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Exiled Redoubt Dungeon Guide

Up to date for: Update 49 - 21st April 2026
Last changed: Update 49 - 21st April 2026

Exiled Redoubt is a dungeon located in eastern part of West Weald. It has 3 regular bosses each with its own Hard Mode banner and 3 optional bosses which don't have Hard Modes and give you a passive buff once defeated.

Map West Weald
Exiled Redoubt Map
GUARD CAPTAIN PARATIUS

GUARD CAPTAIN PARATIUS

Stay close to Paratius so he doesn't charge, and kill the Skeletal Protectors at 50% and 30%.

Normal
3,367,972 Health
Veteran
5,413,503 Health
HP Timeline Mechanic Add
100%
90%
80%
70%
60%
50%
40%
30%
20%
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0%
POWER BASH

POWER BASH

Heavy Attack

Normal

Heavy Attack with a 1.4 second windup

What to do

Block or dodge roll

SHIELD THROW

SHIELD THROW

Stunning AoE attack

Normal

Paratius targets a random player and throws a returning shield their way, which deals damage and stuns on the way out and back in.

This ability's visual indicator is extremely desynchronised, so block or dodge roll even if you're slightly out of it.

What to do

Block, dodge roll or get out

SHIELD CHARGE

SHIELD CHARGE

Charges at far player

Normal

If a player stands far away from Paratius he will charge at them, stunning them if the attack isn't blocked or dodge rolled.

You can prevent Paratius from casting this ability by always staying near him.

What to do

Stay close to Paratius, block or dodge roll if you stood too far and he charged at you.

SKELETON ADDS

SKELETON ADDS

Ranged adds

Normal

Skeletal Archer and Skeletal Sorcerer adds will spawn periodically. They're squishy and deal very little damage so they're mostly irrelevant.

Skeletal Archers have the Arrow Spray ability which is a conal AoE attack.

Skeletal Sorcerers have the Thunder Thrall ability which teleports them towards a player, dealing AoE damage at their destination.

Both of these types of adds will try to run away if you engage them in melee.

What to do

Chain them in and cleave them down

BONE CAGE

BONE CAGE

Snares the tank

Normal

Paratius spawns an AoE under the tank, which will immobilize them if they don't move out of it. It's very slow so it's easy to avoid.

What to do

Walk out of the AoE

SKELETAL PROTECTORS

SKELETAL PROTECTORS

Immunity phase at 50% and 30%

Normal

At 50% and 30% HP Paratius will summon Skeletal Protector adds which will channel a beam towards him, rendering him immune to all damage until Skeletal Protectors are dead.

He summons 2 of them at 50% and 3 of them at 30%.

What to do

Focus the adds

Defeating Guard Captain Paratius will grant you the following buff:

BODYGUARD'S PROTECTION
Buff

BODYGUARD'S PROTECTION

Guard Captain Paratius saves you from death once every 10 minutes.

EXECUTIONER JERENSI

EXECUTIONER JERENSI

Stack up for Execute, outheal or purge Death Knell, and avoid Spike Traps.

Normal
3,704,769 Health
Veteran
5,954,854 Health
Hard Mode
8,932,282 Health
HP Timeline Mechanic Add
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90%
80%
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60%
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LACERATION

LACERATION

Heavy Attack

Normal

Jerensi strikes the tank 5 times over 4.1 seconds, after which she performs a conal attack that applies a 32590 Healing Absorb effect. This conal attack stuns you if you don't block it and it can be dodge rolled or even side stepped.

Veteran and above

Final conal attack applies a 32590 Healing Absorb effect

What to do

Side step or dodge roll the final cleave, outheal the Healing Absorb if you failed to avoid it.

SWIRLING DARKBLADE

SWIRLING DARKBLADE

AoEs spawning under players

Normal

Circle indicators start growing under 2 random players and after 2 seconds spawn AoEs, which stay on the ground and deal damage.

Veteran

Swirling Darkblades spawn on 2 players, instead of 1

What to do

Try to place them away from the center of the fight, don't stand in them.

DEATH KNELL

DEATH KNELL

Arena-wide damage and DoT

Normal

Jerensi deals damage to all players and applies a purgable Condemn DoT which lasts 5.5 seconds during which it ticks 6 times. Death Knell also removes AoEs.

