Illuminate body and mind with glimmering ink.
While in combat, when you heal or overheal a total of 100000 Health, you generate a Crux and grant you and your group members for 10 seconds, increasing Critical Damage by 20%.
Pure Class Arcanist Tank Build for ESO Update 50 can provide reliable Major Force through Ink-Scribe's Verve , while Runeguard of Still Waters and Impervious Runeward give it great survivability.
Erudite's Rigor adds Minor Cowardice , group Major Vitality , and extra Ultimate generation from Crux.
Works in normal and veteran dungeons, trials, hard modes, Dragonstar Arena, Blackrose Prison, and early arcs in Infinite Archive.
Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.
Illuminate body and mind with glimmering ink.
While in combat, when you heal or overheal a total of 100000 Health, you generate a Crux and grant you and your group members for 10 seconds, increasing Critical Damage by 20%.
Major Force for the entire group and some Crux generation
Master the archaic and forge new runes of conflict.
Upgrades to inflict on your attacker while granting to you and your group for 4 seconds. You gain 1 Ultimate for every Crux you have.
These effects can occur once every 2 seconds.
Group-wide Major Vitality, Minor Cowardice against attackers and some Ultimate generation
Be the hand that guides the weave of fate.
Upgrades rank 2 of to generate maximum Crux, up to once every 15 seconds. After this effect triggers you gain 300 Weapon and Spell Damage for 25 seconds.
Not useful for this setup.
Surpass your limits in the fieldwork of battle.
Upgrades rank 2 of to also increase your damage done by 30%, halving against players, for the duration.
Not useful for this setup.
Dive deep into the abyss where power is yours to claim.
Activating an Arcanist Ultimate immediately generates maximum Crux and grants you 666 Weapon and Spell Damage for 15 seconds.
Not useful for this setup.
A base setup that will work for most situations and which should be your starting point when making situational setups. It prioritizes survivability over group damage.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Cruxweaver ArmorMorph of Fatewoven Armor |
| Slot 2: Trample | Slot 2: Wield Soul |
| Slot 3: Energy OrbMorph of Necrotic Orb | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Soul Burst | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Impervious RunewardMorph of Runic Defense | Slot 5: Runeguard of Still WatersMorph of Runic Defense |
| Ultimate: Gibbering ShelterMorph of Gibbering Shield | Ultimate: Glyphic of the TidesMorph of Vitalizing Glyphic |
If you need to slot something situational, replace Trample first, especially in difficult fights. Replace Soul Burst if someone else provides Minor Courage
Why no Inner Rage in the Regular setup?
The synergy from Inner Rage taunt is extremely strong but because of the way it works it always turns out extremely weak in Group Finder runs. The way it works is, instead of granting the synergy to 11 people and disappearing once 3 people use it, it first selects 3 people and only those 3 people have the option to use the synergy at all. And if one of those 3 people don't use it, it will never pass onto the remaining players, no matter how many times you recast your Inner Rage . Which is why, 3 clueless players not pressing their synergy in a Group Finder run are enough to completely "clog" your Inner Rage . Which is why I decided to go with Shield Throw taunt as a default option.
