Hyperioxes
Home Dungeon Guides Bedlam Veil

Bedlam Veil Dungeon Guide

Up to date for: Update 49 - 21st April 2026
Last changed: Update 49 - 21st April 2026

Bedlam Veil is a dungeon located in the eastern part of Wrothgar.

SHATTERED CHAMPION

SHATTERED CHAMPION

This fight is all about avoiding and outhealing Gaping Wound and focusing the adds, because Splintered Glass from Glass Fragments ramps up fast and can quickly get out of control.

Normal
3,400,000 Health
Veteran
5,400,000 Health
Hard Mode
8,100,000 Health
HP Timeline Mechanic Add
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
Crushing Shards

Crushing Shards

Heavy Attack
Normal

Heavy attack with a 1.5 second windup

In Veteran and above

Applies and when blocked, if taken without blocking and enrages the boss if dodge rolled.

What to do

Block or dodge roll

Block and outheal the healing absorb effect, dodge roll if you know you won't be able to outheal it

Block and outheal the healing absorb effect, dodge roll if you know you won't be able to outheal it

Razor Glass

Razor Glass

Permanent Area Denial
Normal

At 70% HP Shattered Champion will spawn a Razor Glass circle on the outer area of the arena. At 50% he will spawn another one in the center. These AoEs deal decent damage, they do not ramp up and they are blockable and can be dodge rolled through.

In Veteran and above

Taking damage from standing in Razor Glass applies .

What to do

Avoid the AoE, dodge roll through it if you have to pass through it

Avoid the AoE, dodge roll through it if you have to pass through it

Avoid the AoE, dodge roll through it if you have to pass through it

Shard Glass

Shard Glass

AoEs under everyone
Normal

A circle indicator starts growing under each player and after 2 seconds spawns a Shard Glass AoE at each player's location, which stay on the ground and deal damage.

In Veteran and above

Taking damage from standing in Shard Glass applies .

What to do

Move away as far as you can and then dodge roll back in as it spawns. Damage Dealers and the Healer should try to place it away from the center of the fight. It's especially important once the 2nd Razor Glass spawns at 50% of HP.

Move away as far as you can and then dodge roll back in as it spawns. Damage Dealers and the Healer should try to place it away from the center of the fight. It's especially important once the 2nd Razor Glass spawns at 50% of HP.

Move away as far as you can and then dodge roll back in as it spawns. Damage Dealers and the Healer should try to place it away from the center of the fight. It's especially important once the 2nd Razor Glass spawns at 50% of HP.

Gaping Wound

Gaping Wound

Oblivion DoT
Veteran

All of Shattered Champion's attacks apply a bleed that deals 10% of your Maximum Health as Oblivion damage every second. This damage cannot be mitigated by anything.

In Hard Mode

Gaping wound deals 14.3% of your Maximum Health as Oblivion damage instead.

What to do

Outheal the DoT on the Tank who will always have it due to Light Attacks applying it. Damage Dealers and the Healer should avoid standing in any AoEs and outheal the DoT if you happen to stand in one of them.

Outheal the DoT on the Tank who will always have it due to Light Attacks applying it. Damage Dealers and the Healer should avoid standing in any AoEs and outheal the DoT if you happen to stand in one of them.

Summon Glass Fragments

Summon Glass Fragments

Adds spawning every 10% Max HP
Normal

Every 10% Max HP Shattered Champion will summon a Glass Fragment. This mechanic is not consistent and rarely it will spawn 2 Glass Fragments instead of 1. These will channel the Splintered Glass ability which rapidly shoots projectiles at random players and its damage ramps up very fast.

What to do

Chain them in and kill them. You can delay the chain until they start their Splintered Glass channel so that the chain interrupts it.

Chain them in and kill them. You can delay the chain until they start their Splintered Glass channel so that the chain interrupts it.

Chain them in and kill them. You can delay the chain until they start their Splintered Glass channel so that the chain interrupts it.

