Hyperioxes
Hyperioxes
Home Solo Stamina Templar

Stamina Templar Solo Build - ESO U50 PTS Guide

Solo Two Bar Stamina Pure Class Templar
Up to date for: Update 50 PTS - 28th April 2026
Last changed: Update 50 PTS - 28th April 2026

Nothing here is final. This page is being built as I test Stamina Templar on the U50 PTS, and ZOS will keep pushing patches until Week 4. Expect the setup, numbers and section details to keep changing until then.

Stamina Templar (StamPlar) Solo Build for ESO. Biting Jabs is a very strong spammable thanks to the Class Mastery, and Radiant Glory is a very strong execute.

StamPlar is a strong solo build, parsing 67.6k in the regular setup and 73.3k in the full damage setup on the 6 million Target Dummy.

Advertisement

Class Mastery

Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing in any capacity disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.

Judgment's Brand mastery - ESO
Upgrades rank 2 of Burning Light to increase your damage done with Templar abilities by 1400 for 3.1 seconds after activating.
Bright Harbinger mastery - ESO
Upgrades rank 2 of Illuminate to grant the affected group members 300 Weapon and Spell Damage, increasing to 600 for you.
Devout Guardian mastery - ESO
Gives you a Damage Shield for 6 seconds, up to once every 6 seconds, while Sacred Ground is active. The shield absorbs up to 20% of your Max Health and grants 300 Health, Magicka, and Stamina Recovery while active. If it breaks, you gain 10 Ultimate.
Replace with if you need more survivability.
Steadfast Candescence mastery - ESO
Increases the amount of damage you can block by 20% while stationary and causes you to gain Sacred Ground while Bracing.
Bastion of Light mastery - ESO
Heals you for 8% of your Max Health every second that Sacred Ground is active. If you are at full Health after the heal, you generate 2 Ultimate while in combat.

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Biting Jabs Radiant Glory Power of the Light Luminous Shards Ulfsild's Contingency Everlasting Sweep
Restoring Focus Solar Barrage Elemental Susceptibility Blockade of Fire Vampire's Bane Shooting Star
Front Bar Back Bar
Slot 1: Biting Jabs Slot 1: Restoring Focus
Slot 2: Radiant Glory Slot 2: Solar Barrage
Slot 3: Power of the Light Slot 3: Elemental Susceptibility
Slot 4: Luminous Shards Slot 4: Blockade of Fire
Slot 5: Ulfsild's Contingency Slot 5: Vampire's Bane
Ultimate: Everlasting Sweep Ultimate: Shooting Star
  • Biting Jabs - your main spammable. It also grants Major Brutality and Major Sorcery, so use it at least once every 10 seconds, even in execute.
  • Radiant Glory - an execute to which you should switch when your enemy is roughly at 25% HP. It'll heal you for 15% of the damage done
  • Power of the Light - an ability that deals a lot of damage and applies the Sundered status effect. Sundered applies Minor Breach and grants you 100 Weapon and Spell Damage for 4 seconds.
  • Luminous Shards - a 10 second ground DoT which will grant you a synergy which restores 3960 Stamina and Magicka when used
  • Ulfsild's Contingency (Bleed, Lingering Torment, Resolve) - a 22 second DoT which will also grant you Minor Resolve, increasing your armor by 2974
  • Everlasting Sweep - an ultimate that deals AoE damage around you and continues to deal damage for 10 seconds, increasing by 2 seconds for each enemy hit.
  • Restoring Focus - places a rune on the ground and grants Major Resolve for 20 seconds. It also restores Stamina and heals you while you're standing inside of the rune.
  • Solar Barrage - a 22 second DoT effect which deals damage around you and increases your damage done with class abilities by 5%
  • Elemental Susceptibility - an extremely strong ability that does a multitude of things. It's completely free to cast so it'll help you sustain. It applies Major Breach, which reduces enemies' armor by 5948 which is a massive damage increase. It also applies Burning, Chilled and Concussed status effects at the beginning and then every 7.5 seconds. Concussed will apply Minor Vulnerability for 4 seconds, increasing enemies' damage taken by 5%. Chilled will apply Minor Maim for 4 seconds, reducing enemies' damage done by 5%
  • Blockade of Fire - this ability will constantly apply your Weapon Damage enchantment. Since this setup uses an Inferno Staff, it also deals extra damage to Burning enemies.
  • Vampire's Bane - a long DoT that also grants Major Savagery and Major Prophecy.
  • Shooting Star - an ultimate that deals damage in an AoE, leaves a ground DoT and grants you Ultimate for each enemy hit with the initial blast

Solar Barrage is the first back-bar skill that has to go if you need to slot a back-bar situational skill. If the situational skill needs a front-bar slot, replace Luminous Shards, unless the situational skill specifically says it's replacing something else.

  • Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
  • Razor Caltrops - a source of AoE Major Breach which can be used instead of Elemental Susceptibility in AoE fights
  • Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the Magicka Aid passive, which increases Magicka Recovery by 10%
  • Race Against Time - snare removal which will be crucial for some fights
  • Ritual of Retribution - a decent ground DoT which cleanses 2 debuffs when cast. It becomes worth it whenever a fight has some important debuff you need to cleanse
  • Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh

Pre-buff

These abilities can be pre-cast before entering combat

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup for dealing with trash packs.

Biting Jabs Radiant Glory Power of the Light Luminous Shards Ulfsild's Contingency Everlasting Sweep
Restoring Focus Silver Leash Razor Caltrops Blockade of Fire Vampire's Bane Shooting Star
Front Bar Back Bar
Slot 1: Biting Jabs Slot 1: Restoring Focus
Slot 2: Radiant Glory Slot 2: Silver Leash
Slot 3: Power of the Light Slot 3: Razor Caltrops
Slot 4: Luminous Shards Slot 4: Blockade of Fire
Slot 5: Ulfsild's Contingency Slot 5: Vampire's Bane
Ultimate: Everlasting Sweep Ultimate: Shooting Star

What Changes

Changes compared to the Base Setup

Passives

The only passive you specifically have to skip is Tri Focus

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Aedric Spear

Piercing SpearPiercing Spear - High Priority

Spear WallSpear Wall - High Priority

Burning LightBurning Light - High Priority

Balanced WarriorBalanced Warrior - High Priority

Gear

Overland (Base) is your starting point and works for most situations. Crafted is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor. Instanced (No Sul-Xan) is for fights without adds.

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Chest, Weapons and Jewelry
Sul-Xan's Torment - Trial Set (Rockgrove)

If you don't have it, use in order

  1. Deadly Strike - PvP Set (Cyrodiil)
  2. Order's Wrath - Crafted
  3. Tide-Born Wildstalker - Crafted
Body
Tzogvin's Warband - Dungeon Set (Frostvault)

If you don't have it, use in order

  1. Deadly Strike - PvP Set (Cyrodiil)
  2. Order's Wrath - Crafted
  3. Tide-Born Wildstalker - Crafted
Monster Helm
Slimecraw - Monster Set (Wayrest Sewers I)

Alternatives

  1. Iceheart - Direfrost Keep
  2. Zaan - Scalecaller Peak
  3. Grundwulf - Moongrave Fane
  4. Stone Husk - Stone Garden
  5. The Blind - Bedlam Veil

Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.

Situational Swaps

Alternative setups for different goals and content types

Additional Tips

  • You can change some or all of the Stamina enchants to Health ones for extremely hard hitting bosses
  • Minor Slayer sets are usually not worth running in Overland. Sul-Xan's Torment is an exception because it's extremely stat-dense, so it works in Overland even with the 3-piece Minor Slayer bonus wasted. Whorl of the Depths doesn't have that density, so it only pays off in Instanced content where Minor Slayer is active - otherwise it gets beaten by Deadly Strike
Advertisement

Champion Points

WarfareWarfare
Master-at-Arms
6% Direct Damage
Because more than 60% of your damage is Direct
Deadly Aim
6% Single Target Damage
Because more than 60% of your damage is Single Target
Fighting Finesse
8% Critical Damage and Healing
Next strongest CP damage-wise
Wrathful Strikes
205 Weapon and Spell Damage
Next strongest CP damage-wise
More Mitigation
Replace Wrathful Strikes + Fighting Finesse with 2 mitigation CPs: Ironclad, Duelist's Rebuff, Enduring Resolve, or Unassailable (depending on the type of damage the Boss deals to you)
More Healing
Reaving Blows is a decent Champion Point if you need more HPS
FitnessFitness
Boundless Vitality
1400 Max Health
Survivability
Bloody Renewal
1500 Stamina on kills
Stamina sustain in fights with adds
Rejuvenation
90 Health, Magicka and Stamina Recovery
Sustain
Fortified
1731 Armor
Survivability
Block Mitigation
Use Bracing Anchor in fights where you block a lot and don't have to move much
Movement Speed
Use Celerity in fights where you have to move a lot
Magicka sustain in fights with lots of adds
Use Siphoning Spells instead of Bloody Renewal if Magicka sustain matters more in that fight
Craft Craft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively

Khajiit
Best for Damage
Khajiit
Why pick this
The strongest race for solo damage. Critical Damage is one of the most valuable stats in Solo play and Khajiits get 12% of it from Feline Ambush passive.
Feline Ambush Feline Ambush 12% Critical Damage
Nimble Nimble 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery
Nord
Best for Survivability
Nord
Why pick this
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. Rugged provides around 5-7% damage mitigation (depending on your current armor), making difficult content significantly more forgiving without sacrificing much damage.
Rugged Rugged 2600 armor
Stalwart Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Reveler Reveler 1000 Max Health, 4620 Frost Resistance

Mundus

The Thief
Default
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use most of the time. It increases your Critical Chance.
The Lover
Instanced
The Lover
2744 Penetration (4489 with 7 Divines)
When to use
Use it with the Instanced setup. It provides penetration to compensate for the higher armor of Instanced enemies.
The Lady
Difficult Content
The Lady
2744 Armor (4489 with 7 Divines)
When to use
Consider switching for extremely difficult dungeons. It increases your Armor.

