Surpass your limits in the fieldwork of battle.
Upgrades rank 2 of to also increase your damage done by 30%, halving against players, for the duration.
Stamina Arcanist (StamArc) DPS Build for ESO Update 50. Pragmatic Fatecarver is the main damage skill and deals full damage in AoE with no damage falloff.
This makes the build extremely practical because it already does the majority of its damage in full AoE without any adjustments. Pragmatic Fatecarver also gives you a large damage shield while channeling.
Works in normal and veteran dungeons, trials, hard modes, Dragonstar Arena, and Blackrose Prison.
This is a group build for Dungeons and Trials. If you're looking for a Solo build, check out the Stamina Arcanist Solo Build.
I built a simulator that takes the current setup from the guide and plays it through the listed rotation. It uses the listed gear, skills, Champion Points, race, Mundus, food, potions, target armor and target health. It tracks skill casts, light attacks, DoT ticks, cooldowns, execute scaling, crits and status effect rolls.
Comparison tables in this guide use full-kill sim runs on the 21 million HP Iron Atronach trial dummy. The Base Setup is treated as the default.
The dummy sim rows use Untamed Aggression instead of Fighting Finesse , which is recommended as default CP, because the Iron Atronach setup is crit-capped.
For comparison tables I keep the setup identical and change one thing at a time. That makes the tables better for comparing options than random dummy parses, where one run can get better crits, different status effects or a better execute window.
| Run | DPS |
|---|---|
| 21m deterministic sim | |
| 100 random 21m sims |
The real parse was recorded with the Full Damage setup: Huntsman's Warmask replaces Nerien'eth , Barbed Trap replaces Ulfsild's Contingency , and Hearty Garlic Corn Chowder .
| Run | DPS |
|---|---|
| 21m deterministic sim | |
| Real 21m CMX parse | |
| 100 random 21m sims |
Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.
Use Unbound Potential and Fate Realigned .
Surpass your limits in the fieldwork of battle.
Upgrades rank 2 of to also increase your damage done by 30%, halving against players, for the duration.
Simply the best damage option.
Be the hand that guides the weave of fate.
Upgrades rank 2 of to generate maximum Crux, up to once every 15 seconds. After this effect triggers you gain 300 Weapon and Spell Damage for 25 seconds.
Simply the best damage option.
Illuminate body and mind with glimmering ink.
While in combat, when you heal or overheal a total of 100000 Health, you generate a Crux and grant you and your group members for 10 seconds, increasing Critical Damage by 20%.
Replaces Fate Realigned . It can provide an extremely strong buff to your group, and it's roughly a 7.8% DPS loss (all gameplay footage in this guide used Ink-Scribe's Verve setup).
Dive deep into the abyss where power is yours to claim.
Activating an Arcanist Ultimate immediately generates maximum Crux and grants you 666 Weapon and Spell Damage for 15 seconds.
Not useful for this setup.
Master the archaic and forge new runes of conflict.
Upgrades to inflict on your attacker while granting to you and your group for 4 seconds. You gain 1 Ultimate for every Crux you have.
These effects can occur once every 2 seconds.
Not useful for this setup.
| Class Mastery | Simulated Parse | Damage Change |
|---|---|---|
| Unbound Potential + Fate Realigned | Baseline | |
| Unbound Potential + Ink-Scribe's Verve | -7.8% |
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's FlailMorph of Abyssal Impact | Slot 1: StampedeMorph of Critical Charge |
| Slot 2: Pragmatic FatecarverMorph of Fatecarver | Slot 2: Fulminating RuneMorph of The Imperfect Ring |
| Slot 3: Camouflaged HunterMorph of Expert Hunter | Slot 3: Inspired ScholarshipMorph of Tome-Bearer's Inspiration |
| Slot 4: Quick CloakMorph of Blade Cloak | Slot 4: Ulfsild's ContingencyFlame Damage / Lingering Torment / Force |
| Slot 5: Banner BearerDirect Damage / Cavalier's Charge / Heroism | Slot 5: Banner BearerDirect Damage / Cavalier's Charge / Heroism |
| Ultimate: Flawless DawnbreakerMorph of Dawnbreaker | Ultimate: The Languid EyeMorph of The Unblinking Eye |
If you need to slot something situational, replace Camouflaged Hunter first, then Fulminating Rune and then Quick Cloak , in that order
| Rotation | Simulated Parse | Damage Change |
|---|---|---|
| Priority List | Baseline | |
| Static Rotation | -3.6% |
Priority List
This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.
Static Rotation
This might be easier for some players, but it is weaker than the priority list.
Pre-buff
These abilities can be pre-cast before entering combat
A few examples of other setups you could end up with after applying the situational skills to the base setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's FlailMorph of Abyssal Impact | Slot 1: StampedeMorph of Critical Charge |
| Slot 2: Pragmatic FatecarverMorph of Fatecarver | Slot 2: Fulminating RuneMorph of The Imperfect Ring |
| Slot 3: Barbed TrapMorph of Trap Beast | Slot 3: Inspired ScholarshipMorph of Tome-Bearer's Inspiration |
| Slot 4: Quick CloakMorph of Blade Cloak | Slot 4: Camouflaged HunterMorph of Expert Hunter |
| Slot 5: Banner BearerDirect Damage / Cavalier's Charge / Heroism | Slot 5: Banner BearerDirect Damage / Cavalier's Charge / Heroism |
| Ultimate: Flawless DawnbreakerMorph of Dawnbreaker | Ultimate: The Languid EyeMorph of The Unblinking Eye |
Changes compared to the Base Setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's FlailMorph of Abyssal Impact | Slot 1: StampedeMorph of Critical Charge |
| Slot 2: Pragmatic FatecarverMorph of Fatecarver | Slot 2: Echoing VigorMorph of Vigor |
| Slot 3: Fulminating RuneMorph of The Imperfect Ring | Slot 3: Recuperative TreatiseMorph of Tome-Bearer's Inspiration |
| Slot 4: Quick CloakMorph of Blade Cloak | Slot 4: Ulfsild's ContingencyFlame Damage / Lingering Torment / Force |
| Slot 5: Banner BearerDirect Damage / Cavalier's Charge / Heroism | Slot 5: Banner BearerDirect Damage / Cavalier's Charge / Heroism |
| Ultimate: Flawless DawnbreakerMorph of Dawnbreaker | Ultimate: The Languid EyeMorph of The Unblinking Eye |
Changes compared to the Base Setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's FlailMorph of Abyssal Impact | Slot 1: StampedeMorph of Critical Charge |
| Slot 2: Pragmatic FatecarverMorph of Fatecarver | Slot 2: Fulminating RuneMorph of The Imperfect Ring |
| Slot 3: Camouflaged HunterMorph of Expert Hunter | Slot 3: Inspired ScholarshipMorph of Tome-Bearer's Inspiration |
| Slot 4: Quick CloakMorph of Blade Cloak | Slot 4: Proximity DetonationMorph of Magicka Detonation |
| Slot 5: Banner BearerDirect Damage / Cavalier's Charge / Heroism | Slot 5: Banner BearerDirect Damage / Cavalier's Charge / Heroism |
| Ultimate: Flawless DawnbreakerMorph of Dawnbreaker | Ultimate: The Languid EyeMorph of The Unblinking Eye |
Changes compared to the Base Setup
| Front Bar | Back Bar |
|---|---|
| Slot 1: Cephaliarch's FlailMorph of Abyssal Impact | Slot 1: Elemental BlockadeMorph of Wall of Elements |
| Slot 2: Pragmatic FatecarverMorph of Fatecarver | Slot 2: Fulminating RuneMorph of The Imperfect Ring |
| Slot 3: Camouflaged HunterMorph of Expert Hunter | Slot 3: Inspired ScholarshipMorph of Tome-Bearer's Inspiration |
| Slot 4: Quick CloakMorph of Blade Cloak | Slot 4: Proximity DetonationMorph of Magicka Detonation |
| Slot 5: Banner BearerDirect Damage / Cavalier's Charge / Heroism | Slot 5: Banner BearerDirect Damage / Cavalier's Charge / Heroism |
| Ultimate: The Languid EyeMorph of The Unblinking Eye | Ultimate: Elemental RageMorph of Elemental Storm |
Changes compared to the Base Setup
Class - Herald of the Tome
Fated Fortune
- High Priority
Harnessed Quintessence
- High Priority
Psychic Lesion
- High Priority
Splintered Secrets
- High Priority
Class - Soldier of Apocrypha
Aegis of the Unseen
- High Priority
Wellspring of the Abyss
- High Priority
Circumvented Fate
- High Priority
Implacable Outcome
- High Priority
Class - Curative Runeforms
Healing Tides
- Medium Priority
Hideous Clarity
- High Priority
Erudition
- High Priority
Intricate Runeforms
- High Priority
Weapon - Dual Wield
Slaughter
- High Priority
Dual Wield Expert
- High Priority
Controlled Fury
- High Priority
Ruffian
- Medium Priority
Twin Blade and Blunt
- High Priority
Weapon - Two Handed
Forceful
- Medium Priority
Heavy Weapons
- High Priority
Balanced Blade
- High Priority
Follow Up
- Low Priority
Battle Rush
- Low Priority
Weapon - Destruction Staff
Tri Focus
- Do Not Unlock
Penetrating Magic
- Low Priority
Elemental Force
