Hyperioxes
Hyperioxes
Home Solo Stamina Warden

Stamina Warden Solo Build - ESO U50 PTS Guide

Solo Two Bar Stamina Pure Class Warden
Up to date for: Update 50 PTS - 20th April 2026
Last changed: Update 50 PTS - 20th April 2026

Nothing here is final. This page is being built as I test Stamina Warden on the U50 PTS, and ZOS now plans to keep pushing patches until Week 5. Expect the setup, numbers and section details to keep changing until then.

Early draft of Stamina Warden Solo Build for ESO Update 50 PTS.

Update 50 introduces Pure Class Masteries. Classes that keep all three native skill lines get extra passives, which makes pure class setups worth running again without subclassing.

Soloed Vet Dread Cellar with it so far.

Advertisement

Class Mastery

Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing in any capacity disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.

Wild Adaptation mastery - ESO
Gain 333 Weapon and Spell Damage for each status effect on your target, up to a maximum of 1665.
Glacial Obstinance mastery - ESO
Upgrades Bond with Nature to also activate when casting Winter's Embrace abilities and to grant 15% Weapon and Spell Damage for 10 seconds if you are at full Health after the heal.

Situational Swap

This is the ability you should replace for situational.

Green-Keeper's Hide mastery - ESO
Reduce your damage taken by 3% for every status effect active on your attacker, up to a maximum of 15%.
Tundra's Maw mastery - ESO
Applying Chill to an enemy also applies Major Brittle for 2 seconds, increasing their Critical Damage taken by 20%.
Bountiful Harvest mastery - ESO
Upgrades rank 2 of Nature's Gift to grant you and group members Major Heroism for 3 seconds and 125 Magicka and Stamina.

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Wield Soul Deep Fissure Bull Netch Arctic Blast Soul Burst Wild Guardian
Lotus Blossom Winter's Revenge Elemental Susceptibility Elemental Blockade Ulfsild's Contingency Northern Storm
Front Bar Back Bar
Slot 1: Wield Soul Slot 1: Lotus Blossom
Slot 2: Deep Fissure Slot 2: Winter's Revenge
Slot 3: Bull Netch Slot 3: Elemental Susceptibility
Slot 4: Arctic Blast Slot 4: Elemental Blockade
Slot 5: Soul Burst Slot 5: Ulfsild's Contingency
Ultimate: Wild Guardian Ultimate: Northern Storm

Every Animal Companions ability on your bar will trigger the Advanced Species passive, increasing your Critical Damage by 5% each

  • Wield Soul (Bleed, Druid's Resurgence, Resolve) - a spammable which will restore 600 Stamina and Magicka with each cast which is crucial for sustaining with a Warden. It's also our source of Major Resolve, increasing armor by 5948.
  • Deep Fissure - deals a lot of damage per cast and applies crucial Major and Minor Breach debuffs.
  • Bull Netch - provides a lot of Stamina sustain, a 5% damage boost and constantly purges debuffs.
  • Arctic Blast - a 20 second DoT around you which will deal a lot of damage by proccing the Chilled status effect. It can also be used as a self-heal if there are no enemies around you.
  • Soul Burst (Bleed, Lingering Torment, Resolve) - an AoE DoT that grants you Minor Resolve, increasing your armor by 2974. This is your AoE spammable.
  • Wild Guardian - only front-barred for the 5% Critical Damage bonus from Advanced Species. Don't summon it and don't spend Ultimate on it.
  • Lotus Blossom - provides Major Savagery and Prophecy plus some passive healing whenever you Light or Heavy Attack. This healing also triggers the Nature's Gift passive.
  • Winter's Revenge - a ground DoT that deals massive damage when you count in the Chilled procs, triggered thanks to this skill's increased innate chance to proc status effects.
  • Elemental Susceptibility - an extremely strong ability that is free to cast, applies Major Breach and keeps applying Burning, Chilled and Concussed over time. Concussed adds Minor Vulnerability, Chilled adds Minor Maim, and Chilled from your Ice Staff bar also adds Minor Brittle.
  • Elemental Blockade - constantly applies your Weapon Damage enchantment and keeps applying Minor Breach to enemies who are Chilled.
  • Ulfsild's Contingency (Frost, Lingering Torment, Force) - deals damage in an AoE, applies a 22 second DoT and grants you Minor Force, increasing your Critical Damage by 10%. It is delayed until the next ability, but you can trigger it early by bashing your enemy.
  • Northern Storm - a powerful ultimate that deals damage in an AoE, increases your damage done and grants you Major Protection, reducing your damage taken by 10%.

