Magicka Warden Solo Build - ESO Guide
Magicka Warden (MagDen) Solo Build for ESO. The build has insane Stamina sustain thanks to
Wield Soul with the
Druid's Resurgence script as the spammable, which restores 600 Stamina on every use.
Blue Betty constantly cleanses debuffs, making some fights with purgable DoTs significantly easier.
Not one of the stronger solo builds in ESO Update 49 - it doesn't stand out in damage or survivability compared to options like Arcanist or Dragonknight. But if you want to play Warden solo, this is the best way to do it.
Soloed Veteran Hard Mode Scalecaller Peak, Veteran Hard Mode Falkreath Hold and Veteran Frostvault. Parses 54k in the Regular setup and 52.2k in the Tanky setup.
Skill Setups
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar | Back Bar |
|---|---|
| Slot 1: Wield Soul | Slot 1: Lotus Blossom |
| Slot 2: Subterranean Assault | Slot 2: Winter's Revenge |
| Slot 3: Blue Betty | Slot 3: Elemental Susceptibility |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Bird of Prey | Slot 5: Arctic Blast |
| Ultimate: Wild Guardian | Ultimate: Wild Guardian |
Every Animal Companions ability on your bar will trigger the
Advanced Species passive, increasing your Critical Damage by 5% each
Wield Soul (
Frost,
Druid's Resurgence,
Resolve) - a spammable which will restore 600 Stamina and Magicka with each cast which will be crucial for sustaining with a Warden. It's also going to be our source of Major Resolve, which increases armor by 5948 and is a very important defensive buff
Subterranean Assault - a delayed ability that will deal decent damage in an AoE in front of you. The fact that it's a Stamina ability that has to be re-activated every 6 seconds is going to massively help with sustaining our Magicka
Blue Betty - an ability that grants us Major Brutality and Sorcery, sustain, 5% damage buff and it automatically cleanses debuffs every 5 seconds. You can recast it early if you need to cleanse an important debuff
Ulfsild's Contingency (
Frost,
Lingering Torment,
Resolve) - your AoE spammable, a 22 second DoT which also grants you Minor Resolve, increasing your armor by 2974. Having it slotted on your frontbar will also trigger the
Magicka Controller passive which will slightly improve your damage and sustain. If you don't have
Tzogvin's Warband, use the
Force script instead to get Minor Force
Bird of Prey - an ability that will passively grant you Minor Berserk, increasing your damage done by 5%. Whenever it's needed, you can also activate it to gain 30% movement speed boost and immunity to slows and immobilizations for 4 seconds
Wild Guardian - a free ultimate that has to be double-barred that summons a permanent Bear pet, that deals decent damage to your enemies. While the Bear is summoned, you can activate this ability for 75 Ultimate to command the Bear to maul an enemy. Deals 100% more damage to enemies below 25% Health
Lotus Blossom - an ability that will provide an important Major Savagery/Prophecy buff and some passive healing whenever you Light or Heavy Attack
Winter's Revenge - a ground DoT that deals massive damage when you count in the Chilled procs, triggered thanks to this skill's increased innate chance to proc status effects
Elemental Susceptibility - an extremely loaded ability that does a multitude of things. It's completely free to cast so it'll help you sustain. It applies Major Breach, which reduces enemies' armor by 5948 which is a massive damage increase. It also applies Burning, Chilled and Concussed status effects at the beginning and then every 7.5 seconds. All of these Status Effects deal decent damage, but Concussed will also apply Minor Vulnerability for 4 seconds, increasing enemies' damage taken by 5%. Chilled will also apply Minor Maim for 4 seconds, reducing enemies' damage done by 5% and it will also apply Minor Brittle for 4 seconds if you were on your Ice Staff bar while the Chilled effect procced, and Ice Staff will be part of the Instanced gear setup. Minor Brittle increases Critical Damage taken by 10%. The Chilled proc will also synergise with our
Elemental Blockade
Elemental Blockade - this ability will constantly apply your
Weapon Damage enchantment. It will also constantly apply Minor Breach to enemies who are Chilled, and they'll be Chilled thanks to
Elemental Susceptibility
Arctic Blast - a 20 second DoT around you which will deal a lot of damage by proccing the Chilled status effect. It can also be used as a self-heal if there are no enemies around you
Winter's Revenge and
Arctic Blast are the first skills that have to go if you need to slot situational, in that order, unless the situational skill specifically says it's replacing something else
Resolving Vigor - use it for fights where there's a lot of damage happening in a short burst. The HoT from
Resolving Vigor is short but very strong, so casting it at the right time can help you survive such mechanics
Living Trellis - a healing ability you can spam under big pressure, also good for fights where you're getting hit very frequently
Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
Razor Caltrops - a source of AoE Major Breach which can be used instead of
Elemental Susceptibility in AoE fights
Ulfsild's Contingency (
Frost,
Gladiator's Tenacity,
Resolve) - a different script combination which trades the DoT from
Lingering Torment for the mitigation from
Gladiator's Tenacity. Use it in fights where you need more damage mitigation.
Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the
Magicka Aid passive, which increases Magicka Recovery by 10%
Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
- 1.
Lotus Blossom - 2.
Blue Betty - 3.
Elemental Susceptibility - 4.
Wild Guardian if you have 75 Ultimate - 5.
Elemental Blockade - 6.
Subterranean Assault - 7.
Winter's Revenge - 8.
Arctic Blast - 9.
Ulfsild's Contingency - 10.
Wield Soul spammable
Pre-buff
These abilities can be pre-cast before entering combat
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup for dealing with trash packs
| Front Bar | Back Bar |
|---|---|
| Slot 1: Wield Soul | Slot 1: Lotus Blossom |
| Slot 2: Subterranean Assault | Slot 2: Silver Leash |
| Slot 3: Blue Betty | Slot 3: Razor Caltrops |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Bird of Prey | Slot 5: Arctic Blast |
| Ultimate: Wild Guardian | Ultimate: Wild Guardian |
What Changes
Razor Caltrops replaces
Elemental Susceptibility
Silver Leash replaces
Winter's Revenge
A setup which trades damage for more survivability. Use it against harder boss fights or if you simply want a tankier build and don't mind fights taking longer
| Front Bar | Back Bar |
|---|---|
| Slot 1: Wield Soul | Slot 1: Lotus Blossom |
| Slot 2: Subterranean Assault | Slot 2: Blue Betty |
| Slot 3: Revealing Flare | Slot 3: Elemental Susceptibility |
| Slot 4: Ulfsild's Contingency | Slot 4: Elemental Blockade |
| Slot 5: Bird of Prey | Slot 5: Arctic Blast |
| Ultimate: Wild Guardian | Ultimate: Wild Guardian |
What Changes
Revealing Flare replaces
Blue Betty on frontbar
Blue Betty moves to backbar, replacing
Winter's Revenge
Passives
The only passive you specifically have to skip is
Tri Focus, but it's only important when using an Ice Staff
Some trees are only needed when using situational skills, for example Psijic Order provides nothing without
Precognition
Class - Animal Companions
Bond with Nature - High Priority
Savage Beast - High Priority
Flourish - High Priority
Advanced Species - High Priority
Class - Green Balance
Accelerated Growth - Medium Priority
Nature's Gift - Not needed
Emerald Moss - Low Priority
Maturation - High Priority
Class - Winter's Embrace
Glacial Presence - High Priority
Frozen Armor - High Priority
Icy Aura - High Priority
Piercing Cold - High Priority
Weapon - Dual Wield
Slaughter - Low Priority
Dual Wield Expert - High Priority
Controlled Fury - Not Needed
Ruffian - Low Priority
Twin Blade and Blunt - High Priority
Weapon - Destruction Staff
Tri Focus - Do Not Unlock (only when using Ice Staff)
Penetrating Magic - Low Priority
Elemental Force - Medium Priority
Ancient Knowledge - Medium Priority
Destruction Expert - Low Priority
Armor - Light Armor
Grace - Low Priority
Evocation - High Priority
Spell Warding - High Priority
Prodigy - High Priority
Concentration - High Priority
Armor - Medium Armor
Dexterity - High Priority
Wind Walker - High Priority
Improved Sneak - Not needed
Agility - High Priority
Athletics - High Priority
Guild - Mages Guild
Persuasive Will - Not needed
Mage Adept - High Priority
Everlasting Magic - High Priority
Magicka Controller - High Priority
Might of the Guild - Low Priority
Guild - Psijic Order
Clairvoyance - Low Priority
Spell Orb - Not needed
Concentrated Barrier - Low Priority
Deliberation - Not needed
Alliance War - Support
Magicka Aid - Medium Priority
Combat Medic - Not needed
Battle Resurrection - Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency - Not needed
Keen Eye: Reagents - Not needed
Medicinal Use - High Priority
Chemistry - Not needed
Laboratory Use - Not needed
Snakeblood - Not needed
Gear
Base Setup
A base setup that is meant for Overland content and will work for most situations. It should be your starting point when making situational setups
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Light | |||
Shoulders |
Light | |||
Chest |
Medium | |||
Hands |
Light | |||
Belt |
Light | |||
Legs |
Medium | |||
Boots |
Light | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Dagger | |||
Frontbar Off Hand |
Dagger | |||
Backbar Main Hand |
Inferno Staff |
Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present
Sul-Xan's Torment - the best set for trash packs and for bosses that regularly spawn smaller adds
Gear that is easier to obtain and can be used while you work towards the best gear
Crafted
All of these are tradable and can be bought from other players
Only listing a single alternative because one of the sets from Base Setup,
Order's Wrath, is also a crafted set
No Overland, Dungeon or Trial gear is listed as the Crafted options are superior.
