Hyperioxes
Hyperioxes
Home DPS Vampire DPS

Vampire DPS Build - ESO Guide

DPS Two Bar Magicka Pure Class Nightblade
Up to date for: Update 50 - 14th June 2026
Last changed: Update 50 - 14th June 2026
This is a thematic build where the most optimal option is not always chosen

Vampire DPS build for ESO using as its spammable. It's a fully thematic Vampire build - and are included despite being pretty bad abilities, because they fit the fantasy.

gives the build a very strong execute, and the damage is good enough that this is not just a meme setup. It still keeps the Vampire fantasy, but the Full Damage setup parses 163k.

Works in normal and veteran dungeons, trials, hard modes, Dragonstar Arena, and Blackrose Prison.

You can find the old Subclass Vampire build here

Simulated Parse Tables

I built a simulator that takes the current setup from the guide and plays it through the listed priority rotation. It uses the listed gear, skills, Champion Points, race, Mundus, food, potions, target armor and target health. It tracks skill casts, light attacks, DoT ticks, cooldowns, execute scaling, crits and status effect rolls. It assumes 100% of light attacks hit and a 0.025 second weave average.

Comparison tables in this guide use the deterministic sim on the 21 million HP Iron Atronach trial dummy. The Base Setup is treated as the default.

For comparison tables I keep the setup identical and change one thing at a time. That makes the tables better for comparing options than random dummy parses, where one run can get better crits, different status effects or a better execute window.

Base Setup

Run DPS
21m deterministic sim
155.2k DPS
100 random 21m sims
Lowest 150.6k DPS
Highest 160.0k DPS

Full Damage Setup

The real parse was recorded with the Full Damage setup: Single Target skill setup, Medium Armor setup, replaces , and replaces

Run DPS
21m deterministic sim
160.3k DPS
Real 21m CMX parse
163.5k DPS
100 random 21m sims
Lowest 157.9k DPS
Highest 165.5k DPS
Advertisement

Class Mastery

Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.

Use and .

Not worth it

Nightblade Class Mastery

Nocturnal Inspiration

The Night Mistress rewards those who strike without reservation.

Upgrades rank 2 of to have a chance to generate 2 Ultimate. This effect can occur once every 0.3 seconds and the chance is equal to your Weapon Critical chance.

Notes

Not useful for this setup.

Nightblade Class Mastery

Cutthroat's Focus

This duel will be their last. For you, it's just another dance.

Activating a Nightblade ability while bracing causes you to dodge attacks for 0.3 seconds.

Whenever you dodge an attack, your attacker's psyche suffers, increasing their damage taken by 5% for 5 seconds, increasing to 20 seconds against monsters.

Notes

Not useful for this setup.

Nightblade Class Mastery

Share the Spoils

Secrets and coin are tools as sharp as the daggers you wield.

Upgrades rank 2 of to grant group members 250 Magicka and Stamina, 2 Ultimate, and doubles the Ultimate you gain when it activates.

Notes

Not useful for this setup.