- Medium Priority
Ancient Knowledge
- Medium Priority
Destruction Expert
- Low Priority
Armor - Light Armor
Grace
- Low Priority
Evocation
- High Priority
Spell Warding
- Low Priority
Prodigy
- High Priority
Concentration
- High Priority
Armor - Medium Armor
Dexterity
- High Priority
Wind Walker
- High Priority
Improved Sneak
- Not needed
Agility
- High Priority
Athletics
- High Priority
Guild - Fighters Guild
Intimidating Presence
- High Priority
Slayer
- High Priority
Banish the Wicked
- High Priority
Skilled Tracker
- High Priority
Bounty Hunter
- Not needed
Guild - Mages Guild
Persuasive Will
- Not needed
Mage Adept
- Low Priority
Everlasting Magic
- High Priority
Magicka Controller
- Low Priority
Might of the Guild
- Low Priority
Guild - Undaunted
Undaunted Command
- High Priority
Undaunted Mettle
- High Priority
Alliance War - Support
Magicka Aid
- Medium Priority
Combat Medic
- Not needed
Battle Resurrection
- Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency
- Not needed
Keen Eye: Reagents
- Not needed
Medicinal Use
- High Priority
Chemistry
- Not needed
Laboratory Use
- Not needed
Snakeblood
- Not needed
A base setup that will work for most situations and which should be your starting point when making situational setups. It assumes your group provides Major Breach , Minor Breach , Infused Crusher and nothing more
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Nerien'eth | Medium | Divines | Stamina |
Shoulders |
Nerien'eth | Light | Divines | Stamina |
Chest |
Spattering Disjunction | Medium | Divines | Stamina |
Hands |
Spattering Disjunction | Medium | Divines | Stamina |
Belt |
Spattering Disjunction | Medium | Divines | Stamina |
Legs |
Spattering Disjunction | Medium | Divines | Stamina |
Boots |
Spattering Disjunction | Medium | Divines | Stamina |
Necklace |
Slivers of the Null Arca | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Slivers of the Null Arca | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Slivers of the Null Arca | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Slivers of the Null Arca | Dagger | Charged | Flame |
Frontbar Off Hand |
Slivers of the Null Arca | Dagger | Charged | Poison |
Backbar Main Hand |
Merciless Charge | Greatsword | Infused | Weapon Damage |
This setup does 146.8k DPS
Fallback Gear
If you don't have it, use in order
If you don't have it, use in order
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Highland Sentinel | Medium | Divines | Stamina |
Shoulders |
Order's Wrath | Light | Divines | Stamina |
Chest |
Tide-Born Wildstalker | Medium | Divines | Stamina |
Hands |
Order's Wrath | Medium | Divines | Stamina |
Belt |
Order's Wrath | Medium | Divines | Stamina |
Legs |
Order's Wrath | Medium | Divines | Stamina |
Boots |
Order's Wrath | Medium | Divines | Stamina |
Necklace |
Highland Sentinel | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Tide-Born Wildstalker | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Tide-Born Wildstalker | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Tide-Born Wildstalker | Dagger | Charged | Flame |
Frontbar Off Hand |
Tide-Born Wildstalker | Dagger | Charged | Poison |
Backbar Main Hand |
Tide-Born Wildstalker | Greatsword | Infused | Weapon Damage |
This setup does 119.6k DPS
Changes compared to the Base Setup
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Nerien'eth | Medium | Divines | Stamina |
Shoulders |
Nerien'eth | Light | Divines | Stamina |
Chest |
Spattering Disjunction | Medium | Divines | Stamina |
Hands |
Spattering Disjunction | Medium | Divines | Stamina |
Belt |
Spattering Disjunction | Medium | Divines | Stamina |
Legs |
Spattering Disjunction | Medium | Divines | Stamina |
Boots |
Spattering Disjunction | Medium | Divines | Stamina |
Necklace |
Highland Sentinel | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Highland Sentinel | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Highland Sentinel | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Highland Sentinel | Dagger | Charged | Flame |
Frontbar Off Hand |
Highland Sentinel | Dagger | Charged | Poison |
Backbar Main Hand |
