One Bar Two Handed Heavy Attack Solo Build - ESO Guide
This build is capable of soloing most Veteran dungeons that don't have a specific mechanic that requires multiple people. It's also capable of soloing some Hard Mode dungeons, and with some adjustments even the more difficult ones.
Subclassing
Combination
Base Class
This build doesn't use any class set or class script so the base class can be either Nightblade, Warden or Sorcerer
Skill Setups
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar |
|---|
| Slot 1: Ulfsild's Contingency |
| Slot 2: Deep Fissure |
| Slot 3: Merciless Resolve |
| Slot 4: Dizzying Swing |
| Slot 5: Hurricane |
| Ultimate: Soul Harvest |
- Ulfsild's Contingency ( Shock , Lingering Torment , Force ) - your source of crucial Empower buff, which increases damage done by Heavy Attack by 70%. Since Ulfsild's Contingency is a Mages Guild skill, it will trigger the Might of the Guild passive, which grants you Empower for 10 seconds. It also deals decent damage in an AoE and grants you Minor Force buff, increasing your Critical Damage by 10%. Ulfsild's Contingency is delayed until the next skill cast but whenever it's needed you can activate it early by bashing your enemy.
- Deep Fissure - deals a lot of damage per cast, applies crucial Major and Minor Breach debuffs and provides 5% Critical Damage through the Advanced Species passive
- Merciless Resolve - an ability that will cause your Light and Heavy Attacks to generate stacks. You can spend 5 stacks to fire a powerful arrow that also heals you if you're in Melee range. It also grants you Major Savagery and Prophecy
- Dizzying Swing - an ability you'll use to apply Off Balance to your enemy. Off Balance is a 7 second debuff that increases damage taken from Heavy Attacks by 70%. After it expires, the enemy is immune to Off Balance for 15 seconds.
- Hurricane - your source of Major Resolve which is a crucial defensive buff. It also deals decent damage and grants Weapon and Spell Damage through the Expert Mage passive.
- Soul Harvest - a cheap ultimate that increases target's damage taken from you by 20%. Having it slotted will also cause you to regain 10 Ultimate whenever you deal a final blow against an enemy.
Merciless Resolve is the first skill that has to go when you need to slot something situational, unless the situational skill specifically says that it's replacing something else
- Critical Surge - extremely strong self-heal which you can slot when you need more consistent healing
- Resolving Vigor - a burst heal which is better than Critical Surge in fights where there's a lot of incoming damage in a quick burst. It also grants you Minor Resolve, increasing your armor. It can also be used in fights with invulnerability phases where you can't heal with Ring of the Pale Order , Reaving Blows or Critical Surge
- Ulfsild's Contingency ( Shock , Gladiator's Tenacity , Force ) - a different combination which uses Gladiator's Tenacity script instead of Lingering Torment , which trades the DoT for an 8% damage reduction. Use it in more difficult fights.
- Trample ( Physical , Lingering Torment , Off Balance ) - an alternative source of Off Balance which could replace Dizzying Swing . Thanks to the DoT component it ends up dealing more damage than Dizzying Swing , but the 1.5 second cast time makes it difficult to pull off in fights with lots of stuns and staggering mechanics
- Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
- Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the Magicka Aid passive, which increases Magicka Recovery by 10%
- Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
- Ball of Lightning - an ability that teleports you forward. Use it in fights where you need more mobility or in fights where this teleport allows you to invalidate some mechanic
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
- 1. Use Ulfsild's Contingency if you have no Empower or it has less than 2 seconds remaining
- 2. Use Soul Harvest
- 3. Use Dizzying Swing if Off Balance is ready
- 4. Use Deep Fissure
- 5. Use Hurricane
- 6. Use Merciless Resolve
- 7. Use Ulfsild's Contingency as a spammable
Pre-buff
These abilities can be pre-cast before entering combat
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup you should use when using the Oakensoul Ring
| Front Bar |
|---|
| Slot 1: Critical Surge |
| Slot 2: Deep Fissure |
| Slot 3: Merciless Resolve |
| Slot 4: Dizzying Swing |
| Slot 5: Hurricane |
| Ultimate: Soul Harvest |
What Changes
Changes compared to the Base Setup
- Critical Surge replaces Ulfsild's Contingency . Empower and Minor Force which were provided by it are now being provided by Oakensoul Ring . Since this setup doesn't use Ring of the Pale Order , it requires the additional healing from Critical Surge .
