Beginner Tank
Update 50
Tank Sets
Update 50
Werewolf Tank
Update 50
Arcanist Tank Build
Update 50
Warden Tank Build - ESO Guide
Pure Class Warden Tank Build for ESO Update 50 focuses on group survivability and provides a lot of Critical Damage group buffs and group-wide
Major Heroism
. It gives the group extra Health through
Maturation
, group
Major Resolve
with
Expansive Frost Cloak
, and strong group healing from
Budding Seeds
.
Offensively, Warden is strong because
Chilled
procs from an Ice Staff apply
Minor Brittle
.
Glacial Presence
and
Winter's Revenge
make it easier to proc
Chilled
, which also lets
Tundra's Maw
add
Major Brittle
.
Bountiful Harvest
can give the group
Major Heroism
, while
Bull Netch
gives sustain and a free purge.
Shimmering Shield
is a very good situational tool against projectiles. The build handles all Veteran Dungeon and Trial content.
Works in normal and veteran dungeons, trials, hard modes, Dragonstar Arena, Blackrose Prison, and early arcs in Infinite Archive.
Class Mastery
Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.
Default
Share in the spoils of nature's abundance.
Upgrades rank 2 of to grant you and your group members for 3 seconds and an additional 125 Magicka and Stamina, up to once every 2 seconds.
Situational
The twisting of seasons has tempered your will.
Reduce your damage taken by 3% for every status effect active on your attacker, up to a maximum of 15%.
Not worth it
The battlefield is your grove. Tend to it.
Gain 333 Weapon and Spell Damage for each status effect on your target, up to a maximum of 1665.
Tap into the wellspring of permafrost's resolve.
Upgrades to also activate when casting Winter's Embrace abilities and to grant 15% Weapon and Spell Damage for 10 seconds if you are at full Health after the heal.
Skill Setups
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups. It prioritizes survivability over group damage.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Inner RageMorph of Inner Fire | Slot 1: Expansive Frost CloakMorph of Frost Cloak |
| Slot 2: Budding SeedsMorph of Healing Seed | Slot 2: Wield Soul |
| Slot 3: Bull NetchMorph of Betty Netch | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Polar WindMorph of Arctic Wind | Slot 5: Winter's RevengeMorph of Impaling Shards |
| Ultimate: Temporal GuardMorph of Undo | Ultimate: Aggressive HornMorph of War Horn |
-
Inner Rage
- ranged Magicka taunt which grants allies 3 uses of the Radiate synergy which deals a lot of damage -
Budding Seeds
- extremely strong and cheap AoE HoT, which can also be recast to be used as a direct heal when needed. It will improve your sustain by proccing the
Nature's Gift
passive. -
Bull Netch
- gives Stamina back over time, grants
Major Brutality
and
Major Sorcery
, and every 5 seconds either removes one negative effect or, if none is removed, increases your damage done by 5% for 5 seconds. It also triggers the
Savage Beast
passive for Ultimate generation. -
Ulfsild's Contingency
(
Damage Shield
,
Gladiator's Tenacity
,
Resolve
) - a damage shield for yourself and your teammates that also provides 8% damage mitigation for 8 seconds and
Minor Resolve
for 22 seconds, increasing armor by 2974 -
Polar Wind
- a very strong direct heal that also heals an ally and puts a 10 second HoT on yourself -
Temporal Guard
- an ultimate we won't be using, but we'll keep slotted for the passive Minor Protection which reduces damage taken by 5%. It will also trigger the
Concentrated Barrier
passive -
Expansive Frost Cloak
- a source of crucial Major Resolve buff for your entire group, which increases armor by 5948, which is roughly 12% damage mitigation -
Wield Soul
(
Pull
,
Druid's Resurgence
,
Cowardice
) - a chain ability for stacking smaller adds that also restores 600 Stamina. It should also be used on unchainable enemies to apply the
Major Cowardice
debuff which reduces enemies' Weapon and Spell Damage by 430 -
Elemental Susceptibility
- a free ability that applies the crucial
Major Breach
debuff which reduces enemies' armor by 5948 and applies
Burning
,
Concussed
and
Chilled
status effects every 7.5 seconds.
