Magicka Arcanist Solo Build - ESO U50 PTS Guide
Nothing here is final. This page is being built as I test Magicka Arcanist on the U50 PTS, and ZOS now plans to keep pushing patches until Week 5. Expect the setup, numbers and section details to keep changing until then.
Magicka Arcanist (MagArc) Solo Build for ESO. Pragmatic Fatecarver is a channeled beam that deals full damage in AoE with no damage falloff and has a 22 meter range. It also grants a massive damage shield on cast. Cephaliarch's Flail heals you every time you use it, so between the shield and the healing you barely have to think about staying alive.
One of the strongest pure class solo builds. It used to be the strongest solo build in the game before subclassing. Easy to play, though vulnerable to content with lots of stuns since they interrupt Fatecarver.
Soloed Veteran Shipwright's Regret. Parses 63.4k in the Regular setup. But that's a Single Target number that undersells it since Fatecarver hits everything at full damage in AoE.
Class Mastery
Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing in any capacity disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.
Use These
Not worth it
Skill Setups
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
For regular content such as Solo Arenas, World Bosses, and the majority of dungeon fights
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's Flail | Slot 1: Cruxweaver Armor |
| Slot 2: Pragmatic Fatecarver | Slot 2: Ulfsild's Contingency |
| Slot 3: Camouflaged Hunter | Slot 3: Elemental Susceptibility |
| Slot 4: Quick Cloak | Slot 4: Elemental Blockade |
| Slot 5: Recuperative Treatise | Slot 5: Soul Burst |
| Ultimate: Flawless Dawnbreaker | Ultimate: The Languid Eye |
- Cephaliarch's Flail - an AoE spammable that generates Crux, heals you if you hit any enemy and increases the damage enemies take from you by 5%
- Pragmatic Fatecarver - extremely powerful Crux spender that deals full damage in AoE, has massive range of 22 meters and grants you a big damage shield while you channel it
- Camouflaged Hunter - this ability will passively grant you the Major Savagery and Major Prophecy buffs, which will increase your critical chance by 12%. It will also grant you the Minor Berserk buff which increases your damage done by 5% for 5 seconds after you deal Critical Damage from enemy's flank, which has a very wide radius and can be done by simply walking to the side. It will also trigger the Slayer passive, increasing your Weapon and Spell Damage by 3%.
- Quick Cloak - an ability that deals damage around you every 2 seconds for 30 seconds and grants you Major Evasion for the duration, reducing your AoE damage taken by 20%. The damage it deals will also continue to proc your weapon enchantments even while you channel Pragmatic Fatecarver, which is important because you can't Light Attack while beaming
- Recuperative Treatise - an ability that deals decent damage, ensures you'll have at least 1 Crux and improves your sustain
- Flawless Dawnbreaker - an ultimate we'll keep slotted to activate the Slayer and Banish the Wicked passives which increase Weapon and Spell Damage by 3% and generate Ultimate on kills. You can also use it towards the end of the fight if it's obvious you won't get enough Ultimate for another The Languid Eye
- Cruxweaver Armor - your source of Major Resolve which is an extremely important defensive buff. It will also apply Minor Breach to enemies who attack you for 6 seconds and generate Crux when you get hit up to once every 5 seconds
- Ulfsild's Contingency (Bleed, Lingering Torment, Resolve) - a 22 second DoT which will also grant you Minor Resolve, increasing your armor by 2974
- Elemental Susceptibility - an extremely strong ability that does a multitude of things. It's completely free to cast so it'll help you sustain. It applies Major Breach, which reduces enemies' armor by 5948 which is a massive damage increase. It also applies Burning, Chilled and Concussed status effects at the beginning and then every 7.5 seconds. All of these Status Effects deal decent damage, but Concussed will also apply Minor Vulnerability for 4 seconds, increasing enemies' damage taken by 5%. Chilled will also apply Minor Maim for 4 seconds, reducing enemies' damage done by 5% and it will also apply Minor Brittle for 4 seconds if you were on your Ice Staff bar while the Chilled effect procced, and Ice Staff will be part of the Instanced gear setup. Minor Brittle increases Critical Damage taken by 10%. The Chilled proc will also synergise with our Elemental Blockade
- Elemental Blockade - this ability will constantly apply your Weapon Damage enchantment. If it's the Ice version, it will also constantly apply Minor Breach to enemies who are Chilled, and they'll be Chilled thanks to Elemental Susceptibility
- Soul Burst (Flame, Lingering Torment, Courage) - a 20 second AoE DoT which grants you Minor Courage, increasing your Weapon and Spell Damage by 215
- The Languid Eye - an Ultimate which deals damage in a small AoE over 6 seconds which can be moved by pressing the ability again (it's off Global Cooldown)
Soul Burst, Camouflaged Hunter, Quick Cloak and Ulfsild's Contingency are the first skills that have to go (in that order) if you need to slot situational, unless the situational skill specifically says it's replacing something else
- Barbed Trap - use it if you don't have Tzogvin's Warband, because otherwise you wouldn't have any source of Minor Force.
- Resolving Vigor - use it for fights where there's a lot of damage happening in a short burst. The HoT from Resolving Vigor is short but very strong, so casting it at the right time can help you survive such mechanics
- Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
- Razor Caltrops - a source of AoE Major Breach which can be used instead of Elemental Susceptibility in AoE fights
- Runeguard of Still Waters - an ability that places a delayed heal on you which triggers when you take damage below 50% HP. It also grants you Minor Resolve, which increases armor by 2974. It also grants you Minor Protection which is removed when the heal effect procs. It also snares enemies around you when cast
- Inspired Scholarship - does more damage than Recuperative Treatise and should be used if you can sustain fine and want more damage
- Runic Sunder - if you're not a Nord and need more armor, you can slot it for 2200 armor, 2200 penetration and Crux generation. The extra penetration can let you remove penetration elsewhere in the build, like dropping another Herald of the Tome skill from front bar or replacing Valkyn Skoria with Slimecraw. It's a Taunt which won't matter since this is a Solo build, but if you decide to use this build in group content (which you shouldn't do anyway) you absolutely cannot use Runic Sunder
- Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the Magicka Aid passive, which increases Magicka Recovery by 10%
- Race Against Time - snare removal which will be crucial for some fights. If you don't have Tzogvin's Warband and are using Barbed Trap for Minor Force, Race Against Time can take that slot instead because it also provides Minor Force
- Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
- Sanctum of the Abyssal Sea - a defensive ultimate that grants you a large damage shield. Use it in fights where you need a panic button
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh
- 1. Cruxweaver Armor
- 2. Elemental Susceptibility
- 3. Elemental Blockade
- 4. Flawless Dawnbreaker if it's obvious you won't get enough Ultimate for another The Languid Eye before the fight ends
- 5. The Languid Eye if it's ready
- 6. Recuperative Treatise
- 7. Ulfsild's Contingency
- 8. Soul Burst
- 9. Quick Cloak
- 10. Cephaliarch's Flail spammable (if you're not at 3 Crux)
- 11. Pragmatic Fatecarver spammable
Pre-buff
These abilities can be pre-cast before entering combat
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup for dealing with trash packs
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's Flail | Slot 1: Cruxweaver Armor |
| Slot 2: Pragmatic Fatecarver | Slot 2: Ulfsild's Contingency |
| Slot 3: Camouflaged Hunter | Slot 3: Razor Caltrops |
| Slot 4: Quick Cloak | Slot 4: Elemental Blockade |
| Slot 5: Recuperative Treatise | Slot 5: Silver Leash |
| Ultimate: Flawless Dawnbreaker | Ultimate: The Languid Eye |
What Changes
- Razor Caltrops replaces Elemental Susceptibility
- Silver Leash replaces Soul Burst
A setup for instanced content (Arenas and Dungeons), where enemies have 18,200 armor instead of 9,100
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's Flail | Slot 1: Cruxweaver Armor |
| Slot 2: Pragmatic Fatecarver | Slot 2: Ulfsild's Contingency |
| Slot 3: Camouflaged Hunter | Slot 3: Elemental Susceptibility |
| Slot 4: Quick Cloak | Slot 4: Elemental Blockade |
| Slot 5: Recuperative Treatise | Slot 5: Soul Burst |
| Ultimate: The Languid Eye | Ultimate: The Languid Eye |
What Changes
- The Languid Eye replaces Flawless Dawnbreaker to add another Herald of the Tome skill on front bar, which gives you another 1240 penetration through the Splintered Secrets passive.
A setup which trades damage for more survivability. Use it against harder boss fights or if you simply want a tankier build and don't mind fights taking longer
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's Flail | Slot 1: Cruxweaver Armor |
| Slot 2: Pragmatic Fatecarver | Slot 2: Runeguard of Still Waters |
| Slot 3: Camouflaged Hunter | Slot 3: Elemental Susceptibility |
| Slot 4: Revealing Flare | Slot 4: Elemental Blockade |
| Slot 5: Recuperative Treatise | Slot 5: Soul Burst |
| Ultimate: Flawless Dawnbreaker | Ultimate: The Languid Eye |
What Changes
- Revealing Flare replaces Quick Cloak
- Runeguard of Still Waters replaces Ulfsild's Contingency
Additional Info
- If you use this setup in Instanced content, swap Flawless Dawnbreaker to The Languid Eye for the extra Splintered Secrets penetration.