Summon Glaziers

Summon Glaziers

Adds that channel immunity
Normal

At 80, 60 and 40% of Max HP Shattered Champion will summon 2 Blind Path Glaziers. This will always line up with a spawn since these happen every 10%. These will channel beams that make Shattered Champion and invulnerable. You can stun them to cancel the beam, but they will re-apply it as soon as the stun ends.

What to do

Chain them in and kill them.

Chain them in and kill them.

Chain them in and kill them.

DARKSHARD

DARKSHARD

Darkshard keeps switching the fight into mini-boss phases from Maelstrom Arena. Each boss has its own mechanics, and when Darkshard comes back part of that phase still stays active.

Normal
2,100,000 Health
Veteran
3,400,000 Health
Hard Mode
5,100,000 Health
HP Timeline Mechanic Add
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
Darkshard

Darkshard

Normal
2,100,000 Health
Veteran
3,400,000 Health
Hard Mode
5,100,000 Health
Terrorizing Strike

Terrorizing Strike

Heavy Attack
Normal

Heavy attack with a 3.1 second windup. Shortly after this windup starts, a shadow of Darkshard will perform the same heavy attack at the furthest player.

What to do

Block or dodge roll

Block or dodge roll

Block or dodge roll

Scream

Scream

Conal Attack
Normal

Darkshard will scream towards the tank, dealing damage and applying a slow in a cone in front of him for as long as any player remains within it. Only the very first tick can be dodge rolled or blocked. Its damage ramps up so you have to get out of it. A moment after Scream starts, a shade will appear next to the furthest player and Scream towards them.

What to do

Get out of the cone

Get out of the cone

Get out of the cone

Grasping Scream

Grasping Scream

Pull in and Negate
Normal

Darkshard will shoot projectiles towards all players, if not blocked these will stun you and if you do not break free they will pull you in. After a few seconds Darkshard will stomp the ground spawning a Negate field. You will want to drag Darkshard away so that Damage Dealers can replace their AoE abilities removed by the Negate field.

What to do

Block or dodge the initial projectile, break free if you did not. Drag Darkshard out of the Negate field

Block or dodge the initial projectile, break free if you did not. Drag Darkshard out of the Negate field

Block or dodge the initial projectile, break free if you did not. Drag Darkshard out of the Negate field

Summon Bosses

Summon Bosses

Summoning additional mini-bosses
Normal

After falling below certain hp thresholds Darkshard will leave the arena and summon one of the bosses from Maelstrom Arena.

At 80% they will summon Maxus the Many

At 60% they will summon Champion of Atrocity

At 40% they will summon Argonian Behemoth

What to do

Maxus the Many

Maxus the Many

Normal
550,000 Health
Veteran
1,300,000 Health
Hard Mode
3,000,000 Health
Summon Maxus Adds

Summon Maxus Adds

Summons 3 adds and eventually consumes them
Normal

Maxus will summon 3 adds to aid him and eventually he'll kill 2 of them to heal himself up. They cannot be chained.

What to do

Cleave them down

Cleave them down

Cleave them down

Empowered by Maxus

Empowered by Maxus

Empowering Main Boss
Normal

After defeating Maxus, Darkshard comes back into the fight with the ability to summon 2 similar adds which explode in a massive AoE after some time.

What to do

Cleave them down and get out of their AoEs if they explode

Cleave them down and get out of their AoEs if they explode

Cleave them down and get out of their AoEs if they explode

Champion of Atrocity

Champion of Atrocity

Normal
550,000 Health
Veteran
1,300,000 Health
Hard Mode
3,000,000 Health
Obelisks

Obelisks

Unweb Obelisks by killing Hoarvors
Normal

5 obelisks will spawn in the arena alongside Champion of Atrocity, which start off covered in web. You can unweb them by killing a nearby or by using the synergy on a Poison Sack that is left on the ground after a dies to throw it at an obelisk.

Unwebbing obelisks serves 2 purposes - dealing with the mechanic and the Enrage mechanic - Champion of Atrocity will periodically gain enrage stacks, over time she will start dealing more and taking less damage. In order to reset this enrage you will have to unweb all 5 obelisks, which will also stun all enemies for 10 seconds.

