Hyperioxes
Hyperioxes
Home DPS Stamina Arcanist

Stamina Arcanist DPS Build | 154k DPS | ESO Guide

DPS Two Bar Stamina Pure Class Arcanist
Up to date for: Update 50 - 3rd July 2026
Last changed: Update 50 - 3rd July 2026

Stamina Arcanist (StamArc) DPS Build for ESO Update 50. is the main damage skill and deals full damage in AoE with no damage falloff.

This makes the build extremely practical because it already does the majority of its damage in full AoE without any adjustments. also gives you a large damage shield while channeling.

Works in normal and veteran dungeons, trials, hard modes, Dragonstar Arena, and Blackrose Prison.

This is a group build for Dungeons and Trials. If you're looking for a Solo build, check out the Stamina Arcanist Solo Build.

Simulated Parse Tables

I built a simulator that takes the current setup from the guide and plays it through the listed rotation. It uses the listed gear, skills, Champion Points, race, Mundus, food, potions, target armor and target health. It tracks skill casts, light attacks, DoT ticks, cooldowns, execute scaling, crits and status effect rolls.

Comparison tables in this guide use full-kill sim runs on the 21 million HP Iron Atronach trial dummy. The Base Setup is treated as the default.

The dummy sim rows use instead of , which is recommended as default CP, because the Iron Atronach setup is crit-capped.

For comparison tables I keep the setup identical and change one thing at a time. That makes the tables better for comparing options than random dummy parses, where one run can get better crits, different status effects or a better execute window.

Base Setup

Run DPS
21m deterministic sim
146.8k DPS
100 random 21m sims
Lowest 140.5k DPS
Highest 153.8k DPS

Full Damage Setup

The real parse was recorded with the Full Damage setup: replaces , replaces , and .

Run DPS
21m deterministic sim
153.3k DPS
Real 21m CMX parse
153.9k DPS
100 random 21m sims
Lowest 145.9k DPS
Highest 159.2k DPS
Advertisement

Class Mastery

Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.

Use and .

Situational

Ink-Scribe's Verve

Illuminate body and mind with glimmering ink.

While in combat, when you heal or overheal a total of 100000 Health, you generate a Crux and grant you and your group members for 10 seconds, increasing Critical Damage by 20%.

Notes

Replaces . It can provide an extremely strong buff to your group, and it's roughly a 7.8% DPS loss (all gameplay footage in this guide used Ink-Scribe's Verve setup).

Not worth it

Abyssal Emergence

Dive deep into the abyss where power is yours to claim.

Activating an Arcanist Ultimate immediately generates maximum Crux and grants you 666 Weapon and Spell Damage for 15 seconds.

Notes

Not useful for this setup.

Erudite's Rigor

Master the archaic and forge new runes of conflict.

Upgrades to inflict on your attacker while granting to you and your group for 4 seconds. You gain 1 Ultimate for every Crux you have.

These effects can occur once every 2 seconds.

Notes

Not useful for this setup.

Class Mastery Simulated Parse Damage Change
+
146.8k DPS
Baseline
+
135.3k DPS
-7.8%

