The battlefield is your grove. Tend to it.
Gain 333 Weapon and Spell Damage for each status effect on your target, up to a maximum of 1665.
Pure Class Stamina Warden (StamDen) Solo Build for ESO Update 51.
Wild Adaptation and
Glacial Obstinance add a lot of Weapon and Spell Damage. It also has great utility in the form of
Bull Netch, which constantly cleanses debuffs, making some fights with purgable DoTs significantly easier.
This setup soloed Veteran Dread Cellar.
Works for all kinds of solo content - overland at any Challenge Difficulty up to Vestige, World Bosses, Maelstrom Arena, Vateshran Hollows, early arcs in Infinite Archive, and Veteran Dungeon soloing.
Simulated DPS is up by 0.2% compared to U50.
Skills
Gear
Consumables
I built a simulator that takes the exact setup from the guide and plays it through the rotation. It uses the listed gear, skills, Champion Points, race, food, potions, target armor and target health. It tracks skill casts, light attacks, DoT ticks, cooldowns, execute scaling, crits and status effect rolls. It assumes 100% of light attacks hit and a 0.026 second weave average.
For comparison tables I keep the setup identical and change one thing at a time. That makes the tables better for comparing options than random dummy parses, where one run can get better crits, different status effects or a better execute window.
Most comparison tables use deterministic rolls on a 15 million HP target. There is no 15 million Target Dummy in ESO. I use that health value because the 6 million dummy dies too fast, so random crits, status effects and execute timing can move the DPS by a lot. The real 6 million CMX parse is still shown later in the guide.
The baseline sim uses
Whorl of the Depths instead of
Sul-Xan's Torment because you can't parse with Sul-Xan on the dummy, and I wanted the simulator checked against a real parse.
| Run | Simulated DPS | Notes |
|---|---|---|
| 15m deterministic sim |
70.8k DPS
|
Used for most comparison tables |
| 6m deterministic sim |
71.5k DPS
|
Same setup on real dummy health |
| 100 random 6m sims |
Lowest 66.5k DPS
Highest 74.7k DPS
|
This is why random parses are unreliable when crits and status effects roll differently |
Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.
The battlefield is your grove. Tend to it.
Gain 333 Weapon and Spell Damage for each status effect on your target, up to a maximum of 1665.
Simply the best damage option.
Tap into the wellspring of permafrost's resolve.
Upgrades to also activate when casting Winter's Embrace abilities and to grant 15% Weapon and Spell Damage for 10 seconds if you are at full Health after the heal.
Simply the best damage option.
The twisting of seasons has tempered your will.
Reduce your damage taken by 3% for every status effect active on your attacker, up to a maximum of 15%.
Replace
Glacial Obstinance with
Green-Keeper's Hide if you need more survivability.
Expose your enemies to unrelenting cold.
Applying to an enemy also applies for 2.1 seconds, increasing their Critical Damage taken by 20%.
Not useful for this setup.
Share in the spoils of nature's abundance.
Upgrades rank 2 of to grant you and your group members for 3 seconds and an additional 125 Magicka and Stamina, up to once every 2 seconds.
Not useful for this setup.
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar | Back Bar |
|---|---|
| Slot 1: Wield Soul | Slot 1: Lotus BlossomMorph of Lotus Flower |
| Slot 2: Deep FissureMorph of Scorch | Slot 2: Winter's RevengeMorph of Impaling Shards |
| Slot 3: Bull NetchMorph of Betty Netch | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Arctic BlastMorph of Arctic Wind | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Soul Burst | Slot 5: Ulfsild's Contingency |
| Ultimate: Wild GuardianMorph of Feral Guardian | Ultimate: Northern StormMorph of Sleet Storm |
Every Animal Companions ability on your bar will trigger the
Advanced Species passive, increasing your Critical Damage by 5% each
Winter's Revenge and
Arctic Blast are the first skills that have to go if you need to slot something situational, in that order, unless the situational skill specifically says that it's replacing something else
| Rotation | Simulated Parse | Damage Change |
|---|---|---|
| Priority List |
70.8k DPS
|
Baseline |
| Static Rotation |
66.3k DPS
|
-6.3% |
Priority List
A list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.