Attributes

For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you'll need 64 Health.

Health
0
Stamina
64
Magicka
0
All points into Stamina. Use it for most content
Health
32
Stamina
32
Magicka
0
Split evenly between Health and Stamina. Use this whenever you start to struggle
Health
64
Stamina
0
Magicka
0
All points into Health. Use this for very difficult fights

Food

This build defaults to the tankier sustain setup. If you want more damage, switch to Garlic Cod with Potato Crust and pair it with Tri-Stat PotionTri-Stat Potion or Heroism PotionHeroism Potion. Braised Rabbit with Spring Vegetables gives the same buff as Garlic Cod with Potato Crust, so you can use either one.

Max Health Stamina Recovery Magicka Recovery
The default option. Our Armor potions don't restore resources, so the food has to cover Stamina and Magicka Recovery.
Max Health Max Stamina
Full damage option. Drops the recoveries for Max Stamina, so use it with Tri-Stat PotionTri-Stat Potion or Heroism PotionHeroism Potion to cover sustain. Braised Rabbit with Spring Vegetables gives the same buff.

Potions

Armor Potion
Default Armor Potion
Restore Health +5280 Armor

The default option. It gives you the armor while your food covers sustain.

Tri-Stat Potion
Full Damage Tri-Stat Potion
Restore Health Restore Stamina Restore Magicka

Full damage option. The sustain from it lets you switch from Orzorga's Smoked Bear Haunch to Garlic Cod with Potato Crust for more damage.

Heroism Potion
Full Damage Heroism Potion
Minor Heroism Restore Stamina Restore Magicka

Same idea as Tri-Stat PotionTri-Stat Potion, but straight up better because it adds Minor Heroism on top. More damage, just much more expensive to craft.

Parses

All parses are recorded on the 6 million Target Dummy.

Regular Setup
67,607 DPS
Full Damage Setup
73,295 DPS
Regular Setup
67,607DPS
6mil Skeleton Dummy
Patch
Update 50 PTS
Armor
1 Light / 6 Medium
Gear Setup
Instanced (No Sul-Xan)
Skill Setup
Regular
Potion
Armor Potion
Mundus
The Lover
Race
Nord
Regular parse using Instanced (No Sul-Xan), Armor Potion, and Orzorga's Smoked Bear Haunch.
CMX Parse
Stamina Templar Solo CMX Parse - Regular Setup - ESO
CMX Setup
Stamina Templar Solo CMX Setup - Regular Setup - ESO
Full Damage Setup
73,295DPS
6mil Skeleton Dummy
Patch
Update 50 PTS
Armor
1 Light / 6 Medium
Gear Setup
Instanced (No Sul-Xan)
Skill Setup
Full Damage
Potion
Heroism Potion
Mundus
The Lover
Race
Nord
Higher damage parse using Instanced (No Sul-Xan), Ritual of Retribution, Solar Barrage, Braised Rabbit with Spring Vegetables, and Heroism Potion.
CMX Parse
Stamina Templar Solo CMX Parse - Full Damage Setup - ESO
CMX Setup
Stamina Templar Solo CMX Setup - Full Damage Setup - ESO

FAQ

Yes. Stamina Templar is a good solo build with good damage and Pale Order healing. It parses 67.6k in the regular setup and 73.3k in the full damage setup.

Use Tzogvin's Warband, Sul-Xan's Torment, Ring of the Pale Order, Slimecraw, and a Maelstrom inferno staff in the Instanced setup. Swap Sul-Xan to Whorl of the Depths in no-add fights.

Khajiit is the best damage race. Nord is the best survivability race, and the parses on this page were done on Nord.

Yes, but the default setup is Dual Wield front bar and Inferno Staff back bar. Replacing the front bar is easier than replacing the backbar because Elemental Susceptibility and Blockade of Fire do a lot for solo damage and debuff uptime.

Yes. Stamina Templar can solo Veteran Dungeons that do not require multiple players for a mechanic.

No. Use the base skills and the Instanced gear setup for both Maelstrom Arena and Vateshran Hollows.



THANKS FOR READING

Patreon

If you've enjoyed this guide and want to support me, you can do so through Patreon. Your support will help me produce more guides.