What to do

Make sure your health is high enough before Death Knell hits and then purge or outheal Condemn DoT.

SPIKE TRAP

SPIKE TRAP

Dodge-rollable AoE that knocks up

Normal

Spike Trap AoEs spawn randomly throughout the fight, dealing damage and knocking you up if you don't get out or dodge roll while within them.

What to do

Avoid or dodge roll them

SHADOW WARD

SHADOW WARD

Spawns spikes, dashes away, immune until adds are killed

Normal

Jerensi dashes away and spawns a huge amount of .

At 80%, 50% and 30% HP Jerensi casts a more powerful version of this mechanic, spawning that stay up limiting accessible area, casts and then dashes away and becomes immune while spawning a AoE underneath her and spawning adds. She spawns 2 adds at 75%, 3 adds at 50% and 4 adds at 30%. She stays immune until the adds are dead. After the adds are killed she will cast .

What to do

Avoid or dodge roll the spikes and then focus the adds

EXECUTE

EXECUTE

One-shots a player if not stacked with group

Normal

After the adds are slain at 75%, 50% and 30% HP Jerensi spawns a yellow circle under a random player. The targeted player needs to stack with another player to survive this attack. It deals Oblivion damage.

After 30% HP, Jerensi continues performing Execute periodically.

Veteran

The target has to stack with another player to survive

What to do

Stack with your group members

Albus Torturer

Albus Torturer

Normal
165,000 Health
Veteran
586,463 Health
Hard Mode
586,463 Health
BLOOD FRENZY

BLOOD FRENZY

Long channeled conal attack

Normal

Albus Torturers will channel Blood Frenzy towards their target for 12 seconds which is a conal attack that deals damage which starts off extremely low but ramps up over the duration, dealing a lot of damage towards the end of the channel.

What to do

Interrupt their channel with some form of CC (stun or chain) or start blocking towards the end of their channel

Albus Jailer

Albus Jailer

Normal
117,900 Health
Veteran
401,911 Health
Hard Mode
401,911 Health
JAILER CHAINS

JAILER CHAINS

Stuns if not interrupted

Normal

Albus Jailer adds will channel an attack which stuns their target if not interrupted.

What to do

Interrupt them or break free

DOCENT DOMITIUS

DOCENT DOMITIUS

Don't get stunned by the furniture right before the heavy attack.

Normal
3,367,972 Health
Veteran
5,413,503 Health
SOUL SHATTER

SOUL SHATTER

Heavy attack that spawns ground DoT

Normal

Heavy Attack with a 1.6 second windup that leaves ground DoT, which damage ramps up the longer you stay inside of it.

What to do

Block or dodge roll and then get out of the AoE

PARALYZING WAIL

PARALYZING WAIL

AoE Stun

Normal

Docent channels for 2.5 seconds and then deals damage and fears everyone around him.

What to do

Get out of the AoE or break free if you got hit

ANIMATE ORBITING OBJECTS

ANIMATE ORBITING OBJECTS

Spawns AoEs and adds

Normal

Docent channels for 1.4 seconds after which he summons furnishing AoEs that rotate in circles in the area. Getting hit by those AoEs stuns you unless you're blocking.

Long Vase, Cat Statue and Person Statue furnishings will also additionally apply a 6855 Healing Absorb effect on you, even if you were blocking.

Upon summoning these furnishings, Docent also spawns 5 skeleton adds which are mostly irrelevant, as they deal extremely tiny amount of damage.

What to do

Avoid or block the AoEs, chain the skeletons and cleave them down

FIXATING FURNISHING

FIXATING FURNISHING

AoEs charging at players

Normal

Furnishings spawn randomly and charge at players with the red indicator above their head. These will stun you if not blocked.

Long Vase, Cat Statue and Person Statue furnishings will also additionally apply a 6855 Healing Absorb effect on you, even if you were blocking.

What to do

Block, dodge roll or avoid the furnishings

REANIMATING SHARDS

REANIMATING SHARDS

Spawning AoEs under non-tank

Normal

Docent targets a non-tank player and spawns icy AoEs at that player's location.

