Stamina Warden Solo Build - ESO U50 PTS Guide
Nothing here is final. This page is being built as I test Stamina Warden on the U50 PTS, and ZOS will keep pushing patches until Week 4. Expect the setup, numbers and section details to keep changing until then.
Early draft of Stamina Warden Solo Build for ESO Update 50 PTS.
Update 50 introduces Pure Class Masteries. Classes that keep all three native skill lines get extra passives, which makes pure class setups worth running again without subclassing.
Soloed Vet Dread Cellar with it so far.
Class Mastery
Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing in any capacity disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.
Use These
Situational Swap
This is the ability you should replace for situational.
Situational
Not worth it
Skill Setups
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar | Back Bar |
|---|---|
| Slot 1: Wield Soul | Slot 1: Lotus Blossom |
| Slot 2: Deep Fissure | Slot 2: Winter's Revenge |
| Slot 3: Bull Netch | Slot 3: Elemental Susceptibility |
| Slot 4: Arctic Blast | Slot 4: Elemental Blockade |
| Slot 5: Soul Burst | Slot 5: Ulfsild's Contingency |
| Ultimate: Wild Guardian | Ultimate: Northern Storm |
Every Animal Companions ability on your bar will trigger the
Advanced Species passive, increasing your Critical Damage by 5% each
Wield Soul (
Bleed,
Druid's Resurgence,
Resolve) - a spammable which will restore 600 Stamina and Magicka with each cast which is crucial for sustaining with a Warden. It's also our source of Major Resolve, increasing armor by 5948.
Deep Fissure - deals a lot of damage per cast and applies crucial Major and Minor Breach debuffs.
Bull Netch - provides a lot of Stamina sustain, a 5% damage boost and constantly purges debuffs.
Arctic Blast - a 20 second DoT around you which will deal a lot of damage by proccing the Chilled status effect. It can also be used as a self-heal if there are no enemies around you.
Soul Burst (
Bleed,
Lingering Torment,
Resolve) - an AoE DoT that grants you Minor Resolve, increasing your armor by 2974. This is your AoE spammable.
Wild Guardian - only front-barred for the 5% Critical Damage bonus from
Advanced Species. Don't summon it and don't spend Ultimate on it.
Lotus Blossom - provides Major Savagery and Prophecy plus some passive healing whenever you Light or Heavy Attack. This healing also triggers the
Nature's Gift passive.
Winter's Revenge - a ground DoT that deals massive damage when you count in the Chilled procs, triggered thanks to this skill's increased innate chance to proc status effects.
Elemental Susceptibility - an extremely strong ability that is free to cast, applies Major Breach and keeps applying Burning, Chilled and Concussed over time. Concussed adds Minor Vulnerability, Chilled adds Minor Maim, and Chilled from your Ice Staff bar also adds Minor Brittle.
Elemental Blockade - constantly applies your
Weapon Damage enchantment and keeps applying Minor Breach to enemies who are Chilled.
Ulfsild's Contingency (
Frost,
Lingering Torment,
Force) - deals damage in an AoE, applies a 22 second DoT and grants you Minor Force, increasing your Critical Damage by 10%. It is delayed until the next ability, but you can trigger it early by bashing your enemy.
Northern Storm - a powerful ultimate that deals damage in an AoE, increases your damage done and grants you Major Protection, reducing your damage taken by 10%.
Winter's Revenge and
Arctic Blast are the first skills that have to go if you need to slot situational, in that order, unless the situational skill specifically says it's replacing something else
Resolving Vigor - use it for fights where there's a lot of damage happening in a short burst. The HoT from
Resolving Vigor is short but very strong, so casting it at the right time can help you survive such mechanics. Replaces
Soul Burst since both apply Minor Resolve.
Living Trellis - a healing ability you can spam under big pressure, also good for fights where you're getting hit very frequently
Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
Razor Caltrops - a source of AoE Major Breach which can be used instead of
Elemental Susceptibility in AoE fights
Ulfsild's Contingency (
Frost,
Gladiator's Tenacity,
Force) - a different script combination which trades the DoT from
Lingering Torment for the mitigation from
Gladiator's Tenacity. Use it in fights where you need more damage mitigation.
Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the
Magicka Aid passive, which increases Magicka Recovery by 10%
Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
- 1.
Lotus Blossom - 2.
Bull Netch - 3.
Elemental Susceptibility - 4.
Northern Storm when available - 5.
Elemental Blockade - 6.
Deep Fissure - 7.
Winter's Revenge - 8.
Arctic Blast - 9.
