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Hyperioxes

One Bar Stamina Templar Solo Build - ESO Guide

Solo One Bar Stamina Pure Class Templar
Up to date for: Update 51 - 23rd September 2026
Last changed: Update 51 - 23rd September 2026

One Bar Stamina Templar (StamPlar) Solo Build for ESO Update 51. is a very strong spammable thanks to the Class Mastery, and is a very strong execute. This build uses a single skill bar, so you don't need to manage bar swapping.

This setup soloed Moon Hunter Keep with 3 Misfortunes and parses 55.8k DPS.

Works for all kinds of solo content - overland at any Challenge Difficulty up to Vestige, World Bosses, Maelstrom Arena, Vateshran Hollows, early arcs in Infinite Archive, and Veteran Dungeon soloing.

Skills

  • now grants only
  • now grants only

Gear

  • now works in Overland
  • now places its area 3.5 meters in front of you instead of at a random point within 5 meters, reduces its radius from 4.5 to 4 meters, and places the area directly under you while stationary

Templar

  • now grants 2974 Armor instead of Minor Sorcery
  • now grants 2% Armor plus another 2% per Templar ability slotted. It also grants Weapon and Spell Damage equal to 0.4% of total Armor plus 75 per Templar ability slotted, with no cap.
  • increases to 1600 damage from 1400

Simulated Parse Tables

I built a simulator that takes the current setup from the guide and plays it through the listed rotation. It uses the listed gear, skills, Champion Points, race, food, potions, target armor and target health. It tracks skill casts, light attacks, DoT ticks, cooldowns, execute scaling, crits and status effect rolls. It assumes 100% of light attacks hit and a 0.084 second weave average.

Most comparison tables use deterministic rolls on a 15 million HP target unless the row says 6m, random, or real CMX. There is no 15 million Target Dummy in ESO. I use that health value because the 6 million dummy dies too fast, so random crits, status effects and execute timing can move the DPS by a lot.

For comparison tables I keep the setup identical and change one thing at a time. That makes the tables better for comparing options than random dummy parses, where one run can get better crits, different status effects or a better execute window.

The baseline sim uses and .

Run Simulated DPS Notes
15m deterministic sim
55.6k DPS
Used for most comparison tables
6m deterministic sim
55.8k DPS
Same setup on real dummy health
Real 6m CMX parse
55.8k DPS
Recorded in game
100 random 6m sims
Lowest 53.3k DPS
Highest 59.6k DPS
This is why random parses are unreliable when crits and status effects roll differently
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Class Mastery

Class Masteries are a system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.

Situational

Templar Class Mastery

Devout Guardian

Radiant is the shield that pushes back the dark.

While is active, you gain a damage shield for 6 seconds, up to once every 6 seconds. The shield absorbs up to Damage Shield and provides 300 Health, Magicka, and Stamina Recovery while active. If the shield breaks, you gain 10 Ultimate.

Damage Shield

Coefficient20% Max Health
TagsDamage ShieldSingle TargetDirect

Notes

Replace with if you need more survivability.

Templar Class Mastery

Steadfast Candescence

Your conviction is unwavering. Light gives no quarter.

now activates and refreshes itself while Bracing. Increases the amount of damage you can block by 20% while stationary.

Notes

Replace with in fights where you need Block Mitigation.

Not worth it

Templar Class Mastery

Bastion of Light

Light consecrates the ground on which you tread.

is now applied while you are in your own and , and while and are active.

While is active, you heal for Health every 1 second. If you are at full Health after being healed from this effect while in combat, you also gain 2 Ultimate.

Health

Coefficient8% Max Health
Tick RateEvery 1s
TagsHealingSingle TargetHoT

Notes

Not useful for this setup.

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups.

Front Bar Back Bar
Slot 1: Biting JabsMorph of Puncturing Strikes Slot 1: Restoring Aura
Slot 2: Radiant GloryMorph of Radiant Destruction
Slot 3: Power of the LightMorph of Backlash
Slot 4: Restoring FocusMorph of Rune Focus
Slot 5: Wield SoulFlame Damage / Lingering Torment / Breach
Ultimate: Everlasting SweepMorph of Radial Sweep
  • - your main spammable. It also grants , so use it at least once every 10 seconds, even in execute, unless you're using or .
  • - an execute to which you should switch when your enemy is below 24% HP. It'll heal you for 15% of the damage done.
  • - an ability that deals a lot of damage and applies the status effect. applies and grants you 100 Weapon and Spell Damage for 4 seconds.
  • - places a rune on the ground for 20 seconds, grants , restores Stamina, and heals you for 2.58% of your Max Health every second. Standing inside the rune increases that healing by 200% and activates the passive.
  • ( , , ) - a single-target skill that deals direct damage, applies a 10 second DoT, and applies .
  • - a 10 second ground DoT which will grant you a synergy which restores 3960 Stamina and Magicka when used.
  • - an ultimate that deals AoE damage around you and continues to deal damage for 10 seconds, increasing by 2 seconds for each enemy hit.
  • - an ability you can keep slotted on your backbar to gain its passive benefits. It will grant you Minor Endurance, Intellect and Fortitude, increasing all your recoveries by 15%.

is the first skill that has to go if you need to slot something situational in Overland. is the first skill that has to go in Instanced fights. If a situational skill says it replaces something else, follow that instead.

