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Stamina Warden Solo Build - ESO Guide

Solo Two Bar Stamina Pure Class Warden
Up to date for: U50 PTS - 17th May 2026
Last changed: U50 PTS - 17th May 2026

U50 PTS is final and Update 50 launches on June 8, 2026. Live servers are still on Update 49 until then.

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Stamina Warden (StamDen) Solo Build for ESO Update 50 is a pure class setup that deals a lot of damage thanks to Class Masteries. and add a lot of Weapon and Spell Damage. It also has great utility in the form of Bull Netch, which constantly purges debuffs.

Using Class Masteries is much stronger than subclassing here. This setup soloed Veteran Dread Cellar and parses 72.8k in the Regular setup.

Simulated Parse Tables

This is the first guide where I'm using my own ESO combat simulator, so here's what the simulated parse tables actually mean.

I built a simulator that takes the exact setup from the guide and plays it through the rotation. It uses the listed gear, skills, Champion Points, race, food, potions, target armor and target health. It tracks skill casts, light attacks, DoT ticks, cooldowns, execute scaling, crits and status effect rolls. It assumes 100% of light attacks hit and a 0.026 second weave average.

For comparison tables I keep the setup identical and change one thing at a time. That makes the tables better for comparing options than random dummy parses, where one run can get better crits, different status effects or a better execute window.

Most comparison tables use deterministic rolls on a 15 million HP target. There is no 15 million Target Dummy in ESO. I use that health value because the 6 million dummy dies too fast, so random crits, status effects and execute timing can move the DPS by a lot. The real 6 million CMX parse is still shown later in the guide.

Run Simulated DPS Notes
15m deterministic sim
69.2k DPS
Used for most comparison tables
6m deterministic sim
71.5k DPS
Same setup on real dummy health
Real 6m CMX parse
72.8k DPS
Recorded in game
100 random 6m sims
Lowest 66.6k DPS
Highest 74.2k DPS
This is why random parses are unreliable when crits and status effects roll differently
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Class Mastery

Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing in any capacity disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.

Wild Adaptation mastery - ESO
Gain 333 Weapon and Spell Damage for each status effect on your target, up to a maximum of 1665.
Glacial Obstinance mastery - ESO
Upgrades Bond with Nature to also activate when casting Winter's Embrace abilities and to grant 15% Weapon and Spell Damage for 10 seconds if you are at full Health after the heal.
Green-Keeper's Hide mastery - ESO
Reduce your damage taken by 3% for every status effect active on your attacker, up to a maximum of 15%.
Tundra's Maw mastery - ESO
Applying to an enemy also applies for 2 seconds, increasing their Critical Damage taken by 20%.
Bountiful Harvest mastery - ESO
Upgrades rank 2 of Nature's Gift to grant you and group members for 3 seconds and 125 Magicka and Stamina.

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Wield Soul Deep Fissure Bull Netch Arctic Blast Soul Burst Wild Guardian
Lotus Blossom Winter's Revenge Elemental Susceptibility Elemental Blockade Ulfsild's Contingency Northern Storm
Front Bar Back Bar
Slot 1: Wield Soul Slot 1: Lotus Blossom
Slot 2: Deep Fissure Slot 2: Winter's Revenge
Slot 3: Bull Netch Slot 3: Elemental Susceptibility
Slot 4: Arctic Blast Slot 4: Elemental Blockade
Slot 5: Soul Burst Slot 5: Ulfsild's Contingency
Ultimate: Wild Guardian Ultimate: Northern Storm

Every Animal Companions ability on your bar will trigger the Advanced Species passive, increasing your Critical Damage by 5% each

  • Wield Soul (Bleed, Druid's Resurgence, Resolve) - a spammable which restores 600 Stamina and Magicka with each cast. It's also our source of , increasing armor by 5948.
  • Deep Fissure - deals a lot of damage per cast and applies crucial and debuffs.
  • Bull Netch - gives Stamina back over time, and , and constantly purges debuffs.
  • Arctic Blast - a 20 second DoT around you which will deal a lot of damage by proccing the status effect. It can also be used as a self-heal if there are no enemies around you.
  • Soul Burst (Bleed, Lingering Torment, Resolve) - an AoE DoT that grants you , increasing your armor by 2974. This is your AoE spammable.
  • Wild Guardian - only front-barred for the 5% Critical Damage bonus from Advanced Species. Don't summon it and don't spend Ultimate on it.
  • Lotus Blossom - provides and plus some passive healing whenever you Light or Heavy Attack. This healing also triggers the Nature's Gift passive.
  • Winter's Revenge - a ground DoT that deals massive damage when you count in the procs, triggered thanks to this skill's increased innate chance to proc status effects.
  • Elemental Susceptibility - an extremely strong ability that does a multitude of things. It's completely free to cast so it'll help you sustain. It applies , which reduces enemies' armor by 5948, which doesn't matter in this specific build because we already get that from Deep Fissure, but it also applies , and status effects at the beginning and then every 7.5 seconds. All of these status effects deal decent damage, but will also apply for 4 seconds, increasing enemies' damage taken by 5%. will also apply for 4 seconds, reducing enemies' damage done by 5%.
  • Elemental Blockade - a 15 second ground DoT which will constantly proc your Weapon Damage enchantment.
  • Ulfsild's Contingency (Frost, Lingering Torment, Force) - deals damage in an AoE, applies a 22 second DoT and grants you , increasing your Critical Damage by 10%. It is delayed until the next ability with a cost.
  • Northern Storm - a powerful ultimate that deals damage in an AoE, increases your damage done and grants you , reducing your damage taken by 10%.

Winter's Revenge and Arctic Blast are the first skills that have to go if you need to slot something situational, in that order, unless the situational skill specifically says that it's replacing something else

  • Resolving Vigor - use it for fights where there's a lot of damage happening in a short burst. The HoT from Resolving Vigor is short but very strong, so casting it at the right time can help you survive such mechanics. It replaces Soul Burst since both apply .
  • Living Trellis - a healing ability you can spam under big pressure, also good for fights where you're getting hit very frequently
  • Shimmering Shield - massive damage shield that works only against projectiles. Extremely strong but very situational.
  • Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
  • Ulfsild's Contingency (Frost, Gladiator's Tenacity, Force) - a different script combination which trades the DoT from Lingering Torment for the mitigation from Gladiator's Tenacity. Use it in fights where you need more damage mitigation.
  • Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants , reducing your damage taken by 10%. It will also trigger the Magicka Aid passive, which increases Magicka Recovery by 10%
  • Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
Rotation Simulated Parse Damage Change
Priority List
69.2k DPS
Baseline
Static Rotation
64.4k DPS
-6.9%

Priority List

A list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.

Pre-buff

These abilities can be pre-cast before entering combat

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup for trash packs

Wield Soul Deep Fissure Bull Netch Arctic Blast Soul Burst Wild Guardian
Lotus Blossom Winter's Revenge Silver Leash Elemental Blockade Ulfsild's Contingency Northern Storm
Front Bar Back Bar
Slot 1: Wield Soul Slot 1: Lotus Blossom
Slot 2: Deep Fissure Slot 2: Winter's Revenge
Slot 3: Bull Netch Slot 3: Silver Leash
Slot 4: Arctic Blast Slot 4: Elemental Blockade
Slot 5: Soul Burst Slot 5: Ulfsild's Contingency
Ultimate: Wild Guardian Ultimate: Northern Storm

What Changes

Changes compared to the Base Setup

Skill Setup Comparison

Here is how the Regular and Tanky skill setups simulate with the same gear.

Setup Simulated Parse Damage vs Regular
Regular
69.2k DPS
Baseline
Tanky
64.1k DPS
-7.4%

Passives

Some trees are only needed when using situational skills, for example Psijic Order provides nothing without Precognition

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Animal Companions

Bond with NatureBond with Nature - High Priority

Savage BeastSavage Beast - High Priority

FlourishFlourish - High Priority

Advanced SpeciesAdvanced Species - High Priority

Gear

Overland (Base) is your starting point and works for most situations. Crafted is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor.

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Gear Slot Set Weight/Type Trait Enchantment
HeadHead Medium Stamina
ShouldersShoulders Medium Stamina
ChestChest Medium Stamina
HandsHands Medium Stamina
BeltBelt Light Stamina
LegsLegs Medium Stamina
FeetBoots Medium Stamina
NeckNecklace Jewelry Increase Physical Harm
RingRing Jewelry Increase Physical Harm
RingRing Jewelry Increase Physical Harm
MainhandFrontbar Main Hand Dagger Poison
OffhandFrontbar Off Hand Dagger Shock
MainhandBackbar Main Hand Inferno Staff Weapon Damage
Body
Aerie's Cry - Class Set (Infinite Archive)

If you don't have it, use in order

  1. - Dungeon Set (Unhallowed Grave)
  2. - Crafted
  3. - Crafted
Weapons and Jewelry
Sul-Xan's Torment - Trial Set (Rockgrove)

If you don't have it, use in order

  1. - Trial Set (Dreadsail Reef)
  2. - Dungeon Set (Unhallowed Grave)
  3. - Crafted
  4. - Crafted
Monster Helm
Slimecraw - Monster Set (Wayrest Sewers I)

Alternative (same bonus)

  1. - Fungal Grotto I
  2. - Earthen Root Enclave
  3. - Imperial City
  4. - Black Gem Foundry

Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.