Ulfsild's Contingency - 10.
Soul Burst - 11.
Wield Soul spammable
Pre-buff
These abilities can be pre-cast before entering combat
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup for trash packs
| Front Bar | Back Bar |
|---|---|
| Slot 1: Wield Soul | Slot 1: Lotus Blossom |
| Slot 2: Deep Fissure | Slot 2: Silver Leash |
| Slot 3: Bull Netch | Slot 3: Razor Caltrops |
| Slot 4: Arctic Blast | Slot 4: Elemental Blockade |
| Slot 5: Soul Burst | Slot 5: Ulfsild's Contingency |
| Ultimate: Wild Guardian | Ultimate: Northern Storm |
What Changes
Changes compared to the Base Setup
Razor Caltrops replaces
Elemental Susceptibility
Silver Leash replaces
Winter's Revenge
A setup which trades damage for more survivability. Use it against harder boss fights or if you simply want a tankier build and don't mind fights taking longer
| Front Bar | Back Bar |
|---|---|
| Slot 1: Wield Soul | Slot 1: Lotus Blossom |
| Slot 2: Deep Fissure | Slot 2: Arctic Blast |
| Slot 3: Bull Netch | Slot 3: Elemental Susceptibility |
| Slot 4: Revealing Flare | Slot 4: Elemental Blockade |
| Slot 5: Soul Burst | Slot 5: Ulfsild's Contingency |
| Ultimate: Wild Guardian | Ultimate: Northern Storm |
What Changes
Changes compared to the Base Setup
Revealing Flare replaces
Arctic Blast on frontbar
Arctic Blast moves to backbar, replacing
Winter's Revenge
Ulfsild's Contingency swaps the
Lingering Torment script for
Gladiator's Tenacity, as described in the Situational section
Passives
Some trees are only needed when using situational skills, for example Psijic Order provides nothing without
Precognition
Class - Animal Companions
Bond with Nature - High Priority
Savage Beast - High Priority
Flourish - High Priority
Advanced Species - High Priority
Class - Green Balance
Accelerated Growth - Medium Priority
Nature's Gift - High Priority
Emerald Moss - Low Priority
Maturation - High Priority
Class - Winter's Embrace
Glacial Presence - High Priority
Frozen Armor - High Priority
Icy Aura - High Priority
Piercing Cold - High Priority
Weapon - Dual Wield
Slaughter - Low Priority
Dual Wield Expert - High Priority
Controlled Fury - Not Needed
Ruffian - Low Priority
Twin Blade and Blunt - High Priority
Weapon - Destruction Staff
Tri Focus - Low Priority
Penetrating Magic - Low Priority
Elemental Force - Medium Priority
Ancient Knowledge - Medium Priority
Destruction Expert - Low Priority
Armor - Light Armor
Grace - Low Priority
Evocation - High Priority
Spell Warding - High Priority
Prodigy - High Priority
Concentration - High Priority
Armor - Medium Armor
Dexterity - High Priority
Wind Walker - High Priority
Improved Sneak - Not needed
Agility - High Priority
Athletics - High Priority
Guild - Mages Guild
Persuasive Will - Not needed
Mage Adept - High Priority
Everlasting Magic - High Priority
Magicka Controller - High Priority
Might of the Guild - Low Priority
Guild - Psijic Order
Clairvoyance - Low Priority
Spell Orb - Not needed
Concentrated Barrier - Low Priority
Deliberation - Not needed
Alliance War - Support
Magicka Aid - Medium Priority
Combat Medic - Not needed
Battle Resurrection - Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency - Not needed
Keen Eye: Reagents - Not needed
Medicinal Use - High Priority
Chemistry - Not needed
Laboratory Use - Not needed
Snakeblood - Not needed
Gear
Overland (Base) is your starting point and works for most situations. Crafted is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor.
