STAMINA SORCERER SOLO GUIDE
Last updated: Update 45 - 9th April 2025
This build is capable of soloing every Veteran dungeon that doesnt have a specific mechanic that requires multiple people. Its also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.
In this guide Ill be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.
SKILL SETUPS
| Front Bar | Back Bar |
|---|---|
| Slot 1: Bloodthirst | Slot 1: Hurricane |
| Slot 2: Haunting Curse | Slot 2: Critical Surge |
| Slot 3: Bound Armaments | Slot 3: Elemental Susceptibility |
| Slot 4: Crystal Fragments | Slot 4: Elemental Blockade |
| Slot 5: Camouflaged Hunter | Slot 5: Barbed Trap |
| Ultimate: Flawless Dawnbreaker | Ultimate: Summon Charged Atronach |
- Bloodthirst - a spammable that will heal you for 33% of the damage done
- Haunting Curse - this ability simply deals a lot of damage per cast
- Bound Armaments - this ability passively grants you 8% Max Stamina and it can be used every 4 Light Attacks for a strong direct hit
- Crystal Fragments - is an ability that has 33% chance to become empowered whenever you use an ability on your frontbar. Use it whenever it procs. This ability will proc the Exploitation passive, increasing your Critical Chance by 6%. It will also heal you for 10% of your Max Health thanks to Blood Magic passive.
- Camouflaged Hunter - this ability will passively grant you the Major Savagery and Major Prophecy buffs, which will increase your critical chance by 12%. It will also trigger the Slayer passive, increasing your Weapon and Spell Damage by 3%.
- Flawless Dawnbreaker - an ultimate we'll keep slotted to activate the Slayer passive which increases Weapon and Spell Damage by 3%. You can also use it towards the end of the fight if it's obvious you won't get enough Ultimate for another Summon Charged Atronach
- Hurricane - your source of Major Resolve which is a crucial defensive buff, and it also deals decent damage.
- Critical Surge - your source of Major Brutality and Sorcery that will also heal you for 3300 whenever you deal critical damage, up to once every second. The heal itself can also be a critical heal
- Elemental Susceptibility - an extremely loaded ability that does a multitude of things. It’s completely free to cast so it'll help you sustain. It applies Major Breach, which reduces enemies’ armor by 5948 which is a massive damage increase. It also applies Burning, Chilled and Concussed status effects at the beginning and then every 7.5 seconds. All of these Status Effects deal decent damage, but Concussed will also apply Minor Vulnerability for 4 seconds, increasing enemies’ damage taken by 5%. Chilled will also apply Minor Maim for 4 seconds, reducing enemies’ damage done by 5% and it will also apply Minor Brittle for 4 seconds if you were on your Ice Staff bar while the Chilled effect procced, which is always going to happen at the beginning when you cast Elemental Susceptibility. Minor Brittle increase Critical Damage taken by 10%. The Chilled proc will also synergise with our Elemental Blockade
- Elemental Blockade - this ability will constantly apply your Weapon Damage enchantment. It will also constantly apply Minor Breach to enemies who are Chilled, and they’ll be Chilled thanks to Elemental Susceptibility
- Barbed Trap - a DoT that will also apply Hemorrhage status effect at the start and grant you Minor Force buff, increasing your Critical Damage by 10%
- Summon Charged Atronach - the most powerful ultimate Sorcerer has access to. It will also keep proccing Concussion status effect which will keep up the Minor Vulnerability debuff, which increases enemies' damage taken by 5%
Haunting Curse is the skill that has to go when you need to slot something situational
- Resolving Vigor - use it for more difficult fights where the pressure is constant and thus you need the Minor Resolve
- Hardened Ward - use it for more difficult fights where the pressure happens during a specific phase, but there are also phases where you don't need to be on the defensive
- Ball of Lightning - use it for fights where you need to get around really fast, or where this ability allows you to completely skip certain mechanics, like for example the Wall of Aurorans in the Symphony of Blades fight