- Dizzying Swing is now your spammable, and because of that replacing it with Trample is no longer an option
A setup I've used when fighting the Minotaur Party wandering boss in West Weald
| Front Bar |
|---|
| Slot 1: Ulfsild's Contingency |
| Slot 2: Deep Fissure |
| Slot 3: Resolving Vigor |
| Slot 4: Dizzying Swing |
| Slot 5: Hurricane |
| Ultimate: Soul Harvest |
What Changes
Changes compared to the Base Setup
- Resolving Vigor replaced Merciless Resolve , because a burst heal was needed to be cast right after the chain mechanic, which couldn't be interrupted in a Solo fight and applied a massive DoT
Passives
Class - Animal Companions
Bond with Nature - Medium Priority
Savage Beast - Medium Priority
Flourish - High Priority
Advanced Species - High Priority
Class - Assassination
Master Assassin - High Priority
Executioner - High Priority
Pressure Points - High Priority
Hemorrhage - High Priority
Class - Storm Calling
Capacitor - High Priority
Energized - High Priority
Amplitude - High Priority
Expert Mage - High Priority
Weapon - Two Handed
Forceful - High Priority
Heavy Weapons - High Priority
Balanced Blade - High Priority
Follow Up - High Priority
Battle Rush - Low Priority
Armor - Light Armor
Grace - Low Priority
Evocation - High Priority
Spell Warding - High Priority
Prodigy - High Priority
Concentration - High Priority
Armor - Medium Armor
Dexterity - High Priority
Wind Walker - High Priority
Improved Sneak - Not needed
Agility - High Priority
Athletics - High Priority
Armor - Heavy Armor
Resolve - Medium Priority
Constitution - Low Priority
Juggernaut - Medium Priority
Revitalize - Low Priority
Rapid Mending - Low Priority
Guild - Fighters Guild
Intimidating Presence - Low Priority
Slayer - Low Priority
Banish the Wicked - Low Priority
Skilled Tracker - Low Priority
Bounty Hunter - Not needed
Guild - Mages Guild
Persuasive Will - Not needed
Mage Adept - High Priority
Everlasting Magic - High Priority
Magicka Controller - High Priority
Might of the Guild - High Priority
Guild - Psijic Order
Clairvoyance - Low Priority
Spell Orb - Not needed
Concentrated Barrier - Low Priority
Deliberation - Not needed
Alliance War - Support
Magicka Aid - Medium Priority
Combat Medic - Not needed
Battle Resurrection - Not needed
Race - Your race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency - Not needed
Keen Eye: Reagents - Not needed
Medicinal Use - High Priority
Chemistry - Not needed
Laboratory Use - Not needed
Snakeblood - Not needed
Gear
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
Default setup
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Anthelmir's Construct | Medium | Divines | Magicka |
Shoulders |
Anthelmir's Construct | Medium | Divines | Magicka |
Chest |
Sergeant's Mail | Heavy | Divines | Magicka |
Hands |
Highland Sentinel | Medium | Divines | Magicka |
Belt |
Highland Sentinel | Light | Divines | Magicka |
Legs |
Highland Sentinel | Medium | Divines | Magicka |
Boots |
Highland Sentinel | Medium | Divines | Magicka |
Necklace |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Sergeant's Mail | Greatsword | Precise | Flame |
Anthelmir's Construct is an extremely strong Monster Set for Heavy Attack builds, to the point where it becomes worth it to ditch the 2nd 5-piece set just to be able to fit Anthelmir's Construct in. Because of that, we're using 4 pieces of Highland Sentinel for the Critical Chance bonuses.
Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present
- Oakensoul Ring - alternative to Ring of the Pale Order . Does slightly more damage but has much worse survivability. It can be more convenient for most fights because it removes the need to prebuff most skills, but don't use it against difficult World Bosses and anything above their level
- Tide-Born Wildstalker - alternative to Anthelmir's Construct in fights where Anthelmir 's axe can't be picked up due to bosses' hitbox being too large. Pair it with 1 piece of Slimecraw , or any Monster Set with 1 piece Critical Chance bonus.
Gear that is easier to obtain and can be used while you work towards the best gear
Crafted
All of these are tradable and can be bought from other players
No Overland, Dungeon or Trial gear is listed as the Crafted options are superior.
- For instanced content you should use 1 Heavy 3 Medium 3 Light armor composition instead of 1 Heavy 5 Medium 1 Light. Change the Hands and Boots slots from Medium to Light. This is because enemies in instanced content have more armor so you'll need the armor penetration provided by Concentration passive
Final Setups
A few examples of final setups you could end up with after applying situational rules to the base setup
This is the crafted gear setup you can start with
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Order's Wrath | Medium | Divines | Magicka |
Shoulders |
Tide-Born Wildstalker | Medium | Divines | Magicka |
Chest |
Order's Wrath | Heavy | Divines | Magicka |
Hands |
Tide-Born Wildstalker | Medium | Divines | Magicka |
Belt |
Tide-Born Wildstalker | Light | Divines | Magicka |
Legs |
Tide-Born Wildstalker | Medium | Divines | Magicka |
Boots |
Tide-Born Wildstalker | Medium | Divines | Magicka |
Necklace |
Order's Wrath | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Order's Wrath | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Order's Wrath | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Highland Sentinel | Greatsword | Precise | Flame |
The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like Ring of the Pale Order you can start using them immediately
This is a setup you should use if Anthelmir's Construct can't be picked up, for example in fights against bosses with massive hitboxes
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Medium | Divines | Magicka |
Shoulders |
Tide-Born Wildstalker | Medium | Divines | Magicka |
Chest |
Sergeant's Mail | Heavy | Divines | Magicka |
Hands |
Tide-Born Wildstalker | Medium | Divines | Magicka |
Belt |
Tide-Born Wildstalker | Light | Divines | Magicka |
Legs |
Tide-Born Wildstalker | Medium | Divines | Magicka |
Boots |
Tide-Born Wildstalker | Medium | Divines | Magicka |
Necklace |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Sergeant's Mail | Greatsword | Precise | Flame |
This is the setup with Oakensoul Ring
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Anthelmir's Construct | Medium | Divines | Magicka |
Shoulders |
Anthelmir's Construct | Medium | Divines | Magicka |
Chest |
Sergeant's Mail | Heavy | Divines | Magicka |
Hands |
Highland Sentinel | Medium | Divines | Magicka |
Belt |
Highland Sentinel | Light | Divines | Magicka |
Legs |
Highland Sentinel | Medium | Divines | Magicka |
Boots |
Highland Sentinel | Medium | Divines | Magicka |
Necklace |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Oakensoul Ring | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Sergeant's Mail | Greatsword | Precise | Flame |
Champion Points
Race
For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively
Mundus
Attributes
For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you'll need 64 Health.
It's possible to play this build as a Stamina build with all attribute points into Stamina and armor enchants changed to Stamina, but this is only sustainable with the Oakensoul Ring setup
Food
Potions
Use the Spell Power potions (Increase Spell Power, Spell Critical, Restore Magicka). They'll greatly improve your sustain and provide Major Sorcery buff which is crucial and isn't present in regular skill setup.
When using Oakensoul Ring, you should instead use the Armor potions, which will increase your armor by 5280.
Parses
All parses are recorded on the 6 million Target Dummy
Gameplay
FAQ
No, you don't need a different setup. Use the Base skill setup and Regular gear setup from this guide for both Maelstrom Arena and Vateshran Hollows.
THANKS FOR READING
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Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand