Heavy Attack Sorcerer Solo Build - ESO Guide
This build is capable of soloing every Veteran dungeon that doesn't have a specific mechanic that requires multiple people. It's also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.
In this guide I'll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.
Skill Setups
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar | Back Bar |
|---|---|
| Slot 1: Ulfsild's Contingency | Slot 1: Bound Aegis |
| Slot 2: Hurricane | Slot 2: Soul Burst |
| Slot 3: Crystal Weapon | Slot 3: Elemental Susceptibility |
| Slot 4: Critical Surge | Slot 4: Elemental Blockade |
| Slot 5: Banner Bearer | Slot 5: Banner Bearer |
| Ultimate: Power Overload | Ultimate: Summon Charged Atronach |
- Use Hardened Ward instead of Crystal Weapon for fights that hit harder than usual, but not hard enough to justify switching entirely to the Difficult setup
- Swap Bound Aegis and Critical Surge around for fights where you can make use of Bound Aegis's active block mitigation bonus
- Use the Shock, Gladiator's Tenacity and Force combination on your Ulfsild's Contingency
- Use the Magic, Cavalier's Charge and Savagery and Prophecy combination on your Banner Bearer
- Use the Shock, Lingering Torment and Courage combination on your Soul Burst
- Use Scalding Rune instead of Ulfsild's Contingency if you don't have access to Scribing
- Use Camouflaged Hunter (frontbar) and Barbed Trap (backbar) instead of Banner Bearer if you don't have access to Scribing. After that, swap Barbed Trap and Critical Surge around for easier rotation.
- Use Haunting Curse instead of Soul Burst if you don't have access to Scribing. After that, swap Haunting Curse and Hurricane around for easier rotation.
Final Setup
A more defensive setup for extremely difficult dungeon fights
A more defensive setup for extremely difficult dungeon fights
| Front Bar | Back Bar |
|---|---|
| Slot 1: Ulfsild's Contingency | Slot 1: Bound Aegis |
| Slot 2: Hurricane | Slot 2: Critical Surge |
| Slot 3: Hardened Ward | Slot 3: Elemental Susceptibility |
| Slot 4: Revealing Flare | Slot 4: Elemental Blockade |
| Slot 5: Banner Bearer | Slot 5: Banner Bearer |
| Ultimate: Power Overload | Ultimate: Summon Charged Atronach |
What Changes
Changes compared to the Base Setup
- Critical Surge replaces Soul Burst
- Hardened Ward replaces Crystal Weapon
- Revealing Flare replaces Critical Surge
- Banner Bearer changes the Magic script to Mitigation
- You can re-morph Hurricane into Boundless Storm for fights where you need to dodge roll a lot
- Whenever you need more bar space for a situational skill, replace frontbar Banner Bearer with Camouflaged Hunter and replace backbar Banner Bearer with the situational skill you need
- Another way of gaining a skill slot for a situational skill is replacing Anthelmir's Construct with Mighty Chudan and ditching Hurricane
- Swap Bound Aegis and Hurricane around for fights where you can make use of Bound Aegis's active block mitigation bonus
- Ball of Lightning is a very good situational skill for some fights
- Structured Entropy is a very good situational skill for some fights
- You can change the Cavalier's Charge script on your Banner Bearer to Warmage's Defense for fights where you need even more survivability, or whenever you ditch Hurricane/Boundless Storm, because then you won't benefit much from Cavalier's Charge anyway
- You can change the Shock script on your Ulfsild's Contingency to Damage Shield for extremely difficult fights, but it's going to be a rather big damage loss
- Use the Shock, Gladiator's Tenacity and Force combination on your Ulfsild's Contingency
- Use the Mitigation, Cavalier's Charge and Savagery and Prophecy combination on your Banner Bearer
- Use Scalding Rune instead of Ulfsild's Contingency if you don't have access to Scribing
- Use Camouflaged Hunter (frontbar) and Barbed Trap (backbar) instead of Banner Bearer if you don't have access to Scribing.
Gear
Base Setup
This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Anthelmir's Construct | Medium | Divines | Magicka |
Shoulders |
Anthelmir's Construct | Medium | Divines | Magicka |
Chest |
Sergeant's Mail | Heavy | Reinforced | Magicka |
Hands |
Noble Duelist | Light | Divines | Magicka |
Belt |
Noble Duelist | Light | Divines | Magicka |
Legs |
Armor of the Trainee | Medium | Divines | Magicka |
Boots |
Noble Duelist | Light | Divines | Magicka |
Necklace |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Sergeant's Mail | Lightning Staff | Precise | Absorb Stamina |
Backbar Main Hand |
Noble Duelist | Lightning Staff | Infused | Weapon Damage |
Final Setups
Crafted and defensive gear setups you can use depending on what you are trying to do
This is the crafted gear setup you can start with.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
New Moon Acolyte | Medium | Training / Divines | Magicka |
Shoulders |
New Moon Acolyte | Medium | Training / Divines | Magicka |
Chest |
Order's Wrath | Heavy | Training / Reinforced | Magicka |
Hands |
Order's Wrath | Light | Training / Divines | Magicka |
Belt |
Order's Wrath | Light | Training / Divines | Magicka |
Legs |
Order's Wrath | Medium | Training / Divines | Magicka |
Boots |
Order's Wrath | Light | Training / Divines | Magicka |
Necklace |
New Moon Acolyte | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
New Moon Acolyte | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
New Moon Acolyte | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Assassin's Guile | Lightning Staff | Precise | Absorb Stamina |
Backbar Main Hand |
Assassin's Guile | Lightning Staff | Infused | Weapon Damage |
- Use Training traits if you're still leveling. If you're already max level and have enough Champion Points you can instead use Divines and Reinforced on the chest piece
This is my suggested setup for soloing extremely difficult fights in dungeons.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Anthelmir's Construct | Medium | Divines / Well-Fitted | Magicka |
Shoulders |
Anthelmir's Construct | Medium | Divines / Well-Fitted | Magicka |
Chest |
Sergeant's Mail | Heavy | Reinforced | Magicka |
Hands |
Vestment of Olorime | Light | Divines / Well-Fitted | Magicka |
Belt |
Vestment of Olorime | Light | Divines / Well-Fitted | Magicka |
Legs |
Armor of the Trainee | Medium | Divines / Well-Fitted | Magicka |
Boots |
Vestment of Olorime | Light | Divines / Well-Fitted | Magicka |
Necklace |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Sergeant's Mail | Lightning Staff | Precise | Absorb Stamina |
Backbar Main Hand |
Vestment of Olorime | Lightning Staff | Infused | Weapon Damage |
What Changes
Changes compared to the Base Setup
- Noble Duelist changes to Vestment of Olorime
- Most armor pieces can use Well-Fitted instead of Divines
Champion Points
Race
For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively
Mundus
Attributes
For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you'll need 64 Health.
Food
Your sustain can vary greatly because it's impacted by your armor weight composition, your race and how much blocking/dodge rolling you're required to do in a certain fight. Choose the food with more recoveries if you can't sustain
Potions
Since your sustain is being taken care of by the fact that Heavy Attacks restore resources, you can instead use the Armor potions, which will increase your armor by 5280.
In fights where you need to dodge roll a lot you can use Tri-Stat potions instead.
Heroism potions are an expensive alternative to Tri-Stat potions. They provide Minor Heroism on top of the sustain.
Gameplay
FAQ
No, you don't need a different setup. Use the Regular skill and gear setups from this guide for both Maelstrom Arena and Vateshran Hollows.
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Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand