Hyperioxes
Hyperioxes

One Bar Stamina Arcanist Solo Build - ESO Guide

Solo One Bar Stamina Pure Class Arcanist
Up to date for: Update 51 - 5th November 2026
Last changed: Update 51 - 5th November 2026

Pure Class One Bar Stamina Arcanist (StamArc) Solo Build for ESO. is a channeled beam that deals full damage in AoE with no damage falloff and has a 22 meter range. It also grants a massive damage shield on cast. heals you every time you use it, so between the shield and the healing you barely have to think about staying alive. This build uses a single skill bar, so you don't need to manage bar swapping.

One of the strongest One Bar solo builds. Easy to play, though vulnerable to content with lots of stuns since they interrupt .

This setup cleared Solo Moon Hunter Keep and Solo March of Sacrifices with 3 Misfortunes, and parses 50.4k DPS on the 6 million dummy, going up to 59.5k in the Oakensoul setup. An older setup also soloed Veteran Hard Mode Imperial City Prison.

Works for all kinds of solo content - overland at any Challenge Difficulty up to Vestige, World Bosses, Maelstrom Arena, Vateshran Hollows, early arcs in Infinite Archive, and Veteran Dungeon soloing.

There's also a two bar version of this build - the Stamina Arcanist Solo Build.

Skills

  • now costs 3240 Magicka instead of being free
  • now grants only , which provides both Weapon and Spell Damage
  • now only triggers off Arcanist skill damage

Gear

  • now works in Overland

Consumables

  • now uses the Essence of Spell Protection name and updated icon
Article ESO Update 51 PTS Patch Notes & Changes ESO Update 51 PTS patch notes covering buff hybridization, class and weapon changes, Werewolf, item sets, Solo Dungeons, and undocumented changes.

Simulated Parse Tables

I built a simulator that takes the current setup from the guide and plays it through the listed rotation. It uses the listed gear, skills, Champion Points, race, food, potions, target armor and target health. It tracks skill casts, light attacks, DoT ticks, cooldowns, execute scaling, crits and status effect rolls. It assumes 100% of light attacks hit and a 0.094 second weave average.

Every comparison table in this guide is the average of 10 deterministic sims, with the dummy's health spread between 5.55 and 6.45 million HP. A single sim can be off by up to 2.0%, because the result depends on when the killing hit lands. The Instanced setup is treated as the default.

For comparison tables I keep the setup identical and change one thing at a time. That makes the tables better for comparing options than random dummy parses, where one run can get better crits, different status effects or a better execute window.

I don't have a Nord Arcanist, so to re-create parsing on Nord (which is my default on all solo builds) I'm parsing on a Dark Elf with 2 out of 3 points in (1200 Max Stamina compared to Nord's 1500) and no points in .

Base Setup

Run Simulated DPS
Deterministic sim (5.55-6.45m average)
49.0k DPS
Real 6m CMX parse
50.4k DPS
100 random 6m sims
Lowest 46.8k DPS
Highest 51.2k DPS

Oakensoul Setup

Base Setup Oakensoul Setup
Run Simulated DPS
Deterministic sim (5.55-6.45m average)
57.1k DPS
Real 6m CMX parse
59.5k DPS
100 random 6m sims
Lowest 53.4k DPS
Highest 59.3k DPS
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Class Mastery

Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.

Not worth it

Arcanist Class Mastery

Ink-Scribe's Verve

Illuminate body and mind with glimmering ink.

While in combat, when you heal or overheal a total of 100000 Health, you generate a Crux and grant you and your group members for 10 seconds, increasing Critical Damage by 20%.

Notes

Not useful for this setup.

Arcanist Class Mastery

Abyssal Emergence

Dive deep into the abyss where power is yours to claim.

Activating an Arcanist Ultimate immediately generates maximum Crux and grants you 666 Weapon and Spell Damage for 15 seconds.

Notes

Not useful for this setup.

Arcanist Class Mastery

Erudite's Rigor

Master the archaic and forge new runes of conflict.

