Judgement follows in the wake of your radiance.
When rank 2 of deals damage, your Templar abilities gain 1600 damage done for 3.1 seconds. This bonus is halved against players.
One Bar Magicka Templar (MagPlar) Solo Build for ESO Update 51.
Puncturing Sweep
is a very strong spammable thanks to the
Judgment's Brand
Class Mastery, and
Radiant Glory
is a very strong execute. This build uses a single skill bar, so you don't need to manage bar swapping.
This setup soloed Moon Hunter Keep with 3 Misfortunes. I reached 58,237 DPS on the 6 million Target Dummy.
Works for all kinds of solo content - overland at any Challenge Difficulty up to Vestige, World Bosses, Maelstrom Arena, Vateshran Hollows, early arcs in Infinite Archive, and Veteran Dungeon soloing.
There's also a two bar version of this build - the Magicka Templar Solo Build.
Skills
Gear
Templar
I built a simulator that takes the current setup from the guide and plays it through the listed rotation. It uses the listed gear, skills, Champion Points, race, food, potions, target armor and target health. It tracks skill casts, light attacks, DoT ticks, cooldowns, execute scaling, crits and status effect rolls.
Most comparison tables use deterministic rolls on a 15 million HP target unless the row says 6m, random, or real CMX. There is no 15 million Target Dummy in ESO. I use that health value because the 6 million dummy dies too fast, so random crits, status effects and execute timing can move the DPS by a lot.
For comparison tables I keep the setup identical and change one thing at a time. That makes the tables better for comparing options than random dummy parses, where one run can get better crits, different status effects or a better execute window.
The baseline sim uses
Aetheric Lancer
and
Tide-Born Wildstalker
.
| Run | Simulated DPS | Notes |
|---|---|---|
| 15m deterministic sim |
56.4k DPS
|
Used for most comparison tables |
| 6m deterministic sim |
55.8k DPS
|
Same setup on real dummy health |
| Real 6m CMX parse |
58.2k DPS
|
Recorded in game |
| 100 random 6m sims |
Lowest 54.1k DPS
Highest 57.9k DPS
|
This is why random parses are unreliable when crits and status effects roll differently |
Class Masteries are a system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.
Judgement follows in the wake of your radiance.
When rank 2 of deals damage, your Templar abilities gain 1600 damage done for 3.1 seconds. This bonus is halved against players.
Simply the best damage option.
Light's banner instills hope. You are its bearer.
Upgrades rank 2 of to also grant Bright Harbinger for the duration, which grants 300 Weapon and Spell Damage to allies and doubles for you.
Simply the best damage option.
Radiant is the shield that pushes back the dark.
While is active, you gain a damage shield for 6 seconds, up to once every 6 seconds. The shield absorbs up to Damage Shield and provides 300 Health, Magicka, and Stamina Recovery while active. If the shield breaks, you gain 10 Ultimate.
| Coefficient | 20% Max Health | ||
|---|---|---|---|
| Tags | Damage ShieldSingle TargetDirect | ||
Replace
Bright Harbinger
with
Devout Guardian
if you need more survivability.
Your conviction is unwavering. Light gives no quarter.
now activates and refreshes itself while Bracing. Increases the amount of damage you can block by 20% while stationary.
Replace
Bright Harbinger
with
Steadfast Candescence
in fights where you need Block Mitigation.
Light consecrates the ground on which you tread.
is now applied while you are in your own and , and while and are active.
While is active, you heal for Health every 1 second. If you are at full Health after being healed from this effect while in combat, you also gain 2 Ultimate.
| Coefficient | 8% Max Health | ||
|---|---|---|---|
| Tick Rate | Every 1s | ||
| Tags | HealingSingle TargetHoT | ||
Not useful for this setup.
A base setup that will work for most situations and which should be your starting point when making situational setups.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Puncturing SweepMorph of Puncturing Strikes | Slot 1: Restoring Aura |
| Slot 2: Radiant GloryMorph of Radiant Destruction | |
| Slot 3: Power of the LightMorph of Backlash | |
| Slot 4: Channeled FocusMorph of Rune Focus | |
| Slot 5: Solar Barrage |
|
| Ultimate: Everlasting SweepMorph of Radial Sweep |
Solar Barrage
is the first skill you should replace in Overland.
