Hyperioxes
Home DPS Vampire DPS

Vampire DPS Build - ESO Guide

DPS Nightblade Templar Necromancer Subclass Magicka Two Bar
Up to date for: Update 49 - 22nd March 2026
Last changed: Update 48 - 12th December 2025
This is a thematic build where the most optimal option is not always chosen

Vampire DPS build for ESO using Arterial BurstArterial Burst as its spammable, combined with Nightblade's Assassination, Necromancer's Grave Lord and Templar's Aedric Spear. It's a fully thematic Vampire build - Blood MistBlood Mist and Swarming ScionSwarming Scion are included despite being pretty bad abilities, because they fit the fantasy.

Doesn't match the strongest meta builds in raw DPS, but 130k is still more than enough to clear most content in ESO Update 49. ImpaleImpale serves as an extremely strong execute, and Death KnellDeath Knell from Grave Lord synergizes with it by increasing your Critical Chance in execute phase.

Parses 130k on the Iron Atronach dummy. Cleared Veteran Lucent Citadel and Veteran Dreadsail Reef.

Advertisement

Subclassing

Assassination skill line - ESO
Assassination
Nightblade
Grave Lord skill line - ESO
Grave Lord
Necromancer
Aedric Spear skill line - ESO
Aedric Spear
Templar

This build can use either Nightblade, Necromancer or Templar as your base class

First, we're going to use Nightblade's Assassination. The skill line has extremely strong passives and extremely strong abilities which fit the Vampire theme. We're going to make use of Relentless FocusRelentless Focus and ImpaleImpale.

Next, we're going to use Grave Lord. It's a decently strong skill line that also fits the Vampire theme. It's going to grant us a lot of penetration through DismemberDismember passive making us less reliant on Tanks and the Death KnellDeath Knell passive which increases your Critical Chance in execute will synergize extremely well with ImpaleImpale, the execute from Assassination skill line.

Now, with Assassination, Grave Lord and Vampire skills on our bar, we simply won't have enough bar space for skills from a third skill line. Which is why we'll choose a skill line with the best passives, which is going to be Aedric Spear. Normally that would break the Vampire theme but we won't be using any Aedric Spear skills, just the passives, so you won't see any holy visuals.

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Arterial Burst Impale Relentless Focus Detonating Siphon Ulfsild's Contingency Crescent Sweep
Skeletal Archer Barbed Trap Carve Stampede Blood Mist Swarming Scion
Front Bar Back Bar
Slot 1: Arterial Burst Slot 1: Skeletal Archer
Slot 2: Impale Slot 2: Barbed Trap
Slot 3: Relentless Focus Slot 3: Carve
Slot 4: Detonating Siphon Slot 4: Stampede
Slot 5: Ulfsild's Contingency Slot 5: Blood Mist
Ultimate: Crescent Sweep Ultimate: Swarming Scion
INFO
  • Arterial BurstArterial Burst - a cheap and strong spammable that's guaranteed to apply the Hemorrhaging status effect
  • ImpaleImpale - an execute you should switch to when enemy is below 25% HP
  • Relentless FocusRelentless Focus - an ability that will cause your Light Attacks to generate stacks. You can spend 4 stacks to fire a powerful arrow that also heals you if you're in Melee range. It also grants you Major Savagery and Prophecy
  • Detonating SiphonDetonating Siphon - an ability that connects you to a corpse with a tether which deals a lot damage over its duration and explodes at the end. It also passively increases your damage done by 3%
  • Ulfsild's ContingencyUlfsild's Contingency (BleedBleed, Lingering TormentLingering Torment, Intellect and EnduranceIntellect and Endurance) - deals damage in an AoE, applies a 22 second DoT and grants you Minor Intellect and Endurance, increasing your Stamina and Magicka recoveries by 15%. This is your spammable when you need more AoE damage. It's delayed until the next ability but you can trigger it early by simply bashing your enemy.
  • Crescent SweepCrescent Sweep - an Ultimate that is slotted just to trigger the Piercing SpearPiercing Spear passive, which increases Critical Damage by 12%
  • Skeletal ArcherSkeletal Archer - an ability that summons a Skeletal Archer which attacks your enemies for 20 seconds. It also grants you Major Brutality and Major Sorcery for the duration, increasing your Weapon and Spell Damage by 20%. Getting Major Brutality from an ability allows you to use different potions. It will also produce a corpse we'll need for Detonating SiphonDetonating Siphon
  • Barbed TrapBarbed Trap - a DoT that will also apply Hemorrhage status effect at the start and grant you Minor Force buff, increasing your Critical Damage by 10%
  • CarveCarve - AoE attack which applies a 12 second DoT to all hit enemies which gets 10 seconds longer each time you refresh it, lasting up to 32 seconds on third cast. It also grants you a damage shield after casting it.
  • StampedeStampede - a gap closer which leaves a ground DoT under your target which will constantly proc your Weapon Damage enchantment and increase your Direct Damage done thanks to Merciless ChargeMerciless Charge set
  • Blood MistBlood Mist - a dash after which you gain an effect which deals damage around you every 2 seconds for 20 seconds and heals you for 45% of the damage caused. In order to smoothly weave it into your rotation, you have to aim it right in front of your feet and barswap right after casting it.
  • Swarming ScionSwarming Scion - an extremely expensive ultimate which grants you 10,000 of all Maximum Resources and deals damage around you for 20 seconds. You cannot generate any additional Ultimate while transformed.
SITUATIONAL

