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One Bar Two Handed Heavy Attack Solo Build - ESO Guide

Solo One Bar Magicka Heavy Attack Subclass Warden Sorcerer Nightblade
Up to date for: Update 48 - 2nd January 2026
Last changed: Update 48 - 2nd January 2026

This build is capable of soloing most Veteran dungeons that don't have a specific mechanic that requires multiple people. It's also capable of soloing some Hard Mode dungeons, and with some adjustments even the more difficult ones.

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Subclassing

Animal Companions
Warden
Assassination
Nightblade
Storm Calling
Sorcerer

This build doesn't use any class set or class script so the base class can be either Nightblade, Warden or Sorcerer

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Ulfsild's Contingency Deep Fissure Merciless Resolve Dizzying Swing Hurricane Soul Harvest
Front Bar
Slot 1: Ulfsild's Contingency
Slot 2: Deep Fissure
Slot 3: Merciless Resolve
Slot 4: Dizzying Swing
Slot 5: Hurricane
Ultimate: Soul Harvest
  • Ulfsild's Contingency ( Shock , Lingering Torment , Force ) - your source of crucial Empower buff, which increases damage done by Heavy Attack by 70%. Since Ulfsild's Contingency is a Mages Guild skill, it will trigger the Might of the Guild passive, which grants you Empower for 10 seconds. It also deals decent damage in an AoE and grants you Minor Force buff, increasing your Critical Damage by 10%. Ulfsild's Contingency is delayed until the next skill cast but whenever it's needed you can activate it early by bashing your enemy.
  • Deep Fissure - deals a lot of damage per cast, applies crucial Major and Minor Breach debuffs and provides 5% Critical Damage through the Advanced Species passive
  • Merciless Resolve - an ability that will cause your Light and Heavy Attacks to generate stacks. You can spend 5 stacks to fire a powerful arrow that also heals you if you're in Melee range. It also grants you Major Savagery and Prophecy
  • Dizzying Swing - an ability you'll use to apply Off Balance to your enemy. Off Balance is a 7 second debuff that increases damage taken from Heavy Attacks by 70%. After it expires, the enemy is immune to Off Balance for 15 seconds.
  • Hurricane - your source of Major Resolve which is a crucial defensive buff. It also deals decent damage and grants Weapon and Spell Damage through the Expert Mage passive.
  • Soul Harvest - a cheap ultimate that increases target's damage taken from you by 20%. Having it slotted will also cause you to regain 10 Ultimate whenever you deal a final blow against an enemy.

Merciless Resolve is the first skill that has to go when you need to slot something situational, unless the situational skill specifically says that it's replacing something else

  • Critical Surge - extremely strong self-heal which you can slot when you need more consistent healing
  • Resolving Vigor - a burst heal which is better than Critical Surge in fights where there's a lot of incoming damage in a quick burst. It also grants you Minor Resolve, increasing your armor. It can also be used in fights with invulnerability phases where you can't heal with Ring of the Pale Order , Reaving Blows or Critical Surge
  • Ulfsild's Contingency ( Shock , Gladiator's Tenacity , Force ) - a different combination which uses Gladiator's Tenacity script instead of Lingering Torment , which trades the DoT for an 8% damage reduction. Use it in more difficult fights.
  • Trample ( Physical , Lingering Torment , Off Balance ) - an alternative source of Off Balance which could replace Dizzying Swing . Thanks to the DoT component it ends up dealing more damage than Dizzying Swing , but the 1.5 second cast time makes it difficult to pull off in fights with lots of stuns and staggering mechanics
  • Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
  • Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the Magicka Aid passive, which increases Magicka Recovery by 10%
  • Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
  • Ball of Lightning - an ability that teleports you forward. Use it in fights where you need more mobility or in fights where this teleport allows you to invalidate some mechanic

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh

Pre-buff

These abilities can be pre-cast before entering combat

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup you should use when using the Oakensoul Ring