  • - use it for fights where there's a lot of damage happening in a short burst. The HoT from is short but very strong, so casting it at the right time can help you survive such mechanics. The it provides will also reduce all of your damage taken. It can also be used in fights with invulnerability phases where you can't heal with
  • - a 22 second DoT effect which deals damage around you and increases your damage done with class abilities by 5%. Use it instead of in AoE fights
  • - a 10 second ground DoT which will grant you a synergy which restores 3960 Stamina and Magicka when used
  • - a chain ability that you can slot in trash packs to stack enemies and get through them faster
  • - a source of AoE which can be used instead of in AoE fights
  • - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants , reducing your damage taken by 10%. It will also trigger the passive, which increases Magicka Recovery by 10%
  • - snare removal which will be crucial for some fights
  • - a decent ground DoT which cleanses 2 debuffs when cast. It becomes worth it whenever a fight has some important debuff you need to cleanse
  • - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
Rotation Simulated Parse Damage Change
Priority List
55.6k DPS
Baseline
Static Rotation
52.6k DPS
-5.4%

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.

  • 1.
  • 2. when available while the enemy is above 10% HP
  • 3. every 10 seconds for , unless you're using or during execute
  • 4.
  • 5.
  • 6. below 24%
  • 7.

Pre-buff

These abilities can be pre-cast before entering combat.

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup.

A setup for dealing with trash packs.

Front Bar Back Bar
Slot 1: Biting JabsMorph of Puncturing Strikes Slot 1: Restoring Aura
Slot 2: Silver LeashMorph of Silver Bolts
Slot 3: Solar BarrageMorph of Solar Flare
Slot 4: Restoring FocusMorph of Rune Focus
Slot 5: Razor CaltropsMorph of Caltrops
Ultimate: Everlasting SweepMorph of Radial Sweep

What Changes

Changes compared to the Base Setup.

  • replaces
  • replaces
  • replaces . It procs just like .

Skill Setup Comparison

Setup Simulated Parse Damage Change
Oakensoul
66.6k DPS
+19.8%
Base
55.6k DPS
Baseline

Passives

Some trees are only needed when using situational skills. For example, Fighters Guild provides nothing without .

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Aedric Spear

Piercing Spear - High Priority

Spear Wall - High Priority

Burning Light - High Priority

Balanced Warrior - High Priority

Gear

Overland (Base) is your starting point and works for most situations. Crafted is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor.

Switching gear for trash packs isn't worth it unless you're using gear-swap addons.

is the default because of its healing. You can replace it with for more damage, but you lose a lot of survivability.

Gear Slot Set Weight/Type Trait Enchantment
HeadHead Medium
ShouldersShoulders Medium
ChestChest Medium
HandsHands Medium
BeltBelt Light
LegsLegs Medium
FeetBoots Medium
NeckNecklace Jewelry
RingRing Jewelry
RingRing Jewelry
MainhandFrontbar Main Hand Dagger
OffhandFrontbar Off Hand Dagger
Look here You don't need the Archive gear. The Crafted set is about 5.8% less damage.
(Crafted)
About 5.8% less damage
Body
Aetheric Lancer - Class Set (Infinite Archive)

If you don't have it, use in order

  1. - Crafted
Chest, Weapons and Jewelry
Tide-Born Wildstalker - Crafted

There are no fallbacks because Tide-Born Wildstalker is crafted.

Monster Helm
Slimecraw - Monster Set (Wayrest Sewers I)

Alternatives

  1. - Direfrost Keep
  2. - Scalecaller Peak
  3. - Moongrave Fane
  4. - Stone Garden
  5. - Bedlam Veil
  6. - Night Market
Final min-max upgrade

is 1.1% stronger than in the Instanced setup and 1.5% stronger in Overland, but it requires a Perfected Trial set. The main reason it beats Aetheric Lancer is Minor Slayer, so it won’t beat it if you’re already getting Minor Slayer from Oakensoul Ring.

Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.

Tool Penetration Calculator Check your total armor penetration in ESO and see exactly how much DPS you're losing. Find out if you've hit the penetration cap for the type of content you're doing.

Gear Set Comparisons

Damage comparison for the set options.

All of these use 5 Medium / 2 Light.

