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Home Solo One Bar Stamina Arcanist

One Bar Stamina Arcanist Solo Build - ESO Guide

Solo One Bar Stamina Pure Class Arcanist
Up to date for: Update 44 - 24th February 2025
Last changed: Update 44 - 24th February 2025

This build is capable of soloing every Veteran dungeon that doesn't have a specific mechanic that requires multiple people. It's also capable of soloing most Hard Mode dungeons, and with some adjustments even the more difficult ones.

In this guide I'll be regularly using the terms Regular and Difficult. Regular refers to content that is intended to be solo-ed (such as Maelstrom Arena or Vateshran Arena) and to any overland content such as World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions, etc. Majority of dungeon fights will also fall under that category. Difficult refers to extremely difficult dungeon fights.

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Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Cephaliarch's Flail Pragmatic Fatecarver Wield Soul Inspired Scholarship Cruxweaver Armor The Languid Eye
Front Bar
Slot 1: Cephaliarch's Flail
Slot 2: Pragmatic Fatecarver
Slot 3: Wield Soul
Slot 4: Inspired Scholarship
Slot 5: Cruxweaver Armor
Ultimate: The Languid Eye
  • Cephaliarch's Flail - an AoE spammable that generates Crux, heals you if you hit any enemy and increases the damage enemies take from you by 5%. It will also trigger the Splintered Secrets passive, increasing your penetration by 991
  • Pragmatic Fatecarver - extremely powerful Crux spender that deals full damage in AoE, has massive range of 22 meters, grants you a big damage shield while you channel it and it's extremely cheap, allowing you to sacrifice sustain in other parts of the builds. It will also trigger the Splintered Secrets passive, increasing your penetration by 991
  • Wield Soul ( Flame , Lingering Torment , Breach ) - a DoT that will also apply the Major Breach debuff, which reduces enemies' armor by 5948 and is crucial for any non-overland content. Since it's a Magicka ability that has to be re-cast every 10 seconds, it's going to improve our Stamina sustain by a lot. Use Razor Caltrops instead if you don't have access to Scribing
  • Inspired Scholarship - an ability that deals lots of damage and ensures you'll have at least 1 Crux when your beam ends. It will also trigger the Splintered Secrets passive, increasing your penetration by 991
  • Cruxweaver Armor - your source of Major Resolve which is an extremely important defensive buff. It will also apply Minor Breach to enemies who attack you for 6 seconds and generate Crux when you get hit up to once every 5 seconds
  • The Languid Eye - an extremely powerful ultimate that deals damage in a small AoE, but it can be moved off Global Cooldown even while you're beaming. It will also trigger the Splintered Secrets passive, increasing your penetration by 991

These are skills you can swap in depending on the situation.

Final Setup

A more defensive setup for extremely difficult dungeon fights

Cephaliarch's Flail Pragmatic Fatecarver Wield Soul Ulfsild's Contingency Cruxweaver Armor The Languid Eye
Front Bar
Slot 1: Cephaliarch's Flail
Slot 2: Pragmatic Fatecarver
Slot 3: Wield Soul
Slot 4: Ulfsild's Contingency
Slot 5: Cruxweaver Armor
Ultimate: The Languid Eye

What Changes

Changes compared to the Base Setup

  • Cephaliarch's Flail - an AoE spammable that generates Crux, heals you if you hit any enemy and increases the damage enemies take from you by 5%. It will also trigger the Splintered Secrets passive, increasing your penetration by 991
  • Pragmatic Fatecarver - extremely powerful Crux spender that deals full damage in AoE, has massive range of 22 meters, grants you a big damage shield while you channel it and it's extremely cheap, allowing you to sacrifice sustain in other parts of the builds. It will also trigger the Splintered Secrets passive, increasing your penetration by 991
  • Wield Soul ( Flame , Lingering Torment , Breach ) - a DoT that will also apply the Major Breach debuff, which reduces enemies' armor by 5948 and is crucial for any non-overland content. Since it's a Magicka ability that has to be re-cast every 10 seconds, it's going to improve our Stamina sustain by a lot. Use Razor Caltrops instead if you don't have access to Scribing
  • Ulfsild's Contingency ( Bleed , Gladiator's Tenacity , Force ) - a delayed AoE damage that also grants you 8% damage reduction for 8 seconds and Minor Force for 22 seconds, which increases your Critical Damage by 10%. You should recast it every 8 seconds when under pressure and every 22 seconds otherwise. Use Revealing Flare instead if you don't have access to Scribing
  • Cruxweaver Armor - your source of Major Resolve which is an extremely important defensive buff. It will also apply Minor Breach to enemies who attack you for 6 seconds and generate Crux when you get hit up to once every 5 seconds
  • The Languid Eye - an extremely powerful ultimate that deals damage in a small AoE, but it can be moved off Global Cooldown even while you're beaming. It will also trigger the Splintered Secrets passive, increasing your penetration by 991

These are skills you can swap in depending on the situation.