Upgrades to inflict on your attacker while granting to you and your group for 4 seconds. You gain 1 Ultimate for every Crux you have.

These effects can occur once every 2 seconds.

Notes

Not useful for this setup.

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups.

Front Bar Back Bar
Slot 1: Cephaliarch's FlailMorph of Abyssal Impact
Slot 2: Pragmatic FatecarverMorph of Fatecarver
Slot 3: Quick CloakMorph of Blade Cloak
Slot 4: Recuperative TreatiseMorph of Tome-Bearer's Inspiration
Slot 5: Cruxweaver ArmorMorph of Fatewoven Armor
Ultimate: The Languid EyeMorph of The Unblinking Eye
  • - an AoE spammable that generates Crux, heals you if you hit any enemy and increases the damage enemies take from you by 5%
  • - extremely powerful Crux spender that deals full damage in AoE, has massive range of 22 meters and grants you a big damage shield while you channel it
  • - an ability that deals damage around you every 2 seconds for 30 seconds and grants you for the duration, reducing your AoE damage taken by 20%. The damage it deals will also continue to proc your weapon enchantments even while you channel , which is important because you can't Light Attack while beaming
  • - an ability that deals decent damage, ensures you'll have at least 1 Crux and improves your sustain
  • - your source of which is an extremely important defensive buff. It will also apply to enemies who attack you for 6 seconds and generate Crux when you get hit up to once every 5 seconds
  • - an Ultimate which deals damage in a small AoE over 6 seconds which can be moved by pressing the ability again (it's off Global Cooldown)
  • replaces in Instanced fights

is the first skill you should replace in Overland. is the first skill you should replace in Instanced fights. If a situational skill says it replaces something else, follow that instead.

  • - your source of which you'll need for Instanced content, because enemies there have more armor. You'll also have to switch to a Destruction Staff to use it
  • - does more damage than and should be used if you can sustain fine and want more damage
  • - use it for fights where there's a lot of damage happening in a short burst. The HoT from is short but very strong, so casting it at the right time can help you survive such mechanics
  • - a chain ability that you can slot in trash packs to stack enemies and get through them faster
  • - a source of AoE which can be used instead of in AoE fights
  • - an ability that opens two portals you can teleport between. Use it in fights where you need more mobility or in fights where this teleport allows you to invalidate some mechanic
  • - an ability that places a delayed heal on you which triggers when you take damage below 50% HP and heals you for 30% of your Max Health. It also grants you , which increases armor by 2974. It also grants you which is removed when the heal effect procs. It also snares enemies around you when cast
  • - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants , reducing your damage taken by 10%. It will also trigger the passive, which increases Magicka Recovery by 10%
  • - snare removal which will be crucial for some fights
  • (, , ) - never the ideal skill but it can be your source of if you want to use a weapon type different than Destruction Staff for roleplay reasons
  • - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
  • - a defensive ultimate that grants you a large damage shield. Use it in fights where you need a panic button
Rotation Simulated Parse Damage Change
Priority List
49.0k DPS
Baseline
Static Rotation
46.3k DPS
-5.4%

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.

  • 1.
  • 2. (if Instanced)
  • 3. if it's ready
  • 4.
  • 5. (if Overland)
  • 6. (if you're not at 3 Crux)
  • 7.

Pre-buff

These abilities can be pre-cast before entering combat.

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup.

A setup for dealing with trash packs in Instanced fights. In Overland, just use the Base Setup.

Front Bar Back Bar
Slot 1: Cephaliarch's FlailMorph of Abyssal Impact
Slot 2: Pragmatic FatecarverMorph of Fatecarver
Slot 3: Razor CaltropsMorph of Caltrops
Slot 4: Recuperative TreatiseMorph of Tome-Bearer's Inspiration
Slot 5: Cruxweaver ArmorMorph of Fatewoven Armor
Ultimate: The Languid EyeMorph of The Unblinking Eye

What Changes

Changes compared to the Base Setup.