What to do

Avoid the AoEs

Defeating Docent Domitius will grant you the following buff:

POSSESSED OBJECTS
Buff

POSSESSED OBJECTS

Blessed by Docent Domitius's teachings, your bash now creates a haunted object. Enemies hit by this object will be damaged, stunned and knocked down.

PRIME SORCERER VANDORALLEN

PRIME SORCERER VANDORALLEN

Kite to bait out Storm Bolt, and run to the dome when Vandorallen mounts up.

Normal
3,169,856 Health
Veteran
7,200,895 Health
Hard Mode
12,601,566 Health
HP Timeline Mechanic Add
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90%
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LIGHTNING ROD SLAM

LIGHTNING ROD SLAM

Heavy Attack

Normal

Heavy attack with a 2.4 second windup that also spawns Lightning Strikes at each player's location when it hits.

What to do

Block or dodge roll, move out of the Lightning Strikes

STORM BOLT

STORM BOLT

Kite mechanic

Normal

Vandorallen spawns a huge lightning AoE at the furthest player's location, or at his own location if everyone is standing very close to him. While anyone is standing inside of this AoE, everyone is taking damage from Chain Lightning.

What to do

Have the Healer or a Ranged DPS always standing far away to bait this mechanic out, don't stay inside of these AoEs.

RACING FLAMES

RACING FLAMES

Sending AoEs in all directions

Normal

Vandorallen channels for 4.8 seconds, dealing damage in a cone in tank's direction and sending out fiery AoEs in all directions.

What to do

Avoid the AoEs

BLACKSPINE CURSE

BLACKSPINE CURSE

DoT on random player

Normal

Vandorallen puts a 20 second DoT (11 ticks) on a random player. If a player dies while affected by Blackspine Curse it transfers to another group member for the remaining duration. With each damage tick it applies a Healing Absorb equal to 5% of your current HP.

What to do

Outheal the DoT

IRON CHARGE

IRON CHARGE

Immunity phase and adds

Normal

At 90%, 66%, 45% HP Vandorallen spawns Iron Atronach Spiders and mounts his horse and then travels around the area, stunning anyone he passes through unless they're blocking and spawning fiery AoEs. Iron Atronach Spiders have 108,013 HP and will Combust upon reaching players, dealing Oblivion damage.

Simultaneously Lucilla will spawn an Icy Dome at random location. Chain the Iron Atronach Spiders into the dome to make them take increased damage and make them unable to Combust.

What to do

Go into the Icy Dome, chain and cleave down the Iron Atronach Spiders.

ELIANA ALBUS

ELIANA ALBUS

Don't stand right on top of Eliana when she starts casting Depressive Snare.

Normal
3,367,972 Health
Veteran
5,413,503 Health
POOL OF GRIEF

POOL OF GRIEF

AoE

Normal

Eliana spawns an AoE under herself and another smaller AoE under the furthest player.

What to do

Get out of it

SHADOWY DUPLICATE

SHADOWY DUPLICATE

Add

Normal

Eliana teleports away, leaving behind a clone. The clone can cast .

What to do

Kill the clone

DEPRESSIVE SNARE

DEPRESSIVE SNARE

AoE

Normal

Eliana shoots slowing AoEs in all directions. The clone is also capable of casting this ability.

What to do

Avoid the AoEs

ECHOING PAIN

ECHOING PAIN

Stun

Normal

Eliana teleports away and starts channeling a cone towards the tank. Getting hit by it stuns the player. You can outrange it by moving away.

What to do

Move away or break free and block

OVERWHELMING SORROW

OVERWHELMING SORROW

Group-wide damage

Normal

Eliana shoots projectiles at all group members every second for 8 seconds.

What to do

Block or outheal the damage

Defeating Eliana Albus will grant you the following buff:

MOTHER'S RAGE
Buff

MOTHER'S RAGE

Eliana Albus's rage lives on in you. Every minute, your damage is increased by 25% for 10 seconds.

SQUALL OF RETRIBUTION

SQUALL OF RETRIBUTION

Push the boss slowly so you don't get overwhelmed with orbs.

