Judgement follows in the wake of your radiance.
When rank 2 of deals damage, your Templar abilities gain 1400 damage done for 3.1 seconds. This bonus is halved against players.
Pure Class Stamina Templar (StamPlar) Solo Build for ESO Update 50. Biting Jabs is a very strong spammable thanks to the Judgment's Brand Class Mastery, and Radiant Glory is a very strong execute.
This setup soloed Veteran Hard Mode Cradle of Shadows. The current Regular CMX parse is 69.4k.
Works for all kinds of solo content - overland, World Bosses, Maelstrom Arena, Vateshran Hollows, early arcs in Infinite Archive, and Veteran Dungeon soloing.
I built a simulator that takes the current setup from the guide and plays it through the listed rotation. It uses the listed gear, skills, Champion Points, race, food, potions, target armor and target health. It tracks skill casts, light attacks, DoT ticks, cooldowns, execute scaling, crits and status effect rolls. It assumes 100% of light attacks hit and a 0.085 second weave average.
Most comparison tables use deterministic rolls on a 15 million HP target unless the row says 6m, random, or real CMX. There is no 15 million Target Dummy in ESO. I use that health value because the 6 million dummy dies too fast, so random crits, status effects and execute timing can move the DPS by a lot.
For comparison tables I keep the setup identical and change one thing at a time. That makes the tables better for comparing options than random dummy parses, where one run can get better crits, different status effects or a better execute window.
The baseline sim uses Aetheric Lancer and Whorl of the Depths instead of Sul-Xan's Torment because you can't parse with Sul-Xan on the dummy, and I wanted the simulator checked against a real parse. Sul-Xan comparison rows say whether the Soul buff is active.
| Run | Simulated DPS | Notes |
|---|---|---|
| 15m deterministic sim | Used for most comparison tables | |
| 6m deterministic sim | Same setup on real dummy health | |
| Real 6m CMX parse | Recorded in game | |
| 100 random 6m sims | This is why random parses are unreliable when crits and status effects roll differently |
Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing in any capacity disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.
Judgement follows in the wake of your radiance.
When rank 2 of deals damage, your Templar abilities gain 1400 damage done for 3.1 seconds. This bonus is halved against players.
Simply the best damage option.
Light's banner instills hope. You are its bearer.
Upgrades rank 2 of to also grant Bright Harbinger for the duration, which grants 300 Weapon and Spell Damage to allies and doubles for you.
Simply the best damage option.
Radiant is the shield that pushes back the dark.
While is active, you gain a damage shield for 6 seconds, up to once every 6 seconds. The shield absorbs up to Damage Shield and provides 300 Health, Magicka, and Stamina Recovery while active. If the shield breaks, you gain 10 Ultimate.
| Coefficient | 20% Max Health | ||
|---|---|---|---|
| Tags | |||
Replace Bright Harbinger with Devout Guardian if you need more survivability.
Your conviction is unwavering. Light gives no quarter.
now activates and refreshes itself while Bracing. Increases the amount of damage you can block by 20% while stationary.
Replace Bright Harbinger with Steadfast Candescence in fights where you need Block Mitigation.
Light consecrates the ground on which you tread.
is now applied while you are in your own and , and while and are active.
While is active, you heal for Health every 1 second. If you are at full Health after being healed from this effect while in combat, you also gain 2 Ultimate.
| Coefficient | 8% Max Health | ||
|---|---|---|---|
| Tick Rate | Every 1s | ||
| Tags | |||
Not useful for this setup.