Elemental Susceptibility
is the first skill you should replace in Instanced fights. If a situational skill says it replaces something else, follow that instead.
| Rotation | Simulated Parse | Damage Change |
|---|---|---|
| Priority List |
56.4k DPS
|
Baseline |
| Static Rotation |
56.2k DPS
|
-0.3% |
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.
Static Rotation
This might be easier for some players, but it is weaker than the priority list.
Everlasting Sweep
stays outside this repeating Static Rotation. Cast it when available.
When your target is below 27% HP, replace each group of 4
Puncturing Sweep
casts with one
Radiant Glory
cast.
Pre-buff
These abilities can be pre-cast before entering combat.
A few examples of final setups you could end up with after applying the situational skills to the base setup.
A setup for dealing with trash packs.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Puncturing SweepMorph of Puncturing Strikes | Slot 1: Restoring Aura |
| Slot 2: Radiant GloryMorph of Radiant Destruction | |
| Slot 3: Silver LeashMorph of Silver Bolts | |
| Slot 4: Channeled FocusMorph of Rune Focus | |
| Slot 5: Solar Barrage |
|
| Ultimate: Everlasting SweepMorph of Radial Sweep |
Changes compared to the Base Setup.
A skill setup for when you're using the
Oakensoul Ring
.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Puncturing SweepMorph of Puncturing Strikes | |
| Slot 2: Radiant GloryMorph of Radiant Destruction | |
| Slot 3: Power of the LightMorph of Backlash | |
| Slot 4: Luminous ShardsMorph of Spear Shards | |
| Slot 5: Solar Barrage |
|
| Ultimate: Everlasting SweepMorph of Radial Sweep |
Changes compared to the Base Setup.
| Setup | Simulated Parse | Damage Change |
|---|---|---|
| Oakensoul |
68.9k DPS
|
+22.2% |
| Base |
56.4k DPS
|
Baseline |
Some trees are only needed when using situational skills. For example, Fighters Guild provides nothing without
Silver Leash
.
Class
Weapon
Armor
Guild
Alliance War
Racial
Craft
Class - Aedric Spear
Piercing Spear
- High Priority
Spear Wall
- High Priority
Burning Light
- High Priority
Balanced Warrior - High Priority
Class - Dawn's Wrath
Enduring Rays
- High Priority
Prism
- High Priority
Illuminate - High Priority
Restoring Spirit
- High Priority
Class - Restoring Light
Mending
- High Priority
Sacred Ground
- High Priority
Light Weaver
- Medium Priority
Master Ritualist
- Not needed
Weapon - Dual Wield
The tooltips for
Focused Killer and
Ruffian are misleading. They also buff Light and Heavy Attacks.
Focused Killer
- High Priority
Ambidextrous
- High Priority
Controlled Fury
- Not needed
Ruffian
- Medium Priority
Twin Blade and Blunt
- High Priority
Weapon - Destruction Staff
Tri Focus
- Low Priority
Penetrating Magic
- Medium Priority
Elemental Force
- High Priority
Ancient Knowledge
- High Priority
Destruction Expert
- Low Priority
Armor - Light Armor
Grace
- Low Priority
Evocation
- High Priority
Spell Warding
- High Priority
Prodigy
- High Priority
Concentration
- High Priority
Armor - Medium Armor
Dexterity
- High Priority
Wind Walker
- High Priority
Improved Sneak
- Not needed
Agility
- High Priority
Athletics
- High Priority
Guild - Fighters Guild
Intimidating Presence
- Medium Priority
Slayer
- High Priority
Banish the Wicked
- High Priority
Skilled Tracker
- Medium Priority
Bounty Hunter
- Not needed
Guild - Undaunted
Undaunted Command
- Medium Priority
Undaunted Mettle
- High Priority
Guild - Psijic Order
Clairvoyance
- Low Priority
Spell Orb
- Not needed
Concentrated Barrier
- Low Priority
Deliberation
- Not needed
Alliance War - Support
Magicka Aid
- Medium Priority
Combat Medic
- Not needed
Battle Resurrection
- Not needed
Race - Your Race
Get all of your racials, no matter which race you are.
Craft - Alchemy
Solvent Proficiency
- Not needed
Keen Eye: Reagents
- Not needed
Medicinal Use
- High Priority
Chemistry
- Not needed
Laboratory Use
- Not needed
Snakeblood
- Not needed
Overland (Base) is your starting point and works for most situations. Crafted is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor.
