Judgement follows in the wake of your radiance.
When rank 2 of deals damage, your Templar abilities gain 1600 damage done for 3.1 seconds. This bonus is halved against players.
One Bar Stamina Templar (StamPlar) Solo Build for ESO Update 51.
Biting Jabs
is a very strong spammable thanks to the
Judgment's Brand
Class Mastery, and
Radiant Glory
is a very strong execute. This build uses a single skill bar, so you don't need to manage bar swapping.
This setup soloed Moon Hunter Keep with 3 Misfortunes and parses 55.8k DPS.
Works for all kinds of solo content - overland at any Challenge Difficulty up to Vestige, World Bosses, Maelstrom Arena, Vateshran Hollows, early arcs in Infinite Archive, and Veteran Dungeon soloing.
Skills
Gear
Templar
I built a simulator that takes the current setup from the guide and plays it through the listed rotation. It uses the listed gear, skills, Champion Points, race, food, potions, target armor and target health. It tracks skill casts, light attacks, DoT ticks, cooldowns, execute scaling, crits and status effect rolls. It assumes 100% of light attacks hit and a 0.084 second weave average.
Most comparison tables use deterministic rolls on a 15 million HP target unless the row says 6m, random, or real CMX. There is no 15 million Target Dummy in ESO. I use that health value because the 6 million dummy dies too fast, so random crits, status effects and execute timing can move the DPS by a lot.
For comparison tables I keep the setup identical and change one thing at a time. That makes the tables better for comparing options than random dummy parses, where one run can get better crits, different status effects or a better execute window.
The baseline sim uses
Aetheric Lancer
and
Tide-Born Wildstalker
.
| Run | Simulated DPS | Notes |
|---|---|---|
| 15m deterministic sim |
55.6k DPS
|
Used for most comparison tables |
| 6m deterministic sim |
55.8k DPS
|
Same setup on real dummy health |
| Real 6m CMX parse |
55.8k DPS
|
Recorded in game |
| 100 random 6m sims |
Lowest 53.3k DPS
Highest 59.6k DPS
|
This is why random parses are unreliable when crits and status effects roll differently |
Class Masteries are a system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.
Judgement follows in the wake of your radiance.
When rank 2 of deals damage, your Templar abilities gain 1600 damage done for 3.1 seconds. This bonus is halved against players.
Simply the best damage option.
Light's banner instills hope. You are its bearer.
Upgrades rank 2 of to also grant Bright Harbinger for the duration, which grants 300 Weapon and Spell Damage to allies and doubles for you.
Simply the best damage option.
Radiant is the shield that pushes back the dark.
While is active, you gain a damage shield for 6 seconds, up to once every 6 seconds. The shield absorbs up to Damage Shield and provides 300 Health, Magicka, and Stamina Recovery while active. If the shield breaks, you gain 10 Ultimate.
| Coefficient | 20% Max Health | ||
|---|---|---|---|
| Tags | Damage ShieldSingle TargetDirect | ||
Replace
Bright Harbinger
with
Devout Guardian
if you need more survivability.
Your conviction is unwavering. Light gives no quarter.
now activates and refreshes itself while Bracing. Increases the amount of damage you can block by 20% while stationary.
Replace
Bright Harbinger
with
Steadfast Candescence
in fights where you need Block Mitigation.
Light consecrates the ground on which you tread.
is now applied while you are in your own and , and while and are active.
While is active, you heal for Health every 1 second. If you are at full Health after being healed from this effect while in combat, you also gain 2 Ultimate.
| Coefficient | 8% Max Health | ||
|---|---|---|---|
| Tick Rate | Every 1s | ||
| Tags | HealingSingle TargetHoT | ||
Not useful for this setup.
A base setup that will work for most situations and which should be your starting point when making situational setups.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Biting JabsMorph of Puncturing Strikes | Slot 1: Restoring Aura |
| Slot 2: Radiant GloryMorph of Radiant Destruction | |
| Slot 3: Power of the LightMorph of Backlash | |
| Slot 4: Restoring FocusMorph of Rune Focus | |
| Slot 5: Wield SoulFlame Damage / Lingering Torment / Breach | |
| Ultimate: Everlasting SweepMorph of Radial Sweep |
Wield Soul
is the first skill that has to go if you need to slot something situational in Overland.
Radiant Glory
is the first skill that has to go in Instanced fights. If a situational skill says it replaces something else, follow that instead.
| Rotation | Simulated Parse | Damage Change |
|---|---|---|
| Priority List |
55.6k DPS
|
Baseline |
| Static Rotation |
52.6k DPS
|
-5.4% |
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.
