Surpass your limits in the fieldwork of battle.
Upgrades rank 2 of to also increase your damage done by 30%, halving against players, for the duration.
Pure Class One Bar Stamina Arcanist (StamArc) Solo Build for ESO.
Pragmatic Fatecarver is a channeled beam that deals full damage in AoE with no damage falloff and has a 22 meter range. It also grants a massive damage shield on cast.
Cephaliarch's Flail heals you every time you use it, so between the shield and the healing you barely have to think about staying alive. This build uses a single skill bar, so you don't need to manage bar swapping.
One of the strongest One Bar solo builds. Easy to play, though vulnerable to content with lots of stuns since they interrupt
Fatecarver.
This setup cleared Solo Moon Hunter Keep and Solo March of Sacrifices with 3 Misfortunes, and parses 50.4k DPS on the 6 million dummy, going up to 59.5k in the Oakensoul setup. An older setup also soloed Veteran Hard Mode Imperial City Prison.
Works for all kinds of solo content - overland at any Challenge Difficulty up to Vestige, World Bosses, Maelstrom Arena, Vateshran Hollows, early arcs in Infinite Archive, and Veteran Dungeon soloing.
There's also a two bar version of this build - the Stamina Arcanist Solo Build.
Skills
Gear
Consumables
I built a simulator that takes the current setup from the guide and plays it through the listed rotation. It uses the listed gear, skills, Champion Points, race, food, potions, target armor and target health. It tracks skill casts, light attacks, DoT ticks, cooldowns, execute scaling, crits and status effect rolls. It assumes 100% of light attacks hit and a 0.094 second weave average.
Every comparison table in this guide is the average of 10 deterministic sims, with the dummy's health spread between 5.55 and 6.45 million HP. A single sim can be off by up to 2.0%, because the result depends on when the killing hit lands. The Instanced setup is treated as the default.
For comparison tables I keep the setup identical and change one thing at a time. That makes the tables better for comparing options than random dummy parses, where one run can get better crits, different status effects or a better execute window.
I don't have a Nord Arcanist, so to re-create parsing on Nord (which is my default on all solo builds) I'm parsing on a Dark Elf with 2 out of 3 points in
Dynamic (1200 Max Stamina compared to Nord's 1500) and no points in
Ruination.
| Run | Simulated DPS |
|---|---|
| Deterministic sim (5.55-6.45m average) |
49.0k DPS
|
| Real 6m CMX parse |
50.4k DPS
|
| 100 random 6m sims |
Lowest 46.8k DPS
Highest 51.2k DPS
|
| Base Setup | Oakensoul Setup |
|---|---|
| Run | Simulated DPS |
|---|---|
| Deterministic sim (5.55-6.45m average) |
57.1k DPS
|
| Real 6m CMX parse |
59.5k DPS
|
| 100 random 6m sims |
Lowest 53.4k DPS
Highest 59.3k DPS
|
Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.
Surpass your limits in the fieldwork of battle.
Upgrades rank 2 of to also increase your damage done by 30%, halving against players, for the duration.
Simply the best damage option.
Be the hand that guides the weave of fate.
Upgrades rank 2 of to generate maximum Crux, up to once every 15 seconds. After this effect triggers you gain 300 Weapon and Spell Damage for 25 seconds.
Simply the best damage option.
Illuminate body and mind with glimmering ink.
While in combat, when you heal or overheal a total of 100000 Health, you generate a Crux and grant you and your group members for 10 seconds, increasing Critical Damage by 20%.
Not useful for this setup.
Dive deep into the abyss where power is yours to claim.
Activating an Arcanist Ultimate immediately generates maximum Crux and grants you 666 Weapon and Spell Damage for 15 seconds.
Not useful for this setup.
Master the archaic and forge new runes of conflict.
Upgrades to inflict on your attacker while granting to you and your group for 4 seconds. You gain 1 Ultimate for every Crux you have.
These effects can occur once every 2 seconds.
Not useful for this setup.
A base setup that will work for most situations and which should be your starting point when making situational setups.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's FlailMorph of Abyssal Impact | |
| Slot 2: Pragmatic FatecarverMorph of Fatecarver | |
| Slot 3: Quick Cloak |
|
| Slot 4: Recuperative TreatiseMorph of Tome-Bearer's Inspiration | |
| Slot 5: Cruxweaver ArmorMorph of Fatewoven Armor | |
| Ultimate: The Languid EyeMorph of The Unblinking Eye |
Quick Cloak is the first skill you should replace in Overland.