Weapons + Jewelry

Compares + X weapons and jewelry set.

Source
Set Source Simulated Parse Damage Change
Trial - Lucent Citadel
55.7k DPS
+0.3%
Crafted
55.6k DPS
Baseline
Trial - Dreadsail Reef
55.2k DPS
-0.7%
Trial - Sanity's Edge
Interrupt 62.0k DPS
No Interrupt 55.0k DPS
+11.6% -1.1%
Dungeon - Frostvault
54.5k DPS
-1.9%
Trial - Lucent Citadel
53.5k DPS
-3.7%
Dungeon - Unhallowed Grave
53.2k DPS
-4.2%
Crafted
52.9k DPS
-4.8%
PvP - Cyrodiil
52.3k DPS
-5.9%
Crafted
52.1k DPS
-6.3%
Dungeon - Falkreath Hold
51.8k DPS
-6.8%
Trial - Rockgrove
Soul 57.1k DPS
No Soul 51.4k DPS
+2.7% -7.5%
Overland - Deshaan
51.0k DPS
-8.1%
Overland - West Weald
50.8k DPS
-8.6%
Crafted
3 Stacks 53.1k DPS
0 Stacks 50.8k DPS
-4.5% -8.6%
Crafted
50.2k DPS
-9.6%
Overland - Wrothgar
50.1k DPS
-9.8%
Crafted
50.0k DPS
-10.0%
Overland - Blackwood
48.9k DPS
-12.0%

Front Bar Weapons

Daggers are the default weapon. Other front-bar weapons keep the same skills in this comparison.

Front Bar Weapon Simulated Parse Damage Change
Dual Wield Daggers
55.6k DPS
Baseline
Lightning Staff
54.7k DPS
-1.6%
Bow
54.0k DPS
-2.8%
Greatsword
52.1k DPS
-6.3%
Inferno Staff
51.8k DPS
-6.7%
Ice Staff
52.0k DPS
-6.5%
One Handed and Shield
49.6k DPS
-10.7%
Restoration Staff
49.6k DPS
-10.7%

Daggers use and . Every one-weapon option uses a weapon. One Handed and Shield uses a one handed weapon plus a shield.

Situational Swaps

Alternative setups for different goals and content types.

  • Use in fights where you can kill an add every 30 seconds.
  • Use in fights where you can interrupt something at least once every 30 seconds.

Additional Tips

  • You can change some or all of the enchants to ones for very hard hitting bosses.
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Champion Points

Unlock Order

Warfare
6% Direct Damage
Because more than 60% of your damage is Direct
6% Single Target Damage
Because more than 60% of your damage is Single Target
8% Critical Damage and Healing
Next strongest CP damage-wise
205 Weapon and Spell Damage
Next strongest CP damage-wise
More Mitigation
Replace + with 2 mitigation CPs: , , , or (depending on the type of damage the Boss deals to you).
More Healing
is a decent Champion Point if you need more HPS.
Fitness
1400 Max Health
Survivability
1500 Stamina on kills
Sustain
90 Health, Magicka and Stamina Recovery
Sustain
1731 Armor
Survivability
Block Mitigation
Use in fights where you block a lot and don't have to move much
Movement Speed
Use in fights where you have to move a lot
Sustain in fights with lots of adds
Use along with if you need more Magicka sustain in fights with lots of adds
Craft
20% Movement Speed out of combat
Useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

For solo you need both damage and survivability, so every race brings something to the table. I use Nord because in difficult solo content the armor racial is worth the DPS trade-off.

Nord
Nord
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. provides around 5-7% damage mitigation depending on your current armor, making difficult content easier to survive without sacrificing much damage.
Rugged 2600 armor
Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Resist Frost 1000 Max Health, 4620 Frost Resistance
Race Simulated Parse Damage Change
Khajiit
57.5k DPS
+3.4%
Dark Elf
57.2k DPS
+2.9%
Wood Elf
56.8k DPS
+2.3%
High Elf
56.6k DPS
+1.9%
Orc
56.6k DPS
+1.8%
Redguard
55.9k DPS
+0.5%
Imperial
55.9k DPS
+0.5%
Nord
55.6k DPS
Baseline
Argonian
55.0k DPS
-1.1%
Breton
54.7k DPS
-1.6%

Mundus

  • Overland

    5.53% Critical Chance(9.04% with 7 )
    Use for the Overland setup. It increases your Critical Chance.
  • Instanced

    2744 Penetration(4489 with 7 )
    For Instanced content, use The Lover Mundus, which increases your Penetration.

Attributes

For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you'll need 64 Health.

As you can see from the table, the damage loss from changing attributes is minimal, and you can gain up to 7,808 Health, so don't be afraid to change your attributes.