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Medium | |||
Chest |
Medium | |||
Hands |
Medium | |||
Belt |
Light | |||
Legs |
Medium | |||
Boots |
Medium | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Dagger | |||
Frontbar Off Hand |
Dagger | |||
Backbar Main Hand |
Inferno Staff |
Fallback Gear
If you don't have it, use in order
Order's Wrath - Crafted
Tide-Born Wildstalker - Crafted
If you don't have it, use in order
Order's Wrath - Crafted
Tide-Born Wildstalker - Crafted
Alternative (same bonus)
Kra'gh - Fungal Grotto I
Archdruid Devyric - Earthen Root Enclave
Lady Malygda - Imperial City
Black Gem Monstrosity - Black Gem Foundry
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Medium | |||
Chest |
Medium | |||
Hands |
Medium | |||
Belt |
Light | |||
Legs |
Medium | |||
Boots |
Medium | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Dagger | |||
Frontbar Off Hand |
Dagger | |||
Backbar Main Hand |
Inferno Staff |
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Medium | |||
Chest |
Medium | |||
Hands |
Light | |||
Belt |
Light | |||
Legs |
Medium | |||
Boots |
Light | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Dagger | |||
Frontbar Off Hand |
Dagger | |||
Backbar Main Hand |
Inferno Staff |
Fallback Gear
If you don't have it, use in order
Order's Wrath - Crafted
Tide-Born Wildstalker - Crafted
If you don't have it, use in order
Whorl of the Depths - Trial Set (Dreadsail Reef)
Order's Wrath - Crafted
Tide-Born Wildstalker - Crafted
Alternative (same bonus)
Kra'gh - Fungal Grotto I
Archdruid Devyric - Earthen Root Enclave
Lady Malygda - Imperial City
Black Gem Monstrosity - Black Gem Foundry
What Changes
Changes compared to the Overland setup
- Hands switch from Medium to Light
- Boots switch from Medium to Light
Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.
Situational Swaps
Alternative setups for different goals and content types
For More Damage
Shattered Path's Signet replaces
Ring of the Pale Order. More damage, but you lose self-healing and it also drains ultimate
Content-Specific Swaps
- Replace
Sul-Xan's Torment in fights with no adds. Use
Whorl of the Depths in Instanced, and
Order's Wrath otherwise
Additional Tips
- For Ranged fights, replace the Daggers with either a Bow or a Lightning Staff with
Charged trait and
Poison enchant - You can change some (or all) of the
Stamina enchants to
Health ones for extremely hard hitting bosses - You can use more Medium armor in Instanced content when you need more mitigation or want to dodge roll more. This deals less damage and requires switching your Mundus to
The Lover. Go from 4 Medium (Instanced setup) to 6 Medium, then swap
Force of Nature back to
Wrathful Strikes since the extra penetration now comes from The Lover - If you want to use the Crafted Only setup for Instanced content (Arenas and Dungeons), switch to a 4 Medium / 3 Light weight split just like the Instanced setup
- Minor Slayer sets are usually not worth running in Overland.
Sul-Xan's Torment is an exception because it's extremely stat-dense, so it works in Overland even with the 3-piece Minor Slayer bonus wasted.
Whorl of the Depths doesn't have that density, so it only pays off in Instanced content where Minor Slayer is active - otherwise it gets beaten by
Order's Wrath
Champion Points
Race
For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively
Mundus
Attributes
For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you'll need 64 Health.
Food
Potions
The default option. Gives Restore Health and a big armor buff for mitigation.
Use these when running
Braised Rabbit with Spring Vegetables food. The food has no recoveries, so the potion has to cover both Stamina and Magicka.
Another option when running
Braised Rabbit with Spring Vegetables food. Provides 100% uptime on Minor Heroism for extra Ultimate generation, but extremely expensive to craft.
Parses
All parses are recorded on the 6 million Target Dummy
Gameplay
Here you can see this build in action
Fashion
| Slot | Style | Dyes |
|---|---|---|
| Head |
Anequine Sunrise
Empty
Empty
|
|
| Shoulders |
Anequine Sunrise
|
|
| Chest |
Anequine Sunrise
Empty
Empty
|
|
| Hands |
Anequine Sunrise
Empty
Empty
|
|
| Belt |
Anequine Sunrise
|
|
| Legs |
Anequine Sunrise
Empty
Empty
|
|
| Feet |
Anequine Sunrise
Empty
|
|
| Frontbar Main Hand |
Anequine Sunrise
Empty
Empty
|
|
| Frontbar Off Hand |
Anequine Sunrise
Empty
Empty
|
|
| Backbar |
Anequine Sunrise
Empty
Empty
|
|
FAQ
Yes, you can replace the Dual Wield Daggers with other weapons. The main alternatives in this guide are Bow and Lightning Staff for ranged fights. This build doesn't use any Dual Wield skills on the frontbar, so you won't need to change any skills when switching. Replacing the backbar weapon is a lot more troublesome, because
Elemental Susceptibility and
Elemental Blockade are both Destruction Staff skills.
No, you don't need a different setup. Use the base skills and the Instanced gear setup from this guide for both Maelstrom Arena and Vateshran Hollows.
THANKS FOR READING
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Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand
Frontbar Off Hand