Passives
The only passive you specifically have to skip is Tri Focus
Some trees are only needed when using situational skills, for example Psijic Order provides nothing without Precognition
Class - Herald of the Tome
Fated Fortune - High Priority
Harnessed Quintessence - High Priority
Psychic Lesion - High Priority
Splintered Secrets - High Priority
Class - Soldier of Apocrypha
Aegis of the Unseen - High Priority
Wellspring of the Abyss - High Priority
Circumvented Fate - High Priority
Implacable Outcome - High Priority
Class - Curative Runeforms
Healing Tides - Medium Priority
Hideous Clarity - High Priority
Erudition - High Priority
Intricate Runeforms - High Priority
Weapon - Dual Wield
Slaughter - High Priority
Dual Wield Expert - High Priority
Controlled Fury - High Priority
Ruffian - Medium Priority
Twin Blade and Blunt - High Priority
Weapon - Destruction Staff
Tri Focus - Do Not Unlock
Penetrating Magic - Low Priority
Elemental Force - Medium Priority
Ancient Knowledge - Medium Priority
Destruction Expert - Low Priority
Armor - Light Armor
Grace - Low Priority
Evocation - High Priority
Spell Warding - Low Priority
Prodigy - High Priority
Concentration - High Priority
Armor - Medium Armor
Dexterity - High Priority
Wind Walker - High Priority
Improved Sneak - Not needed
Agility - High Priority
Athletics - Low Priority
Guild - Fighters Guild
Intimidating Presence - High Priority
Slayer - High Priority
Banish the Wicked - High Priority
Skilled Tracker - High Priority
Bounty Hunter - Not needed
Guild - Mages Guild
Persuasive Will - Not needed
Mage Adept - Low Priority
Everlasting Magic - High Priority
Magicka Controller - Low Priority
Might of the Guild - Low Priority
Guild - Psijic Order
Clairvoyance - Low Priority
Spell Orb - Not needed
Concentrated Barrier - Low Priority
Deliberation - Not needed
Alliance War - Support
Magicka Aid - Medium Priority
Combat Medic - Not needed
Battle Resurrection - Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency - Not needed
Keen Eye: Reagents - Not needed
Medicinal Use - High Priority
Chemistry - Not needed
Laboratory Use - Not needed
Snakeblood - Not needed
Gear
Overland (Base) is your starting point and works for most situations. Crafted is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor.
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Light | Divines | Magicka |
Shoulders |
Tzogvin's Warband | Medium | Divines | Magicka |
Chest |
Sul-Xan's Torment | Medium | Divines | Magicka |
Hands |
Tzogvin's Warband | Medium | Divines | Magicka |
Belt |
Tzogvin's Warband | Medium | Divines | Magicka |
Legs |
Tzogvin's Warband | Medium | Divines | Magicka |
Boots |
Tzogvin's Warband | Medium | Divines | Magicka |
Necklace |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Sul-Xan's Torment | Dagger | Charged | Poison |
Frontbar Off Hand |
Sul-Xan's Torment | Dagger | Charged | Absorb Stamina |
Backbar Main Hand |
Crushing Wall | Inferno Staff | Infused | Weapon Damage |
Fallback Gear
If you don't have it, use in order
- Deadly Strike - PvP Set (Cyrodiil)
- Order's Wrath - Crafted
- Tide-Born Wildstalker - Crafted
If you don't have it, use in order
- Deadly Strike - PvP Set (Cyrodiil)
- Order's Wrath - Crafted
- Tide-Born Wildstalker - Crafted
Alternatives
- Iceheart - Direfrost Keep
- Zaan - Scalecaller Peak
- Grundwulf - Moongrave Fane
- Stone Husk - Stone Garden
- The Blind - Bedlam Veil
This is the crafted gear setup you can start with
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Highland Sentinel | Medium | Divines | Magicka |
Shoulders |
Tide-Born Wildstalker | Medium | Divines | Magicka |
Chest |
Order's Wrath | Medium | Divines | Magicka |
Hands |
Tide-Born Wildstalker | Medium | Divines | Magicka |
Belt |
Tide-Born Wildstalker | Light | Divines | Magicka |
Legs |
Tide-Born Wildstalker | Medium | Divines | Magicka |
Boots |
Tide-Born Wildstalker | Medium | Divines | Magicka |
Necklace |
Order's Wrath | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Order's Wrath | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Highland Sentinel | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Order's Wrath | Dagger | Charged | Poison |
Frontbar Off Hand |
Order's Wrath | Dagger | Charged | Absorb Stamina |
Backbar Main Hand |
Order's Wrath | Inferno Staff | Infused | Weapon Damage |
The setup in the table uses only crafted gear, but if you already own parts of the Base setup like Ring of the Pale Order you can start using them immediately
This is a setup you should use in Instanced content (Arenas and Dungeons), where enemies have 18,200 armor instead of 9,100
