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Werewolf Solo Build - ESO U50 PTS Guide

Templar Sorcerer Arcanist Warden Necromancer Subclass Pure Class Magicka Nightblade Dragonknight Solo Stamina One Bar
Up to date for: Update 50 PTS - 17th April 2026
Last changed: Update 50 PTS - 17th April 2026

Feral CrueltyFeral Cruelty 33% Weapon and Spell Damage passive is currently broken and doesn't work. This will be fixed in 3rd week of PTS. At the moment it can be mitigated by using rank 1 of this passive which provides 17% Weapon and Spell Damage. All of my parses were done before I knew it, so they don't benefit from that passive at all.

Nothing here is final. These are my notes as I test the reworked Werewolf on the U50 PTS. ZOS keeps pushing patches until Week 4. After that the PTS locks, and the next 4 weeks are what actually goes to Live.

Update 50 completely reworked Werewolf. New abilities and an Ultimate which makes all skills free.

The damage reaches U49 Solo MagDK levels with survivability that surpasses it, which is crazy for a one bar build. It's still behind other options since pure class builds now parse above 80k, but it's a massive improvement over what Werewolf used to be.

This guide covers every class that can run Werewolf. Some classes keep all three native skill lines and use Class Masteries, others subclass into Earthen Heart and Storm Calling for stronger passives at the cost of losing the Class Mastery system, because none of their Class Masteries are worth it on Werewolf.

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Class Choice

Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses. Activating subclassing in any capacity disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.

Class choice still matters even on a Werewolf build. Some class passives and Class Masteries keep working while you're in form.

Class Passives that work Class Masteries that work
DragonknightDragonknight Fan the FlamesFan the Flames, A Soul AblazeA Soul Ablaze, Burnished ScalesBurnished Scales, World in RuinWorld in Ruin, Elder DragonElder Dragon (only Health Recovery), Heart of StoneHeart of Stone, LandslideLandslide, Blessing at the PeakBlessing at the Peak (only Critical Damage) Inexorable DescentInexorable Descent, Wildfire EmbersWildfire Embers
ArcanistArcanist Harnessed QuintessenceHarnessed Quintessence, EruditionErudition None
SorcererSorcerer Unholy KnowledgeUnholy Knowledge, PersistencePersistence, Blood MagicBlood Magic (only with Conservation of Energy), Expert SummonerExpert Summoner (Dire Wolves count), CapacitorCapacitor, EnergizedEnergized, AmplitudeAmplitude, Power StonePower Stone Conservation of EnergyConservation of Energy, Static ReverberationStatic Reverberation
WardenWarden MaturationMaturation, Glacial PresenceGlacial Presence, Piercing ColdPiercing Cold Tundra's MawTundra's Maw, Wild AdaptationWild Adaptation, Green-Keeper's HideGreen-Keeper's Hide
NecromancerNecromancer Rapid RotRapid Rot, Last GaspLast Gasp, Curative CurseCurative Curse Pound of FleshPound of Flesh, Veil's ForfeitVeil's Forfeit
TemplarTemplar Burning LightBurning Light, Balanced WarriorBalanced Warrior, Restoring SpiritRestoring Spirit, MendingMending Steadfast CandescenceSteadfast Candescence, Bastion of LightBastion of Light (only with Steadfast Candescence), Devout GuardianDevout Guardian (only with Steadfast Candescence)
NightbladeNightblade Master AssassinMaster Assassin, ExecutionerExecutioner, Refreshing ShadowsRefreshing Shadows An Eye for ExploitationAn Eye for Exploitation, Above and BeyondAbove and Beyond

The DPS numbers below come from 6 million dummy parses. Additional Benefits are bonuses that aren't reflected on a dummy parse, but can be useful in actual fights.

