Bedlam Veil is a dungeon located in the eastern part of Wrothgar.
SHATTERED CHAMPION
This fight is all about avoiding and outhealing Gaping Wound and focusing the adds, because Splintered Glass from Glass Fragments ramps up fast and can quickly get out of control.
Normal
3,400,000 Health
Veteran
5,400,000 Health
Hard Mode
8,100,000 Health
HP TimelineMechanicAdd
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
Crushing Shards
Heavy Attack
Normal
Heavy attack with a 1.5 second windup
In Veteran and above
Applies
and
when blocked,
if taken without blocking and enrages the boss if dodge rolled.
What to do
Block or dodge roll
Block and outheal the healing absorb effect, dodge roll if you know you won't be able to outheal it
Block and outheal the healing absorb effect, dodge roll if you know you won't be able to outheal it
Razor Glass
Permanent Area Denial
Normal
At 70% HP Shattered Champion will spawn a Razor Glass circle on the outer area of the arena. At 50% he will spawn another one in the center. These AoEs deal decent damage, they do not ramp up and they are blockable and can be dodge rolled through.
In Veteran and above
Taking damage from standing in Razor Glass applies
.
What to do
Avoid the AoE, dodge roll through it if you have to pass through it
Avoid the AoE, dodge roll through it if you have to pass through it
Avoid the AoE, dodge roll through it if you have to pass through it
Shard Glass
AoEs under everyone
Normal
A circle indicator starts growing under each player and after 2 seconds spawns a Shard Glass AoE at each player's location, which stay on the ground and deal damage.
In Veteran and above
Taking damage from standing in Shard Glass applies
.
What to do
Move away as far as you can and then dodge roll back in as it spawns. Damage Dealers and the Healer should try to place it away from the center of the fight. It's especially important once the 2nd Razor Glass spawns at 50% of HP.
Move away as far as you can and then dodge roll back in as it spawns. Damage Dealers and the Healer should try to place it away from the center of the fight. It's especially important once the 2nd Razor Glass spawns at 50% of HP.
Move away as far as you can and then dodge roll back in as it spawns. Damage Dealers and the Healer should try to place it away from the center of the fight. It's especially important once the 2nd Razor Glass spawns at 50% of HP.
Gaping Wound
Oblivion DoT
Veteran
All of Shattered Champion's attacks apply a bleed that deals 10% of your Maximum Health as Oblivion damage every second. This damage cannot be mitigated by anything.
In Hard Mode
Gaping wound deals 14.3% of your Maximum Health as Oblivion damage instead.
What to do
Outheal the DoT on the Tank who will always have it due to Light Attacks applying it. Damage Dealers and the Healer should avoid standing in any AoEs and outheal the DoT if you happen to stand in one of them.
Outheal the DoT on the Tank who will always have it due to Light Attacks applying it. Damage Dealers and the Healer should avoid standing in any AoEs and outheal the DoT if you happen to stand in one of them.
Summon Glass Fragments
Adds spawning every 10% Max HP
Normal
Every 10% Max HP Shattered Champion will summon a Glass Fragment. This mechanic is not consistent and rarely it will spawn 2 Glass Fragments instead of 1. These will channel the Splintered Glass ability which rapidly shoots projectiles at random players and its damage ramps up very fast.
What to do
Chain them in and kill them. You can delay the chain until they start their Splintered Glass channel so that the chain interrupts it.
Chain them in and kill them. You can delay the chain until they start their Splintered Glass channel so that the chain interrupts it.
Chain them in and kill them. You can delay the chain until they start their Splintered Glass channel so that the chain interrupts it.
Summon Glaziers
Adds that channel immunity
Normal
At 80, 60 and 40% of Max HP Shattered Champion will summon 2 Blind Path Glaziers. This will always line up with a
spawn since these happen every 10%. These will channel beams that make Shattered Champion and
invulnerable. You can stun them to cancel the beam, but they will re-apply it as soon as the stun ends.
What to do
Chain them in and kill them.
Chain them in and kill them.
Chain them in and kill them.
DARKSHARD
Darkshard keeps switching the fight into mini-boss phases from Maelstrom Arena. Each boss has its own mechanics, and when Darkshard comes back part of that phase still stays active.
Normal
2,100,000 Health
Veteran
3,400,000 Health
Hard Mode
5,100,000 Health
HP TimelineMechanicAdd
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
Darkshard
Normal
2,100,000 Health
Veteran
3,400,000 Health
Hard Mode
5,100,000 Health
Terrorizing Strike
Heavy Attack
Normal
Heavy attack with a 3.1 second windup. Shortly after this windup starts, a shadow of Darkshard will perform the same heavy attack at the furthest player.