- Whirling Blades - AoE spammable that can replace Bloodthirst in trash fights
- Rapid Strikes - deals more damage and is cheaper than Bloodthirst, you can switch to it when doing trivial content
- Focused Aim - ranged spammable that can be used instead of Bloodthirst in fights where you need to stay at range
Priority List
I don't use a static rotation so this is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
- Use Critical Surge
- Use Elemental Susceptibility
- Use Elemental Blockade
- Use Barbed Trap
- Use Hurricane
- Use Summon Charged Atronach if it's ready
- Use Crystal Fragments proc if it's ready
- Use Haunting Curse
- Use Bound Armaments if it's at 4 stacks
- Use Bloodthirst
Pre-buff
These abilities can be pre-cast before entering combat
PASSIVES
The only passive you specifically have to skip is Tri Focus
Class
Weapon
Armor
Guild
Alliance War
Racial
Craft
Class - Dark Magic
Unholy Knowledge - Medium Priority
Blood Magic - Medium Priority
Persistence - Low Priority
Exploitation - High Priority
GEAR
Example of a beginner setup made with just crafted gear.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Threads of War | Medium | Training /Divines | Stamina |
![]() Shoulders |
Threads of War | Medium | Training /Divines | Stamina |
![]() Chest |
Order's Wrath | Heavy | Training /Reinforced | Stamina |
![]() Hands |
Order's Wrath | Medium | Training /Divines | Stamina |
![]() Belt |
Order's Wrath | Light | Training /Divines | Stamina |
![]() Legs |
Order's Wrath | Medium | Training /Divines | Stamina |
![]() Boots |
Order's Wrath | Medium | Training /Divines | Stamina |
![]() Necklace |
Threads of War | Jewelry | Bloodthirsty | Increase Physical Harm |
![]() Ring |
Threads of War | Jewelry | Bloodthirsty | Increase Physical Harm |
![]() Ring |
Threads of War | Jewelry | Bloodthirsty | Increase Physical Harm |
![]() Frontbar Main Hand |
Assassin's Guile | Mace | Nirnhoned | Absorb Stamina |
![]() Frontbar Off Hand |
Assassin's Guile | Mace | Charged | Poison |
![]() Backbar Main Hand |
Assassin's Guile | Ice Staff | Infused | Weapon Damage |
The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like Ring of the Pale Order you can start using them immediately
The weight distribution of the setup from the table is 1 Heavy 5 Medium 1 Light so that you can start leveling up all your armor skill lines. Once you transition to Regular setup you'll be using 6 Medium 1 Light most of the time, switching to 1 Heavy 5 Medium 1 Light only against more difficult fights
You don't need to start with crafted gear, simply pick 2 sets from the Alternative section that are easiest for you to obtain
Gear that is easier to obtain and can be used while you work towards the best gear
Crafted:
All of these are tradable and can be bought from other players
Overland:
All of these are tradable and can be bought from other players
- Mother’s Sorrow (Light) - Deshaan
- Back-Alley Gourmand (Light) - Galen and Y'ffelon
- Dragonguard Elite (Medium) - Southern Elsweyr
Dungeons:
- Tzogvin’s Warband (Medium) - Frostvault
- Pillar of Nirn (Medium) - Falkreath Hold
- Essence Thief (Medium) - White-Gold Tower
- Leviathan (Medium) - Crypt of Heart 1 & 2
- For Ranged build, replace two one-handed weapons with a bow of the same set with Precise trait and Poison enchant
- Use Training traits if you're still leveling. If you're already max level and have enough Champion Points you can instead use Divines and Reinforced on the chest piece
- For overland content, you don't need as much penetration so you can replace Maces with Daggers
- For overland content, you don't need as much penetration so you can replace Ice Staff with Inferno Staff
This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Slimecraw | Medium | Divines | Stamina |
![]() Shoulders |
Ansuul's Torment | Medium | Divines | Stamina |
![]() Chest |
Beacon of Oblivion | Medium | Divines | Stamina |
![]() Hands |
Beacon of Oblivion | Medium | Divines | Stamina |
![]() Belt |
Beacon of Oblivion | Light | Divines | Stamina |
![]() Legs |
