POWER BASH
Heavy Attack
Heavy Attack with a 1.4 second windup
What to do
Block or dodge roll
Exiled Redoubt is a dungeon located in eastern part of West Weald. It has 3 regular bosses each with its own Hard Mode banner and 3 optional bosses which don't have Hard Modes and give you a passive buff once defeated.
Stay close to Paratius so he doesn't charge, and kill the Skeletal Protectors at 50% and 30%.
Heavy Attack
Heavy Attack with a 1.4 second windup
What to do
Block or dodge roll
Stunning AoE attack
Paratius targets a random player and throws a returning shield their way, which deals damage and stuns on the way out and back in.
This ability's visual indicator is extremely desynchronised, so block or dodge roll even if you're slightly out of it.
What to do
Block, dodge roll or get out
Charges at far player
If a player stands far away from Paratius he will charge at them, stunning them if the attack isn't blocked or dodge rolled.
You can prevent Paratius from casting this ability by always staying near him.
What to do
Stay close to Paratius, block or dodge roll if you stood too far and he charged at you.
Ranged adds
Skeletal Archer and Skeletal Sorcerer adds will spawn periodically. They're squishy and deal very little damage so they're mostly irrelevant.
Skeletal Archers have the Arrow Spray ability which is a conal AoE attack.
Skeletal Sorcerers have the Thunder Thrall ability which teleports them towards a player, dealing AoE damage at their destination.
Both of these types of adds will try to run away if you engage them in melee.
What to do
Chain them in and cleave them down
Snares the tank
Paratius spawns an AoE under the tank, which will immobilize them if they don't move out of it. It's very slow so it's easy to avoid.
What to do
Walk out of the AoE
Immunity phase at 50% and 30%
At 50% and 30% HP Paratius will summon Skeletal Protector adds which will channel a beam towards him, rendering him immune to all damage until Skeletal Protectors are dead.
He summons 2 of them at 50% and 3 of them at 30%.
What to do
Focus the adds
Defeating Guard Captain Paratius will grant you the following buff:
Guard Captain Paratius saves you from death once every 10 minutes.
Stack up for Execute, outheal or purge Death Knell, and avoid Spike Traps.
Heavy Attack
Jerensi strikes the tank 5 times over 4.1 seconds, after which she performs a conal attack that applies a 32590 Healing Absorb effect. This conal attack stuns you if you don't block it and it can be dodge rolled or even side stepped.
Veteran and above
Final conal attack applies a 32590 Healing Absorb effect
What to do
Side step or dodge roll the final cleave, outheal the Healing Absorb if you failed to avoid it.
AoEs spawning under players
Circle indicators start growing under 2 random players and after 2 seconds spawn AoEs, which stay on the ground and deal damage.
Veteran
Swirling Darkblades spawn on 2 players, instead of 1
What to do
Try to place them away from the center of the fight, don't stand in them.
Arena-wide damage and DoT
Jerensi deals damage to all players and applies a purgable Condemn DoT which lasts 5.5 seconds during which it ticks 6 times. Death Knell also removes AoEs.
What to do
Make sure your health is high enough before Death Knell hits and then purge or outheal Condemn DoT.
Dodge-rollable AoE that knocks up
Spike Trap AoEs spawn randomly throughout the fight, dealing damage and knocking you up if you don't get out or dodge roll while within them.
What to do
Avoid or dodge roll them
Spawns spikes, dashes away, immune until adds are killed
Jerensi dashes away and spawns a huge amount of .
At 80%, 50% and 30% HP Jerensi casts a more powerful version of this mechanic, spawning that stay up limiting accessible area, casts and then dashes away and becomes immune while spawning a AoE underneath her and spawning adds. She spawns 2 adds at 75%, 3 adds at 50% and 4 adds at 30%. She stays immune until the adds are dead. After the adds are killed she will cast .
What to do
Avoid or dodge roll the spikes and then focus the adds
One-shots a player if not stacked with group
After the adds are slain at 75%, 50% and 30% HP Jerensi spawns a yellow circle under a random player. The targeted player needs to stack with another player to survive this attack. It deals Oblivion damage.
After 30% HP, Jerensi continues performing Execute periodically.