Whenever you need to slot situational skills, replace Blood MistBlood Mist unless stated otherwise

  • Proximity DetonationProximity Detonation - extremely good ability for trash packs, you can pre-buff it a few seconds before entering combat
  • TrampleTrample (DiseaseDisease, Cavalier's ChargeCavalier's Charge, HeroismHeroism) - another extremely good ability for trash packs, you can cast it as you're running into them
  • Whirling BladesWhirling Blades - an execute spammable for trash packs. It costs Stamina but you only have to switch to it when enemies are low, so it's possible to sustain it
  • Resolving VigorResolving Vigor - a self-heal you'll need for some fights
  • Unnerving BoneyardUnnerving Boneyard - a very strong AoE ability which can be used in trash packs and AoE fights. You should also use it as your source of Major Breach whenever you're assigned to mechanics which put you far away from your tank (such as Nahviintaas portal, Reef Guardian Reef Hearts, etc.)
ROTATION

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh

You should stop refreshing DoTs that don't provide buffs when boss is about to die and focus on spamming ImpaleImpale instead. Skeletal ArcherSkeletal Archer and Barbed TrapBarbed Trap provide crucial buffs and should be kept up at all times. The same applies to Ulfsild's ContingencyUlfsild's Contingency if you're struggling with sustain.

For maximum damage you want to save up Relentless FocusRelentless Focus stacks and use it only during Off Balance, but this is relevant only when using the ExploiterExploiter Champion Point, which you can only slot if your group is providing enough Critical Damage for you to hit the 125% Critical Damage cap without Fighting FinesseFighting Finesse, which will only happen in very good groups or on the parse dummy.

If you can't sustain enough Magicka for ImpaleImpale in execute, weave in Relentless FocusRelentless Focus every now and then.

Blood MistBlood Mist is very clunky to use. To minimize the clunkyness, aim it right in front of your feet and cancel it with a barswap.

Priority List

Pre-buff

These abilities can be pre-cast before entering combat

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

Example of a setup you can use for trash packs

Trample Whirling Blades Relentless Focus Unnerving Boneyard Ulfsild's Contingency Crescent Sweep
Skeletal Archer Proximity Detonation Carve Stampede Blood Mist Swarming Scion
Front Bar Back Bar
Slot 1: Trample Slot 1: Skeletal Archer
Slot 2: Whirling Blades Slot 2: Proximity Detonation
Slot 3: Relentless Focus Slot 3: Carve
Slot 4: Unnerving Boneyard Slot 4: Stampede
Slot 5: Ulfsild's Contingency Slot 5: Blood Mist
Ultimate: Crescent Sweep Ultimate: Swarming Scion