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup for trash packs in Dungeons
| Front Bar | Back Bar |
|---|---|
| Slot 1: Inner RageMorph of Inner Fire | Slot 1: Cruxweaver ArmorMorph of Fatewoven Armor |
| Slot 2: Soul Burst | Slot 2: Wield Soul |
| Slot 3: Energy OrbMorph of Necrotic Orb | Slot 3: PulsarMorph of Impulse |
| Slot 4: Power Bash | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Impervious RunewardMorph of Runic Defense | Slot 5: Razor CaltropsMorph of Caltrops |
| Ultimate: Glyphic of the TidesMorph of Vitalizing Glyphic | Ultimate: Aggressive HornMorph of War Horn |
WHAT CHANGES
A setup for trash packs in Trials
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Cruxweaver ArmorMorph of Fatewoven Armor |
| Slot 2: Soul Burst | Slot 2: Wield Soul |
| Slot 3: Energy OrbMorph of Necrotic Orb | Slot 3: PulsarMorph of Impulse |
| Slot 4: Charging ManeuverMorph of Rapid Maneuver | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Impervious RunewardMorph of Runic Defense | Slot 5: Razor CaltropsMorph of Caltrops |
| Ultimate: Glyphic of the TidesMorph of Vitalizing Glyphic | Ultimate: Aggressive HornMorph of War Horn |
WHAT CHANGES
A setup which focuses on your own survivability
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Cruxweaver ArmorMorph of Fatewoven Armor |
| Slot 2: Trample | Slot 2: Wield Soul |
| Slot 3: Energy OrbMorph of Necrotic Orb | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Revealing Flare | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Impervious RunewardMorph of Runic Defense | Slot 5: Runeguard of Still WatersMorph of Runic Defense |
| Ultimate: Glyphic of the TidesMorph of Vitalizing Glyphic | Ultimate: Aggressive HornMorph of War Horn |
WHAT CHANGES
The only passive you specifically have to skip is Tri Focus
Some trees are only needed when using situational skills, for example Psijic Order provides nothing without Race Against Time
Class - Herald of the Tome
Fated Fortune
- High Priority
Harnessed Quintessence
- High Priority
Psychic Lesion
- High Priority
Splintered Secrets
- High Priority
Class - Soldier of Apocrypha
Aegis of the Unseen
- High Priority
Wellspring of the Abyss
- High Priority
Circumvented Fate
- High Priority
Implacable Outcome
- High Priority
Class - Curative Runeforms
Healing Tides
- High Priority
Hideous Clarity
- High Priority
Erudition
- High Priority
Intricate Runeforms
- High Priority
Weapon - One Hand and Shield
Fortress
- High Priority
Sword and Board
- High Priority
Deadly Bash
- Medium Priority
Deflect Bolts
- High Priority
Battlefield Mobility
- Medium Priority
Weapon - Destruction Staff
Tri Focus
- Do Not Unlock
Penetrating Magic
- Low Priority
Elemental Force
- High Priority
Ancient Knowledge
- High Priority
Destruction Expert
- Low Priority
Armor - Light Armor
Grace
- Low Priority
Evocation
- High Priority
Spell Warding
- Medium Priority
Prodigy
- Medium Priority
Concentration
- Low Priority
Armor - Medium Armor
Dexterity
- Low Priority
Wind Walker
- High Priority
Improved Sneak
- Not needed
Agility
- Medium Priority
Athletics
- High Priority
Armor - Heavy Armor
Resolve
- High Priority
Constitution
- Medium Priority
Juggernaut
- High Priority
Revitalize
- High Priority
Rapid Mending
- High Priority
Guild - Mages Guild
Persuasive Will
- Not needed
Mage Adept
- High Priority
Everlasting Magic
- High Priority
Magicka Controller
- Medium Priority
Might of the Guild
- Low Priority
Guild - Undaunted
Undaunted Command
- High Priority
Undaunted Mettle
- High Priority
Guild - Psijic Order
Clairvoyance
- Not Needed
Spell Orb
- Not Needed
Concentrated Barrier
- Low Priority
Deliberation
- Not Needed
Alliance War - Support
Magicka Aid
- Medium Priority
Combat Medic
- Not needed
Battle Resurrection
- Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency
- Not needed
Keen Eye: Reagents
- Not needed
Medicinal Use
- High Priority
Chemistry
- Not needed
Laboratory Use
- Not needed
Snakeblood
- Not needed
These are the best general-use setups when you're playing with randoms or do not know your group comp. Coordinated groups can do better with more specialized setups.