Critical Surge Deep Fissure Merciless Resolve Dizzying Swing Hurricane Soul Harvest
Front Bar
Slot 1: Critical Surge
Slot 2: Deep Fissure
Slot 3: Merciless Resolve
Slot 4: Dizzying Swing
Slot 5: Hurricane
Ultimate: Soul Harvest

What Changes

Changes compared to the Base Setup

Passives

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Animal Companions

Bond with NatureBond with Nature - Medium Priority

Savage BeastSavage Beast - Medium Priority

FlourishFlourish - High Priority

Advanced SpeciesAdvanced Species - High Priority

Gear

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Default setup

Anthelmir's Construct is an extremely strong Monster Set for Heavy Attack builds, to the point where it becomes worth it to ditch the 2nd 5-piece set just to be able to fit Anthelmir's Construct in. Because of that, we're using 4 pieces of Highland Sentinel for the Critical Chance bonuses.

Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present

  • Oakensoul Ring - alternative to Ring of the Pale Order . Does slightly more damage but has much worse survivability. It can be more convenient for most fights because it removes the need to prebuff most skills, but don't use it against difficult World Bosses and anything above their level
  • Tide-Born Wildstalker - alternative to Anthelmir's Construct in fights where Anthelmir 's axe can't be picked up due to bosses' hitbox being too large. Pair it with 1 piece of Slimecraw , or any Monster Set with 1 piece Critical Chance bonus.

Gear that is easier to obtain and can be used while you work towards the best gear

Crafted

All of these are tradable and can be bought from other players

No Overland, Dungeon or Trial gear is listed as the Crafted options are superior.

  • For instanced content you should use 1 Heavy 3 Medium 3 Light armor composition instead of 1 Heavy 5 Medium 1 Light. Change the Hands and Boots slots from Medium to Light. This is because enemies in instanced content have more armor so you'll need the armor penetration provided by Concentration passive

Final Setups

A few examples of final setups you could end up with after applying situational rules to the base setup

This is the crafted gear setup you can start with

The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like Ring of the Pale Order you can start using them immediately

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Champion Points

WarfareWarfare
Master-at-Arms
6% Direct Damage
Deadly Aim
6% Single Target Damage
Fighting Finesse
8% Critical Damage and Healing
Wrathful Strikes
205 Weapon and Spell Damage added to damaging skills
More Mitigation
When soloing extremely difficult dungeons you should replace Wrathful Strikes and Fighting Finesse with 2 of the 4 mitigation CPs (Ironclad, Duelist's Rebuff, Enduring Resolve, Unassailable)
More Healing
Reaving Blows is another decent Blue CP for when you need more HPS. It should be used when using Oakensoul to make up for lack of Pale Order, but in more difficult fights where you need even more HPS it can be used alongside Pale Order
FitnessFitness
Boundless Vitality
1400 Max Health
Rejuvenation
90 Health, Stamina and Magicka Recovery
Fortified
1731 armor
Celerity
10% Movement Speed
Block Mitigation
Use Bracing Anchor in fights where you have to block a lot attacks and where you don't have to move that much
Craft Craft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively

Khajiit
Best for Damage
Khajiit
Why pick this
The strongest race for solo damage. Critical Damage is one of the most valuable stats in Solo play and Khajiits get 12% of it from Feline Ambush passive.
Feline Ambush Feline Ambush 12% Critical Damage
Lunar Blessings Lunar Blessings 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery
Nord
Best for Survivability
Nord
Why pick this
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. Rugged provides around 5-7% damage mitigation (depending on your current armor), making difficult content significantly more forgiving without sacrificing much damage.
Rugged Rugged 2600 armor
Stalwart Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Resist Frost Resist Frost 1000 Max Health, 4620 Frost Resistance

Mundus

The Thief
Overland
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use for overland content. It increases your Critical Chance
The Lover
Instanced
The Lover
2744 Offensive Penetration (4489 with 7 Divines)
When to use
Use for instanced content. It increases your Penetration
The Lady
Difficult Content
The Lady
2744 Armor (4489 with 7 Divines)
When to use
Consider switching for extremely difficult dungeons. It increases your Armor

Attributes

For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you'll need 64 Health.