What to do

Keep at least 1 obelisk unwebbed at all times to be able to deal with the . Unweb all 5 obelisks before Champion's Enrage stacks up too high

Keep at least 1 obelisk unwebbed at all times to be able to deal with the . Unweb all 5 obelisks before Champion's Enrage stacks up too high

Keep at least 1 obelisk unwebbed at all times to be able to deal with the . Unweb all 5 obelisks before Champion's Enrage stacks up too high

Hoarvors

Hoarvors

Adds
Normal

Hoarvors roam the area and unweb when killed near them. When killed away from an they will instead drop a Poison Sack, which you can synergise with to throw. When thrown at an it will unweb it.

What to do

Kill Hoarvors near Obelisks, throw Poison Sacks at Obelisks

Kill Hoarvors near Obelisks, throw Poison Sacks at Obelisks

Kill Hoarvors near Obelisks, throw Poison Sacks at Obelisks

Webspinners

Webspinners

Adds
Normal

Webspinners spawn next to unwebbed and will re-web them if not killed fast enough.

What to do

Kill them before they re-web the obelisk

Kill them before they re-web the obelisk

Kill them before they re-web the obelisk

Summon Spiderlings

Summon Spiderlings

Summons fixating Spiderlings
Normal

Spiderlings will spawn and fixate on one of the players. They deal heavy damage. One of the unwebbed will start glowing. The person they fixate on has to bring them to a glowing to make them flee.

What to do

Always keep at least one Obelisk unwebbed. Move to a glowing Obelisk

Always keep at least one Obelisk unwebbed. Move to a glowing Obelisk

Always keep at least one Obelisk unwebbed. Move to a glowing Obelisk

Summon Lurchers

Summon Lurchers

Summon big adds at 50%
Normal

When Champion is at 50% HP she will summon 1 Lurcher into the fight. It hits very hard, so Damage Dealers and the Healer should stay away until tank can taunt it.

When Champion is at 50% HP she will summon 2 Lurchers into the fight. They hit very hard, so Damage Dealers and the Healer should stay away until tank can taunt them both.

In Veteran and above

Champion of Atrocity spawns 2 Lurchers instead of 1.

What to do

Taunt it as soon as possible and then cleave it down

Taunt them as soon as possible and then cleave them down

Taunt them as soon as possible and then cleave them down

Spider Daedra

Spider Daedra

Adds
Normal

Champion of Atrocity will summon Spider Daedra adds which apply a stacking slow with their attacks.

What to do

Chain them in and cleave them down. Bring a slow removal skill if you're Soloing

Chain them in and cleave them down. Bring a slow removal skill if you're Soloing

Chain them in and cleave them down. Bring a slow removal skill if you're Soloing

Call Lightning

Call Lightning

Keeps spawning AoEs on your position
Normal

Champion of Atrocity summons lightning AoEs on your position.

What to do

Keep moving

Keep moving

Keep moving

Daedric Explosion

Daedric Explosion

AoE that cannot be dodged
Normal

Champion of Atrocity causes an explosion around her that cannot be dodge rolled and staggers you.

What to do

Get out

Get out

Get out

Empowered by Champion of Atrocity

Empowered by Champion of Atrocity

Empowering Main Boss
Normal

After defeating Champion of Atrocity, Darkshard comes back into the fight with the ability to summon . , and also persist and you can still unearth 5 to stun all enemies.

What to do

Always keep at least one Obelisk unwebbed. Move to a glowing Obelisk when Spiderlings spawn

Always keep at least one Obelisk unwebbed. Move to a glowing Obelisk when Spiderlings spawn

Always keep at least one Obelisk unwebbed. Move to a glowing Obelisk when Spiderlings spawn

Argonian Behemoth

Argonian Behemoth

Normal
550,000 Health
Veteran
1,300,000 Health
Hard Mode
3,000,000 Health
Poison Bloom

Poison Bloom

AoE
Normal

Poison AoEs appear after you step close to Poison Bloom flowers. Getting hit by the AoE applies a DoT that has to be cleansed by walking into a clean pool of water.

