The Nowhere Vault is available for testing in Week 2 of the Update 51 PTS cycle.
Urli appears in Daggerfall's Thieves Den and invites players carrying Wondrous Nowhere Keys to face the trials of Sage Voernet.
The Vault is a collection of rooms suspended between realms. Its three wings contain randomized puzzles, stealth encounters, navigation challenges, combat encounters, and hidden objectives.
Accessing the Vault
You need at least one Wondrous Nowhere Key in your inventory to enter. The entrance is in Daggerfall's Thieves Den, and the Invitation to Treasures quest from the Crown Store's Quest Starters section directs you there.
The Nowhere Vault can be explored alone or with a group.
Playing the Vault
You choose one of three wings when entering. Each standard challenge room requires one Wondrous Nowhere Key. The key opens the room for the entire group, so only one player needs to use it.
The Hourglass at the entrance can reset an instance after it has been open for at least 5 minutes. Only the group leader can activate it.
Special Rooms
- Story Rooms reveal more about the Vault and its inhabitants, and may contain treasure chests or clues tied to its secrets
- Jackpot Rooms can appear when leaving after completing a wing and contain valuable treasures, crafting resources, or other rewards
Story Rooms and Jackpot Rooms do not require a key to exit.
Nowhere Chests
Special Nowhere Chests are hidden throughout the Vault. Opening one costs another Wondrous Nowhere Key, so that key cannot be used to unlock the next standard room. These chests spawn separately for each player.
Chest Rewards
- Room completion chests contain a consistent selection of valuable items, ranging from overland Item Sets to tradeable Antiquity Leads
- Stash room chests contain a varying selection of valuable items
- Nowhere Chests contain an elevated selection of valuable items, ranging from Trial Item Sets to valuable crafting materials
Wondrous Nowhere Keys
Existing Unformed Planar Keys will be converted into Wondrous Nowhere Keys. The new keys are tradeable and can be sold through Guild Stores.
Keys earned by characters of different levels now stack.
They can be found uncommonly through:
- Heists and Thieves Troves
- Delves, World Bosses, and Treasure Chests
- Favors and Dynamic Encounters
- Rumors and Solo Dungeons
Secrets of the Vault
Almost every room contains a hidden objective connected to the Sage's greatest treasure. These objectives are tracked through associated Rumors, while additional hints found inside the Vault help explain how its secrets connect.
Achievement Requirements
- Nowhere Vault Savant requires 25 keys instead of 50
- Heir to the Sage requires 75 keys instead of 125
- Garden Stroll and its related requirements are now one achievement awarded when entering the Meditative Garden
- Lucky Arrivals requires opening 10 stash room chests instead of 50
- Fortune Favors the Persistent requires opening 20 stash room chests instead of 100
- Safer Together requires 10 challenge rooms instead of 30
- Elite Research Team requires 20 challenge rooms instead of 60
Week 5 Improvements
- Nowhere Chests contain more gold
- Chests in the Magicka Flow Junction stash room received a further gold increase
- Missing maps and map keys have been added to several rooms
- Nowhere Chests no longer become impossible to interact with if they are not looted shortly after spawning
- The Moonlit Isles no longer lets players teleport directly to the end after reaching the Skyshard early, and additional return portals have been added
- A slab in the Sinking Courtyard no longer incorrectly counts as sinking quicksand
- The Meditative Garden now spawns loot, triggers achievement and challenge progress, and gives better rewards
- The Gallery of Curios has revised hint text and a book from the room has been added to the Lore Library
- Invitation to Treasures no longer lets players enter the Vault before returning to Urli with the requested keys
- Invitation to Treasures is now offered as an event notification when entering the Nowhere Vault