Concussed
applies
Minor Vulnerability
for 4 seconds which increases enemies' damage taken by 5% and can trigger
Off Balance
when paired with Lightning
Elemental Blockade
from your Healer.
Chilled
applies
Minor Maim
for 4 seconds which reduces enemies' damage done by 5%. If you were holding an Ice Staff at the moment
Chilled
procced, it will also apply
Minor Brittle
for 4 seconds which increases enemies' Critical Damage taken by 10% -
Elemental Blockade
- this ability will constantly apply the enchant of your backbar weapon, which in our case will be
Crusher
. It will also apply
Minor Breach
debuff to enemies who are
Chilled
which reduces enemies' armor by 2974, and they'll always be
Chilled
thanks to
Elemental Susceptibility
. It will also grant projectile-only damage shields to you and your teammates -
Winter's Revenge
- a ground DoT with increased chance to proc
Chilled
, helping you keep up
Minor Brittle
and
Major Brittle
-
Aggressive Horn
- an Ultimate which grants a 30 second buff which increases Max Stamina and Max Magicka by 10%, and 10 seconds of
Major Force
to your entire group. The
Major Force
portion is usually redundant if an Arcanist is using
Ink-Scribe's Verve
, and it also overlaps with
Saxhleel's Champion
. Horn still has value for the Max Stamina and Max Magicka buff, or as backup when your group does not have reliable
Major Force
.
-
Resolving Vigor
- extremely strong HoT that can help you survive more difficult fights, which also provides
Minor Resolve
. It can be used to proc
Powerful Assault
set. Since it already provides
Minor Resolve
, it can replace
Winter's Revenge
instead of the usual flex skills -
Echoing Vigor
- alternative to
Resolving Vigor
which heals for a similar amount but over 16 seconds instead of 5. It now heals 6 allies (including you) instead of just you and doesn't provide
Minor Resolve
anymore. Use it to help your teammates survive in fights which are easy for you to survive. It can be used to proc
Powerful Assault
set -
Shimmering Shield
- massive damage shield that works only against projectiles. Extremely strong but very situational. -
Revealing Flare
- slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants
Major Protection
, reducing your damage taken by 10%. It will also trigger the
Magicka Aid
passive, which increases Magicka Recovery by 10% -
Defensive Stance
- an ability which grants you a damage shield and allows you to reflect the next projectile within 6 seconds. It also passively reduces your block cost and increases block mitigation by 10%. Use it in fights where you're blocking a lot or in fights where you can do a lot of damage by reflecting projectiles -
Immovable
- use it in fights where you need lots of block mitigation or CC immunity -
Crushing Shock
- use it in fights where you need to interrupt an enemy who's standing far away from you -
Razor Caltrops
- source of AoE
Major Breach
for trash fights or boss fights with lots of adds -
Pulsar
- a skill that combined with a
Charged
Ice Staff provides almost guaranteed AoE
Chilled
procs. Use it in trash packs -
Charging Maneuver
- provides your entire group with a total of 45% bonus movement speed. Very useful in trash packs, but it consumes a lot of Stamina -
Power Bash
- a skill for proccing the
Void Bash
item set if you're switching to that in trash packs -
Reviving Barrier
- an Ultimate that grants you and your allies a massive shield and applies a HoT. Use it when your group needs help with survival
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup for trash packs in Dungeons
| Front Bar | Back Bar |
|---|---|
| Slot 1: Inner RageMorph of Inner Fire | Slot 1: Expansive Frost CloakMorph of Frost Cloak |
| Slot 2: Budding SeedsMorph of Healing Seed | Slot 2: Wield Soul |
| Slot 3: Power Bash | Slot 3: PulsarMorph of Impulse |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Polar WindMorph of Arctic Wind | Slot 5: Razor CaltropsMorph of Caltrops |
| Ultimate: Temporal GuardMorph of Undo | Ultimate: Aggressive HornMorph of War Horn |
WHAT CHANGES
-
Power Bash
replaces
Bull Netch
. This will allow us to proc the
Void Bash
item set which will stack up smaller enemies -
Razor Caltrops
replaces
Winter's Revenge
-
Pulsar
replaces
Elemental Susceptibility
. It'll apply
Chilled
status effect in an AoE which will apply
Minor Brittle
which increases Critical Damage taken by 10%.