Winter's Revenge and Arctic Blast are the first skills that have to go if you need to slot situational, in that order, unless the situational skill specifically says it's replacing something else

  • Resolving Vigor - use it for fights where there's a lot of damage happening in a short burst. The HoT from Resolving Vigor is short but very strong, so casting it at the right time can help you survive such mechanics. Replaces Soul Burst since both apply Minor Resolve.
  • Living Trellis - a healing ability you can spam under big pressure, also good for fights where you're getting hit very frequently
  • Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
  • Razor Caltrops - a source of AoE Major Breach which can be used instead of Elemental Susceptibility in AoE fights
  • Ulfsild's Contingency (Frost, Gladiator's Tenacity, Force) - a different script combination which trades the DoT from Lingering Torment for the mitigation from Gladiator's Tenacity. Use it in fights where you need more damage mitigation.
  • Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the Magicka Aid passive, which increases Magicka Recovery by 10%
  • Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh

Pre-buff

These abilities can be pre-cast before entering combat

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup for trash packs

Wield Soul Deep Fissure Bull Netch Arctic Blast Soul Burst Wild Guardian
Lotus Blossom Silver Leash Razor Caltrops Elemental Blockade Ulfsild's Contingency Northern Storm
Front Bar Back Bar
Slot 1: Wield Soul Slot 1: Lotus Blossom
Slot 2: Deep Fissure Slot 2: Silver Leash
Slot 3: Bull Netch Slot 3: Razor Caltrops
Slot 4: Arctic Blast Slot 4: Elemental Blockade
Slot 5: Soul Burst Slot 5: Ulfsild's Contingency
Ultimate: Wild Guardian Ultimate: Northern Storm

What Changes

Changes compared to the Base Setup

Passives

Some trees are only needed when using situational skills, for example Psijic Order provides nothing without Precognition

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Animal Companions

Bond with NatureBond with Nature - High Priority

Savage BeastSavage Beast - High Priority

FlourishFlourish - High Priority

Advanced SpeciesAdvanced Species - High Priority

Gear

Overland (Base) is your starting point and works for most situations. Crafted is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor.

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Gear Slot Set Weight/Type Trait Enchantment
HeadHead Slimecraw Medium Divines Stamina
ShouldersShoulders Sul-Xan's Torment Medium Divines Stamina
ChestChest Aerie's Cry Medium Divines Stamina
HandsHands Aerie's Cry Medium Divines Stamina
BeltBelt Aerie's Cry Light Divines Stamina
LegsLegs Aerie's Cry Medium Divines Stamina
FeetBoots Aerie's Cry Medium Divines Stamina
NeckNecklace Sul-Xan's Torment Jewelry Bloodthirsty Increase Physical Harm
RingRing Sul-Xan's Torment Jewelry Bloodthirsty Increase Physical Harm
RingRing Ring of the Pale Order Jewelry Bloodthirsty Increase Physical Harm
MainhandFrontbar Main Hand Sul-Xan's Torment Dagger Charged Poison
OffhandFrontbar Off Hand Sul-Xan's Torment Dagger Charged Frost
MainhandBackbar Main Hand Crushing Wall Inferno Staff Infused Weapon Damage
Body
Aerie's Cry - Class Set (Infinite Archive)

If you don't have it, use in order

  1. Order's Wrath - Crafted
  2. Tide-Born Wildstalker - Crafted
Weapons and Jewelry
Sul-Xan's Torment - Trial Set (Rockgrove)

If you don't have it, use in order

  1. Order's Wrath - Crafted
  2. Tide-Born Wildstalker - Crafted
Monster Helm
Slimecraw - Monster Set (Wayrest Sewers I)

Alternative (same bonus)

  1. Kra'gh - Fungal Grotto I
  2. Archdruid Devyric - Earthen Root Enclave
  3. Lady Malygda - Imperial City
  4. Black Gem Monstrosity - Black Gem Foundry

Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.