Elemental Susceptibility is the first skill you should replace in Instanced fights. If a situational skill says it replaces something else, follow that instead.
| Rotation | Simulated Parse | Damage Change |
|---|---|---|
| Priority List |
49.0k DPS
|
Baseline |
| Static Rotation |
46.3k DPS
|
-5.4% |
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.
Static Rotation
This might be easier for some players, but it is weaker than the priority list.
The Languid Eye stays outside this repeating Static Rotation. Cast it when available.
Pre-buff
These abilities can be pre-cast before entering combat.
A few examples of final setups you could end up with after applying the situational skills to the base setup.
A setup for dealing with trash packs in Instanced fights. In Overland, just use the Base Setup.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's FlailMorph of Abyssal Impact | |
| Slot 2: Pragmatic FatecarverMorph of Fatecarver | |
| Slot 3: Razor CaltropsMorph of Caltrops | |
| Slot 4: Recuperative TreatiseMorph of Tome-Bearer's Inspiration | |
| Slot 5: Cruxweaver ArmorMorph of Fatewoven Armor | |
| Ultimate: The Languid EyeMorph of The Unblinking Eye |
Changes compared to the Base Setup.
A skill setup for when you're using the
Oakensoul Ring.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's FlailMorph of Abyssal Impact | |
| Slot 2: Pragmatic FatecarverMorph of Fatecarver | |
| Slot 3: Quick Cloak |
|
| Slot 4: Recuperative TreatiseMorph of Tome-Bearer's Inspiration | |
| Slot 5: Fulminating RuneMorph of The Imperfect Ring | |
| Ultimate: The Languid EyeMorph of The Unblinking Eye |
Changes compared to the Base Setup.
| Setup | Simulated Parse | Damage Change |
|---|---|---|
| Oakensoul |
57.1k DPS
|
+16.7% |
| Base |
49.0k DPS
|
Baseline |
Some trees are only needed when using situational skills, for example Psijic Order provides nothing without
Precognition
Class
Weapon
Armor
Guild
Alliance War
Racial
Craft
Class - Herald of the Tome
Fated Fortune - High Priority
Harnessed Quintessence - High Priority
Psychic Lesion - High Priority
Splintered Secrets - High Priority
Class - Soldier of Apocrypha
Aegis of the Unseen - High Priority
Wellspring of the Abyss - High Priority
Circumvented Fate - High Priority
Implacable Outcome - High Priority
Class - Curative Runeforms
Healing Tides - Medium Priority
Hideous Clarity - High Priority
Erudition - High Priority
Intricate Runeforms - High Priority
Weapon - Dual Wield
The tooltips for
Focused Killer and
Ruffian are misleading. They also buff Light and Heavy Attacks.
Focused Killer - High Priority
Ambidextrous - High Priority
Controlled Fury - High Priority
Ruffian - Medium Priority
Twin Blade and Blunt - High Priority
Weapon - Destruction Staff
Tri Focus - Low Priority
Penetrating Magic - Low Priority
Elemental Force - High Priority
Ancient Knowledge - High Priority
Destruction Expert - Low Priority
Armor - Light Armor
Grace - Low Priority
Evocation - High Priority
Spell Warding - Low Priority
Prodigy - High Priority
Concentration - High Priority
Armor - Medium Armor
Dexterity - High Priority
Wind Walker - High Priority
Improved Sneak - Not needed
Agility - High Priority
Athletics - Low Priority
Guild - Fighters Guild
Intimidating Presence - High Priority
Slayer - High Priority
Banish the Wicked - High Priority
Skilled Tracker - High Priority
Bounty Hunter - Not needed
Guild - Undaunted
Undaunted Command - Not needed
Undaunted Mettle - High Priority
Guild - Psijic Order
Clairvoyance - Low Priority
Spell Orb - Not needed
Concentrated Barrier - Low Priority
Deliberation - Not needed
Alliance War - Support
Magicka Aid - Medium Priority
Combat Medic - Not needed
Battle Resurrection - Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency - Not needed
Keen Eye: Reagents - Not needed
Medicinal Use - High Priority
Chemistry - Not needed
Laboratory Use - Not needed
Snakeblood - Not needed
Overland (Base) is your starting point and works for most situations. Crafted is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor.