Most support sets provide a similar group DPS increase. The most important thing is making sure your sets don't overlap with other Tank's and Healers' sets, though you can overlap sets which provide imperfect uptimes like Saxhleel's Champion or Archdruid Devyric
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
These are the default setups once you have the gear for them. Trash setups are optional swaps for players using gear-swap addons.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Archdruid Devyric | Medium | Sturdy / Divines | Tri-Stat |
Shoulders |
Archdruid Devyric | Light | Sturdy / Divines | Tri-Stat |
Chest |
Lucent Echoes | Heavy | Reinforced | Tri-Stat |
Hands |
Lucent Echoes | Heavy | Sturdy / Divines | Tri-Stat |
Belt |
Lucent Echoes | Heavy | Sturdy / Divines | Tri-Stat |
Legs |
Lucent Echoes | Heavy | Reinforced | Tri-Stat |
Boots |
Lucent Echoes | Heavy | Reinforced | Tri-Stat |
Necklace |
War Machine | Jewelry | Harmony / Infused | Reduce Magicka Cost |
Ring |
War Machine | Jewelry | Harmony / Infused | Reduce Magicka Cost |
Ring |
War Machine | Jewelry | Harmony / Infused | Reduce Magicka Cost |
Frontbar Main Hand |
Armor of the Trainee | Any 1-handed weapon | Decisive | Hardening |
Frontbar Off Hand |
Druid's Braid | Shield | Sturdy / Divines | Tri-Stat |
Backbar Main Hand |
War Machine | Ice Staff | Infused | Crusher |
Setup Notes
Optional setup for dungeon trash packs. The item sets shown are intended for Dungeons specifically, but the weights, traits and enchants shown are meant for any trash
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
| Magma Incarnate | Medium | Sturdy / Divines | Tri-Stat | |
| Spaulder of Ruin | Light | Sturdy / Divines | Tri-Stat | |
| Turning Tide | Heavy | Reinforced | Tri-Stat | |
| Turning Tide | Heavy | Sturdy / Divines | Tri-Stat | |
| Turning Tide | Heavy | Sturdy / Divines | Tri-Stat | |
| Turning Tide | Heavy | Reinforced | Tri-Stat | |
| Turning Tide | Heavy | Reinforced | Tri-Stat | |
| Powerful Assault | Jewelry | Swift | Reduce Magicka Cost | |
| Powerful Assault | Jewelry | Swift | Reduce Magicka Cost | |
| Powerful Assault | Jewelry | Swift | Reduce Magicka Cost | |
| Void Bash | Any 1-handed weapon | Decisive | Hardening | |
| Void Bash | Shield | Sturdy / Divines | Tri-Stat | |
| Powerful Assault | Ice Staff | Charged | Crusher |
Setup Notes
Setups for tanking Trials
These are just 2 examples of setups the 2 Tanks could use in a PUG Trial run. If you're in a more organized team, the gear your Raid Lead wants you to wear takes priority
Setup 1 uses Pearlescent Ward + Turning Tide with Archdruid Devyric . Setup 2 uses Lucent Echoes + Powerful Assault with Baron Zaudrus .
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
| Archdruid Devyric | Medium | Sturdy / Divines | Tri-Stat | |
| Archdruid Devyric | Light | Sturdy / Divines | Tri-Stat | |
| Pearlescent Ward | Heavy | Reinforced | Tri-Stat | |
| Pearlescent Ward | Heavy | Sturdy / Divines | Tri-Stat | |
| Pearlescent Ward | Heavy | Sturdy / Divines | Tri-Stat | |
| Pearlescent Ward | Heavy | Reinforced | Tri-Stat | |
| Pearlescent Ward | Heavy | Reinforced | Tri-Stat | |
| Turning Tide | Jewelry | Harmony / Infused | Reduce Magicka Cost | |
| Turning Tide | Jewelry | Harmony / Infused | Reduce Magicka Cost | |
| Turning Tide | Jewelry | Harmony / Infused | Reduce Magicka Cost | |
| Armor of the Trainee | Any 1-handed weapon | Decisive | Hardening | |