Veteran
The target has to stack with another player to survive
What to do
Stack with your group members
Long channeled conal attack
Albus Torturers will channel Blood Frenzy towards their target for 12 seconds which is a conal attack that deals damage which starts off extremely low but ramps up over the duration, dealing a lot of damage towards the end of the channel.
What to do
Interrupt their channel with some form of CC (stun or chain) or start blocking towards the end of their channel
Stuns if not interrupted
Albus Jailer adds will channel an attack which stuns their target if not interrupted.
What to do
Interrupt them or break free
Don't get stunned by the furniture right before the heavy attack.
Heavy attack that spawns ground DoT
Heavy Attack with a 1.6 second windup that leaves ground DoT, which damage ramps up the longer you stay inside of it.
What to do
Block or dodge roll and then get out of the AoE
AoE Stun
Docent channels for 2.5 seconds and then deals damage and fears everyone around him.
What to do
Get out of the AoE or break free if you got hit
Spawns AoEs and adds
Docent channels for 1.4 seconds after which he summons furnishing AoEs that rotate in circles in the area. Getting hit by those AoEs stuns you unless you're blocking.
Long Vase, Cat Statue and Person Statue furnishings will also additionally apply a 6855 Healing Absorb effect on you, even if you were blocking.
Upon summoning these furnishings, Docent also spawns 5 skeleton adds which are mostly irrelevant, as they deal extremely tiny amount of damage.
What to do
Avoid or block the AoEs, chain the skeletons and cleave them down
AoEs charging at players
Furnishings spawn randomly and charge at players with the red indicator above their head. These will stun you if not blocked.
Long Vase, Cat Statue and Person Statue furnishings will also additionally apply a 6855 Healing Absorb effect on you, even if you were blocking.
What to do
Block, dodge roll or avoid the furnishings
Spawning AoEs under non-tank
Docent targets a non-tank player and spawns icy AoEs at that player's location.
What to do
Avoid the AoEs
Defeating Docent Domitius will grant you the following buff:
Blessed by Docent Domitius's teachings, your bash now creates a haunted object. Enemies hit by this object will be damaged, stunned and knocked down.
Kite to bait out Storm Bolt, and run to the dome when Vandorallen mounts up.
Heavy Attack
Heavy attack with a 2.4 second windup that also spawns Lightning Strikes at each player's location when it hits.
What to do
Block or dodge roll, move out of the Lightning Strikes
Kite mechanic
Vandorallen spawns a huge lightning AoE at the furthest player's location, or at his own location if everyone is standing very close to him. While anyone is standing inside of this AoE, everyone is taking damage from Chain Lightning.
What to do
Have the Healer or a Ranged DPS always standing far away to bait this mechanic out, don't stay inside of these AoEs.
Sending AoEs in all directions
Vandorallen channels for 4.8 seconds, dealing damage in a cone in tank's direction and sending out fiery AoEs in all directions.
What to do
Avoid the AoEs
DoT on random player
Vandorallen puts a 20 second DoT (11 ticks) on a random player. If a player dies while affected by Blackspine Curse it transfers to another group member for the remaining duration. With each damage tick it applies a Healing Absorb equal to 5% of your current HP.
What to do
Outheal the DoT
Immunity phase and adds
At 90%, 66%, 45% HP Vandorallen spawns Iron Atronach Spiders and mounts his horse and then travels around the area, stunning anyone he passes through unless they're blocking and spawning fiery AoEs. Iron Atronach Spiders have 108,013189,023 HP and will Combust upon reaching players, dealing Oblivion damage.
Simultaneously Lucilla will spawn an Icy Dome at random location. Chain the Iron Atronach Spiders into the dome to make them take increased damage and make them unable to Combust.
What to do
Go into the Icy Dome, chain and cleave down the Iron Atronach Spiders.
Don't stand right on top of Eliana when she starts casting Depressive Snare.
AoE
Eliana spawns an AoE under herself and another smaller AoE under the furthest player.
What to do
Get out of it
Add
Eliana teleports away, leaving behind a clone. The clone can cast .
What to do
Kill the clone
AoE
Eliana shoots slowing AoEs in all directions. The clone is also capable of casting this ability.