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
Ring of the Pale Order is the default because of its healing. You can replace it with
Oakensoul Ring for more damage, but you lose a lot of survivability.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Medium | |||
Chest |
Heavy | |||
Hands |
Medium | |||
Belt |
Light | |||
Legs |
Medium | |||
Boots |
Medium | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Dagger | |||
Frontbar Off Hand |
Dagger |
Fallback Gear
If you don't have it, use in order
If you don't have it, use in order
Alternatives
This is the crafted gear setup you can start with
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Medium | |||
Chest |
Heavy | |||
Hands |
Medium | |||
Belt |
Light | |||
Legs |
Medium | |||
Boots |
Medium | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Dagger | |||
Frontbar Off Hand |
Dagger |
The setup in the table uses only crafted gear, but if you already own parts of the Base setup like
Ring of the Pale Order you can start using them immediately
This is a setup you should use in Instanced content (Arenas and Dungeons), where enemies have 18,200 armor instead of 9,100
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Medium | |||
Shoulders |
Medium | |||
Chest |
Heavy | |||
Hands |
Medium | |||
Belt |
Light | |||
Legs |
Medium | |||
Boots |
Medium | |||
Necklace |
Jewelry | |||
Ring |
Jewelry | |||
Ring |
Jewelry | |||
Frontbar Main Hand |
Lightning Staff |
Fallback Gear
If you don't have it, use in order
If you don't have it, use in order
Alternative (same bonus)
Changes compared to the Overland setup
Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.
Damage comparison for the set options.
Instanced Enemy - 18,200 Armor
All of these use 5 Medium / 1 Light / 1 Heavy and
Valkyn Skoria.
Body
Compares
Whorl of the Depths + X body set.
| Body Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| |
Class Set |
49.0k DPS
|
Baseline |
| |
Dungeon - Frostvault |
47.7k DPS
|
-2.5% |
| |
Trial - Lucent Citadel |
47.6k DPS
|
-2.7% |
| |
Crafted |
47.5k DPS
|
-3.0% |
| |
PvP - Cyrodiil |
47.0k DPS
|
-3.9% |
| |
Dungeon - Unhallowed Grave |
46.4k DPS
|
-5.2% |
| |
Crafted |
46.2k DPS
|
-5.7% |
| |
Trial - Sanity's Edge |
Interrupt 49.9k DPS
No Interrupt 46.1k DPS
|
+2.0%
-5.9%
|
| |
Dungeon - Falkreath Hold |
45.5k DPS
|
-7.1% |
| |
Crafted |
45.4k DPS
|
-7.2% |
| |
Crafted |
44.8k DPS
|
-8.4% |
| |
Crafted |
3 Stacks 46.3k DPS
0 Stacks 44.7k DPS
|
-5.4%
-8.7%
|
| |
Overland - Deshaan |
44.6k DPS
|
-8.9% |
Weapons + Jewelry
Compares
Spattering Disjunction + X weapons and jewelry set.
| Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| |
Trial - Lucent Citadel |
49.2k DPS
|
+0.5% |
| |
Trial - Dreadsail Reef |
49.0k DPS
|
Baseline |
| |
Crafted |
47.8k DPS
|
-2.3% |
| |
Trial - Sanity's Edge |
Interrupt 51.3k DPS
No Interrupt 47.5k DPS
|
+4.9%
-3.0%
|
| |
PvP - Cyrodiil |
47.2k DPS
|
-3.6% |
| |
Crafted |
46.2k DPS
|
-5.7% |
| |
Dungeon - Falkreath Hold |
45.5k DPS
|
-7.0% |
| |
Crafted |
45.4k DPS
|
-7.4% |
| |
Dungeon - Unhallowed Grave |
45.3k DPS
|
-7.5% |
| |
Trial - Rockgrove |
Soul 50.1k DPS
No Soul 45.0k DPS
|
+2.3%
-8.1%
|
| |
Crafted |
44.7k DPS
|
-8.6% |
| |
Crafted |
3 Stacks 46.4k DPS
0 Stacks 44.7k DPS
|
-5.3%
-8.7%
|
| |
Overland - Deshaan |
44.5k DPS
|
-9.0% |
Overland Enemy - 9,100 Armor
All of these use 5 Medium / 1 Light / 1 Heavy and
Slimecraw.