What to do
Block or dodge roll
Block or dodge roll
Block or dodge roll
Scream
Conal Attack
Normal
Darkshard will scream towards the tank, dealing damage and applying a slow in a cone in front of him for as long as any player remains within it. Only the very first tick can be dodge rolled or blocked. Its damage ramps up so you have to get out of it. A moment after Scream starts, a shade will appear next to the furthest player and Scream towards them.
What to do
Get out of the cone
Get out of the cone
Get out of the cone
Grasping Scream
Pull in and Negate
Normal
Darkshard will shoot projectiles towards all players, if not blocked these will stun you and if you do not break free they will pull you in. After a few seconds Darkshard will stomp the ground spawning a Negate field. You will want to drag Darkshard away so that Damage Dealers can replace their AoE abilities removed by the Negate field.
What to do
Block or dodge the initial projectile, break free if you did not. Drag Darkshard out of the Negate field
Block or dodge the initial projectile, break free if you did not. Drag Darkshard out of the Negate field
Block or dodge the initial projectile, break free if you did not. Drag Darkshard out of the Negate field
Summon Bosses
Summoning additional mini-bosses
Normal
After falling below certain hp thresholds Darkshard will leave the arena and summon one of the bosses from Maelstrom Arena.
At 80% they will summon Maxus the Many
At 60% they will summon Champion of Atrocity
At 40% they will summon Argonian Behemoth
What to do
Maxus the Many
Normal
550,000 Health
Veteran
1,300,000 Health
Hard Mode
3,000,000 Health
Summon Maxus Adds
Summons 3 adds and eventually consumes them
Normal
Maxus will summon 3 adds to aid him and eventually he'll kill 2 of them to heal himself up. They cannot be chained.
What to do
Cleave them down
Cleave them down
Cleave them down
Empowered by Maxus
Empowering Main Boss
Normal
After defeating Maxus, Darkshard comes back into the fight with the ability to summon 2 similar adds which explode in a massive AoE after some time.
What to do
Cleave them down and get out of their AoEs if they explode
Cleave them down and get out of their AoEs if they explode
Cleave them down and get out of their AoEs if they explode
Champion of Atrocity
Normal
550,000 Health
Veteran
1,300,000 Health
Hard Mode
3,000,000 Health
Obelisks
Unweb Obelisks by killing Hoarvors
Normal
5 obelisks will spawn in the arena alongside Champion of Atrocity, which start off covered in web. You can unweb them by killing a
nearby or by using the synergy on a Poison Sack that is left on the ground after a
dies to throw it at an obelisk.
Unwebbing obelisks serves 2 purposes - dealing with the
mechanic and the Enrage mechanic - Champion of Atrocity will periodically gain enrage stacks, over time she will start dealing more and taking less damage. In order to reset this enrage you will have to unweb all 5 obelisks, which will also stun all enemies for 10 seconds.
What to do
Keep at least 1 obelisk unwebbed at all times to be able to deal with the
. Unweb all 5 obelisks before Champion's Enrage stacks up too high
Keep at least 1 obelisk unwebbed at all times to be able to deal with the
. Unweb all 5 obelisks before Champion's Enrage stacks up too high
Keep at least 1 obelisk unwebbed at all times to be able to deal with the
. Unweb all 5 obelisks before Champion's Enrage stacks up too high
Hoarvors
Adds
Normal
Hoarvors roam the area and unweb
when killed near them. When killed away from an
they will instead drop a Poison Sack, which you can synergise with to throw. When thrown at an
it will unweb it.
What to do
Kill Hoarvors near Obelisks, throw Poison Sacks at Obelisks
Kill Hoarvors near Obelisks, throw Poison Sacks at Obelisks
Kill Hoarvors near Obelisks, throw Poison Sacks at Obelisks
Webspinners
Adds
Normal
Webspinners spawn next to unwebbed
and will re-web them if not killed fast enough.
What to do
Kill them before they re-web the obelisk
Kill them before they re-web the obelisk
Kill them before they re-web the obelisk
Summon Spiderlings
Summons fixating Spiderlings
Normal
Spiderlings will spawn and fixate on one of the players. They deal heavy damage. One of the unwebbed
will start glowing. The person they fixate on has to bring them to a glowing
to make them flee.
What to do
Always keep at least one Obelisk unwebbed. Move to a glowing Obelisk
Always keep at least one Obelisk unwebbed. Move to a glowing Obelisk
Always keep at least one Obelisk unwebbed. Move to a glowing Obelisk
Summon Lurchers
Summon big adds at 50%
Normal
When Champion is at 50% HP she will summon 1 Lurcher into the fight. It hits very hard, so Damage Dealers and the Healer should stay away until tank can taunt it.