Switching gear for trash packs isn't worth it unless you're using gear-swap addons.
Ring of the Pale Order
is the default because of its healing. You can replace it with
Oakensoul Ring
for more damage, but you lose a lot of survivability.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
|
Light |
|
|
Shoulders |
|
Light |
|
|
Chest |
|
Medium |
|
|
Hands |
|
Light |
|
|
Belt |
|
Light |
|
|
Legs |
|
Light |
|
|
Boots |
|
Light |
|
|
Necklace |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Frontbar Main Hand |
|
Dagger |
|
|
Frontbar Off Hand |
|
Dagger |
|
|
Fallback Gear
If you don't have it, use in order
There are no fallbacks because Tide-Born Wildstalker is crafted.
Alternatives
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
|
Light |
|
|
Shoulders |
|
Light |
|
|
Chest |
|
Medium |
|
|
Hands |
|
Light |
|
|
Belt |
|
Light |
|
|
Legs |
|
Light |
|
|
Boots |
|
Light |
|
|
Necklace |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Frontbar Main Hand |
|
Dagger |
|
|
Frontbar Off Hand |
|
Dagger |
|
|
The setup in the table uses only crafted gear, but if you already own parts of the Base setup like
Ring of the Pale Order
or
Oakensoul Ring
, you can start using them immediately.
This is a setup you should use in Instanced content (Arenas and Dungeons), where enemies have 18,200 armor instead of 9,100.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
|
Light |
|
|
Shoulders |
|
Light |
|
|
Chest |
|
Medium |
|
|
Hands |
|
Light |
|
|
Belt |
|
Light |
|
|
Legs |
|
Light |
|
|
Boots |
|
Light |
|
|
Necklace |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Ring |
|
Jewelry |
|
|
Frontbar Main Hand |
|
Lightning Staff |
|
|
Fallback Gear
If you don't have it, use in order
There are no fallbacks because Tide-Born Wildstalker is crafted.
Alternatives
Slivers of the Null Arca
is 0.6% stronger than
Aetheric Lancer
in the Instanced setup and 0.3% stronger in Overland, but it requires a Perfected Trial set.
Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.
Damage comparison for the set options.
Instanced Enemy - 18,200 Armor
All of these use 6 Light / 1 Medium.
Body
Compares
Tide-Born Wildstalker
+ X body set.
| Body Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
|
|
Class Set - Infinite Archive |
56.4k DPS
|
Baseline |
|
|
Trial - Dreadsail Reef |
55.8k DPS
|
-1.1% |
|
|
Crafted |
54.2k DPS
|
-3.8% |
|
|
Trial - Lucent Citadel |
54.0k DPS
|
-4.1% |
|
|
Crafted |
53.1k DPS
|
-5.9% |
|
|
Crafted |
51.4k DPS
|
-8.8% |
|
|
Overland - Deshaan |
51.6k DPS
|
-8.5% |
|
|
Crafted |
3 Stacks 52.9k DPS
0 Stacks 51.4k DPS
|
-6.1%
-8.8%
|
|
|
Overland - West Weald |
51.3k DPS
|
-9.1% |
|
|
Crafted |
50.9k DPS
|
-9.7% |
|
|
Overland - Blackwood |
50.8k DPS
|
-9.8% |
Weapons + Jewelry
Compares
Aetheric Lancer
+ X weapons and jewelry set.
| Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
|
|
Trial - Lucent Citadel |
56.6k DPS
|
+0.4% |
|
|
Crafted |
56.4k DPS
|
Baseline |
|
|
Trial - Dreadsail Reef |
56.8k DPS
|
+0.8% |
|
|
Trial - Sanity's Edge |
Interrupt 61.4k DPS
No Interrupt 55.6k DPS
|
+8.9%
-1.3%
|
|
|
Dungeon - Frostvault |
55.1k DPS
|
-2.3% |
|
|
Trial - Lucent Citadel |
54.3k DPS
|
-3.7% |
|
|
Dungeon - Unhallowed Grave |
53.9k DPS
|
-4.4% |
|
|
Crafted |
54.7k DPS
|
-2.9% |
|
|
PvP - Cyrodiil |
53.5k DPS
|
-5.1% |
|
|
Crafted |
53.0k DPS
|
-6.0% |
|
|
Dungeon - Falkreath Hold |
52.2k DPS
|
-7.3% |
|
|
Trial - Rockgrove |
Soul 57.4k DPS
No Soul 51.9k DPS
|
+1.9%
-8.0%
|
|
|
Overland - Deshaan |
51.5k DPS
|
-8.6% |
|
|
Overland - West Weald |
51.3k DPS
|
-9.1% |
|
|
Crafted |
3 Stacks 53.0k DPS
0 Stacks 51.3k DPS
|
-6.0%
-9.0%
|
|
|
Crafted |
51.1k DPS
|
-9.3% |
|
|
Overland - Wrothgar |
51.0k DPS
|
-9.4% |
|
|
Crafted |
51.3k DPS
|
-9.0% |
|
|
Overland - Blackwood |
51.0k DPS
|
-9.6% |
Overland Enemy - 9,100 Armor
All of these use 6 Light / 1 Medium.