  • replaces

Skill Setup Comparison

Setup Simulated Parse Damage Change
Oakensoul
57.1k DPS
+16.7%
Base
49.0k DPS
Baseline

Passives

Some trees are only needed when using situational skills, for example Psijic Order provides nothing without

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Herald of the Tome

Fated Fortune - High Priority

Harnessed Quintessence - High Priority

Psychic Lesion - High Priority

Splintered Secrets - High Priority

Gear

Overland (Base) is your starting point and works for most situations. Crafted is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor.

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

is the default because of its healing. You can replace it with for more damage, but you lose a lot of survivability.

Gear SlotSetWeight/TypeTraitEnchantment
HeadHead Medium
ShouldersShoulders Medium
ChestChest Heavy
HandsHands Medium
BeltBelt Light
LegsLegs Medium
BootsBoots Medium
NecklaceNecklace Jewelry
RingRing Jewelry
RingRing Jewelry
Frontbar Main HandFrontbar Main Hand Dagger
Frontbar Off HandFrontbar Off Hand Dagger
Look here You don't need the Trial gear. The Dungeon set is about 3.4% less damage, while the PvP set is about 3.5% less damage.
(Dungeon)
About 3.4% less damage
(PvP)
About 3.5% less damage
Body
Spattering Disjunction - Class Set (Infinite Archive)

If you don't have it, use in order

  1. - Dungeon Set (Unhallowed Grave)
  2. - PvP Set (Cyrodiil)
  3. - Dungeon Set (Frostvault)
  4. - Crafted
  5. - Crafted
Weapons and Jewelry
Whorl of the Depths - Trial Set (Dreadsail Reef)

If you don't have it, use in order

  1. - Dungeon Set (Unhallowed Grave)
  2. - PvP Set (Cyrodiil)
  3. - Crafted
  4. - Crafted
Monster Helm
Slimecraw - Monster Set (Wayrest Sewers I)

Alternatives

  1. - Direfrost Keep
  2. - Moongrave Fane
  3. - Stone Garden
  4. - Bedlam Veil
  5. - Night Market

Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.

Tool Penetration Calculator Check your total armor penetration in ESO and see exactly how much DPS you're losing. Find out if you've hit the penetration cap for the type of content you're doing.

Gear Set Comparisons

Damage comparison for the set options.

All of these use 5 Medium / 1 Light / 1 Heavy and .

Weapons + Jewelry

Compares + X weapons and jewelry set.

Source
Set Source Simulated Parse Damage Change
Trial - Lucent Citadel
49.2k DPS
+0.5%
Trial - Dreadsail Reef
49.0k DPS
Baseline
Crafted
47.8k DPS
-2.3%
Trial - Sanity's Edge
Interrupt 51.3k DPS
No Interrupt 47.5k DPS
+4.9% -3.0%
PvP - Cyrodiil
47.2k DPS
-3.6%
Crafted
46.2k DPS
-5.7%
Dungeon - Falkreath Hold
45.5k DPS
-7.0%
Crafted
45.4k DPS
-7.4%
Dungeon - Unhallowed Grave
45.3k DPS
-7.5%
Trial - Rockgrove
Soul 50.1k DPS
No Soul 45.0k DPS
+2.3% -8.1%
Crafted
44.7k DPS
-8.6%
Crafted
3 Stacks 46.4k DPS
0 Stacks 44.7k DPS
-5.3% -8.7%
Overland - Deshaan
44.5k DPS
-9.0%

Front Bar Weapons

This comparison uses the Overland setup. Daggers are the default weapon.

Front Bar Weapon Additional Changes Simulated Parse Damage Change
Dual Wield Daggers none
54.2k DPS
Baseline
Lightning Staff ->
52.6k DPS
-3.0%
Greatsword ->
51.0k DPS
-6.0%
Bow ->
50.9k DPS
-6.2%
Inferno Staff ->
50.8k DPS
-6.3%
Ice Staff ->
50.7k DPS
-6.5%
One Handed and Shield ->
47.8k DPS
-11.8%
Restoration Staff ->
47.4k DPS
-12.6%

Daggers run and . Every other weapon runs . One Handed and Shield adds a shield.