Dragonknight
Ardent Flame Ardent Flame
Draconic Power Draconic Power
Earthen Heart Earthen Heart
DPS 71,116 DPS

Additional Benefits

2,974 Armor from Heart of StoneHeart of Stone
8% Healing Taken from A Soul AblazeA Soul Ablaze
10% Block mitigation from Burnished ScalesBurnished Scales
10% potency of healing done from Inexorable DescentInexorable Descent

Additional Cons

None
Sorcerer
Dark Magic Dark Magic
Daedric Summoning Daedric Summoning
Storm Calling Storm Calling
DPS 60,797 DPS

Additional Benefits

Healing from Blood MagicBlood Magic triggered by Conservation of EnergyConservation of Energy
5% Max Health from Expert SummonerExpert Summoner (when using Pack LeaderPack Leader morph)
141 of all recoveries from CapacitorCapacitor
-15% Ultimate Cost from Power StonePower Stone, which makes keeping up transformation easier

Additional Cons

None
Warden
Animal Companions Animal Companions
Green Balance Green Balance
Winter's Embrace Winter's Embrace
DPS 72,081 DPS

Additional Benefits

10% Max Health from MaturationMaturation
8% Block mitigation from Piercing ColdPiercing Cold

Additional Cons

None
Nightblade
Assassination Assassination
Shadow Shadow
Siphoning Siphoning
DPS 62,838 DPS

Additional Benefits

15% of all recoveries from Refreshing ShadowsRefreshing Shadows
1,000 Stamina and Magicka on kills from ExecutionerExecutioner

Additional Cons

Must backstab to benefit from Master AssassinMaster Assassin
Templar
Aedric Spear Aedric Spear
Earthen Heart Earthen Heart
Storm Calling Storm Calling
DPS COMING SOON

Additional Benefits

2,974 Armor from Heart of StoneHeart of Stone
141 of all recoveries from CapacitorCapacitor

Additional Cons

None
Necromancer
Bone Tyrant Bone Tyrant
Earthen Heart Earthen Heart
Storm Calling Storm Calling
DPS COMING SOON

Additional Benefits

2,974 Armor from Heart of StoneHeart of Stone
141 of all recoveries from CapacitorCapacitor
2,414 Max Health from Last GaspLast Gasp

Additional Cons

None
Arcanist
Herald of the Tome Herald of the Tome
Earthen Heart Earthen Heart
Storm Calling Storm Calling
DPS COMING SOON

Additional Benefits

2,974 Armor from Heart of StoneHeart of Stone
141 of all recoveries from CapacitorCapacitor

Additional Cons

None

Pick a class below to see its setup.

Ardent Flame skill line - ESO
Ardent Flame
Dragonknight
Draconic Power skill line - ESO
Draconic Power
Dragonknight
Earthen Heart skill line - ESO
Earthen Heart
Dragonknight

Each class gets 2 Class Mastery Points to spend (not Skill Points). Take the two picks below. The three alternatives are listed for reference.

Inexorable Descent mastery - ESO
Inexorable Descent
Improves your LandslideLandslide passive to increase the potency of your damage done, healing done, and damage shield strength by 1% per stack.
Wildfire Embers mastery - ESO
Wildfire Embers
When your Dragonknight damage over time effects end, you apply Wildfire Embers to the target, dealing Flame Damage over 12 seconds. This effect stacks up to 12 times and increases in damage by 25% per stack.
In Werewolf form you don't cast DK DoTs, so we proc the stacks with the PyrebrandPyrebrand set instead.

Situational Swap

This is the ability you should replace for situational.

Resolute Defense mastery - ESO
Resolute Defense
Each second you remain Bracing, you increase the amount of damage you block by 6%, up to 5 times. Blocking damage has a 20% chance to restore Stamina. This effect can occur once every block cost.
Booming Voice mastery - ESO
Booming Voice
Activating rank 2 of The Storm VoiceThe Storm Voice now also grants Health, Magicka, and Stamina Recovery for every Ultimate spent for 10 seconds.
Lead From the Front mastery - ESO
Lead From the Front
Activating rank 2 of The Storm VoiceThe Storm Voice grants you and group members within 28 meters of you Major Berserk and Protection for 1 second per 15 Ultimate spent, increasing damage done and reducing damage taken by 10%.

