ELEMENTALIST PVE DPS BUILD

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Elementalist PvE DPS


Last updated: Update 46 - 29th July 2025

This is a roleplay build where I'm not always choosing the most optimal option

Elementalist DPS build which combines Fire, Ice and Lightning themes to deal a lot of damage. It is intended for Group content, not Solo.

This build also provides group support at all times, it increases everyone’s chance to inflict Status Effects by 100% thanks to the Status Knife and it increases enemies’ Flame damage taken by 6%. I will also include a gear setup using Alkosh and Zen’s Redress, if you want to fulfill the Zenkosh support role.


SUBCLASSING


Combination

Dragonknight - Ardent Flame

Warden - Winter's Embrace

Sorcerer - Storm Calling

Base Class

This build can use either Dragonknight, Warden or Sorcerer as your base class.


SKILL SETUPS


Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Front Bar Back Bar
Slot 1: Molten Whip Slot 1: Flames of Oblivion
Slot 2: Burning Embers Slot 2: Arctic Blast
Slot 3: Hurricane Slot 3: Engulfing Flames
Slot 4: Traveling Knife Slot 4: Stampede
Slot 5: Barbed Trap Slot 5: Winter's Revenge
Ultimate: Power Overload Ultimate: Standard of Might
INFO arrow_down
SITUATIONAL arrow_down
ROTATION arrow_down

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup for trash packs

Front Bar Back Bar
Slot 1: Molten Whip Slot 1: Flames of Oblivion
Slot 2: Engulfing Flames Slot 2: Arctic Blast
Slot 3: Hurricane Slot 3: Proximity Detonation
Slot 4: Ulfsild's Contingency Slot 4: Stampede
Slot 5: Whirling Blades Slot 5: Winter's Revenge
Ultimate: Power Overload Ultimate: Northern Storm

EXPLANATION:


PASSIVES

There are no passives you need to skip with this build

  • Class
  • Weapon
  • Armor
  • Guild
  • Racial
  • Craft

Class - Ardent Flame

Combustion - High Priority

Warmth - High Priority

Searing Heat - High Priority

World in Ruin - High Priority


GEAR


Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Default setup

Gear Slot Set Weight/Type Trait Enchantment

Head

Zaan Light Divines Magicka

Shoulders

Zaan Light Divines Magicka

Chest

Slivers of the Null Arca Medium Divines Magicka

Hands

Runecarver's Blaze Light Divines Magicka

Belt

Runecarver's Blaze Light Divines Magicka

Legs

Slivers of the Null Arca Medium Divines Magicka

Boots

Runecarver's Blaze Light Divines Magicka

Necklace

Slivers of the Null Arca Jewelry Bloodthirsty Increase Magical Harm

Ring

Runecarver's Blaze Jewelry Bloodthirsty Increase Magical Harm

Ring

Runecarver's Blaze Jewelry Bloodthirsty Increase Magical Harm

Frontbar Main Hand

Slivers of the Null Arca Dagger Charged Poison

Frontbar Off Hand

Slivers of the Null Arca Dagger Charged Flame

Backbar Main Hand

Merciless Charge Greatsword Infused Weapon Damage

When choosing different situational sets you should usually replace Slivers of Null Arca and Zaan. Runecarver’s Blaze is very strong in both Single Target and AoE fights so most of the times there's no point in replacing it.

The base setup uses 2 Medium and 5 Light armor pieces. You can gain more DPS from using more Medium armor but it'll cause sustain issues so you'll have to get additional sustain from for example changing food. You might also already have bonus sustain from certain racials, like for example from being a Breton

For example, a default setup for trash packs would replace Slivers of Null Arca with Sul-Xan’s Torment and Zaan with Velothi Ur-Mage’s Amulet

SITUATIONAL arrow_down
ALTERNATIVE arrow_down

Final Setups

A few examples of final setups you could end up with after applying situational rules to the base setup

This is the crafted gear setup you can start with

Gear Slot Set Weight/Type Trait Enchantment

Head

Assassin's Guile Light Training/ Divines Magicka

Shoulders

Assassin's Guile Light Training/ Divines Magicka

Chest

Order's Wrath Medium Training/ Divines Magicka

Hands

Order's Wrath Light Training/ Divines Magicka

Belt

Order's Wrath Light Training/ Divines Magicka

Legs

Order's Wrath Light Training/ Divines Magicka

Boots

Order's Wrath Light Training/ Divines Magicka

Necklace

Tide-Born Wildstalker Jewelry Bloodthirsty Increase Magical Harm

Ring

Tide-Born Wildstalker Jewelry Bloodthirsty Increase Magical Harm

Ring

Tide-Born Wildstalker Jewelry Bloodthirsty Increase Magical Harm

Frontbar Main Hand

Tide-Born Wildstalker Dagger Charged Poison

Frontbar Off Hand

Tide-Born Wildstalker Dagger Charged Flame

Backbar Main Hand

Tide-Born Wildstalker Greatsword Infused Weapon Damage

ADDITIONAL INFO:

  • Use Training traits if you're still leveling. If you're already max level and have enough Champion Points you can instead use Divines

CHAMPION POINTS

Warfare

Fitness

ADDITIONAL INFO:


RACE

The difference between best and worst race is about 5% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.

Best race for 12-man content - High Elf, Dark Elf

Best race for 4-man content - Khajiit

Other decent options: Orc, Breton


MUNDUS

Use The Thief Mundus, which increases your Critical Chance


ATTRIBUTES

HEALTH

0

STAMINA

0

MAGICKA

64

You should always put all 64 attribute points into Magicka


FOOD

Your sustain can vary greatly because it's impacted by your armor weight composition, your race, the amount of synergies provided by your teammates, or even by the fact whether you're debuffed in a certain fight. Choose the food with more Magicka Recovery if you can't sustain


With Max HP - for most content:


Without Max HP - for parsing or content where you know you can get away with it:


POTIONS

Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina, Restore Magicka). They'll greatly improve you sustain. You can craft them by combining Columbine, Bugloss and Mountain's Flower.

There are better potions but they're extremely expensive. Heroism potions (Heroism, Restore Stamina, Restore Magicka) can provide a 100% uptime on Minor Heroism buff which generates ultimate, but they're expensive because they're crafted by combining Dragon Rheum, Dragon's Blood and Columbine.


PARSE

Combat Metrics screenshot of the 125k parse

Recording of a 132k parse with Highland

OTHER PARSES

Highland - 132.3k DPS


GAMEPLAY

Logs of Veteran Trials I've finished using this build


THANKS FOR READING

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