| Druid's Braid | Shield | Sturdy / Divines | Tri-Stat | |
| Turning Tide | Ice Staff | Infused | Crusher |
Setup Notes
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
| Archdruid Devyric | Medium | Sturdy / Divines | Tri-Stat | |
| Archdruid Devyric | Light | Sturdy / Divines | Tri-Stat | |
| Pearlescent Ward | Heavy | Reinforced | Tri-Stat | |
| Pearlescent Ward | Heavy | Sturdy / Divines | Tri-Stat | |
| Pearlescent Ward | Heavy | Sturdy / Divines | Tri-Stat | |
| Pearlescent Ward | Heavy | Reinforced | Tri-Stat | |
| Pearlescent Ward | Heavy | Reinforced | Tri-Stat | |
| Turning Tide | Jewelry | Swift | Reduce Magicka Cost | |
| Turning Tide | Jewelry | Swift | Reduce Magicka Cost | |
| Turning Tide | Jewelry | Swift | Reduce Magicka Cost | |
| Armor of the Trainee | Any 1-handed weapon | Decisive | Hardening | |
| Druid's Braid | Shield | Sturdy / Divines | Tri-Stat | |
| Turning Tide | Ice Staff | Charged | Crusher |
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
| Baron Zaudrus | Medium | Sturdy / Divines | Tri-Stat | |
| Baron Zaudrus | Light | Sturdy / Divines | Tri-Stat | |
| Lucent Echoes | Heavy | Reinforced | Tri-Stat | |
| Lucent Echoes | Heavy | Sturdy / Divines | Tri-Stat | |
| Lucent Echoes | Heavy | Sturdy / Divines | Tri-Stat | |
| Lucent Echoes | Heavy | Reinforced | Tri-Stat | |
| Lucent Echoes | Heavy | Reinforced | Tri-Stat | |
| Powerful Assault | Jewelry | Harmony / Infused | Reduce Magicka Cost | |
| Powerful Assault | Jewelry | Harmony / Infused | Reduce Magicka Cost | |
| Powerful Assault | Jewelry | Harmony / Infused | Reduce Magicka Cost | |
| Armor of the Trainee | Any 1-handed weapon | Decisive | Hardening | |
| Druid's Braid | Shield | Sturdy / Divines | Tri-Stat | |
| Powerful Assault | Ice Staff | Infused | Crusher |
Setup Notes
| Front Bar | Back Bar |
|---|---|
| Slot 1: Shield Throw | Slot 1: Cruxweaver ArmorMorph of Fatewoven Armor |
| Slot 2: Trample | Slot 2: Wield Soul |
| Slot 3: Runeguard of Still WatersMorph of Runic Defense | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Soul Burst | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Impervious RunewardMorph of Runic Defense | Slot 5: Echoing VigorMorph of Vigor |
| Ultimate: Gibbering ShelterMorph of Gibbering Shield | Ultimate: Glyphic of the TidesMorph of Vitalizing Glyphic |
WHAT CHANGES
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
| Baron Zaudrus | Medium | Sturdy / Divines | Tri-Stat | |
| Baron Zaudrus | Light | Sturdy / Divines | Tri-Stat | |
| Lucent Echoes | Heavy | Reinforced | Tri-Stat | |
| Lucent Echoes | Heavy | Sturdy / Divines | Tri-Stat | |
| Lucent Echoes | Heavy | Sturdy / Divines | Tri-Stat | |
| Lucent Echoes | Heavy | Reinforced | Tri-Stat | |
| Lucent Echoes | Heavy | Reinforced | Tri-Stat | |
| Powerful Assault | Jewelry | Swift | Reduce Magicka Cost | |
| Powerful Assault | Jewelry | Swift | Reduce Magicka Cost | |
| Powerful Assault | Jewelry | Swift | Reduce Magicka Cost | |
| Armor of the Trainee | Any 1-handed weapon | Decisive | Hardening | |
| Druid's Braid | Shield | Sturdy / Divines | Tri-Stat | |
| Powerful Assault | Ice Staff | Charged | Crusher |
Use these until you can move into the general-use PUG setups above.
Start with the Crafted (Beginner) setup if you only have access to crafted gear. Use the No Trial Gear setup once you can farm dungeon and monster sets but do not have trial gear yet.
Both progression setups work in Dungeons and Trials if that's all you have right now.