Situational Swaps

Alternative setups for different goals and content types

Additional Tips

  • For Ranged fights, replace the Daggers with either a Bow or a Lightning Staff with Charged trait and Poison enchant
  • You can change some (or all) of the Stamina enchants to Health ones for extremely hard hitting bosses
  • You can use more Medium armor in Instanced content when you need more mitigation or want to dodge roll more. This deals less damage and requires switching your Mundus to The Lover. Go from 4 Medium (Instanced setup) to 6 Medium, then swap Force of Nature back to Wrathful Strikes since the extra penetration now comes from The Lover
  • If you want to use the Crafted Only setup for Instanced content (Arenas and Dungeons), switch to a 4 Medium / 3 Light weight split just like the Instanced setup
  • Minor Slayer sets are usually not worth running in Overland. Sul-Xan's Torment is an exception because it's extremely stat-dense, so it works in Overland even with the 3-piece Minor Slayer bonus wasted. Whorl of the Depths doesn't have that density, so it only pays off in Instanced content where Minor Slayer is active - otherwise it gets beaten by Order's Wrath
Advertisement

Champion Points

WarfareWarfare
Master-at-Arms
6% Direct Damage
Because more than 60% of your damage is Direct
Deadly Aim
6% Single Target Damage
Because more than 60% of your damage is Single Target
Fighting Finesse
8% Critical Damage and Healing
Next strongest CP damage-wise
Wrathful Strikes
205 Weapon and Spell Damage
Next strongest CP damage-wise
Instanced Content
Replace Wrathful Strikes with Force of Nature in any Instanced content (Arenas and Dungeons). 660 Penetration per status effect on the enemy, caps at 5 stacks (up to 3300 total).
More Mitigation
Replace Wrathful Strikes + Fighting Finesse with 2 mitigation CPs: Ironclad, Duelist's Rebuff, Enduring Resolve, or Unassailable (depending on the type of damage the Boss deals to you)
More Healing
Reaving Blows is a decent Champion Point if you need more HPS
FitnessFitness
Boundless Vitality
1400 Max Health
Survivability
Bloody Renewal
1500 Stamina on kills
Sustain
Rejuvenation
90 Health, Magicka and Stamina Recovery
Sustain
Fortified
1731 Armor
Survivability
Block Mitigation
Use Bracing Anchor in fights where you block a lot and don't have to move much
Movement Speed
Use Celerity in fights where you have to move a lot
Sustain in fights with lots of adds
Use Siphoning Spells along Bloody Renewal in fights with lots of adds
Craft Craft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively

Khajiit
Best for Damage
Khajiit
Why pick this
The strongest race for solo damage. Critical Damage is one of the most valuable stats in Solo play and Khajiits get 12% of it from Feline Ambush passive.
Feline Ambush Feline Ambush 12% Critical Damage
Lunar Blessings Lunar Blessings 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery
Nord
Best for Survivability
Nord
Why pick this
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. Rugged provides around 5-7% damage mitigation (depending on your current armor), making difficult content significantly more forgiving without sacrificing much damage.
Rugged Rugged 2600 armor
Stalwart Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Resist Frost Resist Frost 1000 Max Health, 4620 Frost Resistance

Mundus

The Thief
Default
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use most of the time. It increases your Critical Chance
The Lover
Instanced
The Lover
2744 Penetration (4489 with 7 Divines)
When to use
Switch when using 6 Medium armor pieces in Instanced content. Provides penetration to compensate for the higher armor of Instanced enemies.
The Lady
Difficult Content
The Lady
2744 Armor (4489 with 7 Divines)
When to use
Consider switching for extremely difficult dungeons. It increases your Armor

Attributes

For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you'll need 64 Health.