Static Rotation
This might be easier for some players, but it is weaker than the priority list.
Lotus Blossom stays outside this repeating Static Rotation because it lasts 60 seconds. Refresh it separately when it runs out and cast
Northern Storm when available.
Pre-buff
These abilities can be pre-cast before entering combat
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup for trash packs
| Front Bar | Back Bar |
|---|---|
| Slot 1: Wield Soul | Slot 1: Lotus BlossomMorph of Lotus Flower |
| Slot 2: Deep FissureMorph of Scorch | Slot 2: Winter's RevengeMorph of Impaling Shards |
| Slot 3: Bull NetchMorph of Betty Netch | Slot 3: Silver LeashMorph of Silver Bolts |
| Slot 4: Arctic BlastMorph of Arctic Wind | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Soul Burst | Slot 5: Ulfsild's Contingency |
| Ultimate: Wild GuardianMorph of Feral Guardian | Ultimate: Northern StormMorph of Sleet Storm |
Changes compared to the Base Setup
A setup which trades damage for more survivability. Use it against harder boss fights or if you simply want a tankier build and don't mind fights taking longer
| Front Bar | Back Bar |
|---|---|
| Slot 1: Wield Soul | Slot 1: Lotus BlossomMorph of Lotus Flower |
| Slot 2: Deep FissureMorph of Scorch | Slot 2: Arctic BlastMorph of Arctic Wind |
| Slot 3: Bull NetchMorph of Betty Netch | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Revealing Flare | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Soul Burst | Slot 5: Ulfsild's Contingency |
| Ultimate: Wild GuardianMorph of Feral Guardian | Ultimate: Northern StormMorph of Sleet Storm |
Changes compared to the Base Setup
| Setup | Simulated Parse | Damage Change |
|---|---|---|
| Regular |
70.8k DPS
|
Baseline |
| Tanky |
65.3k DPS
|
-7.7% |
Some trees are only needed when using situational skills, for example Psijic Order provides nothing without
Precognition
Class
Weapon
Armor
Guild
Alliance War
Racial
Craft
Class - Animal Companions
Bond with Nature - High Priority
Savage Beast - High Priority
Flourish - High Priority
Advanced Species - High Priority
Class - Green Balance
Accelerated Growth - Medium Priority
Nature's Gift - High Priority
Emerald Moss - Low Priority
Maturation - High Priority
Class - Winter's Embrace
Glacial Presence - High Priority
Frozen Armor - High Priority
Icy Aura - High Priority
Piercing Cold - High Priority
Weapon - Dual Wield
The tooltips for
Focused Killer and
Ruffian are misleading. They also buff Light and Heavy Attacks.
Focused Killer - Low Priority
Ambidextrous - High Priority
Controlled Fury - Not Needed
Ruffian - Low Priority
Twin Blade and Blunt - High Priority
Weapon - Destruction Staff
Tri Focus - Low Priority
Penetrating Magic - Low Priority
Elemental Force - Medium Priority
Ancient Knowledge - Medium Priority
Destruction Expert - Low Priority
Armor - Light Armor
Grace - Low Priority
Evocation - High Priority
Spell Warding - High Priority
Prodigy - High Priority
Concentration - High Priority
Armor - Medium Armor
Dexterity - High Priority
Wind Walker - High Priority
Improved Sneak - Not needed
Agility - High Priority
Athletics - High Priority
Guild - Mages Guild
Persuasive Will - Not needed
Mage Adept - High Priority
Everlasting Magic - High Priority
Magicka Controller - High Priority
Might of the Guild - Low Priority
Guild - Psijic Order
Clairvoyance - Low Priority
Spell Orb - Not needed
Concentrated Barrier - Low Priority
Deliberation - Not needed
Alliance War - Support
Magicka Aid - Medium Priority
Combat Medic - Not needed
Battle Resurrection - Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency - Not needed
Keen Eye: Reagents - Not needed
Medicinal Use - High Priority
Chemistry - Not needed
Laboratory Use - Not needed
Snakeblood - Not needed
Overland (Base) is your starting point and works for most situations. Crafted is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor.