Static Rotation
This might be easier for some players, but it is weaker than the priority list.
Everlasting Sweep
stays outside this repeating Static Rotation. Cast it when available while the enemy is above 10% HP.
During execute, the two standalone
Biting Jabs
casts keep up
Major Brutality
. You can skip those two casts if you're using
Stamina Power Potions
or
Oakensoul Ring
. Replace each group of 4 Biting Jabs with one
Radiant Glory
cast below 24% HP.
Pre-buff
These abilities can be pre-cast before entering combat.
A few examples of final setups you could end up with after applying the situational skills to the base setup.
A setup for dealing with trash packs.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Biting JabsMorph of Puncturing Strikes | Slot 1: Restoring Aura |
| Slot 2: Silver LeashMorph of Silver Bolts | |
| Slot 3: Solar BarrageMorph of Solar Flare | |
| Slot 4: Restoring FocusMorph of Rune Focus | |
| Slot 5: Razor CaltropsMorph of Caltrops | |
| Ultimate: Everlasting SweepMorph of Radial Sweep |
Changes compared to the Base Setup.
This is the higher damage setup using
Oakensoul Ring
instead of
Ring of the Pale Order
. It has much worse survivability because you lose
Pale Order
's healing, so use it when you don't need that healing to survive.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Biting JabsMorph of Puncturing Strikes | |
| Slot 2: Radiant GloryMorph of Radiant Destruction | |
| Slot 3: Power of the LightMorph of Backlash | |
| Slot 4: Luminous ShardsMorph of Spear Shards | |
| Slot 5: Wield SoulFlame Damage / Lingering Torment / Breach | |
| Ultimate: Everlasting SweepMorph of Radial Sweep |
Changes compared to the Base Setup.
| Setup | Simulated Parse | Damage Change |
|---|---|---|
| Oakensoul |
66.6k DPS
|
+19.8% |
| Base |
55.6k DPS
|
Baseline |
Some trees are only needed when using situational skills. For example, Fighters Guild provides nothing without
Silver Leash
.
Class
Weapon
Armor
Guild
Alliance War
Racial
Craft
Class - Aedric Spear
Piercing Spear
- High Priority
Spear Wall
- High Priority
Burning Light
- High Priority
Balanced Warrior - High Priority
Class - Dawn's Wrath
Enduring Rays
- High Priority
Prism
- High Priority
Illuminate - High Priority
Restoring Spirit
- High Priority
Class - Restoring Light
Mending
- High Priority
Sacred Ground
- High Priority
Light Weaver
- Medium Priority
Master Ritualist
- Not needed
Weapon - Dual Wield
The tooltips for
Focused Killer and
Ruffian are misleading. They also buff Light and Heavy Attacks.
Focused Killer
- High Priority
Ambidextrous
- High Priority
Controlled Fury
- Not needed
Ruffian
- Medium Priority
Twin Blade and Blunt
- High Priority
Armor - Light Armor
Grace
- Low Priority
Evocation
- High Priority
Spell Warding
- High Priority
Prodigy
- High Priority
Concentration
- High Priority
Armor - Medium Armor
Dexterity
- High Priority
Wind Walker
- High Priority
Improved Sneak
- Not needed
Agility
- High Priority
Athletics
- High Priority
Guild - Fighters Guild
Intimidating Presence
- Medium Priority
Slayer
- High Priority
Banish the Wicked
- High Priority
Skilled Tracker
- Medium Priority
Bounty Hunter
- Not needed
Guild - Undaunted
Undaunted Command
- Not needed
Undaunted Mettle
- High Priority
Guild - Psijic Order
Clairvoyance
- Low Priority
Spell Orb
- Not needed
Concentrated Barrier
- Low Priority
Deliberation
- Not needed
Alliance War - Support
Magicka Aid
- Medium Priority
Combat Medic
- Not needed
Battle Resurrection
- Not needed
Race - Your Race
Get all of your racials, no matter which race you are.
Craft - Alchemy
Solvent Proficiency
- Not needed
Keen Eye: Reagents
- Not needed
Medicinal Use
- High Priority
Chemistry
- Not needed
Laboratory Use
- Not needed
Snakeblood
- Not needed
Overland (Base) is your starting point and works for most situations. Crafted is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor.
Switching gear for trash packs isn't worth it unless you're using gear-swap addons.