Skill Setups

Base Setup

Brutal Pounce Hircine's Rage Ferocious Roar Rip and Tear Bloodclaws Pack Leader
Front Bar Back Bar
Slot 1: Brutal Pounce
Slot 2: Hircine's Rage
Slot 3: Ferocious Roar
Slot 4: Rip and Tear
Slot 5: Bloodclaws
Ultimate: Pack Leader
Info
  • Brutal PounceBrutal Pounce - dynamic ability that turns into Brutal Pounce (gap closer) when the target is more than 7 meters away and Brutal Carnage (7m AoE DoT) when within melee range. Brutal Carnage's damage over time stacks up to 3 times, adding 10 seconds of duration per stack
  • Hircine's RageHircine's Rage - burst heal that scales off your Offensive stats (Weapon and Spell Damage). Grants up to 12% damage done for 15 seconds based on current Health percent, but also increases damage taken by the same amount. Restores 20% of your Max Stamina after the heal (scales with current Health). Generates double Fury on cast and grants Minor Berserk while slotted
  • Ferocious RoarFerocious Roar - 10m AoE that applies Major Courage to you and 11 nearby allies for 20 seconds. You can now activate your own Feeding Frenzy synergy from this ability which grants 6% damage done and Minor Force for 30 seconds. Applies 2 stacks of Blood Hunger on cast which empowers Rip and TearRip and Tear
  • Rip and TearRip and Tear - melee double-bite attack (7m range). First hit deals Physical damage and applies Sundered and Major Breach to the target for 15 seconds. Second hit deals Bleed damage and heals you for 27% of your Max Health. Deals 200% bonus damage to targets under 25% Health, making it your execute. Each stack of Blood Hunger increases the first hit's damage and the heal by 25% and consumes 1 stack
  • BloodclawsBloodclaws - Physical damage initial hit in AoE (6 target cap) plus a 10-second Bleed DoT. Heals you for 40% of the initial hit damage and for ~6.2% of your Max Health every time the DoT ticks on an enemy. 15% chance to apply Sundered on the initial hit and 5% chance for Hemorrhaging on the DoT
  • Pack LeaderPack Leader - the Ultimate that transforms you into a Werewolf. Costs 100 Ultimate to activate and drains 100 every 10 seconds while the form is up, but the drain stops when you're out of combat. You still generate Ultimate while transformed, which is how you sustain the form. This morph increases your block mitigation by 30% and provides Major Protection, reducing damage taken by 10%. It also spawns 2 direwolves that fight alongside you, grants you Minor Courage, and upgrades Rampage into Enduring Rampage which adds 4000 Health Recovery during the effect. With the Call of the HuntCall of the Hunt passive (boosted by those 2 direwolves), the sustain cost comes down to 40 Ultimate per 10 seconds. Pack Leader's Bone BrothPack Leader's Bone Broth food can push it further to 35 but you usually won't need the extra reduction
Situational
  • Feral PounceFeral Pounce - the other morph of Brutal PounceBrutal Pounce. Grants 200 Stamina every time it deals damage and triggers Fury generation on damage (up to once every 4 seconds), so Feral Pounce generates Fury twice per cast and Feral Carnage up to 3 times over its duration. Take it if you're struggling to sustain the Werewolf TransformationWerewolf Transformation. More frequent Rampage windows remove the Ultimate cost of maintaining form. Mostly a concern with Werewolf BerserkerWerewolf Berserker. Pack LeaderPack Leader shouldn't ever need this
  • Hircine's FortitudeHircine's Fortitude - the other morph of Hircine's RageHircine's Rage. Heals based on Max Health instead of Offensive stats. Stronger Stamina restore (24% Max Stamina based on current Health) and grants Major Vitality while slotted. Take it when you need more survivability
  • Deafening RoarDeafening Roar - the other morph of Ferocious RoarFerocious Roar. Applies Major Maim and Cowardice to enemies for 15 seconds. Slotting it passively grants Major Evasion and Minor Protection. Take it when you need more survivability
  • Werewolf BerserkerWerewolf Berserker - the other morph of Pack LeaderPack Leader. Grants Major Berserk while transformed. Applies Bleed on both Light and Heavy Attacks. Improves the Insatiable HungerInsatiable Hunger passive to also generate Fury per tick. Damage focused but no Major Protection and no block mitigation. Most importantly, without the 2 direwolves that Pack Leader spawns, your Call of the HuntCall of the Hunt passive only reduces the transformation cost by 20% instead of 60%. Even with Pack Leader's Bone BrothPack Leader's Bone Broth food, the sustain cost sits at 75 Ultimate per 10 seconds, almost double Pack Leader's 40
ROTATION