A base setup that will work for most situations and which should be your starting point when making situational setups.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Biting JabsMorph of Puncturing Strikes | Slot 1: Restoring FocusMorph of Rune Focus |
| Slot 2: Radiant GloryMorph of Radiant Destruction | Slot 2: Solar BarrageMorph of Solar Flare |
| Slot 3: Power of the LightMorph of Backlash | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Luminous ShardsMorph of Spear Shards | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Ulfsild's Contingency | Slot 5: Vampire's BaneMorph of Sun Fire |
| Ultimate: Everlasting SweepMorph of Radial Sweep | Ultimate: Shooting StarMorph of Meteor |
Use the setup-specific replacements first. Silver Leash replaces Solar Barrage in the Trash setup. Razor Caltrops replaces Elemental Susceptibility in AoE fights. Revealing Flare replaces Luminous Shards in the Tanky setup. Barbed Trap replaces Ulfsild's Contingency in the Full Damage setup. PLACEHOLDER: Race Against Time and Precognition replacement order still needs current review.
| Rotation | 6m Simulated Parse | Damage Change |
|---|---|---|
| Priority List | Baseline | |
| Static Rotation | -6.2% |
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.
Static Rotation
This might be easier for some players, but it is weaker than the priority list.
Shooting Star and Everlasting Sweep stay outside this repeating Static Rotation. Open with Shooting Star, then cast Everlasting Sweep when available before execute.
Pre-buff
These abilities can be pre-cast before entering combat.
A few examples of final setups you could end up with after applying the situational skills to the base setup.
A setup for dealing with trash packs.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Biting JabsMorph of Puncturing Strikes | Slot 1: Restoring FocusMorph of Rune Focus |
| Slot 2: Radiant GloryMorph of Radiant Destruction | Slot 2: Silver LeashMorph of Silver Bolts |
| Slot 3: Power of the LightMorph of Backlash | Slot 3: Razor CaltropsMorph of Caltrops |
| Slot 4: Luminous ShardsMorph of Spear Shards | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Ulfsild's Contingency | Slot 5: Vampire's BaneMorph of Sun Fire |
| Ultimate: Everlasting SweepMorph of Radial Sweep | Ultimate: Shooting StarMorph of Meteor |
Changes compared to the Base Setup.
A setup for full damage.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Biting JabsMorph of Puncturing Strikes | Slot 1: Restoring FocusMorph of Rune Focus |
| Slot 2: Radiant GloryMorph of Radiant Destruction | Slot 2: Solar BarrageMorph of Solar Flare |
| Slot 3: Power of the LightMorph of Backlash | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Luminous ShardsMorph of Spear Shards | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Barbed TrapMorph of Trap Beast | Slot 5: Vampire's BaneMorph of Sun Fire |
| Ultimate: Everlasting SweepMorph of Radial Sweep | Ultimate: Shooting StarMorph of Meteor |
Changes compared to the Base Setup.
A setup which trades damage for more survivability. Use it against harder boss fights or if you want a tankier build and don't mind fights taking longer.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Biting JabsMorph of Puncturing Strikes | Slot 1: Restoring FocusMorph of Rune Focus |
| Slot 2: Radiant GloryMorph of Radiant Destruction | Slot 2: Solar BarrageMorph of Solar Flare |
| Slot 3: Power of the LightMorph of Backlash | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Revealing Flare | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Ulfsild's Contingency | Slot 5: Vampire's BaneMorph of Sun Fire |
| Ultimate: Everlasting SweepMorph of Radial Sweep | Ultimate: Shooting StarMorph of Meteor |
Changes compared to the Base Setup.
| Setup | 6m Simulated Parse | Damage vs Base |
|---|---|---|
| Full Damage | +3.4% | |
| Base | Baseline | |
| Tanky | -4.2% |
The only passive you specifically have to skip is Tri Focus , but it's only important when using an Ice Staff.
Some trees are only needed when using situational skills, for example Psijic Order provides nothing without Precognition .