Ring of the Pale Order
is the default because of its healing. You can replace it with
Oakensoul Ring
for more damage, but you lose a lot of survivability.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
|
Medium |
|
|
Shoulders |
|
Medium |
|
|
Chest |
|
Medium |
|
|
Hands |
|
Medium |
|
|
Belt |
|
Light |
|
|
Legs |
|
Medium |
|
|
Boots |
|
Medium |
|
|
Necklace |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Frontbar Main Hand |
|
Dagger |
|
|
Frontbar Off Hand |
|
Dagger |
|
|
Fallback Gear
If you don't have it, use in order
There are no fallbacks because Tide-Born Wildstalker is crafted.
Alternatives
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
|
Medium |
|
|
Shoulders |
|
Medium |
|
|
Chest |
|
Medium |
|
|
Hands |
|
Medium |
|
|
Belt |
|
Light |
|
|
Legs |
|
Medium |
|
|
Boots |
|
Medium |
|
|
Necklace |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Frontbar Main Hand |
|
Dagger |
|
|
Frontbar Off Hand |
|
Dagger |
|
|
The setup in the table uses only crafted gear, but if you already own parts of the Base setup like
Ring of the Pale Order
or
Oakensoul Ring
, you can start using them immediately.
This is a setup you should use in Instanced content (Arenas and Dungeons), where enemies have 18,200 armor instead of 9,100
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
|
Medium |
|
|
Shoulders |
|
Medium |
|
|
Chest |
|
Medium |
|
|
Hands |
|
Light |
|
|
Belt |
|
Light |
|
|
Legs |
|
Medium |
|
|
Boots |
|
Medium |
|
|
Necklace |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Frontbar Main Hand |
|
Dagger |
|
|
Frontbar Off Hand |
|
Dagger |
|
|
Fallback Gear
If you don't have it, use in order
There are no fallbacks because Tide-Born Wildstalker is crafted.
Alternatives
Slivers of the Null Arca
is 1.1% stronger than
Aetheric Lancer
in the Instanced setup and 1.5% stronger in Overland, but it requires a Perfected Trial set. The main reason it beats Aetheric Lancer is Minor Slayer, so it won’t beat it if you’re already getting Minor Slayer from Oakensoul Ring.
Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.
Damage comparison for the set options.
Instanced Enemy - 18,200 Armor
All of these use 5 Medium / 2 Light.
Body
Compares
Tide-Born Wildstalker
+ X body set.
| Body Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
|
|
Trial - Lucent Citadel |
56.2k DPS
|
+1.1% |
|
|
Class Set - Infinite Archive |
55.6k DPS
|
Baseline |
|
|
Trial - Sanity's Edge |
Interrupt 60.4k DPS
No Interrupt 54.7k DPS
|
+8.7%
-1.6%
|
|
|
Dungeon - Frostvault |
54.5k DPS
|
-2.0% |
|
|
Dungeon - Unhallowed Grave |
53.3k DPS
|
-4.1% |
|
|
PvP - Cyrodiil |
52.8k DPS
|
-5.0% |
|
|
Crafted |
52.4k DPS
|
-5.7% |
|
|
Crafted |
52.4k DPS
|
-5.7% |
|
|
Dungeon - Falkreath Hold |
52.0k DPS
|
-6.4% |
|
|
Trial - Rockgrove |
Soul 57.3k DPS
No Soul 51.9k DPS
|
+3.1%
-6.6%
|
|
|
Crafted |
3 Stacks 53.8k DPS
0 Stacks 51.5k DPS
|
-3.2%
-7.3%
|
|
|
Crafted |
50.9k DPS
|
-8.5% |
|
|
Overland - Wrothgar |
50.7k DPS
|
-8.7% |
|
|
Crafted |
50.5k DPS
|
-9.1% |
Weapons + Jewelry
Compares
Aetheric Lancer
+ X weapons and jewelry set.
| Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
|
|
Trial - Lucent Citadel |
55.7k DPS
|
+0.3% |
|
|
Crafted |
55.6k DPS
|
Baseline |
|
|
Trial - Dreadsail Reef |
55.2k DPS
|
-0.7% |
|
|
Trial - Sanity's Edge |
Interrupt 62.0k DPS
No Interrupt 55.0k DPS
|
+11.6%
-1.1%
|
|
|
Dungeon - Frostvault |
54.5k DPS
|
-1.9% |
|
|
Trial - Lucent Citadel |
53.5k DPS
|
-3.7% |
|
|
Dungeon - Unhallowed Grave |
53.2k DPS
|
-4.2% |
|
|
Crafted |
52.9k DPS
|
-4.8% |
|
|
PvP - Cyrodiil |
52.3k DPS
|
-5.9% |
|
|
Crafted |
52.1k DPS
|
-6.3% |
|
|
Dungeon - Falkreath Hold |
51.8k DPS
|
-6.8% |
|
|
Trial - Rockgrove |
Soul 57.1k DPS
No Soul 51.4k DPS
|
+2.7%
-7.5%
|
|
|
Overland - Deshaan |
51.0k DPS
|
-8.1% |
|
|
Overland - West Weald |
50.8k DPS
|
-8.6% |
|
|
Crafted |
3 Stacks 53.1k DPS
0 Stacks 50.8k DPS
|
-4.5%
-8.6%
|
|
|
Crafted |
50.2k DPS
|
-9.6% |
|
|
Overland - Wrothgar |
50.1k DPS
|
-9.8% |
|
|
Crafted |
50.0k DPS
|
-10.0% |
|
|
Overland - Blackwood |
48.9k DPS
|
-12.0% |
Overland Enemy - 9,100 Armor
All of these use 6 Medium / 1 Light.
Body
Compares
Tide-Born Wildstalker
+ X body set.
| Body Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
|
|
Trial - Lucent Citadel |
62.0k DPS
|
+1.5% |
|
|
Class Set - Infinite Archive |
61.1k DPS
|
Baseline |
|
|
Trial - Sanity's Edge |
Interrupt 64.8k DPS
No Interrupt 59.4k DPS
|
+6.1%
-2.8%
|
|
|
Dungeon - Frostvault |
59.1k DPS
|
-3.3% |
|
|
Dungeon - Unhallowed Grave |
58.6k DPS
|
-4.1% |
|
|
PvP - Cyrodiil |
57.6k DPS
|
-5.7% |
|
|
Crafted |
57.5k DPS
|
-5.8% |
|
|
Dungeon - Falkreath Hold |
57.1k DPS
|
-6.6% |
|
|
Crafted |
56.9k DPS
|
-6.8% |
|
|
Trial - Rockgrove |
Soul 63.0k DPS
No Soul 56.8k DPS
|
+3.2%
-7.1%
|
|
|
Crafted |
3 Stacks 58.5k DPS
0 Stacks 56.2k DPS
|
-4.2%
-8.0%
|
|
|
Crafted |
55.8k DPS
|
-8.6% |
|
|
Overland - Wrothgar |
55.8k DPS
|
-8.6% |
|
|
Crafted |
55.5k DPS
|
-9.2% |
Weapons + Jewelry
Compares
Aetheric Lancer
+ X weapons and jewelry set.
| Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
|
|
Trial - Lucent Citadel |
63.0k DPS
|
+3.2% |
|
|
Trial - Dreadsail Reef |
62.6k DPS
|
+2.4% |
|
|
Crafted |
61.1k DPS
|
Baseline |
|
|
Trial - Sanity's Edge |
Interrupt 67.6k DPS
No Interrupt 60.9k DPS
|
+10.6%
-0.3%
|
|
|
Dungeon - Frostvault |
60.2k DPS
|
-1.5% |
|
|
Trial - Lucent Citadel |
60.0k DPS
|
-1.7% |
|
|
Dungeon - Unhallowed Grave |
59.6k DPS
|
-2.4% |
|
|
PvP - Cyrodiil |
59.1k DPS
|
-3.3% |
|
|
Crafted |
58.8k DPS
|
-3.8% |
|
|
Dungeon - Falkreath Hold |
58.4k DPS
|
-4.5% |
|
|
Trial - Rockgrove |
Soul 64.3k DPS
No Soul 58.2k DPS
|
+5.2%
-4.7%
|
|
|
Overland - West Weald |
57.5k DPS
|
-5.9% |
|
|
Crafted |
57.5k DPS
|
-5.9% |
|
|
Crafted |
3 Stacks 59.3k DPS
0 Stacks 57.2k DPS
|
-3.0%
-6.4%
|
|
|
Overland - Deshaan |
56.9k DPS
|
-6.8% |
|
|
Crafted |
56.8k DPS
|
-7.0% |
|
|
Overland - Wrothgar |
56.8k DPS
|
-7.0% |
|
|
Crafted |
56.5k DPS
|
-7.5% |
|
|
Overland - Blackwood |
54.8k DPS
|
-10.4% |
Daggers are the default weapon. Other front-bar weapons keep the same skills in this comparison.