In Hard Mode

While are channeling, Poison Bloom flowers explode without being stepped on and spawn much faster.

What to do

Don't step over flowers, walk into a clean pool of water if you do

Don't step over flowers, walk into a clean pool of water if you do

Don't step over flowers, walk into a clean pool of water if you do

Argonian Minders

Argonian Minders

Adds that have to be kept alive
Normal

Argonian Behemoth spawns 2 Argonian Minder adds which can use a teleport which stuns all enemies at the target area. You have to keep at least one of them alive, as they will channel a bubble that will protect you from Enraged Scream.

What to do

Keep them taunted, keep one of them alive to deal with Enraged Scream

Keep them taunted, keep one of them alive to deal with Enraged Scream

Keep them taunted, keep one of them alive to deal with Enraged Scream

Argonian Venomcallers

Argonian Venomcallers

Adds
Hard Mode

While these adds are alive, Poisonbloom flower spawn much more rapidly and explode without being stepped on. They cannot be chained.

What to do

Pay more attention to Poisonbloom flowers until they're dead

Enraged Scream

Enraged Scream

Arena-wide damage
Normal

Argonian Behemoth starts screaming, dealing massive damage to everyone not standing inside of Argonian Minder's protective bubble. This ability can be interrupted, but doing so will Enrage the Argonian Behemoth.

What to do

Keep one of the Argonian Minders alive and stay within their bubble

Keep one of the Argonian Minders alive and stay within their bubble

Keep one of the Argonian Minders alive and stay within their bubble

Staggering Stomp

Staggering Stomp

AoEs
Normal

Argonian Behemoth stomps the ground, sending 6 waves out. These waves will stagger you if you don't block them.

What to do

Side step or block

Side step or block

Side step or block

Stunning Bite

Stunning Bite

Stunning Attack
Normal

A quick bite that stuns the tank.

What to do

Break free

Break free

Break free

Empowered by Argonian Behemoth

Empowered by Argonian Behemoth

Empowering Main Boss
Normal

After defeating Argonian Behemoth, Darkshard comes back into the fight with the mechanic persisting for the rest of the fight.

In Hard Mode

also persist for the rest of the fight.

What to do

Keep avoiding Poisonbloom flowers

Keep avoiding Poisonbloom flowers

Keep avoiding Poisonbloom flowers and keep killing

THE BLIND

THE BLIND

Most of this fight is pretty easy. The hard part is the 20% to 0 phase, where you have to keep moving to avoid a ton of AoEs.

Normal
4,000,000 Health
Veteran
9,800,000 Health
Hard Mode
16,100,000 Health
HP Timeline Mechanic Add
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
Smack

Smack

Cleaving Light Attacks
Normal

The Blind light attacks cleave in front of her, so avoid turning her towards the group.

What to do

Do not turn The Blind towards the group, do not stand in front of the boss if you are not the Tank

Do not turn The Blind towards the group, do not stand in front of the boss if you are not the Tank

Do not turn The Blind towards the group, do not stand in front of the boss if you are not the Tank

Condemn

Condemn

Heavy Attack
Normal

The Blind will float in the air and charge up a heavy attack that deals damage in a massive AoE around the tank.

The Blind will float in the air and charge up a heavy attack that deals damage in a massive AoE around the tank and applies and if blocked. If not blocked it will instead apply .

It cannot be dodge rolled, but if you have a movement ability such as Sorcerer's Streak or Arcanist's Gate you have a small window to entirely escape this ability even as a tank. It is very deadly for Damage Dealers and Healers so make sure not to move erratically with it as a Tank.

If you have finished the 3rd secret puzzle you can use Catatonic Disruptor synergy to completely stop this ability and stun The Blind.

In Veteran and above

Applies and when blocked, if taken without blocking.

What to do

Block, make sure Damage Dealers and the Healer do not stand in it.