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Front Bar Back Bar
Slot 1: Cephaliarch's FlailMorph of Abyssal Impact Slot 1: StampedeMorph of Critical Charge
Slot 2: Pragmatic FatecarverMorph of Fatecarver Slot 2: Fulminating RuneMorph of The Imperfect Ring
Slot 3: Camouflaged HunterMorph of Expert Hunter Slot 3: Inspired ScholarshipMorph of Tome-Bearer's Inspiration
Slot 4: Quick CloakMorph of Blade Cloak Slot 4: Ulfsild's ContingencyFlame Damage / Lingering Torment / Force
Slot 5: Banner BearerDirect Damage / Cavalier's Charge / Heroism Slot 5: Banner BearerDirect Damage / Cavalier's Charge / Heroism
Ultimate: Flawless DawnbreakerMorph of Dawnbreaker Ultimate: The Languid EyeMorph of The Unblinking Eye
  • - an AoE spammable that generates Crux, heals you if you hit any enemy and increases the damage enemies take from you by 5%
  • - extremely powerful Crux spender that deals full damage in AoE, has massive range of 22 meters and grants you a big damage shield while you channel it
  • - an ability which passively grants you Major Savagery and Prophecy. It will also grant you the Minor Berserk buff which increases your damage done by 5% for 5 seconds after you deal Critical Damage from enemy's flank, which has a very wide radius. It's a buff which should be provided by your Healers, but this skill can fill the gaps in uptime. It will also trigger the passive, increasing your Weapon and Spell Damage by 3%
  • - an ability that grants a short burst of movement speed, Major Evasion buff which reduces your damage taken from AoE attacks and deals damage over 30 seconds. The damage it deals can proc your weapon enchantments, which is important because you can't proc them with Light Attacks while beaming
  • (Direct Damage / Cavalier's Charge / Heroism) - a toggle which will drain your Stamina and Magicka. The Focus script will grant you a 6% bonus to Direct Damage. The Signature script will grant you 6 Weapon and Spell Damage per 1% of bonus movement speed you have, which will always grant you at least 60 thanks to , and 180 briefly after casting , with possibly more if your teammates provide other movement speed bonuses. The Affix script will grant you Minor Heroism which will increase your Ultimate generation allowing you to keep up better uptime on
  • - an ultimate we'll keep slotted to activate the and passives which increase Weapon and Spell Damage by 3% and generate Ultimate on kills. You can also use it towards the end of the fight if it's obvious you won't get enough Ultimate for another
  • - a gap closer which leaves a ground DoT under your target which will constantly proc your Weapon Damage enchantment and increase your Direct Damage done thanks to set
  • - a decent DoT which grants 3 allies a synergy which deals a lot of damage in an AoE
  • - an ability that deals lots of damage and ensures you'll have at least 1 Crux when your beam ends
  • (Flame / Lingering Torment / Force) - deals damage in an AoE, applies a 22 second DoT and grants you Minor Force buff, increasing your Critical Damage by 10%. It's delayed until the next ability but you can trigger it early by simply bashing your enemy
  • - an Ultimate which deals damage in a small AoE over 6 seconds which can be moved by pressing the ability again (it's off Global Cooldown)

If you need to slot something situational, replace first, then and then , in that order

  • - a self-heal you'll need for some fights
  • - extremely good ability for trash packs, you can pre-cast it as you're running into them
  • - the best ultimate for trash packs
  • - an alternative to for Single Target fights
  • - the other morph of , and an option if you struggle with sustain. A 1.7% DPS loss compared to .
  • - an option to trigger when using it
  • - a replacement for whenever you're using a Destruction Staff instead of a Greatsword on your backbar
Rotation Simulated Parse Damage Change
Priority List
146.8k DPS
Baseline
Static Rotation
141.5k DPS
-3.6%

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.

  • 1. if ready
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7. if the fight is ending and another will not happen
  • 8. if not at 3 Crux
  • 9.

Pre-buff

These abilities can be pre-cast before entering combat

Other Setups

A few examples of other setups you could end up with after applying the situational skills to the base setup

Front Bar Back Bar
Slot 1: Cephaliarch's FlailMorph of Abyssal Impact Slot 1: StampedeMorph of Critical Charge
Slot 2: Pragmatic FatecarverMorph of Fatecarver Slot 2: Fulminating RuneMorph of The Imperfect Ring
Slot 3: Barbed TrapMorph of Trap Beast Slot 3: Inspired ScholarshipMorph of Tome-Bearer's Inspiration
Slot 4: Quick CloakMorph of Blade Cloak Slot 4: Camouflaged HunterMorph of Expert Hunter
Slot 5: Banner BearerDirect Damage / Cavalier's Charge / Heroism Slot 5: Banner BearerDirect Damage / Cavalier's Charge / Heroism
Ultimate: Flawless DawnbreakerMorph of Dawnbreaker Ultimate: The Languid EyeMorph of The Unblinking Eye

What Changes

Changes compared to the Base Setup

  • replaces on the frontbar
  • replaces on the backbar

Passives

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Herald of the Tome

Fated Fortune - High Priority

Harnessed Quintessence - High Priority

Psychic Lesion - High Priority

Splintered Secrets - High Priority

Gear

A base setup that will work for most situations and which should be your starting point when making situational setups. It assumes your group provides , , and nothing more