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Valkyn Skoria | Light | Divines | Magicka |
Shoulders |
Tzogvin's Warband | Medium | Divines | Magicka |
Chest |
Sul-Xan's Torment | Medium | Divines | Magicka |
Hands |
Tzogvin's Warband | Medium | Divines | Magicka |
Belt |
Tzogvin's Warband | Medium | Divines | Magicka |
Legs |
Tzogvin's Warband | Medium | Divines | Magicka |
Boots |
Tzogvin's Warband | Medium | Divines | Magicka |
Necklace |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Sul-Xan's Torment | Dagger | Charged | Poison |
Frontbar Off Hand |
Sul-Xan's Torment | Dagger | Charged | Absorb Stamina |
Backbar Main Hand |
Crushing Wall | Ice Staff | Infused | Weapon Damage |
Fallback Gear
If you don't have it, use in order
- Deadly Strike - PvP Set (Cyrodiil)
- Order's Wrath - Crafted
- Tide-Born Wildstalker - Crafted
If you don't have it, use in order
- Whorl of the Depths - Trial Set (Dreadsail Reef)
- Deadly Strike - PvP Set (Cyrodiil)
- Order's Wrath - Crafted
- Tide-Born Wildstalker - Crafted
Alternative (same bonus)
- Kra'gh - Fungal Grotto I
- Archdruid Devyric - Earthen Root Enclave
- Lady Malygda - Imperial City
- Black Gem Monstrosity - Black Gem Foundry
What Changes
Changes compared to the Overland setup
- Valkyn Skoria replaces Slimecraw because it provides Penetration, which is needed for Instanced content
- Inferno Staff is replaced with Ice Staff because Ice Elemental Blockade provides Minor Breach
Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.
Situational Swaps
Alternative setups for different goals and content types
Content-Specific Swaps
- Replace Sul-Xan's Torment in fights with no adds. Use Whorl of the Depths in Instanced, and Order's Wrath otherwise
Additional Tips
- You can change some (or all) of the Magicka enchants to Health ones for extremely hard hitting bosses
- Minor Slayer sets are usually not worth running in Overland. Sul-Xan's Torment is an exception because it's extremely stat-dense, so it works in Overland even with the 3-piece Minor Slayer bonus wasted. Whorl of the Depths doesn't have that density, so it only pays off in Instanced content where Minor Slayer is active - otherwise it gets beaten by Order's Wrath
Champion Points
Race
For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively
Mundus
Attributes
For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you'll need 64 Health.
Food
This build defaults to the tankier sustain setup. If you want more damage, switch to Artaeum Pickled Fish Bowl and pair it with
Tri-Stat Potion or
Heroism Potion.
Potions
The default option. It gives you the armor while your food covers sustain.
Full damage option. The sustain from it lets you switch from Orzorga's Smoked Bear Haunch to Artaeum Pickled Fish Bowl for more damage.
Same idea as
Tri-Stat Potion, but straight up better because it adds Minor Heroism on top. More damage, just much more expensive to craft.
Parses
All parses are recorded on the 6 million Target Dummy
Gameplay
Fashion
| Slot | Style | Dyes |
|---|---|---|
| Head |
Silvenar Green
Silvenar Green
Silvenar Green
|
|
| Shoulders |
Glenbridge Green
|
|
| Chest |
Thalmor Black
Silvenar Green
Thalmor Black
|
|
| Hands |
Silvenar Green
Thalmor Black
|
|
| Belt |
Silvenar Green
|
|
| Legs |
Silvenar Green
Thalmor Black
Thalmor Black
|
|
| Feet |
Silvenar Green
Thalmor Black
Thalmor Black
|
|
| Frontbar Main Hand |
Empty
Empty
Empty
|
|
| Frontbar Off Hand |
Empty
Empty
Empty
|
|
| Backbar Main Hand |
Empty
Empty
Empty
|
|
FAQ
Khajiit is the best damage race. Nord is the best survivability race.
No. Arcanist is one of the easiest solo classes because Cephaliarch's Flail heals you and Pragmatic Fatecarver gives a massive damage shield. Just watch for stuns interrupting Fatecarver.
Yes. Magicka Arcanist is one of the strongest pure class solo builds. It has soloed Veteran Shipwright's Regret and parses 63.4k in the regular setup, though that number undersells it because Fatecarver hits everything at full damage in AoE.
Yes. Greatsword, Lightning Staff, and Bow are the smallest-loss front-bar alternatives. You need to replace Quick Cloak if you leave Dual Wield, and replacing the backbar is harder because Elemental Susceptibility is very strong for solo.
No. Use the base skills and the Instanced gear setup for both Maelstrom Arena and Vateshran Hollows.
THANKS FOR READING
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Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand
Frontbar Off Hand