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Medium | |||
Chest |
Medium | |||
Hands |
Medium | |||
Belt |
Light | |||
Legs |
Medium | |||
Boots |
Medium | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Dagger | |||
Frontbar Off Hand |
Dagger | |||
Backbar Main Hand |
Ice Staff |
Fallback Gear
If you don't have it, use in order
If you don't have it, use in order
Alternative (same bonus)
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Medium | |||
Chest |
Medium | |||
Hands |
Medium | |||
Belt |
Light | |||
Legs |
Medium | |||
Boots |
Medium | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Dagger | |||
Frontbar Off Hand |
Dagger | |||
Backbar Main Hand |
Ice Staff |
The setup in the table uses only crafted gear, but if you already own parts of the Base setup like
Ring of the Pale Order you can start using them immediately.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Medium | |||
Chest |
Medium | |||
Hands |
Light | |||
Belt |
Light | |||
Legs |
Medium | |||
Boots |
Light | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Dagger | |||
Frontbar Off Hand |
Dagger | |||
Backbar Main Hand |
Ice Staff |
Fallback Gear
If you don't have it, use in order
If you don't have it, use in order
Alternative (same bonus)
Changes compared to the Overland setup
Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.
Damage comparison for the set options.
Instanced Enemy - 18,200 Armor
All of these use 4 Medium / 3 Light and
Force of Nature instead of
Wrathful Strikes.
Body
Compares
Whorl of the Depths + X body set.
| Body Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| |
Class Set - Infinite Archive |
70.8k DPS
|
Baseline |
| |
Trial - Sanity's Edge |
Interrupt 70.3k DPS
No Interrupt 63.2k DPS
|
-0.7%
-10.8%
|
| |
Trial - Lucent Citadel |
65.3k DPS
|
-7.7% |
| |
Crafted |
63.7k DPS
|
-10.0% |
| |
Crafted |
63.4k DPS
|
-10.4% |
| |
Dungeon - Unhallowed Grave |
63.4k DPS
|
-10.5% |
| |
Dungeon - Frostvault |
63.2k DPS
|
-10.7% |
| |
Overland - Blackwood |
63.1k DPS
|
-10.9% |
| |
Overland - West Weald |
62.8k DPS
|
-11.3% |
| |
Crafted |
62.7k DPS
|
-11.5% |
| |
Dungeon - Falkreath Hold |
61.7k DPS
|
-12.8% |
| |
PvP - Cyrodiil |
61.5k DPS
|
-13.1% |
| |
Overland - Deshaan |
60.7k DPS
|
-14.2% |
| |
Crafted |
60.5k DPS
|
-14.6% |
| |
Crafted |
60.5k DPS
|
-14.6% |
| |
Overland - Wrothgar |
60.5k DPS
|
-14.6% |
Weapons + Jewelry
Compares
Aerie's Cry + X weapons and jewelry set.
| Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| |
Trial - Sanity's Edge |
Interrupt 74.0k DPS
No Interrupt 67.1k DPS
|
+4.5%
-5.2%
|
| |
Trial - Rockgrove |
Soul 71.8k DPS
No Soul 63.9k DPS
|
+1.5%
-9.7%
|
| |
Trial - Dreadsail Reef |
70.8k DPS
|
Baseline |
| |
Trial - Lucent Citadel |
70.8k DPS
|
0.0% |
| |
Dungeon - Unhallowed Grave |
66.5k DPS
|
-6.1% |
| |
Crafted |
66.2k DPS
|
-6.5% |
| |
Crafted |
66.2k DPS
|
-6.5% |
| |
Overland - West Weald |
65.9k DPS
|
-6.9% |
| |
Dungeon - Frostvault |
65.9k DPS
|
-6.9% |
| |
Crafted |
65.1k DPS
|
-8.1% |
| |
Dungeon - Falkreath Hold |
64.7k DPS
|
-8.5% |
| |
Overland - Blackwood |
63.9k DPS
|
-9.7% |
| |
Overland - Wrothgar |
63.4k DPS
|
-10.5% |
| |
Overland - Deshaan |
63.3k DPS
|
-10.5% |
| |
Crafted |
63.1k DPS
|
-10.9% |
| |
Crafted |
62.6k DPS
|
-11.6% |
| |
PvP - Cyrodiil |
62.4k DPS
|
-11.8% |
Overland Enemy - 9,100 Armor
All of these use 6 Medium / 1 Light and
Wrathful Strikes instead of
Force of Nature.