  • Simmering Frenzy - depending on how much you dislike barswapping, you can use Simmering Frenzy which goes on your backbar and only has to be activated once at the start of the fight

Passives

There are no passives you need to skip with this build, you should get all of them.

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Herald of the Tome

Fated FortuneFated Fortune - High Priority

Harnessed QuintessenceHarnessed Quintessence - High Priority

Psychic LesionPsychic Lesion - High Priority

Splintered SecretsSplintered Secrets - High Priority

Vampirism

Becoming a Vampire can allow you to use Simmering Frenzy if you don't mind switching to your backbar once per fight

Gear

Base Setup

This is my suggested setup for regular content, such as Solo Arenas, World Bosses, Dolmens, Dragons, Volcanic Vents, Harrowstorms, Mirrormoor Incursions and majority of the dungeons.

Final Setup

This is the crafted gear setup you can start with.

  • Use Daggers instead of Maces if you don't plan on using this gear setup for any instanced content (Dungeons, Arenas)
  • For Ranged build, replace Maces/Daggers with a Bow of the same set with Sharpened (for instanced content) or Precise (for overland content) trait and Absorb Stamina enchant
  • Use Training traits if you're still leveling. If you're already max level and have enough Champion Points you can instead use Divines and Reinforced on the chest piece
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Champion Points

WarfareWarfare
Biting Aura
6% AoE Damage
Thaumaturge
6% DoT Damage
Fighting Finesse
8% Critical Damage and Healing
Wrathful Strikes
205 Weapon and Spell Damage added to damaging skills
More Mitigation
When soloing extremely difficult dungeons you should replace Wrathful Strikes and Fighting Finesse with 2 of the 4 mitigation CPs (Ironclad, Duelist's Rebuff, Enduring Resolve, Unassailable)
FitnessFitness
Boundless Vitality
1400 Max Health
Bastion
15% stronger damage shields
Rejuvenation
90 Health, Stamina and Magicka Recovery
Fortified
1731 armor
Debuff-heavy fights
Replace Rejuvenation with Sustained by Suffering in fights where you're constantly debuffed
Sustain in fights with lots of adds
In fights with lots of adds Bloody Renewal can be stronger than Rejuvenation or Sustained by Suffering
Craft Craft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively

Khajiit
Best for Damage
Khajiit
Why pick this
The strongest race for solo damage. Critical Damage is one of the most valuable stats in Solo play and Khajiits get 12% of it from Feline Ambush passive.
Feline Ambush Feline Ambush 12% Critical Damage
Lunar Blessings Lunar Blessings 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery
Nord
Best for Survivability
Nord
Why pick this
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. Rugged provides around 5-7% damage mitigation (depending on your current armor), making difficult content significantly more forgiving without sacrificing much damage.
Rugged Rugged 2600 armor
Stalwart Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Resist Frost Resist Frost 1000 Max Health, 4620 Frost Resistance

Mundus

The Thief
Default
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use most of the time. It increases your Critical Chance
The Lady
Difficult Content
The Lady
2744 Armor (4489 with 7 Divines)
When to use
Consider switching for extremely difficult dungeons. It increases your Armor

Attributes

For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you'll need 64 Health.

Health
0
Stamina
64
Magicka
0
All points into Stamina. Use it for most content
Health
32
Stamina
32
Magicka
0
Split evenly between Health and Stamina. Use this whenever you start to struggle
Health
64
Stamina
0
Magicka
0
All points into Health. Use this for very difficult fights

Food

Your sustain can vary greatly because it's impacted by your armor weight composition, your race and how much blocking/dodge rolling you're required to do in a certain fight. Choose the food with more recoveries if you can't sustain

Max Health Max Stamina
Most of the time you should use this. It increases your Max Health and Max Stamina. You'll be able to sustain it thanks to Pragmatic Fatecarver being so cheap.
Max Health Max Stamina Stamina Recovery
If a fight requires a decent amount of blocking or dodge rolling, you can use this food instead, which compared to Garlic Cod with Potato Crust will decrease Max Health and Max Stamina but it will give you Stamina Recovery. Dubious Camoran Throne is a cheaper alternative
Max Health Stamina Recovery
If a fight requires a lot of blocking or dodge rolling, this food can provide even more Stamina Recovery than Artaeum Takeaway Broth, but it doesn't provide any Max Stamina at all, which will lower your DPS. It also provides more Max Health than Artaeum Takeaway Broth

Potions

Weapon Power Potion
Default Weapon Power Potion
Restore Stamina Major Brutality Major Savagery

Use the Weapon Power potions (Increase Weapon Power, Weapon Critical, Restore Stamina). They'll greatly improve your sustain and provide Major Brutality and Major Savagery which are crucial.

Gameplay

Imperial City Prison
Dungeon
Imperial City Prison
8:11 timestamp Veteran Hard Mode

FAQ

No, you don't need a different setup. Use the Regular skill and gear setups from this guide for both Maelstrom Arena and Vateshran Hollows.



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