Health
0
Stamina
0
Magicka
64
All points into Magicka. Use it for most content
Health
32
Stamina
0
Magicka
32
Split evenly between Health and Magicka. Use this whenever you start to struggle
Health
64
Stamina
0
Magicka
0
All points into Health. Use this for very difficult fights

It's possible to play this build as a Stamina build with all attribute points into Stamina and armor enchants changed to Stamina, but this is only sustainable with the Oakensoul Ring setup

Food

Max Health Max Magicka
You should use the Artaeum Pickled Fish Bowl. If you need a cheaper alternative, Solitude Salmon-Millet Soup provides only slightly lower stats.
Max Health Max Magicka Stamina Recovery
Orzorga's Tripe Trifle Pocket provides Stamina Recovery at the cost of Maximum Magicka. It will lower your damage, but it's very useful for fights where you have to dodge roll a lot.

Potions

Spell Power Potion
Default Spell Power Potion
Restore Magicka Major Sorcery Major Prophecy

Use the Spell Power potions (Increase Spell Power, Spell Critical, Restore Magicka). They'll greatly improve your sustain and provide Major Sorcery buff which is crucial and isn't present in regular skill setup.

Armor Potion
Oakensoul Armor Potion
Restore Health +5280 Armor

When using Oakensoul Ring, you should instead use the Armor potions, which will increase your armor by 5280.

Parses

All parses are recorded on the 6 million Target Dummy

Regular Setup
39.7k DPS
Oakensoul
41.9k DPS
Tide-Born
40.3k DPS
Regular Setup
39.7kDPS
6mil Skeleton Dummy
Patch
Update 48
Armor
1 Heavy / 5 Medium / 1 Light
Gear Setup
Regular
Skill Setup
Regular
Potion
Essence of Spell Power
Mundus
The Lover
Race
Nord
39.7k on the 6mil dummy using Regular setup
CMX Parse
One Bar Two Handed Heavy Attack Solo CMX parse - Regular setup
CMX Setup
One Bar Two Handed Heavy Attack Solo CMX setup - Regular setup
Recording of the 39.7k parse
Parse recording
Oakensoul
41.9kDPS
6mil Skeleton Dummy
Patch
Update 48
Armor
1 Heavy / 5 Medium / 1 Light
Gear Setup
Oakensoul
Skill Setup
Oakensoul
Potion
Armor Potion
Mundus
The Lover
Race
Nord
A setup with Ring of the Pale Order changed to Oakensoul and Wrathful Strikes changed to Reaving Blows
CMX Parse
One Bar Two Handed Heavy Attack Solo CMX parse - Oakensoul setup
CMX Setup
One Bar Two Handed Heavy Attack Solo CMX setup - Oakensoul setup
Tide-Born
40.3kDPS
6mil Skeleton Dummy
Patch
Update 48
Armor
1 Heavy / 5 Medium / 1 Light
Gear Setup
Tide-Born (with Oakensoul)
Skill Setup
Oakensoul
Potion
Armor Potion
Mundus
The Lover
Race
Nord
A setup with Ring of the Pale Order changed to Oakensoul, Wrathful Strikes changed to Reaving Blows and Anthelmir/Highland changed to Tide-Born/Slimecraw
CMX Parse
One Bar Two Handed Heavy Attack Solo CMX parse - Tide-Born setup
CMX Setup
One Bar Two Handed Heavy Attack Solo CMX setup - Tide-Born setup

Gameplay

Falkreath Hold
Dungeon
West Weald Wandering Boss
World Boss
Falkreath Hold
Dungeon Veteran Hard Mode
West Weald Wandering Boss
World Boss

FAQ

No, you don't need a different setup. Use the Base skill setup and Regular gear setup from this guide for both Maelstrom Arena and Vateshran Hollows.



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