Passives

There are no passives you need to skip with this build

Class

Weapon

Armor

World

Guild

Alliance War

Racial

Craft

Class - Assassination

Master AssassinMaster Assassin - High Priority

ExecutionerExecutioner - High Priority

Pressure PointsPressure Points - High Priority

HemorrhageHemorrhage - High Priority

Vampirism

You should stay at 2nd stage of Vampirism. This stage will allow you to benefit from the Strike from the ShadowsStrike from the Shadows passive which will be triggered by Blood MistBlood Mist. With Blood MistBlood Mist being cast every 20 seconds, the uptime of the Weapon Damage buff from Strike from the ShadowsStrike from the Shadows won't exceed 30% so it's not very important, so you should lower your Stage to 1 if you encounter any sustain issues, or if you're doing content with a lot of Flame damage.

Gear

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

SITUATIONAL

Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present

ALTERNATIVE

Gear that is easier to obtain and can be used while you work towards the best gear

Crafted:

All of these are tradable and can be bought from other players

No Overland, Dungeon or Trial gear is listed as the Crafted options are superior.

Final Setups

A few examples of final setups you could end up with after applying situational rules to the base setup

This is the crafted gear setup you can start with

Advertisement

Champion Points

WarfareWarfare
Master-at-Arms
6% Direct Damage
Because more than 60% of your damage is Direct
Deadly Aim
6% Single Target
Because more than 60% of your damage is Single Target
Wrathful Strikes
205 Weapon and Spell Damage
Damage
Fighting Finesse
8% Critical Damage and Healing
Damage
Critical Damage Cap
Replace Fighting FinesseFighting Finesse with ExploiterExploiter if your supports are providing enough Critical Damage for you to reach the 125% cap without Fighting Finesse
More Healing
Reaving BlowsReaving Blows is a decent Champion Point if you need more HPS
FitnessFitness
Boundless Vitality
1400 Max Health
Survivability
Fortified
1731 Armor
Survivability
Siphoning Spells
1500 Magicka on kills
Sustain
Rejuvenation
90 Health, Stamina and Magicka Recovery
Sustain
Movement Speed
You can use CelerityCelerity in fights where you need more movement speed. Replace the Champion Point which is least useful for that fight, for example replace Siphoning SpellsSiphoning Spells if a certain fight has no adds you could kill for Magicka
CraftCraft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

The difference between best and worst race is about 5% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.

High Elf
Best for 12-Man
High Elf
Why pick this
Provides Max Magicka and Weapon/Spell Damage. In Trials that's usually stronger than Khajiit's Critical Damage racial, because with 4 supports your team will (usually) provide enough Critical Damage buffs for you to reach the cap regardless
Spell Recharge Spell Recharge ≈104 lower resource per second, 5% less damage taken while channeling
Syrabane's Boon Syrabane's Boon 2000 Max Magicka
Elemental Talent Elemental Talent 258 Weapon & Spell Damage
Dark Elf
Best for 12-Man
Dark Elf
Why pick this
Provides Max Magicka and Weapon/Spell Damage. In Trials that's usually stronger than Khajiit's Critical Damage racial, because with 4 supports your team will (usually) provide enough Critical Damage buffs for you to reach the cap regardless
Dynamic Dynamic 1910 Max Stamina & Magicka
Resist Flame Resist Flame 4620 Flame Resistance
Ruination Ruination 258 Weapon & Spell Damage
Khajiit
Best for 4-Man
Khajiit
Why pick this
Khajiit's Critical Damage is more valuable than High Elf/Dark Elf's Weapon/Spell Damage in 4-man content, because it's unlikely your two supports (or in many cases a single support) will be able to provide enough Critical Damage buffs for you to reach the 125% Critical Damage cap
Feline Ambush Feline Ambush 12% Critical Damage
Nimble Nimble 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery

Other decent options

Orc
Orc
Brawny Brawny 1000 Max Stamina
Unflinching Rage Unflinching Rage 1000 Max Health, ≈531 Healing per Second
Swift Warrior Swift Warrior 258 Weapon & Spell Damage, -12% Sprint Cost, +10% Sprint Speed
Breton
Breton
Gift of Magnus Gift of Magnus 2000 Max Magicka
Spell Attunement Spell Attunement 2310 Spell Resistance (doubled when Burning, Concussed or Chilled), 130 Magicka Recovery
Magicka Mastery Magicka Mastery -7% Magicka Cost

Mundus

The Thief
Default
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use in all content

Attributes

You should always put all 64 attribute points into Magicka

Health 0
Stamina 0
Magicka 64

Put all 64 points into Magicka for maximum damage

Food

Use a Max Health + Max Magicka food for most content. Switch to a Max Magicka food for dummy parsing.

Max Health Max Magicka
Use for most content. Solitude Salmon-Millet SoupSolitude Salmon-Millet Soup is a cheaper alternative.
Tomato Garlic Chutney
Full Damage
Max Magicka
Max Magicka only. Use for parsing or content where you can get away without Max Health. Ghastly Eye BowlGhastly Eye Bowl adds Magicka Recovery if needed, at the cost of some of the Max Magicka.

Potions

Tri-Stat Potion
Default Tri-Stat Potion
Restore Health Restore Stamina Restore Magicka

Most of the time you should use Tri-Stat potions. They'll greatly improve your sustain.

Heroism Potion
Situational Heroism Potion
Minor Heroism Restore Stamina Restore Magicka

Heroism potions provide 100% uptime on Minor Heroism which generates Ultimate, but they're extremely expensive.

Parses

All parses are recorded on the 21 million Target Dummy

Regular
130,878DPS
Target: 21mil Iron Atronach Dummy
Patch: Update 48

Regular setup with Nerieneth + Ansuul's Torment + Unfathomable Darkness

CMX Parse
CMX Parse - Regular
CMX Setup
CMX Setup - Regular
Recording
Parse recording

Gameplay

ESO Logs of Veteran Trials and Dungeons cleared using this build

Lucent Citadel
Trial
Dreadsail Reef
Trial
Unhallowed Grave
Dungeon
Lucent Citadel
Trial Veteran
Dreadsail Reef
Trial Veteran
Unhallowed Grave
Dungeon Veteran Hard Mode

FAQ

What vampire stage should I use in ESO?

You should stay at Stage 2 of Vampirism. This lets you benefit from the Strike from the ShadowsStrike from the Shadows passive which is triggered by Blood MistBlood Mist. Lower to Stage 1 if you encounter sustain issues or content with a lot of Flame damage.

What is the best class for vampires in ESO?

This build can use Nightblade, Necromancer, or Templar as your base class. All three provide the required skill lines: Assassination, Grave Lord, and Aedric Spear.

Is Vampire good for PvE in ESO?

Yes, this build has been used to clear Veteran Lucent Citadel and Veteran Dreadsail Reef. While it is a thematic build that does not always choose the most optimal option, it is powerful enough for all Veteran content.

Can I use a different weapon?

Yes, you can replace the Dual Wield Daggers with other weapons. Greatsword, Lightning Staff and Bow will cause the smallest DPS loss (≈2%), then Inferno (≈4%), and then support-oriented weapons (Ice Staff, One Handed and Shield) will cause bigger DPS loss (≈7%). Unlike Solo builds, you don't need to swap any frontbar skills when switching weapons. Replacing the backbar Greatsword is not recommended because of the Merciless ChargeMerciless Charge set which requires a Two Handed weapon.

Is Vampire or Werewolf better in ESO?

They're completely different things. Werewolf is a full playstyle transformation that locks you into 5 Werewolf abilities - it's all you do. Vampire is just another skill line on top of your existing build. It doesn't have to change your playstyle at all. This build does use several Vampire skills for the fantasy, but at its core Vampire is just a skill line with a spammable and a few situational abilities. If you're interested in Werewolf, check out the Werewolf DPS Build.

Advertisement


THANKS FOR READING

Patreon

If you've enjoyed this guide and want to support me, you can do so through Patreon. Your support will help me produce more guides.