Beacon of Oblivion | Medium | Divines | Stamina |
![]() Boots |
Beacon of Oblivion | Medium | Divines | Stamina |
![]() Necklace |
Ansuul's Torment | Jewelry | Bloodthirsty | Increase Physical Harm |
![]() Ring |
Ansuul's Torment | Jewelry | Bloodthirsty | Increase Physical Harm |
![]() Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
![]() Frontbar Main Hand |
Ansuul's Torment | Dagger | Nirnhoned | Absorb Stamina |
![]() Frontbar Off Hand |
Ansuul's Torment | Mace | Charged | Poison |
![]() Backbar Main Hand |
Crushing Wall | Ice Staff | Infused | Weapon Damage |
Both 5-piece sets are replaceable. If you want to switch to a situational set which provides Minor Slayer then it usually makes more sense to replace Ansuul’s Torment. Otherwise it's usually better to replace Beacon of Oblivion. Another aspect to consider is that Ansuul provides a penetration line and is focused entirely on damage, while Beacon provides a decent amount of survivability.
For example, a default setup for trash packs would replace Ansuul's Torment with Sul-Xan’s Torment
Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present
- Sul-Xan’s Torment - the best set for trash packs and for bosses that regularly spawn smaller adds
- Arms of Relequen - best for easier Single Target fights. Does a lot of Single Target damage, but this damage doesn't heal you through Ring of the Pale Order
- Essence Thief - best for fights where you struggle with Stamina sustain due to blocking, dodge rolling or any other reason. Doesn't work on some enemy types like for example Dragons, due to the proc spawning in inaccessible areas
- For Ranged build, replace two one-handed weapons with a bow of the same set with Precise trait and Poison enchant
- For more difficult fights you can change the Medium Chest piece to a Heavy one with Reinforced trait as long as you're using a set which comes in many weights (and Beacon of Oblivion does)
- For overland content, you don't need as much penetration so you can replace Maces with Daggers
- For overland content, you don't need as much penetration so you can replace Ice Staff with Inferno Staff
This is my suggested setup for soloing extremely difficult fights in dungeons.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
![]() Head |
Roksa the Warped | Medium | Divines /Well-Fitted | Stamina |
![]() Shoulders |
Roksa the Warped | Medium | Divines /Well-Fitted | Stamina |
![]() Chest |
Armor of the Trainee | Heavy | Reinforced | Stamina |
![]() Hands |
Ansuul's Torment | Medium | Divines /Well-Fitted | Stamina |
![]() Belt |
Vestment of Olorime | Light | Divines /Well-Fitted | Stamina |
![]() Legs |
Ansuul's Torment | Medium | Divines /Well-Fitted | Stamina |
![]() Boots |
Ansuul's Torment | Medium | Divines /Well-Fitted | Stamina |
![]() Necklace |
Vestment of Olorime | Jewelry | Bloodthirsty | Increase Physical Harm |
![]() Ring |
Vestment of Olorime | Jewelry | Bloodthirsty | Increase Physical Harm |
![]() Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
![]() Frontbar Main Hand |
Ansuul's Torment | Dagger | Nirnhoned | Absorb Stamina |
![]() Frontbar Off Hand |
Ansuul's Torment | Mace | Charged | Poison |
![]() Backbar Main Hand |
Vestment of Olorime | Ice Staff | Infused | Weapon Damage |
CHAMPION POINTS
Warfare
- Master-at-Arms (6% Direct Damage)
- Deadly Aim (6% Single Target Damage)
- Fighting Finesse (8% Critical Damage and Healing)
- Wrathful Strikes (205 Weapon and Spell Damage added to damaging skills)
Fitness
- Boundless Vitality (1400 Max Health)
- Sustained by Suffering (150 Health, Stamina and Magicka Recovery when debuffed)
- Rejuvenation (90 Health, Stamina and Magicka Recovery)
- Fortified (1731 armor)
ADDITIONAL INFO:
- When soloing extremely difficult dungeons you should replace Wrathful Strikes and Fighting Finesse with 2 of the 4 mitigation CPs (Ironclad, Duelists Rebuff, Enduring Resolve, Unassailable)
- In fights with lots of adds Siphoning Spells and Bloody Renewal can be stronger than Rejuvenation and Sustained by Suffering
RACE
When it comes to solo, you need both damage and survivability so pretty much all races have useful racials.