Starting setup if you only have access to crafted gear
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
| Druid's Braid | Medium | Sturdy / Divines | Tri-Stat | |
| Druid's Braid | Light | Sturdy / Divines | Tri-Stat | |
| Wretched Vitality | Heavy | Reinforced | Tri-Stat | |
| Wretched Vitality | Heavy | Sturdy / Divines | Tri-Stat | |
| Wretched Vitality | Heavy | Sturdy / Divines | Tri-Stat | |
| Wretched Vitality | Heavy | Reinforced | Tri-Stat | |
| Wretched Vitality | Heavy | Reinforced | Tri-Stat | |
| Druid's Braid | Jewelry | Harmony / Infused | Reduce Magicka Cost | |
| Druid's Braid | Jewelry | Harmony / Infused | Reduce Magicka Cost | |
| Druid's Braid | Jewelry | Harmony / Infused | Reduce Magicka Cost | |
| Druid's Braid | Any 1-handed weapon | Decisive | Hardening | |
| Druid's Braid | Shield | Sturdy / Divines | Tri-Stat | |
| Druid's Braid | Ice Staff | Infused | Crusher |
Explanation
Setup if you don't have access to Trial gear
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
| Archdruid Devyric | Medium | Sturdy / Divines | Tri-Stat | |
| Archdruid Devyric | Light | Sturdy / Divines | Tri-Stat | |
| Turning Tide | Heavy | Reinforced | Tri-Stat | |
| Turning Tide | Heavy | Sturdy / Divines | Tri-Stat | |
| Turning Tide | Heavy | Sturdy / Divines | Tri-Stat | |
| Turning Tide | Heavy | Reinforced | Tri-Stat | |
| Turning Tide | Heavy | Reinforced | Tri-Stat | |
| Crimson Oath's Rive | Jewelry | Harmony / Infused | Reduce Magicka Cost | |
| Crimson Oath's Rive | Jewelry | Harmony / Infused | Reduce Magicka Cost | |
| Crimson Oath's Rive | Jewelry | Harmony / Infused | Reduce Magicka Cost | |
| Armor of the Trainee | Any 1-handed weapon | Decisive | Hardening | |
| Druid's Braid | Shield | Sturdy / Divines | Tri-Stat | |
| Crimson Oath's Rive | Ice Staff | Infused | Crusher |
Additional Info
Alternative gear that can also be used and might be easier to obtain
It lists all useful gear, even sets that are already in the gear tables above
Crafted
All of these are tradable and can be bought from other players
Overland
All of these are tradable and can be bought from other players
PvP
All of these are tradable and can be bought from other players
Dungeons
Trials
Monster Sets
Body
Jewelry
Weapons
Body
Weapons
Use these Champion Points as default for Boss and Trash fights respectively. Further below you'll find a list of all useful CPs with explanations on when to use them.
A full list of useful Champion Points with explanations on when to slot them.
Put all 64 points into Health. However, your Max Stamina must be higher than your Max Magicka, because the Combustion synergy restores your dominant resource and you want it to be Stamina. If you have passives (such as Gift of Magnus ) or item set bonuses that increase Max Magicka, put just enough points into Stamina to keep it higher than your Max Magicka, then put the rest into Health.
Use Jewels of Misrule as your default. Orzorga's Smoked Bear Haunch provides slightly higher stats but is expensive.
Most of the time you should use Tri-Stat potions. They'll greatly improve your sustain.
Heroism potions can provide 100% uptime on Minor Heroism which generates ultimate, but they're expensive.
Yes. Arcanist Tank is viable in ESO Update 50 for dungeons and trials, especially if you want a pure class setup. It has great survivability from Runeguard of Still Waters and Impervious Runeward , and it can provide group Major Force through Ink-Scribe's Verve . It is not the strongest tank option overall, but it can clear hard content when played and geared properly.
Yes. Pure Class Arcanist Tank is beginner-friendly because Runeguard of Still Waters and Impervious Runeward give you a lot of room to survive mistakes.
Yes. Arcanist Tank can clear Veteran Dungeons and Trials, including hard content, when built and played correctly. The page includes setups for regular fights, trash packs, and situational swaps depending on the encounter.
Yes, for Infinite Archive Arcs 1-4. Those arcs are still close enough to normal PvE content that this Tank setup works well, and you usually will not have enough important Visions yet to build around them. Erudite's Rigor is useful here because it applies Minor Cowardice , reducing enemy Weapon and Spell Damage. Damage reductions like that become more valuable in Infinite Archive because enemies in IA have extremely low base Weapon Damage.
For deep Infinite Archive runs, such as Arc 10+, this is not the right type of build. Deep IA setups have to change heavily around the Visions earned during that run, so they are usually built very differently from standard dungeon, trial, or Arcs 1-4 tank builds.
Nord is the best general race for Arcanist Tank because of its resistances and Ultimate generation. You can clear all content on any race, but Nord is the safest recommendation.
Ink-Scribe's Verve gives the whole group Major Force and generates some Crux.
Erudite's Rigor provides group-wide Major Vitality , Minor Cowardice against attackers, and some Ultimate generation.
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