TRIAL SUBCLASS OFF TANK BUILD

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Trial Subclass Off Tank


Last updated: Update 46 - 21st July 2025

This build is intended for random runs in the Group Finder or basically any run where you’re playing with random players. You can make better specialized setups once you know your group and know what Trial you’re going up against, but these setups are the best default options for random runs. So, if your raid leader in your core group wants you to run something different, they’re most likely right.


SUBCLASSING


Combination

Sorcerer - Daedric Summoning

Arcanist - Soldier of Apocrypha

Nightblade - Siphoning

Base Class

This build doesn't use any class set or class script so the base class can be either Sorcerer, Arcanist or Nightblade


Alternative

If your base class is Templar, you can still use this build by changing the Siphoning skill line to Templar's Restoring Light

Sorcerer - Daedric Summoning

Arcanist - Soldier of Apocrypha

Templar - Restoring Light


SKILL SETUPS


Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Switching skills for trash packs isn't worth it unless you're using gear-swap addons, but switching skills for more difficult fights is something you should do regardless

Front Bar Back Bar
Slot 1: Shield Throw Slot 1: Cruxweaver Armor
Slot 2: Trample Slot 2: Wield Soul
Slot 3: Siphoning Attacks Slot 3: Elemental Susceptibility
Slot 4: Soul Burst Slot 4: Elemental Blockade
Slot 5: Regenerative Ward Slot 5: Runeguard of Still Waters
Ultimate: Gibbering Shelter Ultimate: Summon Charged Atronach
INFO arrow_down
SITUATIONAL arrow_down

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup with lots of damage mitigation for bosses that hit very hard

Front Bar Back Bar
Slot 1: Shield Throw Slot 1: Cruxweaver Armor
Slot 2: Resolving Vigor Slot 2: Wield Soul
Slot 3: Siphoning Attacks Slot 3: Elemental Susceptibility
Slot 4: Revealing Flare Slot 4: Elemental Blockade
Slot 5: Regenerative Ward Slot 5: Runeguard of Still Waters
Ultimate: Gibbering Shelter Ultimate: Summon Charged Atronach

EXPLANATION:


PASSIVES

  • Class
  • Weapon
  • Armor
  • Guild
  • Alliance War
  • Racial
  • Craft

Class - Daedric Summoning

Rebate - Medium Priority

Power Stone - High Priority

Daedric Protection - High Priority

Expert Summoner - High Priority


GEAR


Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Gear Slot Set Weight/Type Trait Enchantment

Head

Baron Zaudrus Medium Divines /Sturdy Tri-Stat

Shoulders

Baron Zaudrus Light Divines /Sturdy Tri-Stat

Chest

Saxhleel's Champion Heavy Reinforced Tri-Stat

Hands

Powerful Assault Medium Divines /Sturdy Tri-Stat

Belt

Armor of the Trainee Light Divines /Sturdy Tri-Stat

Legs

Saxhleel's Champion Heavy Reinforced Tri-Stat

Boots

Saxhleel's Champion Heavy Reinforced Tri-Stat

Necklace

Powerful Assault Jewelry Harmony /Infused Reduce Magicka Cost

Ring

Death Dealer's Fete Jewelry Harmony /Infused Reduce Magicka Cost

Ring

Powerful Assault Jewelry Harmony /Infused Reduce Magicka Cost

Frontbar Main Hand

Powerful Assault Any 1-handed weapon Decisive Hardening

Frontbar Off Hand

Powerful Assault Shield Divines /Sturdy Tri-Stat

Backbar Main Hand

Saxhleel's Champion Ice Staff Infused Crusher
ALTERNATIVE SETS arrow_down
TRAITS arrow_down
ENCHANTS arrow_down
ADDITIONAL INFO arrow_down

Final Setups

A few examples of final setups you could end up with after applying situational rules to the base setup