Merciless Charge | Greatsword | Infused | Weapon Damage |
This setup does 142.9k DPS
Changes compared to the Base Setup
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Huntsman's Warmask | Medium | Divines | Stamina |
Shoulders |
Slimecraw | Light | Divines | Stamina |
Chest |
Spattering Disjunction | Medium | Divines | Stamina |
Hands |
Spattering Disjunction | Medium | Divines | Stamina |
Belt |
Slivers of the Null Arca | Medium | Divines | Stamina |
Legs |
Spattering Disjunction | Medium | Divines | Stamina |
Boots |
Slivers of the Null Arca | Medium | Divines | Stamina |
Necklace |
Slivers of the Null Arca | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Spattering Disjunction | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Spattering Disjunction | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Slivers of the Null Arca | Dagger | Charged | Flame |
Frontbar Off Hand |
Slivers of the Null Arca | Dagger | Charged | Poison |
Backbar Main Hand |
Merciless Charge | Greatsword | Infused | Weapon Damage |
This setup does 153.3k DPS
Changes compared to the Base Setup
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Nerien'eth | Medium | Divines | Stamina |
Shoulders |
Nerien'eth | Light | Divines | Stamina |
Chest |
Spattering Disjunction | Medium | Divines | Stamina |
Hands |
Spattering Disjunction | Medium | Divines | Stamina |
Belt |
Spattering Disjunction | Medium | Divines | Stamina |
Legs |
Spattering Disjunction | Medium | Divines | Stamina |
Boots |
Spattering Disjunction | Medium | Divines | Stamina |
Necklace |
Slivers of the Null Arca | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Slivers of the Null Arca | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Slivers of the Null Arca | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Slivers of the Null Arca | Dagger | Charged | Flame |
Frontbar Off Hand |
Slivers of the Null Arca | Dagger | Charged | Poison |
Backbar Main Hand |
Merciless Charge | Greatsword | Infused | Weapon Damage |
Damage comparison for the set options.
Body
Compares X body set with Slivers of the Null Arca weapons and jewelry.
| Body Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| Ansuul's Torment | Trial - Sanity's Edge |
+3.7%
-3.9%
|
|
| Highland Sentinel | Crafted |
+1.8%
-2.6%
|
|
| Sul-Xan's Torment | Trial - Rockgrove |
+1.5%
-5.2%
|
|
| Spattering Disjunction | Class Set - Infinite Archive | Baseline | |
| Aegis Caller | Dungeon - Unhallowed Grave | -0.3% | |
| Deadly Strike | PvP - Cyrodiil | -2.0% | |
| Tzogvin's Warband | Dungeon - Frostvault | -2.5% | |
| Tide-Born Wildstalker | Crafted | -3.2% | |
| Pillar of Nirn | Dungeon - Falkreath Hold | -3.9% | |
| Order's Wrath | Crafted | -4.0% | |
| Hunding's Rage | Crafted | -4.1% | |
| Whorl of the Depths | Trial - Dreadsail Reef | -4.4% | |
| Law of Julianos | Crafted | -4.4% | |
| Roar of Alkosh | Trial - Maw of Lorkhaj | -4.8% | |
| Mother's Sorrow | Overland - Deshaan | -5.0% | |
| Slivers of the Null Arca | Trial - Lucent Citadel | -9.6% |
Weapons + Jewelry
Compares Spattering Disjunction body with X weapons and jewelry set.
| Set | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| Ansuul's Torment | Trial - Sanity's Edge |
+1.7%
-4.4%
|
|
| Slivers of the Null Arca | Trial - Lucent Citadel | Baseline | |
| Sul-Xan's Torment | Trial - Rockgrove |
-1.6%
-6.2%
|
|
| Whorl of the Depths | Trial - Dreadsail Reef | -1.8% | |
| Highland Sentinel | Crafted |
-2.6%
-5.0%
|
|
| Tzogvin's Warband | Dungeon - Frostvault | -4.4% | |
| Aegis Caller | Dungeon - Unhallowed Grave | -4.5% | |
| Deadly Strike | PvP - Cyrodiil | -4.5% | |
| Pillar of Nirn | Dungeon - Falkreath Hold | -4.7% | |
| Tide-Born Wildstalker | Crafted | -5.3% | |
| Order's Wrath | Crafted | -5.8% | |
| Mother's Sorrow | Overland - Deshaan | -5.8% | |
| Hunding's Rage | Crafted | -6.5% | |
| Roar of Alkosh | Trial - Maw of Lorkhaj | -7.8% | |
| Law of Julianos | Crafted | -8.7% | |
| Spattering Disjunction | Class Set - Infinite Archive | -14.9% |
Mythic + Monster
Compares X mythic or monster setup with Spattering Disjunction body and Slivers of the Null Arca weapons and jewelry.