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh

  1. Brutal CarnageBrutal Carnage if it's about to expire
  2. Rip and TearRip and Tear before Major Breach is applied
  3. Ferocious RoarFerocious Roar (activate Feeding Frenzy synergy)
  4. Hircine's RageHircine's Rage
  5. Brutal CarnageBrutal Carnage (first cast)
  6. BloodclawsBloodclaws
  7. Rip and TearRip and Tear

Pre-buff

Execute

Stop refreshing DoTs when the boss is about to die. The timing is impossible to advise on because it depends on the bosses' Max Health and your DPS

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A pure damage setup that swaps the Ultimate morph to Werewolf Berserker for more damage at the cost of survivability

Brutal Pounce Hircine's Rage Ferocious Roar Rip and Tear Bloodclaws Werewolf Berserker
Front Bar Back Bar
Slot 1: Brutal Pounce
Slot 2: Hircine's Rage
Slot 3: Ferocious Roar
Slot 4: Rip and Tear
Slot 5: Bloodclaws
Ultimate: Werewolf Berserker

What Changes

Changes compared to the Base Setup

Passives

Class

Armor

Guild

Racial

Craft

Class - Ardent Flame

CombustionCombustion - Not Needed

Traumatic BurnsTraumatic Burns - Not Needed

Fan the FlamesFan the Flames - High Priority

A Soul AblazeA Soul Ablaze - High Priority

Gear

Pick your class on the first row, then the setup type on the second. Overland (Base) is your starting point and works for most situations. Crafted Only is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor.

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Default Overland setup. Enemies have 9,100 armor here and you can't benefit from Minor Slayer

Gear Slot Set Weight/Type Trait Enchantment
HeadHead SlimecrawSlimecraw Light DivinesDivines StaminaStamina
ShouldersShoulders Savage WerewolfSavage Werewolf Medium DivinesDivines StaminaStamina
ChestChest Sul-Xan's TormentSul-Xan's Torment Medium DivinesDivines StaminaStamina
HandsHands Savage WerewolfSavage Werewolf Medium DivinesDivines StaminaStamina
BeltBelt Savage WerewolfSavage Werewolf Medium DivinesDivines StaminaStamina
LegsLegs Savage WerewolfSavage Werewolf Medium DivinesDivines StaminaStamina
FeetBoots Savage WerewolfSavage Werewolf Medium DivinesDivines StaminaStamina
NeckNecklace Sul-Xan's TormentSul-Xan's Torment Jewelry BloodthirstyBloodthirsty Increase Physical HarmIncrease Physical Harm
RingRing Sul-Xan's TormentSul-Xan's Torment Jewelry BloodthirstyBloodthirsty Increase Physical HarmIncrease Physical Harm
RingRing Ring of the Pale OrderRing of the Pale Order Jewelry BloodthirstyBloodthirsty Increase Physical HarmIncrease Physical Harm
MainhandFrontbar Main Hand Sul-Xan's TormentSul-Xan's Torment Any 1-handed Weapon ChargedCharged ShockShock
OffhandFrontbar Off Hand Sul-Xan's TormentSul-Xan's Torment Any 1-handed Weapon ChargedCharged FlameFlame
Body (Medium)
Savage Werewolf - Dungeon Set (Moon Hunter Keep)

If you don't have it, use in order

  1. Order's Wrath
  2. Tide-Born Wildstalker
Weapons and Jewelry
Sul-Xan's Torment - Trial Set (Rockgrove)

If you don't have it, use in order

  1. Order's Wrath
  2. Tide-Born Wildstalker
Monster Helm
Slimecraw - Monster Set (Wayrest Sewers I)

Alternatives

  1. Iceheart - Direfrost Keep
  2. Zaan - Scalecaller Peak
  3. Grundwulf - Moongrave Fane
  4. Stone Husk - Stone Garden
  5. The Blind - Bedlam Veil

Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.