Class - Aedric Spear
Piercing Spear
- High Priority
Spear Wall
- High Priority
Burning Light
- High Priority
Balanced Warrior
- High Priority
Class - Dawn's Wrath
Enduring Rays
- High Priority
Prism
- High Priority
Illuminate
- High Priority
Restoring Spirit
- High Priority
Class - Restoring Light
Mending
- High Priority
Sacred Ground
- High Priority
Light Weaver
- Medium Priority
Master Ritualist
- Not needed
Weapon - Dual Wield
Slaughter
- High Priority
Dual Wield Expert
- High Priority
Controlled Fury
- Not needed
Ruffian
- Medium Priority
Twin Blade and Blunt
- High Priority
Weapon - Destruction Staff
Tri Focus
- Do Not Unlock
Penetrating Magic
- Low Priority
Elemental Force
- Medium Priority
Ancient Knowledge
- Medium Priority
Destruction Expert
- Low Priority
Armor - Light Armor
Grace
- Low Priority
Evocation
- High Priority
Spell Warding
- High Priority
Prodigy
- High Priority
Concentration
- High Priority
Armor - Medium Armor
Dexterity
- High Priority
Wind Walker
- High Priority
Improved Sneak
- Not needed
Agility
- High Priority
Athletics
- High Priority
Guild - Fighters Guild
Intimidating Presence
- Medium Priority
Slayer
- High Priority
Banish the Wicked
- High Priority
Skilled Tracker
- Medium Priority
Bounty Hunter
- Not needed
Guild - Mages Guild
Persuasive Will
- Not needed
Mage Adept
- High Priority
Everlasting Magic
- High Priority
Magicka Controller
- High Priority
Might of the Guild
- Low Priority
Guild - Undaunted
Undaunted Command
- High Priority
Undaunted Mettle
- High Priority
Guild - Psijic Order
Clairvoyance
- Low Priority
Spell Orb
- Not needed
Concentrated Barrier
- Low Priority
Deliberation
- Not needed
Alliance War - Support
Magicka Aid
- Medium Priority
Combat Medic
- Not needed
Battle Resurrection
- Not needed
Race - Your Race
Get all of your racials, no matter which race you are.
Craft - Alchemy
Solvent Proficiency
- Not needed
Keen Eye: Reagents
- Not needed
Medicinal Use
- High Priority
Chemistry
- Not needed
Laboratory Use
- Not needed
Snakeblood
- Not needed
Overland (Base) is your starting point and works for most situations. Crafted is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor.
Switching gear for trash packs isn't worth it unless you're using gear-swap addons.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Medium | Divines | Stamina |
Shoulders |
Aetheric Lancer | Medium | Divines | Stamina |
Chest |
Sul-Xan's Torment | Medium | Divines | Stamina |
Hands |
Aetheric Lancer | Medium | Divines | Stamina |
Belt |
Aetheric Lancer | Light | Divines | Stamina |
Legs |
Aetheric Lancer | Medium | Divines | Stamina |
Boots |
Aetheric Lancer | Medium | Divines | Stamina |
Necklace |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Sul-Xan's Torment | Dagger | Charged | Poison |
Frontbar Off Hand |
Sul-Xan's Torment | Dagger | Charged | Shock |
Backbar Main Hand |
Crushing Wall | Inferno Staff | Infused | Weapon Damage |
Fallback Gear
If you don't have it, use in order
If you don't have it, use in order
Alternatives
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Highland Sentinel | Medium | Divines | Stamina |
Shoulders |
Order's Wrath | Medium | Divines | Stamina |
Chest |
Tide-Born Wildstalker | Medium | Divines | Stamina |
Hands |
Order's Wrath | Medium | Divines | Stamina |
Belt |
Order's Wrath | Light | Divines | Stamina |
Legs |
Order's Wrath | Medium | Divines | Stamina |
Boots |
Order's Wrath | Medium | Divines | Stamina |
Necklace |
Tide-Born Wildstalker | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Tide-Born Wildstalker | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Highland Sentinel | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Tide-Born Wildstalker | Dagger | Charged | Poison |
Frontbar Off Hand |
Tide-Born Wildstalker | Dagger | Charged | Shock |
Backbar Main Hand |
Tide-Born Wildstalker | Inferno Staff | Infused | Weapon Damage |
The setup in the table uses only crafted gear, but if you already own parts of the Base setup like Ring of the Pale Order you can start using them immediately.