Body
Compares
Whorl of the Depths + X body set.
| Body Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| |
Class Set - Infinite Archive |
75.8k DPS
|
Baseline |
| |
Trial - Sanity's Edge |
Interrupt 75.4k DPS
No Interrupt 68.5k DPS
|
-0.5%
-9.7%
|
| |
Trial - Lucent Citadel |
73.2k DPS
|
-3.4% |
| |
Crafted |
71.0k DPS
|
-6.3% |
| |
Dungeon - Unhallowed Grave |
70.7k DPS
|
-6.7% |
| |
Crafted |
70.0k DPS
|
-7.7% |
| |
Crafted |
69.1k DPS
|
-8.8% |
| |
Dungeon - Falkreath Hold |
68.8k DPS
|
-9.3% |
| |
PvP - Cyrodiil |
68.8k DPS
|
-9.3% |
| |
Dungeon - Frostvault |
68.7k DPS
|
-9.4% |
| |
Crafted |
67.7k DPS
|
-10.6% |
| |
Overland - Wrothgar |
67.4k DPS
|
-11.0% |
| |
Crafted |
66.8k DPS
|
-11.9% |
Weapons + Jewelry
Compares
Aerie's Cry + X weapons and jewelry set.
| Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| |
Trial - Sanity's Edge |
Interrupt 77.4k DPS
No Interrupt 70.8k DPS
|
+2.1%
-6.7%
|
| |
Trial - Rockgrove |
Soul 76.6k DPS
No Soul 69.0k DPS
|
+1.1%
-9.0%
|
| |
Trial - Dreadsail Reef |
75.8k DPS
|
Baseline |
| |
Trial - Lucent Citadel |
75.4k DPS
|
-0.5% |
| |
Crafted |
71.7k DPS
|
-5.4% |
| |
Dungeon - Unhallowed Grave |
71.4k DPS
|
-5.8% |
| |
Overland - West Weald |
70.7k DPS
|
-6.7% |
| |
Crafted |
70.3k DPS
|
-7.3% |
| |
Crafted |
70.0k DPS
|
-7.7% |
| |
Dungeon - Frostvault |
69.8k DPS
|
-7.9% |
| |
Dungeon - Falkreath Hold |
69.7k DPS
|
-8.1% |
| |
Overland - Blackwood |
68.8k DPS
|
-9.3% |
| |
Overland - Deshaan |
68.4k DPS
|
-9.8% |
| |
Overland - Wrothgar |
68.4k DPS
|
-9.8% |
| |
Crafted |
67.8k DPS
|
-10.5% |
| |
Crafted |
67.4k DPS
|
-11.1% |
| |
PvP - Cyrodiil |
66.8k DPS
|
-11.9% |
Daggers are the default weapon. Lightning and Inferno Staff are the best ranged weapons for when mechanics make melee annoying.
| Front Bar Weapon | Simulated Parse | Damage Change |
|---|---|---|
| Dual Wield Daggers |
70.8k DPS
|
Baseline |
| Lightning Staff |
68.7k DPS
|
-3.0% |
| Inferno Staff |
67.7k DPS
|
-4.3% |
| Bow |
67.6k DPS
|
-4.6% |
| Ice Staff |
66.7k DPS
|
-5.8% |
| Greatsword |
66.2k DPS
|
-6.4% |
| Restoration Staff |
62.9k DPS
|
-11.2% |
| One Handed and Shield |
60.3k DPS
|
-14.8% |
Only the front bar weapon changes. Daggers use
Charged
Poison and
Charged
Shock. Every one-weapon option uses a
Charged
Poison weapon. One Handed and Shield uses a
Charged
Poison one handed weapon plus a
Divines
Stamina shield.