Body
Compares
Tide-Born Wildstalker
+ X body set.
| Body Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
|
|
Class Set - Infinite Archive |
60.1k DPS
|
Baseline |
|
|
Trial - Dreadsail Reef |
59.9k DPS
|
-0.4% |
|
|
Crafted |
56.0k DPS
|
-6.9% |
|
|
Trial - Lucent Citadel |
57.6k DPS
|
-4.2% |
|
|
Crafted |
56.5k DPS
|
-6.1% |
|
|
Crafted |
54.6k DPS
|
-9.2% |
|
|
Overland - Deshaan |
55.3k DPS
|
-8.1% |
|
|
Crafted |
3 Stacks 56.5k DPS
0 Stacks 54.7k DPS
|
-6.1%
-9.0%
|
|
|
Overland - West Weald |
54.9k DPS
|
-8.8% |
|
|
Crafted |
54.4k DPS
|
-9.5% |
|
|
Overland - Blackwood |
53.2k DPS
|
-11.5% |
Weapons + Jewelry
Compares
Aetheric Lancer
+ X weapons and jewelry set.
| Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
|
|
Trial - Lucent Citadel |
61.6k DPS
|
+2.4% |
|
|
Crafted |
60.1k DPS
|
Baseline |
|
|
Trial - Dreadsail Reef |
61.7k DPS
|
+2.5% |
|
|
Trial - Sanity's Edge |
Interrupt 66.7k DPS
No Interrupt 59.8k DPS
|
+11.0%
-0.6%
|
|
|
Dungeon - Frostvault |
59.3k DPS
|
-1.4% |
|
|
Trial - Lucent Citadel |
59.7k DPS
|
-0.7% |
|
|
Dungeon - Unhallowed Grave |
59.3k DPS
|
-1.4% |
|
|
Crafted |
56.6k DPS
|
-5.8% |
|
|
PvP - Cyrodiil |
58.8k DPS
|
-2.1% |
|
|
Crafted |
57.9k DPS
|
-3.7% |
|
|
Dungeon - Falkreath Hold |
56.5k DPS
|
-6.0% |
|
|
Trial - Rockgrove |
Soul 63.0k DPS
No Soul 56.9k DPS
|
+4.7%
-5.3%
|
|
|
Overland - Deshaan |
56.3k DPS
|
-6.3% |
|
|
Overland - West Weald |
56.2k DPS
|
-6.6% |
|
|
Crafted |
3 Stacks 57.9k DPS
0 Stacks 56.1k DPS
|
-3.7%
-6.7%
|
|
|
Crafted |
55.5k DPS
|
-7.6% |
|
|
Overland - Wrothgar |
55.5k DPS
|
-7.6% |
|
|
Crafted |
56.0k DPS
|
-6.9% |
|
|
Overland - Blackwood |
54.7k DPS
|
-9.0% |
This comparison uses the Overland setup. Daggers are the default weapon, and the other frontbar weapons keep the same skills.
| Front Bar Weapon | Simulated Parse | Damage Change |
|---|---|---|
| Dual Wield Daggers |
60.1k DPS
|
Baseline |
| Lightning Staff |
59.5k DPS
|
-1.1% |
| Bow |
58.4k DPS
|
-2.9% |
| Greatsword |
56.6k DPS
|
-5.8% |
| Inferno Staff |
56.0k DPS
|
-6.9% |
| Ice Staff |
55.5k DPS
|
-7.7% |
| One Handed and Shield |
54.3k DPS
|
-9.7% |
| Restoration Staff |
53.9k DPS
|
-10.4% |
Daggers use
Charged
Poison
and
Charged
Shock
. Every one-weapon option uses a
Charged
Poison
weapon. One Handed and Shield uses a
Charged
Poison
one handed weapon plus a
Divines
Magicka
shield.
| Front Bar Weapon | Additional Changes | Simulated Parse | Damage Change |
|---|---|---|---|
| Lightning Staff | none |
56.4k DPS
|
Baseline |
| Ice Staff | none |
55.1k DPS
|
-2.3% |
| Inferno Staff | none |
54.4k DPS
|
-3.5% |
| Dual Wield Daggers | |
54.3k DPS
|
-3.6% |
| Bow | |
52.2k DPS
|
-7.4% |
| Greatsword | |
51.2k DPS
|
-9.2% |
| One Handed and Shield | |
49.0k DPS
|
-13.0% |
| Restoration Staff | |
48.7k DPS
|
-13.5% |
Daggers use
Charged
Poison
and
Charged
Shock
. Destruction Staves use a
Precise
Poison
weapon. Other one-weapon options use a
Charged
Poison
weapon. One Handed and Shield uses a
Charged
Poison
one handed weapon plus a
Divines
Magicka
shield.
Alternative setups for different goals and content types.
Content-Specific Swaps
For solo you need both damage and survivability, so every race brings something to the table. I use Nord because in difficult solo content the armor racial is worth the DPS trade-off.
| Race | Simulated Parse | Damage Change |
|---|---|---|
| Khajiit |
59.2k DPS
|
+5.0% |
| High Elf |
58.4k DPS
|
+3.7% |
| Dark Elf |
58.2k DPS
|
+3.3% |
| Orc |
57.3k DPS
|
+1.7% |
| Breton |
56.6k DPS
|
+0.4% |
| Nord |
56.4k DPS
|
Baseline |
| Wood Elf |
56.3k DPS
|
0.0% |
| Argonian |
56.3k DPS
|
0.0% |
| Redguard |
56.1k DPS
|
-0.4% |
| Imperial |
56.1k DPS
|
-0.4% |
For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you'll need 64 Health.
| Attributes | Simulated Parse | Damage Change |
|---|---|---|
| 64 Magicka |
56.4k DPS
|
Baseline |
| 32 Health / 32 Magicka |
54.7k DPS
|
-2.9% |
| 64 Health |
53.8k DPS
|
-4.6% |
Your sustain can vary greatly because it's impacted by your armor weight composition, your race and how much blocking/dodge rolling you're required to do in a certain fight. Choose the food with more recoveries if you can't sustain
All parses are recorded on the 6 million Target Dummy
| Slot | Style | Dyes |
|---|---|---|
| Head |
Divine Gold
Thalmor Black
Thalmor Black
|
|
| Shoulders |
Divine Gold
|
|
| Chest |
Thalmor Black
Divine Gold
Fire Drake's Flame
|
|
| Hands |
Divine Gold
Thalmor Black
Thalmor Black
|
|
| Belt |
Divine Gold
|
|
| Legs |
Divine Gold
Thalmor Black
Thalmor Black
|
|
| Feet |
Divine Gold
Thalmor Black
Thalmor Black
|
|
| Frontbar Main Hand |
Julianos White
Divine Gold
Fire Drake's Flame
|
|
| Frontbar Off Hand |
Julianos White
Divine Gold
Fire Drake's Flame
|
|
Yes. In Instanced content Lightning Staff does the most damage, followed by Ice Staff (-2.3%), Inferno Staff (-3.5%) and Dual Wield Daggers (-3.6%). Bow (-7.4%), Greatsword (-9.2%), One Handed and Shield (-13.0%) and Restoration Staff (-13.5%) lose more. If you use anything other than a Destruction Staff, you'll need
Wield Soul
with the Breach script as your source of Major Breach instead of
Elemental Susceptibility
.
No, you don't need a different setup. Use the Instanced skill and gear setups from this guide for both Maelstrom Arena and Vateshran Hollows.
Khajiit is the best race for damage, doing about 5% more than Nord in the simulated parses. Nord is the best race for survivability, providing around 5-7% damage mitigation through the
Rugged
racial passive.
Yes,
Puncturing Sweep
is classified as Direct Damage.
Ring of the Pale Order
is better for difficult content because of the healing it provides.
Oakensoul Ring
does more damage (about 22% in the simulated comparison) but has much worse survivability.