ![]() |
![]() |
![]() Hands |
![]() |
Light | ![]() |
![]() |
![]() Belt |
![]() |
Light | ![]() |
![]() |
![]() Legs |
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Medium | ![]() |
![]() |
![]() Boots |
![]() |
Light | ![]() |
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![]() Necklace |
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Jewelry | ![]() |
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![]() Ring |
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Jewelry | ![]() |
![]() |
![]() Ring |
![]() |
Jewelry | ![]() |
![]() |
![]() Frontbar Main Hand |
![]() |
Dagger | ![]() |
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![]() Frontbar Off Hand |
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Dagger | ![]() |
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![]() Backbar Main Hand |
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Greatsword | ![]() |
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This is the ideal setup for trash packs
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
![]() Head |
![]() |
Light | ![]() |
![]() |
![]() Shoulders |
![]() |
Light | ![]() |
![]() |
![]() Chest |
![]() |
Medium | ![]() |
![]() |
![]() Hands |
![]() |
Light | ![]() |
![]() |
![]() Belt |
![]() |
Light | ![]() |
![]() |
![]() Legs |
![]() |
Medium | ![]() |
![]() |
![]() Boots |
![]() |
Light | ![]() |
![]() |
![]() Necklace |
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Jewelry | ![]() |
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![]() Ring |
![]() |
Jewelry | ![]() |
![]() |
![]() Ring |
![]() |
Jewelry | ![]() |
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![]() Frontbar Main Hand |
![]() |
Dagger | ![]() |
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![]() Frontbar Off Hand |
![]() |
Dagger | ![]() |
![]() |
![]() Backbar Main Hand |
![]() |
Greatsword | ![]() |
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This is a setup for fulfilling the "Zenkosh" support role
Gear Slot | Set | Weight/Type | Trait | Enchantment |
---|---|---|---|---|
![]() Head |
![]() |
Medium | ![]() |
![]() |
![]() Shoulders |
![]() |
Light | ![]() |
![]() |
![]() Chest |
![]() |
Medium | ![]() |
![]() |
![]() Hands |
![]() |
Medium | ![]() |
![]() |
![]() Belt |
![]() |
Medium | ![]() |
![]() |
![]() Legs |
![]() |
Medium | ![]() |
![]() |
![]() Boots |
![]() |
Medium | ![]() |
![]() |
![]() Necklace |
![]() |
Jewelry | ![]() |
![]() |
![]() Ring |
![]() |
Jewelry | ![]() |
![]() |
![]() Ring |
![]() |
Jewelry | ![]() |
![]() |
![]() Frontbar Main Hand |
![]() |
Dagger | ![]() |
![]() |
![]() Frontbar Off Hand |
![]() |
Dagger | ![]() |
![]() |
![]() Backbar Main Hand |
![]() |
Greatsword | ![]() |
![]() |
Warfare
Fitness
The difference between best and worst race is about 5% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.
Best race for 12-man content - High Elf, Dark Elf
Best race for 4-man content - Khajiit
Other decent options: Orc, Breton
Use The Thief Mundus, which increases your Critical Chance
HEALTH
0
STAMINA
0
MAGICKA
64
You should always put all 64 attribute points into Magicka
Your sustain can vary greatly because it's impacted by your armor weight composition, your race, the amount of synergies provided by your teammates, or even by the fact whether you're debuffed in a certain fight. Choose the food with more Magicka Recovery if you can't sustain
With Max HP - for most content:
Without Max HP - for parsing or content where you know you can get away with it:
Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina,
Restore
Magicka). They'll greatly improve you sustain. You can craft them by combining
Columbine,
Bugloss
and
Mountain's Flower.
There are better potions but they're extremely expensive. Heroism potions (Heroism,
Restore
Stamina, Restore Magicka) can provide a 100% uptime on Minor Heroism buff which
generates
ultimate, but they're expensive because they're crafted by combining
Dragon Rheum,
Dragon's Blood
and
Columbine.
Combat Metrics screenshot of the 125k parse
Recording of a 132k parse with Highland
Highland - 132.3k DPS
Logs of Veteran Trials I've finished using this build
Lucent Citadel - https://www.esologs.com/reports/8zCKtpFVPa92Gfnd
Kyne's Aegis and Lucent Citadel - https://www.esologs.com/reports/R7qjPCtNv3r6zcZm
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