What to do
Avoid the AoEs
Stun
Eliana teleports away and starts channeling a cone towards the tank. Getting hit by it stuns the player. You can outrange it by moving away.
What to do
Move away or break free and block
Group-wide damage
Eliana shoots projectiles at all group members every second for 8 seconds.
What to do
Block or outheal the damage
Defeating Eliana Albus will grant you the following buff:
Eliana Albus's rage lives on in you. Every minute, your damage is increased by 25% for 10 seconds.
Push the boss slowly so you don't get overwhelmed with orbs.
Heavy Attack
Heavy attack with a 1.3 second windup that stuns if you don't block it.
Veteran and above
Applies and when blocked, if taken without blocking and enrages the boss if dodge rolled
What to do
Block and outheal the healing absorb effect, dodge roll if you know you won't be able to outheal it.
Phases
Squall of Retribution infuses itself with more elements as the fight progresses, which unlocks more mechanics.
At 95% HP it gains Fire Infusion.
At 65% HP it gains Ice Infusion.
At 32% HP it gains Lightning Infusion.
AoE damage around the boss
Squall spins its blades around for 7 seconds, dealing damage to everyone around it, while following the tank.
Squall will choose one of its unlocked elements to empower this ability with additional effect:
Fire Infusion - Hot Foot - as Squall spins, it also shoots out fireballs at players, creating ground DoTs which stay on the ground.
Frost Infusion - slows everyone's movement.
Lightning Infusion - Shocking Beam - as Squall spins, it also spawns Shocking Beam AoEs on players, which explode after a short moment, dealing damage. They can be blocked.
What to do
Everyone except the tank should stay outside of Vortex AoE, avoid Hot Foot AoEs, block Shocking Beam
Sends out returning AoEs
Squall throws 6 returning swords which deal damage on the way out and back in.
Squall will choose one of its unlocked elements to empower this ability with additional effect:
Fire Infusion - Engulfing Flame - shoots fireballs at all players.
Frost Infusion - Frozen Ground - spawns a ring on the outer edge of the arena, which deals damage and slows you down.
Lightning Infusion - Shocking Discharge - deals damage in an AoE around Squall as the swords go out.
What to do
Block, dodge roll or avoid the AoEs; block or dodge roll the fireballs; don't stand in the frozen ring; block, dodge roll or get out from the AoE
Adds at certain HP thresholds
Squall summons atronach adds after falling below certain HP thresholds.
Fire Atronachs spawn at 95%, 88%, 80% and 70% HP.
Frost Atronachs spawn at 65%, 55%, 50% and 45% HP.
Storm Atronachs spawn at 32%, 22%, 16% and 5% HP.
Each of these adds will drop an orb on death, which will deal ramping up group-wide damage if not picked up with a synergy. The orbs have to be held for 15 seconds to dissipate and they drop on the ground again if the holder dies. They also deal damage to the holder, based on Max HP. If you try to pick up another orb while already holding one, you'll drop the orb you were holding on the ground.
Fire Orb additionally deals damage around you, Ice Orb additionally slows you and Shock Orb deals more damage than the others.
What to do
Focus the adds, don't DPS the boss too fast or you'll trigger the add spawns too fast and get overwhelmed with too many orbs
Permanent area denial
Squall spawns pairs of Fiery Tornadoes at 95%, 70% and 50% HP, which stay until the end of the fight.
What to do
Avoid them
Group-wide damage
Squall deals damage to all players and puts damage shields on Atronachs after a short delay. This mechanic will display heavy attack indicator on all players, indicating that you should block it.
This ability can only be cast starting from 65% HP, which is when Squall gains the Ice Infusion.
What to do
Block
Group-wide damage
Squall prepares for 3 seconds and then channels Shocking Beam for 5 seconds, which spawns Thunderstrikes at every player's location every 0.5 second (ticks 10 times in total). Thunderstrikes deal damage to the player and around them, so you should move away from other group members so you only take damage from your own Thunderstrike. It can also be blocked.
This ability can only be cast starting from 32% HP, which is when Squall gains the Lightning Infusion.
What to do
Unstack and block
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