The best race for dealing damage is Khajiit. While the Critical Damage from Feline Ambush can sometimes be wasted due to Critical Damage being capped at 125%, it will never happen in solo content, because there will be no tanks or healers providing you with the Major Force buff.
The best race for survivability is Nord. The Rugged racial will provide around 6% damage mitigation.
MUNDUS
ATTRIBUTES
HEALTH
0
STAMINA
64
MAGICKA
0
For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content youll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff youll need 64 Health.
FOOD
- Braised Rabbit with Spring Vegetables - Max Health, Max Stamina. Use it for most of regular content
- Artaeum Takeaway Broth - Max Health, Max Stamina, Stamina Recovery. Use it if you need a bit more Stamina Recovery in fights which require more blocking or dodge rolling, or if you can't sustain for any other reason. Dubious Camoran Throne is a cheaper alternative
- Orzorga's Tripe Trifle Pocket - Max Health, Stamina Recovery. Use it if you need a lot more Stamina Recovery in fights which require more blocking or dodge rolling, or if you can't sustain for any other reason
- Orzorga's Smoked Bear Haunch - Max Health, Stamina Recovery, Magicka Recovery. Use it in fights which require more blocking or dodge rolling, but also require you to spam Hardened Ward
POTIONS
Most of the time you should use Tri-Stat potions (Restore Health, Restore Stamina, Restore Magicka). They'll greatly improve your sustain. You can craft them by combining Columbine, Bugloss and Mountain's Flower.
There are better potions but they're extremely expensive. Heroism potions (Heroism, Restore Stamina, Restore Magicka) can provide a 100% uptime on Minor Heroism buff which generates ultimate, but they're extremely expensive because they're crafted by combining Dragon Rheum, Dragon's Blood and Columbine.
In situations where you need more damage mitigation and you can spare some sustain, you can instead use the Armor potions, which will increase your armor by 5280. You can craft them by combining Bugloss, Mountain's Flower and Mudcrab Chitin.
PARSE
55k on the 6mil dummy using Regular setup
Recording of the 55k parse
GAMEPLAY
Moongrave Fane
Unhallowed Grave (done with old version of this build)
THANKS FOR READING
If you've enjoyed this guide and want to support me, you can do so through Patreon. Your support will help me produce more guides.
CHANGELOG
8th April 2025
Skill Setups - Regular
- Wield Soul -> Bloodthirst
- Soul Burst -> Camouflaged Hunter
- Resolving Vigor -> Barbed Trap
- Added Info, Situational and Rotation
Skill Setups - Difficult
- Wield Soul -> Bloodthirst
- Bound Armaments -> Revealing Flare
- Resolving Vigor -> Bound Aegis
- Haunting Curse -> Camouflaged Hunter
- Added Info, Situational and Rotation
Passives
- Added passives section
Gear - Beginner
- 2 Daggers -> 2 Maces
- Added more Alternative sets
- Added Additional Info
Gear - Regular
- 2 Daggers -> 1 Dagger 1 Mace
- Added Situational sets
- Added Additional Info
- Tzogvin's Warband -> Beacon of Oblivion
Food
- Braised Rabbit with Spring Vegetables added as main food
- Artaeum Takeaway Broth changed to alternative
- Orzorgas Tripe Trifle Pocket added as alternative
- Orzorgas Smoked Bear Haunch added as alternative











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