Additional tips
- For Ranged fights, replace the Daggers with either a Bow or a Lightning Staff with
Charged trait and
Absorb Magicka enchant - You can change some (or all) of the
Magicka enchants to
Health ones for extremely hard hitting bosses
Final Setups
A few examples of final setups you could end up with after applying situational rules to the base setup
This is the crafted gear setup you can start with
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Light | |||
Shoulders |
Light | |||
Chest |
Medium | |||
Hands |
Light | |||
Belt |
Light | |||
Legs |
Medium | |||
Boots |
Light | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Dagger | |||
Frontbar Off Hand |
Dagger | |||
Backbar Main Hand |
Inferno Staff |
The setup in the table uses only crafted gear, but if you already own parts of the Regular setup like
Ring of the Pale Order you can start using them immediately
This is a setup you should use in Instanced content (Arenas and Dungeons), where enemies have 18,200 armor instead of 9,100
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Light | |||
Shoulders |
Light | |||
Chest |
Medium | |||
Hands |
Light | |||
Belt |
Light | |||
Legs |
Light | |||
Boots |
Light | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Dagger | |||
Frontbar Off Hand |
Dagger | |||
Backbar Main Hand |
Ice Staff |
Whorl of the Depths replaces
Order's Wrath, because in Instanced content you can benefit from the Minor Slayer buff, which makes it better
Slimecraw is replaced with
Valkyn Skoria to gain more penetration- Inferno Staff is replaced with Ice Staff, because Ice
Elemental Blockade will provide the Minor Breach debuff - Weight composition goes from 2 Medium 5 Light to 1 Medium 6 Light, so we can benefit a bit more from the
Concentration passive
- If you don't have access to Trial gear, keep using
Order's Wrath instead of
Whorl of the Depths
Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.
Champion Points
Race
For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively
Mundus
Attributes
For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you'll need 64 Health.
Food
Your sustain can vary greatly because it's impacted by your armor weight composition, your race and how much blocking/dodge rolling you're required to do in a certain fight. Choose the food with more recoveries if you can't sustain
Potions
Most of the time you should use Tri-Stat potions. They'll greatly improve your sustain.
Heroism potions provide 100% uptime on Minor Heroism which generates Ultimate, but they're extremely expensive.
Parses
All parses are recorded on the 6 million Target Dummy
Patch: Update 49
Using Regular setup
Patch: Update 49
Using Tanky skill setup
Gameplay
Here you can see this build tackling Veteran dungeons
FAQ
It's not one of the stronger solo classes - it doesn't stand out in damage or survivability compared to options like Arcanist or Dragonknight. But it has great Stamina sustain and
Blue Betty constantly cleanses debuffs which makes some fights significantly easier. This build soloed Veteran Hard Mode Scalecaller Peak.
Khajiit is the best race for damage thanks to 12% Critical Damage from
Feline Ambush, which won't be wasted in solo content. Nord is the best race for survivability, providing around 5-7% damage mitigation through the
Rugged racial passive.
Yes, you can replace the Dual Wield Daggers with other weapons. Inferno Staff, Lightning Staff, Greatsword and Bow will cause the smallest DPS loss (≈2%), and then support-oriented weapons (Ice Staff, One Handed and Shield) will cause a bigger DPS loss (≈7%). This build doesn't use any Dual Wield skills on the frontbar, so you won't need to change any skills when switching. Replacing the backbar weapon is a lot more troublesome, because
Elemental Susceptibility is an extremely powerful skill for solo.
No, you don't need a different setup. Use the base skills and the Instanced gear setup from this guide for both Maelstrom Arena and Vateshran Hollows.
THANKS FOR READING
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Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand
Frontbar Off Hand