Situational Swaps

Alternative setups for different goals and content types

  • Use in fights where you can interrupt something at least once every 30 seconds.
  • Use instead of in fights where you can kill an add every 30 seconds.

Additional Tips

  • You can change some (or all) of the enchants to ones for extremely hard hitting bosses
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Champion Points

Unlock Order

Warfare
6% Direct Damage
Because more than 60% of your damage is Direct
6% AoE Damage
Because more than 60% of your damage is AoE
8% Critical Damage and Healing
Next strongest CP damage-wise
205 Weapon and Spell Damage
Next strongest CP damage-wise
More Mitigation
Replace + with 2 mitigation CPs: , , , or (depending on the type of damage the Boss deals to you)
More Healing
is a decent Champion Point if you need more HPS
Fitness
1400 Max Health
Survivability
90 Health, Magicka and Stamina Recovery
Sustain
1731 Armor
Survivability
1500 Stamina on kills
Sustain
Constant debuffs
Replace with in fights where you constantly have a debuff on yourself
Block Mitigation
Use in fights where you block a lot and don't have to move much
Movement Speed
Use in fights where you have to move a lot
Craft
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

For solo you need both damage and survivability, so every race brings something to the table. I use Nord because in difficult solo content the armor racial is worth the DPS trade-off. If you want to use a different race, the table shows comparison between their DPS.

Nord
Nord
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. provides around 5-7% damage mitigation depending on your current armor, making difficult content easier to survive without sacrificing much damage.
Rugged 2600 armor
Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Resist Frost 1000 Max Health, 4620 Frost Resistance
Race Simulated Parse Damage Change
Dark Elf
51.1k DPS
+4.4%
Orc
50.7k DPS
+3.5%
Khajiit
50.6k DPS
+3.3%
Wood Elf
50.2k DPS
+2.6%
High Elf
50.2k DPS
+2.5%
Redguard
49.2k DPS
+0.6%
Imperial
49.2k DPS
+0.6%
Nord
49.0k DPS
Baseline
Argonian
48.7k DPS
-0.5%
Breton
48.2k DPS
-1.6%

Mundus

  • Default

    5.53% Critical Chance(9.04% with 7 )
    Use most of the time. It increases your Critical Chance
  • Difficult Content

    2744 Armor(4489 with 7 )
    Consider switching for extremely difficult dungeons. It increases your Armor
Mundus Simulated Parse Damage Change
The Thief
49.0k DPS
Baseline
The Lady
46.2k DPS
-5.6%

Attributes

Attributes are the one part of the build where the damage vs survivability trade-off heavily favors survivability. Going 64 Health instead of 64 Stamina costs you 6.6% DPS and gives you 8276 Max Health, which is a 33% increase. That's why 64 Health is the default here.

If a fight is easy enough that you don't need the extra Health, you can put everything into Stamina for up to 7.0% more damage, or split it 32/32 for something in between.

Health
64
Stamina
0
Magicka
0
Attributes Simulated Parse Damage Change
64 Stamina
52.4k DPS
+7.0%
32 Health / 32 Stamina
50.8k DPS
+3.8%
64 Health
49.0k DPS
Baseline

Food

  • Default

    Max Health +5,395 Max Stamina +4,936
    The default option. Our restore Stamina, so the food doesn't have to cover Stamina Recovery.
  • Sustain

    Max Health +5,395 Stamina Recovery +493
    Provides Stamina Recovery at the cost of Maximum Stamina. It will lower your damage, but it's very useful for fights where you have to dodge roll a lot.
Food Simulated Parse Damage Change
49.0k DPS
Baseline
46.3k DPS
-5.4%

Potions

  • Default

    Restore Stamina
    The default option. Restore Stamina is needed to sustain, is needed because you don't get it from any of your skills. 15.7 second is a nice bonus on top of that.
  • Cheap