This is a setup you should use in Instanced content (Arenas and Dungeons), where enemies have 18,200 armor instead of 9,100
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Light | Divines | Stamina |
Shoulders |
Aetheric Lancer | Medium | Divines | Stamina |
Chest |
Sul-Xan's Torment | Medium | Divines | Stamina |
Hands |
Aetheric Lancer | Medium | Divines | Stamina |
Belt |
Aetheric Lancer | Light | Divines | Stamina |
Legs |
Aetheric Lancer | Medium | Divines | Stamina |
Boots |
Aetheric Lancer | Medium | Divines | Stamina |
Necklace |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Sul-Xan's Torment | Dagger | Charged | Poison |
Frontbar Off Hand |
Sul-Xan's Torment | Dagger | Charged | Shock |
Backbar Main Hand |
Crushing Wall | Ice Staff | Infused | Weapon Damage |
Fallback Gear
If you don't have it, use in order
If you don't have it, use in order
Alternatives
Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.
Damage comparison for the set options.
Body
Only the body set changes. Belt, weapons and jewelry stay on Whorl of the Depths.
| Body Set | Source | Simulated Parse | Damage |
|---|---|---|---|
| Ansuul's Torment | Trial - Sanity's Edge |
Best
-6.3%
|
|
| Aetheric Lancer | Class Set - Infinite Archive | -2.5% | |
| Tzogvin's Warband | Dungeon - Frostvault | -4.8% | |
| Tide-Born Wildstalker | Crafted | -5.2% | |
| Aegis Caller | Dungeon - Unhallowed Grave | -8.8% | |
| Highland Sentinel | Crafted |
-6.3%
-7.8%
|
|
| Order's Wrath | Crafted | -8.1% | |
| Slivers of the Null Arca | Trial - Lucent Citadel | -7.0% | |
| Deadly Strike | PvP - Cyrodiil | -10.1% | |
| Pillar of Nirn | Dungeon - Falkreath Hold | -8.5% | |
| Hunding's Rage | Crafted | -8.5% | |
| Briarheart | Overland - Wrothgar | -9.1% | |
| Law of Julianos | Crafted | -9.5% |
Belt, Weapons and Jewelry
Only the belt, weapons and jewelry set changes. Body stays on Aetheric Lancer.
| Set | Source | Simulated Parse | Damage |
|---|---|---|---|
| Ansuul's Torment | Trial - Sanity's Edge |
Best
-6.2%
|
|
| Sul-Xan's Torment | Trial - Rockgrove |
-3.4%
-13.5%
|
|
| Slivers of the Null Arca | Trial - Lucent Citadel | -6.9% | |
| Whorl of the Depths | Trial - Dreadsail Reef | -6.9% | |
| Tzogvin's Warband | Dungeon - Frostvault | -8.4% | |
| Tide-Born Wildstalker | Crafted | -8.4% | |
| Highland Sentinel | Crafted |
-10.9%
-11.6%
|
|
| Aegis Caller | Dungeon - Unhallowed Grave | -11.9% | |
| Order's Wrath | Crafted | -12.9% | |
| Pillar of Nirn | Dungeon - Falkreath Hold | -14.5% | |
| Deadly Strike | PvP - Cyrodiil | -15.1% | |
| Briarheart | Overland - Wrothgar | -12.0% | |
| Mother's Sorrow | Overland - Deshaan | -12.0% | |
| Hunding's Rage | Crafted | -12.0% | |
| Law of Julianos | Crafted | -12.6% |
Daggers are the default weapon. Other front-bar weapons keep the same skills in this comparison.
| Front Bar Weapon | Simulated Parse | Damage vs Daggers |
|---|---|---|
| Dual Wield Daggers | Baseline | |
| Lightning Staff | -1.4% | |
| Bow | -1.9% | |
| Inferno Staff | -3.9% | |
| Greatsword | -3.9% | |
| Ice Staff | -6.2% | |
| Sword and Shield | -6.7% | |
| Restoration Staff | -7.6% |
Only the front bar weapon changes. Daggers use Charged Poison and Charged Shock . Every one-weapon option uses a Charged Poison weapon and keeps the same backbar Inferno Staff. Sword and Shield uses a Charged Poison sword plus a Divines Stamina shield.