When Champion is at 50% HP she will summon 2 Lurchers into the fight. They hit very hard, so Damage Dealers and the Healer should stay away until tank can taunt them both.
In Veteran and above
Champion of Atrocity spawns 2 Lurchers instead of 1.
What to do
Taunt it as soon as possible and then cleave it down
Taunt them as soon as possible and then cleave them down
Taunt them as soon as possible and then cleave them down
Spider Daedra
Adds
Normal
Champion of Atrocity will summon Spider Daedra adds which apply a stacking slow with their attacks.
What to do
Chain them in and cleave them down. Bring a slow removal skill if you're Soloing
Chain them in and cleave them down. Bring a slow removal skill if you're Soloing
Chain them in and cleave them down. Bring a slow removal skill if you're Soloing
Call Lightning
Keeps spawning AoEs on your position
Normal
Champion of Atrocity summons lightning AoEs on your position.
What to do
Keep moving
Keep moving
Keep moving
Daedric Explosion
AoE that cannot be dodged
Normal
Champion of Atrocity causes an explosion around her that cannot be dodge rolled and staggers you.
What to do
Get out
Get out
Get out
Empowered by Champion of Atrocity
Empowering Main Boss
Normal
After defeating Champion of Atrocity, Darkshard comes back into the fight with the ability to summon
.
,
and
also persist and you can still unearth 5
to stun all enemies.
What to do
Always keep at least one Obelisk unwebbed. Move to a glowing Obelisk when Spiderlings spawn
Always keep at least one Obelisk unwebbed. Move to a glowing Obelisk when Spiderlings spawn
Always keep at least one Obelisk unwebbed. Move to a glowing Obelisk when Spiderlings spawn
Argonian Behemoth
Normal
550,000 Health
Veteran
1,300,000 Health
Hard Mode
3,000,000 Health
Poison Bloom
AoE
Normal
Poison AoEs appear after you step close to Poison Bloom flowers. Getting hit by the AoE applies a DoT that has to be cleansed by walking into a clean pool of water.
In Hard Mode
While
are channeling, Poison Bloom flowers explode without being stepped on and spawn much faster.
What to do
Don't step over flowers, walk into a clean pool of water if you do
Don't step over flowers, walk into a clean pool of water if you do
Don't step over flowers, walk into a clean pool of water if you do
Argonian Minders
Adds that have to be kept alive
Normal
Argonian Behemoth spawns 2 Argonian Minder adds which can use a teleport which stuns all enemies at the target area. You have to keep at least one of them alive, as they will channel a bubble that will protect you from Enraged Scream.
What to do
Keep them taunted, keep one of them alive to deal with Enraged Scream
Keep them taunted, keep one of them alive to deal with Enraged Scream
Keep them taunted, keep one of them alive to deal with Enraged Scream
Argonian Venomcallers
Adds
Hard Mode
While these adds are alive, Poisonbloom flower spawn much more rapidly and explode without being stepped on. They cannot be chained.
What to do
Pay more attention to Poisonbloom flowers until they're dead
Enraged Scream
Arena-wide damage
Normal
Argonian Behemoth starts screaming, dealing massive damage to everyone not standing inside of Argonian Minder's protective bubble. This ability can be interrupted, but doing so will Enrage the Argonian Behemoth.
What to do
Keep one of the Argonian Minders alive and stay within their bubble
Keep one of the Argonian Minders alive and stay within their bubble
Keep one of the Argonian Minders alive and stay within their bubble
Staggering Stomp
AoEs
Normal
Argonian Behemoth stomps the ground, sending 6 waves out. These waves will stagger you if you don't block them.
What to do
Side step or block
Side step or block
Side step or block
Stunning Bite
Stunning Attack
Normal
A quick bite that stuns the tank.
What to do
Break free
Break free
Break free
Empowered by Argonian Behemoth
Empowering Main Boss
Normal
After defeating Argonian Behemoth, Darkshard comes back into the fight with the
mechanic persisting for the rest of the fight.
In Hard Mode
also persist for the rest of the fight.
What to do
Keep avoiding Poisonbloom flowers
Keep avoiding Poisonbloom flowers
Keep avoiding Poisonbloom flowers and keep killing
THE BLIND
Most of this fight is pretty easy. The hard part is the 20% to 0 phase, where you have to keep moving to avoid a ton of AoEs.
Normal
4,000,000 Health
Veteran
9,800,000 Health
Hard Mode
16,100,000 Health
HP TimelineMechanicAdd
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
Smack
Cleaving Light Attacks
Normal
The Blind light attacks cleave in front of her, so avoid turning her towards the group.