Alternative setups for different goals and content types
For solo you need both damage and survivability, so every race brings something to the table. I use Nord because in difficult solo content the armor racial is worth the DPS trade-off. If you want to use a different race, the table shows comparison between their DPS.
| Race | Simulated Parse | Damage Change |
|---|---|---|
| Khajiit |
73.9k DPS
|
+4.4% |
| Dark Elf |
73.9k DPS
|
+4.4% |
| Orc |
73.2k DPS
|
+3.4% |
| High Elf |
72.5k DPS
|
+2.5% |
| Wood Elf |
72.4k DPS
|
+2.3% |
| Redguard |
71.0k DPS
|
+0.3% |
| Imperial |
71.0k DPS
|
+0.3% |
| Nord |
70.8k DPS
|
Baseline |
| Argonian |
70.8k DPS
|
0.0% |
| Breton |
70.3k DPS
|
-0.6% |
For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you'll need 64 Health.
| Attributes | Simulated Parse | Damage Change |
|---|---|---|
| 64 Stamina |
70.8k DPS
|
Baseline |
| 32 Health / 32 Stamina |
69.7k DPS
|
-1.6% |
| 64 Health |
67.8k DPS
|
-4.2% |
As you can see, the damage loss from changing attributes is minimal, and you gain up to 7808 Health, so change attributes whenever you struggle with some harder enemy.
| Setup | Simulated Parse | Damage Change |
|---|---|---|
| |
70.8k DPS
|
Baseline |
| |
73.5k DPS
|
+3.9% |
All parses are recorded on the 6 million Target Dummy
| Slot | Style | Dyes |
|---|---|---|
| Head |
Anequine Sunrise
Empty
Empty
|
|
| Shoulders |
Anequine Sunrise
|
|
| Chest |
Anequine Sunrise
Empty
Empty
|
|
| Hands |
Anequine Sunrise
Empty
Empty
|
|
| Belt |
Anequine Sunrise
|
|
| Legs |
Anequine Sunrise
Empty
Empty
|
|
| Feet |
Anequine Sunrise
Empty
|
|
| Frontbar Main Hand |
Anequine Sunrise
Empty
Empty
|
|
| Frontbar Off Hand |
Anequine Sunrise
Empty
Empty
|
|
| Backbar |
Anequine Sunrise
Empty
Empty
|
|
Yes. It is not the strongest solo build in Update 51, but it is on the higher end, with strong sustain and constant purges from Bull Netch. It soloed Veteran Dread Cellar and handles World Bosses, the solo arenas, Infinite Archive Arcs 1-4, and Veteran Dungeons.
Yes. This is a pure class setup, so it keeps Warden skill lines and uses Class Masteries instead of subclassing.
Nord is the best all-round pick for solo. The armor from Rugged is worth the small damage loss in hard content, which is why I use it for soloing Veteran Hard Mode DLC dungeons. If you only care about damage, Khajiit and Dark Elf parse about 4.4% higher.
Dual-wield Daggers give the most damage, and the build does not rely on any Dual Wield skills so the weapon stays flexible. For a ranged option, Lightning Staff is only 3.0% behind and Inferno Staff 4.3% behind.
Yes. You can change the front bar weapon without changing any skills, since this build is not using Dual Wield skills. Daggers are still best, but Lightning Staff is only 3.0% behind and Inferno Staff is 4.3% behind, so those are the best ranged options. Bow does 4.6% less damage, Ice Staff does 5.8% less, Greatsword does 6.4% less, Restoration Staff does 11.2% less, and Sword and Shield does 14.8% less.
Yes, for Infinite Archive Arcs 1-4. Those arcs are still close enough to normal solo PvE content that a standard solo build works well, and you usually will not have enough important Visions yet to build around them. Some effects become more valuable in Infinite Archive, especially enemy Weapon and Spell Damage reductions, but you do not need a dedicated deep-IA build for Arcs 1-4.
For deep Infinite Archive runs, such as Arc 10+, this is not the right type of build. Deep IA setups have to change heavily around the Visions earned during that run, so they are usually built very differently from standard solo builds.
Yes, you can use this build at any Challenge Difficulty, including Vestige. Mobs hit a lot harder and you do less damage on the higher tiers, so fights take longer, but the build itself doesn't change.
No. Use the base skills and the Instanced gear setup for both Maelstrom Arena and Vateshran Hollows.