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Gear Slot Set Weight/Type Trait Enchantment
HeadHead Medium
ShouldersShoulders Light
ChestChest Medium
HandsHands Medium
BeltBelt Medium
LegsLegs Medium
BootsBoots Medium
NecklaceNecklace Jewelry
RingRing Jewelry
RingRing Jewelry
Frontbar Main HandFrontbar Main Hand Dagger
Frontbar Off HandFrontbar Off Hand Dagger
Backbar Main HandBackbar Main Hand Greatsword

This setup does 146.8k DPS

Body
Spattering Disjunction - Class Set (Infinite Archive)

If you don't have it, use in order

  1. - Trial Set (Sanity's Edge)
  2. - Crafted
  3. - Trial Set (Rockgrove)
  4. - Dungeon Set (Unhallowed Grave)
  5. - PvP
  6. - Crafted
Weapons and Jewelry
Slivers of the Null Arca - Trial Set (Lucent Citadel)

If you don't have it, use in order

  1. - Trial Set (Sanity's Edge)
  2. - Trial Set (Rockgrove)
  3. - Trial Set (Dreadsail Reef)
  4. - Crafted
  5. - Dungeon Set (Unhallowed Grave)
  6. - Dungeon Set (Frostvault)

Gear Set Comparisons

Damage comparison for the set options.

Body

Compares X body set with weapons and jewelry.

Source
Body Set Source Simulated Parse Damage Change
Trial - Sanity's Edge
Interrupt 152.2k DPS
No Interrupt 141.0k DPS
+3.7% -3.9%
Crafted
3 Stacks 149.5k DPS
0 Stacks 142.9k DPS
+1.8% -2.6%
Trial - Rockgrove
Soul 148.9k DPS
No Soul 139.2k DPS
+1.5% -5.2%
Class Set - Infinite Archive
146.8k DPS
Baseline
Dungeon - Unhallowed Grave
146.3k DPS
-0.3%
PvP - Cyrodiil
143.9k DPS
-2.0%
Dungeon - Frostvault
143.1k DPS
-2.5%
Crafted
142.0k DPS
-3.2%
Dungeon - Falkreath Hold
141.0k DPS
-3.9%
Crafted
140.9k DPS
-4.0%
Crafted
140.7k DPS
-4.1%
Trial - Dreadsail Reef
140.4k DPS
-4.4%
Crafted
140.4k DPS
-4.4%
Trial - Maw of Lorkhaj
139.7k DPS
-4.8%
Overland - Deshaan
139.4k DPS
-5.0%
Trial - Lucent Citadel
132.7k DPS
-9.6%

Front Bar Weapons

This table compares front bar weapon options. Non-Dagger rows use the listed skill swap from the Additional Changes column.

Front Bar Weapon Additional Changes Simulated Parse Damage Change
Dual Wield Daggers none
146.8k DPS
Baseline
Bow ->
143.2k DPS
-2.4%
Lightning Staff ->
142.9k DPS
-2.6%
Greatsword ->
142.3k DPS
-3.0%
Inferno Staff ->
138.8k DPS
-5.5%
Sword and Shield ->
136.6k DPS
-7.0%
Ice Staff ->
135.6k DPS
-7.6%
Restoration Staff ->
133.9k DPS
-8.8%

Daggers use and . Every one-weapon option uses a weapon and keeps the same backbar Greatsword. Sword and Shield uses a sword plus a shield.

Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.

Advertisement

Champion Points

Unlock Order

WarfareWarfare
6% Direct Damage
6% AoE Damage
205 Weapon and Spell Damage
8% Critical Damage and Healing
Critical Damage Cap
Replace with if your supports are providing enough Critical Damage for you to reach the 125% cap without
More Healing
is a decent Champion Point if you need more HPS
FitnessFitness
1400 Max Health
1731 Armor
10% Movement Speed
90 Health, Stamina and Magicka Recovery
CraftCraft
20% Movement Speed out of combat
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

The difference between best and worst race is about 4% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.