What to do
Do not turn The Blind towards the group, do not stand in front of the boss if you are not the Tank
Do not turn The Blind towards the group, do not stand in front of the boss if you are not the Tank
Do not turn The Blind towards the group, do not stand in front of the boss if you are not the Tank
Condemn
Heavy Attack
Normal
The Blind will float in the air and charge up a heavy attack that deals damage in a massive AoE around the tank.
The Blind will float in the air and charge up a heavy attack that deals damage in a massive AoE around the tank and applies
and
if blocked. If not blocked it will instead apply
.
It cannot be dodge rolled, but if you have a movement ability such as Sorcerer's Streak or Arcanist's Gate you have a small window to entirely escape this ability even as a tank. It is very deadly for Damage Dealers and Healers so make sure not to move erratically with it as a Tank.
If you have finished the 3rd secret puzzle you can use Catatonic Disruptor synergy to completely stop this ability and stun The Blind.
In Veteran and above
Applies
and
when blocked,
if taken without blocking.
What to do
Block, make sure Damage Dealers and the Healer do not stand in it.
Block and then outheal the healing absorb, make sure Damage Dealers and the Healer do not stand in it.
Block and then outheal the healing absorb, make sure Damage Dealers and the Healer do not stand in it.
Splintered Glass
AoEs under everyone
Normal
A circle indicator starts growing under each player and after 1 second spawns a Splintered Glass AoE at each player's location, which stay on the ground and deal damage.
What to do
Move away as far as you can and then move back in as it spawns. Damage Dealers and the Healer should try to place it away from the center of the fight.
Move away as far as you can and then move back in as it spawns. Damage Dealers and the Healer should try to place it away from the center of the fight.
Move away as far as you can and then move back in as it spawns. Damage Dealers and the Healer should try to place it away from the center of the fight.
Summon Mirrorplasms
Summon Adds
Normal
The Blind will summon 2 Mirrorplasm adds that shoot out AoEs in random directions. They cannot be chained.
What to do
Cleave them down
Cleave them down
Cleave them down
Intermissions
The Blind briefly leaves the fight
Normal
The Blind briefly becomes untargetable and activates different mechanics depending on her Health.
At 80% Max Health The Blind will activate Blind Shards - 4 skeletons standing at the edge of the arena. From now on they will continuously send
AoEs in 4 lanes.
At 20% Max Health The Blind repeats the exact same thing that happens at 80%, while also disabling
but spawning
much more frequently.
In Veteran and above
At 60% Max Health The Blind will spawn 2 Glass Remnant adds who will channel Blinding Salvo. They cannot be chained. The Blind will come back after the adds are dead or after 50 seconds have passed. The Blind Shard skeletons will also start casting
while you are fighting the Glass Remnants.
At 40% Max Health The Blind repeats the exact same thing that happens at 60%, except this time the
continue even after you have defeated the Glass Remnant.
In Hard Mode
At 60% Max Health The Blind will spawn 2 Glass Remnant adds who will channel Blinding Salvo. They cannot be chained. The Blind will come back after the adds are dead or after 50 seconds have passed. The Blind Shard skeletons will also start casting
from now until the 20% intermission.
At 40% Max Health The Blind repeats the exact same thing that happens at 60%.
The point from which
continue even after the intermission is 60%, rather than 40%.
What to do
If you are a Damage Dealer or the Healer block when The Blind is finishing the intermission as she will aggro onto someone without giving the tank any time to taunt.
If you are a Damage Dealer or the Healer block when The Blind is finishing the intermission as she will aggro onto someone without giving the tank any time to taunt.
If you are a Damage Dealer or the Healer block when The Blind is finishing the intermission as she will aggro onto someone without giving the tank any time to taunt.
Gleaming Deluge
Waves
Normal
AoEs slowly traveling from the exit of the arena towards the entrance. You can dodge roll through them. They start spawning at 80% and become much more frequent at 20%.
If you have finished the 1st secret puzzle you can use the Zephyris Obscuris synergy to make a single lane safe from all waves for 5 seconds.
If you have finished the 2nd secret puzzle you can use the Ocular Disperser synergy to gain a shield that makes you immune to these waves for 5 seconds.
Their damage ramps up with each tick.
What to do
Avoid AoEs, dodge roll through them or use the unique synergies to deal with them.
Avoid AoEs, dodge roll through them or use the unique synergies to deal with them.
Avoid AoEs, dodge roll through them or use the unique synergies to deal with them.
Piercing Beam
Beam covering entire lane
Normal
Deals damage in an entire lane. Its damage ramps up and can be blocked but cannot be dodge rolled. Happens during the 60% intermission and from the 40% intermission up until the 20% intermission.
In Hard Mode
Piercing Beam stays after the 60% intermission, rather than only temporarily happening during that intermission.
What to do
Do not stand in it
Do not stand in it
Do not stand in it
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