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Front Bar Back Bar
Slot 1: Arterial BurstMorph of Eviscerate Slot 1: Dark ShadeMorph of Summon Shade
Slot 2: ImpaleMorph of Assassin's Blade Slot 2: Barbed TrapMorph of Trap Beast
Slot 3: Relentless FocusMorph of Grim Focus Slot 3: CarveMorph of Cleave
Slot 4: Shadowy DisguiseMorph of Shadow Cloak Slot 4: StampedeMorph of Critical Charge
Slot 5: Sap EssenceMorph of Drain Power Slot 5: Blood MistMorph of Mist Form
Ultimate: Soul HarvestMorph of Death Stroke Ultimate: Swarming ScionMorph of Blood Scion
  • - a cheap and strong spammable that's guaranteed to apply the status effect
  • - an execute you should switch to when enemy is below 25% HP
  • - an ability that will cause your Light Attacks to generate stacks. You can spend 4 stacks to fire a powerful arrow that also heals you if you're in Melee range. It also grants you and
  • - an ability that will increase your damage done by 15% for 10 seconds after being cast. It will also passively grant you which reduces your damage taken by 5%. It will also trigger the passive which grants , increasing armor by 5948. When timed correctly, you can use this ability to dodge heavy attacks
  • - your AoE spammable. It also provides and , but it won't matter most of the time because you'll get from anyway, so it's only relevant when switching to . It's slotted so you have a skill to spam in AoE and to trigger passive.
  • - a cheap ultimate that increases target's damage taken from you by 20%. Having it slotted will also cause you to regain 10 Ultimate whenever you deal a final blow against an enemy
  • - an ability that deals constant AoE damage and applies , reducing enemies' damage done by 5%
  • - a DoT that will also apply status effect at the start and grant you buff, increasing your Critical Damage by 10%
  • - AoE attack which applies a 12 second DoT to all hit enemies which gets 10 seconds longer each time you refresh it, lasting up to 32 seconds on third cast. It also grants you a damage shield after casting it.
  • - a gap closer which leaves a ground DoT under your target which will constantly proc your enchantment and increase your Direct Damage done thanks to set
  • - a dash after which you gain an effect which deals damage around you every 2 seconds for 20 seconds and heals you for 45% of the damage caused. In order to smoothly weave it into your rotation, you have to aim it right in front of your feet and barswap right after casting it.
  • - an extremely expensive ultimate which grants you 10,000 of all Maximum Resources and deals damage around you for 20 seconds. You cannot generate any additional Ultimate while transformed.

Whenever you need to slot situational skills, replace unless stated otherwise

  • - extremely good ability for trash packs, you can pre-buff it a few seconds before entering combat
  • (Disease, Cavalier's Charge, Heroism) - another extremely good ability for trash packs, you can cast it as you're running into them
  • (Flame, Lingering Torment, Force) - use this in Trash if you're not switching to for trash packs
  • - an execute spammable for trash packs. It costs Stamina but you only have to switch to it when enemies are low, so it's possible to sustain it
  • - a self-heal you'll need for some fights
Rotation Simulated Parse Damage Change
Priority List
155.2k DPS
Baseline
Static Rotation
149.5k DPS
-3.7%

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.

  • 1. if you start the fight with a lot of Ultimate
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9. If enemy is below 25% HP use
  • 10.
  • 11.

Pre-buff

These abilities can be pre-cast before entering combat

Other Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

Example of a setup you can use for trash packs

Front Bar Back Bar
Slot 1: TrampleDisease / Cavalier's Charge / Heroism Slot 1: Dark ShadeMorph of Summon Shade
Slot 2: Whirling BladesMorph of Whirlwind Slot 2: Proximity DetonationMorph of Magicka Detonation
Slot 3: Relentless FocusMorph of Grim Focus Slot 3: CarveMorph of Cleave
Slot 4: Shadowy DisguiseMorph of Shadow Cloak Slot 4: StampedeMorph of Critical Charge
Slot 5: Sap EssenceMorph of Drain Power Slot 5: Blood MistMorph of Mist Form
Ultimate: Soul HarvestMorph of Death Stroke Ultimate: Swarming ScionMorph of Blood Scion

EXPLANATION

  • replaces
  • replaces
  • replaces

ADDITIONAL INFO

  • Use if you're not switching to for trash packs

Skill Setup Comparison

Setup Simulated Parse Damage Change
Single Target
156.4k DPS
+0.7%
Base Setup
155.2k DPS
Baseline


Passives

There are no passives you need to skip with this build

Class

Weapon

Armor

World

Guild

Alliance War

Racial

Craft

Class - Assassination

Master Assassin - High Priority

Executioner - High Priority

Pressure Points - High Priority

Hemorrhage - High Priority

Vampirism

You should stay at 2nd stage of Vampirism. This stage will allow you to benefit from the passive which will be triggered by and . You could lower your Stage to 1 if you encounter any sustain issues, or if you're doing content with a lot of Flame damage.

Gear

A base setup that will work for most situations and which should be your starting point when making situational setups

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Light Armor gives penetration through the passive, so it doesn't depend on your group composition. Medium Armor can be stronger but needs your group to provide penetration, for example through . Use Light Armor if you don't know what your group brings, Medium Armor if you do.

Gear Slot Set Weight/Type Trait Enchantment
HeadHead Medium
ShouldersShoulders Light
ChestChest Light
HandsHands Light
BeltBelt Light
LegsLegs Light
FeetBoots Light
NeckNecklace Jewelry
RingRing Jewelry
RingRing Jewelry
MainhandFrontbar Main Hand Dagger
OffhandFrontbar Off Hand Dagger
MainhandBackbar Main Hand Greatsword

This setup does 155.2k DPS

Body (Light)
Whorl of the Depths - Trial Set (Dreadsail Reef)

If you don't have it, use in order

  1. - Crafted
  2. - Crafted
Weapons and Jewelry
Advancing Yokeda - Trial Set (Hel Ra Citadel)

If you don't have it, use in order

  1. - Trial Set (Lucent Citadel)
  2. - Dungeon Set (Unhallowed Grave)
  3. - Overland Set (Clockwork City)
  4. - Crafted
  5. - Crafted

Gear Set Comparisons

Damage comparison for the set options.

Body (Light)

Compares X Light set + weapons and jewelry.

Source
Body Set Source Simulated Parse Damage Change
Trial - Dreadsail Reef
155.2k DPS
Baseline
Crafted
147.4k DPS
-5.0%
Crafted
144.3k DPS
-7.0%
Crafted
142.3k DPS
-8.3%
Crafted
141.3k DPS
-9.0%
Overland - Deshaan
140.4k DPS
-9.5%
Crafted
3 Stacks 140.3k DPS
0 Stacks 139.5k DPS
-9.6% -10.1%

Front Bar Weapons

Daggers are the default weapon. Greatsword is the smallest DPS loss. Bow is the best ranged weapon for when mechanics make melee annoying, with Lightning Staff close behind.

Front Bar Weapon Simulated Parse Damage Change
Dual Wield Daggers
155.2k DPS
Baseline
Greatsword
148.6k DPS
-4.2%
Bow
146.3k DPS
-5.7%
Lightning Staff
145.3k DPS
-6.4%
Inferno Staff
144.3k DPS
-7.0%
Sword and Shield
144.3k DPS
-7.0%
Ice Staff
140.3k DPS
-9.6%
Restoration Staff
138.4k DPS
-10.8%

Only the front bar weapon changes. Daggers use and . Every one-weapon option uses a weapon and keeps the same backbar Greatsword. Sword and Shield uses a sword plus a shield.

Advertisement

Champion Points

WarfareWarfare
6% Direct Damage
Because more than 60% of your damage is Direct
6% Area of Effect Damage
Damage
205 Weapon and Spell Damage
Damage
8% Critical Damage and Healing
Damage
Critical Damage Cap
Replace with for the Medium gear setup or if your supports are providing enough Critical Damage for you to reach the 125% cap without
More Healing
is a decent Champion Point if you need more HPS
FitnessFitness
1400 Max Health
Survivability
1731 Armor
Survivability
1500 Magicka on kills
Sustain
90 Health, Stamina and Magicka Recovery
Sustain
Movement Speed
You can use in fights where you need more movement speed. Replace the Champion Point which is least useful for that fight, for example replace if a certain fight has no adds you could kill for Magicka
CraftCraft
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

The difference between best and worst race is about 4% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.

High Elf
Best for 12-Man
High Elf
Why pick this
Provides Max Magicka and Weapon/Spell Damage. In Trials that's usually stronger than Khajiit's Critical Damage racial, because with 4 supports your team will (usually) provide enough Critical Damage buffs for you to reach the cap regardless
Spell Recharge ~104 lower resource per second, 5% less damage taken while channeling
Syrabane's Boon 2000 Max Magicka
Elemental Talent 258 Weapon & Spell Damage
Dark Elf
Best for 12-Man
Dark Elf
Why pick this
Provides Max Magicka and Weapon/Spell Damage. In Trials that's usually stronger than Khajiit's Critical Damage racial, because with 4 supports your team will (usually) provide enough Critical Damage buffs for you to reach the cap regardless
Dynamic 1910 Max Stamina & Magicka
Resist Flame 4620 Flame Resistance
Ruination 258 Weapon & Spell Damage
Khajiit
Best for 4-Man
Khajiit
Why pick this
Khajiit's Critical Damage is more valuable than High Elf/Dark Elf's Weapon/Spell Damage in 4-man content, because it's unlikely your two supports (or in many cases a single support) will be able to provide enough Critical Damage buffs for you to reach the 125% Critical Damage cap
Feline Ambush 12% Critical Damage
Lunar Blessings 915 Max Health, Stamina and Magicka
Robustness 90 Health, Stamina, Magicka Recovery
Race Simulated Parse Damage Change
Dark Elf
155.2k DPS
Baseline
High Elf
155.2k DPS
+0.0%
Khajiit
155.2k DPS
+0.0%
Orc
152.9k DPS
-1.5%
Breton
150.6k DPS
-2.9%
Wood Elf
149.9k DPS
-3.4%
Argonian
149.5k DPS
-3.6%
Redguard
148.5k DPS
-4.3%
Imperial
148.5k DPS
-4.3%
Nord
148.5k DPS
-4.3%

Mundus

The Thief
Default
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use in all content

Attributes

You should always put all 64 attribute points into Magicka

Health 0
Stamina 0
Magicka 64

Put all 64 points into Magicka for maximum damage

Food

Use a Max Health + Max Magicka food for most content. Switch to a Max Magicka food for dummy parsing.

Artaeum Pickled Fish Bowl
Default
Max Health Max Magicka
Use for most content. is a cheaper alternative.
Tomato Garlic Chutney
Full Damage
Max Magicka
Max Magicka only. Use for parsing or content where you can get away without Max Health. adds Magicka Recovery if needed, at the cost of some of the Max Magicka.
Setup Simulated Parse Damage Change
156.4k DPS
+0.8%
155.2k DPS
Baseline

Potions

Spell Power Potion
Default
Restore Magicka Spell Critical

Use the Spell Power potions. They'll provide and Major Prophecy.

Heroism Potion
Situational
Restore Stamina Restore Magicka

Heroism potions provide 100% uptime on which generates Ultimate, but they're extremely expensive.

Parses

All parses are recorded on the 21 million Target Dummy

Full Damage
163,503 DPS
Full Damage
163,503DPS
21mil Iron Atronach Dummy
Patch
Update 50
Armor
6 Medium / 1 Light
Gear Setup
Base Setup (Medium)
Skill Setup
Single Target
Potion
Food
Mundus
Race
High Elf
CMX Parse
CMX Parse - Full Damage
CMX Setup
CMX Setup - Full Damage
Recording
Parse recording

Gameplay

Lucent Citadel
Trial
Dreadsail Reef
Trial
Unhallowed Grave
Dungeon
Lucent Citadel
Trial Veteran
Dreadsail Reef
Trial Veteran
Unhallowed Grave
Dungeon Veteran Hard Mode

FAQ

You should stay at Stage 2 of Vampirism. This lets you benefit from the passive which is triggered by and . Lower to Stage 1 if you encounter sustain issues or content with a lot of Flame damage.

Yes, this build has been used to clear Veteran Lucent Citadel and Veteran Dreadsail Reef. While it is a thematic build that does not always choose the most optimal option, it is powerful enough for all Veteran content.

Yes, you can replace the Dual Wield Daggers with other weapons. Replacing the backbar Greatsword is not recommended because of the set which requires a Two Handed weapon.

They're completely different things. Werewolf is a full playstyle transformation that locks you into 5 Werewolf abilities - it's all you do. Vampire is just another skill line on top of your existing build. It doesn't have to change your playstyle at all. This build does use several Vampire skills for the fantasy, but at its core Vampire is just a skill line with a spammable and a few situational abilities. If you're interested in Werewolf, check out the Werewolf DPS Build.



THANKS FOR READING

If you've enjoyed this guide and want to support me, you can do so through Patreon. Your support will help me produce more guides.