Alternative setups for different goals and content types.
Content-Specific Swaps
For solo you need both damage and survivability, so every race brings something to the table. I use Nord because in difficult solo content the armor racial is worth the DPS trade-off.
| Race | Simulated Parse | Damage vs Nord |
|---|---|---|
| Khajiit | +3.0% | |
| Dark Elf | +2.7% | |
| Orc | +2.5% | |
| High Elf | +1.5% | |
| Wood Elf | +1.5% | |
| Redguard | +0.2% | |
| Imperial | +0.2% | |
| Nord Default | Baseline | |
| Argonian | -0.3% | |
| Breton | -1.1% |
| Mundus | Simulated Parse | Damage Change |
|---|---|---|
| The Lover | Baseline | |
| The Lady | -9.0% |
For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you'll need 64 Health.
| Attributes | Simulated Parse | Damage Change |
|---|---|---|
| 64 Stamina | Baseline | |
| 32 Health / 32 Stamina | -2.1% | |
| 64 Health | -4.0% |
| Setup | Simulated Parse | Damage Change |
|---|---|---|
| Orzorga's Smoked Bear Haunch + Armor Potion | Baseline | |
| Braised Rabbit with Spring Vegetables + Tri-Stat or Heroism Potion | +2.5% |
The default option. It gives you the armor while your food covers sustain. This is the potion shown as Essence of Health in CMX.
Full damage option. The sustain from it lets you switch from Orzorga's Smoked Bear Haunch to Braised Rabbit with Spring Vegetables for more damage.
Same idea as Tri-Stat Potion , but straight up better because it adds Minor Heroism on top. More damage, just much more expensive to craft.
Recorded on the 6 million Target Dummy
Yes. Stamina Templar is a good solo build with good damage and Pale Order healing, capable of soloing Veteran Hard Mode Cradle of Shadows. The current Regular CMX parse is 69.4k.
Use Overland (Base) as the starting setup, then swap to Instanced for Arenas and Dungeons where enemies have higher armor. The current recommended Instanced setup uses Aetheric Lancer , Sul-Xan's Torment , Ring of the Pale Order , Slimecraw , and a Maelstrom ice staff. For no-add fights, use Whorl of the Depths instead of Sul-Xan.
Nord is the default race for this setup. The current Regular CMX parse used Nord.
Yes. This is a pure class setup, so it keeps Templar skill lines and uses Class Masteries instead of subclassing.
Yes, but the default setup is Dual Wield front bar and Inferno Staff back bar. In the front-bar weapon table, Lightning Staff parses 1.4% lower, Bow 1.9% lower, Inferno Staff 3.9% lower, Greatsword 3.9% lower, Ice Staff 6.2% lower, Sword and Shield 6.7% lower, and Restoration Staff 7.6% lower.
Yes. Stamina Templar can solo Veteran Dungeons that do not require multiple players for a mechanic, and it has soloed Veteran Hard Mode Cradle of Shadows.
Yes, for Infinite Archive Arcs 1-4. Those arcs are still close enough to normal solo content that a standard solo build works well, and you usually will not have enough important Visions yet to build around them. Some effects become more valuable in Infinite Archive, especially enemy Weapon and Spell Damage reductions, but you do not need a dedicated deep-IA build for Arcs 1-4.
For deep Infinite Archive runs, such as Arc 10+, this is not the right type of build. Deep IA setups have to change heavily around the Visions earned during that run, so they are usually built very differently from standard solo builds.
No. Use the Base setup and the Instanced gear setup for both Maelstrom Arena and Vateshran Hollows.
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