Heavy Attack Sorcerer DPS Build - ESO Guide
Heavy Attack Sorcerer DPS Build for ESO, using Storm Calling, Daedric Summoning and Assassination through subclassing. Sorcerer pets do a lot of the damage passively while you Heavy Attack, making this one of the easiest DPS builds to play.
One of the strongest Heavy Attack DPS builds in ESO Update 49, parsing up to 135.6k with Slivers of Null Arca. The base setup with Infallible Mage parses 126.6k and is more practical since it doesn't need your supports to run additional penetration sets.
Looking for an easier version? Check out the One Bar Heavy Attack Sorcerer DPS Build
Subclassing
Combination
This build uses 2 Sorcerer skill lines so the base class has to be Sorcerer.
Skill Setups
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar | Back Bar |
|---|---|
| Slot 1: Ulfsild's Contingency | Slot 1: Concealed Weapon |
| Slot 2: Daedric Prey | Slot 2: Elemental Blockade |
| Slot 3: Summon Volatile Familiar | Slot 3: Summon Volatile Familiar |
| Slot 4: Summon Twilight Matriarch | Slot 4: Summon Twilight Matriarch |
| Slot 5: Banner Bearer | Slot 5: Banner Bearer |
| Ultimate: Soul Harvest | Ultimate: Summon Charged Atronach |
- Ulfsild's Contingency (Shock, Lingering Torment, Force) - your source of crucial Empower buff, which increases damage done by Heavy Attacks by 70%. Since Ulfsild's Contingency is a Mages Guild skill, it will trigger the Might of the Guild passive, which grants you Empower for 10 seconds. It also deals decent damage in an AoE and grants you Minor Force buff, increasing your Critical Damage by 10%. Ulfsild's Contingency is delayed until the next skill cast but whenever it's needed you can activate it early by bashing your enemy. If you cast this ability as you're finishing your Heavy Attack, the Empower you gain from it will start working just in time to boost the final tick of that Heavy Attack you just finished
- Daedric Prey - increases damage done by your pets by 50% and deals AoE damage at the end
- Summon Volatile Familiar - an ability that summons a pet, which can be reactivated to deal damage in an AoE around this pet over 20 seconds
- Summon Twilight Matriarch - an ability that summons a pet, which can be reactivated to heal 2 friendly targets
- Banner Bearer (Magic, Cavalier's Charge, Berserk) - increases your Magical damage done by 6%, grants Weapon Damage based on your movement speed and grants Minor Berserk, increasing your damage done by 5%. You can change the Berserk script to Heroism if Minor Berserk is being provided by your supports
- Soul Harvest - a cheap ultimate that increases target's damage taken from you by 20%. You need it on your frontbar to trigger passives of the Assassination skill line. Having it slotted will also cause you to regain 10 Ultimate whenever you deal a final blow against an enemy
- Concealed Weapon - an ability that will passively grant us 15% movement speed, which will grant us 90 Weapon and Spell Damage thanks to the Cavalier's Charge script on Banner Bearer
- Elemental Blockade - a ground DoT that will constantly re-apply your backbar weapon enchantment. It will also deal increased damage thanks to the Crushing Wall set and proc Off Balance if your supports aren't already doing it
- Summon Charged Atronach - a powerful AoE Ultimate which gets boosted by Daedric Prey. It will also keep proccing Concussed status effect. An ally can also activate the Charged Lightning synergy which grants all nearby allies (including you) Major Berserk for 10 seconds, which increases damage done by 10%
Whenever you need to slot situational skills, replace Concealed Weapon
- Elemental Susceptibility - use it as your source of Major Breach whenever you're assigned to mechanics that separate you from your group, like for example portal in the Nahviintaas fight, Reef Hearts in the Reef Guardian fight, bridge in the Taleria fight, etc.
- Summon Twilight Tormentor - this morph deals a bit more damage than the Summon Twilight Matriarch morph but you lose the access to the heal. It is an option depending on what you're trying to achieve, use it if you don't mind sacrificing a backup heal for a bit more damage. Expect a 4% damage increase compared to the healing morph
- Stampede - a replacement for Elemental Blockade, which also involves swapping Crushing Wall to Merciless Charge. It's a 1.3% damage increase, but it makes you reliant on Healers to keep up their own Lightning Elemental Blockade for Off Balance. Don't use it in PUG groups.