Chilled
enemies inside of your
Elemental Blockade
will also get debuffed with
Minor Breach
, reducing their armor by 2974
A setup for trash packs in Trials
| Front Bar | Back Bar |
|---|---|
| Slot 1: Inner RageMorph of Inner Fire | Slot 1: Expansive Frost CloakMorph of Frost Cloak |
| Slot 2: Budding SeedsMorph of Healing Seed | Slot 2: Wield Soul |
| Slot 3: Charging ManeuverMorph of Rapid Maneuver | Slot 3: PulsarMorph of Impulse |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Polar WindMorph of Arctic Wind | Slot 5: Razor CaltropsMorph of Caltrops |
| Ultimate: Temporal GuardMorph of Undo | Ultimate: Aggressive HornMorph of War Horn |
WHAT CHANGES
-
Charging Maneuver
replaces
Bull Netch
-
Razor Caltrops
replaces
Winter's Revenge
-
Pulsar
replaces
Elemental Susceptibility
. It'll apply
Chilled
status effect in an AoE which will apply
Minor Brittle
which increases Critical Damage taken by 10%.
Chilled
enemies inside of your
Elemental Blockade
will also get debuffed with
Minor Breach
, reducing their armor by 2974
A setup which focuses on your own survivability
| Front Bar | Back Bar |
|---|---|
| Slot 1: Inner RageMorph of Inner Fire | Slot 1: Expansive Frost CloakMorph of Frost Cloak |
| Slot 2: Budding SeedsMorph of Healing Seed | Slot 2: Wield Soul |
| Slot 3: Revealing Flare | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Resolving VigorMorph of Vigor | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Polar WindMorph of Arctic Wind | Slot 5: Winter's RevengeMorph of Impaling Shards |
| Ultimate: Temporal GuardMorph of Undo | Ultimate: Aggressive HornMorph of War Horn |
WHAT CHANGES
-
Revealing Flare
replaces
Bull Netch
-
Resolving Vigor
replaces
Ulfsild's Contingency
Passives
The only passive you specifically have to skip is
Tri Focus
Some trees are only needed when using situational skills, for example Support provides nothing without
Revealing Flare
or
Reviving Barrier
Class
Weapon
Armor
Guild
Alliance War
Racial
Craft
Class - Animal Companions
Bond with Nature
- High Priority
Savage Beast
- High Priority
Flourish
- High Priority
Advanced Species
- High Priority
Class - Green Balance
Accelerated Growth
- Medium Priority
Nature's Gift
- High Priority
Emerald Moss
- Low Priority
Maturation
- High Priority
Class - Winter's Embrace
Glacial Presence
- High Priority
Frozen Armor
- High Priority
Icy Aura
- High Priority
Piercing Cold
- High Priority
Weapon - One Hand and Shield
Fortress
- High Priority
Sword and Board
- High Priority
Deadly Bash
- Medium Priority
Deflect Bolts
- High Priority
Battlefield Mobility
- Medium Priority
Weapon - Destruction Staff
Tri Focus
- Do Not Unlock
Penetrating Magic
- Low Priority
Elemental Force
- High Priority
Ancient Knowledge
- High Priority
Destruction Expert
- Low Priority
Armor - Light Armor
Grace
- Low Priority
Evocation
- High Priority
Spell Warding
- Medium Priority
Prodigy
- Medium Priority
Concentration
- Low Priority
Armor - Medium Armor
Dexterity
- Low Priority
Wind Walker
- High Priority
Improved Sneak
- Not needed
Agility
- Medium Priority
Athletics
- High Priority
Armor - Heavy Armor
Resolve
- High Priority
Constitution
- Medium Priority
Juggernaut
- High Priority
Revitalize
- High Priority
Rapid Mending
- High Priority
Guild - Mages Guild
Persuasive Will
- Not needed
Mage Adept
- High Priority
Everlasting Magic
- High Priority
Magicka Controller
- Medium Priority
Might of the Guild
- Low Priority
Guild - Undaunted
Undaunted Command
- High Priority
Undaunted Mettle
- High Priority
Guild - Psijic Order
Clairvoyance
- Not Needed
Spell Orb
- Not Needed
Concentrated Barrier
- Medium Priority
Deliberation
- Not Needed
Alliance War - Support
Magicka Aid
- Medium Priority
Combat Medic
- Not needed
Battle Resurrection
- Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency
- Not needed
Keen Eye: Reagents
- Not needed
Medicinal Use
- High Priority
Chemistry
- Not needed
Laboratory Use
- Not needed
Snakeblood
- Not needed
Gear
These are the best general-use setups when you're playing with randoms or do not know your group comp. Coordinated groups can do better with more specialized setups.