Body
Compares
Whorl of the Depths + X body set.
| Body Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| |
Class Set |
54.2k DPS
|
Baseline |
| |
Trial - Lucent Citadel |
53.3k DPS
|
-1.6% |
| |
Dungeon - Unhallowed Grave |
53.0k DPS
|
-2.3% |
| |
PvP - Cyrodiil |
52.6k DPS
|
-3.0% |
| |
Dungeon - Frostvault |
52.2k DPS
|
-3.7% |
| |
Crafted |
52.2k DPS
|
-3.8% |
| |
Crafted |
51.7k DPS
|
-4.6% |
| |
Dungeon - Falkreath Hold |
51.2k DPS
|
-5.5% |
| |
Crafted |
50.8k DPS
|
-6.3% |
| |
Trial - Sanity's Edge |
Interrupt 54.7k DPS
No Interrupt 50.7k DPS
|
+0.9%
-6.5%
|
| |
Crafted |
3 Stacks 51.9k DPS
0 Stacks 50.5k DPS
|
-4.2%
-6.9%
|
| |
Crafted |
50.4k DPS
|
-7.0% |
| |
Overland - Deshaan |
50.3k DPS
|
-7.2% |
Weapons + Jewelry
Compares
Spattering Disjunction + X weapons and jewelry set.
| Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| |
Trial - Lucent Citadel |
54.5k DPS
|
+0.5% |
| |
Trial - Dreadsail Reef |
54.2k DPS
|
Baseline |
| |
Dungeon - Unhallowed Grave |
52.4k DPS
|
-3.4% |
| |
PvP - Cyrodiil |
52.3k DPS
|
-3.5% |
| |
Crafted |
52.0k DPS
|
-4.2% |
| |
Trial - Sanity's Edge |
Interrupt 55.7k DPS
No Interrupt 51.7k DPS
|
+2.8%
-4.6%
|
| |
Crafted |
51.3k DPS
|
-5.4% |
| |
Dungeon - Falkreath Hold |
50.8k DPS
|
-6.3% |
| |
Crafted |
50.3k DPS
|
-7.2% |
| |
Trial - Rockgrove |
Soul 55.1k DPS
No Soul 50.2k DPS
|
+1.6%
-7.4%
|
| |
Crafted |
3 Stacks 51.6k DPS
0 Stacks 49.9k DPS
|
-4.8%
-8.0%
|
| |
Crafted |
49.7k DPS
|
-8.3% |
| |
Overland - Deshaan |
49.7k DPS
|
-8.4% |
This comparison uses the Overland setup. Daggers are the default weapon.
| Front Bar Weapon | Additional Changes | Simulated Parse | Damage Change |
|---|---|---|---|
| Dual Wield Daggers | none |
54.2k DPS
|
Baseline |
| Lightning Staff | |
52.6k DPS
|
-3.0% |
| Greatsword | |
51.0k DPS
|
-6.0% |
| Bow | |
50.9k DPS
|
-6.2% |
| Inferno Staff | |
50.8k DPS
|
-6.3% |
| Ice Staff | |
50.7k DPS
|
-6.5% |
| One Handed and Shield | |
47.8k DPS
|
-11.8% |
| Restoration Staff | |
47.4k DPS
|
-12.6% |
Daggers run
Charged
Absorb Stamina and
Charged
Shock. Every other weapon runs
Precise
Absorb Stamina. One Handed and Shield adds a
Divines
Stamina shield.
This comparison uses the Instanced setup. Lightning Staff is the default weapon.
| Front Bar Weapon | Additional Changes | Simulated Parse | Damage Change |
|---|---|---|---|
| Lightning Staff | none |
49.0k DPS
|
Baseline |
| Inferno Staff | none |
47.1k DPS
|
-3.7% |
| Ice Staff | none |
47.0k DPS
|
-3.9% |
| Dual Wield Daggers | |
46.4k DPS
|
-5.2% |
| Greatsword | |
44.4k DPS
|
-9.4% |
| Bow | |
44.3k DPS
|
-9.6% |
| One Handed and Shield | |
41.5k DPS
|
-15.2% |
| Restoration Staff | |
41.1k DPS
|
-16.0% |
Daggers run
Charged
Absorb Stamina and
Sharpened
Shock. Every other weapon runs
Precise
Absorb Stamina. One Handed and Shield adds a
Divines
Stamina shield.