- Bound Aegis - passively provides Minor Resolve and Minor Protection which grant you roughly 10% damage mitigation (the actual number varies due to armor's increasing returns). This means you lose out on 15% movement speed from Concealed Weapon which the Cavalier's Charge script would convert into 90 Weapon and Spell Damage, but it's worth it depending on the situation. Keep in mind that both Minor Resolve and Minor Protection can be provided by your supports in good groups.
- Critical Surge - a more active defensive option compared to Bound Aegis. Provides a lot of healing which is usually more effective than the mitigation from Bound Aegis, but it has to be actively used instead of being passive
- Trample (Magic, Cavalier's Charge, Off Balance) - your source of Off Balance for trash packs. You can start channeling it as you're running into trash packs.
- Proximity Detonation - extremely good ability for trash packs, you can pre-buff it a few seconds before entering combat
- Hurricane - good ability for trash packs, since it can be prebuffed without a target. It also provides the same movement speed buff as Concealed Weapon
- Reaper's mark - good ability for trash packs, since it can be prebuffed without starting combat. Pre-casting it on some low HP add allows you to benefit from Major Berserk
If you're tracking the Off Balance debuff, you should cancel your Heavy Attack when there's around 1-2 seconds left on the Off Balance Immunity. This way the next Heavy Attack you start will finish its channel during Off Balance and you'll be able to fit 3 Heavy Attacks during a single Off Balance window
The best way to weave backbar abilities into your rotation is by swapping to backbar right after your Heavy Attack finished, casting the ability and then immediately going back to frontbar to start channeling the next Heavy Attack. This is however impossible with high ping
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.
- 1. Ulfsild's Contingency if your Empower is out or if it's going to run out by the end of the Heavy Attack you're channeling
- 2. Elemental Blockade/Stampede
- 3. Daedric Prey
- 4. Soul Harvest if it's obvious you won't get enough Ultimate for another Summon Charged Atronach before the fight ends
- 5. Summon Charged Atronach if it's ready
- 6. Summon Volatile Familiar
- 7. If enemy is above 50% HP, Summon Twilight Tormentor (only if you're using the Tormentor morph)
- 8. Ulfsild's Contingency as a filler
Pre-buff
These abilities can be pre-cast before entering combat
- Ulfsild's Contingency
- Summon Volatile Familiar
- Summon Twilight Tormentor (only if you're using this morph)
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Ulfsild's Contingency | Slot 1: Bound Aegis |
| Slot 2: Daedric Prey | Slot 2: Elemental Blockade |
| Slot 3: Trample | Slot 3: Proximity Detonation |
| Slot 4: Hurricane | Slot 4: Reaper's Mark |
| Slot 5: Banner Bearer | Slot 5: Banner Bearer |
| Ultimate: Soul Harvest | Ultimate: Summon Charged Atronach |
What Changes
Changes compared to the Base Setup
- Pets are bad for trash packs so they're replaced with Trample, Hurricane, Proximity Detonation and Reaper's mark, all of which can be pre-cast before you enter combat
- Bound Aegis replaces Concealed Weapon since Hurricane already provides Minor Expedition
| Front Bar | Back Bar |
|---|---|
| Slot 1: Ulfsild's Contingency | Slot 1: Bound Aegis |
| Slot 2: Daedric Prey | Slot 2: Elemental Blockade |
| Slot 3: Summon Volatile Familiar | Slot 3: Summon Volatile Familiar |
| Slot 4: Summon Twilight Matriarch | Slot 4: Summon Twilight Matriarch |
| Slot 5: Banner Bearer | Slot 5: Banner Bearer |
| Ultimate: Soul Harvest | Ultimate: Summon Charged Atronach |
What Changes
Changes compared to the Base Setup
- Bound Aegis replaces Concealed Weapon. This means you lose out on 15% movement speed which the Cavalier's Charge script would convert into 90 Weapon and Spell Damage, but you're gaining passive Minor Resolve and Minor Protection. Keep in mind that both of these buffs can be provided by your supports in good groups.
- Another good defensive option would be putting Critical Surge in the slot where Bound Aegis is. The healing would provide a lot more survivability, but it has to be actively used.
| Front Bar | Back Bar |
|---|---|
| Slot 1: Ulfsild's Contingency | Slot 1: Concealed Weapon |
| Slot 2: Daedric Prey | Slot 2: Stampede |
| Slot 3: Summon Volatile Familiar | Slot 3: Summon Volatile Familiar |
| Slot 4: Summon Twilight Tormentor | Slot 4: Summon Twilight Tormentor |
| Slot 5: Banner Bearer | Slot 5: Banner Bearer |
| Ultimate: Soul Harvest | Ultimate: Summon Charged Atronach |
What Changes
Changes compared to the Base Setup
- Stampede replaces Elemental Blockade and Merciless Charge replaces Crushing Wall. This is roughly a 1.3% damage increase but makes you reliant on Healers for Off Balance
- Summon Twilight Tormentor replaces Summon Twilight Matriarch. You lose the heal but gain roughly 4% damage.
- Summon Twilight Tormentor and Stampede aren't tied to each other in any way, I'm just showing them both on the same example
Passives
There are no passives you need to skip with this build
Class - Daedric Summoning
Rebate - Low Priority
Power Stone - High Priority
Daedric Protection - Low Priority
Expert Summoner - Medium Priority
Class - Storm Calling
Capacitor - Low Priority
Energized - High Priority
Amplitude - High Priority
Expert Mage - High Priority
Class - Assassination
Master Assassin - High Priority
Executioner - High Priority
Pressure Points - High Priority
Hemorrhage - High Priority
Weapon - Destruction Staff
Tri Focus - High Priority
Penetrating Magic - High Priority
Elemental Force - Medium Priority
Ancient Knowledge - High Priority
Destruction Expert - Low Priority
Weapon - Two Handed
Forceful - Low Priority
Heavy Weapons - High Priority
Balanced Blade - Low Priority
Follow Up - Low Priority
Battle Rush - Low Priority
Armor - Light Armor
Grace - Low Priority
Evocation - Low Priority
Spell Warding - Low Priority
Prodigy - High Priority
Concentration - High Priority
Armor - Medium Armor
Dexterity - High Priority
Wind Walker - Low Priority
Improved Sneak - Not needed
Agility - High Priority
Athletics - Low Priority
Guild - Mages Guild
Persuasive Will - Not needed
Mage Adept - Low Priority
Everlasting Magic - Low Priority
Magicka Controller - High Priority
Might of the Guild - High Priority
Alliance War - Support
Magicka Aid - Low Priority
Combat Medic - Not needed
Battle Resurrection - Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency - Not needed
Keen Eye: Reagents - Not needed
Medicinal Use - High Priority
Chemistry - Not needed
Laboratory Use - Not needed
Snakeblood - Not needed
Gear
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
Default setup
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Light | Divines | Magicka |
Shoulders |
Rakkhat's Voidmantle | Medium | Divines | Magicka |
Chest |
Infallible Mage | Light | Divines | Magicka |
Hands |
Infallible Mage | Light | Divines | Magicka |
Belt |
Infallible Mage | Light | Divines | Magicka |
Legs |
Infallible Mage | Light | Divines | Magicka |
Boots |
Infallible Mage | Light | Divines | Magicka |
Necklace |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Sergeant's Mail | Lightning Staff | Precise | Shock |
Backbar Main Hand |
Crushing Wall | Lightning Staff | Infused | Weapon Damage |
When choosing different situational sets you can only replace Infallible Mage. Sergeant's Mail and Rakkhat's Voidmantle are too strong and too crucial for this build to ever be replaced. If you want to use a Medium Armor set, you have to make sure your group is providing enough penetration
Infallible Mage parses 126.6k DPS which is 9k lower than the top setup which is Slivers of Null Arca, but Slivers of Null Arca is focused on Single Target damage and it's a Medium set so when using it, you have to make sure your supports are providing you with enough penetration. Because of that, Infallible Mage is the most practical set.
Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present
- Sul-Xan's Torment - the best set for trash packs and for bosses that regularly spawn smaller adds
- Slivers of Null Arca - the best set for Single Target damage
- Merciless Charge - replacement for Crushing Wall when your Healers are providing Off Balance
Gear that is easier to obtain and can be used while you work towards the best gear
Crafted
All of these are tradable and can be bought from other players
Dungeons
PvP
All of these are tradable and can be bought from other players
Final Setups
A few examples of final setups you could end up with after applying situational rules to the base setup
This is the crafted gear setup you can start with
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Tharriker's Strike | Light | Divines | Magicka |
Shoulders |
Tharriker's Strike | Light | Divines | Magicka |
Chest |
Order's Wrath | Medium | Divines | Magicka |
Hands |
Order's Wrath | Light | Divines | Magicka |
Belt |
Order's Wrath | Light | Divines | Magicka |
Legs |
Order's Wrath | Light | Divines | Magicka |
Boots |
Order's Wrath | Light | Divines | Magicka |
Necklace |
Tharriker's Strike | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Tharriker's Strike | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Tharriker's Strike | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Highland Sentinel | Lightning Staff | Precise | Shock |
Backbar Main Hand |
Highland Sentinel | Lightning Staff | Infused | Weapon Damage |
The crafted setup parses 86.5k DPS, although a huge majority of this DPS loss stems from lack of Sergeant's Mail
This is a setup you should use if you don't have access to any Trial gear
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Light | Divines | Magicka |
Shoulders |
Rakkhat's Voidmantle | Medium | Divines | Magicka |
Chest |
Noble Duelist's Silks | Light | Divines | Magicka |
Hands |
Noble Duelist's Silks | Light | Divines | Magicka |
Belt |
Noble Duelist's Silks | Light | Divines | Magicka |
Legs |
Noble Duelist's Silks | Light | Divines | Magicka |
Boots |
Noble Duelist's Silks | Light | Divines | Magicka |
Necklace |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Sergeant's Mail | Lightning Staff | Precise | Shock |
Backbar Main Hand |
Crushing Wall | Lightning Staff | Infused | Weapon Damage |
This is a setup you should use if you don't have access to Rakkhat's Voidmantle Mythic
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Anthelmir's Construct | Medium | Divines | Magicka |
Shoulders |
Anthelmir's Construct | Medium | Divines | Magicka |
Chest |
Infallible Mage | Light | Divines | Magicka |
Hands |
Infallible Mage | Light | Divines | Magicka |
Belt |
Infallible Mage | Light | Divines | Magicka |
Legs |
Infallible Mage | Light | Divines | Magicka |
Boots |
Infallible Mage | Light | Divines | Magicka |
Necklace |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Sergeant's Mail | Lightning Staff | Precise | Shock |
Backbar Main Hand |
Crushing Wall | Lightning Staff | Infused | Weapon Damage |
This setup parses 119.7k DPS
What Changes
- Anthelmir's Construct replaces Rakkhat's Voidmantle and Slimecraw
The best setup for Single Target damage
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Light | Divines | Magicka |
Shoulders |
Rakkhat's Voidmantle | Medium | Divines | Magicka |
Chest |
Slivers of Null Arca | Medium | Divines | Magicka |
Hands |
Slivers of Null Arca | Medium | Divines | Magicka |
Belt |
Slivers of Null Arca | Medium | Divines | Magicka |
Legs |
Slivers of Null Arca | Medium | Divines | Magicka |
Boots |
Slivers of Null Arca | Medium | Divines | Magicka |
Necklace |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sergeant's Mail | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Sergeant's Mail | Lightning Staff | Precise | Shock |
Backbar Main Hand |
Crushing Wall | Lightning Staff | Infused | Weapon Damage |
This setup parses 135.6k. Keep in mind you have to make sure your supports are providing enough penetration if you want to use this setup, because Slivers of Null Arca is a Medium Armor set.
What Changes
- Slivers of Null Arca replaces Infallible Mage
Use the Penetration Calculator to fine-tune your penetration for different content.
Champion Points
Race
The difference between best and worst race is about 5% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.
Other decent options
Mundus
Attributes
You should always put all 64 attribute points into Magicka.
Food
This build doesn't have sustain issues so you only need to choose between damage and survivability
Potions
Use the Spell Power potions. They'll provide Major Sorcery and Major Prophecy which are crucial buffs.
Parses
All parses are recorded on the 21 million Target Dummy
Gameplay
ESO Logs of Veteran Trials and Dungeons cleared using this build
FAQ
A heavy attack build uses Heavy Attacks as its main source of damage instead of spammable abilities. They are usually the easiest builds to play because of how few skills they need to use, while still doing competitive DPS.
Yes, this build parses 135.6k DPS which is strong enough for all Veteran content in ESO. It's also one of the easiest DPS builds to play because Sorcerer pets do a lot of the damage passively.
High Elf and Dark Elf are best for 12-man Trials because of their Weapon and Spell Damage. Khajiit is best for 4-man content because 12% Critical Damage from Feline Ambush is more valuable when your supports can't cap your Critical Damage.
Nightblade's Assassination is the best subclass for Sorcerer DPS builds. It provides strong damage passives like Master Assassin and Hemorrhage, plus access to Soul Harvest, a cheap ultimate that increases the target's damage taken by 20%.
THANKS FOR READING
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Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand