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Magicka Arcanist Solo Build - ESO U50 PTS Guide

Solo Two Bar Magicka Pure Class Arcanist
Up to date for: Update 50 PTS - 26th April 2026
Last changed: Update 50 PTS - 26th April 2026

Nothing here is final. This page is being built as I test Magicka Arcanist on the U50 PTS, and ZOS now plans to keep pushing patches until Week 5. Expect the setup, numbers and section details to keep changing until then.

Magicka Arcanist (MagArc) Solo Build for ESO. Pragmatic Fatecarver is a channeled beam that deals full damage in AoE with no damage falloff and has a 22 meter range. It also grants a massive damage shield on cast. Cephaliarch's Flail heals you every time you use it, so between the shield and the healing you barely have to think about staying alive.

One of the strongest pure class solo builds. It used to be the strongest solo build in the game before subclassing. Easy to play, though vulnerable to content with lots of stuns since they interrupt Fatecarver.

Soloed Veteran Shipwright's Regret. Parses 63.4k in the Regular setup. But that's a Single Target number that undersells it since Fatecarver hits everything at full damage in AoE.

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Class Mastery

Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing in any capacity disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.

Fate Realigned mastery - ESO
Upgrades rank 2 of Implacable Outcome to generate 3 Crux and grant 300 Weapon and Spell Damage for 25 seconds, up to once every 15 seconds. It no longer reapplies or generates Crux while out of combat.
Unbound Potential mastery - ESO
Upgrades rank 2 of Fated Fortune to also increase your damage done by 30%, reduced to 15% against players, for 7 seconds.
Abyssal Emergence mastery - ESO
Activating an Arcanist Ultimate immediately generates maximum Crux and grants you 666 Weapon and Spell Damage for 15 seconds.
Erudite's Rigor mastery - ESO
Upgrades Fatewoven Armor to inflict Minor Cowardice on the attacker and grant Major Vitality to you and your group for 4 seconds, while granting you 1 Ultimate per Crux you have.
Ink-Scribe's Verve mastery - ESO
While in combat, when you heal or overheal a total of 100k Health, you generate a Crux and grant you and group members Major Force for 10 seconds.

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

For regular content such as Solo Arenas, World Bosses, and the majority of dungeon fights

Cephaliarch's Flail Pragmatic Fatecarver Camouflaged Hunter Quick Cloak Recuperative Treatise Flawless Dawnbreaker
Cruxweaver Armor Ulfsild's Contingency Elemental Susceptibility Elemental Blockade Soul Burst The Languid Eye
Front Bar Back Bar
Slot 1: Cephaliarch's Flail Slot 1: Cruxweaver Armor
Slot 2: Pragmatic Fatecarver Slot 2: Ulfsild's Contingency
Slot 3: Camouflaged Hunter Slot 3: Elemental Susceptibility
Slot 4: Quick Cloak Slot 4: Elemental Blockade
Slot 5: Recuperative Treatise Slot 5: Soul Burst
Ultimate: Flawless Dawnbreaker Ultimate: The Languid Eye
  • Cephaliarch's Flail - an AoE spammable that generates Crux, heals you if you hit any enemy and increases the damage enemies take from you by 5%
  • Pragmatic Fatecarver - extremely powerful Crux spender that deals full damage in AoE, has massive range of 22 meters and grants you a big damage shield while you channel it
  • Camouflaged Hunter - this ability will passively grant you the Major Savagery and Major Prophecy buffs, which will increase your critical chance by 12%. It will also grant you the Minor Berserk buff which increases your damage done by 5% for 5 seconds after you deal Critical Damage from enemy's flank, which has a very wide radius and can be done by simply walking to the side. It will also trigger the Slayer passive, increasing your Weapon and Spell Damage by 3%.
  • Quick Cloak - an ability that deals damage around you every 2 seconds for 30 seconds and grants you Major Evasion for the duration, reducing your AoE damage taken by 20%. The damage it deals will also continue to proc your weapon enchantments even while you channel Pragmatic Fatecarver, which is important because you can't Light Attack while beaming
  • Recuperative Treatise - an ability that deals decent damage, ensures you'll have at least 1 Crux and improves your sustain
  • Flawless Dawnbreaker - an ultimate we'll keep slotted to activate the Slayer and Banish the Wicked passives which increase Weapon and Spell Damage by 3% and generate Ultimate on kills. You can also use it towards the end of the fight if it's obvious you won't get enough Ultimate for another The Languid Eye
  • Cruxweaver Armor - your source of Major Resolve which is an extremely important defensive buff. It will also apply Minor Breach to enemies who attack you for 6 seconds and generate Crux when you get hit up to once every 5 seconds
  • Ulfsild's Contingency (Bleed, Lingering Torment, Resolve) - a 22 second DoT which will also grant you Minor Resolve, increasing your armor by 2974
  • Elemental Susceptibility - an extremely strong ability that does a multitude of things. It's completely free to cast so it'll help you sustain. It applies Major Breach, which reduces enemies' armor by 5948 which is a massive damage increase. It also applies Burning, Chilled and Concussed status effects at the beginning and then every 7.5 seconds. All of these Status Effects deal decent damage, but Concussed will also apply Minor Vulnerability for 4 seconds, increasing enemies' damage taken by 5%. Chilled will also apply Minor Maim for 4 seconds, reducing enemies' damage done by 5% and it will also apply Minor Brittle for 4 seconds if you were on your Ice Staff bar while the Chilled effect procced, and Ice Staff will be part of the Instanced gear setup. Minor Brittle increases Critical Damage taken by 10%. The Chilled proc will also synergise with our Elemental Blockade
  • Elemental Blockade - this ability will constantly apply your Weapon Damage enchantment. If it's the Ice version, it will also constantly apply Minor Breach to enemies who are Chilled, and they'll be Chilled thanks to Elemental Susceptibility
  • Soul Burst (Flame, Lingering Torment, Courage) - a 20 second AoE DoT which grants you Minor Courage, increasing your Weapon and Spell Damage by 215
  • The Languid Eye - an Ultimate which deals damage in a small AoE over 6 seconds which can be moved by pressing the ability again (it's off Global Cooldown)

Soul Burst, Camouflaged Hunter, Quick Cloak and Ulfsild's Contingency are the first skills that have to go (in that order) if you need to slot situational, unless the situational skill specifically says it's replacing something else

  • Barbed Trap - use it if you don't have Tzogvin's Warband, because otherwise you wouldn't have any source of Minor Force.
  • Resolving Vigor - use it for fights where there's a lot of damage happening in a short burst. The HoT from Resolving Vigor is short but very strong, so casting it at the right time can help you survive such mechanics
  • Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
  • Razor Caltrops - a source of AoE Major Breach which can be used instead of Elemental Susceptibility in AoE fights
  • Runeguard of Still Waters - an ability that places a delayed heal on you which triggers when you take damage below 50% HP. It also grants you Minor Resolve, which increases armor by 2974. It also grants you Minor Protection which is removed when the heal effect procs. It also snares enemies around you when cast
  • Inspired Scholarship - does more damage than Recuperative Treatise and should be used if you can sustain fine and want more damage
  • Runic Sunder - if you're not a Nord and need more armor, you can slot it for 2200 armor, 2200 penetration and Crux generation. The extra penetration can let you remove penetration elsewhere in the build, like dropping another Herald of the Tome skill from front bar or replacing Valkyn Skoria with Slimecraw. It's a Taunt which won't matter since this is a Solo build, but if you decide to use this build in group content (which you shouldn't do anyway) you absolutely cannot use Runic Sunder
  • Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection, reducing your damage taken by 10%. It will also trigger the Magicka Aid passive, which increases Magicka Recovery by 10%
  • Race Against Time - snare removal which will be crucial for some fights. If you don't have Tzogvin's Warband and are using Barbed Trap for Minor Force, Race Against Time can take that slot instead because it also provides Minor Force
  • Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
  • Sanctum of the Abyssal Sea - a defensive ultimate that grants you a large damage shield. Use it in fights where you need a panic button

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh

Pre-buff

These abilities can be pre-cast before entering combat

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup for dealing with trash packs

Cephaliarch's Flail Pragmatic Fatecarver Camouflaged Hunter Quick Cloak Recuperative Treatise Flawless Dawnbreaker
Cruxweaver Armor Ulfsild's Contingency Razor Caltrops Elemental Blockade Silver Leash The Languid Eye
Front Bar Back Bar
Slot 1: Cephaliarch's Flail Slot 1: Cruxweaver Armor
Slot 2: Pragmatic Fatecarver Slot 2: Ulfsild's Contingency
Slot 3: Camouflaged Hunter Slot 3: Razor Caltrops
Slot 4: Quick Cloak Slot 4: Elemental Blockade
Slot 5: Recuperative Treatise Slot 5: Silver Leash
Ultimate: Flawless Dawnbreaker Ultimate: The Languid Eye

What Changes

Passives

The only passive you specifically have to skip is Tri Focus

Some trees are only needed when using situational skills, for example Psijic Order provides nothing without Precognition

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Herald of the Tome

Fated Fortune - High Priority

Harnessed Quintessence - High Priority

Psychic Lesion - High Priority

Splintered Secrets - High Priority

Gear

Overland (Base) is your starting point and works for most situations. Crafted is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor.

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Body
Tzogvin's Warband - Dungeon Set (Frostvault)

If you don't have it, use in order

  1. Deadly Strike - PvP Set (Cyrodiil)
  2. Order's Wrath - Crafted
  3. Tide-Born Wildstalker - Crafted
Weapons and Jewelry
Sul-Xan's Torment - Trial Set (Rockgrove)

If you don't have it, use in order

  1. Deadly Strike - PvP Set (Cyrodiil)
  2. Order's Wrath - Crafted
  3. Tide-Born Wildstalker - Crafted
Monster Helm
Slimecraw - Monster Set (Wayrest Sewers I)

Alternatives

  1. Iceheart - Direfrost Keep
  2. Zaan - Scalecaller Peak
  3. Grundwulf - Moongrave Fane
  4. Stone Husk - Stone Garden
  5. The Blind - Bedlam Veil

Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.

Situational Swaps

Alternative setups for different goals and content types

Additional Tips

  • You can change some (or all) of the Magicka enchants to Health ones for extremely hard hitting bosses
  • Minor Slayer sets are usually not worth running in Overland. Sul-Xan's Torment is an exception because it's extremely stat-dense, so it works in Overland even with the 3-piece Minor Slayer bonus wasted. Whorl of the Depths doesn't have that density, so it only pays off in Instanced content where Minor Slayer is active - otherwise it gets beaten by Order's Wrath
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Champion Points

WarfareWarfare
Master-at-Arms
6% Direct Damage
Because more than 60% of your damage is Direct
Biting Aura
6% AoE Damage
Because more than 60% of your damage is AoE
Fighting Finesse
8% Critical Damage and Healing
Next strongest CP damage-wise
Wrathful Strikes
205 Weapon and Spell Damage
Next strongest CP damage-wise
More Mitigation
Replace Wrathful Strikes + Fighting Finesse with 2 mitigation CPs: Ironclad, Duelist's Rebuff, Enduring Resolve, or Unassailable (depending on the type of damage the Boss deals to you)
More Healing
Reaving Blows is a decent Champion Point if you need more HPS
FitnessFitness
Boundless Vitality
1400 Max Health
Survivability
Siphoning Spells
1500 Magicka on kills
Sustain
Rejuvenation
90 Health, Magicka and Stamina Recovery
Sustain
Fortified
1731 Armor
Survivability
Constant debuffs
Replace Rejuvenation with Sustained by Suffering in fights where you constantly have a debuff on yourself
Block Mitigation
Use Bracing Anchor in fights where you block a lot and don't have to move much
Movement Speed
Use Celerity in fights where you have to move a lot
Sustain in fights with lots of adds
Use Bloody Renewal in fights with lots of adds
Craft Craft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

For solo PvE you need both damage and survivability, so every race brings something to the table, but these two stand out as the best options for damage and survivability respectively

Khajiit
Best for Damage
Khajiit
Why pick this
The strongest race for solo damage. Critical Damage is one of the most valuable stats in Solo play and Khajiits get 12% of it from Feline Ambush passive.
Feline Ambush Feline Ambush 12% Critical Damage
Lunar Blessings Lunar Blessings 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery
Nord
Best for Survivability
Nord
Why pick this
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. Rugged provides around 5-7% damage mitigation (depending on your current armor), making difficult content significantly more forgiving without sacrificing much damage.
Rugged Rugged 2600 armor
Stalwart Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Resist Frost Resist Frost 1000 Max Health, 4620 Frost Resistance

Mundus

The Thief
Default
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use most of the time. It increases your Critical Chance
The Lady
Difficult Content
The Lady
2744 Armor (4489 with 7 Divines)
When to use
This build already reaches the armor cap normally, so only use it if you want to run Tri-Stat Potion or Heroism Potion instead of Armor Potion

Attributes

For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you'll need 64 Health.

Health
0
Stamina
0
Magicka
64
All points into Magicka. Use it for most content
Health
32
Stamina
0
Magicka
32
Split evenly between Health and Magicka. Use this whenever you start to struggle
Health
64
Stamina
0
Magicka
0
All points into Health. Use this for very difficult fights

Food

This build defaults to the tankier sustain setup. If you want more damage, switch to Artaeum Pickled Fish Bowl and pair it with Tri-Stat PotionTri-Stat Potion or Heroism PotionHeroism Potion.

Max Health Stamina Recovery Magicka Recovery
The default option. Our Armor potions don't restore resources, so the food has to cover Stamina and Magicka Recovery.
Max Health Max Magicka
Full damage option. Gives Max Health and Max Magicka, so use it with Tri-Stat PotionTri-Stat Potion or Heroism PotionHeroism Potion to cover sustain. Solitude Salmon-Millet Soup is a cheaper alternative.

Potions

Armor Potion
Default Armor Potion
Restore Health +5280 Armor

The default option. It gives you the armor while your food covers sustain.

Tri-Stat Potion
Full Damage Tri-Stat Potion
Restore Health Restore Stamina Restore Magicka

Full damage option. The sustain from it lets you switch from Orzorga's Smoked Bear Haunch to Artaeum Pickled Fish Bowl for more damage.

Heroism Potion
Full Damage Heroism Potion
Minor Heroism Restore Stamina Restore Magicka

Same idea as Tri-Stat PotionTri-Stat Potion, but straight up better because it adds Minor Heroism on top. More damage, just much more expensive to craft.

Parses

All parses are recorded on the 6 million Target Dummy

Regular Setup
63,455 DPS
Regular Setup
63,455DPS
6mil Skeleton Dummy
Patch
Update 50 PTS Week 2
Armor
6 Medium / 1 Light
Gear Setup
Regular
Skill Setup
Base
Potion
Armor Potion
Mundus
The Thief
Race
Nord
CMX Parse
Magicka Arcanist Solo CMX Parse - Regular Setup - ESO
CMX Setup
Magicka Arcanist Solo CMX Setup - Regular Setup - ESO
Recording
Parse recording

Gameplay

Shipwright's Regret
Dungeon
Shipwright's Regret
Dungeon Veteran

Fashion

Outfit
Magicka Arcanist fashion screenshot
Slot Style Dyes
Head Greymoor HelmGreymoor Helm
Silvenar Green
Silvenar Green
Silvenar Green
Shoulders Scribes of Mora PauldronsScribes of Mora Pauldrons
Glenbridge Green
Chest Evergloam Champion CuirassEvergloam Champion Cuirass
Thalmor Black
Silvenar Green
Thalmor Black
Hands Ancient Daedric GauntletsAncient Daedric Gauntlets
Silvenar Green
Thalmor Black
Belt Ancient Daedric GirdleAncient Daedric Girdle
Silvenar Green
Legs Thieves Guild GreavesThieves Guild Greaves
Silvenar Green
Thalmor Black
Thalmor Black
Feet Scorianite Gladiator BootsScorianite Gladiator Boots
Silvenar Green
Thalmor Black
Thalmor Black
Frontbar Main Hand Scribes of Mora SwordScribes of Mora Sword
Empty
Empty
Empty
Frontbar Off Hand Scribes of Mora SwordScribes of Mora Sword
Empty
Empty
Empty
Backbar Main Hand Scribes of Mora StaffScribes of Mora Staff
Empty
Empty
Empty
Magicka Arcanist fashion screenshot

FAQ

Khajiit is the best damage race. Nord is the best survivability race.

No. Arcanist is one of the easiest solo classes because Cephaliarch's Flail heals you and Pragmatic Fatecarver gives a massive damage shield. Just watch for stuns interrupting Fatecarver.

Yes. Magicka Arcanist is one of the strongest pure class solo builds. It has soloed Veteran Shipwright's Regret and parses 63.4k in the regular setup, though that number undersells it because Fatecarver hits everything at full damage in AoE.

Yes. Greatsword, Lightning Staff, and Bow are the smallest-loss front-bar alternatives. You need to replace Quick Cloak if you leave Dual Wield, and replacing the backbar is harder because Elemental Susceptibility is very strong for solo.

No. Use the base skills and the Instanced gear setup for both Maelstrom Arena and Vateshran Hollows.



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