Gear Set Comparisons

Damage comparison for the set options.

All of these use 4 Medium / 3 Light and instead of .

Setup Simulated Parse Damage vs Best
+ (Soul)
78.6k DPS
Best
+ (No Soul)
62.5k DPS
-20.4%
+
69.2k DPS
-11.9%
+
65.6k DPS
-16.6%
+
65.3k DPS
-16.9%
+
63.7k DPS
-19.0%
Crafted ( + )
56.5k DPS
-28.1%

Front Bar Weapons

Daggers are the default weapon. Inferno and Lightning Staff are the best ranged weapon for when mechanics make melee annoying.

Front Bar Weapon Simulated Parse Damage vs Daggers
Dual Wield Daggers
69.2k DPS
Baseline
Inferno Staff
67.1k DPS
-3.1%
Lightning Staff
66.7k DPS
-3.6%
Bow
65.6k DPS
-5.3%
Greatsword
65.3k DPS
-5.7%
Ice Staff
64.2k DPS
-7.3%
Restoration Staff
61.1k DPS
-11.7%
Sword and Shield
59.2k DPS
-14.5%

Only the front bar weapon changes. Daggers use Poison and Shock. Every one-weapon option uses a Poison weapon and keeps the same backbar Inferno Staff. Sword and Shield uses a Poison sword plus a Stamina shield.

Situational Swaps

Alternative setups for different goals and content types

  • replaces . More damage, but you lose self-healing and it also drains Ultimate. Do not spend Ultimate.
  • Replace in fights with no adds. is the strongest fallback, and use if you don't have it

Additional Tips

  • You can change some (or all) of the Stamina enchants to Health ones for extremely hard hitting bosses
  • You can use more Medium armor in Instanced content when you need more mitigation or want to dodge roll more. This deals less damage and requires switching your Mundus to . Go from 4 Medium (Instanced setup) to 6 Medium, then swap back to since the extra penetration now comes from
  • If you want to use the Crafted Only setup for Instanced content (Arenas and Dungeons), switch to a 4 Medium / 3 Light weight split just like the Instanced setup
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Champion Points

WarfareWarfare
6% Direct Damage
Because more than 60% of your damage is Direct
6% Single Target Damage
Because more than 60% of your damage is Single Target
8% Critical Damage and Healing
Next strongest CP damage-wise
205 Weapon and Spell Damage
Next strongest CP damage-wise
Instanced Content
Replace with in any Instanced content (Arenas and Dungeons). 660 Penetration per status effect on the enemy, caps at 5 stacks (up to 3300 total).
More Mitigation
Replace + with 2 mitigation CPs: , , , or (depending on the type of damage the Boss deals to you)
More Healing
is a decent option if you need more HPS
FitnessFitness
1400 Max Health
Survivability
1500 Stamina on kills
Sustain
90 Health, Magicka and Stamina Recovery
Sustain
1731 Armor
Survivability
Block Mitigation
Use in fights where you need to block a lot and can afford to be slower
Movement Speed
Use in fights where you have to move a lot
Sustain in fights with lots of adds
Use along with if you need more Magicka sustain in fights with lots of adds
Craft Craft
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

For solo you need both damage and survivability, so every race brings something to the table. I use Nord because in difficult solo content the armor racial is worth the DPS trade-off. If you want to use a different race, the table shows comparison between their DPS.

Nord
Nord
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. Rugged provides around 5-7% damage mitigation (depending on your current armor), making difficult content significantly more forgiving without sacrificing much damage.
Rugged Rugged 2600 armor
Stalwart Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Resist Frost Resist Frost 1000 Max Health, 4620 Frost Resistance
Race Simulated Parse Damage vs Nord
Khajiit
72.1k DPS
+4.2%
Dark Elf
72.0k DPS
+4.0%
Orc
71.4k DPS
+3.2%
High Elf
71.0k DPS
+2.5%
Wood Elf
70.7k DPS
+2.2%
Redguard
69.6k DPS
+0.6%
Imperial
69.6k DPS
+0.6%
Nord Default
69.2k DPS
Baseline
Argonian
69.0k DPS
-0.3%
Breton
68.6k DPS
-0.8%

Mundus

The Thief
Default
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use most of the time. It increases your Critical Chance
The Lover
Instanced
2744 Penetration (4489 with 7 Divines)
When to use
Switch when using 6 Medium armor pieces in Instanced content. Provides penetration to compensate for the higher armor of Instanced enemies.
The Lady
Difficult Content
2744 Armor (4489 with 7 Divines)
When to use
Consider switching for extremely difficult dungeons. It increases your Armor

Attributes

For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you'll need 64 Health.