Health
0
Magicka
0
Stamina
64
All points into Stamina. Use it for most content
Health
32
Magicka
0
Stamina
32
Split evenly between Health and Stamina. Use this whenever you start to struggle
Health
64
Magicka
0
Stamina
0
All points into Health. Use this for very difficult fights

Food

Max Health Stamina Recovery Magicka Recovery
The default option. Our Armor potions don't restore resources, so the food has to cover Stamina and Magicka Recovery.
Max Health Max Stamina
Full damage option. Drops the recoveries for raw Max Stamina, but you'll need to switch your potions to Tri-Stat or Heroism to cover sustain since the food no longer does.

Potions

Armor Potion
Default Armor Potion
Restore Health +5280 Armor

The default option. Gives Restore Health and a big armor buff for mitigation.

Tri-Stat Potion
Full Damage Tri-Stat Potion
Restore Health Restore Stamina Restore Magicka

Use these when running Braised Rabbit with Spring Vegetables food. The food has no recoveries, so the potion has to cover both Stamina and Magicka.

Heroism Potion
Full Damage Heroism Potion
Minor Heroism Restore Stamina Restore Magicka

Another option when running Braised Rabbit with Spring Vegetables food. Provides 100% uptime on Minor Heroism for extra Ultimate generation, but extremely expensive to craft.

Parses

All parses are recorded on the 6 million Target Dummy

Regular Setup
72,670 DPS
Regular Setup
72,670DPS
6mil Skeleton Dummy
Patch
Update 50 PTS Week 1
Armor
4 Medium / 3 Light
Gear Setup
Instanced (No Sul-Xan)
Skill Setup
Base
Potion
Armor Potion
Mundus
The Thief
Race
Nord
CMX Parse
Stamina Warden Solo CMX Parse - Regular Setup - ESO
CMX Setup
Stamina Warden Solo CMX Setup - Regular Setup - ESO
Recording
Parse recording

Gameplay

Dread Cellar
Dungeon
Dread Cellar
Dungeon Veteran

Fashion

Outfit
Stamina Warden Solo fashion screenshot - ESO
Slot Style Dyes
Head Bonemold HelmetBonemold Helmet
Anequine Sunrise
Empty
Empty
Shoulders Bonemold PauldronsBonemold Pauldrons
Anequine Sunrise
Chest Bonemold CuirassBonemold Cuirass
Anequine Sunrise
Empty
Empty
Hands Bonemold GauntletsBonemold Gauntlets
Anequine Sunrise
Empty
Empty
Belt Bonemold GirdleBonemold Girdle
Anequine Sunrise
Legs Bonemold GreavesBonemold Greaves
Anequine Sunrise
Empty
Empty
Feet Bonemold SabatonsBonemold Sabatons
Anequine Sunrise
Empty
Frontbar Main Hand Kra'gh DaggerKra'gh Dagger
Anequine Sunrise
Empty
Empty
Frontbar Off Hand Kra'gh DaggerKra'gh Dagger
Anequine Sunrise
Empty
Empty
Backbar Kra'gh StaffKra'gh Staff
Anequine Sunrise
Empty
Empty
Stamina Warden Solo fashion screenshot - ESO

FAQ

Yes. Bow and Lightning Staff are the main ranged alternatives in this guide. Front-bar weapon swaps do not require skill changes, but replacing the backbar is harder because Elemental Susceptibility and Elemental Blockade are Destruction Staff skills.

No. Use the base skills and the Instanced gear setup for both Maelstrom Arena and Vateshran Hollows.



THANKS FOR READING

Patreon

If you've enjoyed this guide and want to support me, you can do so through Patreon. Your support will help me produce more guides.