| Front Bar Weapon | Simulated Parse | Damage Change |
|---|---|---|
| Dual Wield Daggers |
55.6k DPS
|
Baseline |
| Lightning Staff |
54.7k DPS
|
-1.6% |
| Bow |
54.0k DPS
|
-2.8% |
| Greatsword |
52.1k DPS
|
-6.3% |
| Inferno Staff |
51.8k DPS
|
-6.7% |
| Ice Staff |
52.0k DPS
|
-6.5% |
| One Handed and Shield |
49.6k DPS
|
-10.7% |
| Restoration Staff |
49.6k DPS
|
-10.7% |
Daggers use
Charged
Poison
and
Charged
Shock
. Every one-weapon option uses a
Charged
Poison
weapon. One Handed and Shield uses a
Charged
Poison
one handed weapon plus a
Divines
Stamina
shield.
Alternative setups for different goals and content types.
Content-Specific Swaps
For solo you need both damage and survivability, so every race brings something to the table. I use Nord because in difficult solo content the armor racial is worth the DPS trade-off.
| Race | Simulated Parse | Damage Change |
|---|---|---|
| Khajiit |
57.5k DPS
|
+3.4% |
| Dark Elf |
57.2k DPS
|
+2.9% |
| Wood Elf |
56.8k DPS
|
+2.3% |
| High Elf |
56.6k DPS
|
+1.9% |
| Orc |
56.6k DPS
|
+1.8% |
| Redguard |
55.9k DPS
|
+0.5% |
| Imperial |
55.9k DPS
|
+0.5% |
| Nord |
55.6k DPS
|
Baseline |
| Argonian |
55.0k DPS
|
-1.1% |
| Breton |
54.7k DPS
|
-1.6% |
For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you'll need 64 Health.
As you can see from the table, the damage loss from changing attributes is minimal, and you can gain up to 7,808 Health, so don't be afraid to change your attributes.
| Attributes | Simulated Parse | Damage Change |
|---|---|---|
| 64 Stamina |
55.6k DPS
|
Baseline |
| 32 Health / 32 Stamina |
54.4k DPS
|
-2.1% |
| 64 Health |
53.6k DPS
|
-3.5% |
Recorded on the 6 million Target Dummy
| Slot | Style | Dyes |
|---|---|---|
| Head |
Thalmor Black
Divine Gold
Empty
|
|
| Shoulders | Divine Gold |
|
| Chest | Divine Gold Thalmor Black Thalmor Black |
|
| Hands | Divine Gold Thalmor Black Thalmor Black |
|
| Waist | House Mornard Girdle | Divine Gold |
| Legs | Divine Gold Thalmor Black Thalmor Black |
|
| Feet | Divine Gold Divine Gold Empty |
|
| Frontbar Main Hand | Empty Divine Gold Thalmor Black |
|
| Frontbar Off Hand | Empty Divine Gold Thalmor Black |
|
| Slot | Collectible |
|---|---|
| Head Marking / Eyes |
Yes. Stamina Templar is a good solo build with good damage and
Pale Order
healing, capable of soloing Moon Hunter Keep with 3 Misfortunes and parses 55.8k DPS in the One Bar setup.
Use Overland (Base) as the starting setup, then swap to Instanced for Arenas and Dungeons where enemies have higher armor. The current recommended Instanced setup uses
Aetheric Lancer
,
Tide-Born Wildstalker
,
Ring of the Pale Order
, and
Slimecraw
.
Nord is the default race for this setup. The current One Bar CMX parse used Nord.
Yes. This is a pure class setup, so it keeps Templar skill lines and uses Class Masteries instead of subclassing.
Yes. Stamina Templar can solo Veteran Dungeons that do not require multiple players for a mechanic, and it has soloed Moon Hunter Keep with 3 Misfortunes.
Yes, for Infinite Archive Arcs 1-4. Those arcs are still close enough to normal solo content that a standard solo build works well, and you usually will not have enough important Visions yet to build around them. Some effects become more valuable in Infinite Archive, especially enemy Weapon and Spell Damage reductions, but you do not need a dedicated deep-IA build for Arcs 1-4.
For deep Infinite Archive runs, such as Arc 10+, this is not the right type of build. Deep IA setups have to change heavily around the Visions earned during that run, so they are usually built very differently from standard solo builds.
Yes, you can use this build at any Challenge Difficulty, including Vestige. Mobs hit a lot harder and you do less damage on the higher tiers, so fights take longer, but the build itself doesn't change.
No. Use the Base setup and the Instanced gear setup for both Maelstrom Arena and Vateshran Hollows.