Most support sets provide a similar group DPS increase. The most important thing is making sure your sets don't overlap with other Tank's and Healers' sets, though you can overlap sets which provide imperfect uptimes like
Saxhleel's Champion
or
Archdruid Devyric
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
General-Use PUG Setups
These are the default setups once you have the gear for them. Trash setups are optional swaps for players using gear-swap addons.
Dungeon Boss and Trial setups use double Ice Staves. Dungeon Trash switches to Sword and Shield for Void Bash.
If your group does not have an Arcanist using
Ink-Scribe's Verve
, use
Saxhleel's Champion
so the group still gets
Major Force
. In Dungeons, replace
Lucent Echoes
. In Trials, replace
Turning Tide
.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
|
Medium |
|
|
Shoulders |
|
Light |
|
|
Chest |
|
Heavy |
|
|
Hands |
|
Heavy |
|
|
Belt |
|
Heavy |
|
|
Legs |
|
Heavy |
|
|
Boots |
|
Heavy |
|
|
Necklace |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Frontbar Main Hand |
|
Ice Staff |
|
|
Backbar Main Hand |
|
Ice Staff |
|
|
Setup Notes
-
Vestments of Olorime
can replace
War Machine
when playing without a Healer -
Baron Zaudrus
can replace
Archdruid Devyric
if an ally uses
Glacial Colossus
or your group already has
Major Vulnerability
in another way
Optional setup for dungeon trash packs. The item sets shown are intended for Dungeons specifically, but the weights, traits and enchants shown are meant for any trash
This setup switches to Sword and Shield only because it uses
Void Bash
for stacking trash packs.
Dungeon Trash
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
|
|
Medium |
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Light |
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|
Heavy |
|
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|
Heavy |
|
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|
Heavy |
|
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Heavy |
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Heavy |
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Jewelry |
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Jewelry |
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Jewelry |
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Any 1-handed weapon |
|
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|
Shield |
|
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|
Ice Staff |
|
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Setup Notes
-
Archdruid Devyric
changes to
Spaulder of Ruin
because
Archdruid Devyric
is extremely buggy and has issues hitting moving targets -
Lucent Echoes
changes to
Turning Tide
because
Turning Tide
is a better fit for short dungeon trash pulls -
War Machine
changes to
Powerful Assault
because you don't want to spend your Ultimate in trash and because you can proc it with
Razor Caltrops
- If you're playing without a Healer, keep using
Vestments of Olorime
-
Void Bash
is extremely good for stacking enemies in dungeon trash packs - Backbar Ice Staff trait changes to
Charged
so that
Pulsar
becomes almost guaranteed to proc
Chilled
status effect - Jewelry traits change to
Swift
as movement speed is extremely useful while running through trash
Setups for tanking Trials
These are just 2 examples of setups the 2 Tanks could use in a PUG Trial run. If you're in a more organized team, the gear your Raid Lead wants you to wear takes priority
Setup 1 uses
Pearlescent Ward
+
Turning Tide
with
Archdruid Devyric
. Setup 2 uses
Lucent Echoes
+
Powerful Assault
with
Baron Zaudrus
.
Trials are much more likely to have an Arcanist using
Ink-Scribe's Verve
. If nobody has it, swap
Turning Tide
for
Saxhleel's Champion
.