Health
0
Stamina
64
Magicka
0
All points into Stamina. Use it for most content
Health
32
Stamina
32
Magicka
0
Split evenly between Health and Stamina. Use this whenever you start to struggle
Health
64
Stamina
0
Magicka
0
All points into Health. Use this for very difficult fights
Attributes Simulated Parse Damage Change
64 Stamina
55.6k DPS
Baseline
32 Health / 32 Stamina
54.4k DPS
-2.1%
64 Health
53.6k DPS
-3.5%

Food

  • Default

    Max Health +5,395 Stamina Recovery +493
    Orzorga's Tripe Trifle Pocket is the default. You'll need its Stamina Recovery to sustain.
  • If You Can Sustain

    Max Health +5,395 Max Stamina +4,936
    is an option if you can sustain without getting recoveries from food, such as for example in fights with lots of adds proccing .

Potions

  • Default

    Restore Stamina
    The default option. Restore Stamina is needed to sustain, is needed because you don't get it from any of your skills. 15.7 second is a nice bonus on top of that.
  • Budget

    Restore Stamina
    Budget option. I can't know yet how expensive Fossilized Verminous Bones are going to end up, so this is an option I prepared just in case. It uses only cheap reagents, and provides instead of . This also allows you to stop using in execute entirely.

Parses

Recorded on the 6 million Target Dummy

One Bar Setup
55,793 DPS
Oakensoul
68,767 DPS
One Bar Setup
55,793DPS
6mil Skeleton Dummy
Patch
Update 51
Armor
5 Medium / 2 Light
Gear Setup
Instanced
Skill Setup
Base
Potion
Food
Mundus
Race
Nord
CMX Parse
CMX Setup
Recording
Oakensoul
68,767DPS
6mil Skeleton Dummy
Patch
Update 51
Armor
5 Medium / 2 Light
Gear Setup
Instanced (with )
Skill Setup
Oakensoul
Potion
Food
Mundus
Race
Nord
CMX Parse
CMX Setup
Recording

Gameplay

Moon Hunter Keep
Solo Dungeon
Moon Hunter Keep
Solo Dungeon 3 Misfortunes

Fashion

Outfit
Stamina Templar fashion screenshot
Slot Style Dyes
Head High Rock Spellsword HatHigh Rock Spellsword Hat
Thalmor Black
Divine Gold
Empty
Shoulders House Mornard PauldronsHouse Mornard Pauldrons
Divine Gold
Chest House Mornard CuirassHouse Mornard Cuirass
Divine Gold
Thalmor Black
Thalmor Black
Hands House Mornard GauntletsHouse Mornard Gauntlets
Divine Gold
Thalmor Black
Thalmor Black
Waist House Mornard Girdle
Divine Gold
Legs House Mornard GreavesHouse Mornard Greaves
Divine Gold
Thalmor Black
Thalmor Black
Feet House Mornard SabatonsHouse Mornard Sabatons
Divine Gold
Divine Gold
Empty
Frontbar Main Hand Trinimac SwordTrinimac Sword
Empty
Divine Gold
Thalmor Black
Frontbar Off Hand Trinimac SwordTrinimac Sword
Empty
Divine Gold
Thalmor Black
Stamina Templar fashion screenshot
Collectibles
SlotCollectible
Head Marking / EyesEyes of UmarilEyes of Umaril

FAQ

Yes. Stamina Templar is a good solo build with good damage and healing, capable of soloing Moon Hunter Keep with 3 Misfortunes and parses 55.8k DPS in the One Bar setup.

Use Overland (Base) as the starting setup, then swap to Instanced for Arenas and Dungeons where enemies have higher armor. The current recommended Instanced setup uses , , , and .

Nord is the default race for this setup. The current One Bar CMX parse used Nord.

Yes. This is a pure class setup, so it keeps Templar skill lines and uses Class Masteries instead of subclassing.

Yes. Stamina Templar can solo Veteran Dungeons that do not require multiple players for a mechanic, and it has soloed Moon Hunter Keep with 3 Misfortunes.

Yes, for Infinite Archive Arcs 1-4. Those arcs are still close enough to normal solo content that a standard solo build works well, and you usually will not have enough important Visions yet to build around them. Some effects become more valuable in Infinite Archive, especially enemy Weapon and Spell Damage reductions, but you do not need a dedicated deep-IA build for Arcs 1-4.

For deep Infinite Archive runs, such as Arc 10+, this is not the right type of build. Deep IA setups have to change heavily around the Visions earned during that run, so they are usually built very differently from standard solo builds.

Yes, you can use this build at any Challenge Difficulty, including Vestige. Mobs hit a lot harder and you do less damage on the higher tiers, so fights take longer, but the build itself doesn't change.

No. Use the Base setup and the Instanced gear setup for both Maelstrom Arena and Vateshran Hollows.



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