    Restore Stamina
    Cheap alternative. It still gives you Restore Stamina and , but you lose . is useless here since already gives it, it's only there because that's how the recipe works out.
  • Oakensoul

    Restore Health Restore Stamina
    gives you , so you can instead put Restore Health on the potion.
  • Oakensoul

    Restore Health
    When using , you can also use the Armor potions, which will increase your armor by 5280, but you'll need to sustain them.
Base Setup Simulated Parse Damage Change
49.0k DPS
Baseline
47.7k DPS
-2.5%
Oakensoul Setup Simulated Parse Damage Change
+
57.1k DPS
Baseline
+
52.6k DPS
-7.9%

Parses

All parses are recorded on the 6 million Target Dummy

Regular Setup
50,373 DPS
Oakensoul Setup
59,484 DPS
Regular Setup
50,373DPS
6mil Skeleton Dummy
Patch
Update 51
Armor
5 Medium / 1 Light / 1 Heavy
Gear Setup
Instanced
Skill Setup
Base
Potion
Food
Mundus
Race
Dark Elf
CMX Parse
CMX Setup
Recording
Oakensoul Setup
59,484DPS
6mil Skeleton Dummy
Patch
Update 51
Armor
5 Medium / 1 Light / 1 Heavy
Gear Setup
Instanced
Skill Setup
Oakensoul
Potion
Food
Mundus
Race
Dark Elf
CMX Parse
CMX Setup
Recording

Gameplay

Moon Hunter Keep
Solo Dungeon
March of Sacrifices
Solo Dungeon
Imperial City Prison
Dungeon
Moon Hunter Keep
Solo Dungeon 3 Misfortunes
March of Sacrifices
Solo Dungeon 3 Misfortunes
Imperial City Prison
Dungeon Veteran Hard Mode

Fashion

Outfit
Stamina Arcanist fashion screenshot
Slot Style Dyes
Head Greymoor HelmGreymoor Helm
Silvenar Green
Silvenar Green
Silvenar Green
Shoulders Scribes of Mora PauldronsScribes of Mora Pauldrons
Glenbridge Green
Chest Evergloam Champion CuirassEvergloam Champion Cuirass
Thalmor Black
Silvenar Green
Thalmor Black
Hands Ancient Daedric GauntletsAncient Daedric Gauntlets
Silvenar Green
Thalmor Black
Belt Ancient Daedric GirdleAncient Daedric Girdle
Silvenar Green
Legs Thieves Guild GreavesThieves Guild Greaves
Silvenar Green
Thalmor Black
Thalmor Black
Feet Scorianite Gladiator BootsScorianite Gladiator Boots
Silvenar Green
Thalmor Black
Thalmor Black
Frontbar Main Hand Scribes of Mora SwordScribes of Mora Sword
Empty
Empty
Empty
Frontbar Off Hand Scribes of Mora SwordScribes of Mora Sword
Empty
Empty
Empty
Instanced Main Hand Scribes of Mora StaffScribes of Mora Staff
Empty
Empty
Empty
Stamina Arcanist fashion screenshot

FAQ

Dark Elf is the best damage race. Nord is the best survivability race.

No. Arcanist is one of the easiest solo classes because heals you and gives a massive damage shield. Just watch for stuns interrupting Fatecarver.

Yes. Stamina Arcanist is one of the strongest One Bar solo builds. This setup cleared Solo Moon Hunter Keep and Solo March of Sacrifices with 3 Misfortunes, and an older setup soloed Veteran Hard Mode Imperial City Prison.

Yes. In Overland, Lightning Staff loses the least. In Instanced, Inferno Staff and Ice Staff lose the least. You need to replace if you leave Dual Wield, and if you leave Destruction Staff.

still parses higher than sets like , and despite the overlap.

No. Use the base skills and the Instanced gear setup for both Maelstrom Arena and Vateshran Hollows.



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