Health
0
Magicka
0
Stamina
64
All points into Stamina. Use it for most content
Health
32
Magicka
0
Stamina
32
Split evenly between Health and Stamina. Use this whenever you start to struggle
Health
64
Magicka
0
Stamina
0
All points into Health. Use this for very difficult fights
Attributes Simulated Parse Damage Change
64 Stamina
69.2k DPS
Baseline
32 Health / 32 Stamina
67.7k DPS
-2.2%
64 Health
65.9k DPS
-4.8%

As you can see, the damage loss from changing attributes is minimal, but you gain up to 7808 Health, so change attributes whenever you struggle with some harder enemy.

Food

Max Health Stamina Recovery Magicka Recovery
The default option. Our don't restore resources, so the food has to cover Stamina and Magicka Recovery. is a cheaper alternative.
Max Health Max Stamina
Full damage option. Trades the recoveries for Max Stamina and more Max Health, but you'll need or potions in order to sustain.
Setup Simulated Parse Damage Change
+
69.2k DPS
Baseline
+ or
71.7k DPS
+3.5%

Potions

Armor Potion
Default
Restore Health +5280 Armor

The default option. Gives you 5,280 Armor, which is a lot of damage mitigation.

Tri-Stat Potion
Full Damage
Restore Health Restore Stamina Restore Magicka

Something you should be running when using . It has no recoveries, so the potion has to take care of sustain.

Heroism Potion
Full Damage
Restore Stamina Restore Magicka

Basically a , but with the useless Restore Health changed to . It's straight up an upgrade over Tri-Stat Potion, but expensive to craft.

Parses

All parses are recorded on the 6 million Target Dummy

Regular Setup
72,866 DPS
Regular Setup
72,866DPS
6mil Skeleton Dummy
Patch
U50 PTS Week 5
Armor
4 Medium / 3 Light
Gear Setup
Instanced (No Sul-Xan)
Skill Setup
Base
Potion
Mundus
Race
Nord
CMX Parse
Stamina Warden Solo CMX Parse - Regular Setup - ESO
CMX Setup
Stamina Warden Solo CMX Setup - Regular Setup - ESO
Recording
Parse recording

Gameplay

Dread Cellar
Dungeon
Dread Cellar
Dungeon Veteran

Fashion

Outfit
Stamina Warden Solo fashion screenshot - ESO
Slot Style Dyes
Head Bonemold HelmetBonemold Helmet
Anequine Sunrise
Empty
Empty
Shoulders Bonemold PauldronsBonemold Pauldrons
Anequine Sunrise
Chest Bonemold CuirassBonemold Cuirass
Anequine Sunrise
Empty
Empty
Hands Bonemold GauntletsBonemold Gauntlets
Anequine Sunrise
Empty
Empty
Belt Bonemold GirdleBonemold Girdle
Anequine Sunrise
Legs Bonemold GreavesBonemold Greaves
Anequine Sunrise
Empty
Empty
Feet Bonemold SabatonsBonemold Sabatons
Anequine Sunrise
Empty
Frontbar Main Hand Kra'gh DaggerKra'gh Dagger
Anequine Sunrise
Empty
Empty
Frontbar Off Hand Kra'gh DaggerKra'gh Dagger
Anequine Sunrise
Empty
Empty
Backbar Kra'gh StaffKra'gh Staff
Anequine Sunrise
Empty
Empty
Stamina Warden Solo fashion screenshot - ESO

FAQ

Yes. You can change the front bar weapon without changing any skills, since this build is not using Dual Wield skills. Daggers are still best, but Inferno Staff is only 3.1% behind and Lightning Staff is 3.6% behind, so those are the best ranged options. Bow does 5.3% less damage, Greatsword does 5.7% less, Ice Staff does 7.3% less, Restoration Staff does 11.7% less, and Sword and Shield does 14.5% less.

No. Use the base skills and the Instanced gear setup for both Maelstrom Arena and Vateshran Hollows.



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