Situational Swaps

Alternative setups for different goals and content types

  • Esoteric Environment GreavesEsoteric Environment Greaves replaces Ring of the Pale OrderRing of the Pale Order. Since it goes on the Legs slot, shift your Legs set piece to the Ring slot where Pale Order used to be. Not exactly more survivability, but a different type of survivability. Trades self-healing for more mitigation. Easy to sustain because Werewolf abilities are extremely cheap and free during Rampage

Additional Tips

  • You can use Medium armor in Instanced content when you need more mitigation or want to dodge roll more. This deals less damage and requires switching your Mundus to The LoverThe Lover. When going Medium you also don't have to replace Savage WerewolfSavage Werewolf with Order's WrathOrder's Wrath
  • If you want to use the Crafted Only setup for Instanced content (Arenas and Dungeons), switch to a 6 Light / 1 Medium weight split just like the Instanced setup
  • Minor Slayer sets are usually not worth running in Overland. Sul-Xan's TormentSul-Xan's Torment is an exception because it's extremely stat-dense, so it works in Overland even with the 3-piece Minor Slayer bonus wasted. Whorl of the DepthsWhorl of the Depths doesn't have that density, so it only pays off in Instanced content where Minor Slayer is active - otherwise it gets beaten by Savage WerewolfSavage Werewolf or Order's WrathOrder's Wrath
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Champion Points

WarfareWarfare
Master-at-Arms
6% Direct Damage
Because more than 60% of your damage is Direct
Deadly Aim
6% Single Target Damage
Because more than 60% of your damage is Single Target
Fighting Finesse
8% Critical Damage and Healing
Next strongest CP damage-wise
Wrathful Strikes
205 Weapon and Spell Damage
Next strongest CP damage-wise
More Mitigation
Replace Wrathful StrikesWrathful Strikes + Fighting FinesseFighting Finesse with 2 mitigation CPs: IroncladIronclad, Duelist�s RebuffDuelist�s Rebuff, Enduring ResolveEnduring Resolve, or UnassailableUnassailable (depending on the type of damage the Boss deals to you)
More Healing
Reaving BlowsReaving Blows is a decent Champion Point if you need more HPS
FitnessFitness
Boundless Vitality
1400 Max Health
Survivability
Fortified
1731 Armor
Survivability
Celerity
10% Movement Speed
Next best thing since you don't need sustain CPs
Bracing Anchor
20% Block Mitigation
Next best thing since you don't need sustain CPs
Extra Dodge Roll
Use Expert EvasionExpert Evasion in fights where you need more dodge rolls
Sustain in fights with lots of adds
Use Bloody RenewalBloody Renewal and/or Siphoning SpellsSiphoning Spells if you need more if you need more sustain in fights with lots of adds
Craft Craft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively

Khajiit
Best for Damage
Khajiit
Why pick this
The strongest race for solo damage. Critical Damage is one of the most valuable stats in Solo play and Khajiits get 12% of it from Feline AmbushFeline Ambush passive.
Feline Ambush Feline Ambush 12% Critical Damage
Nimble Nimble 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery
Nord
Best for Survivability
Nord
Why pick this
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. RuggedRugged provides around 5-7% damage mitigation (depending on your current armor), making difficult content significantly more forgiving without sacrificing much damage.
Rugged Rugged 2600 armor
Stalwart Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Reveler Reveler 1000 Max Health, 4620 Frost Resistance

Mundus

The Thief
Default
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use in all Overland content and most situations. It increases Critical Chance
The Lover
Instanced
The Lover
2744 Penetration (4489 with Divines)
When to use
Switch when using Medium Armor in Instanced content. Provides penetration to compensate for the higher armor of Instanced enemies
The Lady
Difficult Content
The Lady
2744 Armor (4489 with 7 Divines)
When to use
Consider for extremely difficult dungeons where you need more survivability

Attributes

For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you’ll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you’ll need 64 Health.