Block and then outheal the healing absorb, make sure Damage Dealers and the Healer do not stand in it.

Block and then outheal the healing absorb, make sure Damage Dealers and the Healer do not stand in it.

Splintered Glass

Splintered Glass

AoEs under everyone
Normal

A circle indicator starts growing under each player and after 1 second spawns a Splintered Glass AoE at each player's location, which stay on the ground and deal damage.

What to do

Move away as far as you can and then move back in as it spawns. Damage Dealers and the Healer should try to place it away from the center of the fight.

Move away as far as you can and then move back in as it spawns. Damage Dealers and the Healer should try to place it away from the center of the fight.

Move away as far as you can and then move back in as it spawns. Damage Dealers and the Healer should try to place it away from the center of the fight.

Summon Mirrorplasms

Summon Mirrorplasms

Summon Adds
Normal

The Blind will summon 2 Mirrorplasm adds that shoot out AoEs in random directions. They cannot be chained.

What to do

Cleave them down

Cleave them down

Cleave them down

Intermissions

Intermissions

The Blind briefly leaves the fight
Normal

The Blind briefly becomes untargetable and activates different mechanics depending on her Health.

At 80% Max Health The Blind will activate Blind Shards - 4 skeletons standing at the edge of the arena. From now on they will continuously send AoEs in 4 lanes.

At 20% Max Health The Blind repeats the exact same thing that happens at 80%, while also disabling but spawning much more frequently.

In Veteran and above

At 60% Max Health The Blind will spawn 2 Glass Remnant adds who will channel Blinding Salvo. They cannot be chained. The Blind will come back after the adds are dead or after 50 seconds have passed. The Blind Shard skeletons will also start casting while you are fighting the Glass Remnants.

At 40% Max Health The Blind repeats the exact same thing that happens at 60%, except this time the continue even after you have defeated the Glass Remnant.

In Hard Mode

At 60% Max Health The Blind will spawn 2 Glass Remnant adds who will channel Blinding Salvo. They cannot be chained. The Blind will come back after the adds are dead or after 50 seconds have passed. The Blind Shard skeletons will also start casting from now until the 20% intermission.

At 40% Max Health The Blind repeats the exact same thing that happens at 60%.

The point from which continue even after the intermission is 60%, rather than 40%.

What to do

If you are a Damage Dealer or the Healer block when The Blind is finishing the intermission as she will aggro onto someone without giving the tank any time to taunt.

If you are a Damage Dealer or the Healer block when The Blind is finishing the intermission as she will aggro onto someone without giving the tank any time to taunt.

If you are a Damage Dealer or the Healer block when The Blind is finishing the intermission as she will aggro onto someone without giving the tank any time to taunt.

Gleaming Deluge

Gleaming Deluge

Waves
Normal

AoEs slowly traveling from the exit of the arena towards the entrance. You can dodge roll through them. They start spawning at 80% and become much more frequent at 20%.

If you have finished the 1st secret puzzle you can use the Zephyris Obscuris synergy to make a single lane safe from all waves for 5 seconds.

If you have finished the 2nd secret puzzle you can use the Ocular Disperser synergy to gain a shield that makes you immune to these waves for 5 seconds.

Their damage ramps up with each tick.

What to do

Avoid AoEs, dodge roll through them or use the unique synergies to deal with them.

Avoid AoEs, dodge roll through them or use the unique synergies to deal with them.

Avoid AoEs, dodge roll through them or use the unique synergies to deal with them.

Piercing Beam

Piercing Beam

Beam covering entire lane
Normal

Deals damage in an entire lane. Its damage ramps up and can be blocked but cannot be dodge rolled. Happens during the 60% intermission and from the 40% intermission up until the 20% intermission.

In Hard Mode

Piercing Beam stays after the 60% intermission, rather than only temporarily happening during that intermission.

What to do

Do not stand in it

Do not stand in it

Do not stand in it



THANKS FOR READING

Patreon

If you've enjoyed this guide and want to support me, you can do so through Patreon. Your support will help me produce more guides.