Setup 1 Boss
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
|
|
Medium |
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Light |
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Heavy |
|
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|
Heavy |
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|
Heavy |
|
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Heavy |
|
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Heavy |
|
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Jewelry |
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Jewelry |
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|
Jewelry |
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|
Ice Staff |
|
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|
Ice Staff |
|
|
Setup Notes
-
Baron Zaudrus
can replace
Archdruid Devyric
if another source already provides
Major Vulnerability
Setup 1 Trash
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
|
|
Medium |
|
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|
Light |
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|
Heavy |
|
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|
Heavy |
|
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Heavy |
|
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Heavy |
|
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Heavy |
|
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Jewelry |
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Jewelry |
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|
Jewelry |
|
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|
Ice Staff |
|
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|
Ice Staff |
|
|
Setup 2 Boss
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
|
|
Medium |
|
|
|
|
|
Light |
|
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|
Heavy |
|
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|
Heavy |
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Heavy |
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Heavy |
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Heavy |
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Jewelry |
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Jewelry |
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Jewelry |
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Ice Staff |
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|
Ice Staff |
|
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Setup Notes
- This setup requires you to fit either
Resolving Vigor
or
Echoing Vigor
on your backbar to proc
Powerful Assault
| Front Bar | Back Bar |
|---|---|
| Slot 1: Inner RageMorph of Inner Fire | Slot 1: Expansive Frost CloakMorph of Frost Cloak |
| Slot 2: Budding SeedsMorph of Healing Seed | Slot 2: Wield Soul |
| Slot 3: Bull NetchMorph of Betty Netch | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Polar WindMorph of Arctic Wind | Slot 5: Resolving VigorMorph of Vigor |
| Ultimate: Temporal GuardMorph of Undo | Ultimate: Aggressive HornMorph of War Horn |
WHAT CHANGES
-
Winter's Revenge
is replaced by
Resolving Vigor
Setup 2 Trash
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
|
|
Medium |
|
|
|
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|
Light |
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|
Heavy |
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|
Heavy |
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Heavy |
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Heavy |
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Heavy |
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Jewelry |
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Jewelry |
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Jewelry |
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Ice Staff |
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|
Ice Staff |
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Progression Setups
Use these until you can move into the general-use PUG setups above.
Start with the Crafted (Beginner) setup if you only have access to crafted gear. Use the No Trial Gear setup once you can farm dungeon and monster sets but do not have trial gear yet.
Both progression setups work in Dungeons and Trials if that's all you have right now.
Starting setup if you only have access to crafted gear
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
|
|
Medium |
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Light |
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Heavy |
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Heavy |
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Heavy |
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Heavy |
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Heavy |
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Jewelry |
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Jewelry |
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Jewelry |
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Ice Staff |
|
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|
Ice Staff |
|
|
Explanation
- You can use a mix of
Health
,
Stamina
and
Magicka
enchants instead of
Tri-Stats
, because
Tri-Stat
enchants are very expensive and this is temporary gear that you'll outgrow very fast
Setup if you don't have access to Trial gear
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
|
|
Medium |
|
|
|
|
|
Light |
|
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|
Heavy |
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Heavy |
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Heavy |
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Heavy |
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Heavy |
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Jewelry |
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Jewelry |
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Jewelry |
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Ice Staff |
|
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|
Ice Staff |
|
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Additional Info
-
Powerful Assault
is another good set that doesn't come from a Trial, but it would require you to include
Resolving Vigor
or
Echoing Vigor
in your boss skill setup
Additional Explanations
Alternative gear that can also be used and might be easier to obtain
It lists all useful gear, even sets that are already in the gear table and Situational tab
Crafted
All of these are tradable and can be bought from other players
-
Fortified Brass
-
Wretched Vitality
Overland
All of these are tradable and can be bought from other players
-
Senchal Defender
PvP
All of these are tradable and can be bought from other players
-
Powerful Assault
Dungeons
-
Turning Tide
-
Crimson Oath's Rive
Trials
-
Saxhleel's Champion
-
War Machine
-
Vestments of Olorime
-
Lucent Echoes
-
Pearlescent Ward
Monster Sets
-
Tremorscale
-
Baron Zaudrus
-
Encratis's Behemoth
Body
-
Sturdy
and
Divines
- both are very good options, which one is better depends on the specific encounter -
Reinforced
- depending on your race and many other aspects you might be over the armor cap, in which case you can change
Reinforced
pieces to
Sturdy
/
Divines
Jewelry
-
Harmony
and
Infused
-
Harmony
is stronger whenever you have at least 2 different synergies available to you, which means that
Harmony
will be better in the vast majority of situations, but
Infused
can be better when playing with randoms or if the specific encounter makes it really difficult for your teammates to provide you synergies -
Swift
- extremely useful for trash packs
Weapons
-
Charged
- an option for the backbar Ice Staff for trash packs. It will cause
Pulsar
to be almost guaranteed to proc
Chilled
status effect -
Infused
- an option for the frontbar Ice Staff when playing without a Healer. You can then combine it with the
Weakening
enchant to reduce enemies' damage done
Body
-
Tri-Stat
enchants are very expensive so you can use a mix of
Health
,
Stamina
and
Magicka
enchants before you can afford them
Weapons
-
Weakening
- an option for the frontbar Ice Staff when playing without a Healer. You can then combine it with the
Infused
trait to reduce enemies' damage done -
Frost
- an option for the frontbar Ice Staff if you are not running
Winter's Revenge
- You can double-bar
War Machine
if you want to be able to provide Major Slayer also with your frontbar Ultimate - Dungeon Trash is the only gear setup that switches to Sword and Shield for
Void Bash
Champion Points
Use these Champion Points as default for Boss and Trash fights respectively. Further below you'll find a list of all useful CPs with explanations on when to use them.