Health
0
Stamina
64
Magicka
0
All points into Stamina. Use it for most content
Health
32
Stamina
32
Magicka
0
Split evenly between Health and Stamina. Use this whenever you start to struggle
Health
64
Stamina
0
Magicka
0
All points into Health. Use this for very difficult fights

Werewolf is easy to sustain so you can actually put all 64 points into Magicka if you have a race with a Max Magicka racial like Breton or High Elf.

Food

Werewolf abilities are cheap and free during Rampage, so you don't need any recoveries from your food.

Max Health Max Stamina
The best damage food. Werewolf abilities are cheap and free during Rampage, so you don't need recoveries and a simple bi-stat food is all you need.
Max Health Max Stamina
Slightly less stats than Braised Rabbit, but reduces the cost to maintain your transformation by 5 per tick. Use it with Werewolf BerserkerWerewolf Berserker to sustain transformation.

Potions

Werewolf abilities are cheap and free during Rampage, so you don't need any recovery from your potions. Use Armor Potions as your default.

Armor Potion
Default Armor Potion
Restore Health +5280 Armor

Most of the time you should use Armor potions. They'll provide you with 5280 armor and you don't need sustain from your potions since Werewolf abilities are cheap and free during Rampage.

Heroism Potion
Full Damage Heroism Potion
Minor Heroism Restore Stamina Restore Magicka

Use if you struggle with maintaining your Werewolf form, which might be the case when using Werewolf BerserkerWerewolf Berserker or Shattered Paths SignetShattered Paths Signet.

Parses

All parses are recorded on the 6 million Target Dummy

Warden
72,081 DPS
Dragonknight
71,116 DPS
Nightblade
62,838 DPS
Sorcerer
60,797 DPS
Warden
72,081DPS
6mil Skeleton Dummy
Patch
Update 50 PTS Week 1
Armor
Light
Gear Setup
Instanced (No Sul-Xan) (Warden)
Skill Setup
Base
Potion
Armor Potion
Mundus
The Thief
Race
Nord
CMX Parse
CMX Parse - Warden
CMX Setup
CMX Setup - Warden
Recording
Parse recording
Dragonknight
71,116DPS
6mil Skeleton Dummy
Patch
Update 50 PTS Week 1
Armor
Light
Gear Setup
Instanced (No Sul-Xan) (Dragonknight)
Skill Setup
Base
Potion
Armor Potion
Mundus
The Thief
Race
Nord
CMX Parse
CMX Parse - Dragonknight
CMX Setup
CMX Setup - Dragonknight
Recording
Parse recording
Nightblade
62,838DPS
6mil Skeleton Dummy
Patch
Update 50 PTS Week 1
Armor
Light
Gear Setup
Instanced (No Sul-Xan) (Other Classes)
Skill Setup
Base
Potion
Armor Potion
Mundus
The Thief
Race
Nord
CMX Parse
CMX Parse - Nightblade
CMX Setup
CMX Setup - Nightblade
Recording
Parse recording
Sorcerer
60,797DPS
6mil Skeleton Dummy
Patch
Update 50 PTS Week 1
Armor
Light
Gear Setup
Instanced (No Sul-Xan) (Other Classes)
Skill Setup
Base
Potion
Armor Potion
Mundus
The Thief
Race
Nord
CMX Parse
CMX Parse - Sorcerer
CMX Setup
CMX Setup - Sorcerer
Recording
Parse recording

Gameplay

Showcasing the build in veteran dungeons.

March of Sacrifices
Dungeon
March of Sacrifices
Dungeon Veteran Hard Mode


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