Alternative setups for different goals and content types
Content-Specific Swaps
For solo you need both damage and survivability, so every race brings something to the table. I use Nord because in difficult solo content the armor racial is worth the DPS trade-off. If you want to use a different race, the table shows comparison between their DPS.
| Race | Simulated Parse | Damage Change |
|---|---|---|
| Dark Elf |
51.1k DPS
|
+4.4% |
| Orc |
50.7k DPS
|
+3.5% |
| Khajiit |
50.6k DPS
|
+3.3% |
| Wood Elf |
50.2k DPS
|
+2.6% |
| High Elf |
50.2k DPS
|
+2.5% |
| Redguard |
49.2k DPS
|
+0.6% |
| Imperial |
49.2k DPS
|
+0.6% |
| Nord |
49.0k DPS
|
Baseline |
| Argonian |
48.7k DPS
|
-0.5% |
| Breton |
48.2k DPS
|
-1.6% |
| Mundus | Simulated Parse | Damage Change |
|---|---|---|
| The Thief |
49.0k DPS
|
Baseline |
| The Lady |
46.2k DPS
|
-5.6% |
Attributes are the one part of the build where the damage vs survivability trade-off heavily favors survivability. Going 64 Health instead of 64 Stamina costs you 6.6% DPS and gives you 8276 Max Health, which is a 33% increase. That's why 64 Health is the default here.
If a fight is easy enough that you don't need the extra Health, you can put everything into Stamina for up to 7.0% more damage, or split it 32/32 for something in between.
| Attributes | Simulated Parse | Damage Change |
|---|---|---|
| 64 Stamina |
52.4k DPS
|
+7.0% |
| 32 Health / 32 Stamina |
50.8k DPS
|
+3.8% |
| 64 Health |
49.0k DPS
|
Baseline |
| Food | Simulated Parse | Damage Change |
|---|---|---|
| |
49.0k DPS
|
Baseline |
| |
46.3k DPS
|
-5.4% |
| Base Setup | Simulated Parse | Damage Change |
|---|---|---|
| |
49.0k DPS
|
Baseline |
| |
47.7k DPS
|
-2.5% |
| Oakensoul Setup | Simulated Parse | Damage Change |
|---|---|---|
| |
57.1k DPS
|
Baseline |
| |
52.6k DPS
|
-7.9% |
All parses are recorded on the 6 million Target Dummy
| Slot | Style | Dyes |
|---|---|---|
| Head |
Silvenar Green
Silvenar Green
Silvenar Green
|
|
| Shoulders |
Glenbridge Green
|
|
| Chest |
Thalmor Black
Silvenar Green
Thalmor Black
|
|
| Hands |
Silvenar Green
Thalmor Black
|
|
| Belt |
Silvenar Green
|
|
| Legs |
Silvenar Green
Thalmor Black
Thalmor Black
|
|
| Feet |
Silvenar Green
Thalmor Black
Thalmor Black
|
|
| Frontbar Main Hand |
Empty
Empty
Empty
|
|
| Frontbar Off Hand |
Empty
Empty
Empty
|
|
| Instanced Main Hand |
Empty
Empty
Empty
|
|
Dark Elf is the best damage race. Nord is the best survivability race.
No. Arcanist is one of the easiest solo classes because
Cephaliarch's Flail heals you and
Pragmatic Fatecarver gives a massive damage shield. Just watch for stuns interrupting Fatecarver.
Yes. Stamina Arcanist is one of the strongest One Bar solo builds. This setup cleared Solo Moon Hunter Keep and Solo March of Sacrifices with 3 Misfortunes, and an older setup soloed Veteran Hard Mode Imperial City Prison.
Yes. In Overland, Lightning Staff loses the least. In Instanced, Inferno Staff and Ice Staff lose the least. You need to replace
Quick Cloak if you leave Dual Wield, and
Elemental Susceptibility if you leave Destruction Staff.
Whorl of the Depths still parses higher than sets like
Deadly Strike,
Aegis Caller and
Pillar of Nirn despite the overlap.
No. Use the base skills and the Instanced gear setup for both Maelstrom Arena and Vateshran Hollows.