Dark Elf
Best for 12-Man
Dark Elf
Why pick this
Provides Max Stamina and Weapon/Spell Damage. In Trials that's usually stronger than Khajiit's Critical Damage racial, because with 4 supports your team will (usually) provide enough Critical Damage buffs for you to reach the cap regardless
Dynamic 1910 Max Stamina & Magicka
Resist Flame 4620 Flame Resistance
Ruination 258 Weapon & Spell Damage
Khajiit
Best for 4-Man
Khajiit
Why pick this
Khajiit's Critical Damage is more valuable than Dark Elf's Weapon/Spell Damage in 4-man content, because it's unlikely your two supports (or in many cases a single support) will be able to provide enough Critical Damage buffs for you to reach the 125% Critical Damage cap
Feline Ambush 12% Critical Damage
Lunar Blessings 915 Max Health, Stamina and Magicka
Robustness 90 Health, Stamina, Magicka Recovery
Race Simulated Parse Damage Change
Dark Elf
146.8k DPS
Baseline
Orc
145.0k DPS
-1.2%
High Elf
145.0k DPS
-1.2%
Khajiit
141.9k DPS
-3.3%
Wood Elf
143.1k DPS
-2.5%
Redguard
142.5k DPS
-2.9%
Imperial
142.5k DPS
-2.9%
Nord
142.1k DPS
-3.2%
Argonian
141.5k DPS
-3.6%
Breton
141.1k DPS
-3.9%

Mundus

The Thief
Default
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use in all content

Attributes

You should always put all 64 attribute points into Stamina.

Health
0
Stamina
64
Magicka
0
All points into Stamina

Food

This build doesn't have sustain issues so you only need to choose between damage and survivability

Braised Rabbit with Spring Vegetables
Default
Max Health Max Stamina
Use for most content.
Hearty Garlic Corn Chowder
Full Damage
Max Stamina
Max Stamina only. Use for content where you can get away without Max Health.
Setup Simulated Parse Damage Change
146.8k DPS
Baseline
148.2k DPS
+0.9%

Potions

Weapon Power Potion
Default
Restore Stamina

Use the Weapon Power potions for Stamina sustain. They'll also provide which you'll need if you unslot .

Heroism Potion
Situational
Restore Stamina Restore Magicka

Heroism potions provide 100% uptime on , allowing you to use a different script than on your , but they're extremely expensive.

Parses

All parses are recorded on the 21 million Target Dummy.

Single Target, Medium
153,944 DPS
Single Target, Medium
153,944DPS
21mil Iron Atronach Dummy
Patch
Update 50
Armor
6 Medium / 1 Light
Gear Setup
Single Target, Medium
Skill Setup
Single Target
Potion
Food
Mundus
Race
Dark Elf
CMX Parse
CMX Parse - Single Target
CMX Setup
CMX Setup - Single Target
Recording
Parse recording

Gameplay

Kyne's Aegis
Trial
Bal Sunnar
Dungeon
Black Gem Foundry
Dungeon
Kyne's Aegis
Trial Veteran
Bal Sunnar
Dungeon Veteran Hard Mode
Black Gem Foundry
Dungeon Veteran Hard Mode

FAQ

Yes. The Base Setup does 146.8k DPS and the Full Damage setup parsed 153.9k DPS. StamArc is extremely practical because already does most of its damage in full AoE without any adjustments.

Yes. As of Update 46, beam abilities including were changed from Damage over Time to Direct Damage.

Yes. hits everything in a 22 meter line in front of you and deals full damage. It does not lose single-target damage when hitting multiple enemies, which is why it is one of the strongest cleave abilities in ESO.

Usually, Light Armor gives penetration through the passive, so it doesn't depend on your group composition. Medium Armor can be stronger but needs your group to provide penetration, for example through . Arcanist is different. If you need more penetration, front bar more Herald of the Tome abilities to strengthen the passive instead. For example, you can front bar The Languid Eye or move Fulminating Rune to the front bar, so Arcanist does not require additional Light Armor pieces.

Yes, you can replace the Dual Wield Daggers with other weapons. Replacing the backbar Greatsword is not recommended because of the set which requires a Two Handed weapon.

Dark Elf is the best race for Arcanist DPS in 12-man Trials, and Khajiit is the best for 4-man Dungeons. The difference between best and worst race is about 4% - see the Race section for more details.



THANKS FOR READING

If you've enjoyed this guide and want to support me, you can do so through Patreon. Your support will help me produce more guides.