Starting setup if you only have access to crafted gear

Gear Slot Set Weight/Type Trait Enchantment

Head

Druid's Braid Medium Divines /Sturdy Tri-Stat

Shoulders

Druid's Braid Light Divines /Sturdy Tri-Stat

Chest

Wretched Vitality Heavy Reinforced Tri-Stat

Hands

Wretched Vitality Heavy Divines /Sturdy Tri-Stat

Belt

Wretched Vitality Heavy Divines /Sturdy Tri-Stat

Legs

Wretched Vitality Heavy Reinforced Tri-Stat

Boots

Wretched Vitality Heavy Reinforced Tri-Stat

Necklace

Druid's Braid Jewelry Harmony /Infused Reduce Magicka Cost

Ring

Druid's Braid Jewelry Harmony /Infused Reduce Magicka Cost

Ring

Druid's Braid Jewelry Harmony /Infused Reduce Magicka Cost

Frontbar Main Hand

Druid's Braid Any 1-handed weapon Decisive Hardening

Frontbar Off Hand

Druid's Braid Shield Divines /Sturdy Tri-Stat

Backbar Main Hand

Druid's Braid Ice Staff Infused Crusher

EXPLANATION:


CHAMPION POINTS

Use these Champion Points as default for Trash and Boss fights respectively. Further below you'll find a list of all useful CPs with explanation on when to use them instead of the defaults.

Warfare

Fitness

ADDITIONAL INFO:

All useful Champion Points to choose from


RACE

Nord is by far the best race for tanking, due to the increased armor fromRugged and ulti generation fromStalwart. You can complete any content on any race, you'll just have to work slightly harder with other races, and you'll have to adjust your build and get more armor from somewhere else (for example by usingThe Lady as your Mundus rather thanThe Atronach).


MUNDUS

The best Mundus isThe Atronach which increases your Magicka Recovery by 310 and causes your armor pieces with the Divines trait to increase it by another 28.

If you're struggling with reaching the armor cap (33,000), thenThe Lady can also be a decent choice. It increases your Armor by 2744.


ATTRIBUTES

HEALTH

64

STAMINA

0

MAGICKA

0

Majority of the times you should put all your points into Health. However you need your Max Stamina to be higher than your Max Magicka, because theCombustion synergy restores your dominant resource and you want it to be Stamina. Because of that, you might have to put some attribute points into Stamina if you have passives (such as for example theGift of Magnus racial) or item set bonuses (such as for example 1-piece bonus ofEncratis's Behemoth ) that increase your Max Magicka. Put just enough points to make your Max Stamina higher than your Max Magicka, and then put the rest into Health.


FOOD

The best food isOrzorga's Smoked Bear Haunch, however it's extremely expensive so you should useJewels of Misrule instead, it provides only slightly lower stats thanOrzorga's Smoked Bear Haunch while being significantly cheaper.

Other decent foods:

  • Orzorga's Red Frothgar - provides more Max Health and Magicka Recovery at the cost of providing no Stamina Recovery at all. Stamina Recovery doesn't work while blocking so it can be a decent option if you're permablocking
  • Bewitched Sugar Skulls - provides maximum resources instead of recoveries, can be decent for fights where you need to block for a very long time during a very specific period but the pressure is non-existent outside of that specific period so you can recuperate stamina by heavy attacking freely, for example the 1st boss in Lucent Citadel trial
  • Candied Jester's Coin - provides only Max Stamina and Magicka Recovery, can be decent when you want to reduce your Max Health during a specific phase of a fight. For example, in Cloudrest you can eat it right as the execute phase starts, because Maximum Health becomes a detriment due to the Baneful Mark mechanic

POTIONS

Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina, Restore Magicka). They'll greatly improve you sustain. You can craft them by combiningColumbine,Bugloss andMountain's Flower.

There are better potions but they're expensive. Heroism potions (Heroism, Restore Stamina, Restore Magicka) can provide a 100% uptime on Minor Heroism buff which generates ultimate, but they're expensive because they're crafted by combiningDragon Rheum,Dragon's Blood andColumbine.


GAMEPLAY

Logs

Veteran Dreadsail Reef and Veteran Ossein Cage - https://www.esologs.com/reports/4QAvCPmMRWz8DaNr


THANKS FOR READING

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