All Useful Champion Points
A full list of useful Champion Points with explanations on when to slot them.
-
Ironclad
- reduces damage taken from direct damage attacks by 6% -
Enduring Resolve
- reduces damage taken from damage over time attacks by 6% -
Duelist's Rebuff
- reduces damage taken from single target attacks by 6% -
Unassailable
- reduces damage taken from area of effect attacks by 6% -
Bulwark
- increases your armor while you have a shield or frost staff equipped -
Focused Mending
- increases your single target healing by 10%. Boosts your
Polar Wind
and
Resolving Vigor
-
Boundless Vitality
- increases your max health by 1400. Great for survivability if a fight does not have max HP based damage -
Fortified
- increases your armor by 1731. Can help you reach the armor cap if you're missing it in other parts of the build -
Rejuvenation
- increases your Health, Stamina and Magicka Recovery by 90 -
Sustained by Suffering
- increases your Health, Stamina and Magicka Recovery by 150 while you have a debuff on yourself. Straight up stronger
Rejuvenation
that only works in some fights, but there's a decent amount of fights where you'll have a constant debuff on yourself -
Celerity
- increases your movement speed by 10%. Great for fights where you have to constantly move around, can also offset
Bracing Anchor
's movement speed penalty -
Bastion
- increases the strength of your damage shields by 15%. Boosts your
Ulfsild's Contingency
and
Soul Burst
. Especially good in fights with lots of DoTs -
Shield Master
- decreases cost of your damage shields by 10%. Reduces the Magicka cost of
Ulfsild's Contingency
and
Soul Burst
by a decent amount -
Bracing Anchor
- increases your block mitigation by 20% and reduces your movement speed by 16%. Great for fights with constant direct blockable damage. Don't combine with
Immovable
as the combined movement speed penalties will reduce your movement speed to 0, which also prevents you from dodge rolling -
Ward Master
- reduces your damage taken by 10% while blocking under the effect of a damage shield. Will drain your stamina by forcing you to permablock, but can be worth it in fights with absurd incoming damage that normally isn't affected by block, such as Flame-Herald Bahsei -
On Guard
- increases your block mitigation by 10% while under the effects of Crowd Control Immunity. Synergizes with
Immovable
, granting you even more block mitigation during that 6 second window -
Arcane Alacrity
- reduces cost of your dodge roll by 800 while under the effect of a damage shield. Extremely niche -
Expert Evasion
- grants you a free dodge roll once every 30 seconds. Extremely niche
Race
Mundus
-
DefaultThe Atronach
310 Magicka Recovery(507 with 7
Divines)
The best Mundus for tanking. The Magicka Recovery helps sustain your skills throughout a fight. -
Armor CapThe Lady
2744 Armor(4489 with 7
Divines)
Use if you're struggling to reach the armor cap (33,000). It increases your Armor by 2744, or 4489 with Divines trait on your armor pieces.
Attributes
Put all 64 points into Health. However, your Max Stamina must be higher than your Max Magicka, because the
Combustion
synergy restores your dominant resource and you want it to be Stamina. If you have passives (such as
Gift of Magnus
) or item set bonuses that increase Max Magicka, put just enough points into Stamina to keep it higher than your Max Magicka, then put the rest into Health.