Normal
3,367,972 Health
Veteran
10,263,990 Health
Hard Mode
15,395,986 Health
HP Timeline Mechanic Add
100%
90%
80%
70%
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50%
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10%
0%
COORDINATED SLASH

COORDINATED SLASH

Heavy Attack

Normal

Heavy attack with a 1.3 second windup that stuns if you don't block it.

Veteran and above

Applies and when blocked, if taken without blocking and enrages the boss if dodge rolled

What to do

Block and outheal the healing absorb effect, dodge roll if you know you won't be able to outheal it.

ELEMENTAL INFUSION

ELEMENTAL INFUSION

Phases

Normal

Squall of Retribution infuses itself with more elements as the fight progresses, which unlocks more mechanics.

At 95% HP it gains Fire Infusion.

At 65% HP it gains Ice Infusion.

At 32% HP it gains Lightning Infusion.

VORTEX

VORTEX

AoE damage around the boss

Normal

Squall spins its blades around for 7 seconds, dealing damage to everyone around it, while following the tank.

Squall will choose one of its unlocked elements to empower this ability with additional effect:

Fire Infusion - Hot Foot - as Squall spins, it also shoots out fireballs at players, creating ground DoTs which stay on the ground.

Frost Infusion - slows everyone's movement.

Lightning Infusion - Shocking Beam - as Squall spins, it also spawns Shocking Beam AoEs on players, which explode after a short moment, dealing damage. They can be blocked.

What to do

Everyone except the tank should stay outside of Vortex AoE, avoid Hot Foot AoEs, block Shocking Beam

SIX SWORD ASSAULT

SIX SWORD ASSAULT

Sends out returning AoEs

Normal

Squall throws 6 returning swords which deal damage on the way out and back in.

Squall will choose one of its unlocked elements to empower this ability with additional effect:

Fire Infusion - Engulfing Flame - shoots fireballs at all players.

Frost Infusion - Frozen Ground - spawns a ring on the outer edge of the arena, which deals damage and slows you down.

Lightning Infusion - Shocking Discharge - deals damage in an AoE around Squall as the swords go out.

What to do

Block, dodge roll or avoid the AoEs; block or dodge roll the fireballs; don't stand in the frozen ring; block, dodge roll or get out from the AoE

SUMMON ATRONACHS

SUMMON ATRONACHS

Adds at certain HP thresholds

Normal

Squall summons atronach adds after falling below certain HP thresholds.

Fire Atronachs spawn at 95%, 88%, 80% and 70% HP.

Frost Atronachs spawn at 65%, 55%, 50% and 45% HP.

Storm Atronachs spawn at 32%, 22%, 16% and 5% HP.

Each of these adds will drop an orb on death, which will deal ramping up group-wide damage if not picked up with a synergy. The orbs have to be held for 15 seconds to dissipate and they drop on the ground again if the holder dies. They also deal damage to the holder, based on Max HP. If you try to pick up another orb while already holding one, you'll drop the orb you were holding on the ground.

Fire Orb additionally deals damage around you, Ice Orb additionally slows you and Shock Orb deals more damage than the others.

What to do

Focus the adds, don't DPS the boss too fast or you'll trigger the add spawns too fast and get overwhelmed with too many orbs

FIRE STORM

FIRE STORM

Permanent area denial

Normal

Squall spawns pairs of Fiery Tornadoes at 95%, 70% and 50% HP, which stay until the end of the fight.

What to do

Avoid them

ICY FLASH

ICY FLASH

Group-wide damage

Normal

Squall deals damage to all players and puts damage shields on Atronachs after a short delay. This mechanic will display heavy attack indicator on all players, indicating that you should block it.

This ability can only be cast starting from 65% HP, which is when Squall gains the Ice Infusion.

What to do

Block

THUNDERSTRIKE

THUNDERSTRIKE

Group-wide damage

Normal

Squall prepares for 3 seconds and then channels Shocking Beam for 5 seconds, which spawns Thunderstrikes at every player's location every 0.5 second (ticks 10 times in total). Thunderstrikes deal damage to the player and around them, so you should move away from other group members so you only take damage from your own Thunderstrike. It can also be blocked.

This ability can only be cast starting from 32% HP, which is when Squall gains the Lightning Infusion.

What to do

Unstack and block



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