| Setup | Source | Simulated Parse | Damage Change |
|---|---|---|---|
| Nerien'eth | Monster Set | Baseline | |
| Shattered Paths Signet | Mythic | -0.8% | |
| Velothi Ur-Mage's Amulet | Mythic | -1.6% | |
| Prior Thierric | Monster Set | -1.9% | |
| Huntsman's Warmask + Slimecraw | Mythic | -4.7% |
This table compares front bar weapon options. Non-Dagger rows use the listed skill swap from the Additional Changes column.
| Front Bar Weapon | Additional Changes | Simulated Parse | Damage Change |
|---|---|---|---|
| Dual Wield Daggers | none | Baseline | |
| Bow | Quick Cloak -> Barbed Trap | -2.4% | |
| Lightning Staff | Quick Cloak -> Barbed Trap | -2.6% | |
| Greatsword | Quick Cloak -> Barbed Trap | -3.0% | |
| Inferno Staff | Quick Cloak -> Barbed Trap | -5.5% | |
| Sword and Shield | Quick Cloak -> Barbed Trap | -7.0% | |
| Ice Staff | Quick Cloak -> Barbed Trap | -7.6% | |
| Restoration Staff | Quick Cloak -> Barbed Trap | -8.8% |
Daggers use Charged Flame and Charged Poison . Every one-weapon option uses a Charged Poison weapon and keeps the same backbar Greatsword. Sword and Shield uses a Charged Poison sword plus a Divines Stamina shield.
Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.
The difference between best and worst race is about 4% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.
| Race | Simulated Parse | Damage Change |
|---|---|---|
| Dark Elf | Baseline | |
| Orc | -1.2% | |
| High Elf | -1.2% | |
| Khajiit | -3.3% | |
| Wood Elf | -2.5% | |
| Redguard | -2.9% | |
| Imperial | -2.9% | |
| Nord | -3.2% | |
| Argonian | -3.6% | |
| Breton | -3.9% |
You should always put all 64 attribute points into Stamina.
This build doesn't have sustain issues so you only need to choose between damage and survivability
| Setup | Simulated Parse | Damage Change |
|---|---|---|
| Braised Rabbit with Spring Vegetables | Baseline | |
| Hearty Garlic Corn Chowder | +0.9% |
Use the Weapon Power potions for Stamina sustain. They'll also provide Major Savagery which you'll need if you unslot Camouflaged Hunter .
Heroism potions provide 100% uptime on Minor Heroism , allowing you to use a different script than Heroism on your Banner Bearer , but they're extremely expensive.
All parses are recorded on the 21 million Target Dummy.
Yes. The Base Setup does 146.8k DPS and the Full Damage setup parsed 153.9k DPS. StamArc is extremely practical because Pragmatic Fatecarver already does most of its damage in full AoE without any adjustments.
Yes. As of Update 46, beam abilities including Pragmatic Fatecarver were changed from Damage over Time to Direct Damage.
Yes. Pragmatic Fatecarver hits everything in a 22 meter line in front of you and deals full damage. It does not lose single-target damage when hitting multiple enemies, which is why it is one of the strongest cleave abilities in ESO.
Usually, Light Armor gives penetration through the Concentration passive, so it doesn't depend on your group composition. Medium Armor can be stronger but needs your group to provide penetration, for example through Roar of Alkosh . Arcanist is different. If you need more penetration, front bar more Herald of the Tome abilities to strengthen the Splintered Secrets passive instead. For example, you can front bar The Languid Eye or move Fulminating Rune to the front bar, so Arcanist does not require additional Light Armor pieces.
Yes, you can replace the Dual Wield Daggers with other weapons. Replacing the backbar Greatsword is not recommended because of the Merciless Charge set which requires a Two Handed weapon.
Dark Elf is the best race for Arcanist DPS in 12-man Trials, and Khajiit is the best for 4-man Dungeons. The difference between best and worst race is about 4% - see the Race section for more details.
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