Food
Use
Jewels of Misrule
as your default.
Orzorga's Smoked Bear Haunch
provides slightly higher stats but is expensive.
-
DefaultJewels of Misrule
Max Health +3,927 Stamina Recovery +357 Magicka Recovery +357Provides slightly lower stats than
Orzorga's Smoked Bear Haunch
but is significantly cheaper. -
ExpensiveOrzorga's Smoked Bear Haunch
Max Health +4,312 Health Recovery +406 Stamina Recovery +369 Magicka Recovery +369The best food for tanking. Provides Max Health, Stamina Recovery and Magicka Recovery. Expensive. -
PermablockingOrzorga's Red Frothgar
Max Health +5,395 Magicka Recovery +493Provides more Max Health and Magicka Recovery but no Stamina Recovery. Stamina Recovery doesn't work while blocking, so this can be a decent option if you're permablocking. -
Specific FightsBewitched Sugar Skulls
Max Health +4,620 Max Stamina +4,250 Max Magicka +4,250 Health Recovery +462Provides maximum resources instead of recoveries. Decent for fights where you need to block for a very long time during a specific period but the pressure is non-existent outside of it, so you can recuperate Stamina by heavy attacking freely - for example the 1st boss in Lucent Citadel or Roksa the Warped in Bal Sunnar. -
Specific FightsCandied Jester's Coins
Max Stamina +4,592 Magicka Recovery +459Provides only Max Stamina and Magicka Recovery with no Max Health. Useful when you want to reduce your Max Health during a specific phase of a fight - for example in Cloudrest you can eat it right as the execute phase starts, because Maximum Health becomes a detriment due to the Baneful Mark mechanic.
Potions
-
DefaultTri-Stat Potion
Restore Health Restore Stamina Restore MagickaMost of the time you should use Tri-Stat potions. They'll greatly improve your sustain. -
SituationalHeroism Potion
Restore Magicka Restore Stamina
Minor Heroism
Heroism potions can provide 100% uptime on
Minor Heroism
which generates ultimate, but they're expensive.
Gameplay
Footage
More Clears
FAQ
Yes. Warden Tank is one of the best Tank classes in ESO Update 50. Warden brings strong group survivability through
Maturation
and
Expansive Frost Cloak
, a lot of Critical Damage group buffs, and group-wide
Major Heroism
through useful Class Mastery options like
Tundra's Maw
and
Bountiful Harvest
.
Yes. Warden Tank is beginner-friendly because it has strong defensive tools, group support, healing, and access to reliable tank utility. It is one of the easier classes to understand for PvE tanking while still having enough depth for harder dungeons and trials.
Yes. Warden Tank can clear Veteran Dungeons and Trials, including hard content, when built and played correctly. The page includes setups for regular fights, trash packs, and situational swaps depending on the encounter.
Yes, for Infinite Archive Arcs 1-4. Those arcs are still close enough to normal PvE content that this Tank setup works well, and you usually will not have enough important Visions yet to build around them.
Wield Soul
is especially useful here because it applies
Major Cowardice
, reducing enemy Weapon and Spell Damage. Damage reductions like that become more valuable in Infinite Archive because enemies in IA have extremely low base Weapon Damage.
For deep Infinite Archive runs, such as Arc 10+, this is not the right type of build. Deep IA setups have to change heavily around the Visions earned during that run, so they are usually built very differently from standard dungeon, trial, or Arcs 1-4 tank builds.
Tundra's Maw
is a Warden Class Mastery that applies
Major Brittle
for 2 seconds when you apply
Chilled
to an enemy, increasing their Critical Damage taken by 20%.
Bountiful Harvest
is a Warden Class Mastery that upgrades Nature's Gift to grant you and group members
Major Heroism
for 3 seconds and 125 Magicka and Stamina.
Nord is the best race for tanking in ESO. The
Rugged
racial passive grants 2600 armor which translates to roughly 7% damage reduction near armor cap, and
Stalwart
gives you ultimate generation. You can complete any content on any race, but non-Nords will have to adjust their build to compensate - see the Race section for more details.
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Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand