BEGINNER ARCANIST TANK GUIDE
This is a simplified guide which skips a lot of nuance and is intended for beginners or players who don't intend to tackle extremely hard content. Every fight in ESO is situational and ideal skill/gear setup is different for almost every boss. This guide is a compromise where I'll be showing you a single skill setup and very few gear setups that might not be perfect for every single situation, but they'll be at the very least good enough for every situation, and won't overwhelm new players with lots of information.
Last updated: Update 44 - 18th December 2024
The Arcanist plays quite differently from other tank classes in ESO, with its main strength lying
in
its damage shields. The
Impervious Runeward's damage shield
value is incredibly high, and can be further buffed with the
Intricate Runeforms
passive. Arcanist also gets tons of raw stats from their passives and abilities.
Runic Sunder
and
Aegis of the Unseen
together provide 4180 additional armor.
Wellspring of the Abyss
will boost your recoveries for each Soldier of Apocrypha ability slotted, which will then also
get
boosted by
Erudition on top of that.
In terms of group support, the Arcanist brings 2200 armor penetration from
Runic Sunder, providing roughly a
4%
damage increase. The Arcanist also has much easier access to the Minor Brittle debuff thanks to
Rune of the Colorless Pool
which increases critical damage by 10%, lasting 20 seconds compared to the usual 4 seconds that
come
from proccing the Chilled effect with an Ice Staff. The Arcanist also brings the almost unique
Minor Evasion
buff, reducing damage taken from area of effect attacks by 10%.
SKILL SETUPS
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Cruxweaver Armor |
| Slot 2: Soul Burst | Slot 2: Wield Soul |
| Slot 3: Impervious Runeward | Slot 3: Elemental Susceptibility |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Runeguard of Still Waters | Slot 5: Runic Sunder |
| Ultimate: Glyphic of the Tides | Ultimate: Aggressive Horn |
ADDITIONAL INFO:
- Use the
Taunt,
Sage's Remedy and
Maim
combination on your
Shield Throw - Use
Destructive Clench instead
of
Shield Throw and then swap
the
positions around with
Runic Sunder (because you
can't
use
Destructive Clench on your
frontbar) if you don't have access to Scribing
- Use the
Damage Shield,
Crusader's Defiance
and
Courage
combination on your
Soul Burst
- Use the
Damage Shield,
Gladiator's Tenacity and
Intellect and Endurance
combination on your
Ulfsild's Contingency - Use
Zenas' Empowering Disc
instead
of
Soul Burst
if you don't have access to Scribing
- Use
Rune of the Colorless Pool,
Defensive Stance,
Revealing Flare or
Heroic Slash instead of
Ulfsild's Contingency if
you
don't have access to Scribing
-
Glyphic of the Tides
isn't meant to be activated, at least most of the times. It's on your front bar to proc
the
Intricate Runeforms
passive, which will increase effectiveness and reduce cost of your damage shields by
10%.
This affects
Soul Burst,
Impervious Runeward
and
Ulfsild's Contingency. Keep
in
mind that if you do not have access to Scribing and went with Zenas' Empower Disc in one
of
your previous skill slots because of that, Zenas' is already triggering Intricate
Runeforms
so you can instead use Gibbering Shelter as your frontbar ultimate
- Use the
Pull,
Druid's Resurgence and
Cowardice
combination on your
Wield Soul - Use
Silver Leash instead of
Wield Soul if you don't
have
access to Scribing
- You will have to slot
Crushing Shock
for fights that require ranged interrupts, such as Thurvokun in Fang Lair dungeon or
Ansuul
in Sanity's Edge trial
- You will have to slot
Immovable
for fights that require lots of block mitigation, such as Archdruid Devyric in Earthen
Root
Enclave dungeon or Xalvakka in Rockgrove trial.
GEAR
This is the crafted gear setup you can start with. You do not need to start with a crafted setup and you can move on straight to the setup from dungeons, because Normal difficulty dungeons are easy enough to clear while wearing random gear pieces you pick up from questing. This crafted setup is for people who are anxious about tanking and need a "stepping stone" setup even though it isn't really needed.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | Magicka | ||
![]() Shoulders |
Light | Health | ||
![]() Chest |
Heavy | Health | ||
![]() Hands |
Heavy | Stamina | ||
![]() Belt |
Heavy | Magicka | ||
![]() Legs |
Heavy | Stamina | ||
![]() Boots |
Heavy | Health | ||
![]() Necklace |
Jewelry | Reduce Magicka Cost/Reduce Block Cost | ||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Any 1-handed weapon | |||
![]() Frontbar Off Hand |
Shield | Stamina/Tri-Stat | ||
![]() Backbar Main Hand |
Ice Staff |
ADDITIONAL INFO:
- Sets like
Fortified Brass or
Senchal Defender
(this one is from Overland, not crafted) can be better than
Druid's Braid, but
Druid's Braid
has the benefit of not becoming mostly useless when you stop wearing 5 pieces of it, and
it's important because I can't know what content you're going to farm first. Are you
going
to get a Monster Set first and replace head and shoulder slots? Or are you replacing
weapons
and jewelry first? With
Druid's Braid it doesn't
matter, because it's slowly losing effectiveness piece by piece. The
Druid's Braid
shield will also stay relevant for you even past your beginner phase.
These are the best sets you can get from easy content, only the
Tremorscale
requires you to finish the content on Veteran difficulty but Volenfell is a base game
dungeon so
it’s extremely easy even in the Veteran difficulty.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | Magicka/Tri-Stat | ||
![]() Shoulders |
Light | Health/Tri-Stat | ||
![]() Chest |
Heavy | Health/Tri-Stat | ||
![]() Hands |
Heavy | Stamina/Tri-Stat | ||
![]() Belt |
Heavy | Magicka/Tri-Stat | ||
![]() Legs |
Heavy | Stamina/Tri-Stat | ||
![]() Boots |
Heavy | Health/Tri-Stat | ||
![]() Necklace |
Jewelry | Reduce Magicka Cost/Reduce Block Cost | ||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Any 1-handed weapon | |||
![]() Frontbar Off Hand |
Shield | Stamina/Tri-Stat | ||
![]() Backbar Main Hand |
Ice Staff |
ADDITIONAL INFO:
Turning Tide drops from
Normal
or Veteran Shipwright’s Regret
Crimson Oath's Rive drops
from
Normal or Veteran The Dread Cellar
Puncturing Remedy drops
from
Normal or Veteran Dragonstar Arena
Tremorscale drops from
Veteran
Volenfell
- Tri-Stat enchants are better than single stat ones, but they're extremely
expensive. The reason I listed them here but not in the Crafted setup is because
Tremorscale
and
Turning Tide
will stay relevant past your beginner phase, so if you can afford Tri-Stat enchants you
should go for it.
This is my suggested setup for dungeons. Since you can't fit in that many support sets in 4-man content, any combination of support sets will perform well.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Light | |||
![]() Chest |
Heavy | |||
![]() Hands |
Heavy | |||
![]() Belt |
Heavy | |||
![]() Legs |
Heavy | |||
![]() Boots |
Heavy | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Any 1-handed weapon | |||
![]() Frontbar Off Hand |
Shield | |||
![]() Backbar Main Hand |
Ice Staff |
ADDITIONAL INFO:
- If you're a
Nord, you should replace 2
Reinforced traits with Divines/Sturdy, as these would put you over the armor cap with
Rugged - Use
Vestments of Olorime
instead of
War Machine
if you're playing without a healer (1 Tank, 3 Damage Dealers group comp)
Turning Tide is a decent
alternative for
Lucent Echoes
Powerful Assault is a
decent
alternative for
War Machine, but you'll
need an
Assault ability to proc it, so you'll have to fit
Resolving Vigor into your
skill
setup
Crimson Oath's Rive is a
decent
alternative for
War Machine, but it will be
useless for Damage Dealers who already brought enough armor penetration on their own
This is my suggested setup for main tanking trials.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Light | |||
![]() Chest |
Heavy | |||
![]() Hands |
Heavy | |||
![]() Belt |
Heavy | |||
![]() Legs |
Heavy | |||
![]() Boots |
Heavy | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Any 1-handed weapon | |||
![]() Frontbar Off Hand |
Shield | |||
![]() Backbar Main Hand |
Ice Staff |
ADDITIONAL INFO:
- This setup is a recommendation for random PUG groups. In an organized trial, always listen to what the raid lead wants you to wear, rather than what I'm showing here
- If you're a
Nord, you should replace 2
Reinforced traits with Divines/Sturdy, as these would put you over the armor cap with
Rugged
Crimson Oath's Rive will be
rendered useless if a Damage Dealer in your group is wearing
Alkosh,
but it's very unlikely you'll find a Damage Dealer wearing a support set in a random PUG
group
Crimson Oath's Rive has 2
bonus
armor lines which together will grant you 2974 additional armor. This will put you way
over
the armor cap if you're a
Nord because of
Rugged. You could change
all of
your Reinforced traits to Divines/Sturdy to offset this, but it's not really worth it
because
Crimson Oath's Rive is a
set
purely for random groups, and it will be completely invalidated by Alkosh in any
organized
group, so you will definitely stop using it at some point
This is my suggested setup for off tanking trials.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Medium | |||
![]() Shoulders |
Light | |||
![]() Chest |
Heavy | |||
![]() Hands |
Heavy | |||
![]() Belt |
Heavy | |||
![]() Legs |
Heavy | |||
![]() Boots |
Heavy | |||
![]() Necklace |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Ring |
Jewelry | |||
![]() Frontbar Main Hand |
Any 1-handed weapon | |||
![]() Frontbar Off Hand |
Shield | |||
![]() Backbar Main Hand |
Ice Staff |
ADDITIONAL INFO:
- This setup is a recommendation for random PUG groups. In an organized trial, always listen to what the raid lead wants you to wear, rather than what I'm showing here
- If you're a
Nord, you should replace 2
Reinforced traits with Divines/Sturdy, as these would put you over the armor cap with
Rugged - You'll need an Assault ability to proc
Powerful Assault, so you'll
have to fit
Resolving Vigor into your
skill
setup. You could replace
Shield Throw if a fight
doesn't
require a ranged taunt and the boss doesn't hit hard, you could replace
Wield Soul if you don't
need to
chain any adds, but if you're clueless about what to replace then replacing
Ulfsild's Contingency is
the
safest option, though
Powerful Assault is on your
backbar so you'll have to move some skill (for example
Runic Sunder) to frontbar
in
place of
Ulfsild's Contingency and
then
put
Resolving Vigor on backbar
Saxhleel's Champion allows
you
to provide Major Force with any ultimate, so you can change your backbar ultimate from
Aggressive Horn
to
Replenishing Barrier
or
Gibbering Shelter
and you'll only lose out on the Horn Resource Buff while providing a defensive ultimate
for
you and your group
CHAMPION POINTS
Warfare
Ironclad (6% Direct
Damage
Reduction)
Duelist's Rebuff (6% ST
Damage Reduction)
Enduring Resolve (6%
DoT
Damage Reduction)
Bulwark (1900 Armor)
Fitness
Boundless Vitality
(1400
Max Health)
Bastion (15% stronger
damage shields)
Shield Master (10%
cheaper
damage shields)
Bracing Anchor (20%
Block
Mitigation, 16% Movement Speed Penalty)
ADDITIONAL INFO:
- If you're a
Nord
with fully golded out gear and proper traits you will be over the armor cap with these
Champion
Points, so you can replace
Bulwark
with for example
Focused Mending or
Unassailable.
RACE
Nord
is
the best race for tanking, due to the increased armor from
Rugged
and ulti generation from
Stalwart. The imbalance between
different races can be massive for other classes, but Arcanists get tons of armor from
Aegis of the Unseen and
Runic Sunder, so the difference
is
very small.
MUNDUS
The best Mundus is
The Atronach
which increases your Magicka Recovery by 310 and causes your armor pieces with the Divines
trait
to increase it by another 28.
ATTRIBUTES
HEALTH
64
STAMINA
0
MAGICKA
0
Majority of the times you should put all your points into Health. However you need your Max
Stamina to be higher than your Max Magicka, because the
Combustion
synergy restores your dominant resource and you want it to be Stamina. Because of that, you
might have to put some attribute points into Stamina if you have passives (such as for
example
the
Gift of Magnus
racial) or item set bonuses (such as for example 1-piece bonus of
Encratis's Behemoth)
that increase your Max Magicka. Put just enough points to make your Max Stamina higher than
your
Max Magicka, and then put the rest into Health.
FOOD
The best food is
Orzorga's Smoked Bear Haunch,
however it's extremely expensive so you should use
Jewels of Misrule
instead, it provides only slightly lower stats than
Orzorga's Smoked Bear Haunch
while being significantly cheaper.
Other decent foods:
-
Orzorga's Red Frothgar
- provides more Max Health and Magicka Recovery at the cost of providing no Stamina
Recovery
at all. Stamina Recovery doesn't work while blocking so it can be a decent option if
you're
permablocking
-
Bewitched Sugar Skulls
- provides maximum resources instead of recoveries, can be decent for fights where you
need
to block for a very long time during a very specific period but the pressure is
non-existent
outside of that specific period so you can recuperate stamina by heavy attacking freely,
for
example Roksa the Warped boss in Bal Sunnar dungeon. The increased maximum resources
will
also increase the scaling of some of your healing abilities, such as
Resolving Vigor
-
Candied Jester's Coin
- provides only Max Stamina and Magicka Recovery, can be decent when you want to reduce
your
Max Health during a specific phase of a fight. For example, in Cloudrest you can eat it
right as the execute phase starts, because Maximum Health becomes a detriment due to the
Baneful Mark mechanic
POTIONS
Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina,
Restore
Magicka). They'll greatly improve your sustain. You can craft them by combining
Columbine,
Bugloss
and
Mountain's Flower.
There are better potions but they're extremely expensive so they're only worth using
when
you're tryharding for the most difficult achievments, such as trial trifectas. Heroism
potions (Heroism, Restore Stamina, Restore Magicka) can provide a 100% uptime on Minor
Heroism buff which generates ultimate, but they're extremely expensive because they're
crafted by combining
Dragon Rheum,
Dragon's Blood
and
Columbine.
THANKS FOR READING
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